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15:15:12 *** ConductingCat [~Conductor@pool-108-56-9-123.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 15:21:34 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has joined #openttd 15:52:25 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 16:13:48 *** andythenorth [~Andy@host81-153-66-223.range81-153.btcentralplus.com] has joined #openttd 16:14:07 <Alberth> o/ 16:14:57 <andythenorth> o/ 16:16:22 <Milek7> posting something on bugtracker is like sending it into /dev/null 16:16:23 <Milek7> :P 16:17:16 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:17:47 *** murr4y [murray@kvikshaug.no] has quit [Ping timeout: 480 seconds] 16:22:30 *** srhnsn [~srhnsn@p2003006A6C046800116FDB334BF605B4.dip0.t-ipconnect.de] has joined #openttd 16:23:22 *** murr4y [murray@kvikshaug.no] has joined #openttd 16:25:13 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 16:36:28 *** Progman 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[~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:58:14 *** Clockworker_ [~Clockwork@189-72-25-164.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 18:00:01 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has joined #openttd 18:00:56 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:00:59 *** mode/#openttd [+v glx] by ChanServ 18:05:33 *** Clockworker [~Clockwork@189-72-25-164.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 18:16:44 *** HerzogDeXtEr [~farci@i59F6CA7C.versanet.de] has joined #openttd 18:35:03 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has quit [Ping timeout: 480 seconds] 18:42:23 *** _johannes [~johannes@port-92-203-162-38.dynamic.qsc.de] has joined #openttd 18:44:45 *** HerzogDeXtEr1 [~farci@i59F6D7D4.versanet.de] has joined #openttd 18:51:01 *** HerzogDeXtEr [~farci@i59F6CA7C.versanet.de] has quit [Ping timeout: 480 seconds] 19:05:21 <andythenorth> hogs hogs hogs 19:05:40 <Alberth> s/gs/rse/ 19:06:11 <Eddi|zuHause> you missed a "g" at the end 19:06:46 <Alberth> nah, and can have a few hogs too :) 19:06:51 <Alberth> *andy 19:08:58 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:09:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:24:34 <Eddi|zuHause> so it's a horsehog? 19:26:11 *** Tirili [~Unknown@2a02:8109:680:910:260:6eff:fe42:7728] has quit [Quit: Leaving] 19:30:45 <Wolf01> http://img-9gag-fun.9cache.com/photo/am9PAAv_460s.jpg <- Italian Norwegian? 19:35:56 * Rubidium wonders why some news outlets can be so stupid... 19:36:50 <Eddi|zuHause> Wolf01: it somehow fails to mention what it's measuring 19:37:28 <Rubidium> making large claims that some tool can make eavesdropping on the police very simple, when all it is is looking for effectively the signal-to-noise ratio of the frequency the police uses 19:37:45 <Wolf01> time to learn the language, from an english point of view I suppose, as english is not there 19:38:01 <Alberth> it's off the scale :p 19:38:13 <Eddi|zuHause> but learn up to which level? 19:38:41 <Wolf01> "understandable conversation" 19:39:09 <Eddi|zuHause> Wolf01: sure, but that's just a guess on your part. it doesn't say that. 19:39:14 <Alberth> Rubidium: but "eavesdropping police" sounds so much better than "measuring radio transmission power by the police" 19:39:45 <Alberth> or even "locating the police" probably 19:40:02 <Eddi|zuHause> Rubidium: but certainly knowing whether someone is in a room makes eavesdropping on that room way easier. 19:41:01 <Rubidium> now the criminals can see whether cops are nearby... yeah, so... let the cops game the system and occasionally send out some stronger signals 19:41:37 <Rubidium> makes criminals think police is on patrol nearby whereas they aren't 19:42:23 <Rubidium> but as always... it's bashing the system the police uses because it's "bad" (where the actual badness comes from not using it as specified/documented) 19:45:07 *** Crisco [~oftc-webi@209.194.234.171] has joined #openttd 19:45:41 <Crisco> Can someone direct me to the original TT graphics file? 19:46:20 <Wolf01> http://www.amazon.com/Transport-Tycoon-Deluxe/dp/B0006HIIJM 19:47:36 <Alberth> wow, it's still for sale :) 19:47:39 <Crisco> Thanks - I thought it was downloadable and could be played on OpenTTD? Could you direct me to any alternative graphics that work with OpenTTD 19:48:01 <Wolf01> V453000 is making some 19:48:22 <Crisco> I used to play OpenTTD years ago. Redownloaded it the other day and the graphics seem very different to what I used to have 19:48:27 <Alberth> doesn't the windows installer download them automagically? 19:48:39 <V453000> Crisco: you are looking for the TTD windows graphics instead of OpenGFX probably 19:48:57 <Alberth> oh, then you probably already have the opengfx data 19:49:43 <V453000> I think the ttd base set should be made public for free usage tbh 19:49:46 <Alberth> Crisco: original graphics are copyrighted, and cannot be ditributed, so the only way is to buy a tycoon deluxe cd 19:49:49 <V453000> since the original game is impossible to buy anymore 19:50:01 <Alberth> V: look at the link 19:51:12 <V453000> ? 19:51:24 <Wolf01> I purchased mine at gamestop for 3.50⬠:P 19:51:26 <V453000> for new? 19:52:34 <V453000> I have one somewhere I bought some years ago but I don't feel any bad about redistributing the graphics files 19:53:38 *** gelignite [~gelignite@x4db586b0.dyn.telefonica.de] has joined #openttd 19:54:31 <Alberth> ha, buy locomotion, just .95 :) 19:54:46 <V453000> how is that relevant? :D 19:55:22 <Alberth> who knows how much money you can make in a few years :p 19:56:03 <V453000> ah you mean to re-sell 19:56:05 <V453000> eh :P no 19:56:52 *** AdmiralKew [~pcc31@49.145.75.70] has joined #openttd 19:56:56 *** frosch123 [~frosch@x5f747c61.dyn.telefonica.de] has joined #openttd 19:57:24 <AdmiralKew> Hi everyone 19:57:35 <Alberth> o/ 19:57:44 <AdmiralKew> I just seriously got back into TTD 19:58:41 <AdmiralKew> I'm not quite sure how to place path signals, however 19:58:47 *** Rejf [rejf@nintendos.pl] has joined #openttd 19:59:53 <V453000> don't :) block signals let you learn the game better 20:01:09 <Alberth> path signals should be placed at the point where a waiting train does not bother you, eg by blocking a junction 20:01:43 <AdmiralKew> Ah 20:02:01 <AdmiralKew> So if I've got a 3-way junction, it'd be better to use block signals? 20:02:05 <AdmiralKew> Also, http://puu.sh/n0F3A/dba7450ab4.png 20:02:19 <AdmiralKew> Here's my most successful path junction layout yet 20:03:55 <Alberth> signals look good, although the normal tactic is to have dedicated directions of traffic for tracks 20:04:25 <Alberth> as that gives much better results in throughput, and less surprises in trains going "in the wrong direction" 20:04:25 <AdmiralKew> Ah 20:05:11 <AdmiralKew> The lower three tracks service a pair of coal mines, while the uppermost one services the ore mine 20:05:48 <AdmiralKew> I had to combine them all into one system when I started delivering the steel from it 20:06:01 <Alberth> so all tracks have traffic in both directions? 20:06:45 <AdmiralKew> Yes 20:07:03 <Milek7> how to insert line break in language file? 20:07:17 <Alberth> Milek7: {} 20:07:31 <AdmiralKew> http://puu.sh/n0FvT/aea3baf240.png 20:07:44 <Milek7> ah, thanks 20:08:03 <Alberth> AdmiralKew: ah, one train for each mine would work 20:08:52 <Wolf01> bah.. I tried to zoom 20:08:52 <Alberth> hmm, more than one might also work to some extent, until you run out of platforms (2 thus) 20:09:08 <Alberth> Wolf01: :) I try that too at times :p 20:10:20 <Milek7> hm, there is bulitin function in squirrel for checking if element exist in array? 20:10:56 <AdmiralKew> The four track layout outside the platforms was to help remedy that 20:12:32 <Milek7> ah, it looks it is in squirrel 3, but not 2 :( 20:14:05 <Alberth> yeah, the point is, a safe spot is in front of the signal, which means an outgoing at the platform train going in the same direction is stuck at the platform. The 2nd platform is then needed to clear the outgoing track 20:15:13 <Alberth> now if you have 3 trains in one direction, the 3rd train could in theory be at the 2nd platform and you have a deadlock 20:15:40 <Alberth> but these things happen when you have a single track to/from a mine 20:17:37 <AdmiralKew> It does happen sometimes 20:19:08 <Alberth> you can make small part double track 20:20:13 <Alberth> enough to store all trains that may want to go in, thus always leaving a track free for outgoing traffic 20:20:43 <AdmiralKew> That's what I did with some parts of the system 20:21:18 <Alberth> alternatively, instead of 4 tracks dual direction, use 1 track and 1 track out, until the point where the tracks diverge 20:21:28 <Alberth> *1 track in 20:21:35 *** andythenorth [~Andy@host81-153-66-223.range81-153.btcentralplus.com] has quit [Quit: andythenorth] 20:22:11 <Alberth> that should have enough storage for all trains 20:23:26 <AdmiralKew> http://puu.sh/n0GC5/56558babac.png On another note, I'm rather proud of my yearly income 20:24:15 <Milek7> you have inflation enabled? 20:25:49 <AdmiralKew> Yup 20:26:54 <Alberth> I prefer to play more sandbox-ish :) 20:28:24 <AdmiralKew> Though, I can't fathom how to deliver goods to cities 20:29:14 <Alberth> ? build a station near the center, bring goods ? 20:32:02 <AdmiralKew> Oh 20:37:58 <frosch123> https://paste.openttdcoop.org/ppj9fc2wl?/ppj9fc2wl <- allow to set custom sound ids via properties as well 20:42:17 <AdmiralKew> Has there been a decision on merging stations after they're built in later builds? 20:42:53 <frosch123> do you mean distant join? 20:44:49 <Eddi|zuHause> merging stations that are already built will never happen 20:44:59 <Eddi|zuHause> you can only attach new parts to an existing station 20:45:49 <AdmiralKew> Ah 20:45:55 <AdmiralKew> Is this an engine limitation? 20:46:09 <frosch123> no, just noone added a method to the gui 20:46:24 <frosch123> usually you know during construction what you want to join 20:47:18 <frosch123> unless you fail to select the right station in the distant join window, and only notice after you have already routed the viehlces 20:47:22 <frosch123> like i did last weekend :p 20:47:51 <frosch123> but the easy workaround is to add the correct station to the shared vehicle orders behind the wrong station, and then delete the wrong station from the orders 20:48:09 <frosch123> that will make all vehicle skip to the right order 20:55:24 <AdmiralKew> Ah 20:59:51 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 21:00:02 <AdmiralKew> Haha 21:00:25 <AdmiralKew> I bought exclusive rights to the only city my opponent was servicing 21:02:34 <sim-al2> ouchie 21:03:19 *** Crisco [~oftc-webi@209.194.234.171] has quit [Quit: Page closed] 21:06:04 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 21:06:05 <DorpsGek> Commit by frosch :: r27507 /trunk/src (4 files) (2016-02-08 22:05:57 +0100 ) 21:06:06 <DorpsGek> -Add: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12. 21:06:37 <AdmiralKew> How stable is the nightly/beta by the way? 21:08:52 <sim-al2> It usually works fine, but since changes are being made daily, bugs could potentially occur 21:10:20 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:10:23 *** mode/#openttd [+v tokai] by ChanServ 21:14:33 <AdmiralKew> Like Cataclysm DDA then! 21:14:42 <AdmiralKew> Is there a changelog I could look at? 21:14:58 <Alberth> commit log 21:15:46 <Alberth> https://hg.openttd.org/trunk.hg/ 21:16:26 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 21:16:49 <AdmiralKew> Thanks 21:16:50 <AdmiralKew> http://puu.sh/n0Kza/f911db0b1a.png 21:16:50 <frosch123> it's more than stable, it's even stagnant :p 21:17:00 <AdmiralKew> Also, I did this to my opponent out of sheer spite 21:17:08 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:17:15 <Milek7> sim-al2: 21:17:18 <Milek7> >changes daily 21:17:19 <Milek7> what? 21:17:40 <frosch123> AdmiralKew: poor ai, are you not ashamed? 21:18:20 <AdmiralKew> Money, m'boy 21:18:22 <AdmiralKew> Money 21:20:44 <AdmiralKew> http://puu.sh/n0KQF/44406bce06.png 21:23:22 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:28:54 *** Crisco [~oftc-webi@209.194.234.171] has joined #openttd 21:31:14 <AdmiralKew> Should I set my buses to wait for a full load? 21:32:05 <Alberth> they are not full already? 21:32:47 <AdmiralKew> I've got 1000 passengers at most stations 21:34:35 <Alberth> yeah, buses tend to be hopeless at getting all pax moved, so they are full by default already 21:35:25 <AdmiralKew> Ah 21:35:47 <AdmiralKew> Also, is there a newGRF out there that allows you to move passengers to industries? 21:36:22 <Alberth> but check your buses :p 21:36:42 <Alberth> euhm, yeah, the mczapkie one, how was it called again 21:37:06 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 21:37:18 *** Clockworker__ [~Clockwork@189-72-25-164.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 21:37:57 <Alberth> http://www.tt-forums.net/viewtopic.php?f=67&t=71330 perhaps 21:38:14 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:39:38 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 21:43:50 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:44:43 *** Clockworker_ [~Clockwork@189-72-25-164.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 21:44:52 <Milek7> rather that: http://www.tt-forums.net/viewtopic.php?t=71105 21:45:57 <AdmiralKew> Oooh, thanks 21:46:02 <AdmiralKew> Is it compatible with ECS? 21:46:34 <Milek7> no, it is whole industry set 21:46:47 <Milek7> industry sets cannot be mixed 21:57:20 *** Crisco [~oftc-webi@209.194.234.171] has quit [Ping timeout: 480 seconds] 21:59:37 *** srhnsn [~srhnsn@p2003006A6C046800116FDB334BF605B4.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 22:10:06 *** Progman [~progman@p57A19270.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:11:21 *** gelignite [~gelignite@x4db586b0.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:18:53 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:25:00 *** _johannes [~johannes@port-92-203-162-38.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:38:29 <AdmiralKew> Ah 22:38:40 <AdmiralKew> Also, where have the OpenGFX+ addons gone? 22:42:25 *** frosch123 [~frosch@x5f747c61.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:57:06 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:25:41 *** Sirenia [~sirenia@454028b1.test.dnsbl.oftc.net] has quit [Remote host closed the connection] 23:27:53 *** Sirenia [~sirenia@454028b1.test.dnsbl.oftc.net] has joined #openttd 23:40:40 *** Sirenia [~sirenia@454028b1.test.dnsbl.oftc.net] has quit [Remote host closed the connection] 23:44:41 <Wolf01> 'night 23:44:46 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:48:28 <AdmiralKew> Weird 23:48:44 <AdmiralKew> I get fees under 'ship running costs' but I'm not operating any ships at all 23:56:46 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:58:59 *** HerzogDeXtEr1 [~farci@i59F6D7D4.versanet.de] has quit [Read error: Connection reset by peer]