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00:11:26 *** JezK [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has quit [Ping timeout: 480 seconds] 00:12:25 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 00:12:27 <drac_boy> hi 00:13:10 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 00:14:47 <Wolf01> 'night 00:14:50 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:21:01 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 00:36:45 *** pugi [~pugi@host-091-097-097-074.ewe-ip-backbone.de] has quit [] 00:58:26 *** ubuntu [~ubuntu@2602:306:3615:aba0:250d:9bb1:7232:303f] has joined #openttd 00:58:30 *** ubuntu is now known as Guest868 01:06:48 *** Guest868 [~ubuntu@2602:306:3615:aba0:250d:9bb1:7232:303f] has quit [Quit: Leaving] 01:10:40 *** HerzogDeXtEr [~farci@i59F6B430.versanet.de] has joined #openttd 01:13:54 *** HerzogDeXtEr [~farci@i59F6B430.versanet.de] has quit [Read error: Connection reset by peer] 01:35:04 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Read error: Connection reset by peer] 01:38:37 *** myztic_ [~myztic@0002010f.user.oftc.net] has joined #openttd 01:48:05 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:13:59 *** Clockworker_ is now known as Clockworker 03:04:06 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:05:47 *** day [~day@101.165.99.116] has joined #openttd 03:13:49 *** oooze81 [~3oooze81@122-61-125-125.jetstream.xtra.co.nz] has joined #openttd 03:14:09 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 03:15:37 *** O_ [~oftc-webi@189.73.59.206] has joined #openttd 03:16:19 *** O_ [~oftc-webi@189.73.59.206] has quit [] 03:26:18 *** day [~day@101.165.99.116] has joined #openttd 03:32:16 *** oooze81 [~3oooze81@122-61-125-125.jetstream.xtra.co.nz] has quit [Ping timeout: 480 seconds] 03:41:47 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 03:44:50 *** oooze81 [~3oooze81@122-61-125-125.jetstream.xtra.co.nz] has joined #openttd 03:58:39 *** Biolunar_ [Biolunar@x4d08f84c.dyn.telefonica.de] has joined #openttd 04:05:37 *** Biolunar [Biolunar@x5d8209c1.dyn.telefonica.de] has quit [Ping timeout: 481 seconds] 04:05:42 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 04:06:02 *** strohi [~smoofi@212.37.175.238] has joined #openttd 04:10:46 *** strohalm [~smoofi@212.37.175.238] has quit [Ping timeout: 480 seconds] 04:10:49 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 04:19:54 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:29:18 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 04:32:49 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 04:38:50 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 04:39:45 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 04:41:56 *** oooze81 [~3oooze81@122-61-125-125.jetstream.xtra.co.nz] has quit [Quit: Leaving] 05:56:01 *** Eddi|zuHause [~johekr@p57BD529C.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD529C.dip0.t-ipconnect.de] has joined #openttd 06:25:35 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 06:35:08 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:44:09 <myztic_> 2 trains crashed into each other 06:44:15 <myztic_> how to get rid of the remains? 06:44:48 <andythenorth> wait 06:44:51 <andythenorth> clears over time 06:45:20 <myztic_> ah k 06:45:30 <myztic_> ty :) 06:45:39 <myztic_> (signals are hard for newbies :D) 07:07:32 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 07:14:16 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:15:52 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 07:15:55 *** mode/#openttd [+v tokai|noir] by ChanServ 07:22:33 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:22:37 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:36:54 *** HerzogDeXtEr [~farci@i59F6AA5E.versanet.de] has joined #openttd 07:37:54 *** HerzogDeXtEr [~farci@i59F6AA5E.versanet.de] has quit [Read error: Connection reset by peer] 07:58:00 <andythenorth> new cargo: whale bone? https://en.wikipedia.org/wiki/File:South_African_O%26K_2-8-0.jpg 08:42:28 <V453000> ............... 08:42:37 <V453000> actually drawing whale bones could be fun :D 09:08:45 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 09:17:04 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:22:02 <andythenorth> lo V453000 09:23:38 * andythenorth wonders if 'minerals' is a dumb cargo 09:23:41 <dihedral> hej hej 09:24:08 <dihedral> andythenorth: make a redbull factory which requires "wings" :-P 09:24:13 <andythenorth> ha ha 09:24:24 <andythenorth> there are so many under-used cargo ideas :) 09:24:27 <dihedral> then you have a chickenfarm .... 09:24:48 <planetmaker> moin 09:24:53 <dihedral> hello pm 09:24:57 <andythenorth> V453000 Silly Industries grf? o_O 09:25:06 <andythenorth> I wouldn't play it, ever, but would be fun to make 09:25:14 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 09:27:03 <dihedral> fasst food would also be interesting 09:27:34 <dihedral> factories with different requirements produce fast food which has to be taken to towns 09:31:11 * andythenorth wonders if Gold and Diamonds in same economy is stupid 09:31:58 * andythenorth learns by doing 09:31:59 *** ProfFrink [~proffrink@97.143.189.80.dyn.plus.net] has joined #openttd 09:32:47 <andythenorth> eh, out of cargos anyway :P 09:32:48 <andythenorth> nvm 09:33:50 <V453000> andythenorth: minerals and gas ftw 09:34:10 <V453000> new shit http://www.tt-forums.net/download/file.php?id=189106 09:34:50 <Clockworker> go away V 09:34:57 <Clockworker> it's enough to tolerate you in the coop channel 09:34:58 <Clockworker> :)))) 09:35:21 <V453000> I can kick you from the coop channel so you do not have to wittness me twice? :D 09:35:54 <Clockworker> but then you'd miss my hub goodness 09:36:23 <V453000> I did not say I will :P 09:36:29 <andythenorth> V453000: going to add gas in one economy :P 09:36:55 <Clockworker> I am, I know you'd miss it, the rising star of openttdcoop 09:36:56 <andythenorth> 'minerals' in this case is all the rare stuff, like coltan, cobalt, zirconium etc 09:36:58 <Clockworker> (laugh track) 09:37:09 * andythenorth bbl 09:37:10 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:38:42 *** Prof_Frink [~proffrink@113.214.115.87.dyn.plus.net] has quit [Ping timeout: 480 seconds] 09:38:42 *** ProfFrink is now known as Prof_Frink 09:43:03 *** liq4 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 09:43:03 *** liq3 is now known as Guest918 09:43:03 *** liq4 is now known as liq3 09:46:44 *** Guest918 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:01:32 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 10:25:23 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:26:54 <andythenorth> V453000: new shit works 10:26:56 <andythenorth> nice and bright 10:45:54 <V453000> :) you mean the ball things? 10:45:57 <V453000> ah that 10:46:20 <V453000> yeah, changes to shit will be done as well but I like the progress a lot 10:46:34 <V453000> happy, bright theme, and I will try to add some happy colours to the grass and stuff 11:02:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 11:02:48 <Wolf01> moin 11:13:38 <argoneus> good morning train friends 11:15:48 <V453000> fuck is up 11:16:21 <argoneus> nice 11:16:36 <argoneus> does anyone here have any experience with AI? 11:16:40 <argoneus> specifically RTS AI 11:18:18 <V453000> yeah in my experience OpenTTD's AI builds nice railways 11:20:32 <argoneus> y-yeah 11:45:53 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 11:45:56 *** mode/#openttd [+v tokai] by ChanServ 11:52:52 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:54:09 <Flygon> I wonder if an AI script can be made 11:54:15 <Flygon> To found towns, form the roads 11:54:23 <Flygon> And separate AIs controlling separate companies to build the railways 11:54:47 <Flygon> And effectively create a recreation of Australia's railway system from inception (early 1850s) 11:54:53 <andythenorth> pikka's Civic AI builds roads 11:54:56 <Flygon> Along with the towns founded 11:55:02 <Flygon> Can the AI script found towns? 11:55:55 <Eddi|zuHause> found towns is generally rather a GameScript task 11:56:20 <Eddi|zuHause> seing as it is not limited by money and stuff 11:56:51 <Eddi|zuHause> but yes, most of the things needed for that should be there. 11:57:28 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 11:57:47 <V453000> XD good guy AI automatically funding industries and towns near player's actions, effectively blocking them XD 11:58:06 <Eddi|zuHause> except for people switching companies at stations, that needs infrastructure sharing, and that has... issues 12:18:57 <andythenorth> I dunno, in this West African economy, exporting Iron Ore seems boring somehow 12:19:04 <andythenorth> and switching to bauxite doesn't help 12:23:00 *** Stachel-Gewitter [~42@v22013111875415224.yourvserver.net] has left #openttd [Leaving] 12:25:06 <andythenorth> could do cobalt, but it tends to come from copper mines, already got copper 12:27:17 <V453000> changing the name does not really change anything 12:27:25 <V453000> you could call it monkey shit 12:27:36 <andythenorth> yeah 12:27:56 <andythenorth> it makes no difference to gameplay 12:27:58 <V453000> as I once said :P draw a scheme, make system 12:28:02 <andythenorth> nah 12:28:09 <V453000> earn infinite $$$ was the final step I believe 12:32:18 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:46 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 13:10:49 *** leolrrj [~leolrrj@189.60.225.227] has joined #openttd 13:10:56 <leolrrj> eaew 13:11:02 <leolrrj> morning 13:11:15 <V453000> hi there 13:12:09 <leolrrj> could you suggest me how to start? I did the beginning guide in game but I'm still bit confused... 13:13:10 <leolrrj> I never played transport tycoon before too 13:13:17 <argoneus> leolrrj: what are you confused about my friend? 13:13:30 <argoneus> also welcome 13:13:33 <leolrrj> I wanna understand the game modes... 13:13:46 <argoneus> modes? 13:13:49 <argoneus> you mean the biomes? 13:14:27 <leolrrj> is there a competitive mode? against other companies? 13:14:39 <argoneus> the game by default is in "competitive mode" 13:14:41 <leolrrj> or it's like a sandbox game? 13:14:46 <argoneus> you can either join multiplayer servers or add AI companies to your game 13:14:52 <argoneus> or you can choose to play solo and make the best company 13:15:08 <argoneus> there are also MP servers with custom gamescripts 13:15:18 <argoneus> which is like "get the most population in 3 hours" 13:15:24 <argoneus> that's competitive as well 13:15:30 <leolrrj> hmm cool 13:15:47 <argoneus> just explore the mp servers if you want to try these out 13:15:53 <argoneus> if you want to sandbox or play against AI that's fine too 13:15:57 <leolrrj> let me try it out 13:16:14 <leolrrj> but I'm feel to weak yet lol 13:16:19 <leolrrj> I cannot make profits 13:16:37 <leolrrj> I'm starting by creating bus and bus stations on cities 13:16:37 <argoneus> money is rarely a problem in this game 13:16:45 <argoneus> buses are bad 13:16:46 <leolrrj> and I think it's not profitable 13:16:51 <argoneus> wel, bad 13:16:54 <argoneus> buses are a long-term investment 13:16:58 <argoneus> they grow cities rapidly 13:17:06 <argoneus> if you want to make money you use trains 13:17:09 <V453000> trains are the answer leolrrj 13:17:13 <argoneus> or airports 13:17:23 <V453000> just connect things which are as far away from each other as possible, and you get a lot of profit 13:17:37 <V453000> of course as long as possible is within some bounds of feasibility for you :) 13:17:46 <leolrrj> I will connect to a server and try that strategy then 13:17:47 <V453000> but the more distant you transport, the better 13:17:53 <argoneus> well 13:17:53 <leolrrj> should I start by coals 13:17:54 <leolrrj> ? 13:17:55 <argoneus> not necessarily 13:17:59 <V453000> yes coal is great 13:18:06 <argoneus> if your train is slow then you might end up making less 13:18:11 <V453000> because coal drops its value over time very little 13:18:17 <Wolf01> everything is profitable, you must only understand how to do it well, I often start with ships and have a profitable route in 1-2 years 13:18:20 <argoneus> leolrrj: early game you want to use either oil or coal 13:18:25 <argoneus> the problem with oil is it only drops 13:18:26 <V453000> argoneus: that train would have to be super slow or carry super volatile cargo 13:18:35 <argoneus> coal is the top probably 13:18:37 <argoneus> in vanilla 13:18:47 <argoneus> I wish oil was viable 13:18:52 <argoneus> the production of oil drops so fast 13:19:32 <argoneus> V453000: i suppose you're right 13:19:37 <argoneus> generally longer is better i guess 13:19:55 <argoneus> the distance is measured in air-distance, right 13:19:59 <argoneus> not how long the train has travelled 13:20:01 <argoneus> that'd make no sense 13:20:59 <leolrrj> should I place my HQ before I start to make trains? 13:21:18 <argoneus> not needed 13:21:39 <V453000> manhattan distance I believe 13:21:42 <V453000> X+Y 13:21:58 <V453000> between station signs of source and destination 13:22:05 <argoneus> oh, right 13:22:11 *** Clockworker_ [~Clockwork@200-102-67-245.paemt706.dsl.brasiltelecom.net.br] has joined #openttd 13:22:11 <argoneus> ofc 13:22:31 <argoneus> leolrrj: your HQ doesn't really do anything 13:22:38 <argoneus> afaik it only accepts mail/goods/passengers later on 13:22:48 <argoneus> if it gives a bonus it's very minor 13:23:14 <V453000> no bonus anywhere 13:23:17 <V453000> only accepts stuff 13:23:43 <V453000> only interesting part about HQ is that it costs like 1% of the money you have or something 13:23:51 <V453000> so if you build it later on, you pay more for it :) 13:25:07 <andythenorth> manganese? 13:25:19 <V453000> anus? 13:27:10 <argoneus> ANUS? 13:27:36 <andythenorth> I don't think that's the abbreviation 13:28:44 <argoneus> V453000: do you factorio full time these days? 13:28:48 <argoneus> or do you do multiple contracts or something 13:28:56 <V453000> factorio only 13:28:58 <argoneus> I recall you saying you were doing 3d graphics in some random non-prague city 13:29:01 <argoneus> so you quit that? 13:29:06 <V453000> yes 13:29:13 <argoneus> did you move or do you work remotely? 13:29:33 <V453000> I travel two times a week to Prague, for 2 days per trip 13:29:38 *** Clockworker [~Clockwork@200-102-67-245.paemt706.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 13:29:44 <V453000> but I am moving to Prague in about 2 months from now 13:29:48 <argoneus> oh 13:29:53 <argoneus> so you have an apartment here or something? 13:29:56 <argoneus> also nice 13:30:09 <argoneus> prague the city of dreams)) 13:30:11 <V453000> yes my father has a flat here, so I can stay over night 13:30:15 <argoneus> oh nice 13:30:23 <argoneus> seems pretty comfy 13:30:45 * andythenorth did Prague, tourism style 13:30:48 <V453000> but we have a baby coming any day now with my wife, so we are looking forward to move to Prague for a more proper setup :) 13:30:54 <argoneus> wait you have a waifu? 13:30:58 <argoneus> I thought you were solo 13:31:00 <argoneus> fuuck 13:31:07 <argoneus> living the life 13:31:07 <andythenorth> V453000 I thought you were sticking to animals :o 13:31:09 <V453000> andythenorth: tourism style = beer n bitches? 13:31:13 <argoneus> andythenorth: oh no 13:31:19 <V453000> xd 13:31:32 <argoneus> YETI gone wild 13:31:36 <andythenorth> V453000 is the most responsible person in this channel these days 13:31:37 <argoneus> thanks for that image 13:31:40 <V453000> yeah speaking of animals my pet monster snail died like 1 week before christmas 13:31:48 <V453000> =( 13:31:55 <argoneus> pet monster snail? 13:32:01 <V453000> roasted itself on the heating mat ... 13:32:08 <argoneus> did you eat it 13:32:11 <V453000> I had a giant african snail in terrarium 13:32:15 <V453000> NO :D 13:32:30 <argoneus> I've heard of people getting all sorts of pets 13:32:35 <argoneus> even rats or ferrets or snakes 13:32:37 <argoneus> but 13:32:41 <argoneus> never heard of anyone getting a snail 13:32:54 <V453000> actually if you think about it a snail is extremely good as a pet 13:33:02 <argoneus> you can't train it to fetch 13:33:20 <argoneus> also don't they spread that slimy goo stuff? 13:33:22 <Eddi|zuHause> you can't train a cat to fetch either. 13:33:24 <V453000> it is quiet, does not stink, you just feed it once a day and give it water, it is cheap 13:33:37 <V453000> you can pat it, put it on your hand, shower it, ... 13:33:53 <argoneus> Eddi|zuHause cats also aren't pets 13:33:55 <argoneus> you are their pet 13:34:31 <V453000> cats are great, if one day I have a house I will buy a cat ... only issue is that wife is a parrot/other birds person, and cat does not seem very compatible 13:34:33 <Eddi|zuHause> in sovcat russia? 13:34:47 <V453000> sovcat russia XD 13:34:54 <argoneus> V453000: do a compromise and get a bat 13:34:56 <argoneus> it's like a flying cat 13:35:14 <debdog> rather a flying mouse 13:35:17 <Eddi|zuHause> bats are more like flying mice 13:35:24 <argoneus> don't ruin it for me:( 13:35:32 <argoneus> I can't think of anything else that looks like a cat but flies 13:35:35 <Eddi|zuHause> that's what they are called in a lot of languages 13:35:40 <V453000> no thanks, bats do not sound too nice 13:35:43 <andythenorth> hmm 13:35:50 <andythenorth> also 13:36:08 <andythenorth> Need Moar Cargos 13:36:21 <argoneus> V453000: what's wrong with parrots 13:36:37 <V453000> nothing, cats kind of try to eat them though 13:36:45 <argoneus> no i mean 13:36:46 <argoneus> don't get a cat 13:36:48 <argoneus> get a doge 13:36:55 <V453000> I hate dogs beyond anything 13:36:58 <argoneus> doges are friends with whoever you make them be friends 13:37:04 <argoneus> OH i know 13:37:06 <argoneus> get a bunny 13:37:13 <argoneus> or was it rabbit 13:37:16 <argoneus> whichever is the domestic one 13:37:17 <V453000> no doges are fucking retards who stink, require permanent attention and enslave you completely 13:37:31 <V453000> and you have to go OUTSIDE with them 13:37:34 <V453000> WTF is that 13:37:37 <argoneus> oh shit dude 13:37:55 <argoneus> dogs are nice if you have a garden I guess 13:38:00 <argoneus> in a flat it probably sucks 13:38:23 <V453000> no dogs are not nice period 13:38:41 <Wolf01> <argoneus> I can't think of anything else that looks like a cat but flies <- owl? 13:38:48 <argoneus> OH Wolf01 you a genius 13:38:51 <argoneus> V453000: get an owl 13:38:53 <argoneus> they look cool as fuck 13:38:57 <V453000> owls are fucking amazing, yes we might get one some day 13:39:06 <V453000> but probably a big parrot first 13:39:16 <V453000> kids sound like a good pet too 13:39:23 <Wolf01> here you need a special licence to have birds of prey of any kind :( 13:39:52 <argoneus> V453000: when is your babby due? 13:40:01 <argoneus> I mean your wife's 13:40:08 <V453000> argoneus: last friday :D 13:40:16 <argoneus> you said it's coming any day 13:40:21 <argoneus> oh, delay? 13:40:42 <argoneus> is it a boy or a girl 13:40:49 <V453000> F 13:41:00 <argoneus> aw 13:41:06 <argoneus> no exciting openttd adventures then 13:41:12 <V453000> how would you know :) 13:41:22 <argoneus> do you see any girls around here? :D 13:41:33 <V453000> andythenorth: what gender are your puny human pets? 13:41:43 <andythenorth> male 13:41:47 <V453000> im done 13:42:14 <argoneus> in which V453000 realizes they don't care about his junctions 13:51:30 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 14:12:19 <leolrrj> train is the answer!!! 14:12:28 <leolrrj> I'm very well using trains 14:12:29 <leolrrj> lol 14:15:51 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 14:19:26 *** Clockworker__ [~Clockwork@200-102-67-245.paemt706.dsl.brasiltelecom.net.br] has joined #openttd 14:26:43 *** Clockworker_ [~Clockwork@200-102-67-245.paemt706.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 15:12:17 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:16:55 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 15:17:28 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:20:34 <argoneus> leolrrj: it's called transport tycoon deluxe 15:20:40 <argoneus> but it's more train train deluxe 15:21:01 <leolrrj> argoneus: why my server does not accepts airports? 15:21:18 <V453000> train train deluxe XD 15:21:22 * andythenorth makes Road Vehicle Deluxe 15:21:36 <argoneus> leolrrj: some servers disable airports 15:21:39 <argoneus> because they think it's cheating 15:21:55 * V453000 makes Bullshit Landscape Deluxe 15:22:19 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 15:22:19 *** zeknurn is now known as zeknurn` 15:23:43 <andythenorth> V453000: keep it bright 15:23:55 <andythenorth> iz nice 15:24:01 <andythenorth> also, bank all your sleep ever 15:24:07 <andythenorth> owing to impending child 15:24:13 <V453000> ye 15:24:21 <V453000> sleep is fucked already 15:24:25 <V453000> bank 0 15:24:31 <argoneus> take a loan 15:24:54 <argoneus> at least your bank isn't negative 15:25:04 <V453000> today it probably is 15:25:05 <andythenorth> also it is possible to code / draw with a baby in one of these http://www.ergobaby.co.uk/baby-carriers-original-360-black-camel.html 15:25:20 <argoneus> me at midnight: I should go to bed soon 15:25:20 <andythenorth> but not to take things out of the oven 15:25:28 <V453000> but bought coffee and some caffeine+taurin+stevia chewing gum 15:25:33 <argoneus> me at 0:05: what's this article/video/game 15:25:36 <argoneus> me at 5: fuck 15:25:40 <andythenorth> also BT headphones 15:26:13 <V453000> we got a old-school piece of cloth for carrying babiez 15:26:29 <V453000> am thinking the same thing, will I be able to work with it on :D 15:26:30 <argoneus> V453000: you mean the thing where you suffocate them on your tits? 15:26:33 <V453000> one way to find out 15:26:40 <V453000> yes argoneus 15:26:55 <argoneus> it can be dangerous if you are careless 15:26:59 <argoneus> which you aren't so it's fine 15:27:17 <V453000> except there are many various ways how to tie it, and the babies seem to be rather alive mostly 15:27:20 <argoneus> I know this because I've never had a baby only read internet discussions 15:27:26 <V453000> . 15:27:40 <V453000> me too, lets argue 15:27:58 * andythenorth will stay out 15:28:17 <argoneus> V453000 how old were you btw? 15:28:24 <argoneus> I thought you were like 22 15:28:33 <V453000> 13 15:28:46 <argoneus> that's an early age to have babies 15:28:59 <V453000> fuck it we thought 15:29:05 <argoneus> fuck it indeed 15:29:09 <V453000> babies are swag #yolo 15:29:14 <V453000> nah I am 25 15:29:32 <argoneus> fuuck 15:29:42 <argoneus> I tried to remember if I was 20 or 21 15:29:50 <argoneus> I always thought people were retarded when they don't know their age 15:30:02 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:30:03 *** mode/#openttd [+o Alberth] by ChanServ 15:30:03 <argoneus> oh well 15:30:05 <V453000> well, there you go 15:30:16 <Alberth> hi hi 15:30:21 <argoneus> hi Alberth 15:30:21 <V453000> HELO 15:30:32 <argoneus> Alberth do you think software engineering is pointless and why yes? 15:31:05 <Alberth> hmm, you're asking me whether my job is pointless? 15:31:14 <V453000> XD 15:31:45 <V453000> the fuck is it anyway 15:31:47 <V453000> ? 15:31:52 <argoneus> Alberth: I mean the theoretical software engineering 15:31:55 <Alberth> you're not expecting an unbiased answer I hope :p 15:31:57 <argoneus> with all the diagrams and processes 15:32:14 <argoneus> I have to learn it for an exam and I can't say I've ever seen anyone mention any of those buzzwords or use them 15:32:25 <andythenorth> you have to learn it 15:32:26 <argoneus> and when I worked the most software engineery things we did were scrums and code reviews 15:32:32 <andythenorth> so you can defend yourself against consultants 15:32:32 <argoneus> which is common sense 15:32:42 <andythenorth> common sense is not commonly distributed 15:32:57 <V453000> haha 15:32:58 <V453000> good one 15:33:01 <argoneus> andythenorth: so software engineering has nothing to do with programming and more how to get customers? 15:33:15 <andythenorth> you also have to learn software engineering to defend yourself against people who have done the course and use it as a weapon 15:33:26 <andythenorth> "of course, the proper way to do xyz is âŠ." 15:33:29 <andythenorth> fuck off 15:34:00 <argoneus> I have to learn a bunch of things like http://puu.sh/mAkrQ/70dc0d95e2.jpg 15:34:02 <Alberth> argoneus: I think you sbhould at least know what people mean when they mention buzzwords like scrum 15:34:47 <argoneus> Alberth: what do you do as a job? 15:34:49 <dihedral> argoneus: if you have to learn it, you should know why :-P 15:34:51 <argoneus> I didn't mean to insult you or anything 15:34:53 <V453000> ASSESS NEEDS XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 15:35:07 <V453000> anus hereby requires:... 15:35:09 <argoneus> I just find most of the buzzwordy stuff useless as a programmer 15:35:12 <andythenorth> Alberth: is a consultant 15:35:25 <dihedral> heh 15:35:25 <Alberth> argoneus: that diagram is so general, you can fit it on scrum and loads of other methodologies 15:35:28 <V453000> I like ass needs 15:35:36 * andythenorth had better come back later 15:35:42 <andythenorth> this page won't get validated on its own 15:35:42 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 15:35:51 <argoneus> Alberth: so you meet with customers, figure out what they want, figure out what you can do and how to do it, and put it in a form you can both understand and that isn't ambiguous? 15:35:53 <dihedral> that diagramm shows general porject management :-P 15:35:54 <argoneus> and that's all? 15:36:17 <argoneus> there's a bunch more things like "V model" 15:36:24 <argoneus> which literally just says "code stuff and test it" except it's a diagram 15:36:28 <V453000> I aint no fuken model 15:36:47 <dihedral> you probably aint pretty enough V 15:36:52 <Alberth> argoneus: in the end it's all "code this problem 15:36:54 <V453000> =( 15:37:13 <dihedral> you could start a forums contest 15:37:18 <dihedral> ottd top model 15:37:21 <dihedral> :-D 15:37:22 <argoneus> Alberth: I just don't like the idea of having a general approach to solving problems 15:37:28 <argoneus> every problem is unique, you can't just say "ok now step 5" 15:37:36 <Alberth> argoneus: right, and scrum isn't general? 15:37:49 <dihedral> argoneus: why can you not 15:37:54 <argoneus> scrum is nothing special, it's just "let's meet every day and figure out what we're gonna do" 15:37:55 <Alberth> argoneus: these models are high level view, of course they are general 15:38:07 <argoneus> well 15:38:08 <dihedral> scrum is more than that 15:38:18 <argoneus> all the software engineery stuff I have read about seems to imply you're doing object oriented programming 15:38:30 <argoneus> it defines the problem and solution in OO 15:38:39 <Alberth> and the high level and real practice don't touch much, but it's useful to know the big global picture 15:39:07 <argoneus> Alberth: what kind of software does your company make? 15:39:14 <Alberth> argoneus: you should to more realtime control in C :) 15:39:16 <argoneus> also I assume being a consultant is stressing 15:39:24 <Alberth> ha :) 15:39:26 <argoneus> realtime control? 15:39:35 <Alberth> embedded systems 15:39:57 <argoneus> see, embedded systems is one place where OO just breaks down 15:40:03 <argoneus> it doesn't work like that 15:40:04 <Alberth> my "customers" are researchers of the university where I also work 15:40:13 <argoneus> can you still tailor software engineering buzzwords to it? 15:40:17 <argoneus> or functional programming 15:40:51 <dihedral> Alberth: what university? 15:41:09 <Alberth> of course you can, there sure are design methodologies that work for real time control, eg all the methodologies that existed before OO got invented 15:41:28 <Alberth> dihedral: Eindhoven University of Technology 15:41:59 <Alberth> where I build complilers and simulators for research purposes 15:42:18 <argoneus> isn't that computer science? 15:43:10 <Alberth> it's pretty close to it 15:44:01 <Alberth> but the difference is that my code works also for real industrial cases, with proper documentation and so on 15:44:19 <Alberth> while research is typically building much more experimental code 15:45:49 <Alberth> ie just a proof of concept 15:46:20 <argoneus> sounds fun 15:46:53 <Alberth> why do you think I have this job :p 15:47:08 <argoneus> to rake in money and buy whores 15:47:18 <argoneus> ? 15:48:22 <Alberth> almost 15:48:59 <Alberth> haha http://www.tt-forums.net/viewtopic.php?f=33&t=74387 nice patch, just adding a few string in a translation and you're done :p 15:50:12 <argoneus> lol 15:50:44 <Alberth> oh, brix needed a post 15:52:10 <V453000> always does 15:58:35 <dihedral> Alberth: specifically love the screenshot in the second post 15:58:58 <Alberth> :D 16:12:49 <V453000> nice, constructive criticism <3 16:14:12 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 16:20:56 <argoneus> http://www.tt-forums.net/download/file.php?id=189108 16:20:57 <argoneus> he did it 16:21:55 <Alberth> it misses a few entries :p 16:25:53 <V453000> holy shit 3 comments 16:25:56 <V453000> I might die of happiness 16:28:46 <Alberth> /me retracts the submission to avoid death of V 16:29:04 <V453000> =( 16:29:31 <Alberth> just read it later? :) 16:29:54 <V453000> ? :D 16:30:06 <V453000> I will reply later, factorio stuff now :P 16:30:34 <V453000> and perhaps someone else will say stuff to, I feel like by answering everything immediately people do not need to talk as much anymore XD 16:30:49 <V453000> omg I wrote too as to 16:30:57 * V453000 goes hang himself pronto 16:33:53 <Alberth> :( 16:35:35 *** HerzogDeXtEr [~farci@i59F6AA5E.versanet.de] has joined #openttd 16:36:29 <LordAro> rip V 16:36:33 <LordAro> o7 al 16:36:37 <LordAro> all 16:45:41 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:46:32 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:49:12 <Alberth> o/ 16:50:41 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 16:59:38 *** gelignite [~gelignite@f049115114.adsl.alicedsl.de] has joined #openttd 17:05:17 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd 17:05:21 <planetmaker> \o 17:05:39 <Alberth> moin 17:05:43 <supermop> hello 17:05:44 <argoneus> moan 17:07:10 <supermop> isn't it evening where alberth is? 17:07:46 <V453000> XD 17:07:48 <Alberth> moin != morning 17:07:59 <V453000> oh 17:08:15 <V453000> I understood it as "Alberth moans all the time" :P OR "Alberth pleases ladies where-ever he goes" 17:08:56 <Alberth> :D 17:09:29 <Alberth> it's also not "moan" :p 17:10:13 <argoneus> I moan when my terminus doesn't have deadblocks 17:10:16 <argoneus> -b 17:11:04 <Alberth> that's easy, just remove an exit track :) 17:11:24 <argoneus> lol 17:11:44 <argoneus> what does moin even mean? 17:11:48 <argoneus> I thought it was german for "sup" or something 17:12:10 <Alberth> https://en.wikipedia.org/wiki/Moin 17:12:11 <V453000> it means blitzkrieg in uranus 17:12:19 <argoneus> yeah german 17:12:22 <argoneus> but you are dutch 17:12:25 * argoneus is confused 17:12:39 <Alberth> so, I type English words too 17:12:42 <Alberth> ? 17:13:59 <argoneus> my head hurts 17:14:12 <argoneus> what I mean is 17:14:15 <argoneus> isn't it just a local thing? 17:16:09 <Alberth> I don't understand what your point is 17:16:18 <argoneus> well 17:16:21 <argoneus> how did you get to know/use moin 17:16:23 <Alberth> I am not allowed to use "moin" ? 17:16:39 <argoneus> you are allowed to use "siemka" for all I care :P 17:16:47 <argoneus> I'm just wondering what led you to using it 17:16:56 <argoneus> I don't know any other person/channel to use moin 17:17:02 <Alberth> /me blames the #openttd channel 17:17:28 <V453000> it is the same as if I liked saying apeshit or putting iterations of fuck and shit where-ever I can because why the fucking shitnot 17:17:45 <V453000> which I obviously don't 17:20:48 <argoneus> whoa 17:20:55 <argoneus> you sound like a deliquent 17:21:02 <argoneus> delinquent 17:21:09 <argoneus> why is there a n 17:21:33 <V453000> the actual fuck 17:21:33 <V453000> delinquent dɪËlɪÅkw(É)nt/ adjective adjective: delinquent 1. (typically of a young person) tending to commit crime, particularly minor crime. 17:21:35 <V453000> XD 17:27:12 <leolrrj> how can I increase inhabitants? 17:27:19 <leolrrj> I have 0 inhabitants 17:27:19 <leolrrj> :P 17:28:12 <V453000> fund buildings at the town 17:28:19 <V453000> and then let it grow 17:28:37 *** Progman [~progman@p57A187A0.dip0.t-ipconnect.de] has joined #openttd 17:28:39 <argoneus> leolrrj: make a bus line around the city 17:28:41 <argoneus> with 4 stations 17:28:42 <argoneus> in a circle 17:28:45 <argoneus> and let 4 buses out 17:28:48 <argoneus> at equal spacing 17:28:51 <argoneus> profit 17:29:00 <argoneus> or was it 5 stations 17:29:01 <argoneus> I think it was 4 17:30:08 <argoneus> basically every active station in the city increases growth 17:30:16 <argoneus> up to like 4 or 5, I think it was 4 17:40:00 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 17:50:57 <peter1138> hello 17:54:13 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 17:54:22 <leolrrj> how to bring grains to farm? 17:55:56 <argoneus> farm produces grain 17:55:56 <argoneus> you bring grain to factory 17:56:00 <V453000> note: produces grain means it shits it, not eats it 17:56:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:56:55 *** mode/#openttd [+v glx] by ChanServ 17:58:12 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 17:59:05 *** iostat [~iostat@p2003006A6C5EDD00CDC15EEE58C301C1.dip0.t-ipconnect.de] has joined #openttd 17:59:34 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 17:59:39 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 18:03:37 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:06:15 <tokai> There are different types of farms, no? Some farms need grain to feed their pigs and sheep. :) 18:13:32 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has quit [Quit: Leaving] 18:19:23 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:22:05 *** frosch123 [~frosch@x4d019364.dyn.telefonica.de] has joined #openttd 18:31:44 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 18:38:54 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:43:47 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 18:43:47 *** zeknurn is now known as zeknurn` 18:45:44 <DorpsGek> Commit by translators :: r27500 trunk/src/lang/unfinished/frisian.txt (2016-01-18 19:45:36 +0100 ) 18:45:45 <DorpsGek> -Update from Eints: 18:45:46 <DorpsGek> frisian: 16 changes by gjannema 18:51:38 *** tt_johannes [~johannes@port-92-203-135-202.dynamic.qsc.de] has joined #openttd 18:52:21 <tt_johannes> hello 18:52:43 <tt_johannes> is there a struct in the source which contains everything that's written into a savegame? 18:54:30 <frosch123> it's all in the saveload folder 18:54:50 <frosch123> but it's not a single struct, because it handles different versions of savegames 18:55:40 <tt_johannes> :-/ 18:56:53 <tt_johannes> frosch123: for example, how can I read all train station names from a savegame? can you please give me a hint? 18:57:16 <frosch123> either patch openttd, or write a gamescript 18:57:36 <frosch123> don't even try to write a independent savegame loader 18:57:43 <tt_johannes> of course 18:58:14 <tt_johannes> so if I just wanted to write a simple script using a part of openttd as library, and that script should just print all station names, nothing more... 18:58:51 <tt_johannes> what C++ function would I need to call? 18:59:10 <frosch123> GetString 18:59:31 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:59:34 <frosch123> check the station list gui :p 18:59:52 <tt_johannes> hang on... 19:03:17 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 19:03:29 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 19:03:32 *** Clockworker__ is now known as Clockworker 19:04:09 <argoneus> is the savegame format really that complex? 19:04:43 <frosch123> it is not self-descriptive 19:04:52 <Alberth> if you want to load all game versions, yes 19:04:56 <frosch123> so you need to adjust the reader for every epsilon change 19:05:40 <tt_johannes> ahh, I found SaveOrLoad... 19:05:43 <tt_johannes> that sounds good :) 19:06:07 <Alberth> tip of the ice berg :p 19:06:13 *** Lokimaros [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 19:06:15 <frosch123> tt_johannes: follow what the command line options "-g <savegame>" and "-v null" do 19:06:22 <frosch123> the first one loads a saegame after start 19:06:37 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 19:06:40 <frosch123> the other one invokes a frontend driver, which in your case may print the stuff and then exitr 19:08:01 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 19:08:01 *** Lokimaros [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 19:08:44 <tt_johannes> frosch123: what do you mean by "in your case"? Do you mean I could write a script that is being executed due to -v null? 19:11:29 <frosch123> tt_johannes: add a file "src/video/johannes_v.cpp" using null_v.cpp as template, register it as "video driver" and then add your code to MainLoop() instead of the stuff from null_v.cpp 19:13:12 <tt_johannes> frosch123: would you consider this as a clean, good design, or is this a hackish way to abuse the video driver thing? 19:13:46 <frosch123> i would consider it the easiest way to insert custom code instead of the normal game loop 19:14:40 <leolrrj> for passenger trains what type of load cargo should I choose? full load any cargo? 19:15:08 <Alberth> usually doesn't matter, you get more passengers than you can manage 19:15:15 <frosch123> "load available" together with a timetables wait of 5 days 19:17:59 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 19:19:03 <leolrrj> frosch123: what means timetables wait of 5 days? 19:19:06 <leolrrj> how can I set it? 19:19:46 <frosch123> https://wiki.openttd.org/Timetable <- see there 19:19:53 <frosch123> only set a time for "loading", not for "travel" 19:23:35 <tt_johannes> frosch123: the savegames are loaded simply as chunks, in SlLoadChunks() ? 19:25:40 <frosch123> { 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, NULL, CH_ARRAY }, <- that line at the bottom of station_sl.cpp means that the "STNN" chunk is read by Load_STNN 19:27:58 <tt_johannes> frosch123: ok, clear 19:30:24 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 19:32:59 <argoneus> is there a reason savegames aren't simple structs? 19:35:56 <__ln__> because the representation of a struct in a file is platform-dependent. 19:39:01 <frosch123> the art of giving an absurd answer to an absurd question :) 19:39:03 <Alberth> you would need a different struct for each savegame version, which are 194 currently 19:40:14 <Alberth> probably there are few more than that 19:40:28 <V453000> XD +1 frosch123 19:46:18 <tt_johannes> so all the information about stations is stored in globals? 19:46:31 <tt_johannes> in this case, the StationList variable? 19:46:53 <frosch123> it's stored in the Station pool 19:47:02 <frosch123> StationList sounds like a temporary thing 19:47:04 <argoneus> why is it an absurd question? o.o 19:47:08 <tt_johannes> the best thing I can see is that station_sl stores all the stuff in _station_desc 19:47:10 <argoneus> how much data is there in a savegame 19:47:18 <argoneus> the tilemap, companies, their stats..? 19:47:52 <frosch123> tt_johannes: it ends up in _station_pool, which you access by Station::Get(station_id) 19:48:38 <frosch123> and iteratate by FOR_ALL_STATIONS(st) {} 19:49:01 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 19:49:02 *** mode/#openttd [+v tokai|noir] by ChanServ 19:49:02 <frosch123> argoneus: the correct question would have been: why is the savegame not stored in a self-describing format 19:50:30 <tt_johannes> frosch123: The loader only stores them in _station_desc... Where is the data from _station_desc transmitted to _station_pool? 19:51:31 <frosch123> tt_johannes: _station_desc is a static constant 19:51:42 <frosch123> SlObject(bst, waypoint ? _waypoint_desc : _station_desc); <- the data is stored in "bst" 19:52:38 <tt_johannes> frosch123: but bst looses scope... so where is the pointer remembered? 19:53:14 <frosch123> see the "index" parameter to the new operator 19:53:25 <frosch123> that index is the station-id 19:53:35 <argoneus> frosch123: well you can write and read structs trivially if you know their size 19:53:45 <argoneus> assuming they don't change much between patches 19:53:46 <frosch123> you can access it via the station pool, as written above 19:54:24 <frosch123> argoneus: you can jump into water easily, assuming you can swim 19:54:39 <frosch123> meh 19:54:49 <frosch123> i still have trouble with giving absurd answers 19:55:14 <argoneus> frosch123: what exactly changes in a savegame between patches? 19:55:23 <argoneus> if you add a new feature or fix a bug a savefile shouldn't care about that 19:55:39 <tt_johannes> oh oh, I recall things like "new (x) y;", this was one of the complicated things of C++... 19:55:40 <argoneus> unless it's save-breaking somehow 19:55:50 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:56:11 <frosch123> tt_johannes: it's worse in this case :p 19:56:27 <frosch123> ignore the word "new" in that line 19:56:43 <frosch123> and just assume it gives you station "index" 19:57:24 <tt_johannes> frosch123: I must get it ... :P 19:57:43 <frosch123> tt_johannes: do you know "emplace" in c++11 containers? 19:57:43 <tt_johannes> where is that new thing described? how do I google that? 19:57:50 <tt_johannes> frosch123: yes 19:58:08 <frosch123> ok, openttd twists "new" in some dirty tricks to work like emplace 19:58:14 <frosch123> because ottd is older than c++11 19:58:41 <frosch123> "new (index) Station()" returns "_station_pool[index]", and initialises it 19:59:53 <tt_johannes> it says that "char* p = new('*') char[6];" creates an array of six chars, each initialized with a * ? 19:59:59 <frosch123> tt_johannes: src/core/pool_type.hpp: inline void *operator new(size_t size, size_t index) 20:00:29 <argoneus> well 20:00:36 <argoneus> I guess I can see why things are messy now :P 20:01:21 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 20:01:24 <frosch123> argoneus: really, when you have a frying pan made of plastic, the correct question is not "why is it not made of stone?" 20:02:31 <frosch123> you are complaining about how things were coded around 2000, and suggest to code them like one did in 1970 20:02:52 <tt_johannes> frosch123: ok, now I start getting that constructor thing .... :p 20:05:26 <tt_johannes> ok, so all the data is stored in pools... 20:05:54 <tt_johannes> now, what I actually wanted to do is making a graph of all the train lines.... 20:06:38 <argoneus> frosch123: it doesn't have to be a struct, but it doesn't look complicated 20:06:44 <argoneus> just a unified format that's described somewhere... 20:07:01 <tt_johannes> I guess that can only be done with using the "implicit" stations? That's the best way to guess what routes my trains are taking? 20:08:15 <frosch123> yup 20:08:34 <frosch123> FOR_ALL_STATIONS should give you the nodes 20:08:43 <frosch123> FOR_ALL_ORDERLISTS shuold give you the edges 20:08:57 <argoneus> I just don't see why you'd have to load a savegame in some mystical chunks when you need all of it anyway 20:09:10 <argoneus> shrug 20:10:02 <tt_johannes> great, many thanks! 20:10:06 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 20:10:54 <tt_johannes> from just grepping the source, I think openttd should still be compilable with non-c++11-compilers? 20:11:03 <frosch123> yes 20:11:05 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 20:11:16 <frosch123> currently it is compileable with both 98 and 11 20:11:21 <tt_johannes> and that won't change in the next months, right? 20:11:28 <frosch123> likely :p 20:11:40 <tt_johannes> ok... 20:11:51 <frosch123> 1.5. does not compile with 11, or at least not without warngins 20:11:56 <frosch123> trunk compiles with both 20:12:58 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 20:12:58 *** Lokimaros [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 20:15:24 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 20:16:21 <andythenorth> o/ 20:16:26 <argoneus> hey andyman 20:16:58 <V453000> good evening good sir 20:17:10 <V453000> may thee pixels obey your will 20:18:07 <V453000> /thy will? 20:18:21 <argoneus> yo will fam 20:21:35 *** tt_johannes [~johannes@port-92-203-135-202.dynamic.qsc.de] has quit [Quit: leaving] 20:21:56 <argoneus> V453000: have you ever made 3d porn 20:22:04 <argoneus> asking for a friend 20:22:14 <V453000> no? 20:22:15 <V453000> yet? 20:22:21 <V453000> huehuehue 20:22:22 <argoneus> I like your optimism 20:22:44 <V453000> I like how you are asking for a friend 20:22:55 * andythenorth made Flash porn 20:22:58 <andythenorth> several times 20:23:00 <V453000> :D 20:23:02 <argoneus> andythenorth: link? for a friend 20:23:10 <andythenorth> nah, long since removed 20:23:15 <V453000> yeah my friends suddenly raised their attention as well 20:23:38 <argoneus> that feel when you will never make porn because you can't draw 20:23:40 <argoneus> why live 20:23:47 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 20:23:51 <andythenorth> I donât know 20:23:56 <argoneus> andythenorth you will know 20:24:05 <argoneus> do porn artists get pleasure out of their own works? 20:24:09 <V453000> I don't think you are unable to make pron just because you can't draw 20:24:15 <argoneus> or would that be similar to incest 20:24:23 <andythenorth> I feel the conversation here has taken a dive 20:24:25 <V453000> I think most of 3D shit comes from asia 20:24:31 <argoneus> it's because you mentioned flash porn 20:24:34 <V453000> so I wouldn't be surprised about anything 20:24:44 <argoneus> V453000: the quality of it is crap though 20:24:53 <argoneus> the devs and artists barely get paid anything and they have tight deadlines 20:25:00 <V453000> can't say I am a large scale consumer of that. XD 20:25:04 <argoneus> it doesn't sell much apparently 20:25:05 <V453000> ok 20:25:12 <argoneus> all I'm saying is 20:25:18 <argoneus> if you decide to do 3d porn, don't expect to profit off it 20:25:19 <argoneus> :P 20:25:30 <V453000> hmmmmmmmmmmmm 20:25:33 <V453000> WELL SHAME 20:25:41 <V453000> still, I bet if it's good it makes shitload of money 20:25:44 <argoneus> you can draw comics though 20:25:46 <V453000> esp with some VR and devices and stuff 20:25:54 <argoneus> oh yeah 20:26:01 <argoneus> VR might boost the sales a lot 20:26:06 <V453000> if the "gameplay" is good, ... :) 20:26:14 <argoneus> a friend of mine would surely buy one if he had the money 20:26:47 <V453000> see, $$$$ 20:26:57 <argoneus> V453000 will you get an oculus rift 20:27:03 <V453000> no 20:27:04 <argoneus> with your factoriodosh 20:27:11 <argoneus> it only costs 800 euro 20:27:13 <argoneus> ;_; 20:28:02 <V453000> I respect the technology, but I do not really like detaching myself from the reality completely. I like staring at a screen or whatever, but putting goggles with headphones on my head to be completely fucked and disconnected sounds to me like going way too far. And I would consider myself as far from a "normal person" 20:28:24 <andythenorth> also it currently makes lots of people sick 20:28:28 <V453000> haha 20:28:32 <andythenorth> some people are susceptible, some are not 20:28:40 <andythenorth> possibly depends how good your ears at balance 20:28:46 <andythenorth> or something similar 20:28:48 <argoneus> it's just motion sickness 20:28:50 <argoneus> it's not VR sickness 20:28:54 <V453000> yeah 20:29:03 <V453000> which is another hm thing 20:29:09 <andythenorth> itâs motion sickness, but eh, youâre not moving? o_O 20:29:14 <andythenorth> so inverse motion sickness? 20:29:21 <planetmaker> ho ho :) 20:29:23 <V453000> but if I had no wife and money to spare, I would probably buy it just to try the pron XD 20:29:50 * argoneus throws the mature V453000 that doesn't want to detach himself from reality into the trash 20:30:25 <V453000> even though I do not think it is perfectly fine to live with virtual/over-sexualized ideas either 20:30:31 <V453000> but ye, 'tever 20:30:35 <argoneus> well 20:30:39 <argoneus> people have had fantasies since forever 20:30:47 <V453000> of course 20:31:03 <argoneus> and tbh 20:31:14 <V453000> it's always about perception and how the individual handles it in their head 20:31:25 <argoneus> I'd rather have sheltered neckbeards who get off to virtual girls than people who commit heinous crimes on the street 20:31:36 <argoneus> :< 20:31:42 <V453000> heh well, that is kind of obvious :P 20:31:57 <planetmaker> long live the matrix 20:32:00 <argoneus> but yeah I see where you are going 20:32:10 <argoneus> people have died of starvation playing world of warcraft 20:32:11 <Alberth> andythenorth: motion sickness is about discrepancies between what you see and movement that you feel. While a car is moving you are sitting still 20:32:14 <argoneus> let alone if they immerse themselves fully 20:32:22 <argoneus> it shouldn't be an issue with moderation though 20:32:37 <andythenorth> AlberthâŠbut your ears are moving 20:32:39 <V453000> it is all very relative :) 20:32:41 <andythenorth> in space 20:32:41 <argoneus> I can't wait for someone to stop eating and die playing VR stuff and then they will have to shut down 20:32:46 <andythenorth> but do you know? 20:32:49 <andythenorth> if thereâs no acceleration... 20:32:50 <argoneus> >_> 20:33:04 <V453000> argoneus: I am talking more about the psychological side of things rather than you would die because you do not do XYZ 20:33:07 <andythenorth> argoneus: âI canât wait forâ :P 20:33:15 <andythenorth> does not come across well in irc :P 20:33:20 <Alberth> in space there is also no reference point to see you're moving :p 20:33:20 <argoneus> oops 20:33:21 <andythenorth> âI wish someone would die" 20:33:22 <argoneus> it was sarcasm 20:33:29 <andythenorth> ha 20:33:32 <argoneus> or however to call it 20:33:34 <Alberth> but yeah, you'd get sick too, I think 20:33:49 <argoneus> but it's a common thing 20:33:59 <argoneus> when someone shoots up a school they always blame videogames 20:34:16 <argoneus> as if it wasn't bad enough already :( 20:34:31 <argoneus> VR might take it to the next level 20:34:37 <argoneus> I actually never thought about this, thanks V453000 for the nightmare fuel 20:34:37 <V453000> well yeah that is another thing 20:34:42 <V453000> what? 20:34:57 <argoneus> I never thought about people immersing themselves so much they can't tell reality apart 20:35:01 <argoneus> it probably will happen won't it 20:35:08 <V453000> that is not really what I meant 20:35:10 <argoneus> oh 20:35:13 <argoneus> what did you mean then fuck :D 20:35:16 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:36:20 <V453000> In specific what I was talking about is that when you watch porn (a lot), some people often tend to expect women to be over-sexualized and do not appreciate "normal" women, it changes their expectations and requirements. What I meant was that VR could make this even more noticeable/dangerous 20:36:40 <argoneus> ooooh, porn 20:37:15 <V453000> of course it matters how the person perceives it and how they handle it in their head 20:37:28 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:37:30 <V453000> but I believe such effect is there on average / in general 20:37:39 <argoneus> tbhl 20:37:46 <argoneus> watching porn has made me appreciate "normal" women more 20:37:55 <argoneus> porn actors are disgusting to me for some reason 20:38:09 <argoneus> it all feels fake and staged 20:38:11 <V453000> I honestly have no clue what influence it had on me, I did not make that study :P 20:38:12 <argoneus> (I wonder why 20:38:12 <argoneus> ) 20:38:20 <andythenorth> V453000: you have no control group :D 20:38:27 <V453000> but just considering what effects would VR have 20:38:34 <V453000> andythenorth: control group? :D 20:38:51 <argoneus> V453000: people who don't watch porn 20:38:57 <andythenorth> youâd need at least two V453000s 20:39:00 <andythenorth> and thatâs one too many 20:39:03 <V453000> xd 20:39:41 <V453000> I didn't say I boycott it 100% 20:40:01 <argoneus> tbh 20:40:08 <argoneus> looking at who makes porn games 20:40:14 <argoneus> the VR experience will probably be anime girls 20:40:19 <V453000> XD 20:40:20 <argoneus> im not sure how I feel about this 20:40:32 <V453000> anime feels wtf weird to me in general so ye 20:40:42 *** iostat [~iostat@p2003006A6C5EDD00CDC15EEE58C301C1.dip0.t-ipconnect.de] has quit [Quit: iostat] 20:41:05 <argoneus> I like my chinese cartoons but I wouldn't obsess over it 20:41:11 <argoneus> it's just a story someone wrote 20:42:30 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:42:34 <frosch123> V453000: maybe continue with hentai then 20:42:47 <frosch123> you know negative * negative = positive ? 20:43:14 <V453000> not sure it applies anywhere XD 20:44:14 <V453000> does hentai always mean tentacle shit? 20:44:19 <argoneus> no 20:44:25 <V453000> or the drawn crap in geneal? 20:44:56 <argoneus> it's generally japanese drawn porn 20:45:04 <argoneus> doesn't matter if it's moving or has tentacles or whatever 20:45:09 <V453000> right 20:45:20 <V453000> well I don't get any of the drawn stuff in general 20:45:38 <argoneus> it's generally common fantasies 20:45:43 <V453000> mhm 20:45:44 <argoneus> that you can't really explore otherwise 20:45:55 <argoneus> I mean, if they wanted something realistic they wouldn't need to draw it, right 20:46:09 <V453000> well yeah that is understandable, but the visual style is really repulsive to me 20:46:10 <argoneus> it's not rocket science 20:46:22 <argoneus> that's just japs for you 20:46:23 <argoneus> >_> 20:46:25 <V453000> ye 20:46:53 <argoneus> I kinda like the art 20:46:56 <argoneus> some animes even have a decent plot 20:47:01 <argoneus> (as opposed to "plot") 20:47:04 <V453000> XD 20:47:11 <V453000> I believe that 20:47:18 <argoneus> I watch western stuff too 20:47:20 <argoneus> it's just 20:47:23 <argoneus> there 20:47:33 <frosch123> V453000: if you say, you are a "haptic" person, it sounds cooler 20:47:36 <argoneus> if people don't like it can't blame them :P 20:47:38 <V453000> but looking at a for-children-like cartoon which should turn me on, is WTF 20:47:49 <argoneus> "for children" 20:47:52 <V453000> won't ask what means haptic 20:47:53 <argoneus> I have bad news for you :D 20:48:00 <V453000> argoneus: visual style.. 20:48:28 <frosch123> i am pretty sure someone wrote oni the forums that NUTS looks like it is for kids 20:48:51 <V453000> do they jack off to it as well? 20:48:52 <V453000> XD 20:49:05 <argoneus> V453000: there's some popular gorey/mature anime 20:49:12 <argoneus> where their eyes don't take half their face 20:49:16 <V453000> LD 20:49:20 <argoneus> it's just stylization 20:49:21 <V453000> XD 20:49:28 <V453000> ye whatever 20:50:11 <argoneus> when someone says anime most people imagine the schoolgirl moeshit 20:50:18 <argoneus> where they do retarded shit that's supposed to be cute 20:50:26 <argoneus> is that about right 20:50:29 <V453000> yeah cute except with dicks XDD 20:50:46 <V453000> /or other things 20:50:51 <argoneus> lol 20:51:10 <argoneus> as weird as it may seem 20:51:12 <argoneus> some people are into that :( 20:51:34 <V453000> well don't judge :) that i do not understand it does not mean I am against anybody doing it 20:51:40 <V453000> people are weird, especially in this area. 20:51:48 <argoneus> "weird" 20:51:50 <argoneus> everyone is weird :P 20:52:05 <argoneus> I'm sure if we went deep enough we'd find fucked up stuff inside you 20:52:06 *** HerzogDeXtEr [~farci@i59F6AA5E.versanet.de] has quit [Read error: Connection reset by peer] 20:52:19 <V453000> possibly 20:52:25 <V453000> /surely 20:52:27 <argoneus> :D 20:53:29 <argoneus> many of my friends who hated everything eastern eventually found an anime they actually liked 20:54:25 <argoneus> it's an absurdly huge set of different genres 20:56:17 <argoneus> saying "anime sucks" is like saying "movies suck" 20:58:52 <frosch123> but, movies do suck? 21:00:11 <argoneus> frosch123: that's pretty rude ok 21:00:19 <argoneus> I bet you don't even store your movies in a struct 21:00:57 <frosch123> just as much as eddi stores his ottd savegames in a struct 21:01:27 <argoneus> I still don't get why you had to be so condescending :( 21:01:31 <argoneus> what did I do to you frosch friend 21:01:56 <argoneus> instead of a simple "no that's stupid" I got a bunch of weird analogies 21:02:03 <argoneus> rip 21:03:18 <frosch123> you were approaching the singularity 21:03:58 * andythenorth is highly singular 21:04:03 <V453000> if you expect everybody to be "weird", defining what is "rude" is pretty tough 21:04:12 <argoneus> oh boy here ew go 21:04:13 <argoneus> we* 21:04:40 <argoneus> frosch123: then at least riddle me this 21:04:45 <argoneus> why do saves break inbetween patches? 21:04:54 <argoneus> is there no spec for savegame structure? 21:05:42 <V453000> pathes are shit, go watch tetris porn 21:05:42 <V453000> GG 21:05:46 <V453000> bombs fired 21:05:54 <argoneus> pathes? 21:05:58 <V453000> ch 21:06:05 <argoneus> ohh 21:06:57 <frosch123> savegame format version 1: amount of money, amount of trains, amount of ships. savegame saved as: 234984, 421, 0 21:07:29 <frosch123> savegame format version 2: new feature "roadvehicles" -> format: amount of rv, amount of money, amount of trains, amount of ships 21:07:40 <andythenorth> all the things I donât buy on ebay 21:07:47 <frosch123> loading of old save -> 234984 road vehicles, 421 money, 0 trains, crash 21:07:56 <V453000> like 21:07:59 <argoneus> frosch123: I get this, that makes sense 21:08:09 <argoneus> but if it breaks even inbetween bugfix patches 21:08:16 *** Lokimaros [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 21:08:23 <argoneus> where no feature that has to be saved in savegame is added 21:08:26 <argoneus> isn't that weird? 21:08:53 <argoneus> at least that's what I understood before 21:09:02 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 21:09:07 <frosch123> you do realize that ottd 1.5.3 does not only load 1.5.2 savegames? but also 0.0.1 saves? 21:09:22 <argoneus> well, I can't say I've tried 21:09:53 <argoneus> I was basing it off you telling the guy that he shouldn't even try parsing the savegames himself 21:09:58 <argoneus> which sounded like the format was somehow very weird 21:10:02 <frosch123> and that you would have to create a new titlescreen from scratch, if every feature broke the savegame format 21:10:03 <argoneus> and changed all the time 21:10:34 <frosch123> argoneus: yes, there are 195 savegame versions in 10 years 21:10:47 <frosch123> isn't that pretty much "all the time"? 21:11:03 <planetmaker> and every major patch has its own unique version incompatible with any official format 21:11:19 <argoneus> a new savegame version every 18 days 21:11:19 <argoneus> o.o 21:11:22 <planetmaker> as it adds something to the savegame, as it stores something additional 21:11:24 <argoneus> that's.... wow 21:11:54 <argoneus> I thought it was like every half a year or so 21:12:37 <argoneus> seems like it'd be quicker to just download the source for the version you want, and make it save relevant info about the map to another file when it loads a map 21:12:42 <frosch123> there were 50 version between 0.5.0 and 0.6.0 21:12:59 <frosch123> compared to 6 between 1.4.0 and 1.5.0 21:13:12 <frosch123> and 0 between 1.5.0 and 1.6.0 :p 21:13:18 <argoneus> wait, does something like cargodist warrant a new savegame format? 21:13:25 <argoneus> oh wait, every savegame has all the game settings stored on it 21:13:26 <argoneus> oh my god 21:13:55 <argoneus> okay 21:13:59 <argoneus> putting all this into perspective 21:14:04 <argoneus> "just put it in a struct" is probably ignorant :P 21:14:24 <andythenorth> hmm 21:14:36 <andythenorth> adding a manganese cargo, got a way to dig it up and export it 21:14:46 <andythenorth> but no way to use process it into anything useful 21:14:51 <andythenorth> Bad Feature? 21:15:05 <frosch123> is manganee produced by the paper mill? 21:16:06 <andythenorth> coincidentally not 21:18:47 <V453000> wtf is manganese? 21:18:50 <V453000> manga porn tapes? 21:19:03 <V453000> oh this shit 21:19:11 <argoneus> mangan 21:19:12 <frosch123> i think it is used in cheap tooth fillings 21:19:16 <V453000> is actually called mangan in czech yeah XD 21:19:48 <argoneus> "manga porn tapes" 21:19:56 <argoneus> god damn it :D 21:20:11 <V453000> jesus christ andythenorth don't we have enough rock-type cargoes which look the same fucking gray-ish way to draw already 21:20:13 <V453000> ? :d 21:20:19 <andythenorth> no 21:20:20 <andythenorth> clearly 21:20:43 <V453000> /me drops 100% FIRS support for NUTS cause this is derailing XD 21:20:43 <argoneus> uranium when 21:20:54 <argoneus> wait 21:20:57 <argoneus> andy is FIRS man? 21:21:01 <andythenorth> no 21:21:02 <V453000> im done 21:21:13 <argoneus> "andythenorth and others" 21:21:16 <frosch123> andythenorth: remove fruits, add bananas and tomatoes instead 21:21:17 <andythenorth> not me 21:21:18 <argoneus> oy 21:21:30 <andythenorth> frosch123: I do like bananas and tomatos 21:21:35 <argoneus> >GPL v6 21:21:35 <andythenorth> or tomatoes 21:21:36 <argoneus> v2* 21:21:37 <argoneus> dropped 21:21:41 <andythenorth> they are some of my favourite fruits 21:21:43 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 21:21:53 *** kais58 is now known as kais58|AFK 21:21:55 <V453000> except tomatoes are vegetable 21:21:56 <V453000> GG 21:21:56 <argoneus> andythenorth: FIRS has nice art 21:21:57 <V453000> I WIN 21:21:58 <frosch123> andythenorth: and they are visually distinguishable 21:21:59 <argoneus> you are a good man 21:22:10 <argoneus> FIRS art suits openttd 21:22:11 <argoneus> unlike NUTS 21:22:14 * argoneus hides 21:22:19 <andythenorth> yellow, red 21:22:24 <andythenorth> green apples also? 21:22:25 <andythenorth> nah 21:22:31 <V453000> argoneus wait for BRIX :> 21:22:33 <V453000> then shit blood 21:22:37 <andythenorth> frosch123: can you make alcohol from bananas? 21:22:38 <argoneus> I'd rather not 21:22:40 <argoneus> that sounds unhealthy 21:22:49 <andythenorth> V453000 are you going to do BRIX-style sprites for all of FIRS? 21:22:53 *** kais58|AFK is now known as kais58 21:22:56 <frosch123> andythenorth: you can make alcohol even from hazelnut 21:22:57 <V453000> yeah no 21:22:57 <argoneus> wait V453000 21:23:02 <argoneus> weren't you making something like that already? 21:23:08 <V453000> wtf? 21:23:10 <argoneus> I remember you linking some ground textures 21:23:11 <argoneus> before 21:23:22 <andythenorth> is it elephants get drunk on fermenting bananas? 21:23:25 <V453000> haha my threats are coming more realistic now? :P 21:23:26 <argoneus> oh yeah 21:23:27 <argoneus> RAWR 21:23:28 <andythenorth> and smash houses? 21:23:35 <V453000> RAWR is bad concept 21:23:39 <V453000> BRIX shall wreck shit 21:23:46 <frosch123> no, those are other fruits 21:24:04 <argoneus> V453000 you have some interesting naming schemes 21:24:04 <frosch123> but yes, elephants instead of regular livestock is also good 21:24:05 <V453000> in soviet transport, brix shit you 21:24:20 <argoneus> aren't you about running out of 4 letter names? 21:24:24 <V453000> nope 21:24:39 <V453000> NUTS YETI CATS RAWR DOOM GEAR RIDE BRIX 21:24:47 <V453000> bet I forgot some 21:24:58 <Alberth> argoneus: ever calculated how many 4 letter names exist? 21:25:05 <V453000> haha 21:25:06 <argoneus> Alberth: nope 21:25:08 <frosch123> what is GEAR and RIDE? 21:25:10 <argoneus> that's nontrivial 21:25:18 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 21:25:21 <argoneus> ZALX is not a valid name 21:25:28 <Alberth> @calc 26*26*26*26 21:25:28 <DorpsGek> Alberth: 456976 21:25:31 <V453000> GEAR is a train set I will make one day, RIDE was a RV set I started making models for, but now I will use them in BRIX 21:25:35 <argoneus> it has to be an actual word ok 21:25:37 <argoneus> :< 21:25:39 <Alberth> yeah, very nontrivial indeed :) 21:25:56 <argoneus> your calculation produces XXXX as valid 21:25:57 <V453000> anyway I gtfo 21:25:57 <Alberth> like RAWR is a word 21:25:59 <V453000> gnight 21:25:59 <argoneus> I don't want porn in my openttd 21:26:03 <Alberth> gn V 21:26:07 <__ln__> why not? 21:26:12 <V453000> train porn not good enough? 21:26:28 <V453000> btw BRIX Realism is XXXX 21:26:31 <V453000> just saying 21:26:33 <argoneus> V453000: you should make a mod 21:26:43 <argoneus> Completely Universal New Trains 21:26:46 <V453000> OMG HE CALLED NEWGRFS A MOD 21:26:46 <argoneus> as a sequel to NUTS 21:26:54 <V453000> /me runs in tears 21:27:03 <V453000> NUTS sequel will be GEAR 21:27:07 <frosch123> only dorpsgek can make mods 21:27:08 <Alberth> hope you can sleep despite 21:27:22 <argoneus> but they are mods 21:27:22 <argoneus> (((( 21:27:26 <argoneus> stop bully 21:27:34 *** RocketRidah [~RocketRid@78-33-124-225.static.enta.net] has quit [Ping timeout: 480 seconds] 21:32:21 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 21:32:29 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:38:50 <andythenorth> hmm 21:39:07 <andythenorth> maybe Steel Mill should accept manganese not scrap metal 21:39:18 <andythenorth> or maybe there should be âsteel mill inputs yard' 21:39:24 <andythenorth> which makes âsteel mill suppliesâ o_O 21:40:03 <supermop> make iron first then make steel out of that? 21:40:35 <andythenorth> whatâs the chain? 21:41:54 <argoneus> andythenorth: what about uranium 21:43:13 <andythenorth> problem is boringly low production amounts 21:43:26 <andythenorth> uranium, diamonds, gold, coltan, other rare earths 21:43:30 <andythenorth> all low output 21:43:49 <andythenorth> not a lot of challenge 21:44:17 <argoneus> you can bring uranium to nuclear plants 21:44:20 <argoneus> and then bring waste to the ocean 21:44:22 <argoneus> and get paid for it 21:45:32 <Alberth> at 1 wagon every year? 21:45:39 <Alberth> gn 21:45:51 <argoneus> sure 21:45:56 <argoneus> make the price spike 21:46:01 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:46:06 <argoneus> what's wrong with having ultra-rare resources :o 21:46:52 <andythenorth> nothing, but itâs boring to transport 21:47:13 <andythenorth> the game (as I play it) works best with 100t-1000t industry outputs 21:47:26 <andythenorth> that creates enough traffic chaos to keep routing challenging 21:47:32 <andythenorth> but isnât wtf 21:49:11 <argoneus> oh right 21:49:19 <argoneus> the game should be fun 21:49:20 <argoneus> I forgo 21:49:20 <argoneus> t 21:49:58 * andythenorth learns about steel alloys 21:56:33 <andythenorth> hmm 21:56:38 <andythenorth> maybe FIRS needs a total rethink 21:56:44 <andythenorth> frosch123: 128 cargos? 21:56:45 <andythenorth> o_O 21:57:21 <andythenorth> 9 input, 6 output per industry? 21:58:42 <argoneus> andythenorth: might as well play factorio 21:59:15 <andythenorth> does factorio have other metals added to steel for steel alloys? 21:59:28 <argoneus> possibly with mods 21:59:32 <argoneus> in vanilla you just burn iron ore into iron 21:59:36 <argoneus> and then burn iron into steel 21:59:46 <andythenorth> ânot realism' 21:59:53 <argoneus> there are mods that make it complex af 22:00:03 <argoneus> but it adds tedium in my experience 22:12:45 <andythenorth> also bedtime 22:12:45 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 22:13:10 <argoneus> why does everyone leave irc when they go bed 22:13:10 <argoneus> (( 22:24:28 *** frosch123 [~frosch@x4d019364.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:26:05 *** gelignite [~gelignite@f049115114.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:29:43 *** Progman [~progman@p57A187A0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:36:13 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:45:50 *** leolrrj [~leolrrj@189.60.225.227] has quit [Remote host closed the connection] 22:51:41 <Wolf01> 'night 22:51:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:00:37 *** myztic__ [~myztic@port-92-194-71-26.dynamic.qsc.de] has joined #openttd 23:06:44 *** myztic_ [~myztic@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:36:24 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 23:49:28 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:51:03 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail]