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00:41:29 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 00:46:04 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 00:48:06 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 01:14:29 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has joined #openttd 01:21:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 01:23:57 *** HerzogDeXtEr1 [~farci@i59F6A746.versanet.de] has joined #openttd 01:29:26 *** HerzogDeXtEr [~farci@i59F6A4EF.versanet.de] has quit [Ping timeout: 480 seconds] 02:04:56 <Keridos> glx, got it working, thanks a lot, having a blast with my friends now :) 02:48:17 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 02:52:56 *** gelignite_ [~gelignite@x4db52ff5.dyn.telefonica.de] has joined #openttd 02:56:44 <Keridos> is there a way to replace vehicles in all trains without making them longer? 03:00:06 *** gelignite [~gelignite@f049112215.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:06:12 <Supercheese> Enable Wagon Removal 03:06:26 <Supercheese> https://wiki.openttd.org/Replace_vehicles#Wagon_removal 03:21:28 *** gelignite_ [~gelignite@x4db52ff5.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 03:23:36 *** Biolunar [Biolunar@x4d0253bc.dyn.telefonica.de] has joined #openttd 03:46:24 <Keridos> Supercheese: thanks :D 03:49:10 *** Biolunar [Biolunar@x4d0253bc.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:51:07 <Supercheese> you're most welcome :) 03:55:36 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:59:28 *** HerzogDeXtEr1 [~farci@i59F6A746.versanet.de] has quit [Read error: Connection reset by peer] 04:17:29 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:18:13 *** JGR_ [~JGR@host109-158-230-6.range109-158.btcentralplus.com] has joined #openttd 04:20:56 *** JGR [~JGR@host109-157-157-91.range109-157.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:20:56 *** JGR_ is now known as JGR 04:44:38 *** day [~day@101.165.99.116] has quit [Remote host closed the connection] 04:44:55 *** day [~day@101.165.99.116] has joined #openttd 05:20:44 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 05:40:01 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 05:40:04 *** mode/#openttd [+v tokai|noir] by ChanServ 05:46:34 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:56:02 *** Eddi|zuHause [~johekr@p57BD4A8D.dip0.t-ipconnect.de] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p5B0DA752.dip0.t-ipconnect.de] has joined #openttd 06:31:55 *** Montana [~oftc-webi@234.199.20.95.dynamic.jazztel.es] has joined #openttd 06:32:32 *** sim-al2 [~sim-al2@97-97-237-157.res.bhn.net] has joined #openttd 06:35:05 *** sim-al2 is now known as Guest2958 06:35:06 *** sim-al2 [~sim-al2@97-97-237-157.res.bhn.net] has joined #openttd 06:40:38 *** Guest2958 [~sim-al2@97-97-237-157.res.bhn.net] has quit [Ping timeout: 480 seconds] 06:44:05 *** Montana [~oftc-webi@234.199.20.95.dynamic.jazztel.es] has quit [Quit: Page closed] 06:50:10 *** sim-al2 [~sim-al2@97-97-237-157.res.bhn.net] has quit [Ping timeout: 480 seconds] 07:14:32 *** Flygon_ [~Flygon@ppp118-209-167-118.lns20.mel8.internode.on.net] has joined #openttd 07:14:48 <Flygon_> <Flygon_> Had a brownout 07:14:48 <Flygon_> <Flygon_> Lost my work on OpenTTD 07:14:48 <Flygon_> <Flygon_> :( 07:14:52 <Flygon_> THE WORST FEELING 07:19:02 <Supercheese> ya need a battery backup power supply 07:19:13 <Supercheese> it's an excellent investment 07:20:43 *** Flygon [~Flygon@ppp118-209-235-246.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 07:45:37 <Flygon_> Supercheese: Yeah, every one of my PCs has one inbuilt 07:45:42 <Flygon_> Except the desktop I was playing on xP 07:45:45 *** Flygon_ is now known as Flygon 07:45:52 <Flygon> TOOD: UPS 07:45:57 <Flygon> So I can also retain Internets >_> 07:47:23 <Flygon> I forgot how fun mountain railways are 08:06:26 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 08:12:12 <peter1138> Many people just flatten them... 08:13:04 <peter1138> Town in the way between your two distance map points? Raze it! 08:13:07 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 08:13:14 <peter1138> *distant 08:22:34 *** Progman [~progman@p57A19352.dip0.t-ipconnect.de] has joined #openttd 09:01:46 <Flygon> peter1138: That's silly 09:03:26 <peter1138> Many people are. 09:04:17 <Flygon> I mean 09:04:23 <Flygon> Half the point of the game is making stuff pretty 09:04:33 <Flygon> Even if it can be slightly less practical 09:05:00 <Flygon> Granted, part of the reson people DO do this, is because OTTD's tunnel/bridge functions are underdeveloped 09:05:09 <V453000> watup 09:05:59 <peter1138> Flygon, shh! 09:06:53 *** Progman [~progman@p57A19352.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:07:05 <Supercheese> can't even get signals in tunnels & bridges, much less diagonals or simutrans-esque underground layer 09:08:47 <Supercheese> anyway, to quote: Good night train friends 09:08:55 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 09:12:25 <Flygon> peter1138: Just an observation. I don't mean any offence! 09:12:50 <Flygon> I actually forgot you were prolly a dev 09:13:48 <V453000> peter1138 is just a patch vending machine 09:14:05 <V453000> you mention something and he links you to a patch he wrote 09:14:13 <peter1138> Flygon, I didn't mean that :) 09:14:39 <Flygon> Still, you do get my point! 09:14:40 <Flygon> xP 09:41:05 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:00:07 *** Biolunar [Biolunar@x4d08f93d.dyn.telefonica.de] has joined #openttd 10:05:42 *** Wolf01 [~wolf01@host2-232-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 10:06:08 <Wolf01> o/ 10:27:59 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 10:36:59 *** Progman [~progman@p57A19352.dip0.t-ipconnect.de] has joined #openttd 10:38:14 <Flygon> Shit. I just hid a locomotive 10:38:19 <Flygon> How do I unhide a locom- nvm 10:38:19 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:44:38 <Eddi|zuHause> there should be a "show all hidden" button 10:46:12 <Flygon> Yep 10:46:13 <Flygon> There is 10:46:20 <Flygon> Sorry for my dumb x.x 10:47:03 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 10:48:39 <V453000> https://www.youtube.com/watch?v=indN4kcshB0 10:48:43 <peter1138> You can hide locos? 10:49:57 <Flygon> Yeah 10:49:58 <V453000> in the purchase menu 10:50:54 <Flygon> Yeah 10:50:57 <Flygon> Annd craaaaap 10:51:07 <Flygon> I just accidentally sent everything for servicing 10:51:15 <Flygon> We really need a "Cancel Servciing" buttonb 10:51:38 <V453000> you are really good at hitting random buttons 10:52:15 <Flygon> That's what she said 10:52:16 <Flygon> :3 10:55:30 <Rubidium> Flygon: that's called "the undo knob" 10:55:34 *** Progman [~progman@p57A19352.dip0.t-ipconnect.de] has quit [Quit: Progman] 10:56:27 <Flygon> Where is it? O_o 10:58:29 <Wolf01> i hope you arent't serious 10:58:39 <Wolf01> *aren't 11:00:38 <Flygon> I am 11:01:17 <Rubidium> Flygon: http://www.tt-forums.net/viewtopic.php?f=32&t=41630 11:01:45 <Flygon> Oh 11:01:45 <Flygon> No 11:01:50 <Flygon> I don't mean ANYTHING like that 11:02:06 <Flygon> I just meant cancelling any existing Manual Servicing orders for a train group 11:02:26 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 11:02:40 <V453000> the servicing should mainly work like 11:02:58 <V453000> "trains start requiring servicing and visit depot whenever they meet one, like normally" 11:03:09 <V453000> not "send all trains to depots immediately and fuck up everything" 11:03:30 <Wolf01> eh, when you try to cancel the order, trains already moved in a wrong part of the infrastructure in search of a depot, so it will cause jams, there you really need the undo knob 11:03:53 <Flygon> Wolf01: Nah, this was done in pause mode 11:04:06 <Flygon> V453000: It's a "Breakdowns Turned Off" game 11:04:15 <Flygon> Because I'm a cheap bastard 11:04:15 <V453000> does not matter 11:04:22 <V453000> you can use servicing even with no breakdowns 11:05:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 11:05:14 <Flygon> I know xP 11:05:16 <Flygon> Just.... derp 11:05:21 <V453000> ... 11:05:39 <Flygon> Sorry 11:05:50 <Wolf01> eh, you learned to not clickfest the hard way 11:06:02 <Flygon> Nah, I'm just twitchy 11:06:12 <Flygon> I've had shaky hands since I was a child 11:06:23 <Flygon> It makes using glass drawing tablet a pain because 11:06:26 <Flygon> The screens are so smooth 11:06:27 <V453000> causes some serious cloverleaf diagnosis 11:06:38 <Flygon> That they capture all my shakiness too 11:06:46 <Flygon> I already did the cloverleaf :U 11:07:03 <V453000> yes, hinting it might be a problem in the head, not hands :P 11:07:30 <Flygon> Wait, now you lost me 11:07:33 <Wolf01> (i usually miss the right icon in the windows app bar, like starting IE when i want to run notepad, three times in a row) 11:08:45 <V453000> I basically built an uber stronk argument that based on you building cloverleaves, the hands are not the problem. Because cloverleaf = pinnacle of stupidity 11:08:58 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdlansing1948.png What's wrong with this? O_o 11:09:10 <V453000> literally everything 11:09:12 <Wolf01> the cloverleaf 11:09:30 <Flygon> It's relatively high speed, and works well with realistic acceleration 11:09:36 <V453000> deadlockable, terrible in size, terrible in throughput, terrible in expandability 11:09:46 <Flygon> And will handle the freight chucked at it pretty well 11:09:52 <V453000> sure 11:09:52 <Flygon> I've never had it deadlock 11:10:05 <V453000> yeah pointless to explain 11:10:45 <Flygon> It's just difficult to see how it deadlocks without it actually deadlocking 11:11:04 <Flygon> And I've not run long enough freight inside the actual leafs to make that a huge possibility 11:11:04 <V453000> tracks join before other tracks leave, simple as that 11:11:05 <Rubidium> V453000: how is it deadlockable? 11:11:14 <Flygon> Did you look at the screenshot?... 11:11:14 <planetmaker> moin 11:11:30 <Flygon> The traffic doesn't enter into exiting traffic 11:11:30 <V453000> ok not exactly deadlock, just problematic 11:11:34 <V453000> sorry about that. :) 11:11:36 <Flygon> The cloverleaf is designed explicitly not to do that 11:11:38 <Rubidium> because the "trivial" deadlock where you have trains in a circle is not possible because in one direction there is no join-before-split 11:11:50 <V453000> hi pm, I discovered I am able to create a subproject of NewGRFs at devzone? XD 11:12:12 <Flygon> Menta planet 11:12:20 <V453000> I created BRIX project, hope it is fine with stuff 11:12:27 *** day [~day@101.165.99.116] has quit [Quit: off to save the cats] 11:12:29 <peter1138> Meh, flat junctions with path singles, easy peasy. 11:12:50 <peter1138> signals too 11:13:17 <peter1138> do we have diagonal bridges/tunnels yet? 11:13:32 <Flygon> (https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdlansingfreeflowcloverleaf.png A clearer look at the cloverleaf as it is in the current game) 11:13:50 <V453000> this shit just hurts. 11:14:25 <Flygon> The design? :P 11:14:28 <V453000> I am fine with it if someone says they were just having random fun or people unaware that it is bad, but justifying it is just seriously mind boggling 11:14:41 <Flygon> I'm just a casual player 11:14:48 <Flygon> I'm going more for aesthetics 11:14:58 <Flygon> And a lot of the more 'efficient' junctions also tend to be really ugly 11:14:58 <V453000> this is aesthetical for you? 11:15:08 <Flygon> And since we can build flexible tunnels and bridges yet 11:15:16 <Flygon> This's the closest I can get to a stack interchange 11:15:37 <Flygon> Even then, a stack interchange would never work in 1885. No tractive effort. >_> 11:16:07 <Flygon> The Cloverleaf already had enough problems with the inclines involved. It only got put in because the flat interchange was getting too congested 11:16:12 <Flygon> It is to me 11:17:35 <Flygon> Tho 11:17:41 <Flygon> If I took a wider screenshot of the network 11:17:47 <Flygon> You'd probably want to bark at me pretty hard 11:18:33 <Flygon> "Vehicle not Available" 11:18:43 <Flygon> I really gotta autoreplace some of these vehicles 11:23:26 <Flygon> However 11:23:42 <Flygon> For something I have had deadlock in the game through incredibly bad "I really didn't think this through" 11:24:37 <Flygon> V453000: https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdflintoilrefinery1948.png Prepare to scream 11:25:16 <V453000> not much wrong with that at all 11:25:37 <Flygon> Really? O_o 11:25:44 <Flygon> It's the only part of my map that's actually deadlocked 11:26:12 <V453000> pickup trains waiting? 11:27:09 <Flygon> That, and poor signal planning 11:27:11 <Flygon> And track planning 11:27:41 <Flygon> Ended up having to do lots of small adjustments 11:28:01 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttddetroitpenninsula1911.png This contains what it did have 11:31:22 <Flygon> Ended up having a pretty bad deadlock... and I only noticed because I wondered what broke the cloverleaf 11:35:21 *** HerzogDeXtEr [~farci@i59F6A746.versanet.de] has joined #openttd 11:36:44 <Flygon> But, yes 11:37:02 <Flygon> For IRL use, Cloverleafs are pretty useless, even if you build a non-weaving one like I did :D 11:37:46 <Flygon> Unless you really really want to use up a lot of spare land and have very very easy grades for the vehicles involved... but that's pointless in this day and age 11:50:58 <Wolf01> which road set are you using? 12:01:10 <peter1138> did lego worlds turn out to be any good? :P 12:01:24 <Wolf01> it's boring right now 12:01:34 <Wolf01> waiting for multiplayer 12:20:49 * Eddi|zuHause wonders what weird definition of "RL" Flygon has 12:21:00 <Flygon> Actual real world 12:21:04 <Flygon> Wolf01: American Roadset 12:21:41 <Wolf01> does it change with the years or it stay like that also in 2000+? 12:21:44 <Eddi|zuHause> Flygon: well, they built some cloverleaf-like junctions on the berlin outer ring railway 12:22:13 <Flygon> Too steep to build a stack junction? 12:22:43 <Eddi|zuHause> that was started in the 1930s and finished in the 1960s or 70s 12:23:42 <Flygon> Ahh, the grades involved definitely would've been a factor, then 12:24:48 <Flygon> Uhm 12:24:53 <Flygon> I'm not too familiar with Berlin's geography 12:24:59 <Flygon> http://gokml.net/maps#ll=52.458336,13.341096&z=11&t=h&q=Berlin Can't find it x.x 12:25:12 <Eddi|zuHause> https://de.wikipedia.org/w/index.php?title=Datei:BerlinAussenringSchema.jpg&filetimestamp=20041109161445& 12:25:50 <Eddi|zuHause> there's also an "inner" ring, from the 1880s 12:27:18 * Flygon nod 12:27:23 <Flygon> We had 'some' inner and outer ring railways 12:27:26 <Flygon> But by ring, I mean... 12:27:33 <Flygon> They really weren't rings <_> 12:28:01 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 12:28:04 *** mode/#openttd [+o Alberth] by ChanServ 12:28:07 <Wolf01> o/ 12:28:18 <Alberth> moin 12:28:23 <peter1138> A ring is useful. 12:28:36 <Flygon> https://upload.wikimedia.org/wikipedia/en/thumb/8/8c/Melbrail_former_present_proposed.svg/1044px-Melbrail_former_present_proposed.svg.png Ignore the Yellow and the Green lines 12:28:39 <__ln__> makes you invisible 12:28:47 <peter1138> Exactly. 12:28:48 <Wolf01> hey, i was writing that 12:28:57 <Flygon> Inner Circle is the only real circle we ever had. We now have the City Loop, though. 12:29:22 <Flygon> Alemein line combined with the 'Outer Circle' above it created the second 'loop'. But, again, it really wasn't a circle 12:29:42 <Flygon> It's worth noting that true circles can't really be made. That map ommitted the gigantic bit of water in the way. 12:32:13 <peter1138> bridges! 12:32:14 <peter1138> tunnels! 12:32:28 <Flygon> We're not building an underwater station 12:32:32 <Flygon> We're not nipponese 12:33:00 <Wolf01> a bridge inside a tunnel 12:33:12 <Flygon> Ahh 12:33:16 <Flygon> http://gokml.net/maps#ll=52.66848,13.303609&z=14&t=h I think I found it, Eddi 12:33:17 <Wolf01> or a suspended tunnel 12:33:29 <Flygon> Wolf01: Sydney did that with one of their road tunnels, kinda 12:33:46 <Flygon> They submerged pre-fabbed segments, watertight 12:33:52 <Flygon> Then connected them together 12:33:57 <Flygon> And... yeah 12:34:05 <Wolf01> bah, i hate when RL beats fantasy... we should catch up 12:34:53 * Wolf01 is thinking about a catapult for ships 12:37:11 <Alberth> water resistance needs fixing then probably 12:37:58 <Wolf01> water, i want to launch ships through air to reach impossible places 12:40:52 <Wolf01> i remember when my strategy was to teleport cruisers on the "one tile water" pond in the middle of the enemy base in red alert using the chronosphere 12:47:43 *** Biolunar [Biolunar@x4d08f93d.dyn.telefonica.de] has quit [Quit: leaving] 13:17:42 <peter1138> hmm 13:17:53 <peter1138> high wing aircraft with retractable landing gear look weird... 13:22:09 <__ln__> like this one? http://www.lowcosts.ru/airplanes/photos/bombardier-dash-8-400-8.jpg 13:23:08 <peter1138> hmm 13:23:15 <peter1138> a little 13:23:30 <peter1138> but light aircraft really 13:26:03 <peter1138> Dihedral (upswept wings) can be used to increase stability on low-winged aircraft. 13:26:09 <peter1138> heh 13:26:19 <peter1138> i did that just for the highlight, sorry :p 13:29:25 <Eddi|zuHause> i read a sentence similar to that a few days ago when i tried to figure out how to build airplanes 13:30:06 *** tneo- is now known as tneo 13:30:48 <Eddi|zuHause> but flying planes in KSP is odd... you need an autopilot with altitude and direction control, and a way to fast forward until you're at the location you want 13:39:20 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:41:53 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 13:42:04 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Ping timeout: 480 seconds] 13:52:44 <Flygon> __ln__: The Cancer programme didn't improve public perception of Qantas 13:54:50 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 14:08:59 *** Ttech [~ttech@is.in.the.madhacker.biz] has joined #openttd 14:10:26 <debdog> are there plans to implement a feature that allows to convert trains inside a depot if the depot is altered from one rail type to another? 14:10:57 <__ln__> it's safe to say: no. 14:11:11 <debdog> bummer :) 14:11:16 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 14:11:20 <debdog> why not? 14:11:30 <Wolf01> there are some universal rails grfs, but you till have to convert the trains by hand 14:11:31 <V453000> you can kind of do it already 14:11:38 <V453000> yeah as Wolf01 says 14:11:41 <Wolf01> *still 14:11:43 <debdog> replacing trains (esp. their orders) is a PITA 14:11:53 <V453000> use universal rail like PURR :) 14:11:58 <V453000> and you can do it automatically 14:12:05 <debdog> GRFS? 14:12:10 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 14:12:17 <V453000> NewGRF files 14:12:21 <V453000> "mods" 14:12:33 <Wolf01> downloadable content 14:12:39 <debdog> ok 14:13:00 <V453000> DLC XD 14:13:13 <peter1138> £4.99 per pack 14:13:24 <peter1138> £9.99 for basesets though 14:14:32 <debdog> I wouldn't mind doing manually as long as the orders are copied. 14:15:43 <Wolf01> orders are already copied also in the base game, you only need a bit of attention 14:16:06 <debdog> like, send all trains into depots, replace railways with another type and each depo that has trains in it opens a window where I can replace the engine and wagons manually but the orders would stay the same 14:17:02 <debdog> I can do that if there's only one train inside the depot, yes 14:18:48 <debdog> but what if there's more than one? I'd need a depot for each train plus, beforehand converting the rails, I'd need to sort of arrange this situation somehow 14:19:54 <V453000> if you use universal rail, you convert whole network to universal rail, autoreplace to whatever you want, and then convert to the final track type ... or keep universal if you like it XD 14:20:14 <debdog> also: https://wiki.openttd.org/Convert_rail#Tips "Note that you can only convert one train at a time using this method, but you may also convert the empty depot back to the old railtype so you can convert another train using the same depot. " convert it back? 14:20:42 <debdog> I'd need to have two tracks of different types as well 14:20:50 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 14:21:20 <debdog> ok, I'll have a look at the GRFs 14:23:30 <Alberth> don't simply upgrade existing track and continue the game 14:24:07 <Alberth> the entire upgrade is then mostly a no-op, better find a newgrf that doesn't force you to upgrade in that case 14:24:41 <Alberth> I always start building new tracks with the new railtype, possibly eventually replacing existing routes 14:24:51 <Alberth> it's much more fun playing that way 14:26:52 <debdog> TBH I'd love to stay on std. electrified rails. but right now the engines for those are being removed over time 14:27:59 <Alberth> indeed, default set forces you to upgrade :( 14:32:50 <V453000> I like replacing to various kinds of things in NUTS :) 14:36:51 <peter1138> iceweasel, 850MB resident, 20.2G virtual... well done 14:37:07 <peter1138> monodevelop, 2.4G res, 5.5GB virt 14:37:11 <peter1138> bloatware :( 15:03:26 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 15:08:37 *** kais58 [~kais58@81.187.250.213] has quit [Quit: leaving] 15:09:00 *** kais58 [~kais58@213.250.187.81.in-addr.arpa] has joined #openttd 15:09:24 *** kais58 [~kais58@213.250.187.81.in-addr.arpa] has quit [] 15:10:06 *** kais58 [~kais58@213.250.187.81.in-addr.arpa] has joined #openttd 15:10:14 *** kais58 [~kais58@213.250.187.81.in-addr.arpa] has quit [] 15:11:54 *** kais58 [~kais58@213.250.187.81.in-addr.arpa] has joined #openttd 15:12:44 *** kais58 [~kais58@213.250.187.81.in-addr.arpa] has quit [] 15:15:25 *** kais58 [~kais58@213.250.187.81.in-addr.arpa] has joined #openttd 15:18:52 *** Arveen2 [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 15:19:02 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 15:23:19 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 15:34:29 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 15:37:55 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 15:40:01 *** Rob [~oftc-webi@ipservice-092-217-130-147.092.217.pools.vodafone-ip.de] has joined #openttd 15:40:33 *** Rob is now known as Guest3001 15:40:40 *** Rob0817 [~oftc-webi@ipservice-092-217-130-147.092.217.pools.vodafone-ip.de] has joined #openttd 15:42:09 <Rob0817> hi @ all. does anyone know how to include DB SET XL on a dedicated linux server 15:43:46 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 15:45:21 <Rob0817> in other words: how to include newgrf files that are not downloadable. 15:47:10 <Alberth> manually install them, as explained in the readme, and probably the wiki 15:48:06 *** Guest3001 [~oftc-webi@ipservice-092-217-130-147.092.217.pools.vodafone-ip.de] has quit [Ping timeout: 480 seconds] 15:48:18 <Alberth> note that most likely you won't get many users, many already fail to understand the download content, let alone manual install procedures 15:49:46 <Alberth> "manual install" mostly means "copy it into the right spot", in a "newgrf" directory iirc 15:51:37 <Rob0817> the file is in the right place i think. but how does the server recocnice the new grf file 15:53:57 <Alberth> simplest solution is to make a map or scenario at a desktop, and load that in the server 15:54:28 <Alberth> alternatively, setup newgrfs etc at the desktop, and copy the openttd.cfg file 15:54:42 <Alberth> remember to replace windows \ to / in newgrf paths 15:55:24 <Alberth> oh, and copy it after shutting down the server, as server exit will write the openttd.cfg 15:55:29 <Rob0817> thanks for your help. we will try this. 16:06:39 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:07:05 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 16:40:58 <Wolf01> oh, nice... i can't rotate a rectangle :| 16:41:03 <Wolf01> i'm so happy :| 16:41:39 <peter1138> Rotate it 180° 16:41:50 <Wolf01> thank you 16:42:38 <Wolf01> i need to figure out how to rotate it 90° without doing weird things with vectors 16:52:47 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:52:52 <Wolf01> o/ 16:53:00 <andythenorth> Wolf01: are you drawing the rectangle, or is it a bitmap? 16:53:08 <Wolf01> drawing 16:53:14 <Wolf01> bitmaps are easy 16:53:26 <andythenorth> is the shape in any kind of container? 16:53:37 <Wolf01> the bounding box, used for collisions 16:53:54 <andythenorth> I would separate concerns 16:54:13 <andythenorth> 1 set of shape definitions, in an xy space oriented conventionally 16:54:26 <andythenorth> i.e. x goes left-right, y goes top-bottom or so 16:54:38 <andythenorth> then I would define a rotation on some kind of container 16:54:54 <andythenorth> and patch the shape drawing routine, then use trig to move all the points 16:55:34 <andythenorth> possibly thereâs a way to do it using matrix transformations, but Iâd use trig, and just iterate each x,y pair in the shape :P 16:55:52 <andythenorth> you need ideas from someone like Eddi to do it âproperlyâ :) 16:56:35 *** Arveen2 [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 16:56:39 <andythenorth> or rasterise the shape at compile time, and just rotate the bitmap :P 16:57:57 <Wolf01> i don't really need to draw it, it's just for debug purpose, the main problem is to have the right sizes when checking for collisions 16:59:13 <andythenorth> âtrig solves all game problemsâ 16:59:21 <andythenorth> all / most /s 17:00:20 <Eddi|zuHause> well, i would try to help you, but i'm unfortunately gone. 17:00:55 <Wolf01> i'm gone too, my brain exploded trying to figure out how to handle the internal coordinates system 17:03:55 *** sim-al2 [~sim-al2@97-97-237-157.res.bhn.net] has joined #openttd 17:04:05 *** Rob0817 [~oftc-webi@ipservice-092-217-130-147.092.217.pools.vodafone-ip.de] has quit [Quit: Page closed] 17:06:12 <debdog> ok guys, had a trial with Universal Rail Type and it worked quite well. thanks for the hint 17:11:50 <andythenorth> Wolf01: itâs just triangles :D 17:16:44 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has joined #openttd 17:21:24 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:30:49 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 17:55:10 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 17:55:25 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:57:23 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:57:26 *** mode/#openttd [+v glx] by ChanServ 18:23:04 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:37:19 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 18:45:49 <DorpsGek> Commit by translators :: r27483 /trunk/src/lang (esperanto.txt norwegian_bokmal.txt) (2015-12-29 19:45:36 +0100 ) 18:45:50 <DorpsGek> -Update from Eints: 18:45:51 <DorpsGek> norwegian (bokmal): 1 change by cuthbert 18:45:52 <DorpsGek> esperanto: 1 change by LaPingvino 18:50:22 *** sim-al2 is now known as Guest3020 18:50:23 *** sim-al2 [~sim-al2@97-97-237-157.res.bhn.net] has joined #openttd 18:52:59 *** Guest3020 [~sim-al2@97-97-237-157.res.bhn.net] has quit [Ping timeout: 480 seconds] 19:15:40 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:16:02 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:17:54 *** andythenorth is now known as Guest3023 19:17:54 *** Guest3023 [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Read error: Connection reset by peer] 19:17:57 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:41:51 *** Aphid [~aphid@D549B49C.cm-10-1a.dynamic.ziggo.nl] has joined #openttd 19:48:08 <Aphid> Does anyone have up-to-date information about the 'conversion rates' of ECS industries? E.g. the wiki notes that glass is 1t coal & 2t sand => 5t glass. 19:57:23 <Aphid> I'm not entirely sure about them either... am I supposed to use the 'construction' vector? hmm... 20:01:37 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has joined #openttd 20:06:23 *** gelignite [~gelignite@f049098068.adsl.alicedsl.de] has joined #openttd 20:10:38 <Aphid> I've also managed to do something weird; created an empty array that is at the same time not an empty array. 20:19:50 <Aphid> Squirrel question then. If I create an empty array, then append zero or more elements to it using its 'append' function. After this, how can ''if(myArray == [] || myArray.len == 0)' return false, yet trying to access a random element return 'the index 0 does not exist' (which only happens logically upon accessing a random element of an empty array)? 20:27:48 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:31:21 <Rubidium> is it an array or a dictionary? 20:33:24 <Aphid> local types = []; <-- that should be an array right? 20:44:17 <Aphid> I think I may have realized what's going on here. 'types == []' will check if 'types' points to the same memory location as a locally created array '[]' does, which it will never do, so this is 'always false'. Then, 'types.len' is actually the memory location of the function 'len', and not the length of 'types'. 20:44:25 <Aphid> So 'types.len() == 0' works 20:47:32 <Aphid> So in ECS, can you have at most 'x' tourists on the map, where x is the sum of the max. productions of each of the 7 'tourists centre' layouts? 20:51:44 *** pugi [~pugi@dyndsl-091-096-062-050.ewe-ip-backbone.de] has joined #openttd 20:54:27 <Aphid> Hmm... so if I just say 'transport x%' of generated tourists, no roadblocks happen. 21:09:23 *** HerzogDeXtEr [~farci@i59F6A746.versanet.de] has quit [Read error: Connection reset by peer] 21:25:24 *** Supercheese [~Superchee@50-37-84-45.mscw.id.frontiernet.net] has joined #openttd 21:28:12 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:33:07 <Wolf01> 'night 21:33:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:37:02 *** slaca [~slaca@94-21-218-251.pool.digikabel.hu] has joined #openttd 21:46:46 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:14:19 *** Aphid [~aphid@D549B49C.cm-10-1a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 23:02:27 *** slaca [~slaca@94-21-218-251.pool.digikabel.hu] has quit [Quit: Leaving] 23:23:21 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:55:43 *** Supercheese [~Superchee@50-37-84-45.mscw.id.frontiernet.net] has quit [Quit: Valete omnes]