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00:31:34 *** AdmiralKew [~pcc31@49.145.106.130] has quit [Ping timeout: 480 seconds] 01:23:54 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:26:32 *** day [~day@a82-158.nat.uq.edu.au] has quit [Remote host closed the connection] 01:36:07 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 01:55:08 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 02:01:01 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 02:01:02 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 02:20:23 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 02:25:55 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:36:26 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 02:36:29 *** mode/#openttd [+v tokai] by ChanServ 02:43:43 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:39:20 *** Biolunar [Biolunar@x4d08fb96.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:42:24 *** Biolunar [Biolunar@x4d024f65.dyn.telefonica.de] has joined #openttd 04:04:13 *** day [~day@a82-33.nat.uq.edu.au] has joined #openttd 04:17:41 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:33:38 <Flygon> https://upload.wikimedia.org/wikipedia/commons/2/24/Inspection-locomotive.jpg I'm not sure if this is genius or insane (It's a Track Inspection Car) 04:42:42 <sim-al2> I wonder about the capability of that boiler 04:43:26 <Supercheese> it shouldn't need to be all that powerful 04:43:28 <sim-al2> Good view out the front though (for the passengers, anyway) 04:43:35 <Supercheese> that's the idea 04:43:49 <Supercheese> stroll along, eyes wide for track defects 04:43:58 <Supercheese> speed not a priority 04:44:06 <sim-al2> Seems that it would limit train weight, although this wouldn't be used for much pulling power anyway 04:44:50 <sim-al2> I think the fact that most railroads even now use executive cars instead of locomotives is telling 04:49:40 <sim-al2> Of course, with the power of modern technology, you can just use the regular trains to inspect stuff too: https://youtu.be/_CIWgjxDLNE?t=15 04:50:00 <Flygon> iirc, the British just used ordinary locomotives towing special cas 04:50:03 <Flygon> cars* 04:50:10 <Flygon> It's how VR did that stuff here 04:50:18 <sim-al2> Yeah, we do that too 04:50:54 <sim-al2> For the heavy duty inspection, there's dedicated railcars and coaches with all kinds of special equipment 04:50:55 <Flygon> Current day railways (Metro and V/Line) use BOTH methods 04:51:01 <ConductorCat> :3 04:51:01 <Flygon> Mainly because they have no $$$ 04:51:22 <Flygon> There's the one with push-pull locomotives using a converted 50s passenger carriage 04:51:24 <Flygon> And the Railcar one 04:52:52 * ConductorCat imagines the boiler baking the occupants above. 04:53:23 <sim-al2> I think the new Yanamote line trains in Tokyo will have the ability to inspect the line while in service, as the big spotlight and equipment pack on the roof of one of the cars, and the giant barcode-scanner-looking scanning thing haven't been removed in like a year of testing 05:48:00 *** day [~day@a82-33.nat.uq.edu.au] has quit [Remote host closed the connection] 05:50:36 <sim-al2> Oh the perils of token-based railway ops: https://www.youtube.com/watch?v=ID4929NZEW8 05:57:38 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:ad8b:b786:e9d8:80b5] has quit [Quit: Leaving] 06:20:54 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 06:30:59 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 06:33:52 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [] 07:07:59 *** sim-al2 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quit [Ping timeout: 480 seconds] 13:52:33 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:56:37 *** ckraniak [~ckraniak@2600:100c:b222:e820:3438:455f:2c1d:cf8f] has joined #openttd 14:33:06 *** roidal [~roidal@cm74-134.liwest.at] has joined #openttd 14:58:09 *** sim-al2 [~sim-al2@dns25-177.cbu.edu] has joined #openttd 15:04:13 <argoneus> mmmmmm trains 15:04:16 <argoneus> mmm good shit right there 15:04:59 <peter1138> mmm bicycles 15:05:00 <alluke> shit in your trains? 15:05:19 <sim-al2> Mmmm, sewage trains 15:14:12 * Eddi|zuHause has a feeling he's in the wrong place 15:17:34 <V453000> shit where 15:17:44 <V453000> I want it 15:23:15 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:23:18 *** mode/#openttd [+o Alberth] by ChanServ 15:23:27 <Alberth> hi hi 15:23:58 <V453000> yo 15:39:32 *** zeta [~nobody@00021ac5.user.oftc.net] has joined #openttd 15:39:54 <frosch123> moo 15:49:10 <alluke> oink oink 15:51:46 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:54:34 <V453000> it is great when you put images on reddit (not even long text so they don't have to read stuff), say yo reddit, here are signals, tell me what you think. And first reply I get is a downvote without any comments :D later, 2 comments, shitload of downvotes, some upvotes 15:54:36 <V453000> feels great 15:54:38 <V453000> really 15:54:47 <V453000> also, our civilization is in such deep shit. 15:55:51 <Alberth> so much for global democracy :p 15:56:28 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 15:57:01 <V453000> not even mentioning forums where literally 2 people care about the thing, with rarely someone else adding comments 15:57:13 <V453000> if I wasn't active on IRC, idk what 15:57:32 <V453000> sometimes I wonder why haven't I moved to modding factorio instead 15:58:12 <Alberth> doing work in free time? :) 15:58:35 <V453000> the things I do for openttd are pretty identical to my work 15:59:43 <V453000> or yeah I could even do work instead of openttd 16:01:24 <Alberth> don't know what the reddit community is like, but at tt-forums, you work is too far from the green temperate climate to count as a baseset, for many, I think 16:01:49 <V453000> certainly 16:02:04 <V453000> mainly because 99% of tt-forums are realistic retards, so I should probably be happy for the 2 people eh 16:02:27 <sim-al2> I don't understand why tropic or even artic is so hated 16:02:40 <frosch123> replace the red stripes on the pbs with a small "noob" text 16:02:54 <V453000> sim-al2: weaker electric trains without newgrfs 16:02:58 <V453000> cause noobs don't use newgrfs 16:03:03 <V453000> frosch123: I like that idea 16:03:06 <Alberth> don't know how many regular users read the graphics development group at all 16:03:31 <Alberth> sim-al2: you missed the toyland climate too ! :( 16:03:43 <sim-al2> Yeah, our vanilla (no newgrf) server is way more popular, appearently clicking the download button for newGRFs is too hard? 16:03:57 <Alberth> probably 16:04:10 <Alberth> also, most people are completely lost when you add a newgrf 16:04:29 <sim-al2> Yeah, but Toyland has actually made me feel sick before, so I understand that 16:04:34 <Alberth> all carefully learned knowledge about trains and industries gone 16:04:34 <V453000> sim-al2: btw, adding newgrfs drastically reduces chances that your server will be visited by griefers 16:04:37 <V453000> apparently it IS hard XD 16:04:53 <sim-al2> For the most part, that's true 16:05:13 <sim-al2> We seem to have the very rare, hyper dedicated guy though 16:05:34 <frosch123> V453000: i guess making the two-way pbs red is fine, they should be very rare 16:05:47 <V453000> ye 16:06:05 <frosch123> maybe the one-way should look more similar to the entry signal 16:06:07 <V453000> this is probably final for the modern signals http://www.tt-forums.net/download/file.php?id=189853 16:06:26 <V453000> hm 16:06:29 <V453000> well it kind of is :P 16:06:44 <frosch123> red triangle instead of yellow or so 16:06:49 <frosch123> but no red-white-red 16:07:02 <V453000> mhm 16:07:06 <sim-al2> My thought on the the PBS signals is that the two "forward" (train facing) sides should be half red-white or something, to make seeing the orientation easier 16:07:37 <sim-al2> oh I see you did that already 16:07:48 <frosch123> V453000: i like the combo signals in that screenshot 16:08:00 <V453000> :) 16:08:04 <frosch123> it makes it easy to see that combo=entry+exit 16:08:10 <Alberth> yeah, me too 16:08:40 <V453000> I completely agree 16:08:40 <planetmaker> moo 16:08:42 <V453000> moo pm 16:08:59 <V453000> atm making semaphore signals, they will also have combo=entry+exit 16:09:13 <planetmaker> hm... two-way PBS are common in in-track stations, e.g. used for passenger lines 16:09:40 <V453000> sure but not spammed everywhere :P 16:09:44 <frosch123> planetmaker: yes, but even lazy people do not put them all along the track 16:09:55 <planetmaker> lazy people don't place signals :P 16:10:15 <frosch123> i put one-way signals at distance 8 all the time 16:10:17 <sim-al2> They click-drag them though 16:10:30 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 16:10:33 <planetmaker> hm, I like this new signal version much better than the first, V453000 :) 16:10:46 <V453000> definitely :) a lot of work was put into it 16:11:07 <planetmaker> they have a significant similarity with the newer versions speed control / radar boxes placed alongside roads :P 16:11:31 <Alberth> perhaps one of the problems at reddit is that you need to study the signals to see the logic behind it 16:11:54 <alluke> i dont think tropic or arctic are hated 16:11:58 <V453000> good point :D you need to know how the game signals work XD 16:12:10 <frosch123> so, entry=horizonal yellow, exit=vertical white. following that i suggest one-way-pbs=horizontal red, two-way-pbs=horizontal red + vertical white 16:12:17 <alluke> but people usually seem to prefer the environment which is similar to the one they live irl 16:12:51 <Alberth> if you make a simple table "<signal> Name, (perhaps <old signal>", it makes a lot more sense 16:13:15 <V453000> I believe 2way PBS should be simpler than 1-way frosch123 16:13:18 <Alberth> toyland, alluke :) 16:13:25 <alluke> its shit, i can say that 16:13:40 <frosch123> V453000: he, i would expect the reverse :p 16:13:47 <frosch123> 2way pbs is quite wtf 16:13:52 <V453000> Alberth: I even did this http://www.tt-forums.net/download/file.php?id=189840 16:13:56 <sim-al2> Screenshots and videos are definetly the most popular on reddit, discussion not so much 16:14:23 <V453000> frosch123: it is, but visually I think there should be something that is simple as 2way, vs. that 2way with a restrictive element (like horizontal stripe) to demonstrate 1-way only 16:14:31 <frosch123> V453000: anyway, i use 1way pbs similar to entry, and 2way pbs similar to 2way exit 16:14:49 <V453000> well yes frosch123 , they also kind of look somewhat similar 16:14:59 <Alberth> V: Seen that, hmm. So perhaps explain "red=pbs", "white" means exit, and so on? with the table 16:15:08 <V453000> 2way PBS does have vertical edges, and 1way pbs does have bright horizontal stripe 16:15:19 <V453000> Alberth: meh 16:15:30 <V453000> people don't read that much text :D except a few 16:16:04 <Alberth> but you have 3 concepts or so? 16:16:10 <Alberth> but yeah, could be :( 16:16:22 <V453000> yeah kind of many concepts :D 16:17:26 <alluke> off-topic; does anyone have experience about mk2 vw jettas/golfs? 16:18:13 <Alberth> probably, since you won't be the first buyer? :p 16:18:29 <alluke> harhar 16:18:36 <alluke> i mean any of you here 16:19:01 <Alberth> about 95% never says anything :( 16:19:12 <alluke> true 16:19:36 <alluke> here should be a script that kicks them after 24h idle 16:20:08 <Alberth> they just auto-reconnect 16:20:49 <Pici> I say things sometimes. 16:29:52 <_dp_> you clearly don't play on goal servers :p 16:30:10 <_dp_> pbs is way better there since you can use it for everything and not waste time on signals 16:35:36 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:37:04 <V453000> sorry _dp_ but openttd isn't starcraft 16:39:38 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:a162:35eb:5848:644e] has joined #openttd 16:40:07 *** gelignite [~gelignite@f048035221.adsl.alicedsl.de] has joined #openttd 16:40:44 <_dp_> V453000, well, about half of mp is competitive :p 16:41:00 <_dp_> and even on non-competitive servers people are trying to compete sometimes 16:49:00 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:a162:35eb:5848:644e] has quit [Quit: Leaving] 16:50:57 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:9417:488f:a7a:7d07] has joined #openttd 16:52:45 <V453000> yeah cause people need to see numbers to get a clear winner instead of competing who builds a better network 16:55:01 *** _johannes [~johannes@port-92-203-154-200.dynamic.qsc.de] has joined #openttd 16:59:51 <_dp_> V453000, there isn't even a single notion of comparing networks, it's more like an art 17:00:04 <V453000> exactly 17:00:15 <V453000> but it is where people need actual knowledge about the game 17:00:18 <V453000> not just fast fingers 17:01:29 <_dp_> V453000, you need a lot of game knowledge on goal servers too 17:02:03 <V453000> uncomparably less 17:03:11 <_dp_> V453000, won't be so sure... it's just in a different area 17:05:10 <Alberth> just add more track for more capacity, simples 17:06:09 *** sim-al2 [~sim-al2@dns25-177.cbu.edu] has quit [Ping timeout: 480 seconds] 17:06:11 <_dp_> Alberth, aha, and watch your town stuck coz you didn't even bother doing buses :p 17:06:40 <Alberth> :) 17:07:09 <V453000> that is knowledge of same intelligence level like "place your HQ at a town". Zero complexity, just remembering things to do 17:07:55 *** ckraniak [~ckraniak@2600:100c:b222:e820:3438:455f:2c1d:cf8f] has quit [Ping timeout: 480 seconds] 17:08:37 <Alberth> don't underestimate that, I often forget to place my HQ entirely :p 17:09:04 <_dp_> V453000, you're talking like you know all about town growth mechanics :p 17:09:12 <Alberth> how can I ever be a proper tycoon??? :) 17:10:31 <V453000> it isn't like town growth mechanics are very complex. Get 5 bus stations, get good ratings at them, build roads which avoid daed ends 17:10:38 <V453000> not much more to do 17:10:50 <V453000> supply resource which gamescript requires, nice 17:11:22 <_dp_> V453000, it's much more complex 17:12:05 <V453000> I would like to hear that then 17:12:18 <V453000> the only thing I remember remaining is town road layout having a big role 17:13:48 <V453000> we read the code of town growth quite intensively with mfb back in the day 17:14:46 <_dp_> V453000, yeah, ofc it does, and there isn't even single "perfect" layout. spiral is pretty close though 17:15:08 <_dp_> so did I :p even did some patches to it after that, and tools for modded client 17:15:40 <V453000> yes various layouts can perform very similarly 17:16:42 <_dp_> did you see this btw? http://dpointer.org/ttd/town_growth/ 17:17:24 <V453000> no :D 17:17:25 <_dp_> there are some layout presets if you click "load" and difference is pretty clear actually 17:17:34 *** HerzogDeXtEr [~farci@i59F6CCCE.versanet.de] has joined #openttd 17:18:01 <_dp_> V453000, cs is number of cycles town growth wasted btw 17:18:23 <V453000> eight 17:18:27 <V453000> right* 17:24:06 <_dp_> average house pop and cs amount pretty much summarizes quality of layout 17:24:26 <_dp_> but you can also influence it in game dynamically adjusting layout 17:24:48 *** Progman [~progman@p57A19348.dip0.t-ipconnect.de] has joined #openttd 17:25:36 <_dp_> for example, there is a trick with reserving space for houses 17:26:09 <_dp_> or blocking outer town zones with rails to get larger houses 17:26:36 <_dp_> needs a lot of spare time though, since zones change constantly 17:27:05 <V453000> still sounds majorly dull 17:28:38 <_dp_> V453000, well, tell me what's so smart about networks then :p 17:29:40 <V453000> combining signals, managing multi-track traffic, self-managing stations, global network plans, maximizing train efficiency with various things like conditional orders, self regulation, ... 17:34:46 <_dp_> global plan and maximizing efficiency goes for goal too, self regulation wasn't very hard last time I checked, at least when I needed it I figured pretty much all of what's in wiki before even reading it 17:35:10 <_dp_> and have no idea what you mean by other stuff 17:37:54 <V453000> yeah but when you have to hurry you don't get anywhere as good results, and therefore don't use nearly as much complexity 17:38:09 <V453000> self regulation has got a lot of new tricks in the last years 17:38:48 <_dp_> V453000, but when you have to hurry you have whole new dimension to optimize - time :p 17:38:58 <V453000> yeah, mash buttons 17:39:02 <V453000> dumb 17:39:42 <_dp_> V453000, no, that includes trains and networks too 17:40:11 <_dp_> V453000, not only you need designs that are effective but fast too build too 17:40:22 <V453000> which is pretty easy to do 17:40:38 <V453000> connect by closest possible track, build primitive station 17:41:47 <Alberth> you reduce time by reducing complexity of what you build 17:42:00 <V453000> basically, yes 17:42:01 <Alberth> in exchange you build more, probably 17:42:27 <_dp_> you need to max efficiency also 17:42:39 <Alberth> nah, just add more track 17:43:07 <Alberth> scales much better to get more capacity in a short time 17:43:32 <V453000> yes, expanding is not time efficient 17:45:21 <_dp_> Alberth, you rarely need more capacity in one direction than 2-way rail :p 17:45:32 <_dp_> example of trade-off: build hubs or hubless? 17:46:00 <V453000> complex question as fuck XD 17:46:15 <Alberth> I do, regularly, trains run faster when empty :) 17:46:25 <V453000> tiny junctions or none at all XD 17:46:35 <_dp_> V453000, well, what's your answer? 17:47:19 *** srhnsn [~srhnsn@p2003006A6C182A00B12DC629F6A2AE7A.dip0.t-ipconnect.de] has joined #openttd 17:47:25 <V453000> I would say it depends a lot on the layout of what you need to get done, junctions somewhere where necessary, and expand by splitting tracks 17:47:27 <V453000> or something along those lines 17:47:33 <V453000> that just comes from trying it a few times 17:48:23 <_dp_> V453000, I meant hubs, junctions are quite straightforward in goal games 17:48:53 <V453000> in my dictionary hubs and junctions are the same, what is the difference for you? 17:49:01 <V453000> combined stations? 17:49:59 <_dp_> V453000, by hub I mean bring all to one station with transfer and do big line from there 17:50:18 <_dp_> V453000, and hubless is just connecting every industry individually, without transfer 17:50:30 <V453000> right, that is even more retarded than building no junctions XD 17:50:32 <V453000> concept wise 17:50:51 <V453000> idk how it compares in speed, I would say one-directional cargoes like coal would be efficient with it, not sure though 17:52:17 <_dp_> which one r you talking about? 17:52:26 <_dp_> every cargo is 2-way in some sense btw 17:53:31 <_dp_> you can always pick same one on other end :p 17:54:16 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:54:19 *** mode/#openttd [+v glx] by ChanServ 17:55:18 <V453000> point is fair, is why I love refit :) 17:56:39 *** sim-al2 [~sim-al2@dns25-177.cbu.edu] has joined #openttd 17:56:43 <_dp_> anyway, answer is, hubs are much faster to build and easier to redirect, but less profitable 17:57:43 <_dp_> so, for example, good starting line in cb is coal with hub on town side and hubless on other (if you can build fast enough) 17:57:52 <_dp_> later in game hub is redirected to town 18:07:54 <_dp_> btw, you can't build faster then you get money for it, so mashing buttons is not everything ;) 18:08:47 <_dp_> and with funding there is always what to spend money on 18:09:51 *** Biolunar [Biolunar@x4d024f65.dyn.telefonica.de] has quit [Quit: leaving] 18:10:08 <V453000> yeah I understand 18:10:26 <V453000> let's stop it, we won't get anywhere and it is highly unlikely you will convince me anyway ;P 18:10:48 <V453000> the bigger world issue is that my new signals are rendering fucking slowly :( 18:13:44 <V453000> the new signals might have PBS more friendly with spam :P 18:24:25 <Alberth> they're just too beautiful for a quick render :) 18:25:19 <_dp_> cool 18:25:53 <_dp_> and I suddenly understood why you had to do such unusual design for signals... 18:26:21 <_dp_> I mean when I think that you actually DO use them it suddenly makes sense xD 18:29:07 <V453000> XD 18:30:53 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 18:40:44 <_dp_> damn, now I'm thinking how to improve signals interface... 18:40:51 <_dp_> brain, what r you doing, staph %) 18:40:55 <Alberth> :D 18:41:13 <V453000> yeah 18:41:28 <_dp_> hotkeys for each type and auto-converting when clicked with wrong type will do for starters imo xD 18:41:37 <V453000> nice nuff 18:46:34 *** HerzogDeXtEr1 [~farci@i59F6C5A1.versanet.de] has joined #openttd 18:52:36 *** HerzogDeXtEr [~farci@i59F6CCCE.versanet.de] has quit [Ping timeout: 480 seconds] 18:53:53 <_dp_> smth needs to be done about selecting direction, at least for block signals 18:54:34 <_dp_> one way you can drag at least 18:54:46 <_dp_> does anyone use dragging without ctrl btw?) 18:57:22 <Alberth> don't know what that does 18:57:48 <Alberth> I have seen people drag all the way instead of just a few tiles in the right direction though 18:57:57 <_dp_> places signal on segment you marked 18:58:04 <_dp_> *signals 18:59:11 <_dp_> yeah, I bet those people don't know about ctrl xD 19:02:07 <_dp_> making two-way block signal a separate type may help actually 19:03:03 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 19:03:10 <DanMacK> Hey all 19:03:15 <DanMacK> @seen andythenorth 19:03:15 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 21 hours, 39 minutes, and 26 seconds ago: * andythenorth only ever builds PBS 19:04:14 *** AdmiralKew [~pcc31@49.147.102.65] has joined #openttd 19:04:27 <_dp_> lol 19:05:13 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 19:07:22 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:08:21 <andythenorth> o/ 19:09:20 <V453000> andythenorth you caused something terrible happen 19:09:24 <andythenorth> yes 19:10:13 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-13.png 19:10:16 <Alberth> hi hi 19:10:24 <andythenorth> is win 19:10:25 <andythenorth> massively 19:10:34 <andythenorth> most winning 32bpp / EZ thing ever 19:10:45 <Alberth> ROFL!! 19:11:04 <V453000> is realistic 19:11:47 <andythenorth> http://www.ribbonrail.com/art/images/safman.gif 19:12:42 <V453000> exactly 19:12:43 <V453000> eazy 19:15:19 <Clockworker> hahahaha 19:15:21 <Clockworker> that's hilarious 19:16:47 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 19:17:01 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 19:20:11 <Supercheese> signal YETI 19:20:16 <Supercheese> what hath science wrought? 19:29:59 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 19:38:02 *** roidal [~roidal@cm74-134.liwest.at] has quit [Quit: WeeChat 1.4] 19:48:32 *** AdmiralKew [~pcc31@49.147.102.65] has quit [Read error: Connection reset by peer] 19:48:56 *** AdmiralKew [~pcc31@49.147.102.65] has joined #openttd 19:53:01 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 19:58:09 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 20:00:17 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 20:00:32 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 20:02:22 *** Progman_ [~progman@p57A182F6.dip0.t-ipconnect.de] has joined #openttd 20:03:51 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:04:11 *** Progman [~progman@p57A19348.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:04:21 *** Progman_ is now known as Progman 20:11:27 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:24:48 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 20:37:48 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 20:38:04 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 20:38:44 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 20:39:05 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 20:40:53 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 21:09:52 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 21:09:54 <drac_boy> hi 21:10:26 <drac_boy> sorry to ask this again but still just a little confused about it... if a building is larger than 1x1 is it generally broken into sections? 21:13:18 <andythenorth> yes 21:16:07 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has quit [Quit: mescalito] 21:16:40 *** sim-al2 [~sim-al2@dns25-177.cbu.edu] has quit [Ping timeout: 480 seconds] 21:18:23 <drac_boy> hm thanks, may just think of offloading that to someone else but we'll see what happens in meanwhile :) 21:18:36 <drac_boy> hows your ongoing gripes with firs economy anyway? 21:19:19 <Alberth> stable, I think, mostly making other economies :) 21:20:11 <andythenorth> yup 21:20:14 <andythenorth> itâs âdone" 21:24:01 <drac_boy> one slight long grf question - can an industry grf possibly actually check if any train grfs loaded has a specific cargotype listed or not? 21:25:46 <andythenorth> no 21:25:49 <andythenorth> not afaik 21:29:23 <drac_boy> thought it maybe seemed like a silly idea but had to still ask anyhow. thanks :) 21:30:10 <drac_boy> almost imagined a refinery that would just accept oil for all trains but could accept chemical too if such trainset knew how to carry it - thats why I asked :) 21:31:31 <drac_boy> (I know its sorts the other way around from where a trainset checks for industry) 21:31:38 <drac_boy> sorts=sorta* 21:33:20 <drac_boy> anyway just going to work on the trains alone for now...everything else can just wait after all 21:41:00 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 21:41:00 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 21:43:35 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:46:53 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 21:55:33 *** Biolunar [Biolunar@x4d024f65.dyn.telefonica.de] has joined #openttd 22:01:01 *** _johannes [~johannes@port-92-203-154-200.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:06:39 * andythenorth bed 22:06:41 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 22:07:36 *** Progman [~progman@p57A182F6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:09:51 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 22:11:36 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:12:38 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:25:32 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 22:38:28 *** HerzogDeXtEr1 [~farci@i59F6C5A1.versanet.de] has quit [Read error: Connection reset by peer] 22:46:13 *** gelignite [~gelignite@f048035221.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:48:42 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 22:53:30 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:04:47 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:13:27 *** AdmiralKewl [~pcc31@49.147.102.65] has joined #openttd 23:17:14 *** alluke [~54fa666b@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 23:19:53 *** AdmiralKew [~pcc31@49.147.102.65] has quit [Ping timeout: 480 seconds] 23:30:25 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 23:30:29 *** day [~day@a82-162.nat.uq.edu.au] has joined #openttd 23:49:35 *** day [~day@a82-162.nat.uq.edu.au] has quit [Remote host closed the connection] 23:54:29 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 23:57:53 *** day [~day@a82-162.nat.uq.edu.au] has joined #openttd