Times are UTC Toggle Colours
00:09:14 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:56:27 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:59:13 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 01:26:10 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:32:41 <argoneus> damn 01:32:45 <argoneus> logistic robots need a nerf 01:32:49 <argoneus> they can almost replace conveyor belts 01:32:58 <argoneus> in large enough quantities 01:33:08 <argoneus> and they teleport stuff 01:40:33 *** Biolunar [Biolunar@x5d8228b0.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 01:47:01 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 01:57:11 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 01:57:14 *** mode/#openttd [+v tokai] by ChanServ 02:17:17 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 02:26:18 *** krizzbatchfile [~AndChat37@156.57.227.79] has joined #openttd 02:46:34 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 02:51:55 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 03:09:35 *** sim-al2 is now known as Guest596 03:09:36 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 03:14:37 *** Guest596 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 03:52:40 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:58:44 *** AndChat|374100 [~AndChat37@142.177.130.39] has joined #openttd 04:02:33 *** krizzbatchfile [~AndChat37@156.57.227.79] has quit [Ping timeout: 480 seconds] 04:11:35 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:41:21 *** Japa [~Japa@115.187.47.116] has joined #openttd 04:41:43 <Japa> okay, who of you was responsible for this? 04:41:44 <Japa> http://www.bbc.com/news/world-australia-34971953 04:47:50 <sim-al2> Now NSW has US sized trains :D 04:51:27 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 05:01:08 *** AndChat|374100 [~AndChat37@142.177.130.39] has quit [Ping timeout: 480 seconds] 05:02:27 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 05:20:38 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:56:01 *** Eddi|zuHause [~johekr@p5DC6767E.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD49C9.dip0.t-ipconnect.de] has joined #openttd 06:07:31 *** Flygon [~Flygon@ppp118-209-235-246.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 06:08:13 *** Flygon [~Flygon@ppp118-209-235-246.lns20.mel8.internode.on.net] has joined #openttd 06:08:19 *** Flygon [~Flygon@ppp118-209-235-246.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 06:09:15 *** Flygon [~Flygon@ppp118-209-235-246.lns20.mel8.internode.on.net] has joined #openttd 06:10:50 *** Extrems [super@presper.ipv6.extremscorner.org] has quit [Ping timeout: 480 seconds] 06:42:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 06:51:10 *** roidal [~roland@194-152-173-196.adsl.highway.telekom.at] has joined #openttd 07:47:11 *** founder [~founder@182.242.112.37] has joined #openttd 07:47:23 *** founder is now known as openbu 08:01:46 *** openbu [~founder@182.242.112.37] has quit [Quit: Leaving] 08:05:27 *** Extrems [super@presper.ipv6.extremscorner.org] has joined #openttd 08:26:41 *** HerzogDeXtEr [~farci@i59F6A538.versanet.de] has joined #openttd 08:26:47 *** HerzogDeXtEr [~farci@i59F6A538.versanet.de] has quit [Read error: Connection reset by peer] 08:30:11 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 08:35:02 *** berndj [~berndj@azna.co.za] has quit [Ping timeout: 480 seconds] 09:08:55 *** Wolf01 [~wolf01@host105-62-dynamic.252-95-r.retail.telecomitalia.it] has joined #openttd 09:09:02 <Wolf01> o/ 09:40:20 *** Japa [~Japa@115.187.47.116] has quit [Quit: Leaving] 09:53:07 *** Wolf03 [~wolf01@host105-62-dynamic.252-95-r.retail.telecomitalia.it] has joined #openttd 09:57:01 *** Sacro_ [~ben@ns220925.ip-188-165-246.eu] has joined #openttd 09:57:55 *** Netsplit synthon.oftc.net <-> charm.oftc.net quits: luaduck, Mazur, Wolf01, Sylf, guru3, @orudge, Xaroth|Work, gnu_jj, strohalm, urdh, (+6 more, use /NETSPLIT to show all of them) 09:58:08 *** Belugas [~belugas@216.191.111.230] has joined #openttd 09:58:11 *** mode/#openttd [+o Belugas] by ChanServ 09:58:43 *** Netsplit over, joins: Wolf01, +tokai, Xaroth|Work, gnu_jj, tycoondemon, Mazur, guru3, urdh, strohalm, Sylf (+3 more) 09:58:57 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:00:14 *** luaduck [~luaduck@cream.duck.me.uk] has joined #openttd 10:01:24 *** Klanticus [~quassel@179.234.183.59] has joined #openttd 10:08:19 *** Wolf03 is now known as Wolf01 10:27:22 *** Biolunar [Biolunar@93.130.9.70] has joined #openttd 10:49:11 <argoneus> i dreamt about smelters 10:49:13 <argoneus> and how to make a good design 10:49:15 <argoneus> fucking rip 10:49:22 <Wolf01> :D 10:49:26 <Wolf01> welcome to the club 10:50:04 <argoneus> on the other hand 10:50:10 <argoneus> now i know how to make a good smelter design 10:50:15 <argoneus> it involves underground belt weaving 10:50:22 <argoneus> actually is that a bug to be fixed or is it a feature? 10:50:28 <argoneus> maybe V453000 knows 10:51:53 <Wolf01> what do you mean? the ability to pick up from the underground belts entrances? 10:52:40 <argoneus> no, underground belt weaving 10:52:45 <argoneus> basically 10:53:05 <argoneus> you can alternate yellow/red or red/blue underground entrances 10:53:10 <argoneus> because they don't join up to eachother 10:53:16 <Wolf01> oh 10:53:17 <argoneus> and this way you can get two different lanes on 1tile 10:53:36 <argoneus> so you have a long line with belt weaving 10:53:42 <argoneus> and smelters on both sides 10:53:50 <argoneus> and the input line is also the output line 10:53:54 <argoneus> and it has large throughput 10:55:43 <argoneus> Wolf01: https://i.imgur.com/Xp8EusF.png 10:56:06 <argoneus> something like this :D 10:56:49 <V453000> idk, probably a feature :) 10:56:55 <Wolf01> i think that optimisation is an overkill 10:57:06 <argoneus> it's not really 10:57:10 <argoneus> you don't lose on anything 10:57:20 <argoneus> other than not being able to use a blue belt on output which is not needed anyway 10:57:26 <argoneus> and you gain space 10:57:29 <Wolf01> the basic smelters can't even handle that production speed 10:57:29 <V453000> except insane amount of iron invested in the underground belts you dont lose anything yes 10:57:48 <argoneus> you can put electric furnaces there 10:57:50 <argoneus> nothing is stopping you 10:58:18 <V453000> I use underground belt weaving only when I really need the space, which usually only happens when I want the factory to use beacons later 10:58:44 <Wolf01> with electric furnaces you need more space and then you can just put 2 belts and long inserters 10:59:24 <Wolf01> i really think that if you plan well the building site, you'll never run out of space 10:59:40 <Wolf01> at least on survival 10:59:40 <argoneus> well thing is 10:59:51 <argoneus> ive been trying to come up with a design that will let me start off with regular furnaces 10:59:56 <argoneus> and then easily upgrade them to electric 11:00:00 <V453000> yes but if you have assembler with 4 inputs and you want a beacon to reach it, the inserter+belt cannot take more than 2 tiles 11:00:04 <argoneus> but it usually involves rebuilding everything 11:00:04 <V453000> https://www.dropbox.com/s/ftbas9dkha9qiau/Lab_closeup.png?dl=0 11:00:17 <argoneus> i havent found a good early-game smelter design yet 11:00:32 <V453000> normal-> electric == just remove coal line, that gives you back the extra tile size? 11:01:21 <argoneus> yeah but space management 11:01:29 <argoneus> like, do you smelters usually output in the middle? 11:01:32 <argoneus> or on the sides of them 11:01:48 <argoneus> if the input and output is both in the middle it makes it much easier to expand 11:02:06 <Wolf01> http://www.factorioforums.com/wiki/index.php?title=File:Factorio-beacon.png <- 11:02:14 <V453000> it does not really matter at all to me 11:02:22 <argoneus> why smart inserters? 11:02:55 <V453000> looks like ancient grahpics 11:03:01 <argoneus> oh 11:05:03 <V453000> one of my smelting bases https://www.dropbox.com/s/ya04qgnlhsj0w03/Smelting.png?dl=0 11:05:10 <V453000> simple, no messing around 11:06:27 <argoneus> are the robots really better than the belts? 11:06:30 <argoneus> they need to fly quite far 11:06:46 <V453000> for unloading ores I like it a LOT more than belts 11:06:59 <Wolf01> heh, mine is really small, just 25 electric furnaces for iron and 10 for copper, but just because i don't even need to use all that i produce 11:07:05 <V453000> you can make train stations closer so they travel less 11:07:27 <V453000> and with enough roboports they will work regardless 11:07:37 <argoneus> I see 11:08:01 <V453000> as for early game smelting, anything works really :) 11:08:09 <V453000> later on I just set this up once I got trains and bots 11:08:14 <argoneus> wait 11:08:22 <argoneus> do you just delete entire sections and build them somewhere else? 11:08:31 <argoneus> like your early game smelters 11:08:34 <V453000> why would I delete anything 11:08:57 <V453000> not necessarily, sometimes I bring ore for them to continue using them 11:09:04 <V453000> by train obviously, once their deposit runs out 11:09:29 <argoneus> right 11:09:33 <V453000> or I turn them to steel at the main base later, and bring iron plates by train 11:10:04 <V453000> there are many options and none of them is the right one really :) anything works 11:10:39 <V453000> for the sake of expandability, it is nice to have smelting as its own train base though 11:11:04 <V453000> this way whenever I discover I need more of -ore-, I just bring more of it to the smelting area by train 11:11:11 <V453000> if I need more smelters then I Just blueprint another row 11:11:26 <argoneus> I see 11:11:50 <argoneus> 0.13 cant come quick enough 11:11:56 <argoneus> the current train building system gives me aids 11:12:20 <argoneus> V453000: do you get access to dev builds? 11:12:34 <V453000> I dont see much wrong with the current train building system? 11:12:50 <argoneus> curves are frustrating to build 11:12:54 <argoneus> diagonal lines are frustrating to build 11:13:02 <V453000> yes it is a bit tougher to find where tracks belong but I dont have a problem with it anymore and I cant say I have that much time spent on playing the game 11:13:19 <V453000> idk, dint feel like a critical issue to me 11:13:28 <V453000> access, probably yes, do I use them? no 11:13:29 <argoneus> well it felt like it to the devs apparently 11:13:29 <argoneus> :D 11:14:14 <V453000> well sure the new rail building tools are awesome but saying that you wont build trains in .12 because .13 will be better is kind of exaggerating to me 11:14:26 <V453000> to that I am comparing how much of a problem I see it :P 11:14:29 <argoneus> i do have a lot of trains 11:14:34 <argoneus> it's just frustrating 11:14:37 <argoneus> I said I can't wait for 0.13 11:14:43 <argoneus> not that I protest or something 11:15:17 <V453000> XD k 11:15:32 <V453000> btw blueprints for curves etc migth also help 11:16:12 <argoneus> blueprints are fairly late 11:16:15 <argoneus> oh yeah this reminds me 11:16:21 <argoneus> how soon do you guys like to get steel? 11:16:34 <argoneus> i usually get oil first 11:16:42 <argoneus> but there are some neat things you need steel for 11:16:48 <V453000> you cant get oil without steel? 11:17:01 <argoneus> you can't? 11:17:03 <argoneus> wait what do I get first then 11:17:12 <Wolf01> steel for sure 11:17:30 <Wolf01> as the refinery needs steel 11:17:30 <argoneus> im p sure i always hold it off for something else 11:17:33 <V453000> refinery needs steel, pumpjack needs steel, chemical plant needs steel, liquid tank needs steel 11:17:34 <V453000> I usually play with rather high biter settings so AP ammo is kind of essential 11:17:52 <argoneus> arent lasers better? 11:18:00 <Wolf01> plot twist, you don't even need ammo 11:18:19 <Wolf01> and no, i'm not referring to laser turrets 11:18:52 <Wolf01> i used more ammo to smash rocks than for biters nests 11:19:16 <Wolf01> but with the tank, i just run over anything 11:19:40 <argoneus> I wish vehicles had movement prediction in multiplayer 11:19:46 <argoneus> it's pretty much impossible to drive them 11:21:20 <V453000> lasers sure are better but if biters are attacking you early (which they are unless you play with very low biter settings which I find boring), then you need AP ammo 11:23:02 <argoneus> i usually play with very high biters 11:23:09 <argoneus> and the regular magazines seem to be enough 11:23:17 <Wolf01> i play with high biters and peaceful mode 11:23:20 <planetmaker> o/+ 11:23:22 <argoneus> though I need to resupply them allllll the time 11:23:38 <Wolf01> just because i need the alien stuff 11:23:52 <V453000> hi pm :) 11:23:57 <argoneus> \o 11:24:31 <Wolf01> they will get angry sometimes but i manage to clear the nearest nests before the pollution reaches them 11:25:08 <Wolf01> i had to use the turrets only for the first 3-4 nests 11:25:08 <argoneus> what is a good progression anyway 11:25:24 <argoneus> coal -> copper+iron -> red/green potion -> steel -> oil -> whatever? 11:25:26 <Wolf01> then the OP tank happened 11:25:49 <argoneus> Wolf01: peaceful is for pussies :^) 11:26:02 <argoneus> you don't know terror until you get a wave of spitters in 3 different directions 11:26:10 <V453000> I like getting laser turrets + construction bots before blue lab pack to repair my stuff 11:26:22 <planetmaker> this sounds terribly like the wrong channel 11:26:30 <Wolf01> i have enough zergling rush on starcraft, let me play a slow paced game every now and then ;) 11:26:35 <argoneus> planetmaker: I know, but the game has trains and signals too 11:26:39 <Wolf01> o/ pm 11:26:42 <argoneus> and I usually cut it if there's people discussing trains 11:26:45 <argoneus> like, your trains 11:31:37 <V453000> well it is about equally offtopic as realistic train discussions :) 11:31:59 <argoneus> how do you guys get iron/copper to things early game? 11:32:08 <argoneus> if you keep using splitters then after 3 of them you're out of iron 11:32:16 <argoneus> so there has to be some other magic right 11:32:31 <V453000> well then where is the iron going? :D 11:32:38 <V453000> the splitter does not make things disappear... 11:32:43 <argoneus> no but 11:32:47 <argoneus> if you have 20 iron on the belt 11:32:50 <V453000> but yes, splitters are the only option 11:32:58 <argoneus> 1st splitter 10, 2nd 5, 3rd 2/3 11:33:04 <argoneus> so at the end you have like 2 iron plates 11:33:06 <V453000> yes, normal binary tree 11:33:17 <argoneus> time to suggest 11:33:19 <argoneus> smart splitters 11:33:21 <argoneus> with ratios 11:33:24 <V453000> no 11:33:39 <argoneus> :( 11:33:39 <V453000> you can control that by making smart inserters so that your assemblers eat less cargo 11:33:53 <V453000> also you can make multiple splitters to get a ratio 11:33:54 <argoneus> don't I need to research circuits for that? 11:34:08 <argoneus> yeah that's true 11:34:12 <argoneus> I can split it twice in the beginning 11:34:15 <argoneus> and get 4 lines 11:34:17 <V453000> well yes, if yo uwant such wtf control, you do need to research circuits for that 11:34:32 <argoneus> but it's normal 11:34:37 <V453000> regardless, the answer is that I get a belt which splits to anything 11:34:54 <V453000> the whole point is that no assembler ever takes from the non-split part 11:35:03 <argoneus> yeah same 11:35:13 <V453000> that way when you have insufficient amount of resources, the factory still works, just slower 11:35:17 <argoneus> but there's my problem 11:35:19 <V453000> and ofc in some ratio 11:35:20 <argoneus> like 11:35:26 <argoneus> I make gearwheels, that's one split 11:35:30 <argoneus> then ammo, another split 11:35:49 <argoneus> then scipack 2's, that's another split 11:36:01 <argoneus> and then I want to make steel, but when I split it again there's barely any iron at the end 11:36:10 <argoneus> does that mean I need to produce more iron 11:36:21 <argoneus> so all the ones before are clogged? 11:36:30 <V453000> yes, basically 11:36:38 <V453000> or add another belt of input 11:36:43 <V453000> or make the belt go faster 11:37:00 <argoneus> another belt of input? 11:37:14 <V453000> well nobody says you are limited to 1 belt right? 11:37:26 <V453000> if one is not enough you can just add another 11:37:37 <argoneus> right 11:37:37 <V453000> on which you get more iron, obviously 11:38:00 <argoneus> im probably just going to fix my ratios, it should help early on 11:38:05 <argoneus> just split the main line into two 11:38:11 <argoneus> and then alternate left/right 11:38:18 <argoneus> that should help a lot 11:38:19 <V453000> I just make assemblers output into chests with small inventory, that way they stop consuming stuff once there is enough 11:38:32 <argoneus> the small inventory is still quite large :( 11:38:42 <V453000> you can cap it at anything you like? 11:38:45 <argoneus> wait 11:38:46 <argoneus> what? 11:38:53 <V453000> :) 11:39:06 <argoneus> no? 11:39:09 <V453000> yes 11:39:09 <argoneus> or do you mean smart stuff 11:39:19 <V453000> no, any chest without any smart stuff 11:39:23 <V453000> at the end of chest inventory is a red X 11:39:33 <V453000> just click it and move it to any point in the chest you like 11:39:37 <V453000> using .12? 11:39:41 <argoneus> oh 11:39:43 <V453000> idk if it is in .11 11:39:47 <argoneus> I thought it was 11:39:48 <argoneus> wait 11:39:52 <argoneus> what did I even think the cross did 11:39:54 <argoneus> well now I know 11:39:57 <argoneus> so it limits the slots? 11:40:00 <V453000> yes 11:40:06 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 11:40:08 <argoneus> damn that's neat 11:40:30 <V453000> https://www.dropbox.com/home/public/_FACTORIO/MessFort?preview=MessFort_MESS.png 11:40:33 <V453000> my latest factory :) 11:40:50 <argoneus> >doesn't exist 11:40:52 <argoneus> help 11:56:12 <argoneus> can you reupload 11:56:12 <argoneus> ? 12:00:02 <Wolf01> he died trying 12:13:05 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 12:23:13 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 12:28:29 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 12:28:39 *** Speedy` is now known as Speedy 12:29:13 <argoneus> ((( 12:30:13 <V453000> argoneus: https://www.dropbox.com/s/b8q9mkahjteb7t3/MessFort_MESS.png?dl=0 12:30:19 <V453000> pasted wrong link :) 12:32:01 <argoneus> V453000: how did you take this screenshot? 12:32:08 <argoneus> are you playing on 4k or is there a better way? 12:32:17 <V453000> no normal full HD 12:32:40 <argoneus> huh 12:32:43 <argoneus> how is it so big 12:33:04 <V453000> full HD big? 12:33:12 <argoneus> no wait 12:33:14 <argoneus> im retarded 12:33:18 <argoneus> I thought you could zoom all the way in 12:33:22 <V453000> you are aware that you can zoom out in the game right? :P 12:33:24 <argoneus> but you zoomed the game out and took a pic 12:33:31 <V453000> yes 12:33:34 <argoneus> right 12:33:49 <argoneus> your smelters not working 12:33:50 <argoneus> :< 12:34:05 <V453000> no, that is why there is full double line of iron plates next to them 12:34:08 <V453000> brought by trains now 12:34:24 <argoneus> what if you need iron ore? 12:34:29 <argoneus> to make concrete 12:34:41 <V453000> I make concrete at smeltery ;) 12:34:52 <V453000> bricks are smelted there as well anyway 12:36:19 <argoneus> oh 12:36:23 <argoneus> so you transport stone to your smeltery? 12:36:28 <argoneus> makes sense i guess 12:36:36 <argoneus> i should make a dedicated smelting base 12:37:17 <V453000> currently I have 3 bases 12:37:23 <argoneus> yeah this is cool 12:37:34 <V453000> the main one where I started - where everything eventually gets produced 12:37:36 <V453000> one for smelting 12:37:38 <argoneus> by the way, about oil 12:37:44 <V453000> and one for circuits and modules 12:37:44 <argoneus> it's not worth it to process oil separately, right 12:37:50 <V453000> separately? 12:37:54 <argoneus> I just barrel it up and move it to my main base 12:37:57 <argoneus> where all the processing is 12:38:05 <argoneus> the pumpjacks run out quite fast 12:38:30 <V453000> you can put speed modules and beacons to pumpjacks to keep them somewhat relevant 12:38:49 <argoneus> I wish there was more way to get power 12:38:52 <argoneus> other than STEAM ENGINES 12:38:55 <argoneus> MORE STEAM ENGINES 12:38:59 <V453000> solar panels? 12:39:08 <argoneus> solar doesn't seem competitive, it just prevents biters from busting your ass for a bit 12:39:17 <V453000> solars are great 12:39:29 <argoneus> are there any bigger accumulators than the ones I hav enow? 12:39:31 <argoneus> the first ones 12:39:38 <V453000> in mods yes 12:39:43 <argoneus> i play vanillo 12:39:46 <argoneus> well I use rso but vanilla 12:40:48 <V453000> I like the mod from xyle which adds new solar panels and accumulators 12:40:58 <V453000> so you can spend more resources on making better things 12:41:05 <V453000> and use less space 12:41:09 <V453000> cause solar farms are just wtf big 12:44:53 <argoneus> i guess solar panels are nice 12:44:57 <argoneus> since you can put them anywhere 12:45:00 <argoneus> you can have a dedicated solar base 12:49:10 <Wolf01> i'm switching to solar power for everything, at least during the day, at night i have some steam power plants and a large battery array 12:49:24 *** sla_ro|master2 [slamaster@95.76.27.245] has joined #openttd 12:51:12 <V453000> yeah I just didnt feel like having a power base so I solved it with the mod ;P 12:51:53 <Wolf01> ok, back to work to that concrete factory, now that i found a big stone patch i need 1000 of concrete for the rocket silo :P 12:53:26 <Wolf01> also... V453000, is there a practical way to move 4 full steel chests? 12:53:56 <V453000> what I do is that I replace them with active provider and bots empty it 12:54:23 <Wolf01> eh, also with max speed and load capacity they take ages 12:54:46 <V453000> then you dont have many bots :P 12:55:02 *** sla_ro|master [slamaster@95.76.27.245] has quit [Ping timeout: 480 seconds] 12:55:06 <Wolf01> and i need to set up some requester chests with the filter, but then i'll get into a loop 12:55:37 <V453000> well you let them empty to storage first, ideally 12:56:23 <V453000> regardless, if you cant use bots like that, just place 2 other chests, empty your inventory and manually move it 12:56:28 <V453000> not that big of a deal either 12:57:40 <Wolf01> ahah, then the drones will fill it again :D 13:00:05 <V453000> ?? 13:00:09 <V453000> clear filter/remove input? 13:00:22 <Wolf01> too much work 13:01:14 <argoneus> is there a mod to be able to rotate assemblies? 13:01:37 <Wolf01> use the blueprints and rotate them 13:01:37 <V453000> well if two clicks are too much work then idk 13:01:51 <argoneus> i cant rotate them when placing o.o 13:01:56 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 13:01:58 <argoneus> they dont have any direction either 13:02:03 <V453000> 3x3 = rotate how? :d 13:02:08 <argoneus> well 13:02:10 <argoneus> if I need fluids 13:02:19 <argoneus> then I need to rotate the pipe 13:02:23 <V453000> then you rotate them after you selected the fluid recipe 13:02:28 <argoneus> wait a sec 13:02:29 <argoneus> that works? 13:02:32 <V453000> .. 13:02:37 <argoneus> fffuuuck 13:02:41 <Wolf01> lol 13:02:44 <argoneus> i swear you cant rotate them before selecting recipe 13:03:02 <V453000> how would you see it even if you could? 13:03:08 <argoneus> ._. 13:03:09 <argoneus> i guess 13:03:12 <V453000> like, how can you tell they arent actually rotating 13:10:59 <argoneus> i guess 13:11:32 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 13:12:18 <argoneus> just to make sure im reading this right 13:12:58 <argoneus> an electric drill by default mines roughly 0.5 iron per second, a furnace can smelt 2 items per second 13:13:08 <argoneus> so I need 1 furnace per 4 drills? that sounds awfully low 13:13:29 <argoneus> i swear it's slower than that o.o 13:14:04 <V453000> idk I dont care about numbers and ratios 13:14:11 <V453000> stuff works or not, it alway show what I need more of 13:14:18 <argoneus> but does it sound about right 13:14:24 <V453000> no idea 13:14:25 <argoneus> that it's 1 furnace per 4 drills? 13:14:29 <argoneus> hmmmmm 13:14:32 <argoneus> Wolf01: any idea? 13:14:45 <Wolf01> no, i don't really care about optimisation 13:14:49 <argoneus> you guys 13:14:56 <argoneus> meanwhile im trying to minmax everything 13:15:17 <V453000> remembering stupid numbers has nothing to do with building a good factory 13:15:29 <V453000> you can clearly see if something is a bottleneck or not even without remembering numbers 13:15:57 <argoneus> but you can only fit so many drills on one iron mine 13:16:05 <argoneus> knowing how many furnaces you need to run that helps with planning 13:16:07 <V453000> ->? 13:16:20 <V453000> sure, yes 13:16:38 <argoneus> i mean 13:16:42 <argoneus> you probably know the numbers intuitively 13:16:46 <argoneus> from experience 13:17:24 <V453000> no because I just have shitload of ore outposts going into a shitload of smelters at smeltery 13:17:28 <V453000> but dont see the actual ratio 13:17:29 <argoneus> lol 13:19:30 <V453000> also some of my smelteries have speed beacons, some do not. also makes a big difference 13:27:30 <argoneus> ok 13:27:31 <argoneus> it turns out 13:27:36 <argoneus> the wiki is full of bullshit 13:27:53 <V453000> xd 13:28:00 <V453000> never read it 13:32:18 <argoneus> V453000: basically it says 13:32:22 <argoneus> that a furnace can smelt 2 items/s 13:32:30 <argoneus> which is bullshit, it should say the mining speed or mining factor or whatever is 2 13:33:07 <argoneus> from this you figure out that it takes 3.5 seconds to smelt one iron, which means it takes 1.75 seconds to smelt it in a furnace (3.5/2) 13:33:32 <argoneus> if it takes 1.75 seconds to smelt 1 iron, that's ~0.57 iron plates per furnace per second 13:33:43 <argoneus> and a drill can produce roughly 0.525 iron per second 13:33:54 <argoneus> so basically you need them 1:1 + one or two backup furnaces 13:33:56 <argoneus> bah 13:37:53 <Wolf01> mmmh the train length difference between horizontal and vertical direction really bothers me more than the difference of the diagonal ottd's one 13:41:02 *** Klanticus [~quassel@179.234.183.59] has quit [Remote host closed the connection] 13:42:58 <argoneus> im probably going to make some sort of spreadsheet 13:42:59 <argoneus> for various ratios 13:43:17 <argoneus> although im pretty sure someone has already made something like that 13:43:53 <V453000> foreman? 13:44:28 <argoneus> oh :)) 13:44:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 14:05:53 <argoneus> foreman seems broken 14:06:00 <argoneus> it says I need 2 furnaces for 4 drills 14:11:29 *** sla_ro|master2 [slamaster@95.76.27.245] has quit [] 14:16:01 <argoneus> so uh V453000 14:16:04 <argoneus> apparently foreman is broken as well 14:16:11 <argoneus> it gives values that don't correspond to what the wiki says 14:16:19 <argoneus> im not sure who to trust anymore, do I need to stopwatch this stuff myself :/ 14:16:58 <V453000> why dont you just read the values of speeds of things in the game? 14:17:08 <V453000> crafting speed, mining speed, time it takes for X, ? 14:17:22 <V453000> I give zero shit about the numbers tbh 14:17:37 <V453000> might want to go to the proper channel to ask about factorio math 14:17:55 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 14:18:06 <argoneus> I asked in the factorio channel, we agreed on a calculation 14:18:11 <argoneus> but now foreman is giving me different numbers 14:19:31 <argoneus> yeah, ingame it says the same as what we calculated 14:19:35 <argoneus> basically foreman is useless 14:19:40 <argoneus> rip 14:40:57 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has joined #openttd 14:57:57 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 15:40:17 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:40:20 *** mode/#openttd [+o Alberth] by ChanServ 16:10:48 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 16:18:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:22:09 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:26:12 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:28:33 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:29:20 *** Sacro_ is now known as Sacro 16:40:19 <andythenorth> o/ 16:51:19 <Alberth> o/ 16:53:12 <andythenorth> Every Town has a Goal GS? 16:53:15 <andythenorth> win them all 16:54:22 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:00:53 <Alberth> euhm, that would bea city builder thingie, wouldn't it? 17:01:41 *** HerzogDeXtEr [~farci@i59F6A538.versanet.de] has joined #openttd 17:02:53 <andythenorth> goals might be quite varied 17:03:07 <andythenorth> itâs similar to idea Frosch had about developing regions 17:03:22 <andythenorth> Silicon Valley Everywhere or so 17:03:34 <andythenorth> which is similar to my colonisation Conquer the West idea 17:03:41 * andythenorth back to playing BB :) 17:05:08 <Alberth> :) 17:09:59 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has joined #openttd 17:12:21 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 17:16:23 *** roidal_ [~roland@194-152-170-148.adsl.highway.telekom.at] has joined #openttd 17:21:37 <andythenorth> after 1960 17:21:41 <andythenorth> why build trains? o_O 17:21:46 * andythenorth has trucks everywhere :P 17:23:17 *** roidal [~roland@194-152-173-196.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 17:24:43 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 17:25:55 <andythenorth> is rubber edible? 17:25:59 * andythenorth has a bad refit :P 17:29:25 <Eddi|zuHause> you might survive eating it :p 17:31:04 <Alberth> it's probably not very tasty :) 17:34:23 <andythenorth> itâs not 17:34:25 *** pugi [~pugi@host-091-097-029-157.ewe-ip-backbone.de] has joined #openttd 17:39:19 <andythenorth> I think Iâll patch BB for 20 goals 17:39:20 <andythenorth> :) 17:39:23 <andythenorth> but later 17:41:56 *** Progman [~progman@p57A19112.dip0.t-ipconnect.de] has joined #openttd 17:45:19 <Alberth> also sort on progress? running stuff isn't that interesting 17:45:28 <Alberth> not sure if there is a ticket about it 17:47:57 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:48:00 *** mode/#openttd [+v glx] by ChanServ 17:56:19 *** Biolunar [Biolunar@93.130.9.70] has quit [Quit: tschÃŒssikowski] 18:05:47 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:44:16 <andythenorth> sort on progress might be usefull Alberth 18:52:43 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:53:07 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 18:54:51 <Terkhen> Hello 18:56:16 <Alberth> hello 18:56:20 *** frosch123 [~frosch@x5f7421af.dyn.telefonica.de] has joined #openttd 19:00:06 <Alberth> o/ 19:00:09 *** sla_ro|master2 [~sla.ro@82.210.156.68] has joined #openttd 19:01:17 *** sla_ro|master [slamaster@95.76.27.245] has quit [Ping timeout: 480 seconds] 19:03:57 <frosch123> hoi 19:15:25 *** gelignite [~gelignite@x4db53bab.dyn.telefonica.de] has joined #openttd 19:17:57 *** sla_ro|master [~sla.ro@82.210.156.68] has joined #openttd 19:24:32 *** sla_ro|master2 [~sla.ro@82.210.156.68] has quit [Ping timeout: 480 seconds] 19:33:11 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has quit [Quit: ChatZilla 0.9.92 [SeaMonkey 2.39/20151110143939]] 19:43:11 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:06:08 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 20:19:43 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 20:27:13 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 20:27:15 *** Speedy` is now known as Speedy 20:51:17 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 20:55:20 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:03:53 *** roidal_ [~roland@194-152-170-148.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.3] 21:11:35 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:20:02 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 21:27:14 <argoneus> V453000: Wolf01 can you guys tell me why this doesn't work? http://puu.sh/lOlvN/7a5c21af00.jpg 21:27:43 <argoneus> the train tries to go in the upper station 21:28:02 <Wolf01> signals are wrong 21:28:47 <argoneus> signals are right 21:28:49 <Wolf01> also you might need the chain signal (a sort of pre-signal) 21:28:51 <argoneus> but the train was already too far forward 21:28:52 <argoneus> fuck 21:34:13 <Wolf01> if more trains need to use the same station, you might need waiting areas 21:35:25 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:35:28 *** mode/#openttd [+v tokai] by ChanServ 21:35:33 <frosch123> argoneus: when you hover over a signal or trainstop, it shows some arrows for the driving direction 21:37:34 <argoneus> Wolf01: nono 21:37:38 <argoneus> but different trains load different things 21:37:42 <argoneus> so i need separate stations 21:37:53 <Wolf01> or smart inserters 21:38:05 <argoneus> how do smart inserters tell which train it is? 21:38:26 <Wolf01> i have the same unloading station for both copper and iron ores 21:38:35 <Wolf01> one side for copper, the other for iron 21:38:37 <argoneus> yeah unloading 21:38:38 <argoneus> but this is copper 21:38:42 <argoneus> er 21:38:42 <argoneus> loading 21:38:51 <argoneus> it's a loading station 21:38:58 <argoneus> and both the trains go to different places 21:39:02 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:39:05 <Wolf01> then yes, you need two 21:40:02 <Terkhen> good night 21:40:14 <Wolf01> night Terkhen 21:40:21 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has joined #openttd 22:03:15 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 22:03:42 *** gelignite [~gelignite@x4db53bab.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:07:35 *** sla_ro|master [~sla.ro@82.210.156.68] has quit [] 22:08:15 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has joined #openttd 22:10:42 *** frosch123 [~frosch@x5f7421af.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:14:55 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 22:16:35 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Read error: Connection reset by peer] 22:17:38 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 22:17:41 *** mode/#openttd [+v tokai] by ChanServ 22:27:10 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 22:29:30 *** Biolunar [Biolunar@x5d820946.dyn.telefonica.de] has joined #openttd 23:01:19 *** marlinc [~marlinc@80.100.128.152] has joined #openttd 23:02:07 <marlinc> Is there a content pack that adds more MagLev Lev N trains? For example Lev 6? 23:02:16 <marlinc> What ever that might be :) 23:02:25 *** Progman [~progman@p57A19112.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:04:11 <Eddi|zuHause> marlinc: try vactrains or monolev replacement 23:07:11 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 23:09:46 <marlinc> Mm Eddi|zuHause that's cool. I just downloaded the 2 packs related to vactrains but I'm unsure where to look. I started a single player game to try it out but it doesn't appear under the train menu 23:09:55 <marlinc> Railway menu* 23:10:22 <Eddi|zuHause> did you activate them after downloading? 23:10:38 <marlinc> Ah! I didn't know that. I've done that now 23:42:08 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 23:42:24 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 23:44:22 *** pugi [~pugi@host-091-097-029-157.ewe-ip-backbone.de] has quit [] 23:57:07 *** marlinc [~marlinc@80.100.128.152] has quit [Ping timeout: 480 seconds] 23:59:21 <Wolf01> 'night 23:59:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]