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00:00:56 <sim-al2> Oh, you know how the Turboliners entered New York Penn Station? 00:03:28 <sim-al2> They were modified with a traction motor connected to the transmission, that would use third-rail power in the tunnels 00:06:38 <drac_boy> btw just had to look and found one gov-owned pfd, the F40PH is officially quoted as at least 70000lbs total engine/compressor/etc aside to that the trucks (with traction motor still on, not sure if that was so for cabbages too?) were close to 45000lbs 00:06:44 <drac_boy> strangely theres no body or total weight listed 00:07:47 <sim-al2> The engine block weighes around 40000 lbs (V16), so a few thousand more for engine components seems reasonable 00:09:17 <drac_boy> well looks like that leaves about 170000-180000lbs for the cabbage units unless the traction was perhaps also scrapped as well 00:09:27 <sim-al2> I'm pretty sure the weight was replaced with ballast when the mechanical componenets were removed 00:10:16 <drac_boy> the fuel tank being retained seem a bit funny but perhaps had another reason for that ... theres a separate box closer to rear truck for batteries (probably as to keep a flat baggage floor) 00:10:56 <sim-al2> I think they put concrete in the fuel tank 00:11:19 <sim-al2> The battery box was already down there, it needs to be retained for the controls to work 00:14:21 *** gelignite [~gelignite@x4db5b0e3.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 00:14:49 <sim-al2> At the very least, there are weights in the floor that replace the weight that was in the engine compartment 00:15:24 <drac_boy> hm why does that remind me of a somewhat silly story on a rail preservation site ... hired a special mover to move an old ex-commuter coach onto truck for new home ... mover shows up with a single span beam to pick it up and the to-be owner asked about that skinny looking beam to be told to not worry he had done countless moves like this... 00:15:54 <drac_boy> but cue that as soon as the cable took up slack the coach just sat there while the beam literally deformed ... sure scared the mover there :) 00:16:22 <drac_boy> hint: some commuter coach often had lot of weight poured into the floor back then! 00:17:11 <sim-al2> The 6-axles heavyweights were pretty ridiculous, but the 4-axles commuter cars should have been more reasonable 00:17:41 <sim-al2> Of course, still enough to make moving them off-the-rails a challenge 00:19:37 <sim-al2> I still can't find official numbers for the NPCU, but some forum posts say close to 200,000 lbs 00:22:26 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:1a67:b0ff:fe91:1823] has quit [Ping timeout: 480 seconds] 00:23:09 <drac_boy> still looking for that thread (I know I'm on the right forum...go figure with that!) one moment :) 00:25:30 *** Progman [~progman@p57A19E22.dip0.t-ipconnect.de] has joined #openttd 00:28:50 <drac_boy> ah, guess they must have dumped it to some archive. oh well, was a funny story 00:32:11 <drac_boy> oh wait, I found the other one that may not be related but is as funny... 00:32:52 <drac_boy> http://www.rypn.org/forums/viewtopic.php?p=152922&sid=8fdf2842df6fae9fe80d51e270acc573#p152922 have fun reading that and the immediate post below it and don't scratch your head too much ;) 00:36:33 <drac_boy> I always love it when mr.thinksheknowsitall is never 100% right anyway 00:38:00 <sim-al2> Oh man, they had to do it to a Lackawanna MU car too 00:45:45 <drac_boy> how about THESE kind of rail-to-nonrail uses? http://www.mickeysdiningcar.com/DinerExteriorCurrent2.jpg 00:46:17 <drac_boy> funny thing is their layout were well suited to old fashioned diners due to all the booth/bar seats on one side and the windows-boarded-up kitchen on other side .. no wonder it was so popular in some cities 00:46:21 <sim-al2> Looks like a tram? 00:48:50 <drac_boy> mind you I think I have seen one that used to be a PCC tram .. figured 00:53:21 <drac_boy> hm *wants to shoot either the web or the useless translator* ... geeze, sometimes its so hard to try find specific stations/railways in foreign languages >_< 00:53:37 * drac_boy at least knows that viaduct is spelled viadukt in switzerland 00:59:41 <Supercheese> Viaduck, quack quack 01:02:22 * drac_boy smacks supercheese with a proper viadukt https://upload.wikimedia.org/wikipedia/commons/thumb/1/18/RhB_Ge_4-4_II_Wiesener_Viadukt.jpg/1280px-RhB_Ge_4-4_II_Wiesener_Viadukt.jpg 01:02:30 <drac_boy> :P 01:02:58 <drac_boy> either way supercheese and sim-a12 I'm going off for tonight so have fun :) 01:03:06 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 01:15:16 *** Progman [~progman@p57A19E22.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:24:11 *** Clockworker [Clockworke@189-30-4-99.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 01:41:58 *** Supercheese [~Superchee@50.37.115.175] has quit [Quit: Valete omnes] 01:43:29 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 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[~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 03:52:33 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 05:12:46 *** ConductCat [~Conductor@pool-173-67-246-148.rcmdva.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:30:30 <sim-al2> Hokkiado Shinkansen now open 05:32:52 <sim-al2> https://www.youtube.com/watch?v=N9mXy4fvPsg 05:34:04 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:38:39 *** gnu_jj [~quassel@ipbcc36ea9.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 05:43:18 *** sim-al2 is now known as Guest9205 05:43:20 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 05:47:26 *** Guest9205 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:56:37 *** gnu_jj [~quassel@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #openttd 06:05:14 *** gnu_jj [~quassel@ipbcc36ea9.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 06:13:53 <Rubidium> sim-al2: but only the first bit ;) 06:14:32 <sim-al2> True, only part of the route 06:14:59 <sim-al2> However, regularly scheduled (non-excursion) locomotive hauled passenger train services in Japan are now gone 06:15:40 <sim-al2> Also, the express service that used to run through the tunnel is now also gone 06:17:21 <sim-al2> Until a few days ago, there was a sleeper service from Toyko to Sapporo: https://www.youtube.com/watch?v=jyfeVbkPyS8 06:25:42 *** Clockworker_ [~Clockwork@189-30-4-99.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 06:26:19 <Rubidium> it's kinda the thing with progress 06:28:15 <Rubidium> and night trains are being removed from services all over the world 06:28:37 <sim-al2> Some local passenger services were transferred to a public-private partnership, although the loss of service hasn't been nearly as bad as the other Shinkansen projects in recent years 06:29:56 <sim-al2> Freight services continue through the tunnel, but new electric locomotives are in use since they tunnel is now electrified at 25 kV, 50 Hz, while the old system was 20 kV (also 50 Hz) 06:31:17 <sim-al2> Here in the US, Amtrak's long-distance trains are the only transit avaliable in many small towns, so I think sleeper services are safe here 06:31:51 <Rubidium> in Europe most sleeper services have gone, mostly due to the dirt cheap flights that are available now 06:32:53 <Rubidium> example: https://www.youtube.com/watch?v=VHM94Wg92T0 06:33:11 *** Clockworker [Clockworke@189-30-4-99.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 06:34:58 <sim-al2> High speed services also take the cake when you have relatively short distances. Also, that's RyanAir..... 06:35:56 <sim-al2> I think that's a reflection of the UK ticket market having gone completely insane, rather than any inate advantage 06:36:00 *** gnu_jj [~quassel@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #openttd 06:43:21 <Rubidium> so roughly Austin - Houston is cheaper when flying via Kansas City 06:43:53 <sim-al2> Demand pricing leads to some really stupid things 06:44:25 <sim-al2> Of course, it seems that the UK operators are unique in getting away with it 07:09:46 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 07:30:55 *** ConductorCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has joined #openttd 07:37:50 *** roidal [~roland@194-152-171-77.adsl.highway.telekom.at] has joined #openttd 07:56:57 *** _johannes [~johannes@port-92-203-170-176.dynamic.qsc.de] has joined #openttd 08:04:13 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 08:05:01 *** andythenorth [~Andy@host-78-150-150-221.as13285.net] has joined #openttd 08:05:09 <_johannes> ok now I know why YAPF is aborting, but it does not make much sense 08:05:13 <andythenorth> is there a quick way to printf a timestamp? 08:05:17 <andythenorth> without importing time and crap 08:06:46 <_johannes> the train is driving into direction south-west, and calculates some cost estimate to a node north-east of it 08:07:21 <_johannes> as it gets more to the south-east-direction, the train calulates higher estimate for this note 08:07:24 <_johannes> *node 08:08:06 <_johannes> then, the train turns around (to the north-east again) and gets lower cost estimate to that north east node 08:08:30 <_johannes> however, the node is already in the closed set, and thus, there should be no lower estimate 08:10:01 <_johannes> andythenorth: date --date @<timestamp-value> 08:10:06 <_johannes> e.g. date --date @1329055200 08:18:05 <_johannes> anyways, to the node problem: the train is at B seeing A (behind itself), giving it some cost estimate and puts it into the closed list. then it moves away from B to C, then comes back to B, sees A *before itself*, giving it a lower estimate 08:18:18 <_johannes> but since A is already in the closed list, a lower estimate is not possible 08:18:26 <_johannes> so this is a bug in YAPF? 08:23:05 <Rubidium> might also be an issue in you configuration w.r.t. the values of the estimates 08:23:50 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:23:53 *** mode/#openttd [+o Alberth] by ChanServ 08:23:57 <Rubidium> or at least the values that are (eventually) fed into the A* calculations 08:26:45 <_johannes> from how I read the code, the VehicleType parameter to FindPath is not used for position/direction determining, right? 08:27:23 <_johannes> because the only thing that I changed to all existing algorithms was using a different trackdir/tile than the train has 08:27:48 <_johannes> but from looking at the code, I think the position/direction of the vehicle is never queried 08:38:06 *** Progman [~progman@p57A19C0A.dip0.t-ipconnect.de] has joined #openttd 08:54:04 * andythenorth got drivethrough stations working with / without catenary 08:54:21 <andythenorth> and if catenary is present when building, it isnât removed 08:54:52 <andythenorth> removing of roadstopsâŠ.not so good yet :P 09:00:27 <andythenorth> also I think the implementation sucks and is janky 09:00:45 <andythenorth> I have to set or clear a specific catenary bit in all the relevant tile types 09:00:56 <andythenorth> and read it when adding / removing / drawing road features 09:01:34 <andythenorth> seems âcatenary or notâ would just be a property of the type of road 09:02:07 <andythenorth> can I use two bits to store the roadtype, and have four types? 09:03:04 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 09:09:16 * andythenorth wonders what an ENUM is :P 09:12:09 <Alberth> a collection of numbers, where each number has a name? :) 09:12:14 <Alberth> hi hi btw 09:13:02 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 09:13:28 <andythenorth> hmm 09:13:44 <andythenorth> railtypes look like they can produce some proper object, to be used when building / drawing 09:14:04 <andythenorth> whereas ROADTYPE_TRAM and ROADTYPE_ROAD are just a bit which is read every time 09:14:12 <andythenorth> quite often :P 09:14:32 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:1a67:b0ff:fe91:1823] has joined #openttd 09:15:28 * andythenorth has to do some out-loud thinking in irc, sorry 09:15:47 <Alberth> you don't want to make an object too often 09:16:23 <Alberth> stuff that hooks into path finding is on the critical path 09:17:06 <andythenorth> currently the choice looks like: read two different bits quite often 09:17:11 <Alberth> you don't build very often, so making an object there is ok 09:17:13 <andythenorth> or read two bits, get an object, use that 09:17:27 <andythenorth> butâŠitâs not that simple 09:17:38 <andythenorth> because the tile potentially has both road and tram on it 09:17:39 <Alberth> object is static? 09:17:48 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:18:00 <Alberth> if it is, that could work 09:18:13 <Alberth> s/static/constant/ rather 09:18:55 <andythenorth> not sure :) 09:19:01 <andythenorth> out of my depth here :) 09:19:23 <andythenorth> so I think I know the answer 09:19:40 <Alberth> :) 09:19:46 <andythenorth> I _could_ refactor all the existing code to use an object, before I attempt any more of my patch 09:19:58 <andythenorth> or I could do the patch, and have a slightly more spaghetti laden refactoring job later 09:20:15 <andythenorth> given that the patch might suck, and the refactoring isnât essential 09:20:19 <andythenorth> refactor later :P 09:22:16 <Alberth> I usually first make something that works, and then consider how to do it properly in a second attempt :) 09:32:28 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 09:38:47 <frosch123> V453000: "Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and horizontal distances are the same." <- haha 09:43:16 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 09:45:00 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 09:48:28 *** liq3 [~liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 10:25:34 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:1a67:b0ff:fe91:1823] has quit [Remote host closed the connection] 10:46:46 *** andythenorth [~Andy@host-78-150-150-221.as13285.net] has quit [Quit: andythenorth] 11:12:45 *** Wolf01 [~wolf01@95.237.235.9] has joined #openttd 11:12:53 <Wolf01> o/ 11:52:00 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 11:53:36 <Samu> on a dedicated server, what is the command to see if any AI crashed? 11:57:15 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:09:24 <Wolf01> meh, facebook really wants to make me to sign in... worse than pinterest, at least there I can easily remove the overlay 12:17:33 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:19af:d98b:adba:2d57] has joined #openttd 12:22:13 <_johannes> how do you close all windows at once in openttd? 12:22:22 <Samu> Delete key 12:22:35 <_johannes> thanks! 12:23:28 <Samu> on a dedicated server, what is the command to see if any AI crashed? 12:23:33 <sim-al2> Shift+Delete will close stickied windows too 12:31:56 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 12:32:32 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:33:09 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:56:52 <argoneus> good morning train friends 13:01:09 <Samu> how do i know if an AI crashed? 13:22:37 *** Flygon__ [~Flygon@ppp118-209-132-93.lns20.mel8.internode.on.net] has joined #openttd 13:26:33 <frosch123> it's printed to the server console 13:26:41 <frosch123> don't think you can see that from a client 13:28:33 <Samu> frosch123: there is no command to check AIs that crashed then? 13:28:52 <frosch123> no 13:28:58 <Samu> t.t 13:29:05 <frosch123> you can save the game and reload 13:29:11 <frosch123> that will also restart the ais afaik 13:29:41 *** Flygon_ [~Flygon@ppp118-209-53-172.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 13:30:53 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 13:33:38 <Wolf01> and now power outage! 13:33:51 *** andythenorth [~Andy@host-78-144-168-231.as13285.net] has joined #openttd 13:35:06 *** andythenorth [~Andy@host-78-144-168-231.as13285.net] has quit [] 13:35:14 *** Progman [~progman@p57A19C0A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:41:41 <Wolf01> must turn off pc 13:41:43 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 13:43:31 <Samu> I'm trying to start a server with a GUI but it doesn't work, what can I do? "C:\Program Files\OpenTTD\openttd.exe" -v win32 -s win32 -m win32 -b 32bpp-sse4-anim -G -D -I OpenGFX -S OpenSFX -M OpenMSX -c openttdcfgCore1.cfg 13:43:53 <frosch123> remove the -D 13:44:06 <frosch123> likely remove everything except the -c 13:45:24 *** Ben_00 [~oftc-webi@79.138.133.125.mobile.tre.se] has joined #openttd 13:46:42 *** Ben_00 [~oftc-webi@79.138.133.125.mobile.tre.se] has left #openttd [] 13:47:59 *** Ben____ [~oftc-webi@79.138.133.125.mobile.tre.se] has joined #openttd 13:48:38 *** Ben____ [~oftc-webi@79.138.133.125.mobile.tre.se] has left #openttd [] 13:49:41 <Samu> "C:\Program Files\OpenTTD\openttd.exe" -c openttdCore1.cfg it launches TTD to main menu but doesn't start a server 13:50:03 <frosch123> yes, then multiplayer -> start server 13:50:22 <Samu> oh, there's no command line to make it host a server with gui :( 13:50:34 <frosch123> what's the pointà 13:50:36 <frosch123> ? 13:50:45 <Samu> i wanna monitorize 13:50:50 <frosch123> if you have a gui, then you have a gui 13:51:03 <frosch123> if you want to monitor, then send the server console output to a file 13:51:11 <frosch123> the console output contains stuff like ai crashed 13:51:17 <frosch123> at least on decent os 13:53:09 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 14:11:32 <Samu> do i put that inside autoexec.scr file? 14:13:02 <frosch123> when you start a game with the command above 14:13:29 <Samu> script C:\Users\Ricardo\Documents\OpenTTD\Core1.txt 14:13:30 <frosch123> then start a crappy ai that crashes all the time, like medievalai 14:13:36 <frosch123> does it print something to your start console? 14:13:49 <frosch123> i.e. the one where yuo typed the openttd.exe command? 14:14:23 <Samu> i have them servers start a randomly chosen ai at the moment, not a specific one 14:15:23 <Samu> it printed dictatorai crashed, but as new messages filled in, i could not scroll back, to find which of the servers had the ai that crashed 14:16:08 <frosch123> ok, now start your server with "openttd.exe -D > myserver.txt" 14:16:18 <frosch123> that will create a file "myserver.txt" and write all output to that file 14:16:32 <frosch123> (well, i guess also add the -c in front of the > 14:19:51 <Samu> start /b /affinity 1 start /wait /D "C:\Program Files\OpenTTD" openttd.exe -D -c openttdCore1.cfg > C:\Users\Ricardo\Documents\OpenTTD\Core1.txt 14:20:01 <Samu> will try 14:22:45 <Samu> meh, not the kind of output I was looking for 14:24:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 14:30:09 <Samu> script C:\Users\Ricardo\Documents\OpenTTD\Core1.txt - typing this in the console works, but i have to type script again to make it update the text file, otherwise it's empty 14:39:12 <Samu> how do I type \ in the gui console version? It closes and open console instead. 14:39:21 <Samu> like C:\ 14:39:56 <frosch123> try / instead 14:40:50 <Samu> i see, that worked 14:56:48 <Samu> a bit of help here "C:\Program Files\OpenTTD\openttd.exe" -d script=9 -D -c openttdCore1.cfg 14:56:59 <Samu> how do i write it to a file 14:57:12 <Samu> the print 14:57:25 <frosch123> "> file.txt" at the end 14:57:35 <frosch123> it's a standard console feature, not ottd specific 14:57:39 <frosch123> thus it must be at the end 14:57:59 <Samu> that only prints C:\Users\Ricardo 14:58:42 <frosch123> i got the impression that you use some other tool to start the stuff 14:59:02 <frosch123> so, maybe put the whole ottd command into a .bat file and then use you weird tool to start the bat file 15:01:38 <Samu> the tool is start 15:02:03 <Samu> Starts a separate window to run a specified program or command. 15:03:25 <frosch123> yeah, but then the ">" applies to "start" 15:03:29 <frosch123> instead of to "openttd" 15:03:40 <frosch123> thus "start" a batch file, and put the ">" inside the bat 15:04:59 <argoneus> eh 15:05:04 <argoneus> I just watched the "new" star wars 15:05:07 <argoneus> I didn't know it was this shit 15:05:11 <argoneus> considering how everyone praised it 15:05:27 <frosch123> it is the same as episode 4 :) 15:05:33 <argoneus> frosch123: except worse 15:05:36 <argoneus> in every way 15:05:52 <argoneus> >oh yeah there's this villain who trained with the big shots for years 15:06:00 <argoneus> >oh yeah he's also weaker than this random girl who we forced into the plot 15:06:13 <argoneus> darth vader at least felt relevant 15:06:20 <argoneus> this is anakin all over again 15:06:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 15:06:31 <frosch123> well, it's not darth vader 15:06:40 <frosch123> darth moul was not particulary good either 15:06:46 <Wolf01> corrupted the mirc.ini :E 15:06:50 <frosch123> i think episode 7 is completely equivalent to episode 4 15:07:01 <argoneus> I just dislike how they spit on the lore 15:07:13 <argoneus> where you are supposed to train for years and years to be able to use the force and then craft your own lightsaber and shit 15:07:14 <frosch123> poor boy :) 15:07:21 <Flygon__> The first half went well 15:07:25 <argoneus> and then a random girl does it immediately 15:07:25 <Flygon__> Then they cloned the ending... 15:07:28 <frosch123> argoneus: same in episode 4 15:07:28 *** Flygon__ is now known as Flygon 15:07:40 <argoneus> frosch123: except Luke was incompetent in episode 4 15:07:42 <argoneus> he had to train with yoda 15:07:50 <frosch123> that is in episode 5 or 6 15:08:02 <argoneus> this girl is stronger than the villain out of nowhere 15:08:03 <frosch123> luke hat no training at all 15:08:03 <argoneus> for no reason 15:08:08 <argoneus> also 15:08:11 <frosch123> just obivan was around sometimes 15:08:11 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 15:08:21 <argoneus> >the main villain gets beaten in a lightsaber duel with the black guy who was a regular stormtrooper 15:08:24 <argoneus> are you serious 15:08:37 <frosch123> he didn't? 15:08:40 <Samu> the > file.txt trick doesn't work, i must automate openttd console to execute this line when it starts: script C:\Users\Ricardo\Documents\OpenTTD\Core1.txt 15:08:40 <argoneus> well 15:08:42 <argoneus> he gave him a fight 15:08:52 <argoneus> ren should've toyed with them both 15:08:55 <argoneus> and lost due to his arrogance or something 15:08:58 <frosch123> yes? and once he stopped playing and used the force, the trooper lost 15:08:59 <argoneus> except he actually got fucked 15:09:25 <argoneus> also the plot all felt like a huge coincidence 15:09:32 <frosch123> same in episode 4 :p 15:09:46 <frosch123> i think you overrate the other movies :) 15:09:54 <argoneus> the robot getting to a random girl, the black guy finding the random girl, then the two of them randomly finding the millenium falcon (unattended for whatever reason), then they manage to run into han for no reason 15:10:15 <argoneus> also the vast galaxy feels like a small village where you can go house to house within minutes 15:10:25 <argoneus> is the original trilogy really like this? 15:10:36 <argoneus> I remember it as being better 15:11:04 <frosch123> episode 4 is incredible simple 15:11:24 <argoneus> still 15:11:34 <argoneus> I would've preferred if Rey barely escaped with her life 15:11:46 <argoneus> instead she dominated the guy who supposedly threw over the entire new jedi order 15:11:49 <argoneus> like, what 15:12:03 <frosch123> he didn't? 15:12:11 <frosch123> it's not darth vader 15:12:13 <argoneus> he is the reason Luke left 15:12:17 <argoneus> because he did something 15:12:29 <argoneus> I already forget what, if they even said it 15:12:45 <frosch123> luke trained him, and he turned bad, so luke thought he cannot do any good 15:12:46 <frosch123> that's all 15:12:58 <frosch123> he did not "beat" luke 15:13:00 <argoneus> so he was presumably still untrained and incompetent? 15:13:05 <frosch123> yes 15:13:15 <frosch123> he will only be darth vader in the next episode 15:13:26 <argoneus> shrug 15:13:27 <frosch123> 1) he now is very injured and really needs a helmet 15:13:40 <frosch123> 2) the imperator said he wants to finish his training 15:14:47 <argoneus> I suppose you're right 15:14:54 <frosch123> the whole movie just is about creating a new generation of heroes, which is equivalent to episode 4, plus creating a new darth vader, which is equivalent to episode 2 or 3 (can't remember) 15:14:55 <argoneus> it's been years since I saw ep4 15:15:10 <argoneus> I assume it had the same issues I was talking about, then? 15:15:40 <frosch123> well, episode is 4 is: random people meet up, two of them are siblings without noone knowing 15:16:07 <frosch123> they meet one of the 2 jedi remaining, and they blow up the death start with pure luck 15:16:47 <frosch123> oh, and one of the random guys, has a huge spaceship that outperforms all imperial ships 15:16:59 <frosch123> so, how is that any better? :p 15:17:27 <Wolf01> and somebody dies 15:23:01 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 15:23:12 <argoneus> well 15:23:15 <argoneus> I guess you're right frosch123 15:23:23 <argoneus> this movie is basically a nod to episode 4 15:26:38 <Flygon> I did like Episode 7, btw 15:26:49 <Flygon> But I'm the sort of guy that's both easily entertained and likes more niche films 15:26:51 <Flygon> SO basically 15:26:54 <frosch123> i also think it was quite ok, the characters were good 15:27:05 <Flygon> I will eat Tacos, Pizza, AND... whatever fancy food is xP 15:31:34 <argoneus> the whole "using the force without training" is still silly 15:31:56 <frosch123> they did not really use the force 15:32:18 <Flygon> Don't worry 15:32:21 <frosch123> and, luke also only got training in episode 3 15:32:23 <frosch123> err, 6 15:32:31 <Flygon> It'll all be explored in Episode 7: The Quest for More Money 15:32:47 <argoneus> frosch123: pulling items is force 15:32:50 <argoneus> mind control as well 15:33:39 <frosch123> luke also did all that stuff in episode 4 and 5 15:33:51 <frosch123> still darth vader crushed him at the end of episode 5 15:34:09 <frosch123> in episode 7, all are noobs 15:35:01 <frosch123> the villain is the standard looser that you will find in many stories 15:35:11 <frosch123> *loser 15:35:11 <Flygon> Episode 7: Just promoted from Novice to Swordsman 15:35:18 <Flygon> Episode 8: Between Job 40-50 15:35:36 <Flygon> Episode 9: We all complain about Gravity printing money off their Rebirth Mechanic 15:36:18 <Flygon> RO used GRFs before they were cool 15:36:19 <Flygon> <_< 15:36:20 <Flygon> >_> 15:36:25 <Flygon> Srsly tho, I gotta sleep 15:36:36 <Flygon> Night y'all, have gone. You two ave fun. :3 15:36:36 <frosch123> RO ? 15:38:40 <Ketsuban> Ragnarok Online. 15:53:10 <Samu> i can't get the script command to work 15:53:17 <Samu> it prints only this "file output complete" 15:55:41 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 15:56:33 <rah> I've just constructed my first monorail loop and put some trains on it but unfortunately they all breakdown very frequently and are making massive losses 15:57:16 <Samu> what does it log to the file? only the crash notice? 15:57:30 <Samu> i got to wait for the ai to crash for it to print something? 15:59:06 <rah> the bhp is not as described in the wiki 15:59:44 <rah> I'm using Pineapple Trains and JRD Standard European Sets newGRFs; would they alter the monorail engines? 15:59:55 <rah> (and if so, why?) 16:01:49 *** _johannes [~johannes@port-92-203-170-176.dynamic.qsc.de] has quit [Quit: leaving] 16:06:35 *** Ben____ [~oftc-webi@79.138.131.18.mobile.tre.se] has joined #openttd 16:06:51 *** Ben____ [~oftc-webi@79.138.131.18.mobile.tre.se] has quit [] 16:07:42 <Eddi|zuHause> probably 16:08:46 <Eddi|zuHause> if you mix two train sets, the prices may be off 16:09:37 <Eddi|zuHause> because there is a global price multiplier. so if one expect the multiplier to be low and sets prices high, but the other one expects the multiplier high and sets the prices low, one set's prices will be too low, or the other set's prices too high 16:10:43 <Eddi|zuHause> depending on which one was loaded first 16:11:57 <frosch123> that has not been the case for 4 years 16:15:01 <frosch123> 6 actually 16:18:42 <Samu> frosch123: it's not logging the things I wanted -> http://pastebin.com/0nKtBe7Y 16:19:19 <Samu> i typed in the console: "script", then "listais" 16:19:32 <Samu> it prints that, and not the crash or the other messages 16:19:40 <Samu> what am I doing wrong 16:20:16 <Samu> listai* 16:20:58 <Samu> wait... it printed it now 16:21:02 <Samu> yay! 16:21:56 <Samu> "One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window" 16:22:09 <Samu> too generic, i wanted to know which ai 16:22:13 <Samu> but it printed something 16:27:34 *** HerzogDeXtEr [~farci@i59F6DD7B.versanet.de] has joined #openttd 16:30:21 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 16:30:24 *** mode/#openttd [+v tokai|noir] by ChanServ 16:37:07 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:41:20 *** andythenorth [~Andy@host-78-144-168-231.as13285.net] has joined #openttd 16:41:28 <andythenorth> oh nekomaster 16:41:32 <andythenorth> you have failed me :( 16:46:36 <Eddi|zuHause> news are weird... "hundreds of people agreed to leave Idiomeni"... and in the small print "600 leave, 12000 stay"... that seems to be a huge success 16:46:54 <Eddi|zuHause> *idomeni 16:54:24 <Samu> why isn't this working... D:\OpenTTD\Core1\openttd.exe -d script=9 -D -c openttdCore1.cfg > D:\OpenTTD\Core1\DebugCore1.txt 16:55:00 <Samu> is it intended that it opens a new console window? 16:55:13 <Samu> shouldn't it use the console I'm currently in 16:56:04 <Samu> then, of course, it doesn't print anything to the .txt file 17:00:21 <andythenorth> roadstops now preserve the catenary when I remove them :P 17:00:32 <andythenorth> openttd code is starting to make sense 17:00:39 * andythenorth pride before a fall eh? 17:03:50 <Wolf01> nah, you fall when you'll start to think about daylength 17:04:40 <Wolf01> if I didn't, maybe I could have added the catenary support for road, avoiding your current work 17:04:48 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 17:04:51 *** mode/#openttd [+o Alberth] by ChanServ 17:08:49 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 17:09:31 *** gelignite [~gelignite@x4db5300c.dyn.telefonica.de] has joined #openttd 17:10:47 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:11:40 *** Clockworker [Clockworke@189-30-213-32.paemt702.dsl.brasiltelecom.net.br] has joined #openttd 17:12:31 <andythenorth> daylength :) 17:12:34 <andythenorth> ha 17:13:36 <andythenorth> Iâve done road and roadstop, and started tunnelbridge 17:13:44 <andythenorth> drive-in roadstop I think Iâll avoid :P 17:13:48 <andythenorth> what else is there? 17:13:50 <andythenorth> crossing, depot 17:14:47 <Wolf01> isn't crossing automagically handled? 17:16:22 <andythenorth> not for the new catenary behaviour Iâm adding 17:16:50 <andythenorth> all the âremove xâ functions have to restore the catenary bit if it was set 17:18:17 *** Clockworker_ [~Clockwork@189-30-4-99.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 17:19:56 <frosch123> Samu: i guess messages like dbg: [script] [5] [S] *FUNCTION [BuildPassStation()] medievalai._/Buses.nut line [257] 17:20:01 <frosch123> which specifies medievalai 17:21:09 <andythenorth> so how much openttd coding is just yak-shaving? 17:22:10 <Samu> yes, i'm trying to log those messages 17:22:28 <Samu> can't figure it out 17:24:33 <andythenorth> most web app coding is yak-shaving 17:24:36 <andythenorth> most newgrf is not 17:24:40 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 17:24:48 <andythenorth> newgrf has very little state to worry about :D 17:35:09 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 17:59:51 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:59:54 *** mode/#openttd [+v glx] by ChanServ 18:00:54 *** Progman [~progman@p57A19C0A.dip0.t-ipconnect.de] has joined #openttd 18:05:20 <Eddi|zuHause> depends on what you think yak-shaving is 18:06:13 <andythenorth> matching up functions and parameters 18:06:16 <andythenorth> getting and setting data 18:06:20 <andythenorth> putting vars in scope 18:06:48 <Samu> who's a windows 10 expert? 18:06:51 <andythenorth> boilerplate :) 18:09:33 <monsted> Samu: i'm not sure anyone would admit that 18:10:24 <Samu> dpi settings are getting in the way when launching OpenTTD as a Dedicated Server, there is some upscaling being done in the console text 18:13:20 <Sylf> that doesn't sound like a windows 10 issue 18:14:24 * andythenorth shaved some more yak 18:14:41 <andythenorth> rail crossings restore road catenary when removed 18:14:53 <Samu> what is conhost.exe? when i launch openttd.exe -D, a conhost.exe is also executed alongside 18:15:46 <frosch123> ask google 18:15:50 <frosch123> it's not part of openttd 18:17:58 <Samu> google says, Console Window Host 18:18:38 <Samu> signed by microsoft 18:18:42 <Samu> legitimate, bla bla 18:18:47 <Wolf01> the windows' console is bad under too many aspects 18:19:28 <Wolf01> I tried to make it support colouring of strings but she always laughed back 18:20:24 <glx> conhost is not new in windows 10 18:21:18 *** alluke [~54fa666b@188.cimarosa.openttdcoop.org] has joined #openttd 18:24:20 <Wolf01> btw, adding 2 events to handle the progress ring to the feed reader killed me... as always I needed to add an entire framework to the application (service container, services, helpers) 18:24:37 <glx> Wolf01: it should support colouring 18:25:17 <glx> at least console app can output coloured text 18:27:03 <Samu> they changed conhost in windows 10 https://blogs.windows.com/buildingapps/2014/10/07/console-improvements-in-the-windows-10-technical-preview/ 18:27:15 <Wolf01> the powershell works well 18:27:59 <Sylf> I still fail to see how that would change anything regard to OTTD dedicated server mode 18:28:13 <Wolf01> and finally is possible to resize the console window without fiddling with the settings 18:28:51 <glx> powershell still uses conhost :) 18:29:11 <Wolf01> also the window transparency 18:30:42 <Wolf01> btw, Samu, are you launching ottd -D from a shortcut? I think you should give a look at the compatibility tab and try to change the DPI related option 18:31:36 <Samu> i am launching it in several manners, trying to find one that works 18:31:41 <Samu> yes, that one too 18:31:48 <glx> and check if the same happen with just cmd 18:32:12 <Samu> launch the shortcut or the exe itself? 18:34:04 <Wolf01> but yes, the ottd output seem to have a different font, but it happened with a lot of softwares, I don't think it's related to the console 18:34:07 <glx> for me openttd console looks the same as cmd 18:34:40 <Samu> they all work, but none lets me do the > file.txt 18:35:29 <glx> redirection should work 18:35:57 <glx> hmm no you need to convert to console app first :) 18:36:21 <Samu> it always outputs an empty text 18:36:28 <glx> https://devs.openttd.org/~glx/convert.zip 18:36:31 <Samu> or C:\Users\Ricardo 18:36:45 <glx> yes, it's because a new window is created 18:37:11 <Wolf01> https://onedrive.live.com/redir?resid=D5D7348BE1780505!19736&authkey=!AFkkZYazrtTL_co&v=3&ithint=photo%2cpng 18:37:35 <Samu> yes, exactly that 18:37:38 <Samu> that's what happens 18:38:03 <Wolf01> usually I don't care :P 18:38:36 <Wolf01> I thought it was changing the desktop's DPI 18:39:36 <Samu> how do i run this convert? 18:39:49 <Samu> convert.exe openttd.exe? 18:40:35 <glx> just run it from openttd.exe location 18:40:44 <glx> without args 18:41:05 <andythenorth> aiiieee 18:41:11 <andythenorth> bridge construction :( 18:41:13 *** andythenorth [~Andy@host-78-144-168-231.as13285.net] has quit [Quit: andythenorth] 18:42:10 <glx> it's a toggle, switching from gui to console, or console to gui, depending on the current state of openttd.exe 18:44:29 <Samu> yes, amazing, it is working 18:44:33 <Samu> i beleive 18:44:36 <Samu> let me exit 18:45:13 <Samu> waiting for the AI to crash 18:45:46 <DorpsGek> Commit by translators :: r27526 trunk/src/lang/malay.txt (2016-03-26 19:45:36 +0100 ) 18:45:47 <DorpsGek> -Update from Eints: 18:45:48 <DorpsGek> malay: 2 changes by rionix88 18:47:08 <Samu> bah, sorry, doesn't output the right things 18:47:20 <Samu> it outputs 3 lines 18:47:35 <glx> try 2>&1 >file.txt 18:47:50 <Samu> Setting dedicated network server settings... 18:48:02 <Samu> file output started to: D:\OpenTTD\Core1\openttdcfgCore1.log 18:48:10 <Samu> file output complete 18:48:19 <Samu> ok trying 18:49:52 <Samu> openttd -D -c D:\OpenTTD\Core1\openttdcfgCore1.log 2>&1 >file.txt 18:50:03 <glx> ok just tried, it works with >file.txt 2>&1 18:50:14 <Samu> ah, ok ok 18:50:37 <glx> you'll see nothing in the console when it works 18:51:14 <Samu> openttd -D -c D:\OpenTTD\Core1\openttdCore1.cfg >file.txt 2>&1 18:51:52 <glx> if the console stays empty then everything goes in file.txt 18:52:08 <Samu> it's running i see 18:52:32 <Samu> isn't >>file.txt 2>&1 better? 18:57:37 <alluke> is there any chance to make proper 1024x1024 heightmap from this? http://www.sa-mp.com/stuff/MapAndreas/SAfull.jpg 18:58:12 *** andythenorth [~Andy@host-78-144-168-231.as13285.net] has joined #openttd 19:00:15 *** liq3 [~liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 19:08:02 * andythenorth canât see a neat way to pass a road catenary flag to bridge construction 19:10:39 <Wolf01> look at the rail implementation? 19:12:57 <andythenorth> rail catenary comes from railtype 19:13:04 <andythenorth> road catenary is just a flag Iâm passing around 19:17:26 <andythenorth> this hack shows some of the tricky things about any theoretical implementation of roadtypes 19:17:44 <andythenorth> if I overbuild road with catenary tramtrack 19:17:48 <andythenorth> then remove the tramtrack 19:18:03 <andythenorth> would that remove the catenary too? 19:18:06 <andythenorth> and what if Iâm using it? 19:18:23 <andythenorth> do I have to overbuild again with a road that has catenary? 19:18:29 <andythenorth> or is there some dreadful compatibility table? 19:18:51 <andythenorth> NoRoadTypes :D 19:19:10 <frosch123> don't add a fourth owner :p 19:19:40 <frosch123> company 1 builds road, company 2 build rail crossing, company 3 builds tramway, company 4 adds road catenary 19:19:57 *** Bluelight [~chatzilla@255.90-149-206.nextgentel.com] has joined #openttd 19:20:12 <frosch123> i guess when upgrading the tram to catenary, you also have to upgrade the road to catenary 19:21:03 <frosch123> otherwise you end up with catenary-only tiles :) 19:21:11 <frosch123> remove road and tram, keep catenary 19:21:20 <andythenorth> ha ha ha 19:21:23 <andythenorth> :) 19:21:26 * andythenorth might have to code that 19:21:29 <frosch123> i guess you could allow electric loan mowers then 19:21:46 <frosch123> *lawn 19:22:19 <andythenorth> https://www.youtube.com/watch?v=WLdfpBNjdDc 19:22:20 <Alberth> trees like to have electric light too :) 19:23:52 <andythenorth> and for the next trick, resurrect the hovercraft patch :) 19:23:59 <Samu> start /b /affinity 1 /D "D:\OpenTTD\Core1" D:\OpenTTD\Core1\openttd.exe -D -c D:\OpenTTD\Core1\openttdCore1.cfg >> D:\OpenTTD\Core1\openttdCore1.log 2>&1 19:24:14 <Samu> it works! 19:24:51 <Wolf01> <frosch123> otherwise you end up with catenary-only tiles :) <- trolleybuses 19:25:08 <andythenorth> hover-trolleybuses 19:25:15 <andythenorth> off-road trolleybuses :P 19:25:37 <Wolf01> zellepins 19:25:38 <andythenorth> hmm 19:25:48 <frosch123> howercraft with catenary? 19:26:12 <Alberth> sea catenary? 19:26:14 <andythenorth> electric snow-coach? http://www.brewster.ca/brewster_travel/media/Images/Rocky-Mountains/Destinations/Columbia-Icefield/Activities/Columbia-Icefield-Discovery-Glacier-Adventure/FCD-Brewster-Tour-Columbia-Icefield-Glacier-Adventure-Athabasca.jpg?width=555&height=330&ext=.jpg&requiredtype=image&defaultfilepath=/App_Themes/Default/Images/No-Card-Image.png&maxsidesize=220 19:26:21 * andythenorth has some evil idea 19:26:51 <andythenorth> for catenary-only tiles, patch the drawing routine, and draw trails :P 19:27:01 <andythenorth> and use the absence of road to split the vehicle types 19:28:17 <andythenorth> maybe not evil enough :x 19:30:57 <andythenorth> new flag on newgrf vehicles - catenary only :P 19:42:00 <Samu> hey again, this is how I have my bat file configured http://pastebin.com/raw/ifAtyPTv 19:42:09 <Samu> it starts all servers 19:42:35 <Samu> affinitizes each openttd to one core 19:42:50 <Samu> and it works! all in 1 window, though 19:43:11 <Samu> question is... how should i stop the servers? 19:43:28 <Samu> it won't de-list them from the master server 19:44:58 <Samu> oh, it's a .cmd file, not .bat, sorry 19:45:13 <glx> ctrl-c :) 19:45:41 <Samu> does that send something to master server? 19:45:47 <Samu> tell them i am no longer hosting? 19:46:18 <glx> I don't think there's a packet for that 19:46:41 <Samu> there is a console command: exit 19:46:49 <Samu> but, i have all consoles in 1 window now 19:48:07 <Samu> hmm i got to type exit 8 times for each openttd 19:48:16 <Samu> in which order does it exit? 19:48:37 <Samu> damn it ill check it myself 19:53:06 <Samu> ok, it exits in the opposite order they were launched 19:53:28 <Samu> first exit, closes server 8, the next closes server 7, etc... 19:54:07 <Samu> the last exit closes command prompt 19:55:31 <Samu> i guess start /b might be a bad idea 19:55:50 <Samu> if i want to close a particular server, i won't be able to 19:56:11 <Alberth> can't just kill the process? 19:57:06 <Samu> they're all in 1 window 19:57:11 <Samu> because of start /b 19:57:21 <glx> anyway the only important thing done when exiting cleanly is autosave at exit if enabled 19:57:32 <Alberth> I mean though task manager, or process manager or whatever its name is 20:00:04 <frosch123> or via rcon 20:02:09 *** andythenorth [~Andy@host-78-144-168-231.as13285.net] has quit [Quit: andythenorth] 20:02:51 <Samu> dbg: [net] [udp] removing advertise from master server 20:03:04 <Samu> this shows when i type exit 20:03:17 <Samu> not when i kill task 20:03:21 <Samu> or ctrl-c 20:03:33 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 20:06:06 *** alluke [~54fa666b@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 20:16:31 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 20:20:15 *** Wolf03 [~wolf01@host98-234-dynamic.54-79-r.retail.telecomitalia.it] has joined #openttd 20:20:15 *** Wolf01 is now known as Guest9269 20:20:15 *** Wolf03 is now known as Wolf01 20:20:31 *** Bluelight [~chatzilla@255.90-149-206.nextgentel.com] has quit [Quit: ChatZilla 0.9.92 [Firefox 45.0.1/20160315153207]] 20:21:14 *** Guest9269 [~wolf01@0001288e.user.oftc.net] has quit [Read error: Connection reset by peer] 20:25:00 <argoneus> how are my train friends doing 20:25:06 <Wolf01> tired 20:25:45 <Wolf01> and tomorrow I would like to stay all day on my own... but no, it seem to be EASTER again :( 20:31:52 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:34:27 <Alberth> just ignore it? :) 20:34:50 <Alberth> at least the day is one hour shorter :) 20:35:45 <Wolf01> it would be really cool if I'll be able to ignore some days ;) 20:45:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:15:33 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 21:30:04 <Samu> aha, i finally managed this 21:32:00 <Samu> i need a master batch that starts other batches 21:32:37 <Samu> i'll show you, let me just finish edit them all 21:39:39 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:42:35 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 21:43:16 <Samu> OpenTTDServers.cmd -> http://pastebin.com/649LwxrH 21:43:25 <Samu> then, 8 more batches 21:43:39 <Samu> startCore1.cmd -> http://pastebin.com/kijn3be5 21:44:49 <Samu> when i launch OpenTTDServers.cmd, i get all 8 windows running, one for each server, and each one is logging the correct stuff to their own log file 21:45:58 <Samu> i couldn't do it with 1 batch only because it was getting stuck on the first server, until i exited it, to start the 2nd server, etc 21:46:52 <Samu> only with start /b i could run all servers using only 1 batch file, but then i couldn't differentiate between them, they were all in 1 window 21:49:21 <Wolf01> Samu, next time: http://ss64.com/nt/for.html 21:51:02 *** Biolunar [~Biolunar@x4d08e64d.dyn.telefonica.de] has joined #openttd 21:54:43 <Samu> oh, for loops 21:55:05 <Samu> i remember using that for some other crap i was messing with 21:55:17 <Samu> not openttd related at all 21:56:32 <Samu> found it, it was for 7-zip 21:56:38 <Samu> for %%x IN (9) DO for %%t IN (2 1) DO for %%d IN (512m) DO for %%w IN (273 256 192 128 96 64 48 32 24 16 12 8) DO for %%s IN (on) DO 7z.exe a teste.resultado\%%xx.lzma.%%tt.%%dd.%%ww.%%s.7z .\teste.original\* -mx=%%x -ms=%%s -m0=LZMA:d=%%d:fb=%%w -mmt=%%t 21:57:32 <Samu> it gave me a headache and never finished the project 21:59:37 <Samu> i wanted 7-zip to run for as long as the last parameters used and the next parameters wouldn't go over 8 GB RAM usage or 8 core usage 22:03:57 <Samu> i had variables inside variables, it was a huge mess 22:18:48 <Samu> how do i put a different window title for each server? 22:19:26 <Samu> instead of "OpenTTD Dedicated Server" in the title, can i put "Core1"? 22:30:56 *** gelignite [~gelignite@x4db5300c.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:44:03 <glx> start /? 22:44:27 <glx> START ["titre"] [/D chemin] [/I] [/MIN] [/MAX] [/SEPARATE | /SHARED] 22:47:32 <Samu> the title doesn't stay 22:47:37 <Samu> i tried it 22:51:39 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:55:38 <glx> that's because openttd set the title 22:58:12 <Samu> seems i can't start 15 AIs 22:58:30 <Samu> only 14, with the 15th one being forced via console 22:58:38 <Samu> why's that? it's a dedicated server 23:03:37 *** roidal [~roland@194-152-171-77.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 23:10:41 <Samu> http://www.openttd.org/en/server/99177 - Clients: 0 / 25 (14 / 15 companies; 0 / 15 spectators) 23:17:50 <Samu> max_no_competitors = 14 but I've set it to 15 :( 23:19:15 <_dp_> omg, 15 AIs, r you making a zoo? xD 23:24:15 <Samu> yes :) 23:24:23 <Samu> i think i found another way 23:30:05 <Wolf01> 'night 23:30:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:32:34 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:38:04 *** sla_ro|master [~sla.ro@89.136.141.100] has quit []