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*** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 07:48:10 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 08:04:59 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 08:07:24 <andythenorth> o/ 08:29:01 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:37:58 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 09:00:25 *** Biolunar [Biolunar@x4d086ac2.dyn.telefonica.de] has joined #openttd 09:01:32 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:07:28 *** Progman [~progman@p57A19A6D.dip0.t-ipconnect.de] has joined #openttd 09:07:44 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 09:23:11 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:23:14 *** mode/#openttd [+v tokai] by ChanServ 09:26:47 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd 09:42:13 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 09:42:16 *** mode/#openttd [+o Alberth] by ChanServ 09:43:02 *** gelignite [~gelignite@f049236006.adsl.alicedsl.de] has joined #openttd 09:47:56 *** Progman [~progman@p57A19A6D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:12:17 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 10:28:34 *** frosch123 [~frosch@x4d00bb39.dyn.telefonica.de] has joined #openttd 10:33:39 <Alberth> hoi 10:34:13 <frosch123> hola 10:35:38 <planetmaker> moin 10:35:53 *** Wolf01 [~wolf01@host94-63-dynamic.181-80-r.retail.telecomitalia.it] has joined #openttd 10:36:15 <Wolf01> o/ 10:36:51 <Alberth> o/ 10:37:21 <frosch123> all weirdos arrived 10:37:24 <frosch123> channel operational 10:37:32 <Wolf01> the post office is a pita 10:37:40 <Wolf01> :D frosch123 10:40:31 <V453000> heyo 10:40:44 <V453000> ok so my vehicle offsets fucked up 10:40:52 <V453000> what else would I have expected 10:41:22 <Alberth> everything going according to plan thus :p 10:41:53 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 10:46:35 <V453000> idk why did I make vehicle sprites 256x320 10:46:39 <V453000> consistency, duh 10:49:40 <Wolf01> http://www.commitstrip.com/en/2015/12/11/a-whole-coders-life/ eh 10:50:13 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 10:52:59 <Alberth> haha :) 10:55:40 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 10:55:48 *** Speedy` is now known as Speedy 10:55:57 <V453000> offsets to be shat upon later 10:55:58 <V453000> bai 11:11:46 *** APTX [~APTX@2001:470:71:71d:2ff:ffff:fe00:1] has quit [Ping timeout: 480 seconds] 11:40:39 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 11:42:36 <V453000> how do I use this in NML please? :d 11:42:37 <V453000> http://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles#Motion_counter_.2846.29 11:52:42 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has quit [Quit: Leaving] 12:06:37 <argoneus> good morning train friends 12:06:43 <argoneus> oh V453000 I wanted to ask you somethink 12:06:56 <argoneus> but it was at like 4am and I didn't want to ping you and now I forgot ffuuck 12:07:44 <Wolf01> o/ 12:07:55 <argoneus> hi Wolf01 man 12:08:05 <argoneus> hey Wolf01 ever tried dytech or bob? 12:08:11 <Wolf01> no 12:08:20 <Wolf01> i usually play vanilla 12:08:39 <Wolf01> except ottd and elder scrolls games 12:08:55 <argoneus> what do you do after 30 hours 12:08:58 <argoneus> when you have everything 12:09:04 <argoneus> and biters aren't a threat either 12:09:20 <frosch123> V453000: you need a cyclic animation where the number of frames is a power of two 12:09:26 <frosch123> so 2, 4, 8, 16, 32, 64, ... frames 12:09:39 <Wolf01> i build a rocket silo and finish the game 12:09:46 <argoneus> oh 12:09:47 <Wolf01> or i just continue to play and expand 12:11:42 <argoneus> oh I remember now 12:11:48 <argoneus> V453000: did you move to prague for the job? 12:11:57 <argoneus> or do you still live in that small city you mentioned that i forgot 12:16:15 <frosch123> Eddi|zuHause: so, why is motion_counter in nml only 4 bits? 12:16:29 <Eddi|zuHause> frosch123: wasn't me... 12:16:33 <frosch123> i can see some reasoning behind dropping the lower 8 bits 12:16:39 <frosch123> but not in seeing the rest 12:16:44 <frosch123> is it just bollocks? 12:16:52 <Eddi|zuHause> frosch123: lowest 4 bits is the movement over one tile 12:17:13 <frosch123> well, not really 12:17:22 <Eddi|zuHause> well, sort of 12:17:27 <frosch123> it will get out of sync in corners and when reversing 12:17:33 <Eddi|zuHause> yes 12:17:38 <frosch123> so, if that was the original idea, it is broken :p 12:17:57 <Eddi|zuHause> i always thought that, too :p 12:18:18 *** HerzogDeXtEr [~farci@i59F6BDE5.versanet.de] has joined #openttd 12:19:07 <V453000> frosch123: I have 16 12:19:32 <frosch123> so, put them in a witch 12:19:38 <frosch123> *switch 12:19:41 <V453000> yeah 12:19:52 <frosch123> and use getbits(motion_count, 0, 4) 12:19:58 <frosch123> or get_bits, can't remember 12:20:13 <V453000> :d 12:20:14 <V453000> oh 12:20:48 <V453000> getbits(motion_counter,0,4){0: frame0, ...} ? 12:20:56 <frosch123> yes 12:21:00 <V453000> okay lets try :D 12:24:56 <frosch123> Eddi|zuHause: i changed nml 12:30:17 <V453000> frosch123: can I have such animation repeat 4 times per tile? 12:39:49 <V453000> https://paste.openttdcoop.org/pqtuinjrz#line-98 line 98 says "Passing parameters to 'spriteset_train_GEAR_01 12:39:55 <V453000> is only possible from a spritelayout 12:40:04 <V453000> I guess that means I cant define sprites like this? 12:40:06 <V453000> did in YETI :d 12:47:55 <V453000> looks like it works XD 12:48:06 <V453000> except I need it 4 times faster 12:49:03 <V453000> do I just do getbits(motion_counter,0,6) 12:49:22 <V453000> and then ranges 0..16:frame0 ? 13:01:34 <frosch123> V453000: nml only gives you coordinates by default. if you want it finer you have to use some magic: var[0x46, 4, 0xF] instead of getbits(...) 13:02:25 <V453000> aha 13:02:36 <frosch123> but well, i am not sure whether it would actually work in ottd 13:02:41 <V453000> xd 13:02:44 <frosch123> maybe ottd only redraws the train when it actually moves 13:02:59 <frosch123> so, more than 16 frames per tile may not work 13:04:53 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 13:06:59 <V453000> I can eventually reduce the count 13:07:09 <V453000> but with slower speed it would not be nice 13:07:30 <V453000> it is doing some silly shit regardless 13:07:34 <frosch123> well, vehicles won't move any smoother :p 13:07:34 *** Biolunar [Biolunar@x4d086ac2.dyn.telefonica.de] has quit [Quit: leaving] 13:09:05 <V453000> each of the functions seems to operate completely differently :d 13:11:32 <V453000> hm 13:11:39 <V453000> yeah 16 looks shitty 13:11:47 <V453000> it kind of works, 32 would be enough 13:13:34 <V453000> not the best idea, I know https://dl.dropboxusercontent.com/u/20419525/GEAR/test00.png 13:19:05 <argoneus> that's some steampunk shit right there 13:19:28 <frosch123> poor yeti needs a seat 13:21:46 <V453000> guess it wont happen argoneus 13:21:51 <V453000> 16 frames per tile are not enough 13:22:19 <frosch123> are they limited to 10km/h ? 13:22:38 <V453000> 120 for test atm 13:22:41 <V453000> hm point 13:24:23 <V453000> well increasing speed to like 250kmh actually makes the effect kind of get lost XD 13:25:27 <frosch123> 30fps :) 13:25:40 <frosch123> the wheels start to turn backwards at certain speeds :) 13:25:48 <V453000> yeah 13:25:52 <V453000> kind of weird :D 13:26:03 <V453000> I wonder if adding some motion blur would actually help 13:26:15 <V453000> guess not 13:26:20 <V453000> well maybe 13:27:07 <argoneus> how fast is this going to be? 13:27:14 <argoneus> these things will always look weird if going fast 13:27:32 <argoneus> imagine a mill spinning at 2000 rpm 13:27:34 <V453000> that is pretty retarded question if I dont even know if it is going to be argoneus :P 13:27:50 <argoneus> what? 13:28:12 <V453000> I already stated that it probably wont happen 13:28:17 <argoneus> why not 13:28:19 <V453000> which means I am reaching some technical limit 13:28:38 <V453000> which means speed will need to adapt to whatever is most suitable to the limit, if at all feasible 13:28:52 <argoneus> what I meant was 13:29:00 <argoneus> if you want the animation to look any cool it cant really go faster than 20-40 km/h 13:29:16 <V453000> because reasons 13:29:27 <argoneus> because it would have to spin too fast 13:29:31 <argoneus> and that'd look weird 13:31:06 <V453000> because you said so 13:31:13 <V453000> good :) 13:31:18 <argoneus> well sorry if I upset you 13:32:32 <V453000> frosch123: how about using current_speed to change motion blur stages a bit? XD 13:32:37 <V453000> moar spritez 13:33:19 <frosch123> yeah, make them glow red and spawn lighning sparks :p 13:33:58 <frosch123> you can now spawn multiple visual effects and position them individually 13:34:10 <frosch123> so you can also spawn the electric spark near the wheels 13:34:15 <V453000> fuck now you talking 13:34:20 <V453000> damn :D 13:34:38 <V453000> that didnt yet occur to me 13:34:39 <V453000> ok 13:34:43 <V453000> this MUST happen 13:35:00 <V453000> I will just let it re-render with motion blur and see wat up 13:35:17 <V453000> could just change mb in postproduction but eh 13:35:54 <V453000> I got a gtx 980 Ti, Blender rendering = easy 13:39:28 <V453000> I wonder how many sprites will I need for a single engine :D the set might just end at 1 13:40:29 <Mazur> I bet it's going to end up with 453000 sprites. 13:40:59 <frosch123> well, widelands has about 1.5 GB of sprites (the whole game), nuts has about 3GB 13:41:18 <V453000> :> 13:42:00 <Wolf01> also don't forget people waving goodbye on the passenger cars' windows when the train start moving at stations 13:42:36 <frosch123> goodbye or farewell? :p 13:43:09 <V453000> neither 13:43:10 <Mazur> Or: â453000 13:43:12 <V453000> they wave fuck off :P 13:43:23 <argoneus> how do you wave fuck off 13:43:35 <Wolf01> "fuck off i'm going to disappear on the next station" 13:43:37 <V453000> ,,|,/ 13:43:48 <argoneus> that looks painful 13:44:22 <Mazur> argoneus: just like regular, only your smile is real and from relief to see them going. 13:45:24 <argoneus> wow 13:45:46 <Wolf01> we should really keep a list of each person in the game, so we could track them and give them feelings and such, also destroying the entire game economy because we'll end up with only 100 people travelling while others are doing other things 13:46:19 <argoneus> let's call it egodist 13:46:21 <Mazur> 99.99% of people calling in sick for the day. 13:47:09 <Wolf01> train personnel strikes 13:48:29 <Wolf01> let's do a fully new game, a mix between ottd, factorio, and banished and call it real transport tycoon 13:48:53 <Wolf01> maybe based on the train fever engine 13:49:06 <argoneus> not 3d pls 13:49:13 <Wolf01> yes 3d 13:49:17 <argoneus> NO 3D 13:49:20 <Wolf01> yes 13:49:22 <argoneus> 3dpd 13:49:31 <argoneus> I mean 13:49:33 <argoneus> it can look 3d 13:49:34 <argoneus> but not 3d pls 13:49:47 <Wolf01> i want map rotation 13:49:59 <argoneus> that's lewd 13:50:08 <argoneus> you just want to see the train's butt don't you 13:50:15 <Wolf01> yeah 13:52:14 <Wolf01> also the view from the engine, like the rollercoaster tycoon 3 first person riding feature 13:53:04 <argoneus> I mean 13:53:09 <argoneus> you might as well become a train conductor 13:58:54 <argoneus> I wish I could be motivated to spend a lot of time on one thing :( 13:59:04 <argoneus> whenever I try to get into something I binge it for 60 hours and then never touch it again 13:59:08 <V453000> frosch123: can I detect current_speed = 0 and make it "cool down" over a few frames if I had the wheel heat up 13:59:22 <V453000> somehow? 13:59:52 <frosch123> nope 13:59:59 <V453000> right :) 14:00:18 <V453000> well the only place trains stop immediately is signals 14:00:24 <frosch123> you can only make it reflect speed immediately 14:00:36 <V453000> yeah, thought so 14:00:39 <frosch123> though you can distinguish accelerating and slowing down 14:00:47 <V453000> :d 14:01:06 <frosch123> so you could draw differently at 50km/h speeding up vs 50km/h slowing down 14:01:09 <V453000> probably not much point having double amount of sprites just for slowing down 14:01:20 <V453000> back in an hour or so 14:07:05 <Eddi|zuHause> dear cat. i just fed you. you can't be hungry. 14:08:26 <frosch123> ever saw a kid not wanting a dessert after lunch? 14:08:28 <argoneus> he probably just wants your attention 14:08:45 <Wolf01> or just vomited around and asking for lunch again 14:13:35 <argoneus> gurgle gurgle 14:16:48 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 14:19:42 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 14:19:44 <drac_boy> hi 14:20:13 <Mazur> Hell 14:20:26 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has quit [Ping timeout: 480 seconds] 14:20:34 <Mazur> o. 14:21:07 <drac_boy> mazur which hell? ;) 14:21:12 *** norro [~quassel@vm-1-2.k023.de] has quit [Ping timeout: 480 seconds] 14:21:27 <Mazur> Hell O. 14:22:07 <argoneus> hell o 14:22:08 <drac_boy> heh well I actually had been to Hell, Grand Cayman .. kinda funny tho ... a place named hell :) 14:22:26 <drac_boy> as I recall it came from the odd rock formations there 14:23:45 <drac_boy> anyway how're you two? 14:24:02 * argoneus looks around 14:24:05 * argoneus points at himself 14:24:07 <argoneus> ? 14:26:05 <argoneus> im wondering if I should get an x360 controller for pc 14:26:11 <argoneus> my logitech controller is dying 14:27:28 <frosch123> you should play ottd with a mouse 14:27:51 <frosch123> and keyboard 14:28:14 <argoneus> well not for ottd, duh 14:28:21 <argoneus> I use a steering wheel for ottd 14:28:25 <argoneus> to turn my trains better 14:29:13 <drac_boy> heh 14:29:49 <frosch123> maybe spread the myth that you can turn the map in ottd when using a steering wheel 14:30:16 <argoneus> that would be rude 14:31:34 <drac_boy> well tbh a steering wheel could work for -some- certain locomotives in msts tho? :) (yeah, clockwise for throttle and counterclockwise for brake .. or something like that .. I think thats how they functioned) 14:31:52 <drac_boy> someone who actually knows of these locomotives should know better anyhow 14:36:40 <drac_boy> but as for ottd/ttdx I would think a mouse/tablet with optional keyboard is probably the best method 14:37:07 <drac_boy> (although to try drag tracks with a pen may be interesting) 14:37:46 <argoneus> I actually want the controller to play dark souls 14:37:47 <argoneus> :( 14:37:54 <argoneus> guess I'll just get the x360 one 14:43:16 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 14:44:37 * drac_boy gives sim-a12 one of my breakfast muffin 14:46:15 *** norro [~quassel@vm-1-2.k023.de] has joined #openttd 14:47:32 *** ale [ale@0001177c.user.oftc.net] has joined #openttd 14:48:44 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has joined #openttd 14:54:01 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 14:58:26 <argoneus> oh by the way frosch123 Wolf01 friends 14:58:34 <argoneus> do you use anything for optimizing your production? 14:58:37 <argoneus> like any tools or spreadsheets 14:59:00 <Alberth> yes, issue trackers, compilers, makefiles 14:59:12 <argoneus> ;_; 14:59:29 <frosch123> i made a spreadsheet to compute how much coal efficiency modules safe and productivy modules cost for which assembling plant 14:59:40 <frosch123> and i computed how to use oil best 14:59:48 <frosch123> that kind of stuff 14:59:49 <argoneus> any idea if there are any calculators for assembler ratios? 14:59:56 <argoneus> I started working on this https://docs.google.com/spreadsheets/d/1kaBCFjHNx7tclcxIo3XOdS9Vo0TzY-0sjgRwf0SADMQ/edit?usp=sharing but it takes time 14:59:59 <argoneus> writing a script would take time too 15:00:14 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 15:00:17 *** mode/#openttd [+v glx] by ChanServ 15:00:20 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 15:02:58 <frosch123> argoneus: well, yes, i did exactly that spreadsheet wrt. how much raw cargos are used to produce a module assuming certain modules in the assembling machines 15:03:19 <frosch123> result was that speed modules are worthless, except in beacons around oil wells 15:03:33 <frosch123> beacons are useless except around oil wells 15:03:38 <argoneus> hm 15:03:47 <argoneus> that's a whole new level of theorycrafting I couldn't be arsed to do 15:03:53 <frosch123> oil raffinery and chemistry plant should all use productivity modules 15:04:17 <argoneus> actually, what do you mean 15:04:20 <argoneus> how much raw cargos 15:04:26 <argoneus> it uses the same amount no matter the modules, no? 15:04:30 <argoneus> except maybe prod. module 15:04:31 <frosch123> the assembling machines should use a mixture of efficiency and productivity modules 15:04:45 <frosch123> with more efficiency on early cargos, and more productivity on later cargos 15:05:30 <frosch123> argoneus: assuming yuo produce all power using coal or oil, and not using the solar power cheat, you can compute how much iron, copper and coal some product needs 15:05:37 <frosch123> using efficiency modules reduces the usage of coal 15:05:51 <frosch123> using productiviy modules exchanges copper and iron for more coal 15:06:06 <argoneus> oh wow you went that far 15:06:24 <argoneus> is there a ratio coal:kW ? 15:06:29 <argoneus> assuming steam engines 15:06:30 <frosch123> producing a module needs like 500 raw copper 15:06:50 <frosch123> using productivity modueles on advanced circuits saves you like 5% of that copper, while only costing slightly more coal 15:07:31 <frosch123> using producivity modules on something like copper wires requires a lot more coal 15:07:49 <argoneus> i actually tried to avoid modules a lot, except efficiency 15:07:56 <argoneus> only used efficiency in most things and speed 3 in furnaces 15:07:57 <frosch123> argoneus: yes, there is a fixed ratio for coal->kw and solid fuel -> kw 15:08:15 <frosch123> light oil is the best to use for solid fuel 15:08:40 <frosch123> the advanced rafinerery processing is better than the basic ones, even when going for fuel instead of gas 15:08:48 <argoneus> so you crack heavy to light and make solid fuel from that? 15:08:53 <frosch123> argoneus: speed is really worthless 15:09:02 <frosch123> it's better to build more assembling plants 15:09:13 <argoneus> well 15:09:20 <argoneus> with furnaces the belts limit you 15:09:21 <frosch123> speed modules trade space for coal 15:09:29 <argoneus> and if you didn't plan well enough, you can't split and make another line 15:09:35 <frosch123> it's way better to build more funcaces than to waste coal 15:09:36 <argoneus> and then speed modules are nice 15:11:52 <frosch123> argoneus: heavy -> light -> solid fuel is better than heavy -> solid fuel, even considering the energy needed for the cacking 15:12:06 <argoneus> just... how many calculations did you do? 15:12:10 <argoneus> or do you have a script 15:12:17 <frosch123> no, just a spreadsheet 15:12:36 <argoneus> I couldn't figure out how to make my spreadsheet calculate these things 15:12:44 <argoneus> ;_; 15:13:51 <frosch123> https://devs.openttd.org/~frosch/factoriooil.ods <- that's the oil usage computation 15:14:30 <frosch123> https://devs.openttd.org/~frosch/factoriomodules.ods <- that's the modules production computation 15:14:43 <frosch123> they are not commented, so, good luck figureing them out :p 15:15:08 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 15:15:20 <argoneus> hm 15:15:35 * andythenorth ponders 15:15:41 <argoneus> o/ andythenorth 15:16:22 <argoneus> yeah frosch123 15:16:25 <argoneus> these spreadsheets.... 15:16:27 <argoneus> seems cool :D 15:18:59 <andythenorth> when BB picks a tertiary cargo 15:19:01 <andythenorth> itâs fun 15:19:59 <andythenorth> I have 8 chains to build to provide the input cargos for a âvehiclesâ cargo goal 15:20:06 <argoneus> BB? 15:20:15 <andythenorth> Busy Bee 15:20:18 <argoneus> oh 15:23:21 <drac_boy> mm what os/cpu factorio need anyway? 15:23:58 <frosch123> it needs a pc with 3d graphics acceleration 15:24:28 <frosch123> the linux build works with the shared libraries that come with debian jessie 15:24:33 <frosch123> it did not work with wheezy 15:26:15 <argoneus> yeah 15:26:18 <argoneus> it needs glibc 2.15 15:26:20 <argoneus> but wheezy has 2.13 15:32:18 <drac_boy> hmm so anything agp? seeing this topic for the second time now .. I may have to actually think about trying factorio perhaps .. we'll see tho :) 15:33:52 <frosch123> drac_boy: there is a demo 15:33:54 <frosch123> just try it 15:56:40 <Eddi|zuHause> does agp still exist? 16:11:56 *** gelignite [~gelignite@f049236006.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 16:15:17 <peter1138> i imagine there's still some people running kit with it, so yes, it exists. 16:16:00 <frosch123> kit? the car? 16:17:37 <drac_boy> have to go for lunch sorry 16:17:40 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 16:20:43 <peter1138> kit. equipment. 16:22:27 <argoneus> you can always buy the game and refund it if it doesn't work 16:22:31 <argoneus> oh he's gone 16:23:48 <Eddi|zuHause> the car is called kitt 16:26:33 <argoneus> nothing personnel, kitt 16:27:01 <Taede> personal, not personell 16:27:23 <argoneus> pssh... 16:58:19 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 17:25:17 <Wolf01> bye 17:25:20 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 17:53:22 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 17:57:57 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 20:34:45 *** frosch123 [~frosch@x4d00bb39.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:54:33 *** Keshi [~oftc-webi@dslb-178-005-223-052.178.005.pools.vodafone-ip.de] has joined #openttd 20:54:48 <Keshi> heya, good evening 20:54:55 <Alberth> o/ 20:55:55 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 21:00:39 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:02:12 *** Keshi [~oftc-webi@dslb-178-005-223-052.178.005.pools.vodafone-ip.de] has quit [Quit: Page closed] 21:09:53 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 21:28:49 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:29:40 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 21:35:50 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 21:36:27 <argoneus> can someone explain me something 21:36:35 <argoneus> there are mods which have specific licenses 21:36:48 <argoneus> such as "you can't redistribute it, you have to link people to my website" and stuff like that 21:37:04 <argoneus> and then such mods aren't on bananas 21:37:14 <argoneus> and it's a pain to get them in general because their website might die, etc 21:37:22 *** gelignite [~gelignite@f049236006.adsl.alicedsl.de] has joined #openttd 21:37:23 <argoneus> can't you make it so that every mod that people make has to have X license? 21:37:50 <argoneus> I mean, probably not, it's their mod, but yeah 21:38:33 <andythenorth> no 21:38:38 <andythenorth> how would that be enforced? 21:39:03 <argoneus> yeah I realized after the fact that not every mod has to be on banans 21:39:05 <argoneus> bananas** 21:49:55 *** Biolunar [Biolunar@x4d086ac2.dyn.telefonica.de] has joined #openttd 21:58:23 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:00:41 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 22:04:05 *** APTX [~APTX@aptx.org] has joined #openttd 22:31:38 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 23:01:33 *** Progman [~progman@p57A19A6D.dip0.t-ipconnect.de] has joined #openttd 23:18:44 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 23:37:18 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:43:06 *** gelignite [~gelignite@f049236006.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:43:54 *** Biolunar [Biolunar@x4d086ac2.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:54:04 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Read error: Connection reset by peer]