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00:04:16 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 00:07:59 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 00:08:00 *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:809:9955:eb92:8a4f] has joined #openttd 00:08:55 *** tycoondemon2 [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:29:38 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 00:40:44 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 00:56:21 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:31:21 *** Supercheese [~Superchee@50-37-111-167.mscw.id.frontiernet.net] has left #openttd [] 01:31:58 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:51:48 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 02:01:04 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:b4a9:5f22:fd7e:3c2e] has quit [Quit: Leaving] 02:06:59 *** Clockworker_ [Clockworke@189-10-214-27.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 02:13:19 *** Clockworker [Clockworke@200.163.164.184] has quit [Ping timeout: 480 seconds] 02:59:47 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:44:57 <Rubidium> why do you want to use levels 7-9? 03:45:04 <Rubidium> aren't they larger files? 03:47:11 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:13:32 *** SpComb^ [terom@zapotek.paivola.fi] has joined #openttd 04:15:08 *** SpComb [terom@zapotek.paivola.fi] has quit [Read error: Connection reset by peer] 05:21:52 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 05:25:15 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 05:36:16 *** orudge [~orudge@000128f1.user.oftc.net] has quit [Remote host closed the connection] 06:17:18 <peter1138> min compression when fast forward is pressed? odd 06:33:14 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Ping timeout: 480 seconds] 06:37:02 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd 06:45:08 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Ping timeout: 480 seconds] 06:46:15 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd 07:09:35 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 07:34:37 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 07:46:23 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:75cb:3f1a:cc26:9f5e] has joined #openttd 08:08:49 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 08:08:58 <Samu> hi 08:34:49 *** dvim [uid22238@id-22238.tooting.irccloud.com] has joined #openttd 08:37:10 <dvim> Hi all. Is there a way to run OpenTTD on linux in 144Hz refresh rate? I have noticed a configuration option for win32, but that did not work for linux, obviously. The biggest problem with lower refresh rate is the noticeable jitter when moving in-game windows around. 08:46:42 <planetmaker> dvim, the refresh rate of your video is a system thing. OpenTTD itself - independent of any OS it runs on, renders 30 fps, that's it. 08:47:26 <dvim> planetmaker: ahh okay. Is there a way to make OpenTTD render in a higher framerate? 08:47:40 <planetmaker> no. But there isn't on windows either. 08:47:52 <planetmaker> well, of course there is. (re)write the video drivers 08:48:20 <planetmaker> and that means modifying the game up to its core, breaking up the game loop into smaller chunks 08:49:08 <planetmaker> what configuration option do you actually refer to? 08:49:38 <dvim> This one: https://wiki.openttd.org/Display_hz 08:51:11 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 08:52:59 <planetmaker> I actually wonder whether that setting exists... as far as my memory goes, I've never seen it or heard about it in the last 10 years... 08:53:13 <planetmaker> and I don't find any evidence in the source either so far 08:53:48 <planetmaker> hm... there actually is 08:55:46 <dvim> The wiki page also mentions full screen. So when the game goes full screen on windows, it probably is able to change screen refresh rate via drivers. 08:55:50 <dvim> That is my best guess. 08:55:57 <planetmaker> yes 08:56:13 <planetmaker> it only has an effect for full-screen 08:56:37 <planetmaker> but I don't see any evidence in the code that it's a user-configurable setting 08:57:08 <Samu> http://i.imgur.com/wDodzlc.png VERSUS https://paste.openttdcoop.org/p3ha7rdl1 08:57:33 <dvim> Yea. Anyway, you already clarified that this is not what I am looking for. :) I would like to have OpenTTD render at least 144 frames per second, because this is my monitors refresh rate. 08:58:01 <dvim> But if the refresh rate is tied to the game update logic, then that is going to be hard to do. 08:58:10 <dvim> refresh rate == frames per second... 08:58:20 <planetmaker> dvim, rendering the same thing 4x in a row and then changing to another thing rendered 4x in a row won't cut it. The 30fps is kinda hard-coded in the foundations 08:58:58 <planetmaker> or rather 30 milliseconds between frames. So... 33fps 08:59:49 <planetmaker> The main loop is not faster, thus any change to anything in the game is not calculated faster anyway. So refreshing the display faster won't help 09:00:24 <planetmaker> it would need separating out drawing the view from the game loop while ensuring that no inconsistent data are drawn 09:00:43 <planetmaker> which is probably as much work as rewriting large portions of the game 09:00:57 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:01:44 <dvim> Yea. I understand. I had a hobby project game which had logic refresh rate tightly coupled to the fps. And then I wanted to decouple it which was quite hard. 09:02:15 <dvim> I can imagine it gets quite complicated for a complex game such as OpenTTD. 09:05:16 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 09:12:26 <Samu> lines 87, 88, 89 and 96, 97, 98 will decide on the compression level, while line 124 will decide on the encoder choice. I wonder if what code retuns follows this guideline http://i.imgur.com/wDodzlc.png 09:12:47 <Samu> typoes... grrr 09:13:02 <Samu> lines 87, 88, 89 and 96, 97, 98 will decide on the compression level, while line 124 will decide on the encoder choice. I wonder if what the code returs follows this guideline http://i.imgur.com/wDodzlc.png 09:14:59 <Samu> I'm reusing the existant savegame_format for the manual saves 09:20:49 <peter1138> There's no point rendering faster than the game loop as things don't change. 09:21:38 <peter1138> The only exception is when scrolling a viewport. I had a patch for that... 09:22:34 <peter1138> I also had a patch for skipping frames when using fast forward. 09:23:23 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:23:34 <Wolf01> o/ 09:29:22 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:34:11 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:36:10 *** Flygon_ [~Flygon@ppp118-209-238-150.lns20.mel8.internode.on.net] has joined #openttd 09:36:10 *** Flygon [~Flygon@ppp118-209-238-150.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 09:39:08 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:42:57 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 09:43:34 *** Quatroking__ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:47:19 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 09:50:29 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 09:52:57 <Samu> these checks seem to be sufficient 09:55:12 <Rubidium> dvim: just enable fast forward 09:56:22 <Rubidium> although, on Linux there might also be limitations in SDL for certain things limiting the amount of updates that can be done 09:57:20 <Rubidium> as in: I seem to remember not doing one last step for pushing data to the video made fast forward in a light game with lots of movement significantly faster. But that's long ago and SDL might have changed since 10:10:07 <Samu> https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!1271&authkey=!ANUT-51_eXx3XdY&ithint=file%2cxlsx 10:10:14 <Samu> sort my encoding speed 10:10:35 <Samu> tell me, how much time would u be waiting 10:10:42 <Samu> before getting fed up of waiting 10:11:06 <dvim> Rubidium: aha. Fast forward makes everything, including moving in-game windows smooth. It probably removes that 30ms delay that planetmaker mentioned, right? 10:11:17 <Samu> actually, sort by total time, it also includes memcopy 10:11:23 <Rubidium> dvim: yup 10:11:35 <dvim> The only problem is that now a couple of years are going to pass in between my train builds. :) 10:13:07 <Samu> my problem right now, is finding an acceptable "slow" value 10:14:05 <Samu> imagine there's 10 clients waiting in queue 10:14:58 <Samu> each client takes "insert total time" to get the map, the 10th client would have to wait "insert total time"*9 to start receiving his map 10:15:08 <Rubidium> dvim: maybe there are some ways to make it better by changing some code, but I'm not sure whether it's going to make it actually better when the game gets busier as it's spending the whole 30 ms or more in just the game loop and not doing other screen updates 10:16:40 <Samu> hmm... distributing the map as a torrent wouldn't be that bad of an idea 10:16:48 <Samu> but meh... let's not get into that 10:16:58 <Rubidium> Samu: you're sure? 10:17:34 <Rubidium> because then you need to add even more overhead to tell the clients to save at a particular time. If they were saving, then that client will have to wait until the data becomes available 10:17:59 <Rubidium> if that client is already barely keeping up and needs to provide the last chunk of data, then you have to wait really long (tm) to join and you gain nothing 10:18:16 <Rubidium> also, what makes you think other's upload speeds are reasonable? 10:18:40 <Samu> it's a bad idea 10:19:56 <Samu> yea i remember when i had a limited connection, i was always complaining about blizzard downloads being torrents 10:22:14 <peter1138> Rubidium, yeah, that was one of the issues with my patch. once the game got heavy it would start delaying frames 10:24:20 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 10:27:50 <Rubidium> but I guess the best to ensure fastest join time is to determine the server's upload speed, the server's compression speeds and the client's download speed and based on those three variables (and the available savegame formats) determine the best compression settings 10:28:52 <peter1138> simple solution. don't play stupid 4096x4096 maps 10:29:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Read error: Connection reset by peer] 10:29:35 <Rubidium> hmm... actually, server upload/client download speed needs to be determined in one go, after all... if the server and client have a 1 GB connection to a speedtest server, but only a 14k4 line between the server and the client, then the calculations will go totally wrong 10:30:52 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:49:20 <Samu> well, suppose I'm a client with an horrible download speed 10:49:36 <Samu> i'd prefer the server to send me the most compressed possible format 10:50:06 <Samu> but this is bad for some other client with a GODLY connection, that format is gonna take a long time to finish encoding 10:50:22 <Samu> there has to be an acceptable balance :( 10:54:44 <Samu> what is the max download time ? brb gonna check 10:55:48 <Samu> 32000 - this value is ticks? 10:56:00 <Samu> how much is this in seconds 10:57:58 <Rubidium> rule of thumb... tick is 30ms 10:58:52 <Samu> max_download_time = 1000 as default 11:05:21 <Samu> 960 seconds, or 30 seconds 11:15:25 *** Klanticus [~quassel@177.34.169.224] has joined #openttd 11:18:58 *** Klanticus_ [~quassel@177.34.169.224] has quit [Ping timeout: 480 seconds] 11:24:12 <_dp_> client can request specific compression when connecting 11:24:52 <_dp_> that's one option at least, people with slow connections can set high compression in options 11:32:29 *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:809:9955:eb92:8a4f] has quit [Ping timeout: 480 seconds] 11:33:02 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 11:36:44 <Rubidium> _dp_: looks like the perfect DOS attack 11:37:19 <Rubidium> either pass none or lzma:9 to have maximum bandwidth or maximum CPU usage 11:37:51 <Rubidium> even then, how many clients are going to change that? And how much does it help in the end? 11:39:25 <Rubidium> currently it's LZMA:2 by default, now lets assume you have a slow connection and assume Samu's calculations 11:40:20 <Rubidium> LZMA:2 takes 12 seconds to save, LZMA:9 takes 72 for 12.3 vs 10.8 MiB 11:41:41 <Rubidium> so, for the 60 seconds to make sense that should mean downloading the 11 MB should take more than 66 seconds (5 seconds for just preparing game state) 11:42:53 <Rubidium> which would mean a speed of ~170 kBps (~1400 kBps) or lower 11:43:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:44:03 <Rubidium> and that in it's own means that either you are delaying the game of others by over a minute (pause-on-join) or you have to somehow figure out to get up to speed quickly 11:45:09 <Rubidium> since this game is huge, I do not think that one minute can be made good within the default alotted time, actually the 66 seconds is way over the default download time limit 11:51:41 <Eddi|zuHause> <frosch123> i discussed with eddi, what kind of synchronisation objects it woudl require to run a computer with countable infinite cores <- that's easy, you just have to daisy-chain the cores :p 11:57:56 <Rubidium> just run a SP Linux kernel; problems solved 12:00:45 <Eddi|zuHause> well, the main problem you will face is that each core can only communicate with a finite number of cores ahead/behind itself 12:01:18 <Eddi|zuHause> so you need a method for indirect communication 12:02:47 <Eddi|zuHause> but basically, there should be no difference between an infinite number of cores, and an unknown and variable number of cores (say, the internet) 12:03:35 <Wolf01> a common stack? the first core which finishes its current process can pop the next one from the stack 12:04:22 <Eddi|zuHause> programs like BOINC usually send out the same process to multiple targets 12:04:51 <Eddi|zuHause> and then compare/discard results 12:05:45 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Read error: Connection reset by peer] 12:10:11 *** orudge [~orudge@owenrudge.net] has joined #openttd 12:10:37 *** orudge [~orudge@owenrudge.net] has quit [] 12:10:45 *** orudge [~orudge@owenrudge.net] has joined #openttd 12:12:05 <Rubidium> Eddi|zuHause: except that with the internet you, in theory, have some sort of known upper limit of connected machines/cores 12:12:08 *** mode/#openttd [+o orudge] by ChanServ 12:12:23 <Rubidium> like 2**128 12:12:38 <Eddi|zuHause> Rubidium: except you have NAT and stuff 12:12:56 <Rubidium> as the rest is not connected, or you are talking to a number of NAT-ed nodes that you cannot reach 12:12:59 <Eddi|zuHause> so behind each of the 2**128 cores you could have a 2**128 private network 12:13:36 <Rubidium> though in that case you're just daisy-chaining the 2**128 "cores" together 12:13:36 <Eddi|zuHause> but that's what i meant with "you can only communicate with a finite subset" 12:13:59 <Rubidium> in the grand scheme of things, it's still O(1) connected cores 12:14:17 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 12:14:23 <Wolf01> this pc BSODs too much 12:14:28 <Eddi|zuHause> of course, no real physical object can ever be infinite 12:14:59 <Wolf01> maybe a fractal one 12:16:11 <Eddi|zuHause> but a fractal one would mean each layer is less powerful than the previous 12:16:34 <Eddi|zuHause> which means you have some dimension where you get a finite limit 12:17:02 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Remote host closed the connection] 12:17:36 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 12:17:39 *** mode/#openttd [+v tokai] by ChanServ 12:19:48 *** tokai [~tokai@00012860.user.oftc.net] has quit [] 12:21:09 <Wolf01> from the "size" point of view? 12:24:51 <Samu> well, for "compatibility" purposes, I'm setting slow equal to default 12:25:01 <Samu> both zlib and lzma 12:26:10 <Samu> i rather not ruin any existant configuration 12:31:49 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:25 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:33:54 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:39:44 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 12:39:47 *** mode/#openttd [+v tokai] by ChanServ 12:50:45 *** MonkeyDrone [~MonkDAce@80.88.255.44] has quit [Read error: Connection reset by peer] 13:00:35 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:17:14 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 13:22:08 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 13:24:32 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 13:29:41 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 13:32:02 <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74731&p=1167524#p1167524 13:32:07 <Samu> posted it 13:32:30 <Samu> still have to edit main post, or it becomes a mess 13:33:35 <Samu> I don't know why I still call it faster server autosaves.... it's more than that now 13:35:08 <supermop> yo 13:35:46 <V453000> heyo there 13:36:24 <supermop> what s up 13:36:34 <V453000> busy as hell but it is awesome 13:36:41 <V453000> productivity 13:39:42 <Rubidium> what is that, productivity? 13:44:49 <V453000> random word I saw on the internet 13:44:59 <V453000> because internet is the seed of productivity 13:45:16 <V453000> major wisdom to be gathered in cat pictures 13:48:40 <supermop> nice 13:49:02 <V453000> explains why andy is searching for cat 13:49:10 <V453000> in fact he seeks enlightenment 13:49:40 <supermop> i am beat from 3 weeks of fast product development cycle 13:50:09 * Rubidium didn't see enlightenment under Buddha's tree and darkness already fell 13:50:24 <supermop> 3 weeks may be kind of short for a software product but its insane for a product made out of cast and forged steel 13:51:03 <supermop> including trying to coordinate with factory 12 hours different 14:03:02 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:03:05 *** mode/#openttd [+o Alberth] by ChanServ 14:06:26 *** Clockworker__ [~Clockwork@189-10-214-27.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 14:14:07 *** Clockworker_ [Clockworke@189-10-214-27.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 14:20:20 <V453000> :D 14:22:28 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has joined #openttd 14:22:50 *** sim-al2_2 [~chatzilla@dns25-172.cbu.edu] has joined #openttd 14:25:32 <Wolf01> I can't find productivity, every kind of try I made didn't output a successfull result :( 14:26:06 <V453000> well you at least learnt how not to do it I believe? 14:26:11 <V453000> that is also progress 14:26:26 <V453000> in the latest thing I have been doing, I have learned many things the hard way 14:26:54 <Wolf01> I learnt that factorio is more productive, not for me thought 14:27:05 <V453000> ? XD 14:28:28 <Alberth> maybe you can find enlightenment about productivity in factorio? :) 14:29:34 <Wolf01> I found bleeding eyes until now, I installed it on my tablet and I play with it until late night 14:29:57 <V453000> tablet? 14:30:00 <V453000> factorio works on tablet? 14:30:09 <Wolf01> with windows 10 yes 14:30:14 <V453000> oh christ 14:30:18 <V453000> how do you control it? :D 14:30:40 <V453000> do you plug keyboard/mouse to your tablet? 14:30:40 <Wolf01> bluetooth mouse and keyboard, I tried with touch but it's a pain in the ass 14:30:45 <V453000> ahhhh 14:30:48 <V453000> then that makes perfect sense :D 14:32:19 <V453000> I am looking for 0.13, then I might play a bit of factorio myself :) 14:32:24 <V453000> until then probably not :d 14:32:39 <Wolf01> also since my pc broke up I can't test things in the right way (this one seem that can't run emulators) and it seem to bsod every now and then... some whings I'm trying to learn doesn't seem to work the way I expect and this is depressing, so I lose most of my time playing 14:33:00 <Wolf01> s/whings/things 14:33:39 <Wolf01> because "w" is just right of the "t", I can't even know how I can make some typos... 14:35:02 <V453000> GG 14:35:20 <V453000> well playing factorio is time well spent :P 14:35:24 <V453000> FUTURE INVESTMENT 14:38:06 <Wolf01> if I want to become a factory planner, yes 14:50:08 <V453000> eh, #logicalthinking 14:50:18 <V453000> #grindingshitloadofresources 14:50:23 <V453000> #knowledgefromkillingaliens 14:58:34 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:00:37 <Wolf01> mmmh, I might need to do a transparent trees mod for factorio too 15:01:01 <Wolf01> which allows to remove what is behind trees without touching them 15:01:06 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 15:01:18 <V453000> WITHOUT TOUCHING THEM? 15:01:28 <V453000> wrecking nature is the top priority in factorio 15:04:00 <Wolf01> Mary had a little tree near a rock, I put a crate there with useless stuff, too bad I also put a wooden pole behind the tree and after some time I needed to remove it because a belt was more likely to stay there... but trying to do that I chopped the tree and Mary is now sad 15:04:05 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:04:59 <Wolf01> mmmh all the trees around the 15 power plants are dying 15:05:29 <Wolf01> I don't like dead trees 15:05:45 <V453000> :> 15:05:49 <V453000> kill them further 15:05:52 <Wolf01> time to chop them down 15:10:54 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 15:19:34 <Wolf01> mmh, now I only need the personal roboport 15:20:25 <Wolf01> which mean I need to do the other research branch to be able to make the power armor, the blue science kits and all that stuff :( 15:21:06 <Wolf01> also I can't produce enough steel for all that stuff 15:24:00 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Remote host closed the connection] 15:44:09 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 15:51:41 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:53:54 *** Clockworker__ is now known as Clockworker 15:56:45 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 16:01:46 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 16:03:18 *** sim-al2_2 [~chatzilla@dns25-172.cbu.edu] has quit [Ping timeout: 480 seconds] 16:04:32 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has quit [Ping timeout: 480 seconds] 16:25:36 *** Clockworker_ [~Clockwork@189-10-214-27.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 16:25:36 *** Clockworker [~Clockwork@189-10-214-27.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 16:31:12 *** Progman [~progman@p57A18ADD.dip0.t-ipconnect.de] has joined #openttd 16:34:19 *** Sacro [~ben@ns364742.ip-94-23-0.eu] has joined #openttd 16:42:23 <Samu> im doing something wrong with this check 16:42:38 <Samu> fastforward saves aren't working correctly 16:42:48 <Samu> not picking the correct format :( 16:44:03 <Samu> or rather... the correct compression level :( 16:44:09 <Samu> format is correct, not the level 16:46:16 *** OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has quit [Quit: Coyote finally caught me] 16:46:19 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 16:51:46 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 16:52:10 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [] 16:52:23 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 16:53:01 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [] 16:55:07 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:55:10 *** mode/#openttd [+v glx] by ChanServ 16:56:35 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 16:57:47 <Wolf01> bye 16:57:50 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 17:02:25 *** sim-al2_2 [~chatzilla@dns25-172.cbu.edu] has joined #openttd 17:02:31 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has joined #openttd 17:10:27 <supermop> ok 17:11:21 <Samu> there's something wrong with this check _pause_mode = PM_UNPAUSED) 17:11:39 <Samu> if (_pause_mode = PM_UNPAUSED) 17:12:13 <Samu> how do i check if it's true that the game is unpaused? :p 17:14:24 <Samu> ahhh 17:14:58 <Samu> if (_pause_mode & PM_UNPAUSED) 17:16:22 <Alberth> try == instead of = 17:18:44 <glx> else the test is equivalent to if (PM_UNPAUSED) ;) 17:20:25 <Samu> ahm that fixed Alberth 17:20:41 <Samu> tyÂŽÂŽ~~ 17:21:10 *** MonkeyDrone [~MonkDAce@80.88.255.44] has joined #openttd 17:39:08 *** greeter [fresh@0001c47f.user.oftc.net] has quit [Remote host closed the connection] 17:40:43 <Samu> alright, posting new patch, brb 17:41:04 *** greeter [fresh@0001c47f.user.oftc.net] has joined #openttd 17:41:32 *** HerzogDeXtEr [~farci@i59F6BDE7.versanet.de] has joined #openttd 17:44:32 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has quit [Ping timeout: 480 seconds] 17:44:59 *** sim-al2_2 [~chatzilla@dns25-172.cbu.edu] has quit [Ping timeout: 480 seconds] 17:46:45 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Read error: Connection reset by peer] 17:47:06 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:49:50 <Samu> done 18:01:27 *** gelignite [~gelignite@x4e316566.dyn.telefonica.de] has joined #openttd 18:03:23 <Samu> need to test dedicated server 18:03:35 <Samu> how do i launch openttd from visual studio as a dedicated server? 18:23:06 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:34:07 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 18:38:43 <Xaroth|Work> add commandline arguments? 18:39:31 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:39:33 <andythenorth> o/ 18:41:42 <supermop> you andythenorth 18:41:50 <supermop> -s 18:41:53 <supermop> oops 18:41:56 <supermop> -u 18:41:59 <supermop> whatever 18:42:02 <andythenorth> ha 18:42:21 <supermop> statement is still valid; you are andythenorth 18:42:55 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 18:43:01 <andythenorth> quak also 18:43:58 <frosch123> hoi 18:47:22 * andythenorth lets Civil AI build roads everywhere 18:47:39 <andythenorth> no need for any more trains in this map, just use RVs :P 18:48:18 * andythenorth has escape depots in this game, hope I get points for that 18:51:29 <andythenorth> 300t train, 2800hp 18:51:39 <andythenorth> accelerates to top speed instantly :o 18:51:49 <andythenorth> (top speed is 40mph, itâs a metro train) 18:54:29 <supermop> i feel like the subway here accellerates to top speed instantly if the driver doesn't give a shit 18:56:11 *** Gjax [~martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 19:04:22 <andythenorth> is forums today? 19:05:35 <V453000> cat only 19:05:46 <V453000> also, hello good sir 19:06:01 <andythenorth> not so forums eh 19:06:06 <andythenorth> little 19:06:10 <V453000> wat there? 19:06:38 <andythenorth> nothing interestin 19:07:06 <andythenorth> this haz drawn loads http://www.railpictures.net/viewphoto.php?id=573648&nseq=0 19:08:16 <V453000> I find it strongly offputting how the cargo is flat at the top 19:09:07 <andythenorth> lazy drawing? 19:09:15 <V453000> I guess 19:09:26 <andythenorth> artist probably in a hurry 19:10:57 <supermop> chute seems to be scraping it off flat 19:11:08 <andythenorth> this author has not read the âno war themesâ guideline :( 19:11:09 <andythenorth> http://www.railpictures.net/viewphoto.php?id=573147&nseq=6 19:11:13 <andythenorth> canât put that on bananas 19:11:44 <V453000> obviously supermop 19:11:45 <V453000> I just hate it 19:12:12 <supermop> lazy chute engineer 19:12:13 <andythenorth> only used 1CC, boring http://www.railpictures.net/viewphoto.php?id=573043&nseq=12 19:12:24 <andythenorth> and then some silly realisms liveries 19:13:11 <supermop> maybe that howitzer is to be used for avalanche control 19:14:07 <andythenorth> fair point 19:16:03 <supermop> http://www.railpictures.net/viewphoto.php?id=572874&nseq=4 19:16:16 <supermop> patch to allow building houses over rail 19:17:23 <supermop> 5 years ago that was entirely an open yard 19:18:28 * andythenorth wonders if thatâs Trump 19:18:30 <andythenorth> probably 19:19:55 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 19:20:10 <supermop> actually he doesnt have any stake in the hudson yards development 19:20:50 <supermop> cant think of any significant successful development he's done in the city they last 15 years off hand 19:24:16 <andythenorth> hmm 19:24:21 <andythenorth> polar bear is a marine mammal 19:24:33 * andythenorth looking at names for a ship set 19:24:49 <andythenorth> ha, Sea Otter is nice 19:33:17 <supermop> SQUID 2: Otter? 19:34:29 <supermop> Otter 2: sponge 19:44:12 <supermop> http://www.railpictures.net/viewphoto.php?id=565097&nseq=33 19:45:00 <supermop> somebody write a "train tips over" patch 19:46:16 <andythenorth> I donât fathom that one 19:46:26 <andythenorth> unless those are pushers / DPUs, or they were reversing 19:47:30 *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:20d9:d7ea:1356:817e] has joined #openttd 19:47:31 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 19:47:48 <andythenorth> maybe the rail turned under the second loco, or it picked the switch 19:48:11 * andythenorth train nerd 19:50:39 <andythenorth> I could just call this ship set FISH, 19:51:28 <V453000> omg XD 19:51:48 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 19:52:00 <sim-al2> That wouldn't cause any confusion what-so-ever 19:52:37 <V453000> ANUS New Ultimate Ships 19:53:12 <andythenorth> they wonât be Ultimate 19:53:20 <V453000> why? 19:53:25 <andythenorth> because 19:53:30 <andythenorth> also no more recursive acronyms :P 19:53:30 <V453000> then why new set 19:53:37 <V453000> recursive for lyfe 19:53:38 <andythenorth> because donât like the current one 19:53:51 <andythenorth> but iz players and contributors 19:54:05 <andythenorth> also cries of âwhy andythenorth, whyâ if I change it 19:54:11 <andythenorth> fucking FIRS 2 situation all over again 19:54:19 <V453000> well then you probably have plans for the next one to be better, possibly the best in your mind, so ultimate :> 19:54:39 <V453000> yeah I get your problem 19:54:53 <V453000> just give less shit about opinions and follow your objective reasoning 19:55:17 <andythenorth> objective reasoning is âmake new set let players keep using old set, care not' 19:55:17 <V453000> I made changes to nuts that people didn't like, but when I explained it to them, they agreed in the end 19:55:25 <V453000> fair enough :) 19:55:31 <andythenorth> just needs name :P 19:55:43 <V453000> ANUS 19:55:44 <andythenorth> âbut why andythenorth is bananas full of unfinished ship sets' 19:55:53 <V453000> haha 19:55:56 <andythenorth> also servers with multiple ship sets ha ha ha 19:56:01 <andythenorth> all same ships, different names 19:56:09 <V453000> banned for spamming incomplete things 19:56:17 <andythenorth> lawks 19:56:57 <V453000> I go 19:56:59 <andythenorth> basically more CC 19:57:00 <andythenorth> always 19:57:02 <V453000> gn 19:57:04 <andythenorth> bye 19:57:54 <ST2> oh crap, we're using Iron Horse for a tournament next May 1st - probably players will notice: DAMN, bought an engine and no motor on it?! 19:57:56 <ST2> xD 20:06:10 <frosch123> andythenorth: what's wrong with the sea monsters? :p 20:08:22 <andythenorth> scary :) 20:11:41 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:12:01 <andythenorth> Moby Dick? o_O 20:12:06 <andythenorth> Jaws :) 20:12:12 <andythenorth> but then Speilberg will sue me :P 20:12:18 <andythenorth> and James Bond 20:14:33 <frosch123> isn't moby dick by jules verne? i.e. copyright-free? 20:14:59 <glx> not jules verne 20:15:41 <andythenorth> Herman Melvile? 20:15:50 <andythenorth> I started reading it recently somewhere 20:18:39 <supermop> certainly melvile not verne 20:19:04 <supermop> the "great american novel" and whatnot 20:19:35 <supermop> andythenorth: we all have to read it in high school here 20:20:29 <andythenorth> Great White Whale 20:21:51 <supermop> what more is needed for ships? 20:22:04 <supermop> squid seems both sufficient and "done" 20:25:01 <andythenorth> Squid is crap 20:25:02 <andythenorth> itâs ugly 20:27:37 <frosch123> upgrade to lobster maybe 20:27:44 <supermop> boats look likes boats 20:27:49 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:27:54 <supermop> im a satisfied customer 20:28:05 <frosch123> he, andythenorth: you could punish the forum people by naming ships after them :p 20:28:35 <supermop> but certainly i don't recall there being anything "unfinished" in it 20:30:18 <andythenorth> this is why I want to do a new one :) 20:30:47 <andythenorth> the things that irritate me about it are probably not obvious when playing the game : 20:31:00 <andythenorth> no point breaking one that people like ;) 20:31:32 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:47:29 <Samu> i read a bit of lzo documentation, it supports multilevels 20:47:51 <Samu> it's not properly implemented in openttd though :( 20:48:21 <Samu> same range as the others, 0 to 9 20:48:21 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:49:56 <Samu> the coding style is so darn different from the examples i see 20:50:41 <supermop> i wonder if i can put surfboard on wedding registry 20:51:04 <Samu> it says it's C 20:51:10 <Samu> C is a language, right? 20:51:30 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:51:55 <Eddi|zuHause> you'll get something about mid-life-crisis as a reply :p 20:52:33 <supermop> i should hope i'm not old enough for mid life crisis yet 20:53:05 <supermop> although if so i don't need to worry about my non-existent retirement savings... 20:53:31 <Samu> OpenTTD is C++, lzo is C, how are they even compatible? 20:57:54 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 21:02:43 <Samu> there's a asm build of lzo 21:02:52 <Samu> build or code, whatever this is 21:03:19 <Samu> assembler? 21:05:02 <Samu> ok, my next goal is trying to make lzo work how it should 21:05:10 <Samu> with levels 0 to 9 21:05:20 <Samu> will you help? 21:05:37 <Samu> im dealing with code outside openttd, lzo code 21:05:53 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:07:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 21:09:46 <sim-al2_2> I think C++ is an extension of C with more features 21:10:32 <sim-al2_2> Apparently it was orginally named "C with classes" 21:11:29 <Samu> what have you guys done with lzma and zlib? the technique you use? i must find where to read in lzo docs to do something similat to that of lzma and zlib 21:11:49 <_dp_> aha, but now there are so many features it almost completely changed twice language... twice... 21:12:07 <Samu> reading LZO.FAQ atm, "Can you give a cookbook for using pre-compressed data ?" 21:12:13 <_dp_> *one twice too much 21:12:20 <Samu> is that it? 21:12:25 <Samu> pre-compressed data? 21:17:14 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 21:17:42 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 21:20:32 <Samu> overlap.c ? 21:22:35 *** Gjax [~martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Leaving] 21:28:25 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 21:31:02 *** Supercheese [~Superchee@50-37-105-249.mscw.id.frontiernet.net] has joined #openttd 21:32:59 *** Progman [~progman@p57A18ADD.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:41:04 *** gelignite [~gelignite@x4e316566.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:16:02 <Samu> t.t no help 22:26:34 <Eddi|zuHause> oh, KSP update 22:26:38 *** HerzogDeXtEr [~farci@i59F6BDE7.versanet.de] has quit [Read error: Connection reset by peer] 22:28:55 * Supercheese really should play KSP some time 22:29:35 <Eddi|zuHause> i had some good fun, but i kinda got distracted by the "which mods to try" metagame 22:29:56 <Eddi|zuHause> and starting the game with mods took forever 22:30:05 <Samu> ((128 * 1024L) + (128 * 1024L) / 16 + 64 + 3) 22:30:12 <Samu> how much is this? 22:30:20 <Samu> i dont know how to calculate this thing 22:31:11 <Samu> 128 * 1024L 22:34:51 <Supercheese> https://www.wolframalpha.com/input/?i=%28%28128+*+1024L%29+%2B+%28128+*+1024L%29+%2F+16+%2B+64+%2B+3%29 22:39:25 <Samu> great :( 22:41:46 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:41:48 <Samu> ok i give up, this is too much for my head 22:42:13 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 22:47:48 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 22:59:15 <Samu> what do u think of auto-loan? 23:00:21 <Samu> performing an action that costs money, raises loan to maximum, performs the action, reduces loan to minimum 23:00:42 <Samu> :( i'm bored 23:18:09 <supermop_> apparently i left work later than i hoped 23:18:31 <Eddi|zuHause> is that not the normal way these things go? 23:19:05 <supermop_> better than yesterday, when i left at 8:45 and the polls closed at 9:00 23:19:20 <supermop_> and my poling place was 15 minutes away 23:19:21 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:19:24 *** mode/#openttd [+v tokai|noir] by ChanServ 23:23:39 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 23:27:19 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:27:30 <Eddi|zuHause> serves you right for living in a place that has polls on weekdays 23:29:31 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 23:31:46 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:34:08 *** Quatroking__ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:39:56 *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:20d9:d7ea:1356:817e] has quit [Read error: Connection reset by peer] 23:45:55 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:47:59 *** Supercheese [~Superchee@50-37-105-249.mscw.id.frontiernet.net] has quit [Quit: Valete omnes] 23:49:02 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:75cb:3f1a:cc26:9f5e] has quit [Quit: Leaving]