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Log for #openttd on 20th March 2016:
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07:44:29  <andythenorth> o/
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08:00:20  <Wolf01> o/
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08:51:48  <openbu> I need a example(NML,Simple,KISS) HOUSE_SIZE_2X2.
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11:05:21  <Alberth> o/
11:13:44  <frosch123> Lo
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11:15:56  <Doge> I need help
11:16:15  <Alberth> /me opens a can of help
11:16:27  <Doge> Hey its you again
11:16:43  <Doge> My problem is...
11:16:57  <Doge> I launched server but i cant find it at Multiplayer why?
11:17:33  * Doge
11:18:23  <Alberth> is it here?  https://www.openttd.org/en/servers
11:18:48  <Alberth> page takes a while to update (every some minutes afaik, but not sure)
11:19:28  <Doge> umm i checked at My Openttd 1.5.3
11:20:26  <Doge> no its not there
11:20:55  <Alberth> that uses the same information, but one additional step (from the openttd site back to your 1.5.3 client)
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11:21:24  <Alberth> so either the server doesn't advertise or the intenet blocks the advertising
11:21:43  <Alberth> fixed the ports?
11:21:46  <Alberth> @ports
11:21:46  <DorpsGek> Alberth: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
11:21:58  <Doge> I finded my server yesterday
11:22:00  <Doge> i had same problem
11:22:03  <Doge> later it came
11:22:08  <Doge> but now its again cant find
11:22:14  <Doge> i started it today again
11:23:01  <Doge> my server advertises
11:23:07  <Alberth> https://wiki.openttd.org/Server  servery stuff
11:24:58  <Alberth> if it advertizes, then either the computer firewall blocks the advertisement, it advertises to the wrong address (ie not a local LAN ip address, right?), or the router/modem between LAN and the Internet blocks it
11:25:29  <Alberth> theoretically, the ISP may also block 'weird' ports
11:26:57  <Doge> How i know my Server IP?
11:27:04  <Alberth> note that you don't actually need advertisements. If you type the IP address directly in the client, it will work too
11:27:29  <Doge> Where i can find my server IP
11:27:53  <Alberth> I don't use Windows at all
11:28:58  <Alberth> but your ISP gives it to you
11:29:09  <Doge> it worked
11:29:19  <Doge> i just changed server to no advertisment
11:29:21  <Doge> thx bro
11:29:33  <Doge> if you want check out my server here is ip:
11:30:30  <Doge> 192.168.43.116:3979
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11:33:11  <Doge> spam begins
11:33:12  <Doge> 3
11:33:12  <Doge> 2
11:33:13  <Doge> 1
11:33:14  <Doge> 0
11:33:15  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:15  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:15  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:15  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:17  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:17  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979
11:33:20  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:20  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:21  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:21  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979
11:33:24  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:24  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:25  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:25  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:27  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:27  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979
11:33:29  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:29  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979" target="_blank">192.168.43.116:3979
11:33:31  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:31  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:33  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:33  <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
11:33:35  <Doge> ps: im a spammer
11:36:44  <Alberth> let me guess, you get nobody?
11:41:02  <Doge> yeah i got nobody
11:41:05  <Doge> but i got trick
11:41:13  <Doge> i will load many Openttd pages
11:41:24  <Doge> and i join with them to my servers
11:41:41  <Doge> then somebody thinks oh thats popular i wanna play that
11:43:26  <Wolf01> let me guess... you are that king od guy who rush to buy something because he seen it on a tv commercial?
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11:47:01  <Doge> ok but can i see my server with no advertisment at public server list at openttd website
12:02:36  <frosch123> Don't bother:p there are already way too many servers. If you do not have a unique setup noone will join. So, unless you want to play with some friends, just stop your server and play on already existing ones
12:07:12  <frosch123> Hmm, i bought malaysian almond chocolate. According to ingredients it has more almond than cocoa. Yet i have not found an almond...
12:07:35  <frosch123> I wonder where the color comes from :p
12:07:44  <Alberth> :)
12:09:47  <Alberth> hi hi andythenorth
12:10:05  <frosch123> Well, chips/crisps are the best products so far
12:10:19  <Alberth> http://devs.openttd.org/~alberth/chk_ind_compatibility.py
12:10:24  <frosch123> And weird chinese fruits
12:10:36  <Alberth> s/weird/unique/  :)
12:11:30  <Alberth> andythenorth:   drop in 'src', and run :)
12:11:37  <frosch123> 'haw' tastes like apricot
12:12:26  <Alberth> fruit is probably mostly the same everywhere
12:12:44  <frosch123> I don't think that fruit even has a german name
12:13:35  <Alberth> I wouldn't know one, but that does not mean much :)
12:14:35  <andythenorth> Alberth: thanks \o/
12:14:38  * andythenorth hasn’t tested it yet
12:14:51  <andythenorth> doing house jobs
12:15:03  <Alberth> it does default properties only
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12:15:51  <Alberth> not sure what should be changed for economies
12:16:33  <Alberth> also, it just dumps a list of missing/weird things, maybe you want something more there?
12:16:52  <Alberth> but that would need folding it into the build process somehow
12:17:01  <andythenorth> I can extend it to check economies
12:17:05  <andythenorth> and pass the economy when I call it
12:18:03  <Alberth> well, have a look at it first :)
12:19:14  <Alberth> in theory, industries hating other industries would become economy specific
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13:48:44  <_johannes> I have a train here with cargo where it says: "15 tons of wood from station <station-name> (x2)"
13:48:51  <_johannes> what does the "x2" mean?
13:51:11  <FLHerne> _johannes: Cargo weight multiplier
13:51:51  <_johannes> FLHerne: it means that the cargo "wood" weights twice as much as "passenger"?
13:51:56  <FLHerne> _johannes: You can set freight cargos to weigh [n] times more than passengers, so that freight trains will be inconveniently sluggish
13:51:58  <FLHerne> Yes
13:52:08  <_johannes> ah :)
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14:02:33  <Eddi|zuHause> that's not entirely true
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14:03:19  <Eddi|zuHause> it means that for game mechanic purposes (mostly acceleration) the "15 tons" will be treated as "15 tons x2"
14:03:34  <Eddi|zuHause> 1 passenger does not weigh 1 ton
14:04:28  <Eddi|zuHause> there's also a (newgrf-definable) property that defines how much one unit of cargo weighs. that means by default 16 passengers weigh a ton
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14:16:56  <_johannes> oh ok then wood does weight a lot more than passengers
14:18:22  <_johannes> one passenger waggon carries 40 passenger, e.g. ~ 2.5 tons, while wood can weight up to 30 tons
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14:41:35  <argoneus> good morning train friends
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14:45:30  <Alberth> it makes building tracks so much more interesting in hilly country :)
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15:06:34  <Birko> Hi everyone, can somebody exaplain me how works AITile::GetCornerHeight(TileIndex tile, Corner corner) ? According to documentation (https://noai.openttd.org/api/1.4.4/classAITile.html#f3a597cec6ff7537047d52285f34d272) it should return "The height of the lowest corner of the tile, ranging from 0 to 15. " Isnt it illogical? I supposed, it should return the height of the corner which is as input in function
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15:08:13  <Alberth> yep, looks like it
15:08:25  <Alberth> also, 0..15 seems old :)
15:09:54  <Birko> why old?
15:10:38  <sim-al2> There's many more height levels avaliable now
15:11:49  <Birko> I see
15:13:10  <sim-al2> Looks like the maximum level is 255 now
15:18:06  <Birko> ok, but it isnt main problem of this weird function :) i do not understand how it works. If anybody know, please explain me :)
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15:26:20  <Alberth> your idea sounds good to me, did you try it?
15:29:14  <Birko> yes, im trying it now, but I have somewhere mistake, and I dont know if i do not understand that function, or if it is mistake somewhere else ... i try to debug it
15:33:01  <Snail> hey guys
 anyone here tried to use NFORenum on some code that uses OTTD’s new “Extended format” spriteblock feature?
15:33:36  <Snail> because to me, NFORenum is giving me some error messages, but I think my NFO is still right
15:43:50  <Rubidium> Snail: what version of nforenum do you use?
15:44:47  <Snail> I just compiled the latest
 like a week ago
15:44:53  <Snail> what is the command to check the version number?
15:45:35  <Rubidium> nforenum -v
15:47:09  <Snail> strange, if I type that in the Terminal it tells me “command not found”
15:47:20  <Snail> but from my download files, it should be 6.0.5
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15:48:28  <Snail> the files I downloaded (and compiled) are dated may 9th, 2015
15:48:57  <Rubidium> oh, it's a feature from 2011
15:49:24  <Rubidium> then I would say that it should work
15:49:52  <Rubidium> but besides that I have too little experience with that format to say anything sensible about it and the one that made the format is on holiday
15:57:21  <Snail> ok, so should I just open a new bug report on the devzone?
15:57:30  <Snail> hope they still look at it :)
16:14:43  <Snail> btw I wasn’t talking about the “advanced sprite layout” (added in nforenum 5.1.2)
16:15:01  <Snail> I was talking about the OpernTTD extended format, introduced in r22925
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16:18:42  <Alberth> yeah, at Sun Sep 11 15:10:56 2011 +0000    :)
16:22:19  <Snail> yep, and in NFORenum’s changelog, I can’t see that being added
16:27:52  <Alberth> ok, that would count as bug
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18:07:04  <Snail> ok, just added a bug report :) http://dev.openttdcoop.org/issues/8130
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18:45:46  <DorpsGek> Commit by translators :: r27524 trunk/src/lang/esperanto.txt (2016-03-20 19:45:37 +0100 )
18:45:47  <DorpsGek> -Update from Eints:
18:45:48  <DorpsGek> esperanto: 3 changes by LaPingvino
18:47:40  <Eddi|zuHause> Snail: sometimes nforenum keeps old files around in a directory like ~/.nforenum
18:47:59  <Eddi|zuHause> try to find and clear those
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18:48:20  <DanMacK> @seen andythenorth
18:48:21  <DorpsGek> DanMacK: andythenorth was last seen in #openttd 6 hours, 31 minutes, and 15 seconds ago: <andythenorth> and pass the economy when I call it
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18:49:49  <Snail> Eddi|zuHause: what do you mean?
18:50:13  <DanMacK> Hey Snail, LTNS
18:50:26  <Snail> yes :) how are things?
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18:51:35  <Eddi|zuHause> Snail: it stores some *.dat files from the older version installed, which supposedly allows you to modify its behaviour without reinstalling/recompiling it, but those files are not updated properly
18:51:50  <Eddi|zuHause> Snail: so the new features won't automatically be recognized after updating
18:52:12  <Eddi|zuHause> i don't know what that directory would be named on windows
18:52:46  <Snail> oh, ok
18:53:15  <Snail> you mean on my computer?
18:53:28  <Eddi|zuHause> yes
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18:55:26  <Snail__> But the thing is, I don't think this was never implemented
18:55:59  <Snail__> So even going through the old files wouldn't help I'm afraid
18:58:02  <Eddi|zuHause> i find it unlikely that nobody implemented it
18:58:07  <Eddi|zuHause> but i never tried
19:00:56  <Snail__> Thing is, I can't spot anything wrong with my NFO, but renum keeps giving me warnings. Maybe no one has tried this feature with renum yet
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19:09:43  <Alberth> what about revision #832? Feature: support the advanced sprite layout in action2 (based on patch by frosch)
19:12:32  <Snail__> Alberth: That's a different thing
19:12:45  <Alberth> ok
19:12:47  <Snail__> What I'm talking about is part of action 1
19:13:06  <Eddi|zuHause> you mean like the zoom levels?
19:13:20  <Alberth> I know nfo has actions, and that's about it :)
19:13:30  <andythenorth> o/
19:13:37  <Alberth> hi hi andy
19:13:47  <Eddi|zuHause> i still think it's about old files hidden somewhere on your installation
19:13:54  <Snail__> No, that's not the zoom levels
19:14:28  <Snail__> It's about having a spriteblock with more than 256 entries, and that can start at numbers higher than 00
19:14:42  <andythenorth> DanMacK: o/
19:15:50  <Snail__> Eddi|zuHause: Well I compiled it myself. Should I look anywhere in particular in the source files?
19:16:05  <Eddi|zuHause> not in the source files
19:16:12  <Eddi|zuHause> in some hidden personal directory
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19:16:16  <Eddi|zuHause> check the readme
19:18:59  <Snail__> What makes me perplex is that it's not in the changelog. Had it been implemented, it would be there somewhere
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19:26:52  <Eddi|zuHause> well, i really do not know anything about the feature you are talking about
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20:53:40  <supermop> there should be a terminus tram stop
20:53:56  <supermop> for short, non-articulated trams
20:56:26  <sim-al2> Maybe a little turn-back siding?
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21:00:05  <sim-al2> The problem I see is that trams use the same paths as road-vehicles, so the trams would do that 180 turn thing like trucks...
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21:18:11  <supermop> as is there is no real way for trams to lay up though
21:19:52  <supermop> so there is no way for them to wait and let a late tram behind them pass
21:31:53  <FLHerne> supermop: You can always build stops in parallel
21:32:12  <FLHerne> Or on little stubs
21:32:19  <supermop> doesn't reliably work -
21:33:10  <supermop> if you have a late tram immediately following an on time tram, it follows the first one into the stop on the same track
21:33:22  <supermop> so it cannot pass
21:34:35  <supermop> if i have busses running every 10 days, I can but a terminus bus stop at the end of the line, and set the waiting time to 11 days
21:34:52  <supermop> just like at a two-track rail terminal
21:35:26  <supermop> so there is enough time for a late bus to skip ahead of an on time one to regain it's slot
21:35:53  <supermop> but there isn't a way to do that with trams
21:36:40  <supermop> which is odd as trams seem better suited to turning around at a dead end than a bus would be, seeing as the generally have cabs at both ends
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21:43:44  <Wolf01> 'night
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23:23:52  <Snail> what the...
23:24:05  <Snail> I just compiled my set and I got OTTD quit after telling me this”
23:24:27  <Snail> “Would you be so kind not to load a NewGRF that makes the ‘query’ sprite a non-normal sprite?”
23:24:32  <Snail> what the heck does this mean?
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