Config
Log for #openttd on 12th January 2016:
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08:55:37  <OsteHovel> 8
08:55:37  <OsteHovel> 87m
08:55:48  <Wolf01> o/
08:55:52  <OsteHovel> ;-P
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11:37:41  <Wolf01> http://img-9gag-fun.9cache.com/photo/a97Y30j_460s.jpg :D
11:38:20  <peter1138> me o'clock
11:39:29  <Wolf01> not here :P
11:41:26  <Eddi|zuHause> is that a "before, after"?
11:43:10  <Eddi|zuHause> also, is this photoshop, graffiti or an official advertisment livery?
11:43:23  <Wolf01> might be, but the "after" is a minion :)
11:43:36  <Wolf01> graffiti for sure
11:48:14  <Eddi|zuHause> well, i did recognize it :p
11:49:51  <Eddi|zuHause> but i did definitely see people photoshopping random liveries onto engines
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12:42:27  <[39ster]> yo
12:42:42  <[39ster]> i cant join the game
12:43:47  <V453000> yo
12:43:49  <V453000> which server
12:45:18  <[39ster]> vanilla
12:45:39  <[39ster]> now it working
12:45:44  <[39ster]> lol
12:45:54  <[39ster]> d
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14:14:18  <argoneus> yeah vanilla server fucks up for me too
14:20:14  <V453000> wtf? XD
14:22:02  <Wolf01> V453000, is it possible to plant trees on factorio?
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14:24:28  <V453000> Wolf01: probably not in vanilla but treefarm can
14:25:05  <Wolf01> ok
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14:33:59  <V453000> 3495 sprites in BRIX already :d
14:34:15  <V453000> adding farms soon, that should bump it up as well :>
14:36:30  <planetmaker> sounds like good news :)
14:44:57  <V453000> well I do not have many of the big-spritesheet things left :P everything has few sprites generally, which makes for more work :D
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15:28:33  <argoneus> you guys are c++ wizards, right
15:28:42  <argoneus> I need some help understanding a C++ codebase
15:30:29  <argoneus> if you look at this repo: https://github.com/bwapi/bwapi
15:31:05  <argoneus> the bwapi/include folder, these headers are the high level interface you are supposed to use, right. and then there's all the other folders, headers and cpp files, and these are just implementation things that you shouldn't care about?
15:33:38  <Eddi|zuHause> what do you want to hear other than a "probably?"
15:34:16  <argoneus> well, I'm wondering how one is supposed to make a wrapper for a library
15:34:25  <argoneus> you just wrap the public interface and ignore the implementation, right
15:35:14  <Eddi|zuHause> what else would you interface with other than the public interface?
15:36:03  <argoneus> ._.
15:36:04  <argoneus> sorry
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15:57:19  <supermop> hello
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16:00:56  <Alberth> moin
16:02:57  <supermop> was playing ottd for first time in months this morning, and thinking, I wish cities built more spread out so i could build a metro
16:03:08  <supermop> go to the forum, and there it is!
16:03:10  <supermop> http://www.tt-forums.net/viewtopic.php?p=1162607#p1162607
16:04:25  <Alberth> :)
16:04:33  <supermop> pretty much just what i wanted
16:04:39  <supermop> except no binary
16:05:00  <supermop> but nice that someone out there is thinking the same way as me
16:05:03  <Alberth> it looks like it spreads out a lot, from the screen shots
16:05:40  <Alberth> I think "houses like trees" is to blame for that behaviour :)
16:05:53  <supermop> i am ok with that - with having a town wider that one or two times the length of a train
16:06:29  <Alberth> if you like servicing towns, I can see the benefit
16:06:42  <Alberth> however, I don't do that, usually :p
16:11:31  <supermop> trying to design a system of modular flower pots - i wonder if there is some way i can take inspiration from ottd town growth
16:15:50  <_dp_> hm, MakeNewGame is called before MakeNewgameSettingsLive, yet it uses _settings_game instead of _settings_newgame
16:15:53  <_dp_> smells fishy
16:16:38  <Eddi|zuHause> spread out cities might work in combination with few cities on a large map
16:17:40  <supermop> Eddi|zuHause: exactly
16:18:25  <supermop> i always saw that as the biggest advantage to bigger maps, rather than thousands of dense compact towns
16:19:19  <Eddi|zuHause> it might also work to have town growth "global", as in the same number of houses are built on a map, indepenent of how many cities there are
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17:36:18  <argoneus> are there any wrappers for Squirrel? or would it even be possible
17:36:23  <argoneus> to write AIs in something more.. familiar
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17:37:26  <argoneus> actually why was Squirrel even chosen ._.
17:40:35  <Eddi|zuHause> if you know ANYTHING about programming languages, it's easier to learn the new one instead of writing a wrapper to the old one
17:41:16  <Eddi|zuHause> as for why: personal preferences and ease of availability, probably.
17:41:24  <argoneus> it also has near zero support
17:41:35  <argoneus> it doesn't have libraries/packages
17:41:48  <argoneus> the syntax isn't the problem, it looks like every other imperative language
17:41:48  <Eddi|zuHause> why would you need those?
17:41:55  <argoneus> so I don't have to reinvent the wheel
17:42:24  <Eddi|zuHause> anything complex likely wouldn't be supported
17:42:27  <argoneus> I just don't get why anyone would prefer this to lua or python
17:43:00  <Eddi|zuHause> remember you have only a very limited number of opcodes for execution
17:43:11  <ConductorCat> :3
17:43:35  <argoneus> so something like python would be overkill since the game wouldn't let you execute many things?
17:43:39  <argoneus> because they'd take too long or something
17:43:57  <argoneus> and wouldn't fall in specifications
17:44:59  <Eddi|zuHause> argoneus: a few builtin functions had to be disabled, because they took too long to execute (and circumvented the opcode check)
17:46:01  <argoneus> by the way, when you mention "limited opcodes", what kind of opcodes do you mean?
17:47:08  <Eddi|zuHause> argoneus: command execution steps
17:47:24  <argoneus> ingame operations?
17:47:41  <argoneus> or some low level stuff
17:48:02  <Eddi|zuHause> argoneus: the script is run in a vm-ish thingie, and this can do a number of steps in the program, then is paused
17:48:10  <Eddi|zuHause> argoneus: lower level stuff
17:48:11  <argoneus> ohh, I see
17:48:19  <argoneus> so this is to make sure you can predict how much the AI will slow down the game
17:48:30  <Eddi|zuHause> yes, somewhat
17:48:56  <argoneus> is this just a switch that you can turn off or is it hardcoded?
17:49:08  <Eddi|zuHause> argoneus: there should be a setting for that
17:49:26  <argoneus> mm
17:49:37  <argoneus> well, there are already quite sophisticated AIs that do just fine with the limitations
17:49:39  <Eddi|zuHause> i don't know if it supports "off", but you can change the number
17:49:41  <argoneus> so I guess it doesn't really matter
17:50:06  <Eddi|zuHause> argoneus: in any case, doing an ingame operation (command) will also halt execution for this tick
17:50:12  <argoneus> though you can't do any super complex AIs with self-learning and stuff
17:51:18  <Eddi|zuHause> well, you could attach the AI to an admin port and interface an external data base, or some construct like that
17:51:42  <argoneus> oh, squirrel has access to network?
17:51:53  <argoneus> wait
17:52:03  <argoneus> attach the AI to an admin port..
17:52:07  <argoneus> uhhhh
17:52:09  <Eddi|zuHause> no. but the admin port has access to squirrel
17:52:26  <Eddi|zuHause> at least to game scripts, not sure if AI
17:52:27  <argoneus> so I'd basically inject the game with an AI
17:52:33  <argoneus> bleh
17:52:54  <Eddi|zuHause> but thechnically, the game script could run all the AI companies
17:53:26  <Eddi|zuHause> and there is a communication protocol using in-game signs
17:54:23  <argoneus> lol
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17:59:29  <Eddi|zuHause> <argoneus> well, there are already quite sophisticated AIs that do just fine with the limitations <-- well, "just fine" may be overstating stuff a bit. some AIs take years to calculate initial situations before even making their first move.
17:59:49  <argoneus> oh
17:59:53  <argoneus> I thought they gave the player an advantage
17:59:57  <argoneus> lel
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18:45:45  <DorpsGek> Commit by translators :: r27494 /trunk/src/lang (afrikaans.txt unfinished/frisian.txt) (2016-01-12 19:45:36 +0100 )
18:45:46  <DorpsGek> -Update from Eints:
18:45:47  <DorpsGek> frisian: 61 changes by gjannema
18:45:48  <DorpsGek> afrikaans: 1 change by telanus
18:46:10  <andythenorth> o/
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19:17:48  <Eddi|zuHause> where the hell is the download link on github again?
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19:19:15  <Eddi|zuHause> ah, found it. there's only one for the complete repo, not any of its subfolders
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19:21:53  <Alberth> git doesn't support partial checkout
19:26:06  <Rubidium> Alberth: https://git.openttd.org/?p=trunk.git;a=snapshot;h=5cf34eb1a07cff1d99c255eb1d4cd5884d40fc2d;sf=tgz <- I think this is the kind of download link Eddi|zuHause would like to see (but for github)
19:30:41  <Alberth> ah, right
19:31:09  <Alberth> is a bit against the idea of GH :)
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19:55:18  <Eddi|zuHause> Alberth: sometimes the needs of users clash with the ideas of developers.
19:57:19  <andythenorth> Never!
19:57:39  <Rubidium> yup
19:58:00  * andythenorth is bored of playing ‘eBay’ now
19:58:01  <Rubidium> just like downloading 6 GB just to tell you that your computers hardware is not supported for Windows 10 upgrade?
19:58:03  <andythenorth> I need a new game
19:58:08  <andythenorth> this one is expensive :(
19:58:13  <argoneus> play r6 siege
19:58:29  <andythenorth> it’s the in-game purchases that are draining my money :P
19:58:30  <Rubidium> andythenorth: "find a penny"; can be played for free on the street
19:58:38  <andythenorth> ho, nice idea
19:59:10  <andythenorth> I could play the ‘selling’ edition of eBay
19:59:12  <Rubidium> also nice with the kids... "if you find enough pennies to buy an ice cream, we'll buy an ice cream"
19:59:47  <argoneus> I read that as... not pennies
19:59:57  <andythenorth> ‘if you find enough pennies we’ll buy a train’ :P
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20:00:22  <argoneus> Rubidium: pls don't download win 10
20:00:33  <frosch123> Rubidium: people do that, but with returnable bottles
20:01:01  <andythenorth> openttd is much much cheaper than most other hobbies I’ve found
20:01:02  <Rubidium> argoneus: how to prevent downloading Windows 10?
20:01:34  <argoneus> Rubidium: get the student edition of win7
20:02:41  <Rubidium> argoneus: Academic license doesn't help with that
20:02:55  <argoneus> I mean the
20:02:56  <argoneus> "student" edition
20:04:38  <Rubidium> all I cant find w.r.t. student editions is that they are cheap professional editions
20:04:58  <Rubidium> even then, I'm not going to pay for that in any case
20:06:49  <Rubidium> luckily it still thinks the virtualbox adapter isn't supported in Windows 10
20:10:48  <Eddi|zuHause> Rubidium: if american local news have not enough content, they send someone out emptying a bucket of pennies on the street, then film how everyone goes past them, not picking them up. to "document" how worthless pennies are
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23:11:34  <Wolf01> 'night
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