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00:04:42 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 00:04:45 *** mode/#openttd [+o DorpsGek] by ChanServ 00:29:07 <Mazur> lo 00:30:31 <drac_boy> how doing? 00:40:03 <Eddi|zuHause> you verb 00:40:56 <drac_boy> you adjourned 00:41:28 <drac_boy> ;) 00:46:51 <drac_boy> btw about that long subject before...heres yet another somewhat odd locomotive perhaps http://www.trainweb.org/oldtimetrains/industrial/ont/century_coal.htm 00:47:27 <drac_boy> seem some/all of boiler is gone but they left the water tank in place tho (wonder if they refilled it with diesel...) 00:48:24 * drac_boy hopes noone in uk had gotten any idea from that 00:49:09 <Wolf01> 'night 00:49:13 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 01:20:44 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 01:45:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:04:16 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:10:47 *** pugi [~pugi@dyndsl-031-150-137-080.ewe-ip-backbone.de] has quit [] 03:32:05 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 03:41:14 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:51:14 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 04:50:15 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 05:21:29 *** HerzogDeXtEr [~farci@i59F6B0CD.versanet.de] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p57BD4FAB.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD52CD.dip0.t-ipconnect.de] has joined #openttd 06:12:09 *** HerzogDeXtEr [~farci@i59F6B0CD.versanet.de] has quit [Read error: Connection reset by peer] 06:29:29 *** day [~day@101.165.99.116] has quit [Quit: off to save the cats] 06:30:10 *** day [~day@101.165.99.116] has joined #openttd 06:32:54 *** day [~day@101.165.99.116] has quit [] 06:34:28 *** day [~day@101.165.99.116] has joined #openttd 06:46:58 *** day [~day@101.165.99.116] has quit [Quit: off to save the cats] 06:53:47 *** day [~day@101.165.99.116] has joined #openttd 07:48:19 *** Progman [~progman@p57A1950D.dip0.t-ipconnect.de] has joined #openttd 07:49:35 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 07:49:40 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 07:49:43 *** mode/#openttd [+v tokai] by ChanServ 07:50:37 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:50:40 *** mode/#openttd [+o Alberth] by ChanServ 07:50:50 <Alberth> moin 07:56:24 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:59:30 <Rubidium> moimoi 08:31:50 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 08:32:24 *** Progman [~progman@p57A1950D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:41:11 *** day [~day@101.165.99.116] has joined #openttd 09:10:09 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 09:32:02 *** day [~day@101.165.99.116] has joined #openttd 10:15:33 *** day [~day@101.165.99.116] has quit [Quit: off to save the cats] 10:18:47 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 10:24:35 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:31:27 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 10:31:30 *** mode/#openttd [+v tokai] by ChanServ 10:53:06 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 10:56:36 *** sla_ro|master2 [~sla.ro@82.210.156.68] has joined #openttd 11:00:46 *** sla_ro|master [slamaster@82.210.156.68] has quit [Ping timeout: 480 seconds] 11:03:12 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Quit: That's all Folks!] 11:08:26 *** Snail [~jacopocol@host8-123-dynamic.21-79-r.retail.telecomitalia.it] has joined #openttd 11:09:43 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd 11:22:58 <V453000> iz official nao 11:23:08 <V453000> no pictures tho, so doomed to unsuccess 11:23:57 <Eddi|zuHause> "and it all went downhill from there" 11:24:56 <Eddi|zuHause> need to update your signature 11:26:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:27:42 <V453000> meh 11:27:56 <V453000> not until 0.0.1 :P 11:35:28 <V453000> if every unfinished project would be in my signature then the signature would need considerably more spaces :P 11:41:16 <Alberth> maybe divide space based on finished percentage? 11:42:05 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:44:37 * andythenorth likes the fallen tree 11:45:10 <V453000> xd 11:51:30 <andythenorth> https://dev.openttdcoop.org/attachments/download/7574/copper_refinery_4.png 11:52:10 <andythenorth> previous https://dev.openttdcoop.org/attachments/download/7573/copper_refinery_3.png 11:58:08 <andythenorth> next I draw these square things http://www.sulphuric-acid.com/sulphuric-acid-on-the-web/acid%20plants/Codelco%20-%20El%20Teniente%202.JPG 12:06:23 *** day [~day@101.165.99.116] has joined #openttd 12:06:43 *** Wolf01 [~wolf01@host2-232-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 12:07:06 <Wolf01> ho o/ 12:27:36 <Alberth> o/ 12:27:58 <Wolf01> wow: http://www.eurobricks.com/forum/index.php?showtopic=113124&st=25#entry2312461 12:28:53 <andythenorth> he went big 12:29:30 <Wolf01> tidied up the room this morning, i was able to fit the crane and the arocs in a box 12:30:57 * andythenorth must tidy up 12:31:10 <Wolf01> and i moved in the ceiling the old racing wheel, now i have at least 343000cm3 of free space (70x70x70) in the room 12:31:34 <Alberth> just enough for a chair :) 12:32:26 <Alberth> andy, maybe move the low flat round tanks to the front, leaving a path between all the tanks etc? 12:32:27 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:38 <andythenorth> maybe yes 12:32:42 <andythenorth> there can be more layouts also 12:32:48 <andythenorth> I have a few tiles to add still 12:33:03 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:33:31 <andythenorth> thereâs probably enough of the big grey pipes now? 12:33:42 <Wolf01> what's the grey ball near the chimney? 12:34:34 <andythenorth> the chimney on the left? 12:34:39 <Wolf01> yes 12:35:08 <andythenorth> most likely a pipe that doesnât look right 12:35:44 <Wolf01> at the top 12:38:22 <V453000> andythenorth: pipes are nicer but still need details, tank-things with water still too flat :P 12:44:11 <andythenorth> Wolf01: oh thatâs the wrong smoke :D 12:44:13 <andythenorth> I fixed that 12:44:21 <andythenorth> V453000: too flat in | dimension? 12:44:26 <Wolf01> :D 12:44:28 <V453000> - 12:44:40 <andythenorth> nah 12:44:41 <V453000> could be just me idk 12:45:04 <andythenorth> if I reduce height any more in y dimension, theyâll just look like sausages 12:45:10 <andythenorth> or melons :P 12:45:10 <V453000> I mean increase height 12:45:35 <V453000> it looks to me like if the camera is a bit too low in that projection 12:45:42 <V453000> pixel art camera = GG 12:47:58 *** gelignite [~gelignite@f049083163.adsl.alicedsl.de] has joined #openttd 12:55:27 <andythenorth> better, but now the sides are too flat https://dev.openttdcoop.org/attachments/download/7575/copper_refinery_6.png 12:55:28 <andythenorth> nvm 12:58:39 <V453000> just make darker pixels in the corners there and you are fine 12:58:51 <V453000> bright pixels define the shape 13:00:11 <Wolf01> i can't even understand what changed XD 13:00:37 <Wolf01> except the size of the image 13:00:46 <andythenorth> the big open tank 13:00:50 <V453000> the round tanks are different a little bit 13:01:36 <Wolf01> ok, they look more round now 13:02:20 <V453000> ^^ 13:03:52 <Wolf01> i didn't even noticed they were distorted before, i had to compare the 2 pictures 13:04:30 <V453000> duh :D 13:04:55 <Wolf01> and that's why i shouldn't be allowed to draw 13:05:17 <V453000> OR why you should? :P 13:06:44 <Wolf01> no, believe me, i'm not able, i'm trying with all my efforts but i don't even understand the prospective... maybe i could be a new Picasso or Dalì of pixel art 13:07:03 <V453000> OCD like this just comes with practice 13:09:33 <V453000> also, I am starting to question that making sprites for OpenTTD in 3D takes less time than drawing them by hand even in x4 zoom 13:09:35 *** sla_ro|master2 [~sla.ro@82.210.156.68] has quit [] 13:09:48 <V453000> because the amount of shit to deal with when making train tracks is just off the scale 13:10:06 <V453000> my trello board is all track problems 13:13:16 <V453000> differences of overlay/underlay, diagonals fitting to straight tracks, junction underlays fitting to each other, overlays in junctions being weird when stacked on top of each other, tunnels are a whole category on their own, sleepers not being cut in half in any of the direction, ............................ 13:13:38 <andythenorth> V453000: if I used CGI Iâd fall in a hole 13:13:53 <V453000> why? 13:15:57 <andythenorth> because all hax needed 13:16:00 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 13:16:07 <andythenorth> Iâd probably want to script the CGI :P 13:16:14 <V453000> haha 13:16:22 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [] 13:16:23 <V453000> well yeah hax are just insane 13:16:25 <andythenorth> Iâd _probably_ end up representing the entire world in code 13:16:30 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 13:16:33 <andythenorth> then it might as well be a 3D game :P 13:16:44 <V453000> my fav is the fake height of tunnels/bridge supports 13:16:52 <alluke> is there any autoconnect command for the url bar 13:17:01 <andythenorth> I love fake height stuff 13:17:05 <andythenorth> hax you can do in pixels 13:17:07 <alluke> i already have ?channels= and &nick= there 13:17:17 <alluke> still need one click to join 13:17:31 <V453000> yeah in pixels you dont even notice 13:17:39 <V453000> well you do but easy to fix 13:18:04 <V453000> not even mentioning train distortion, said that enough already 13:19:03 <V453000> also 13:19:19 <V453000> when I made tracks by making actual 3D model of them - not textured plane 13:19:49 <V453000> then the lower-in-Z-axis or higher-in-Z-axis ends really reward for a great amount of bullshit as well XD 13:19:57 <V453000> was fine with pixels :( 13:20:17 * andythenorth has pixel drawing bug again :P 13:20:22 <andythenorth> but only buildingses 13:20:28 <V453000> ? 13:20:41 <alluke> i dont know anymore what to do in ottd 13:21:31 *** cursarion [xrs@adishbestservedworldly.xrs.fi] has quit [Ping timeout: 480 seconds] 13:21:44 <Rubidium> have you managed to connect everything and have a 100% rating on all stations and a 100% rating overall? 13:21:57 <alluke> no because thats impossible 13:22:09 <Rubidium> it isn't impossible 13:22:14 <V453000> Rubidium: declare it impossible and you won =D 13:22:25 <Rubidium> I was fairly close with my 128x128 map 13:22:41 <alluke> and i like to build pretty things 13:23:48 <andythenorth> V453000: much regrets that I have to also draw trucks and boats 13:23:54 <andythenorth> trains arenât too bad, mostly 13:24:01 <V453000> xd 13:24:08 <V453000> why would trucks be that much worse than trains? 13:24:16 <V453000> boats are big as fuck, I get that 13:24:27 <andythenorth> trains mostly symetrical 13:24:30 <andythenorth> specially wagons 13:24:36 <andythenorth> only 4 views 13:24:40 <andythenorth> half the work 13:24:55 <V453000> well it is a LOT nicer if you draw all 8 13:26:00 *** cursarion [xrs@adishbestservedworldly.xrs.fi] has joined #openttd 13:26:56 <V453000> I would think RVs are less work than trains but then I never actually drew RVs 13:27:28 <V453000> all the various cargoes stack up I guess 13:29:37 <Hiddenfunstuff> I need a new way to play TTD.. 13:30:13 <andythenorth> use a GS 13:30:19 <Hiddenfunstuff> which one? 13:30:28 <V453000> produce more than 200 000 goods on 512x512 in a single month 13:30:31 <Hiddenfunstuff> I tried couple already but it became too easy 13:30:33 <andythenorth> Busy Bee, Silicon Valley or NoCarGoal 13:30:40 <V453000> doesnt get easy :) 13:30:46 <andythenorth> V453000: âall the various cargos stack upâ 13:30:49 <andythenorth> ^ ha ha ha ha 13:30:52 <Hiddenfunstuff> Busy Bee i played 1 game with.. Whats the silicon valley? 13:31:00 <andythenorth> I donât have hardly any cargo support yet :P 13:31:12 <V453000> not commenting on that andy, shame :( 13:31:17 <andythenorth> Silicon Valley is industry construction 13:31:28 <andythenorth> build n industries all in one town, with transport goal also 13:31:35 <andythenorth> can be very hard, depends on the settings 13:31:41 <Hiddenfunstuff> supports FIRS? 13:31:45 <andythenorth> yup 13:31:49 <Hiddenfunstuff> Goooooooood 13:31:54 <andythenorth> you end up with one town stuffed with industries 13:32:03 <andythenorth> best with FIRS basic economies imho 13:32:30 <V453000> Hiddenfunstuff: have you tried YETI? a different approach to "wait till industries grow to give you traffic" 13:32:41 <alluke> andy why dont you move the station part to the long side on firs sand pits? 13:32:46 <Hiddenfunstuff> I didnt like the look of YETI 13:32:46 <Rubidium> aren't most new-ish trains symetrical? RVs usually aren't, although... there are exceptions: http://www.ezakwantu.com/DAF%201984%20TurboTwinII%20.jpg 13:32:53 <Hiddenfunstuff> it was close to a toyland scheme 13:33:06 <alluke> wasier to build bigger stations and faster loading too 13:33:13 <alluke> easier* 13:33:21 <V453000> well then if you take looks > how it works, then it is hard to find new ways to play :P 13:33:38 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#quarry 13:33:55 <andythenorth> so much unreleased FIRS 2 :P 13:33:57 <alluke> nice 13:33:58 <Hiddenfunstuff> I kinda fallen for the FIRS.. 13:34:33 <alluke> i think it needs more dirt in the corners 13:34:44 <alluke> to make bigger stations fit in better 13:35:19 <Hiddenfunstuff> FIRS with the "FIRS" economy and the USSR train set.. 13:35:22 <andythenorth> well there are many opionions about the quarry 13:35:29 <andythenorth> and no way to satisfy them all 13:35:31 <andythenorth> so eh ;) 13:35:43 <V453000> quarry is nice 13:35:44 <alluke> riiight 13:36:01 <V453000> definitely not a place that needs improvements 13:36:13 <andythenorth> mostly it looks better than FIRS 1 and builds in more locations 13:36:16 <andythenorth> so WIN 13:36:21 <alluke> whats the difference between flood loader silo and tipple 13:36:31 <alluke> is other for grain and other for minerals or what 13:36:41 <andythenorth> whichever you like 13:36:50 <andythenorth> one is more old, one is more modern 13:36:53 <alluke> ok 13:37:02 <andythenorth> use CHIPS however you like :) 13:37:28 <V453000> :) 13:37:48 *** Snail [~jacopocol@host8-123-dynamic.21-79-r.retail.telecomitalia.it] has quit [Quit: Snail] 13:38:08 * andythenorth should do a USSR economy in FIRS 13:38:12 <Hiddenfunstuff> YES! 13:38:19 <andythenorth> too many bad jokes 13:38:29 <Hiddenfunstuff> I dont know but i like the ussr trainset 13:38:30 <andythenorth> in Soviet Economy, FIRS plays you 13:38:30 <V453000> XD 13:38:39 <Hiddenfunstuff> due to the AC and DC electrification 13:38:49 <V453000> I like how xUSSR desyncs in multiplayer 13:38:54 <Hiddenfunstuff> it does? 13:39:03 <V453000> yes 13:39:07 <Hiddenfunstuff> lol 13:39:42 <andythenorth> next wtf industry: pyrite smelter 13:39:46 <V453000> XD 13:39:48 <andythenorth> but first, chores 13:39:50 <V453000> excellent 13:40:08 *** Snail [~jacopocol@host8-123-dynamic.21-79-r.retail.telecomitalia.it] has joined #openttd 13:40:09 <Hiddenfunstuff> are you gonna make an "WTF" economy for FIRS aswell? 13:40:10 <V453000> andythenorth: please no more pointless cargoes or I quit supporting every single cargo inthe game in my sets :P 13:40:21 <V453000> the main FIRS economy is WTF :P 13:40:23 <alluke> the tipples should unite when dragging over several tracks 13:40:26 <andythenorth> BUT THEYâRE ALL REALLY IMPORTANT CARGOS 13:40:33 <V453000> OH OK THEN 13:40:34 <V453000> XD 13:40:35 <Hiddenfunstuff> the FIRS? 13:40:44 <andythenorth> WITH AT LEAT 9000 GAMEPLAY BENEFITS 13:41:19 <Hiddenfunstuff> Started a new game in 1024x4096 Alpine, Rough and hilly terrain.. with height level of 250.. 13:41:38 <alluke> year? 13:41:39 <V453000> 4096 ._. 13:41:40 <Hiddenfunstuff> And ofc theres a mountain range in middle of the strip of map going all the way from oth ends 13:41:41 <Hiddenfunstuff> 1900 13:41:47 <alluke> hah 13:41:57 <alluke> ukko-pekka will have rough times there :P 13:42:05 <Hiddenfunstuff> No finnish trainset this time.. russian 13:42:14 <V453000> I will never understand how anybody expects to utilize a map bigger than 512x512 13:42:21 <alluke> same 13:42:31 <alluke> in mp they make bit more sense 13:42:34 <Hiddenfunstuff> Well when you got like 800 tile wide mountain in the middle.. 13:42:41 <Hiddenfunstuff> and water on both sides 13:42:59 * alluke wishes for signaled tunnels and bridges into stable 13:43:08 <Hiddenfunstuff> oh yes 13:43:19 <andythenorth> FIRS quarrry, Russia style http://www.railpictures.net/images/d1/6/1/9/6619.1378929221.jpg 13:43:24 <V453000> yeah so that they might behave exactly the same as normal tracks. Build normal tracks instead? :D 13:43:37 <Hiddenfunstuff> Seems approapriate 13:43:45 <alluke> atm my looooooooong recyclable trains clutter because of tunnel in their route 13:43:50 <Hiddenfunstuff> level terrain: Plough through a mountain 13:44:00 <alluke> XD 13:44:10 <alluke> i dont want to 13:44:11 <Hiddenfunstuff> I played 1 multiplayer game with guy who was insane with the level terrain tool 13:44:36 <Hiddenfunstuff> Literally when he was building an expansion to his mainline.. it was 0 level difference.. straight line for like 800 tiles 13:44:45 <alluke> lmao 13:45:00 <alluke> did the game have original acceleration model? 13:45:03 <Hiddenfunstuff> after like year 6000 i had so much money i started to turn the whole map into waterworld 13:45:09 <Hiddenfunstuff> I dont remember 13:45:21 <V453000> which brings up a question why in the hell is original acceleration still default 13:45:48 <alluke> it should be removed from the game permanently 13:46:08 <Hiddenfunstuff> Indeed 13:46:28 <V453000> for savegame compatibility no, but having it default for beginners is super retarded 13:46:45 <Hiddenfunstuff> Indeed 13:47:40 <Hiddenfunstuff> Oh heck yes.. playing the silicon valley GS.. I must make an alcohol valley! onto a 65 pop town.. 13:47:52 <V453000> XD 13:48:12 <Hiddenfunstuff> Brilliant 13:48:23 <Hiddenfunstuff> Also doesnt help that the village is in bottom of a pit surrounded by mountains on all 4 sides 13:48:43 <V453000> you wanted it hard didnt you 13:48:51 <Hiddenfunstuff> Yeah.. This game isnt going to end in 50 years 13:48:55 <alluke> long and hard 13:49:18 <Hiddenfunstuff> Its gonna be costly.. not the terrain modification but bribing the village continiously so i can make space for it to grow 13:49:31 <alluke> magic bulldozer is friend 13:49:41 *** Snail [~jacopocol@host8-123-dynamic.21-79-r.retail.telecomitalia.it] has quit [Quit: Snail] 13:50:01 <Hiddenfunstuff> But you know the towns love it when you level out their only hill in sight 13:50:20 <V453000> with magic dozer authority does not decrease 13:50:22 <Hiddenfunstuff> you need to bribe them back up so you can drop a damn bus stop in their streets etc 13:51:07 <Hiddenfunstuff> Since this village is in a bottom of a pit.. I need to level terrain around it to make space for it grow.. and for my stations 13:52:02 <alluke> bridges over stations would be useful too 13:52:11 <Hiddenfunstuff> Oh yes that.. and over depots 13:52:21 <Hiddenfunstuff> infact.. bridge over any buildings below 13:53:02 <alluke> yes 13:53:30 <Hiddenfunstuff> It seems quite stupid to having to bulldoze a line of buildings under your bridge through a town 13:53:48 <V453000> does it make more sense to make a bridge above skyscrapers? :P 13:54:31 <Hiddenfunstuff> no, you could demolish the city centre and run your 6 rail mainline through it 13:54:46 <Hiddenfunstuff> it would be cheaper and you could place signals on it 13:54:59 <V453000> ._. 13:55:40 <alluke> god how i hate ecs coal mines 13:55:48 <alluke> they cant keep up production any way 13:56:12 <alluke> level drops always low with constant demand 13:56:17 <Hiddenfunstuff> I like long trains.. But i hate how 1 train can empty an mine for a month 13:57:38 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 13:58:38 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 14:14:21 *** day [~day@101.165.99.116] has quit [Remote host closed the connection] 14:19:06 *** day [~day@101.165.99.116] has joined #openttd 14:21:48 <alluke> is ottd 64-bit 14:26:49 <Eddi|zuHause> yes 14:31:14 <Alberth> it can be 14:31:28 <Eddi|zuHause> depends on what binary you downloaded 14:33:50 <alluke> mac 14:36:59 <planetmaker> hi orudge 14:37:03 <planetmaker> and hi all :) 14:37:15 <__ln__> @seen orudge 14:37:16 <DorpsGek> __ln__: orudge was last seen in #openttd 17 weeks, 4 days, 0 hours, 54 minutes, and 0 seconds ago: <orudge> Eddi|zuHause: hmm, odd 14:37:17 <V453000> heyo 14:37:52 <Eddi|zuHause> now you're making me look up what was odd? 14:39:45 <Alberth> 3 14:40:55 <V453000> 4 14:45:13 <Alberth> that's not odd :p 14:45:45 <Alberth> or maybe it was odd that it wasn't odd? 14:49:08 <V453000> xd 14:55:43 *** gelignite [~gelignite@f049083163.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 15:10:17 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 15:10:20 *** mode/#openttd [+v tokai|noir] by ChanServ 15:15:50 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 15:16:54 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:20:05 *** day [~day@101.165.99.116] has joined #openttd 15:37:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:54:44 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 15:58:47 *** day [~day@101.165.99.116] has joined #openttd 16:10:02 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 16:14:14 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 16:14:44 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 16:19:20 *** day [~day@101.165.99.116] has joined #openttd 16:23:41 *** HerzogDeXtEr [~farci@i59F6B0CD.versanet.de] has joined #openttd 16:30:54 *** Snail [~jacopocol@host231-124-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 16:42:40 *** frosch123 [~frosch@x5f741aae.dyn.telefonica.de] has joined #openttd 16:42:52 <Alberth> hola 16:43:58 <Wolf01> o/ 16:43:59 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 16:44:20 <planetmaker> \o 16:46:56 <frosch123> hoin 16:47:39 <Alberth> I looked into the eints puzzle 5789, pushed a small fix to avoid a crash on missing plural, and think https://paste.openttdcoop.org/psrs4lgpl would fix the "last upload" information 16:47:55 <Alberth> the deeper issue is howver more complicated 16:48:05 *** day [~day@101.165.99.116] has joined #openttd 16:48:30 <Alberth> much of the code assumes newer changes are better, but that should be done only for the same base string text 16:49:31 <Alberth> in the issue you switch back to an earlier base text, and at least the language download code doesn't handle filtering on base text string 16:52:04 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:52:39 <Alberth> so you get the newest string, but with the wrong base text 16:53:24 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:54:44 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:54:49 <frosch123> it's funny how various permutations of the digits in 5789 result in valid eints task 16:55:14 <frosch123> 7589 7859 at least 16:55:32 <Alberth> :p 16:56:52 <Alberth> right, 7859 thus (says the paper on my desk :) ) 16:58:47 <V453000> 666 17:00:39 * andythenorth wonders 17:00:48 <andythenorth> are these the same guys that made the MiniMetro game? 17:00:49 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=58526 17:00:52 <andythenorth> both in NZ 17:01:15 <andythenorth> http://dinopoloclub.com/minimetro/ 17:02:12 <V453000> aint got unity 17:03:23 <andythenorth> sad times 17:03:26 * andythenorth should learn unity 17:03:33 <andythenorth> unity is the new flash 17:03:42 <V453000> yeah probably :D 17:04:01 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 17:07:36 *** day [~day@101.165.99.116] has joined #openttd 17:08:21 <frosch123> V453000: i am quite sure any photoshop from 2006 counts as old 17:08:58 <V453000> for 8bpp it is probably fine, but for normal work I would not be able to work with stuff below CS6 nowadays 17:10:20 <frosch123> hmm, i think there wasn't even the experimental 32bpp thingie in 2006 :p 17:11:13 <V453000> :D 17:13:45 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:13:48 *** mode/#openttd [+v glx] by ChanServ 17:14:05 <frosch123> Alberth: i think the "newer string is better" is not that wrong 17:14:32 <frosch123> assuming you change the baselanguage from A to B, then the translation is marked outdated 17:14:43 <frosch123> if you change back from B to A, does the translation remain outdated? 17:14:52 <frosch123> what if it was updated inbetween? 17:15:03 <frosch123> you cannot tell whether someone only updated it to match the new baselanguage 17:15:10 <frosch123> or whether someone also improved other things 17:17:32 <Alberth> you are still thinking in a single base string right? 17:17:32 <Alberth> what I am trying to tell is that when you switch to a previous base text, the translation switches (or rather should switch) along, and pick the newest translation of the new base text 17:17:49 <Alberth> if you switch back, the translation also switches back 17:18:04 <Alberth> at least that was the intention, but it's not working currently 17:18:55 <Alberth> ie each unique base text has a number of translations, and the newest counts 17:19:26 <Alberth> rather than merging all translation texts, and then picking the newest one 17:20:01 <Alberth> maybe having separate streams for each unique base text was a wrong idea 17:21:15 <Alberth> you cannot tell whether someone only updated it to match the new baselanguage <--- this is always the case when you change the base language 17:21:25 <Alberth> switching back and forth doesn't change that 17:23:35 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 17:24:37 <frosch123> https://paste.openttdcoop.org/pvb2dqbxg <- i mean this scenario 17:27:32 <andythenorth> meh, small things are too small to draw 17:27:48 <Alberth> 27 + chg.stamp = stamp <-- that marks the base string new, so translation is older 17:28:10 *** day [~day@101.165.99.116] has joined #openttd 17:31:20 <frosch123> ok 17:31:54 <Alberth> but my patch just fixes base language updating to a previous string without "override" and update of the translation wrt the last upload flag 17:33:48 <Alberth> at least the upload-language code doesn't select translation based on base text, so it's still wrong 17:35:09 <Alberth> so as I see it, either we fix the code to filter on proper base text strings everywhere, or just have a single stream where newest is best 17:36:17 <Alberth> s/proper/matching/ 17:42:29 <frosch123> i think for normal usage there is no difference between them 17:42:45 <frosch123> but for the unnormal usage, the latter option looks less magic to the user 17:43:03 <frosch123> so, single stream? 17:43:07 <Alberth> I agree on that 17:43:54 <Alberth> unfortunately, I won't have much time until next week-ish 17:52:35 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 17:53:40 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:57:01 *** day [~day@101.165.99.116] has joined #openttd 18:00:37 <planetmaker> sad... new http error code: 451 18:01:18 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:01:44 <planetmaker> https://datatracker.ietf.org/doc/draft-ietf-httpbis-legally-restricted-status/?include_text=1 18:03:39 <Eddi|zuHause> is that for things like "pornos are illegal in your country" or "GEMA and youtube still not agreed on payments"? 18:04:45 <planetmaker> for the first one yes. For the latter one probably not 18:05:43 <Alberth> you rather have 404? 18:06:05 <Eddi|zuHause> well, copyright is certainly a "legal reason" 18:06:28 <frosch123> it's for "this page insults our prime minister" 18:08:11 <Eddi|zuHause> or "this page contains instructions for bomb making"? 18:09:32 <Eddi|zuHause> how many years ago was it that uschi demanded that stop sign? 18:09:52 <Eddi|zuHause> 2011? 18:11:59 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 18:16:12 *** day [~day@101.165.99.116] has joined #openttd 18:24:27 <frosch123> Eddi|zuHause: 2009 18:40:25 <V453000> I think I just figured out how do I solve the trains getting longer on diagonals issue 18:40:56 <V453000> basic answer is 2 models, more elaborate answer is a TRANSFORMER model =D 18:41:59 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 18:42:24 <frosch123> you cannot animate trains in turns 18:42:32 <frosch123> so you cannot annimate the transfomers 18:45:58 *** day [~day@101.165.99.116] has joined #openttd 18:50:43 <V453000> the animation happens in the 8 views not as an actual animation 18:50:54 <V453000> the transformation is subtle, nothing insanely major 18:51:15 *** iceshade [~iceshade@107.191.36.4] has joined #openttd 18:51:22 <V453000> point being, if it transforms as an animation based on movement, it is not scaled, and thus not distorted 18:51:27 <V453000> so round etc shapes still look just fine 18:55:51 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 18:58:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 19:01:50 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 19:01:59 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 19:02:46 *** iceshade [~iceshade@107.191.36.4] has quit [] 19:03:07 <__ln__> https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/commit/?id=f076ef44a44d02ed91543f820c14c2c7dff53716 19:05:57 *** day [~day@101.165.99.116] has joined #openttd 19:06:54 *** iceshade [~iceshade@107.191.36.4] has joined #openttd 19:08:42 *** iceshade [~iceshade@107.191.36.4] has left #openttd [] 19:11:07 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 19:12:03 <andythenorth> so what, you rig every model, with 2 states? 19:12:22 <andythenorth> and then change dimensions of some non-round components? 19:13:36 <V453000> yeah 19:13:54 <V453000> whatever works, very general solution 19:14:23 <V453000> also I think I found a new solution how to do track junctions in 3D while defecating 19:14:25 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd 19:14:54 <V453000> because regardless how nice tracks you make, in junctions the overlays combined are going to kill it 19:15:21 <V453000> solution could be to render the whole combined junction, and then cut pieces of it, and use those as sprites 19:15:24 <V453000> hacky but nice 19:16:25 <V453000> goes to the trello 19:16:27 <V453000> XD 19:17:30 <planetmaker> might work, but there are some bear traps with that 19:18:03 <V453000> there is a shitload of traps, but they are just "is it done well enough" 19:18:04 <planetmaker> too many combinations so that I fear cutting it won't look well in many cases 19:18:28 <planetmaker> due to being combined in a way they were not meant to be combined 19:18:37 <V453000> ah that 19:18:39 <V453000> well 19:18:44 <V453000> if you have them overlap then it is no issue 19:19:05 <V453000> the overlapping just isnt visible because the two parts are the same there 19:19:29 <V453000> PURR kind of does that 19:19:30 <planetmaker> the T-junctions, they're entirely made from overlayes, whether it's just a branch-off or a triangle 19:19:36 <V453000> and the junctions look really sophisticated 19:19:40 <V453000> yes 19:19:50 <planetmaker> the X iirc is a separate sprite 19:19:54 <V453000> aye 19:20:31 <planetmaker> but when it comes to adding more to the X then it again adds the single sprites 19:20:38 <V453000> yes 19:21:08 <V453000> you would just create the single sprites the same way, but you start from the junction obviously 19:21:22 <alluke> i wanna run, chase the moon and sun 19:21:26 <V453000> of course it is not really doable for normal rails 19:21:46 <alluke> whats the point of having multicolored rails 19:21:50 <V453000> PURR style tracks with one track in the middle, work nicely 19:22:20 <V453000> alluke: orientation, making it nice, and some trains even react to them performance-wise, which is not only fun but also allows for some conditional order magic that you cannot do with anything else 19:22:34 <alluke> haha 19:27:49 <Sylf> I tried to do that conditional magic with bridge speed limit, but didn't work 19:27:52 <Sylf> I was bummed 19:28:05 <V453000> XD 19:28:08 <V453000> nice idea 19:28:56 <V453000> I am fairly sure I actually tried that as well at some point in the past 19:29:03 <V453000> but not sure 19:29:11 <V453000> lets assume nope :) 19:29:42 *** gelignite [~gelignite@f049083163.adsl.alicedsl.de] has joined #openttd 19:31:19 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 19:33:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Read error: Connection reset by peer] 19:35:26 *** day [~day@101.165.99.116] has joined #openttd 19:45:33 *** Snail [~jacopocol@host231-124-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Snail] 19:48:30 <argoneus> uh 19:48:37 <argoneus> how do I update the newgrfs on a dediserver 19:48:38 <argoneus> ? 19:48:44 <argoneus> do I need to manually select them? 19:50:24 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 19:52:54 <argoneus> oh, it updated them automatically 19:54:39 *** day [~day@101.165.99.116] has joined #openttd 19:55:00 <frosch123> you use the "content" console command 19:55:39 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 19:55:45 <argoneus> I did content upgrade 19:55:47 <argoneus> didn't do anything 19:56:00 <argoneus> that is 19:56:04 <argoneus> content upgrade and content download 19:56:40 <argoneus> oh I didn't do content update first 19:56:42 <argoneus> now it works thanks frosch123 friend 20:00:44 <alluke> why was heart of darkness renamed? 20:03:06 <frosch123> for the same reason "die toten hosen" no longer sing "eva" 20:03:50 <frosch123> s/same/similar/ 20:04:37 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 20:04:41 <alluke> farm cant just produce food directly 20:05:23 <V453000> why not? 20:06:04 <frosch123> fuck 20:06:13 <frosch123> s/toten hosen/Àrzte/ 20:09:10 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 20:09:35 <andythenorth> farm does just produce food directly 20:09:40 <andythenorth> in some FIRS 20:10:57 <alluke> arctic basic 20:11:01 <alluke> but why 20:11:07 <alluke> it just sounds wrong 20:11:25 <V453000> farms can produce things like cheese or fruit at the spot? 20:11:35 <V453000> in openttd terms it is uncommon, but generally I dont see why not 20:11:38 <alluke> isnt there any factory that could process it 20:11:48 <alluke> fruits not in arctic 20:11:52 <alluke> cheese maybe 20:11:56 <V453000> potatoes 20:11:57 <V453000> whatever 20:12:46 <andythenorth> what is goal of basic economies? 20:13:16 <alluke> replace default ones without being too complicated 20:13:27 <alluke> or small maps that dont have space for full firs 20:13:30 <Rubidium> most dairy farms won't make any end-user products, but some do... so maybe a random chance that the dairy farm delivers "goods" instead of "milk"? 20:13:41 <V453000> XD 20:13:53 <V453000> yeah more random cargoes for industrie 20:13:53 <V453000> s 20:14:03 <V453000> looks perfectly reasonable for the waste yard or however it is called :P 20:14:04 <Rubidium> or... if the production goes over X, then it will go from goods to milk 20:14:12 <V453000> haha 20:14:17 <alluke> potatoes sounds the best variant tho 20:14:23 <V453000> that is a lot more WTF, I like it 20:17:03 <frosch123> good point, make a forrest produce wood, and at some point burn down all the trees and produce soya instead 20:17:23 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 20:18:20 <frosch123> andythenorth: you definitely need unlock mechanics 20:18:32 <frosch123> you have to unlock soja production by over-harvesting forests 20:19:54 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 20:20:39 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 20:22:14 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has quit [Quit: Leaving] 20:23:26 *** day [~day@101.165.99.116] has joined #openttd 20:25:01 <andythenorth> frosch123: needs a GS :P 20:25:04 <andythenorth> and GS->newgrf 20:25:21 <andythenorth> it could be done in just a newgrf, but why make it easy? 20:28:16 <V453000> that would actually be quite an interesting mechanic frosch123 20:28:18 <V453000> :D 20:28:51 <frosch123> unfortunately people always complain about things being unrealistic, if the game screws them over 20:29:20 <V453000> people are idiots, we know that already 20:29:35 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 20:33:40 * andythenorth makes sprites 20:37:41 <andythenorth> filled out another tile https://dev.openttdcoop.org/attachments/download/7576/copper_refinery_7.png 20:37:56 <V453000> very nice 20:37:57 <V453000> I like it a lot 20:38:02 <andythenorth> is it done? 20:38:04 <andythenorth> or one more tile? 20:38:13 <V453000> I would leave it as that, not to overcrowd it 20:38:21 <andythenorth> swap the steel for copper 20:38:37 <V453000> meh ok 20:38:56 <andythenorth> cargos :P 20:39:05 <V453000> :) 20:40:20 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 20:41:58 <andythenorth> this is why 1 tile industry sprites are best :P 20:42:02 <andythenorth> more wtf 20:42:05 <V453000> :) 20:42:06 <andythenorth> no stupid massive buildings 20:42:11 <V453000> good point 20:42:16 * andythenorth should redraw the stock yard 20:42:19 <V453000> but mom, yeti 20:42:28 <andythenorth> yeti is special case 20:42:30 <andythenorth> in all ways 20:42:33 <V453000> :P 20:43:01 <andythenorth> itâs nice pixels, but not very âhere are the cows and pigs being rendered into edible formâ http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#stockyard 20:43:13 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 20:43:22 <V453000> yeah needs some slaughtering mechanisms and a lot of blood 20:43:40 *** day [~day@101.165.99.116] has joined #openttd 20:43:43 * andythenorth considers animated river of blood 20:43:53 * V453000 approves 20:45:03 <andythenorth> it is very super-realisms-for-your-scale-model-trains right now https://www.walthers.com/prodimage/0933/09330000003048.jpg 20:46:07 <V453000> maybe just adding details like cargo lying on the currently empty areas would help a ton 20:46:38 <andythenorth> I want to break it up to smaller buildings 20:46:44 <andythenorth> RL, theyâre one massive building, but eh 20:47:01 <V453000> there should be 2 connecting parts, one conveyor belt with cows and second going back with crates 20:47:10 <andythenorth> ha 20:47:17 * andythenorth has cow sprites 20:47:22 <V453000> me knows 20:47:44 <andythenorth> see, this https://upload.wikimedia.org/wikipedia/commons/4/42/Chicago_stockyards_1901_Sanborn_general_view_combined_downscaled.png 20:47:58 <andythenorth> there must be wtf in there I can steal 20:48:08 <V453000> grayscale? 20:48:09 <V453000> :D 20:50:42 <andythenorth> at least livestock pens 20:50:48 <andythenorth> although you could build your own with CHIPS 20:50:52 <V453000> point 20:50:59 <V453000> well having one as part of the industry is nice 20:51:08 <V453000> sure, player can add but that is a great integration between the two objects 20:54:04 <frosch123> planetmaker: any idea how to get around "Adding local repositories was denied by administrator"? 20:54:13 <frosch123> i mean, i am administrator :/ 20:59:39 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 21:03:45 <alluke> i think the new builders yeard should have dirt base too 21:04:02 *** day [~day@101.165.99.116] has joined #openttd 21:08:22 <alluke> and paper mill shouldnt accept clay at all 21:11:06 <Alberth> make your own industry set, and you can make all dreams come true 21:12:09 <andythenorth> paper mill accepts clay because, why not? 21:15:37 <V453000> Alberth: wtf do you dare to suggest 21:15:38 <andythenorth> V453000: I should animate the water turning in the big open tank thing? 21:15:55 <V453000> andythenorth: it is a bonus but I dont see it as a super important thing 21:16:09 <V453000> feel free to steal water from NUTS canal rails if you want 21:16:13 <andythenorth> nah me neither 21:16:23 <V453000> I even have some water full tile at home if you like 21:16:24 <andythenorth> dunno about the colour of water in that tank 21:16:25 <Alberth> V: just suggesting to alluke a way to make his dreams come true 21:16:34 <andythenorth> I picked a window colour, seems to work 21:16:37 <V453000> Alberth: unheard of, creating stuff 21:16:50 <Alberth> great copper refinery andy 21:17:01 <andythenorth> BAD FEATURE, creating stuff 21:17:35 <Alberth> it's less annoying than throwing random suggestions into the channel, imho 21:17:44 <V453000> considerably :) 21:18:02 <alluke> im not pointing gun to anyone 21:18:42 <andythenorth> I donât mind suggestions tbh 21:18:45 <andythenorth> demands, meh 21:18:57 <alluke> nor demanding 21:21:50 <Alberth> fyi "should" has a very demanding nature 21:21:52 <oskari89> !seen DanMacK 21:22:01 <Alberth> try a @ :) 21:22:07 <oskari89> @seen DanMacK 21:22:07 <DorpsGek> oskari89: DanMacK was last seen in #openttd 9 weeks, 0 days, 0 hours, 14 minutes, and 52 seconds ago: <DanMacK> @seen andythenorth 21:22:08 <andythenorth> not for days 21:22:11 <andythenorth> or weeks 21:22:24 <andythenorth> he updated FB recently I think 21:22:28 <andythenorth> so heâs out there somewhere :) 21:22:36 <andythenorth> bloody forums :( 21:22:43 <alluke> is that big blue vehicle at supply yard supposed to flash? 21:22:44 <andythenorth> keep eating my auth 21:22:58 <andythenorth> no, is it painted with the sea colour by any chance? 21:23:08 <alluke> thought so 21:23:16 * andythenorth canât use animation any more, so doesnât see flashing pixels 21:23:29 <alluke> right 21:23:47 <alluke> i like that tire industry :P 21:24:18 <alluke> just requires drawing tire cargo for train wagons 21:25:15 <andythenorth> grey, super-minimalist http://www.tt-forums.net/download/file.php?id=188655 21:25:16 <andythenorth> :P 21:26:21 <andythenorth> youâre playing Arctic Basic then? 21:26:43 <alluke> not playing 21:26:53 <alluke> just checking things out for curiosirt 21:26:57 <alluke> curiosity 21:27:02 * andythenorth needs someone to play it 21:27:07 <V453000> the water might be a bit on the dark side 21:27:13 <andythenorth> itâs my new favourite economy, but Iâm biased 21:27:19 <andythenorth> V453000: itâs copper sludge :D 21:27:27 <andythenorth> we donât know what colour copper is in TTD :( 21:27:36 <V453000> still, copper sludge does have reflections at the surface 21:27:38 <V453000> etc 21:27:38 <andythenorth> CHIPS thinks itâs bright pink, like candy flooss 21:27:48 <andythenorth> FIRS thinks itâs green-orange colour :P 21:28:04 <alluke> isnt copper like brown steel 21:28:23 <planetmaker> frosch123, what does tell you that it was denied? 21:28:29 <alluke> at least db set and isr has it that way 21:28:40 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 21:29:00 <planetmaker> frosch123, if you mean in kallithea: reason is that 'grfmaker' already exists 21:29:51 <frosch123> i am trying to add it to redmine 21:30:09 <planetmaker> grfmaker project exists there, too? Or you mean the repo there? Hm... let's see 21:30:12 <frosch123> the repository existed for 4 years, but was not linked to the project 21:30:25 <frosch123> and i mean "grf2html" :p 21:30:33 <alluke> does pyrite replace iore 21:30:37 <frosch123> planetmaker: https://dev.openttdcoop.org/projects/grf2html/settings 21:31:04 <andythenorth> pyrite is just pyrite 21:31:14 <planetmaker> and you mean there exists a grf2html on devzone which you want to link, yes? 21:31:28 <frosch123> yes, /home/hg/grf2html exists for ages :p 21:32:06 <planetmaker> ok, I see what you mean. I get the same message when I try to add that :) 21:32:09 *** day [~day@101.165.99.116] has joined #openttd 21:33:31 <alluke> i mean is it new cargo class 21:34:22 <planetmaker> frosch123, no changesets yet in the grf2html repo? 21:35:01 <planetmaker> hm yes 21:35:29 <frosch123> i pushed earlier today 21:35:42 <frosch123> the repo was created in 2010, but was empty till today 21:36:04 <frosch123> someone started something and did not finish it :p 21:36:54 <andythenorth> pyrite is a new cargo 21:37:14 <andythenorth> itâs an unusual compound ore that can be roasted to produce metal and chemicals 21:38:19 <alluke> ok 21:38:23 * andythenorth fixed the supply yard 21:39:16 <alluke> does 1.4.4M have updated translations 21:39:43 <frosch123> "M" mean unofficial, so no idea 21:40:05 <andythenorth> canât remember 21:40:40 <planetmaker> hm, I don't see any obvious reason for that behaviour, frosch123 21:41:50 <V453000> 1.4.4 alone sounds kind of wtf old 21:41:52 <frosch123> planetmaker: delete and create new? :p 21:42:13 <andythenorth> $someone should make a white-tiles baseset, so I can make FIRS docs images easier 21:42:17 <frosch123> V453000: on second though, he might have meant firs, not ottd :) 21:42:21 <andythenorth> currently have to screenshot, then cut out the industry 21:42:27 <frosch123> andythenorth: already done 21:42:33 <andythenorth> ?? 21:42:45 <V453000> oooo 21:42:48 <planetmaker> frosch123, going to try that now, yes 21:42:58 <frosch123> andythenorth: https://devs.openttd.org/~frosch/barewhite.grf 21:43:09 <frosch123> replaces the bulldozed mud tile with plain white 21:43:14 <V453000> well there is 2.0? :D 21:43:19 <frosch123> it was used to create the airport previews 21:43:21 <V453000> and wtf is M for newGRFs 21:43:58 <frosch123> andythenorth: though it does not have that grid-thingie 21:44:24 <andythenorth> how do I make it work? 21:44:26 <andythenorth> is base set? 21:44:32 <frosch123> no, add newgrf 21:44:40 <frosch123> fund industry 21:44:51 <frosch123> terraform flat land around it 21:44:54 <frosch123> bulldoze all tiles 21:44:56 <frosch123> screenshot 21:45:02 <andythenorth> ha ha 21:45:24 <andythenorth> why I didnât know about this before? o_O 21:45:34 <andythenorth> super awesome 21:45:50 <frosch123> as said, it was only created for a single purpose :p 21:46:00 <frosch123> airport previews 21:46:06 <V453000> XD 21:46:14 <frosch123> which were a 2010(?) thingie 21:47:25 <andythenorth> very useful 21:47:33 <andythenorth> saves lots of time :) 21:48:52 * andythenorth must to bed 21:49:05 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 21:50:04 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:50:33 <V453000> im off as well 21:50:34 <V453000> gnight 21:52:37 *** day [~day@101.165.99.116] has joined #openttd 21:53:08 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:02:58 <planetmaker> hm, I don't see any project, active, closed or archived which uses grf2html either, frosch123 22:03:18 <planetmaker> which would (IMHO) be no reason to deny using it, but sometimes things are weired, so... 22:03:23 <planetmaker> but it's even more weired :) 22:09:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:18:14 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 22:21:17 *** Pineapple [~oftc-webi@a83-160-96-40.adsl.xs4all.nl] has joined #openttd 22:21:31 <Pineapple> Hello 22:22:24 *** day [~day@101.165.99.116] has joined #openttd 22:22:37 <NGC3982> Oh hai 22:22:40 <NGC3982> http://skarmdump.henjoh.se/255710_2015-12-21_00009.png 22:22:43 <NGC3982> Mmmmmmmmm. 22:24:03 <Pineapple> Are there newgrfs/mods that makes local authorities infinitely more lenient? Is it possible to adjust this at all? 22:24:47 <Pineapple> My friends and I want to play a more sandbox-y game together and it's really annoying the authorities get upset after destroying a handful of buildings when you want to completely restructure the town. 22:25:38 <alluke> just use magic bulldozer 22:25:45 <Pineapple> In multiplayer? 22:25:48 <alluke> yep 22:25:57 <NGC3982> Does that exist? 22:25:57 <Pineapple> I didn't know that was possible. 22:26:01 <alluke> the host opens the game in sp, turns it on, saves, and hosts again 22:26:15 <Pineapple> Oh. That's super clever Alluke. Thanks! 22:26:19 <alluke> np 22:31:32 *** Pineapple [~oftc-webi@a83-160-96-40.adsl.xs4all.nl] has quit [Quit: Page closed] 22:31:36 <glx> but magic bulldozer has side effects 22:32:09 <alluke> what are those 22:32:13 <alluke> ive never had any 22:32:22 <glx> towns destroying stuff 22:38:55 <planetmaker> frosch123, the repo is added now. The reason both of us failed was an error or oversight of mine when I added the scm_manager plug-in some time ago which disallowed adding local repos manually 22:46:29 <frosch123> planetmaker: \o/ 22:48:29 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 22:50:51 <planetmaker> I already formulated a superuser-question and only then it hit me, that it was most likely related to that plugin as the error messages was tied to it 22:52:25 *** day [~day@101.165.99.116] has joined #openttd 22:52:33 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 23:07:24 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 23:11:38 *** day [~day@101.165.99.116] has joined #openttd 23:15:39 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 23:23:09 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 23:25:16 *** frosch123 [~frosch@x5f741aae.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:25:59 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:36:54 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 23:40:58 *** day [~day@101.165.99.116] has joined #openttd 23:41:56 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 23:51:26 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 23:56:54 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds]