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00:03:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:06:13 <Samu> bug reported: https://bugs.openttd.org/task/6445 00:13:02 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 00:27:04 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 01:26:41 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:42:38 *** Supercheese [~Superchee@50.37.120.168] has quit [Quit: Valete omnes] 02:22:52 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 02:55:00 *** abc123 [~oftc-webi@ool-3f8f9015.dyn.optonline.net] has joined #openttd 02:55:25 *** abc123 [~oftc-webi@ool-3f8f9015.dyn.optonline.net] has left #openttd [] 02:57:28 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:09:27 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 03:18:51 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 03:48:41 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 03:49:34 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:98e5:da2c:adf7:b7a3] has joined #openttd 04:32:39 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:58:39 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:05:11 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has quit [Quit: Gone...] 05:07:08 *** MonkeyDrone [~MonkDAce@80.88.255.44] has joined #openttd 06:00:27 *** Biolunar [Biolunar@x5d822046.dyn.telefonica.de] has joined #openttd 07:03:04 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 07:13:31 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:00:55 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Read error: Connection reset by peer] 08:06:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:19:45 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 08:19:54 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 08:32:51 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 08:45:54 *** Biolunar [Biolunar@x5d822046.dyn.telefonica.de] has quit [Quit: leaving] 09:08:46 *** TheDude [~Thed@new.novapolis.net] has quit [Ping timeout: 480 seconds] 09:34:53 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 09:39:56 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 09:39:58 *** LadyHawk- is now known as LadyHawk 09:51:37 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 09:51:40 <Samu> hi 09:53:00 <Samu> I just finished yesterday's tests 09:53:02 <Samu> https://paste.openttdcoop.org/pbjaf8p7i 09:53:13 <Samu> everything passes, no errors 09:55:24 <Samu> while conducting these tests, however, i found a bug, common to them all 09:55:35 <Samu> I have reported it here: https://bugs.openttd.org/task/6445 09:56:31 <Samu> it's also present in 1.6.0 10:09:31 *** Wolf01 [~wolf01@host229-232-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 10:09:34 <Wolf01> o/ 10:12:01 *** TheDude [~Thed@main.novapolis.net] has joined #openttd 11:01:15 *** Biolunar [Biolunar@x5d822046.dyn.telefonica.de] has joined #openttd 11:16:03 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 11:34:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 11:47:44 <peter1138> preferably 12:05:45 *** Wolf03 [~wolf01@host229-232-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 12:05:46 *** Wolf01 is now known as Guest396 12:05:46 *** Wolf03 is now known as Wolf01 12:06:33 *** Klanticus_ [~quassel@179.234.176.153] has joined #openttd 12:09:36 *** Klanticus [~quassel@179.234.176.153] has quit [Ping timeout: 480 seconds] 12:10:31 *** Guest396 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:25:01 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:32:49 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 12:36:20 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 12:36:24 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 12:57:48 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:08:41 <peter1138> do i need a xeon e3 server? 13:08:56 <Rubidium> not necessarily 13:09:40 <Samu> hey, i found another bug again, let's see if i can reproduce this 13:09:46 <Rubidium> you could also opt for a xeon e5 server 13:11:18 <Samu> it is related to when a server is generating a map and a client joins, client times out even before the map concludes generation 13:11:34 <Samu> client joins a 2nd time, and server is doing lzma errors 13:11:44 <peter1138> they're slightly more expensive 13:13:15 <Rubidium> 25.000 vs 50.000... 13:13:36 <Samu> Error: Game Save Failed?Internal error: cannot initialize compressor 13:13:37 <peter1138> ? 13:14:05 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 13:14:11 <Rubidium> oh, you can buy a tray with 12 for 4 lakh ;) 13:14:38 <Rubidium> sorry, my google searches only give me local currency 13:15:39 <Samu> brb, trying to reproduce bug in 1.6.0 13:16:04 <peter1138> http://www.ebuyer.com/714837 13:17:40 <Samu> nop, bug doesn't happen in 1.6.0, tha'ts weird 13:18:16 <Rubidium> peter1138: what are you going to use that for? 13:19:14 <peter1138> replace my aging dual p4 xeon server 13:19:26 <peter1138> formfactor might be an issue :p 13:20:02 <Rubidium> what does that p4 xeon do now? 13:20:19 <Rubidium> anything computationally expensive, or just play NAS 13:20:51 <peter1138> well, it ran openttd servers in the past 13:20:53 <peter1138> and minecraft 13:21:12 <peter1138> but i rent an ovh server for that currently as it's not up to the job 13:22:19 <peter1138> although actually that price is cheap enough to use as a home workstation for stuffs 13:23:02 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:23:38 <Rubidium> I just stuck a USB stick into my router for some local file storage and share a VPS with family for mail and the likes 13:24:06 <Rubidium> besides that I don't need a server 13:24:43 <Rubidium> ah well, dinner time! 13:26:06 *** andythenorth [~Andy@194.168.185.226] has quit [] 13:27:12 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 13:30:54 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:32:59 *** abc123 [~oftc-webi@ool-3f8f904c.dyn.optonline.net] has joined #openttd 13:35:45 *** andythenorth [~Andy@194.168.185.226] has quit [] 13:36:44 <Samu> i can't reproduce the bug on a x64 build 13:36:55 <Samu> only on a win32 build 13:37:12 <Samu> i'm fairly certain this is a memory allocation issue :( 13:40:08 <Samu> what is private bytes, working set and virtual size? 13:41:01 *** abc123 [~oftc-webi@ool-3f8f904c.dyn.optonline.net] has quit [Ping timeout: 480 seconds] 13:41:41 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 13:42:54 <supermop> yo 13:47:27 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 13:50:59 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:51:56 <supermop> lego man appears 13:51:57 <Samu> i dont understand something 13:52:10 <supermop> i dont understand many things 13:52:11 <Samu> isn't 1.6 GB private bytes enough for win32 applications? 13:53:22 <supermop> i guess a big map coul get bigger than that? 13:53:22 <Samu> about 1.8 GB in Virtual Size column, as peak 13:56:43 <Samu> i don't get memory :( 13:57:22 <Samu> what is the maximum memory a 32 bit application can allocate? 13:57:44 <Samu> I've heard 2 GB, 3 GB and 4 GB... google doesn't help 13:57:51 <Samu> which one is correct 13:58:19 <Samu> even so... 1.8 GB is still within 2 GB 13:58:23 <Wolf01> 32bit for sure not more that 3GB 13:58:40 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 14:02:51 <supermop> reading about little DMUs makes me bummed out that i never have been to the mountains in Japan 14:05:24 <Samu> just tested with preset 8 14:05:33 <Samu> it works 14:05:48 <Samu> so this means... preset 9 is bad for openttd running in 32-bits 14:06:57 <Samu> what is memory fragmentation? I hear this term being tossed around too much 14:07:12 <peter1138> it's where memory is fragmented 14:07:49 <Wolf01> :) 14:08:16 <Samu> ok :( 14:10:46 <Samu> here: https://git.openttd.org/?p=branches/1.6.git;a=blob;f=src/saveload/saveload.cpp;h=bd3c83d139643314a6c646a72fe528c0a51d4d9e;hb=HEAD#l2364 14:11:04 <Samu> there should be a warning in the comments about preset 9 14:11:29 <Samu> cannot be used with openttd in 32 bit if the map is sized 4096x4096 14:11:39 <Samu> something like that 14:11:51 <Samu> runs fine in 64-bit 14:12:15 <Samu> with 8 it works 14:13:58 <Samu> or just do this: CreateSaveFilter<LZMASaveFilter>, 0, 2, 8 14:16:37 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 14:23:40 *** sim-al2 [~sim-al2@dns25-176.cbu.edu] has joined #openttd 14:24:00 <supermop> new idea: whole roster just subsequent generations of this: https://upload.wikimedia.org/wikipedia/commons/c/c2/Zusou_Jinsha-tetsudo.jpg 14:24:53 <andythenorth> :P 14:24:55 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 14:25:14 <sim-al2> Seems legit 14:25:58 <Eddi|zuHause> that's the japanese version of "Feldbahn"? 14:26:04 <sim-al2> Oh, and the express passenger vehicle is this: https://upload.wikimedia.org/wikipedia/commons/thumb/5/54/Dual_Mode_Vehicle.jpg/800px-Dual_Mode_Vehicle.jpg 14:26:16 <supermop> Eddi|zuHause: think it's hand powered 14:26:21 <sim-al2> Yeah, the Japanese built a lot of 762mm gauge for light freight and passenger 14:26:39 <supermop> was on a little feeder line off the original Tokaido line 14:26:43 <sim-al2> Most of it was converted to 1067mm or abandoned, but some still exists and is even electrified 14:27:35 <supermop> sim-al2: is the "darwin" sticker on that named for the award it will get once it enters mainline traffic? 14:27:38 <sim-al2> Here's the ultimate passenger vehicle for the new roster supermop: https://upload.wikimedia.org/wikipedia/commons/b/b6/Nanbu_Jukan_Railbus.jpg :p 14:27:50 <sim-al2> Heh yeah 14:28:20 <supermop> i thought about tiny early rail buses, but i am not sure there will be a case for them yet 14:28:27 <sim-al2> They wanted to replace the old DMU's in Hokkiado and elsewhere with that thing, but I guess the project was suspended at some point 14:28:28 <Eddi|zuHause> well, west germany had the "SchiStraBus" around the 70's 14:29:23 <supermop> what does that stand for? 14:29:48 <sim-al2> Railbuses seem to suck in OpenTTD tbh, either the case for the money isn't there or you need far more capacity 14:29:54 <Eddi|zuHause> Schi(ene) = Rail, Stra(Ãe) = Road and Bus = Bus 14:29:59 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:30:02 *** mode/#openttd [+o Alberth] by ChanServ 14:30:09 <Eddi|zuHause> so a bus that can go on both roads and rail 14:30:34 <Eddi|zuHause> https://de.wikipedia.org/wiki/SchiStraBus 14:30:40 <supermop> sim-al2: some town sets and gs might give you low enough passenger volume 14:30:55 <supermop> but yeah, the cost of building the rail is hard to justify 14:30:58 <Eddi|zuHause> oh, it was actually the 50s 14:31:32 <supermop> i guess like in real life, it only makes sense if the rail was already there and about to be abandoned 14:31:37 <sim-al2> Although to be fair, railbuses in RL were a last ditch effort to keep losses low 14:32:03 <Eddi|zuHause> i'd dispute "last ditch"... 14:32:14 <sim-al2> Only a few lucky places where they survived long enough to either be kept in service or be replaced with "real" equipment 14:32:19 <supermop> but in openttd, any even partially served town will see growing passenger volume, not shrinking 14:32:59 <supermop> and if you already have a freight line by a village, you may as well run a real train to it 14:33:01 <sim-al2> Ok, last ditch might be a bit strong, but in the case of the UK for example, a lot of lines got railbuses only to lose all service within 5 or so years 14:33:50 <sim-al2> In the US, gasoline "doodlebugs" appeared during the 1920's and 30's, but certainly didn't save most passenger service 14:34:06 <supermop> sim-al2: openttd doesn't model the demographic and political forces that make railbuses make sense 14:34:23 <sim-al2> Very true 14:34:47 <supermop> increasing car use in the US, aging shrinking rural communities in japan 14:37:03 <supermop> and even if you run a profitable one railbus a month service to some 200 person town, there will be like 300 people waiting on the platform 14:37:52 <supermop> i can conceive of ways to "fix" that via patches or new grfs, but i am not sure they would make the game more fun 14:38:10 <sim-al2> Japan seems to be a very special case, because even with mostly privatized railways (barring the increase in public-private partnerships as of late) there's a sort of social expectation that keeps service going to rural towns, even that one station where one girl uses the train to get to school and back each day 14:40:17 <Eddi|zuHause> well, in germany, railbusses had a "proper evolution"... sure, some (or a lot of) lines lost service, but others kept it 14:40:45 *** Bluelight [~chatzilla@90.149.206.255] has joined #openttd 14:41:14 <Eddi|zuHause> and in recent years, some lines even have been reopened 14:42:16 <supermop> in the us, for the last 30 years the focus has been on light rail instead of small heavy rail vehicles 14:43:50 <Eddi|zuHause> if "light rail" means "trams", then yes, that also has got a large push recently. except in hamburg. 14:44:13 <supermop> because often right of way exists but track needs to be rebuilt, or a new right of way is secured, which may run in areas not grade separate or even partially as tramways 14:45:02 <Eddi|zuHause> a lot of this runs under the name "Stadtbahn" [city-rail] 14:45:49 <supermop> in the us we have little real new trams until the last 5 years 14:46:01 <Eddi|zuHause> which, depending on which city you talk about, is just a fancy new name for "StraÃenbahn" [road-rail, meaning tram] 14:46:38 <Eddi|zuHause> in some other places it means higher speed, better separation from road traffic, etc. 14:46:43 <supermop> the other light rails just run partially on streets or plazas in the city center to avoid building tunnels or big stations 14:46:52 <Eddi|zuHause> sometimes partially underground 14:47:35 <supermop> i think of strassenbahn as tram tram, like you'd see in melbourne or historically in american cities 14:48:15 <Eddi|zuHause> yes 14:49:08 <Eddi|zuHause> and in some places, people talk of "Stadtbahn" for marketing or political reasons, but essentially it's still a tram 14:49:35 <supermop> because in middle school german, the photo in the text book vocab section was of a 70s era single car tram 14:50:55 <Eddi|zuHause> and then you have hybrid systems like Karlsruhe or Kassel, where the same vehicle can operate both as tram an on "proper" rail 14:51:36 <Eddi|zuHause> so in the city it can run as tram, and in rural areas, it can use existing (or reopened) rail lines 14:52:43 <Eddi|zuHause> even some mainline train services have been converted to this hybrid model, so you have these trams running on the same track that freight and express trains use 14:52:45 <sim-al2> The systems where they run underground through the center of the city are rather nice too 14:52:47 <supermop> in the us, most of the light rail is standard guage, but FRA has very strict crash standards so they cant run on any line shared or connected to regular mainline traffic 14:53:20 <Eddi|zuHause> yes, trams and trains have vastly different regulations 14:53:26 <supermop> which is why you see stupid things here like a locomotive hauled commuter train of 1-3 cars 14:53:42 <sim-al2> The major problem is that most of the existing tracks were removed or paved over anyway, and freight tracks are rarely in the a good place for passenger use 14:55:00 <Eddi|zuHause> well, because of the relative success of railbusses here, when this hybrid model came up, lots of lines were just on the brink of being closed, or were not closed for very long 14:55:01 <supermop> and even on some push-pull trains, if the cars are a little older, NJT runs the cab car empty 14:55:22 <supermop> you cant sit in them because the are holding the whole car as a crumple zone 14:56:07 <Eddi|zuHause> also, a city like Kassel has a special situation because of the weird german-german border situation kept some lines open that otherwise would be closed, and kept some lines closed but in a "do not touch" mode 14:56:56 <supermop> Eddi|zuHause: wasn't there a west Berlin subway line that ran through East Berlin, but with all the eastern stations sealed off? 14:57:35 <Eddi|zuHause> yes. two lines, one completely sealed off, and the other had an interconnection point that was only accessible for western citizens 14:58:24 <Eddi|zuHause> which then had duty-free shops and stuff, like the international area at an airport 14:58:53 <supermop> a family friend from when we lived in the UK recounted getting permission to travel to East Berlin in the 80s, and they took the subway there? 14:59:09 <Eddi|zuHause> that's entirely plausible 14:59:36 <Eddi|zuHause> confusingly enough, there is also an S-Bahn line that runs underground 15:00:26 <Eddi|zuHause> so in "FriedrichstraÃe" station, you have an overground S-Bahn, an underground S-Bahn and the subway connected on east-berlin territory 15:01:08 <Eddi|zuHause> and once there, you could go through the checkpoint into east germany 15:01:12 <supermop> said that after passport control, they went through a door into the east part of the station 15:01:16 <Eddi|zuHause> or at least east berlin 15:01:43 <supermop> but the door was unmarked and seamless from the east side 15:01:49 <Eddi|zuHause> yes, there was also an east german S-Bahn platform, which was sealed off from the ones accessible from west berlin 15:03:30 <supermop> what was the deal with the maglev metro line that the west used on a platform that used to serve the east, which was then reverted after reunification 15:04:10 <Eddi|zuHause> if you look at the current layout of FriedrichstraÃe (upper) station, you have 3 platforms with 6 tracks. 2 for S-Bahn and 4 for mainline trains. during the divided city phase, it was 2 eastern S-Bahn, 2 western S-Bahn and 2 mainline (also part of western/international section) 15:04:35 <Eddi|zuHause> the maglev thingie was on a disused subway line 15:04:46 <Eddi|zuHause> that was cut in half by the separation 15:05:16 <Eddi|zuHause> and it was decided to rebuild the subway to its old state, instead of converting the whole network to maglev 15:07:52 <supermop> i wonder if these lower speed maglevs are at all cost effective vs building a new rubber tired or steel rail vehcle 15:08:22 <Eddi|zuHause> no clue 15:09:32 <sim-al2> Given the track record, I'm guessing probably no 15:10:00 <sim-al2> Although, Bejing is building a new maglev suburban line 15:10:30 <sim-al2> Apparently noise and acceleration were the major concerns in that decision 15:10:51 <Eddi|zuHause> well, even if they were slightly more cost effective, the main problem is usually that you'd have to convert the whole network, or build a completely separate network 15:11:25 <Eddi|zuHause> both of which will outweigh the benefits 15:12:19 <sim-al2> In Bejing's case, they have one true commuter line, with some trains on the intercity lines and the subway system making up for it 15:12:54 <sim-al2> Still, the pollution from road vehicles is apparently bad enough to justify it 15:13:33 <Eddi|zuHause> i'm sure they have a giant traffic planning problem ahead of them 15:26:17 <supermop> there is that new line this year at incheon in seoul, but i think that is sort of between slow and fast 15:34:59 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:41:01 *** happpy [~5ac4c18f@188.cimarosa.openttdcoop.org] has joined #openttd 15:41:22 *** happpy [~5ac4c18f@188.cimarosa.openttdcoop.org] has left #openttd [] 15:42:34 *** happpy [~5ac4c18f@188.cimarosa.openttdcoop.org] has joined #openttd 15:43:09 *** happpy [~5ac4c18f@188.cimarosa.openttdcoop.org] has left #openttd [] 15:45:02 *** happpy [~5ac4c18f@188.cimarosa.openttdcoop.org] has joined #openttd 15:45:09 *** happpy [~5ac4c18f@188.cimarosa.openttdcoop.org] has left #openttd [] 15:53:19 *** Eddi|zuHause2 [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has joined #openttd 15:58:46 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:01:37 *** Bluelight [~chatzilla@90.149.206.255] has quit [Quit: ChatZilla 0.9.92 [Firefox 45.0.2/20160407164938]] 16:02:22 <Samu> hey Alberth, can i suggest renaming Human player to Human company? avoids some confusion 16:02:51 <Samu> sometimes those companies have no players in it, but it still says Human player 16:03:15 <Alberth> how is it a human company then? 16:03:34 <Samu> someone created a company, then abandoned game 16:03:44 *** sim-al2 [~sim-al2@dns25-176.cbu.edu] has quit [Ping timeout: 480 seconds] 16:04:01 <Samu> company stays there, but without anyone in it 16:04:38 <Alberth> the someone is still the owner :) 16:05:16 <Alberth> computer needs some time to decide he's not coming back :) 16:10:29 *** Eddi|zuHause2 is now known as Eddi|zuHause 16:13:42 <Samu> my second trench of results: https://paste.openttdcoop.org/p8igw1riw 16:14:24 <Samu> lzo is bugged on release x64 build 16:15:47 <Samu> using visual studio 2015 express with the update 2 16:15:59 <supermop> uploaded fixed length placeholders 16:16:42 <Samu> version of openttd is ... hmm 16:16:52 <Samu> r27537 16:17:22 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has quit [] 16:18:20 <Alberth> looks consistent :) 16:21:26 <Samu> how did you build the openttd 1.6.0? 16:21:35 <Samu> the one that is downloaded from the website? 16:22:05 <Samu> is it msvc? 16:22:18 <Samu> vs 16:22:22 <Samu> visual studio = 16:22:43 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 16:23:02 <Xaroth|Work> they have a buildfarm to do that 16:23:23 <Samu> anyway, the version 1.6.0 that is downloaded can't load the lzo, both the 32-bit and 64-bit 16:24:27 <Samu> but my 32-bit build can load, true that I use a different openttd version though, r27537 16:25:30 <Samu> omg, i can download r27537 too, i'm so dumb sometimes 16:25:38 <Samu> gonna test that version, brb 16:25:47 <peter1138> i'm still amused you're wasting so much time on this 16:28:38 <Samu> ok tested your build of r27537. the 32-bit version can load the savegame, the 64-bit cannot, so it's behaving just like here. 16:30:56 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 16:31:22 <Samu> and there's still the dpi scalling issue on these versions too 16:31:29 <Samu> but that's some other matter 16:31:56 *** Progman [~progman@p57A19E60.dip0.t-ipconnect.de] has joined #openttd 16:38:15 <Alberth> so maybe the savegame is broken? 16:38:29 <Samu> nope, it loads on the other builds fine 16:38:43 <Samu> but says it's broken on x64 release 16:39:28 <Samu> unexpected end of chunk 16:39:48 <Samu> i've uploaded a save yesterday, let me give u link brb 16:42:36 <Samu> https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!1263&authkey=!AHcsjB_LoOMjjK0&ithint=file%2csav 16:42:44 <Samu> file name is Unnamed, 1950-01-02 lzo preset 0.sav 16:45:19 <Samu> if i recall, that save was generated with the debug x64 build 16:49:13 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:49:16 *** mode/#openttd [+v glx] by ChanServ 16:53:00 *** gelignite [~gelignite@x4db54210.dyn.telefonica.de] has joined #openttd 16:58:47 *** sim-al2 [~sim-al2@dns25-176.cbu.edu] has joined #openttd 17:04:02 *** HerzogDeXtEr [~farci@i59F6C5C4.versanet.de] has joined #openttd 17:07:59 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:08:41 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 17:17:32 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 17:18:44 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 17:28:04 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has joined #openttd 17:38:28 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 17:41:33 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:43:49 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 17:43:52 *** mode/#openttd [+v tokai] by ChanServ 17:45:46 <DorpsGek> Commit by translators :: r27538 /trunk/src/lang (hebrew.txt luxembourgish.txt) (2016-04-13 19:45:37 +0200 ) 17:45:47 <DorpsGek> -Update from Eints: 17:45:48 <DorpsGek> hebrew: 18 changes by dnd_man 17:45:49 <DorpsGek> luxembourgish: 1 change by Phreeze 17:48:01 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 17:50:44 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:58:39 <supermop> i always liked this guy: https://en.wikipedia.org/wiki/Toei_Class_E5000 18:00:23 <Wolf01> bye 18:00:25 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 18:06:00 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 18:07:58 <supermop_> no need for a late game heavy DC shunter though 18:09:48 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:10:49 *** sim-al2 [~sim-al2@dns25-176.cbu.edu] has quit [Ping timeout: 480 seconds] 18:11:04 <andythenorth> o/ 18:11:30 <andythenorth> ho actual useful FIRS ideas :D 18:12:29 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 18:14:28 <supermop_> andythenorth: https://en.wikipedia.org/wiki/Toei_Class_E5000 ? 18:17:10 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 18:17:16 <andythenorth> supermop_: dunno :) 18:17:26 <andythenorth> quak 18:17:38 <supermop_> i want to drive that thing to work every day 18:18:27 <Alberth> :) 18:18:42 <frosch123> hola 18:20:39 <Alberth> hoi 18:26:28 <andythenorth> hmm committed to wrong git branch 18:27:04 <Alberth> cherry pick, and a hard reset :) 18:27:17 <andythenorth> or rebase 18:29:24 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:29:44 <supermop_> farm economy? 18:37:02 <Samu> this was unexpected. toyland was able to save with preset 9 of lzma on 32-bit 18:39:00 <andythenorth> farm and gas it seems 18:40:12 <Samu> there are less variables on toyland than on subtropical? 18:41:21 <Samu> i don't understand, now it also works for subtropic 18:41:49 *** innocenat [sid8070@2604:8300:100:200b:6667:2:0:1f86] has quit [Remote host closed the connection] 18:41:49 *** theholyduck [sid10277@id-10277.ealing.irccloud.com] has quit [Remote host closed the connection] 18:42:06 <Samu> why are the debug versions bugged? 18:42:28 <Samu> i need to double test this on all 4 climates, brb 18:44:24 <Samu> nop, release win32 just got the internal error 18:45:02 <Samu> so it's random :( 18:46:29 *** innocenat [sid8070@id-8070.ealing.irccloud.com] has joined #openttd 18:46:49 *** theholyduck [sid10277@id-10277.ealing.irccloud.com] has joined #openttd 18:47:08 <Samu> who's a memory expert here? hint me to the issue 18:49:50 <Alberth> that doesn't sounds very feasible, tbh 18:50:51 <Samu> I belive it's related to memory allocation: problem occurs with openttd configured to use max_compression with lzma encoder, the preset 9. According to lzma, this preset needs needs 674 MiB on top of openttd 18:51:11 <Samu> map is also giant, 4096x4096 18:51:37 <Samu> i see virtual size going up to about 1.8 GB 18:51:50 <Samu> openttd process virtual memory size 18:51:58 <Samu> working set is at about 1.6 GB 18:52:41 <Samu> some few times, just like a few minutes ago, it was able to generate the savegame 18:52:53 <Samu> then i tried to save a 2nd time, and it failed 18:53:13 <Alberth> you don't have 8G or more, or so? 18:53:43 <Samu> I do, but openttd is 32-bit for this testing, i don't know how the memory allocation limits work though, :( 18:53:47 <Alberth> but yeah, if memory allocation fails, you're pretty much dead 18:53:57 <supermop_> natural gas worthless in openttd 18:54:44 <Alberth> 3G in 32bit, maybe even 2.5G don't know how much windows eats 18:54:59 <andythenorth> supermop_: just transport it as LPG? 18:55:04 <andythenorth> whatâs wrong with it? o_O 18:55:12 <andythenorth> or use PIPE 18:55:22 <andythenorth> use it for heating, or petrochemical cracking 18:55:28 <supermop_> in the us its all pipelines 18:55:35 <Alberth> blow it out behind the train, and ignite :p 18:55:42 <supermop_> no vehicles 18:56:09 <V453000> good evening gentlemen 18:56:10 <supermop_> delivering eng. sup or drilling equipment could be interesting 18:56:17 <Alberth> evening V 18:57:33 <supermop_> i think it would be more interesting to deliver boiler vessels and other heavy equipment to power plants than the fuel 19:08:36 *** APTX [~APTX@aptx.org] has quit [Remote host closed the connection] 19:08:50 *** APTX [~APTX@aptx.org] has joined #openttd 19:13:50 *** jackyf [~jackyf@ip503d9b48.speed.planet.nl] has joined #openttd 19:15:38 *** jackyf [~jackyf@ip503d9b48.speed.planet.nl] has quit [] 19:20:40 <supermop_> ok 19:21:48 <supermop_> andythenorth: what should i do next? i have a list of trains, and sprites to place hold for sizes 4/8 through 10/8 19:22:32 * andythenorth reads the issue 19:22:59 <andythenorth> supermop_: names? 19:23:14 <supermop_> cute names for about half 19:23:26 <supermop_> and a pool of name ideas not sure how to allocate 19:24:03 <andythenorth> mammals, mountains, real-life nicknames, names of city constructed in, name of designer 19:24:12 <supermop_> like does a express steam or an express emu get "tsubame" 19:24:19 <andythenorth> and if you have any twin-unit diesels or electrics, name them after a wind of the world 19:24:34 <supermop_> like articulated? 19:24:45 <andythenorth> or like the chinook in brit 19:24:49 <supermop_> hmm 19:24:52 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:98e5:da2c:adf7:b7a3] has quit [Quit: Leaving] 19:25:18 <supermop_> i guess i could double up the little diesel i hacked from little bear 19:25:27 <andythenorth> you donât have to have one :) 19:25:38 <andythenorth> but you do have to have a 4-8-0 steam engine, itâs the set rule 19:25:42 <andythenorth> forgot to mention that :D 19:25:43 <supermop_> for an articulated, have the later heavy freight electric 19:25:49 <supermop_> ok 19:25:56 <supermop_> do i need a mikado named mikado? 19:26:00 <andythenorth> ha ha 19:26:03 <andythenorth> probably 19:26:12 <supermop_> was thinking i would have a mikado named Taisho 19:26:37 <supermop_> its still an emperor, and chronologically appropriate 19:27:28 <supermop_> can i use Å in openttd? 19:28:10 <supermop_> taisho maybe a little too late at 1912 but i think it works 19:29:22 <andythenorth> supermop_: youâll need freight wagons 19:29:36 <supermop_> can i steal from pony for now? 19:29:54 <andythenorth> you would be better stealing from Antelope 19:29:58 <andythenorth> itâs cape gauge 19:30:28 <andythenorth> the wheels are less visible in \ / _ views for narrow gauge 19:30:45 <andythenorth> and vehicles are sometimes 1-2px smaller in height 19:32:07 <andythenorth> ho supermop_ modern JR freight is *relatively* fast http://www.sumidacrossing.org/Prototype/JRFreight/FreightCars/ 19:32:10 <andythenorth> 100kph or so 19:33:09 <supermop_> i dont want to read about some detailed N scal JR set up andythenorth now how can i possibly save up money for wedding 19:33:18 <andythenorth> chibi RL http://www.japaneserailwaysociety.com/jrs/freight/jfjbn.jpg 19:33:36 <andythenorth> supermop_: just skip the toy trains 19:33:59 <andythenorth> ;) 19:34:06 <supermop_> i like the little JRL containers 19:34:45 <supermop_> when i accidentally took a train out north of asakusa once ended up passing a yard full of those 19:34:55 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:35:35 <andythenorth> supermop_: the freight car types are listed here http://dev.openttdcoop.org/issues/8120 19:36:21 <supermop_> start out with test games with only gondolas? 19:37:17 <supermop_> http://gizmodo.com/come-to-our-office-to-drink-beer-and-build-stuff-1770727013 19:37:36 <andythenorth> supermop_: mail car https://ja.wikipedia.org/wiki/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB:JNR_FC_waki6416.jpg 19:37:48 <andythenorth> you can get that from box car or reefer in antelope 19:37:50 * andythenorth checks 19:38:50 <andythenorth> standard gauge reefer in antelope 19:39:18 <supermop_> hmm where should 2-8-2 go 19:39:27 <supermop_> vis a vis 4-8-0 19:39:31 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 19:40:59 <supermop_> either the last one in the 40s or one in late 1890s cold be 19:44:59 <Samu> woah for the first time ever i see openttd peak cpu usage going to 31.6% 19:45:03 <supermop_> jr set says this thing is around 400hp : https://ja.wikipedia.org/wiki/%E5%9B%BD%E9%89%8410%E5%BD%A2%E8%92%B8%E6%B0%97%E6%A9%9F%E9%96%A2%E8%BB%8A 19:45:33 <supermop_> seems high 19:45:45 <Samu> on an 8 core 19:46:13 <Samu> 15 AIs, autosaving and client joining 19:46:15 <Samu> keks 19:46:37 <Samu> and no pause on join of course 19:48:48 <andythenorth> supermop_: steam hp has to be dibbled 19:48:56 <andythenorth> less than 300 is a waste of time 19:50:27 <supermop_> going to fake 2-8-2 from 1900 to 1910 i think 19:55:03 <supermop_> when does pony 4-8-0 come about? 19:55:22 <andythenorth> 1930s 19:56:53 <supermop_> ok 19:58:07 <supermop_> freight? 19:58:47 <Samu> how do i create a compatible 1.6.0 openttd but with my patches applied? or is it forbidden? 20:02:31 <glx> it's not recommended 20:04:06 <Samu> ok, i understand 20:05:00 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:05:17 <Samu> new results: for max 20:05:20 <Samu> compression 20:05:21 <Samu> https://paste.openttdcoop.org/pg5dholbk 20:11:49 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:24:10 *** Progman [~progman@p57A19E60.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:24:25 <Samu> hmm, it's just not possible to have autosave enabled, clients always timeout 20:25:23 <Samu> i have a suggestion 20:25:27 <Samu> or idea 20:25:46 <Samu> when a server starts the autosave, don't compress it 20:26:03 *** Gja [~Martin@93.167.84.102] has joined #openttd 20:26:05 <Samu> just save it as fast as it can, to avoid those 20 seconds timeout on the client 20:26:35 <Alberth> so how big is you ISP connection? 20:27:01 <Samu> the autosave is local i think 20:27:15 <Alberth> in MP when connecting to server? 20:27:44 <Alberth> how is the remote machine a file at your local disk then? 20:27:50 <Alberth> +getting 20:28:00 <Samu> when a client joins, then the save that is sent to the client is compressed, but make autosave not compressed. for some reason, only autosave triggers those 20 seconds timeout 20:28:26 <Alberth> just disable autosave at the server? 20:28:57 <Samu> yes, but... 20:29:13 <Samu> uhm... how to explain it 20:29:38 <Alberth> I don't get it, you need to copy the map, no way around it 20:29:49 <Samu> suppose someone's server crashed and he has to send in the last autosave to someone to debug 20:29:50 <Alberth> after that saving is a separate thread 20:29:58 <Alberth> it can take 30 minutes 20:30:34 <Alberth> maybe a bit less, as a year takes 13 minutes :p 20:30:46 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 20:32:01 <Gja> hmm can you enable compression for autosave? 20:32:20 <Samu> it currently uses 1 preset for all saves 20:33:00 <Samu> I was thinking of adding some more flexibility, autosave has some issues on server, I was suggesting no compression for autosaving, as this file is not sent to the client, it's local 20:33:33 <Samu> for someone joining a server, then of course, send the compressed file 20:34:19 <Gja> Seems like a neat compromise, however even with zlib or lzo it is still quite fast 20:34:55 <Samu> when manually saving a game, i suppose compressed file is also fine 20:36:23 <Samu> lzo is bugged on release x64 build at the moment, it's super fast compression 20:36:33 <Samu> could be used for autosaves, if it gets fixed 20:37:03 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 20:37:09 <Gja> Ah 20:43:27 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:43:37 <andythenorth> supermop_: bed for me 20:43:47 <supermop_> ok 20:44:13 <supermop_> ill try to wrap up the spreadsheet now i guess? 20:44:16 <sim-al2> Here's a funny locomotive: https://en.wikipedia.org/wiki/Seibu_Class_E31 20:44:43 <supermop_> don't want to do more pixel drawing before testing/prototyping 20:45:14 <sim-al2> Oh yeah, I just noticed you mentioned the Toei locomotive earlier 20:45:49 <andythenorth> supermop_: I wonât likely get near any code for days or weeks :) 20:45:53 <andythenorth> sorry 20:45:56 <andythenorth> much work work 20:45:59 <supermop_> thats fine with me 20:46:28 <supermop_> hoping i can get enough together that the roster can launch with the other two 20:46:56 <supermop_> can add more steam locomotives later 20:51:45 *** Gja [~Martin@93.167.84.102] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:55:15 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:59:48 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:01:10 <Samu> i think there is a bug with terragenesis 21:01:45 <Samu> on arctic tileset, i have created max height of 255, and snow line at 127. once it generated the map it says no suitable places for forest industry 21:02:10 <Samu> on a map 4096x4096 I find that very unlikely 21:02:23 *** gelignite [~gelignite@x4db54210.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:02:57 <peter1138> tgp was never designed for such limits 21:03:59 <peter1138> and the forest industry is quite limited, regardless of tgp 21:04:42 <peter1138> tgp produces unsatisfactory maps for arctic and subtropic 21:11:41 *** J_Darnley [~J_Darnley@d51a44418.access.telenet.be] has joined #openttd 21:12:37 <supermop_> wish hammatsucho was closer to tsukiji 21:13:08 <supermop_> then all 4 monorails could have geographically appropriate names starting with T 21:20:57 <supermop_> my names are going to be pretty tokyo-centric 21:22:11 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:23:51 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 21:26:08 <Samu> really... i don't understand these formats... they don't work like I suppose they do, always have to double check 21:30:32 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 21:33:57 <Samu> so, compressor none doesn't work for networking 21:34:01 <Samu> now I know 21:37:04 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 21:37:04 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 21:37:41 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 21:38:40 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:50:39 <Samu> what is the name of that thing that happens when a client joins a server and the server sends the map to the client? 21:50:42 *** J_Darnley [~J_Darnley@d51a44418.access.telenet.be] has quit [] 21:50:44 *** ConductingCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has quit [Read error: Connection reset by peer] 21:50:46 <Samu> a stream? 21:50:50 <Samu> a file? 21:50:58 <Samu> a ... something else? 21:51:33 <Samu> i wanna distinguish the autosave with the action of sending a map to a client joining a server, apparently these two are different things 21:51:44 <Samu> i don't know the correct wording 21:52:57 <Samu> distinguish the autosave from* the action 21:52:59 <Samu> typo 22:01:11 <supermop_> ok what to name maglevs 22:02:14 <sim-al2> What era? 22:02:33 <sim-al2> I mean, present, future, etc 22:03:04 <sim-al2> The new Chuo shinkansen maglev has been named L0 22:05:13 <supermop_> all names need to be fake, whimsical, and relevant to prototypes 22:05:52 <supermop_> as everything is fictionalized drawing inspiration from various prototypes but in the style of original TT vehicles 22:07:09 <supermop_> i have "yamanashi" and "kofu" now, but i might name them Shinji and hideo / shima and sogo 22:07:18 <sim-al2> Oh ok 22:07:30 <supermop_> after engineers who worked on the original tokaido shinkansen 22:09:31 <supermop_> idk if i will give all the SG shinkansens place names, or train names, or concept names 22:10:13 <supermop_> maybe i switch all of the monorails to food names 22:15:32 <supermop_> currently i dont use nozomi or hikari for any train 22:24:42 <Samu> you guys like to draw a lot of grfs 22:25:28 <Samu> fake -> efak, Efa K 22:25:33 <Samu> just a name 22:25:44 <Samu> Ekaf 22:26:17 *** Zeetherdroid [~AndChat53@user-0c6t3g5.cable.mindspring.com] has joined #openttd 22:27:52 <Samu> im experimenting with zlib preset 2 22:28:02 <Samu> seems the ideal candidate for autosaves 22:28:57 <Samu> zlib preset 1 is as fast as zlib preset 2, but compresses less 22:36:49 *** Biolunar [Biolunar@x5d822046.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:37:59 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 22:49:00 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:09:59 <Flygon__> sim-al2: Sounds like the 0-series Shinkansen 23:10:01 <Flygon__> No name? 23:10:04 <Flygon__> Use 0 placeholder! 23:10:05 *** Flygon__ is now known as Flygon 23:10:53 <Samu> I'm gonna study a feasible solution tomorrow for tackling this autosave stuff, there must be a way to optimize this without having the clients drop from the game 23:12:16 <Samu> i count 4 ways to trigger the encoding/decoding function with just the server 23:13:14 <Samu> 1. manual load/save, 2. autosave, 3. sending a map to client, 4 - click on a savegame from a list 23:13:53 <Samu> autosave is definitely the number 1 culprit 23:17:36 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:17:39 *** mode/#openttd [+v tokai|noir] by ChanServ 23:18:49 <Samu> cyas goodnight 23:23:16 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 23:24:34 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:37:22 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:40:13 *** Bowen [4f42167b@107.161.19.53] has joined #openttd 23:40:20 <Bowen> anyone here? 23:40:41 *** Bowen is now known as BowenC2C 23:43:10 <BowenC2C> is... anyone ever here 23:43:12 <BowenC2C> ? 23:43:20 <sim-al2> No 23:43:32 <BowenC2C> lol 23:43:33 <sim-al2> (kidding) 23:43:35 <BowenC2C> hey sim 23:43:40 <sim-al2> Just a slow time right now 23:43:47 <BowenC2C> sorry, ive never got an answer here lol 23:44:01 <sim-al2> It's dinner or approaching dinner in the Americas, and around midnight in Europe 23:44:06 <BowenC2C> whats up with server 2? 23:44:13 <sim-al2> Is it dead? 23:44:16 <BowenC2C> yeah its 00:44 here in the uk 23:44:18 <BowenC2C> yeah 23:44:32 <sim-al2> Oh damn. Are you on #/r/openttd? 23:44:56 <BowenC2C> in the irc? 23:45:11 <sim-al2> Yeah, so that we don't spam up this channel 23:45:16 <BowenC2C> ill join it 23:46:06 <BowenC2C> im in #/r/openttd 23:46:23 <sim-al2> Errr, I don't see you? 23:46:32 <sim-al2> oh nvm