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00:00:05 <Supercheese> https://wiki.openttd.org/Game_mechanics#Station_rating 00:00:07 <Supercheese> et al. 00:00:08 <Salamander> and how does distance affect profit? 00:00:11 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has joined #openttd 00:00:30 <Supercheese> there's an in-game graph for that 00:00:35 <Supercheese> Cargo Payment Rates 00:00:57 <Salamander> i.e. what is the distance in tiles within which i shoud use trucks, trains or ships? 00:01:02 <Supercheese> or hmm does that factor in distance... 00:01:05 <Salamander> great, i'll read what i can first then 00:01:43 <Supercheese> with default vehicles, trucks should only be used for short distances, they just don't have the capacity for long hauls 00:01:53 <Supercheese> of course newgrf sets can change that 00:02:39 <Salamander> and if i have an oil field and a oil refinery close to each other, and another set of oil refinery + oil well some 100 or 200 tiles away, should i send trucks between each which are close to each other, or should i send trains between those 100 or 200 tiles away? 00:03:11 <Supercheese> if you want maximum profit, use trains and go long-distance 00:03:22 <Supercheese> but profit is easily acquired, so you can really choose which you like better 00:03:27 <Salamander> what about ships? i was never big on ships 00:03:36 <Salamander> but now im older and i feel adventurous :) 00:03:37 <Supercheese> many choices are "do whichever you like best" 00:04:02 <Supercheese> because profit is so easily acquired, many people build for aesthetics and fun rather than efficiency 00:04:18 <Supercheese> although those needn't be mutually exclusive either 00:04:25 <Salamander> i am cursed, i derive fun from efficiency :( 00:04:58 <Supercheese> Indeed, they can certainly go hand in hand 00:05:08 <Salamander> is there a way to know how much maximum a source will produce if i keep sending vehicles to stock up, before i start doing that? 00:05:37 <Salamander> e.g. how much oil i can pick up at an oil well, before i send in trucks or trains to pick it up? 00:08:22 <Supercheese> for default oil wells, the industry window will show you the maximum production per month -- they will never exceed this, but may decrease below it 00:08:31 <Supercheese> other industries can increase, but oil wells do not 00:08:42 <Supercheese> an odd quirk of the game 00:08:59 <Salamander> industry window you say 00:09:07 <Supercheese> click the oil wells 00:09:12 <Supercheese> it'll pop up 00:10:25 <Salamander> aah 00:10:56 <Salamander> hmm 00:11:10 <Salamander> ooh i was checking the wrong thing - the depot 00:11:25 <Salamander> so the depot will never go below 40k liters in this case 00:12:19 <Salamander> and one last question for the day 00:12:39 <Salamander> if i created 5 vehicles, then set orders for the first one, can i somehow copy those orders to the others? 00:13:19 <Salamander> i know i can do that before i buy them, but if i already bought them can i do it afterwards? 00:14:07 <Supercheese> yes, open the orders menu for the other vehicle(s) then choose Go To and ctrl+click on the vehicle whose orders are already set 00:14:25 <Supercheese> that will copy and share the orders between the two vehicles 00:14:58 <Salamander> how neat 00:15:05 <Salamander> i love this game 00:15:23 <Supercheese> https://wiki.openttd.org/Orders#Copy_Orders 00:15:34 <Salamander> ok i lied, there is actually one more question 00:15:39 <Supercheese> the wiki has little tricks like that buried 00:16:11 <Salamander> there are two new orientations now, at least for truck stations 00:16:26 <Salamander> they look like some sort of pass-through stations 00:16:30 <Salamander> what is the purpose of those? 00:16:40 <Salamander> http://i.imgur.com/wQvLjdp.png 00:16:46 <Supercheese> these guys: https://wiki.openttd.org/Drive-through_Road_Stops 00:17:28 <Supercheese> their primary purpose is to accomodate certain newgrf vehicles that cannot use the other types of road stops 00:17:52 <Supercheese> they also enable building bus stops deep in towns without having to bulldoze 00:18:02 <Supercheese> among other things 00:30:31 <Salamander> thank you so much Supercheese 00:30:39 <Supercheese> You're most welcome 00:31:12 <Salamander> this game should be mandatory in contemporary schools :P 00:31:34 <Salamander> need sleep now, good night 00:31:43 <Supercheese> buenas noches 00:34:57 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 00:43:27 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 00:51:31 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 01:16:50 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 01:16:52 <drac_boy> hi 01:23:42 *** Supercheese [~Superchee@50-37-80-64.mscw.id.frontiernet.net] has quit [Quit: Valete omnes] 01:25:50 <drac_boy> little non-game topic: how often could a steam locomotive (sorry, we're going ignore the short 0-4-0 variety tho) that had a simple straight boiler aka no tapering or anything? 01:26:01 <drac_boy> that had=had* 01:28:02 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:31:27 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 01:36:58 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 01:54:30 *** gelignite_ [~gelignite@x4db6b54a.dyn.telefonica.de] has joined #openttd 02:01:53 *** gelignite [~gelignite@x4db58cef.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:15:55 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:24:13 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 02:27:57 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 02:35:19 *** gelignite_ [~gelignite@x4db6b54a.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 02:45:29 <Eddi|zuHause> did that sentence make any sense to anybody? 02:49:38 *** HammerMF is now known as Clockworker 02:49:54 *** norro [~quassel@vm-1-2.k023.de] has quit [Read error: No route to host] 02:50:13 *** norro [~quassel@vm-1-2.k023.de] has joined #openttd 03:11:57 *** day_ [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 03:12:00 *** day_ [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Remote host closed the connection] 03:15:04 *** Clockworker_ [Clockworke@201-41-26-151.paemt700.dsl.brasiltelecom.net.br] has joined #openttd 03:18:26 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 03:21:01 *** Clockworker [Clockworke@201-66-174-22.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 03:32:08 *** Biolunar_ [Biolunar@x4d08865a.dyn.telefonica.de] has joined #openttd 03:34:05 *** Biolunar [Biolunar@x4d08609a.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:45:15 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 04:08:57 *** day [~day@a82-147.nat.uq.edu.au] has joined #openttd 04:10:01 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 05:45:40 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 06:11:06 *** roidal [~roland@193-154-142-21.adsl.highway.telekom.at] has joined #openttd 06:15:09 *** day [~day@a82-147.nat.uq.edu.au] has quit [Remote host closed the connection] 06:16:00 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:38:15 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 06:45:51 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 07:04:24 *** day [~day@a82-147.nat.uq.edu.au] has joined #openttd 07:50:07 *** _johannes [~johannes@port-92-203-175-117.dynamic.qsc.de] has joined #openttd 07:50:19 <_johannes> hi 07:54:07 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:55:09 *** Progman [~progman@p57A18E88.dip0.t-ipconnect.de] has joined #openttd 07:56:28 <andythenorth> o/ 07:58:54 <V453000> hy 07:59:40 <greeter> greetings 08:01:38 <V453000> hm x16 zoom would be useful for debugging x4 08:02:35 <greeter> hmm, i'm thinking of trying to run an openttd server, and i found the page https://wiki.openttd.org/System_Requirements but it seems to be a bit outdated. is there a minimum requirements page that is up to date that i can read? 08:10:28 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 08:11:26 <V453000> andythenorth: ever did offsets at 4 am in the morning? 08:11:34 <V453000> it's better than usual 08:11:46 <andythenorth> I probably did 08:11:54 <andythenorth> I donât remember anything from those times, except the pain 08:12:05 <V453000> then you remember everything 08:13:51 <andythenorth> I used to do dumb stuff, like walk into door frames and so on 08:14:29 <V453000> XD 08:15:13 <greeter> walking into doors is dumb? oh dear... 08:17:55 <V453000> haha my vehicles on straight tracks fit the bounding boxes 08:17:57 <V453000> me is proud 08:18:27 <andythenorth> wot larks 08:20:15 <V453000> aliigning x4 zoom is so bullshit that I even resided to using bounding boxes 08:20:19 <V453000> insanity 08:22:27 <andythenorth> now coffee 08:22:32 <V453000> JAVA 08:24:14 <andythenorth> I had to stop drinking tea when I had babies 08:24:21 <andythenorth> I drank so much I lost the taste 08:24:28 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: WeeChat 1.4] 08:25:25 <V453000> :d 08:25:45 <V453000> do babies taste like tea? 08:30:22 <V453000> let's try to make all offsets at x4 divide-able by 5 08:30:25 <V453000> 4* 08:38:15 * andythenorth makes all railcars 8/8 08:38:18 <andythenorth> for tidy stations 08:38:28 <V453000> nice 08:38:37 <V453000> your sanity just progressed :P 08:39:00 <andythenorth> railcar != wagon :P 08:39:10 <V453000> ok wtf is a railcar? 08:39:11 <andythenorth> these bus-on-rails things 08:39:18 <V453000> oh fuck sakes 08:40:28 <V453000> k you get nothing :P 08:43:06 <andythenorth> shame 16/3 isnât a nice round number 08:43:22 <andythenorth> I could do 3 units in a 1 tile articulated train 08:43:43 <andythenorth> 5/6/5 isnât worth it 08:44:19 * andythenorth must take child #1 to football 08:44:22 <andythenorth> bbl 08:44:24 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:45:43 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 08:59:09 *** Progman [~progman@p57A18E88.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:12:56 *** Goddesen [~quassel@51.174.164.106] has quit [Quit: No Ping reply in 180 seconds.] 09:15:08 *** Goddesen [~quassel@51.174.164.106] has joined #openttd 09:32:24 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:32:27 *** mode/#openttd [+v tokai|noir] by ChanServ 09:39:27 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:43:51 *** day [~day@a82-147.nat.uq.edu.au] has quit [Remote host closed the connection] 09:43:51 <_johannes> I have the graph exporter now in a first useful version 09:44:08 <_johannes> has someone a C++ compiler and a medium or large map in order to test it? 09:46:01 <_johannes> a C++ compiler is not required if you trust me that I don't send you a virus ;) 10:00:32 <greeter> hmm, i have a c++ compiler, but i'm not sure about the other 10:05:04 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 10:08:29 <_johannes> greeter: which OS, and which version is your compiler? 10:09:26 <greeter> ubuntu 15.10 64 bit. i'll get more details in a moment 10:09:51 <_johannes> that should be sufficient :) 10:10:10 <greeter> gcc version 5.2.1 20151010 (Ubuntu 5.2.1-22ubuntu2) (a ton of compiler switches though. i'll need to pastebin those) 10:11:34 <_johannes> that should work , no need for the switches 10:11:42 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 10:11:49 <greeter> alright then 10:11:50 <_johannes> I'll extend the README a bit and send it to you soon 10:12:09 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] 10:12:40 <greeter> to be honest, i'm rather heavily intoxicated, you may need to smack me several times, sorry :-S 10:13:20 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:13:22 <_johannes> haha intoxicated with alcohol? :P 10:13:22 <greeter> i'm willing to compile source code though if need be 10:13:38 <greeter> oh yeah... the room is spinning rather rapidly 10:14:31 <_johannes> lol... 10:18:34 <greeter> back, sorry about the delay, i fell down the stairs twice 10:20:03 <_johannes> :) 10:20:14 <_johannes> can you run "dot" in a shell? what does it say? 10:20:22 <greeter> i'll check 10:20:40 <greeter> The program 'dot' is currently not installed. You can install it by typing: 10:20:40 <greeter> sudo apt-get install graphviz 10:20:47 <greeter> i'll install it if need be 10:22:21 <_johannes> greeter: yes, it's currently required 10:22:44 <greeter> ok, i'll try installing it now. if other installation instructions are required, please let me know 10:22:52 <_johannes> should not 10:23:02 <_johannes> I have the code here now: https://github.com/JohannesLorenz/OpenTTD 10:23:07 <_johannes> README: https://github.com/JohannesLorenz/OpenTTD/blob/master/src/mkgraph/README.md 10:23:35 <greeter> hmm. i'm fetching 12.4 Mb of data right now, but i'll check that file 10:24:31 <greeter> it installed before i could read it. so what's next? 10:24:57 <_johannes> what do you mean by the last sentence? 10:25:18 <_johannes> ah I get it 10:25:21 <_johannes> ok :) 10:25:40 <greeter> i installed a package called graphviz, taking up an additional 12.4 megs of data, before i could read the file you showed me 10:26:25 <greeter> anyhow, what needs to be done now? 10:26:57 <_johannes> try cloning: git clone https://github.com/JohannesLorenz/OpenTTD.git 10:27:00 <greeter> as a heads up, if i shouldn't have gotten this far now, don't worry about it. after all, if i shouldn't have gotten this far before, why am i this far now? 10:27:41 <_johannes> and then maybe just try to do what's in the https://github.com/JohannesLorenz/OpenTTD/blob/master/src/mkgraph/README.md 10:27:44 <greeter> cloning into a directory. because i'm on slow internet, this may take a while 10:27:47 <_johannes> see "Installation" 10:28:29 <_johannes> I'd like to find out if the README is self-explanatory 10:28:40 <greeter> the git link you gave me is currently 14 percent done, so this may take a long time :-S 10:29:12 <_johannes> the progress bar sometimes jumps up many percents at once, don't worry 10:29:48 <greeter> it looks to me like the total download size is approximately 175 megabytes 10:30:04 <greeter> that will take me some time to fetch 10:30:36 <greeter> i'm willing to fetch it, just saying that i'm on a really slow connection, so it may take some time 10:30:45 <_johannes> np ;) 10:31:25 <greeter> or i may be misreading this and finding out that it's actually fetching at 186 kilobtytes per second, therefore not taking long :-S 10:31:55 <greeter> do i need to remove previous installations of openttd? 10:33:09 <_johannes> no 10:33:15 <greeter> ok 10:33:20 <_johannes> have you ever installed/compiled programs on linux? 10:33:34 <greeter> i've compiled numerous programs 10:33:49 <greeter> i have cloned the repo. what do i do now? 10:34:10 <_johannes> go into the directory you've cloned it 10:34:13 <greeter> i have cd'd into OpenTTD 10:34:30 <_johannes> then: CC=clang CXX=clang++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3 10:34:53 <_johannes> (I have installed it in /home/johannes/cprogs/openttd/install or something) 10:35:07 <Xaroth|Work> http://wiki.openttd.org/Compiling_on_(GNU/)Linux_and_*BSD 10:35:07 <greeter> i'll run the first one 10:35:38 <greeter> the CC environment variable is set, but it doesn't seem to be a gcc binary 10:35:38 <greeter> please redefine the CC/CXX environment to a gcc binary' 10:35:45 <greeter> i'll check the page 10:36:02 <Xaroth|Work> the page pretty much shows step-by-step what to do 10:36:51 <_johannes> greeter: you can also use CC=gcc CXX=g++ ... 10:37:06 <greeter> i seem to be a bit lost i'm afraid :-S i'm sorry. i'll try that though 10:37:43 <_johannes> ah np, either do that or install "clang" on ubuntu, it's both ok 10:38:10 <_johannes> thanks Xaroth|Work 10:38:14 <greeter> i'm afraid i'm a bit behind on the times. is clang a script argument? 10:38:29 <_johannes> it's another compiler like gcc 10:38:48 <greeter> ok 10:39:32 <greeter> hmm... i'm sorry, i'm afraid i'm totally lost. would it help if i gave you the command i was using? 10:39:49 <_johannes> yes 10:40:30 <greeter> ok, the command i fed it was this: CC=clang CXX=clang++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3 10:40:47 <_johannes> try "clang" in commandline, is it installed? 10:40:49 <greeter> and i got the following 4 lines 10:40:50 <greeter> detecting OS... UNIX 10:40:50 <greeter> checking build system type... clang unusable 10:40:50 <greeter> the CC environment variable is set, but it doesn't seem to be a gcc binary 10:40:50 <greeter> please redefine the CC/CXX environment to a gcc binary 10:41:09 <greeter> it says clang is not currently installed 10:41:17 <_johannes> ok greeter , just try CC=gcc CXX=g++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3 10:41:20 <_johannes> or install clang 10:41:25 <greeter> ok 10:41:26 <_johannes> (whatever you prefer) 10:41:37 <greeter> i'll try to install clang 10:42:06 <greeter> it says i need to get 212 megs of data. this could take some time :-S sorry 10:42:10 <_johannes> :P 10:42:15 <_johannes> ok then just use gcc 10:42:23 <_johannes> that should also work 10:42:33 <greeter> after grabbing the needed data? 10:42:50 <_johannes> no, I mean, if you don't want to way that long 10:43:00 <_johannes> then don't get clang, use gcc: CC=gcc CXX=g++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3 10:43:22 <greeter> well i seem to be getting the data 10:45:06 <greeter> i'll figure this one out 10:45:17 <_johannes> ok, if you have difficulties, just ask 10:46:21 <greeter> well i'm just fetching. wait till compilation :-P 10:47:06 <greeter> configure: error: no video driver development files found 10:47:18 <greeter> i have a fairly modern system. how can i fix this? 10:47:29 <_johannes> oh good question... 10:48:25 <greeter> i'll download the required files but i am a bit pressed for time :-S 10:48:57 *** kubast2 [~kubast2@217.153.119.86] has joined #openttd 10:49:23 <_johannes> hmm I really have no idea what that error means :( 10:49:38 <_johannes> what are you downloading? clang 10:50:16 <greeter> oh dear :-S hmm... well to be honest, i'm not sure... i'm rather intoxicated at this point :-S 10:50:58 <_johannes> I've an idea 10:51:43 <_johannes> try installing libsdl1.2-dev" 10:51:50 <_johannes> without the " 10:54:22 <greeter> installing 10:55:31 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:55:51 <greeter> configured with the switch "--without-liblzo2" 10:56:07 <_johannes> that should be fine 10:56:17 <greeter> it's compiling 10:56:28 <_johannes> so if you configured successfully, try make and then make install 10:56:43 <greeter> doing make now 10:56:43 <_johannes> ok good, that can take 10:57:05 <greeter> it's compiling the files :-D 10:58:17 <_johannes> do you compile with gcc or clang? 10:58:49 <greeter> to be honest, i'm not sure what is being used 10:59:07 <_johannes> :D 11:00:26 <greeter> currently i'm listening to ann margret singing a song for the flintstones. i'm out of it enough to think that i have no idea where on earth this train of thought this is going 11:00:57 <_johannes> ok pls let me know when you've done "make install" 11:01:57 <greeter> still on make atm 11:02:17 <greeter> nergrf.cpp right now 11:13:00 *** kubast2 [~kubast2@217.153.119.86] has quit [Ping timeout: 480 seconds] 11:13:21 <_johannes> greeter: how far is it? 11:13:42 <_johannes> you can also abort and try make -j <number of cores you have> 11:14:14 <greeter> linking seems to be done. i'll try make 11:15:05 <greeter> hmm, i can't seem to make it work right now. i'll bbl 11:15:31 *** kubast2 [~kubast2@217.153.119.86] has joined #openttd 11:38:32 *** kubast2 [~kubast2@217.153.119.86] has quit [Ping timeout: 480 seconds] 12:09:41 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 12:16:36 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 12:16:39 *** mode/#openttd [+o Alberth] by ChanServ 12:31:15 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:31:49 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:32:58 *** Wolf01|Phone [~Wolf01|Ph@kyoidc-fd100d-001.local24.jp] has joined #openttd 12:33:08 <Wolf01|Phone> o/ 12:33:55 <Alberth> hi hi 12:33:56 <Wolf01|Phone> Trains here are wonderful :D 12:34:22 <Alberth> we need a video link, or pictures :p 12:34:59 <Alberth> visiting a museum or so? 12:35:46 <Wolf01|Phone> Right now I'm in hotel, its 21.35 now 12:36:20 <Eddi|zuHause> japan? 12:36:56 <Wolf01|Phone> But I visited some temples and palaces in Kobe, Osaka, Nara and now I'm in Kyoto 12:39:03 <Wolf01|Phone> The railways are built a bit strange, they have 2 or 3 different railways for different operators for the same route, usually built at 100-200 meters of distance 12:39:22 <Wolf01|Phone> It really looks a waste of space 12:39:47 <Eddi|zuHause> well, if there's anything the japanese have plenty of, it's space... oh, wait. 12:40:03 <Wolf01|Phone> Eheh :D 12:41:21 <Eddi|zuHause> btw have you seen this? https://www.youtube.com/watch?v=Mh5LY4Mz15o 12:42:01 <Wolf01|Phone> It's really cool that everything works like a metro, trains every 3-5 minutes and metro EMUs everywhere 12:43:47 *** Wolf01|Phone [~Wolf01|Ph@kyoidc-fd100d-001.local24.jp] has quit [Read error: Connection reset by peer] 12:43:51 <andythenorth> oh he gone 12:43:52 <andythenorth> http://tokyorailwaylabyrinth.blogspot.co.uk/ 12:43:57 * andythenorth was going to post 12:46:00 *** Wolf01|Phone [~Wolf01|Ph@kyoidc-fd100d-001.local24.jp] has joined #openttd 12:46:10 <Wolf01|Phone> Mmh stupid irc client 12:46:22 <Wolf01|Phone> Nice video :P 12:47:35 <Wolf01|Phone> Also I've seen the longest suspended bridge, it's really huge 12:48:45 <andythenorth> Wolf01|Phone: http://tokyorailwaylabyrinth.blogspot.co.uk/ 12:48:55 <Wolf01|Phone> What do you achieved this week? Made some pixels? 12:49:04 *** kubast2 [~kubast2@217.153.119.86] has joined #openttd 12:49:13 <andythenorth> some small ones 12:51:20 <Wolf01|Phone> Eheh, I know the Tokyo's railways, I'm studying them because I'm moving there in 2 days 12:56:39 <Wolf01|Phone> Ok boys, I'll leave soon, we'll see again in a week, or sooner if I'll be able to connect in decent hours ;) 12:56:46 *** gelignite [~gelignite@x4db6b54a.dyn.telefonica.de] has joined #openttd 12:57:17 <andythenorth> \o 12:57:26 <andythenorth> bye Wolf01|Phone 12:57:36 <Alberth> bye 12:57:44 <Alberth> and hi andy :) 12:57:57 <Alberth> and Eddi 12:58:20 *** Clockworker_ is now known as Clockworker_MF 12:58:45 *** Wolf01|Phone [~Wolf01|Ph@kyoidc-fd100d-001.local24.jp] has quit [Read error: Connection reset by peer] 12:58:52 *** Wolf01|Phone [~Wolf01|Ph@kyoidc-fd100d-001.local24.jp] has joined #openttd 12:59:00 *** Wolf01|Phone [~Wolf01|Ph@kyoidc-fd100d-001.local24.jp] has quit [Read error: Connection reset by peer] 13:17:00 *** Biolunar_ [Biolunar@x4d08865a.dyn.telefonica.de] has quit [Read error: Connection reset by peer] 13:21:02 * andythenorth must sell some trains 13:21:06 <andythenorth> but maybe not today 13:24:41 <_johannes> If a train goes from station A to B via a depot, would you say that the connection A->B should be drawn in a route network? 13:25:08 <_johannes> in reality, trains don't go to depots when they have passengers inside... 13:26:39 <_johannes> on the other hand, some game player may have games where A->B is only reachable via a depot? 13:28:24 <Eddi|zuHause> you should probably handle that case 13:28:58 <Eddi|zuHause> also, conditional orders and stuff 13:29:06 <_johannes> you mean that A->depot->B should be drawn as a usual route? 13:30:23 <Eddi|zuHause> consider this case: player has turning around in stations disabled, and puts depots at the end of the platform, with "goto A; goto B" orders. the trains will always go to depot 13:31:06 <_johannes> ah true! 13:31:34 <_johannes> also... do many player use depots as waypoints, or is it more likely to use waypoints as waypoints? 13:31:54 <_johannes> ah, dumb question 13:33:15 <Eddi|zuHause> you should really not concern yourself with "which one do more players do". if the game mechanics allow it, someone will do it. 13:34:22 <Eddi|zuHause> you should take the compiler construction approach here: it doesn't matter if the specs make sense. you implement them letter by letter. 13:35:28 <_johannes> ok 14:04:42 <fonsinchen> _johannes: You might check how cargodist does that. I've solved the exact same problem when doing the link prediction 14:04:50 <fonsinchen> You can just use that code. 14:17:16 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:21:40 <_johannes> fonsinchen: What problem have you solved there? 14:21:40 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 14:24:49 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:ac35:f8ce:2e3a:9a7d] has quit [Quit: Leaving] 14:26:00 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 14:26:01 <drac_boy> hi 14:30:35 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 14:43:15 <Alberth> sequence of stations visited by a train, would be my guess 14:43:35 <Alberth> since you need that to route cargo 14:46:26 <_johannes> ah, that problem is already solved 14:51:12 *** kubast2 [~kubast2@217.153.119.86] has quit [Ping timeout: 480 seconds] 14:51:26 *** srhnsn [~srhnsn@p2003006A6C1F7B0035EBBF444A13ADDF.dip0.t-ipconnect.de] has joined #openttd 14:55:27 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 14:57:51 <drac_boy> hi mr.trainnut? hehe 15:02:11 <sim-al2> oh hai 15:02:56 <drac_boy> how doing? 15:03:03 <sim-al2> I'm good 15:04:20 <drac_boy> btw have I ever told you that I sometimes just don't understand some of the uk steam locomotives especially for having so few drivers etc? 15:04:50 <sim-al2> 2-2-2 seems especially suspect 15:05:01 <sim-al2> *Welcome to SLIP CITY* 15:05:47 <drac_boy> https://s-media-cache-ak0.pinimg.com/736x/17/2c/31/172c31f017a550d5400465d9735c0f48.jpg heres another one where part of the boiler and most of that coal are sitting over dead axles 15:06:21 <sim-al2> You basically have to do that on tank locomotives though, that's probably a suburban design 15:06:53 <drac_boy> well the 0-6-0T were used in a lot of pushpull and never had any issues, and thats 100% drivers :) 15:07:20 <drac_boy> not to mention the 'ducks' handling these autocoaches as well 15:07:20 <sim-al2> Those locomotives had to run full speed in either direction, so the support axle helps there 15:07:40 <sim-al2> 0-6-0 isn't particularly stable at speed though 15:08:11 <sim-al2> Hence the popularity of 2 and 4 wheel pilot trucks 15:08:34 <drac_boy> well they somehow ran them a lot tho which is all I can seem to say, especially a 0-6-0T terrier sharing the line with a mallard 0_o 15:09:32 <drac_boy> admittly these drowsy looking freight 0-6-0 tenders ended up on local passenger trains a few times early on, not sure what anyone thought there 15:09:52 <drac_boy> at least as they were local I guess they probably only had branch speeds to contend with 15:11:03 <sim-al2> Yeah, branch lines often didn't have especially high scheduled speeds in that era 15:13:21 <drac_boy> btw this at least is one reasonable tank locomotive ;) http://www.rickwebster.co.uk/Photos/7236.jpg especially the big water weight directly onto drivers and just a little bit of unpowered weight behind the cab floor 15:13:59 <drac_boy> I forgot the nickname a magazine mentioned for these but it started with "big ____" something (doesn't surprise me seeing how there was the Big Bertha itself after all) 15:14:31 *** Clockworker [~Clockwork@201-41-26-151.paemt700.dsl.brasiltelecom.net.br] has joined #openttd 15:17:39 <drac_boy> mind you if you want something thats built to just go slow all the times, try a 0-4-0 with optional small water saddle and otherwise an equally-as-long-as-the-loco-itself little coal tender behind :) 15:17:49 <drac_boy> the ffestington line not surprisingly had a few exactly like that 15:18:58 <drac_boy> heres an interesting one with the boiler almost lost among all that water frame http://dams.llgc.org.uk/behaviour/llgc-id:1124156/fedora-bdef:image/reference 15:20:09 <sim-al2> Hmm, that tender looks more like a mine cart 15:21:08 *** Clockworker_MF [Clockworke@201-41-26-151.paemt700.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 15:21:08 <drac_boy> yeah 2-axle tenders were sometimes a bit more crude than usual 15:21:58 <drac_boy> in some instances it really used to be a 0-4-0T with small bunker but someone wised up and torch out the rear and throw a built-up flatcar or stripped down mineral car behind it to carry much more coal instead 15:22:13 <drac_boy> (even usa did that for their industrial lines a long time ago too) 15:25:22 <sim-al2> One of the LSWR Class 415 4-4-2Ts was used for almost 50 years on a small branchline whose curves prevented larger locomotives from operating 15:26:23 <sim-al2> Sorry, two. They were built in the mid-1880's, and one became the last surviving member of the class, long enough to be preserved 15:26:41 <drac_boy> no 0-6-0T with lateral motion? but hm actually you remind me of a different story which I recall was even in uk too... 15:27:08 <sim-al2> They eventually fixed the curves so that 2-6-2T's could run 15:27:23 <sim-al2> But the branch line closed 4 years later, in 1965 15:27:35 <drac_boy> one branchline had a rather low tunnel under road or something to that effect where it couldn't be daylighted or so ... and the few locomotives assigned to stay on this line had their cab roof literally chopped down a bit which explained why they outlasted the conventional versions which were scrapped a long time ago 15:28:18 <drac_boy> the line finally closed which bought the end of needing these "low height" locomotives, all scrapped a short time later 15:29:48 <sim-al2> The viaduct still exists though: https://upload.wikimedia.org/wikipedia/commons/8/83/Cannington_viaduct_010808.JPG 15:31:48 <sim-al2> It's the Lyme Regis branch line, sufiiciently steep and curved enough that both engines needed to pull the six coach trains 15:31:53 <drac_boy> btw I can't recall which class it was but there was one fleet of larger tank locomotives that were often used for suburban duty too .. story was that one was to be sent to the works for gauge cutdown as to be shipped to an island railway but this never happened and eventually the locomotive was moved to another shed before it finally got preserved and in that case it finally had its first coal-steamup test last year 15:32:07 <sim-al2> The later 2-6-2Ts could do it with one engine though 15:32:14 <drac_boy> wonder what kind of gauge work would had been required had it actually been carried out! 15:35:04 <drac_boy> (because with the tank locomotive there doesn't seem to be a lot you can really do about clearance, even the cab roof is almost touching the boiler's top too on some classes) 15:39:59 <drac_boy> either way slight change of topic: heres a tank that was designed to go fast in the first place, https://s-media-cache-ak0.pinimg.com/736x/8c/42/2b/8c422bfec80434e754ee813386e3559e.jpg 15:40:17 <drac_boy> always did find it a bit unique for re having no tender which one normally always expect 15:41:18 <sim-al2> Seems that fuel could be a problem, but.... damn, haven't seen a streamlined tank before 15:42:25 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 15:42:28 *** mode/#openttd [+v glx] by ChanServ 15:43:42 <drac_boy> well fuel wasn't an issue when it was basically kinda like a "kangaroo" route, that is hop fast between only a few major points 15:51:18 <drac_boy> btw I'm not sure but I suspect it was designed for bidirectional running as otherwise why else would they had wrapped the coal bunker in a round curve? 15:58:08 <drac_boy> heres something thats not quite a tank locomotive but is quite queer to us people nowaday still heh http://www.gearedsteam.com/dunkirk/images/gw-wilson-1-log-rr-mrylnd.jpg and yeah thats the low-cost water tank near left side 16:17:54 <drac_boy> either way have fun with whatever else you might had been doing..I'm going for now mainly re food 16:17:57 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 16:18:18 *** srhnsn [~srhnsn@p2003006A6C1F7B0035EBBF444A13ADDF.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 16:18:29 *** srhnsn [~srhnsn@p2003006A6C1F7B0035EBBF444A13ADDF.dip0.t-ipconnect.de] has joined #openttd 16:19:03 <_johannes> hmm just found out that you can have multiple trains in one group, even if they have different order lists 16:19:33 <_johannes> it even makes sense, but is there a way to assign one common order to all trains in one group? 16:27:55 <Alberth> not that I know 16:28:32 <Alberth> but I never use groups, so I am not terribly interested in its capabilities 16:29:49 <_johannes> hmm I find the feature practical for naming trains 16:30:07 <_johannes> the group is displayed above each train 16:36:09 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 16:36:34 *** kubast2 [~kubast2@217.153.119.86] has joined #openttd 16:37:11 <Alberth> ah, never give trains a name 16:37:30 <Alberth> I just buy enough until all cargo gets moved :) 16:47:53 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 16:48:32 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:54:20 <Hiddenfunstuff> too much of micromanagement of naming trains and grouping them 17:19:42 <Alberth> depends on how you play the game 17:20:33 <Alberth> if you model a real company if full detail, it fits your game play 17:21:10 <Alberth> if you just build tracks and move cargo, it doesn't fit (imho) 17:36:56 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:42:37 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:42:41 *** minimoo [quasselcor@2a01:4a0:44:118::2] has joined #openttd 17:51:02 *** minimoo [quasselcor@2a01:4a0:44:118::2] has quit [Remote host closed the connection] 17:51:07 *** minimoo [quasselcor@2a01:4a0:44:118::2] has joined #openttd 17:53:48 <Dakkus> Alberth: I kind of like giving train lines names. But giving individual names is pointless, because each train already has an unique identifier. 17:55:33 <Alberth> Ha, that's a new one, but I can see it could be useful 17:57:07 <Dakkus> There even a mechanism for that. 17:57:23 <Dakkus> Create a new train group, drag one of the trains into that. 17:58:13 <Dakkus> Then choose that group and in the drop-down menu in the bottom of the screen choose "All trains with shared orders" 17:58:29 <Dakkus> Then give the groups ome shortish identifier. 17:58:37 <Dakkus> one* 17:59:50 <Dakkus> Especially since I like to play with a maximum size map and very low population density, I end up having very important long trunk lines with up to 30 train consists serving one line. 18:00:19 <Dakkus> (Also, my daylengthfactor is set to 9) 18:02:20 <Dakkus> In the last 20 years I've gotten totally fed up with 90% of the map being covered by a single continuous railway intersection. 18:03:09 <Alberth> :) 18:03:35 *** rapower [~chatzilla@ip5f58618e.dynamic.kabel-deutschland.de] has joined #openttd 18:04:00 <Dakkus> For the record, OTTD was the third game I ever bought in my life. 18:04:01 <Alberth> I tend to get very much lost at large maps 18:04:07 <rapower> hi all Somthimes on ubuntu openttd does not save the game 18:04:27 <rapower> its so frustrating if you load the old one and see 1gameyear ore more lost 18:04:42 <Alberth> Dakkus: I hope you mean TTD, OpenTTD is free :) 18:04:55 <Alberth> rapower: disk-space? 18:05:03 <Dakkus> rapower: I'm far from an expert but that sounds very much like what has been complained to be idiotic behaviour n the ext4 filesystem. 18:05:12 <Dakkus> alberth: Indeed :D 18:05:51 <rapower> i save at every year pop up 18:06:10 <rapower> and it worked well for 15game years now it missed up at 16 18:06:42 <rapower> there is 60GB free space 18:07:25 <rapower> Alberth: 512x512 is best to play 18:08:05 <Alberth> I usually play 256x512, or 512x512 18:08:21 <Alberth> 128x1024 can be fun too :) 18:08:21 <Dakkus> rapower: No fanciness such as user quotas on your system? 18:08:35 <Alberth> or 64x64 :p 18:08:43 <Alberth> no space for trains, really :) 18:08:50 <rapower> workes fine here Dakkus in standard mode 18:09:12 <rapower> ok i see thats a known problem i got to live with 18:09:35 <Dakkus> Hmm, googled it? Interesting. A known problem in what? 18:09:38 <rapower> its triggy if you hit the 500 train mark 18:09:50 <Dakkus> Uh-oh, good to know. 18:09:59 <Dakkus> I've got some 60 at the moment. 18:10:05 <Dakkus> 650. 18:10:38 <rapower> i set the limits to 500 more cool playing to get free trains on piling stock 18:11:04 <rapower> ok im off GN8 late in germany 18:11:08 <Dakkus> When you play with the x-USSR set you have to pile stok :D 18:11:18 <Dakkus> Ehh... Late? :D 18:11:31 <Dakkus> It's 20:11 in Ukraine. 18:11:38 <Dakkus> Or my clock is wrong? 18:11:39 *** rapower [~chatzilla@ip5f58618e.dynamic.kabel-deutschland.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151030084315]] 18:12:16 <Alberth> depending on how early to need to get up tomorrow I guess :) 18:12:28 *** _johanne1 [~johannes@port-92-203-161-104.dynamic.qsc.de] has joined #openttd 18:12:39 <Dakkus> Yeah, but it's only a bit later than 19 in Germany. 18:12:58 <Dakkus> I'm scared of perverts such as them! 18:13:13 <Alberth> :) 18:13:18 <Dakkus> I remember when I crossed a stae border on the motorway in Germany. 18:14:04 <Dakkus> And it said "Der Land der FrÃŒhaufsteher" ("The land of the early-wake-upper") 18:14:24 <Dakkus> I don't want to see that monster, so it's a good thing the sign warns of it. But it was still a shock! 18:15:03 <Dakkus> There's of course the positive thing that it's a danger only half a day. After the first half of the time I'm awake, it's already sleeping. 18:16:42 <Alberth> Hmm, I feel I must warn you, I get up early too :) 18:19:29 *** _johannes [~johannes@port-92-203-175-117.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:20:44 <Alberth> http://ubuntuforums.org/showthread.php?t=1153056 haha, save problem on ubuntu, oh let's use root instead :p 18:29:28 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 18:29:43 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:30:21 <_johanne1> what is the encoding for openttd strings? 18:30:39 <Alberth> utf-8 18:30:52 <_johanne1> thanks 18:31:44 <Alberth> but you're using the web interface right? 18:31:57 <_johanne1> no 18:32:07 <Alberth> ah, ok 18:32:07 <_johanne1> I just grep strings from savegames 18:32:27 <Alberth> there are even strings there? 18:32:38 <Alberth> it's mostly binary data, compressed 18:33:14 <_johanne1> not directly, but there are numbers for cargo, and in the sources, there are strings for what the numbers mean 18:33:23 <_johanne1> I export these strings with the graph exporter 18:34:43 <Alberth> hmm, wouldn't that fail with newgrf industries? unless you mean amounts of cargoes, I guess 18:36:13 <_johanne1> what I mean is "oil", "passengers" etc 18:36:33 <_johanne1> for most of my games, there are only ~ 10 cargoes ever transported 18:39:06 *** kubast2 [~kubast2@217.153.119.86] has quit [Quit: Leaving] 18:39:28 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 18:39:44 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:42:33 <Alberth> play a game with FIRS :) 18:43:12 <Alberth> but then the industry newgrf defines the cargoes, and with it all strings 18:43:34 <Alberth> you only keep the 4 letter identification I think 18:43:56 <_johanne1> what is FIRS? 18:44:50 <Alberth> first column http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels 18:45:31 <_johanne1> cool :( 18:45:34 <_johanne1> *:) 18:45:36 <Alberth> http://www.tt-forums.net/viewtopic.php?f=67&t=44177 18:45:46 <DorpsGek> Commit by translators :: r27521 trunk/src/lang/malay.txt (2016-03-05 19:45:38 +0100 ) 18:45:47 <DorpsGek> -Update from Eints: 18:45:48 <DorpsGek> malay: 5 changes by rionix88 18:46:00 <_johanne1> languages really suck 18:46:10 <_johanne1> why can not all people speak the same language? 18:46:29 <_johanne1> setlocale() does not have any effect 18:46:35 <_johanne1> with UTF-8 18:46:43 *** HerzogDeXtEr1 [~farci@i59F6C9D9.versanet.de] has joined #openttd 18:46:44 <Alberth> they can, if only we would agree on which language that would be 18:47:21 <Alberth> and then you have the "minor" problem that some languages have concepts that do not exist at all in other languages 18:47:55 <Alberth> eg people in greenland have lots of words for different forms of snow and ice 18:48:17 <Alberth> I think people living in the desert have a lot less of such words :) 18:48:36 <_johanne1> lol 18:50:16 <Alberth> I don't know what you're doing, but save games do not contain much text, unless you mean text of eg trains that you gave a name 18:53:04 *** HerzogDeXtEr [~farci@i59F6BC86.versanet.de] has quit [Ping timeout: 480 seconds] 18:59:32 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 19:04:49 <_johanne1> Alberth: I don't know either :) 19:05:51 <_johanne1> my program just did output the cargo names from STR_JUST_CARGO_LIST , but some German letters are looking wrong 19:06:11 <planetmaker> but wth are you trying to do? 19:06:30 <_johanne1> SetDParam(0, 1 << carg->Index()); GetString(buf, STR_JUST_CARGO_LIST, lastof(buf)); file.cargo_names.insert(std::make_pair(carg->Index(), buf)); 19:06:40 <planetmaker> why grep the savegame for strings when you get them from the source code of all related programmes and NewGRFs? 19:07:01 *** kubast2 [~kubast2@217.153.119.86] has joined #openttd 19:07:06 <_johanne1> I did get the strings from the source, like above 19:07:27 <_johanne1> after the code I showed you I just std::cout the file.cargo_names 19:08:15 <Alberth> carg->IsValid() checked? 19:08:24 <_johanne1> Alberth: yes 19:08:43 <_johanne1> it's just Ãl instead of Ãl (German for "oil") 19:09:08 <Alberth> looks like X liter to me 19:09:38 <_johanne1> np, I'll just have to find out how setlocale() works 19:12:32 <Alberth> ah, right 19:13:18 <Alberth> LOCALE=<something> ./openttd iirc, but I never really bothered with locale stuff 19:13:44 <Alberth> it's the first thing I disable, since it gets in the way when editing souce code 19:13:47 <Alberth> *source 19:14:37 <planetmaker> but... the locale shouldn't matter really, _johanne1 as you can set your preferred language in the game options - independent of locale 19:15:21 <_johanne1> planetmaker: I know, but the exact problem is this: 19:15:35 <_johanne1> I have a German game with things like Kohle, Ãl, Passagiere 19:15:47 <planetmaker> _johanne1, from when I still had an ubuntu running, I know that it messed up fonts generally after hibernation. It was an ubuntu 14.x. 19:16:12 <_johanne1> hmm I only did s2ram 19:16:42 <planetmaker> it was ticking me off enough that I replaced my ubuntu by fedora ;) 19:17:07 <_johanne1> now, there should be a way for the converter to specify what kind of cargoes you'd like int the graph: "mkgraph --cargo=Passagiere,Kohle" 19:17:57 <_johanne1> since the exporter does not link again openttd, it must know what "Kohle" actually is, which is why I store the word "Kohle" in the binary files that the converter expects 19:19:08 <_johanne1> it's like this: openttd -> binary data (including string like "Ãl") -> converter -> graph 19:21:05 <_johanne1> anyways, maybe I'll just use English strings, most Germans probably understand what "passengers" means 19:23:26 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:35:21 <Alberth> o/ 19:42:11 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 20:00:41 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:37:43 *** kubast2 [~kubast2@217.153.119.86] has quit [Quit: Leaving] 20:42:04 <Eddi|zuHause> _johanne1: as long as openttd exports the language string correctly, it shouldn't matter what string or language it actually is 20:42:25 <Eddi|zuHause> _johanne1: note that NewGRFs can change all cargos, so you can't rely on external data 20:44:16 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 21:28:30 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:28:38 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [] 21:33:35 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:33:52 *** Progman [~progman@p57A18E88.dip0.t-ipconnect.de] has joined #openttd 21:34:46 *** Clockworker [~Clockwork@201-41-26-151.paemt700.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 21:35:12 *** Clockworker [~Clockwork@201-41-26-151.paemt700.dsl.brasiltelecom.net.br] has joined #openttd 21:39:55 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:40:33 <_johanne1> Eddi|zuHause: yes, this is also why I want to put the strings into the file 21:40:47 <_johanne1> that way, there's no need to rely on what cargo the game offers 21:41:23 <Eddi|zuHause> yes, but i meant: just write out whatever language openttd is currently set to. 21:41:52 <Eddi|zuHause> or potentially the 4-letter cargo label, for more technically inclined people 21:43:13 <Eddi|zuHause> (incomplete) list of cargo labels: http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels 21:43:54 <Eddi|zuHause> note that it's actually just a 32-bit number, using 4 letters is just a convention 21:46:12 *** sim642 [~simmo@205-29-190-90.dyn.estpak.ee] has quit [Read error: Connection reset by peer] 21:49:48 *** Clockworker [~Clockwork@201-41-26-151.paemt700.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 21:50:30 *** Clockworker [~Clockwork@201-41-26-151.paemt700.dsl.brasiltelecom.net.br] has joined #openttd 21:55:56 *** srhnsn [~srhnsn@p2003006A6C1F7B0035EBBF444A13ADDF.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 22:02:26 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:d9bd:163f:a98c:89fd] has joined #openttd 22:07:31 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 22:07:49 *** DanMacK [~63f949b5@188.cimarosa.openttdcoop.org] has joined #openttd 22:07:50 <_johanne1> ok, I'll probably use those 4-letter cargo labels, good point 22:07:59 <DanMacK> @seen andythenorth 22:07:59 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 8 hours, 46 minutes, and 53 seconds ago: <andythenorth> but maybe not today 22:24:03 *** DanMacK [~63f949b5@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:24:18 *** Progman [~progman@p57A18E88.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:34:20 *** Netsplit magnet.oftc.net <-> resistance.oftc.net quits: 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[~dustinm`@2607:5300:100:200::160d] has quit [Max SendQ exceeded] 23:46:22 *** dustinm` [~dustinm`@2607:5300:100:200::160d] has joined #openttd 23:48:38 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 23:48:41 <drac_boy> hi