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Log for #openttd on 5th May 2016:
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07:27:55  <Wolf01> o/
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09:48:48  <V453000> https://my.mixtape.moe/rauhdq.gif
09:54:18  <Wolf01> :D
09:55:34  <Wolf01> mmmh slow furnaces are slow
09:55:48  <V453000> that only signs that you need MOAR
09:56:55  <Wolf01> 8 of them and they are already at double speed
09:58:36  <V453000> MOAR.
09:58:49  <Wolf01> but only 2, ok?
10:01:42  <Wolf01> going to try the air filtering mod
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11:12:46  <Samu> what's the difference between int and uint
11:15:35  <Samu> nevermind, uint it is
11:21:11  <Samu> max returns the max of 2 values, but I have 15 values
11:21:20  <Samu> i want to return the max of 15 values
11:23:25  <Wolf01> max_element() but you need to study how it works
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11:37:34  <Nijske> hi guys who can help me ?
11:38:07  <Nijske> i wont to play multiplayer whitmy brother but he can noy find my server
11:41:55  <Wolf01> same network?
11:42:46  <Nijske> no
11:43:17  <Wolf01> you might need to forward the ports on the router
11:44:01  <Nijske> ow ok
11:58:36  <Wolf01> V453000, do you know if the exoskeleton speed stacks? I'm wondering if I could run aside a train :P
12:04:22  <Alkel_U3> it does
12:05:29  <Alkel_U3> I normaly use 4 to 5 at once
12:06:02  <Alkel_U3> although that requires 2 fusion generators for sustained operation
12:07:49  <Wolf01> np, I already have 2 fusion generators
12:08:19  <Wolf01> 2 energy shield mk2 and 2 personal roboports
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12:11:58  <Alkel_U3> I found out the hard way why it's a good idea to have batteries even with the generators. Went to clear a nest with plenty of shields and exoskeletons, spitters tore half of my shield up, I wanted to quickly retreat. Well, too bad, the exos aren't working, shields have to charge up first :P
12:12:24  <Wolf01> good advice, thank you
12:13:05  <Wolf01> I usually spawn laser turrets with the blueprints near the nests and gradually advance
12:13:21  <Alkel_U3> yeah, but that's kinda boring :D
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12:14:26  <Alkel_U3> combat shotgun + piercing shells hit&run with armour mk.II shreds everything
12:14:59  <Wolf01> I don't even use grenades or combat robots, too much work, and the personal laser defence is too weak
12:15:37  <Alkel_U3> once I got overwhelmed, ran out of ammo and capsules, whole hell on my tail. So I led them onto train tracks :3
12:16:05  <Wolf01> classic :D
12:16:11  <Alkel_U3> I found the robots extremely effective, especially the destroyers
12:17:17  <Wolf01> they are throw and waste, I would have liked a companion kind which works like the construction ones
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12:18:20  <Alkel_U3> well, it's not really that much trouble setting up a large factory just for capsule production in the lategame
12:18:35  <Wolf01> the problem is to launch the capules
12:19:30  <Alkel_U3> you can launch while shooting. But, yyeah, launching 100+ destroyers is kinda tedious :-)
12:19:44  <Wolf01> I don't have enough spare slots and I'm not going to install a mod for the toolbelt, I already have troubles finding what I want with 2 rows :P
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12:22:29  <Alkel_U3> hm, something like a weapon just for rapid launching of capsules would be handy
12:24:01  <Alkel_U3> so the capsules would fit into ammo slot. Or an armour module which deploys them automaticaly in vicinity of enemies. I wonder if that's doable with a mod
12:25:11  <Samu> I'm doing something wrong, need advice https://paste.openttdcoop.org/pmshshhud
12:26:01  <Samu> line 4 is probably doing it wrong
12:27:15  <Samu> i'm trying to reuse the cid_width calculated for the previous cycle
12:27:25  <Samu> from* the previous for cycle
12:28:56  <Wolf01> is cid_width defined somewhere else? what's that "uint width" for?
12:29:59  <Samu> uint cid_width;          ///< Width of Company # string.
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12:30:17  <Samu> it's without any value by default
12:30:32  <Samu> uint width - I don't know
12:30:37  <Wolf01> so, why one is uint and the other one is StringID?
12:32:16  <Samu> uint is the distance
12:32:33  <Samu> stringID is the string text itself
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12:32:46  <Samu> I got 15 strings
12:33:06  <Wolf01> I'm asking because what I read doesn't mean anything, its a mix of things with no meaning
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12:33:35  <Samu> STR_AI_CONFIG_AILIST_COMPANY_ID_1 through STR_AI_CONFIG_AILIST_COMPANY_ID_15
12:34:59  <Samu> ok im removig uint width, seems useless
12:39:30  <Samu> i could copy paste the whole function, but it's giant
12:42:20  <Samu> https://paste.openttdcoop.org/pficrqgae
12:42:26  <Samu> uint cid_width is at line 7
12:43:01  <Samu> this for code are at line 55-58
12:46:59  <Samu> i'm doing something wrong, i can feel it
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12:50:07  <argoneus> good morning train friends
12:52:33  <Samu> actually, it looks like I got this right
12:53:35  <Samu> at least it's doing what I wanted it to do
12:53:45  <Samu> code is probably messed up
12:53:55  <Samu> have to improve
12:56:58  <Samu> http://i.imgur.com/CIhpZ2v.png
12:57:00  <Samu> tada!
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13:00:20  <Samu> I used 15 strings, maybe it's possible to use this with just 1 string and use a parameter to set the # inside the string
13:15:45  <peter1138> Yikes :p
13:16:36  <Samu> hmm :(
13:20:01  <Wolf01> mmh, I should reactivate windows, but I think I'll wait for the new motherboard, I don't know how many times I could reactivate it
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13:54:42  <supermop> yo
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14:45:24  <Samu> @logs
14:45:24  <DorpsGek> Samu: http://irclogs.qmsk.net/channels/openttd
14:45:50  <Samu> orly?
14:45:58  <Samu> rip irclogs
14:47:53  <Samu> --- Log closed Wed May 04 22:00:40 2016 what happened ever since?
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15:36:18  <Samu> i fail at calculating the size
15:38:40  <Samu> Company (undefined string) t.t
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15:39:50  <Samu> it's calculating the width of "Company (undefined string)" but then it displays it correctly, "Company 1"
15:40:05  <Samu> bah i fail
15:58:34  <Samu> AHA! SetDParamMaxValue(0, MAX_COMPANIES);
16:00:32  <Samu> uhm.. nope, it's still not right
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16:39:21  <Samu> guys, i'm trying to use this string STR_FORMAT_COMPANY_NUM
16:39:41  <Samu> but it's randomly giving me different width sizes
16:39:45  <Samu> why's that?
16:41:42  <Alberth> are you setting the parameter?  otherwise you get whatever the last string used that was displayed
16:43:03  <Samu> how do i set the parameter for this string?
16:43:07  <Alberth> you may also want to find some other use of the string to see how to set the paramter
16:43:29  <Samu> there's only one use of this string
16:43:37  <Samu> it's in strings.cpp
16:43:59  <Samu> that means I can't re-use it?
16:44:10  <Alberth> another string with the same {...} thingie then?
16:44:49  <Alberth> that should set the parameter in the same way
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16:46:26  <Samu> 					SetDParamMaxValue(0, MAX_COMPANIES); 					SetDParam(0, i + 1); 					StringID cid = STR_FORMAT_COMPANY_NUM;
16:46:41  <Samu> is this the correct way to set params?
16:46:55  <Samu> i is a value from 0 to 14
16:51:54  <Samu> uhm.. it's calculating the width of StringID = 0U
16:52:03  <Samu> i'm doing this wrong
16:52:45  <peter1138> surprise!
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16:57:41  <Samu> this->cid_width = max(GetStringBoundingBox(cid).width, this->cid_width);
16:57:57  <Samu> i hate for loops
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16:59:59  <Samu> must re-use cid_width inside the for loop, and i'm confused how it actually does it
17:01:36  <Samu> while defining a new value to cid_width, compare the width of the new cid stringid with the the old cid_width value
17:02:06  <Samu> get the max of those two values
17:02:15  <Samu> and use it for the new cid_width
17:02:24  <Samu> then repeat the cycle until it checks all 15 companies
17:03:05  <Samu> erm, all 15 strings
17:12:55  <Samu> what is this left to right to left text stuff?
17:13:37  <Samu> is this for those weirdo languages?
17:23:24  <Alberth> perhaps we have a weird language instead :)
17:27:26  <Samu> i seem arabic and such
17:27:37  <Samu> they write right to left, just checked
17:30:12  <Samu> 				for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { 					SetDParam(0, i + 1); 					this->cid_width = max(GetStringBoundingBox(STR_FORMAT_COMPANY_NUM).width, this->cid_width); 				}
17:30:19  <Samu> this was much simpler than I thought
17:31:18  <Samu> now I can finally use the cid_width on the other function that actually draws strings
17:33:32  <Clockworker_> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/05/1462410640769.jpg
17:33:34  <Clockworker_> heh
17:34:25  <Clockworker_> oh shit
17:34:26  <Clockworker_> wrong channel
17:34:36  <Clockworker_> haha
17:35:05  <Wolf01> https://onedrive.live.com/redir?resid=D5D7348BE1780505!34853&authkey=!AGxYXbNmzMGSsGo&v=3&ithint=photo%2cgif :D
17:40:05  <Wolf01> I made 1400 with that spaghetti metro
17:40:29  <Wolf01> usually I lost at 500 with less stations/lines
17:40:34  <Wolf01> *few
18:00:59  <Alberth> link just loads a zillion sites, and still fails :(
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18:08:32  <joepie91> Wolf01: what's that from?
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18:13:18  <andythenorth> o/
18:13:39  <Wolf01> o/
18:13:45  <Wolf01> joepie91: minimetro
18:13:49  <Eddi|zuHause> with things like "dropbox" or "live" in the name i don't even try anymore to load them
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18:14:34  <Eddi|zuHause> it's almost guaranteed to end up as an empty page
18:15:01  <Samu> I'm gonna rename Random AI to (Random AI)
18:15:14  <Samu> will make more sense for what I'm gonna do
18:16:30  <Alberth> o/ andy
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18:18:45  <joepie91> mm
18:18:56  <joepie91> I should look into that
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18:19:13  <joepie91> Eddi|zuHause: let's load 20MB of JS vomit to display a 200KB image!
18:19:15  <joepie91> :P
18:20:16  <Wolf01> oooh, this or next time I won't show you anything :)
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18:21:25  <joepie91> Wolf01: imgur! :P
18:21:32  <Wolf01> no?
18:23:27  <Samu> i found another bug, also present in 1.6.0
18:23:48  <Samu> random ai parameters can be configured in main menu, but not while in a game
18:23:57  <Samu> unless, you select random ai again on the same slot
18:24:27  <Samu> then again, the only configurable parameters is the start_delay
18:26:20  <Eddi|zuHause> joepie91: i read an article recently "the average web page now has the size of the original DOOM installer"
18:27:10  <Eddi|zuHause> Wolf01: just try to get a direct image link, instead of some redirect nonsense
18:27:50  <joepie91> Eddi|zuHause: http://idlewords.com/talks/website_obesity.htm :P
18:27:55  <joepie91> (video link at top)
18:27:59  <joepie91> (the video is much funnier)
18:28:45  <Wolf01> https://tv7grq.dm2301.livefilestore.com/y3p5KVO07CuZVOV55XcbgOSAaHzKIa-5lKZYzG7aJIkX3RTigsgkqwFbB2OuEhhhGH-u53Z9-YwGklDoDTFKcW39n7sbs6459m5AqY8MoaHVnzYggHQgzEi7I19O-FXhs11IhpQWg1OhG4Fw_XhrOFahJe9Gw4d1gF3KG3V7uCx_90/Londra%20%281437%29.gif?psid=1 are you able to see this?
18:29:18  <Eddi|zuHause> Wolf01: at least that gives me an error page that asks for javascript :p
18:30:21  <supermop> how do 32bpp base sets work
18:30:34  <supermop> like do you have a huge sprite sheet that is 200 MB?
18:30:44  <supermop> or can you do individual files?
18:30:52  <Eddi|zuHause> supermop: you can have individual files
18:31:43  <Eddi|zuHause> you can have one file per sprite, or one file per spriteset (usually 8 sprites, depending on type of object)
18:31:49  <Eddi|zuHause> or any mixture
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18:33:43  <supermop> and the sprites have to be the exact size as the original base set sprite they replace?
18:33:54  <Wolf01> argoneus: diablo 3 season 6 started
18:34:36  <Eddi|zuHause> supermop: i think not, but it would probably make a few things easier
18:35:09  <Eddi|zuHause> supermop: but you must provide an 8-bit sprite for every 32-bit sprite you provide
18:35:27  <Eddi|zuHause> for systems where 32bit is disabled
18:35:47  <supermop> hmm why is autocad using 1.5gb of ram when i only have a couple small drawings open
18:36:03  <Eddi|zuHause> because bloatware
18:36:23  <Eddi|zuHause> also, depends on what kind of RAM you're measuring
18:53:01  <argoneus> Wolf01: nice
18:53:04  <argoneus> too bad I have no time
18:54:17  <Wolf01> np, I have no bandwidth :P
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19:38:05  <japhy> hi all, I am managing openttd server for friends and would like to ask, how to set, that when last player disconnect to pause the server ?
19:38:28  <japhy> i know that i have set it in openttd.config, but dont know true value
19:38:38  <japhy> thanks for advice
19:39:44  <ST2> I think is min_active_clients
19:40:50  <ST2> https://wiki.openttd.org/Min_active_clients
19:41:53  <japhy> so when i set i to 0, when there will not be an active player, server pause
19:41:55  <japhy> thanks
19:42:40  <ST2> "The game is automatically paused when the number of active players is less than this amount. This only works with dedicated servers! "
19:42:45  <ST2> set it to 1
19:42:52  <ST2> for example ^^
19:43:30  <ST2> with 0 will never pause, because number of players will never be below that (0)
19:43:31  <ST2> xD
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19:54:01  <Wolf01> btw, what's the point to set that number above 1?
19:54:25  <ST2> all depends on what he wants ^^
19:54:33  * andythenorth plays openttd
19:54:35  <ST2> but you are right there :)
19:54:36  <andythenorth> has anyone tried it?
19:54:59  <Wolf01> if the server sets it to 3 and I enter that server and see the game is paused, I think I'll leave instantly
19:55:54  <ST2> as he said, it's for a group of friends so, maybe they want to unpause only when all are ingame
19:55:56  <Wolf01> if the server wants 4 players to be active, I think it's more suitable for a lanparty
19:56:01  <ST2> lots of possibilities ;)
19:57:32  <Wolf01> we don't pause a D&D session even when one goes to the bathroom :P
20:04:46  <Samu> i think it works too for multiplayer servers if the server is a spectator
20:04:56  <Samu> and there's nobody else playing
20:09:21  <Samu> i tracked down the issue. In-game, Random AI's are not doing a PushExtraConfigList()
20:09:39  <Samu> this->config_list->push_back(_start_date_config);
20:09:49  <Samu> so they're erroneously empty :(
20:09:58  <Samu> must fix, halp
20:16:20  <Samu> when i changeai() to random ai, the list is suddenly "not empty"
20:16:55  <peter1138> @seen belugas
20:16:55  <DorpsGek> peter1138: belugas was last seen in #openttd 16 weeks, 0 days, 4 hours, 31 minutes, and 49 seconds ago: <Belugas> I'm fine, thanks!  Enjoying what i can, of course.  And you?
20:17:17  <peter1138> fu
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20:39:00  <Samu> i see, one config_list is <NULL>, the other config_list is 0
20:39:43  <Samu> it only adds the _start_date_config for the <NULL>
20:39:49  <Samu> but not for the 0
20:39:52  <Samu> t.t
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21:30:20  <supermop> 2nd generation of my tiny monorail jewelry successfully 3d printed
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22:07:02  <Eddi|zuHause> my grandma had a pen with the wuppertal monorail built in
22:10:20  <supermop> unfortunately this one is alweg style Eddi|zuHause
22:11:22  <Eddi|zuHause> it's also not called monorail, but "Schwebebahn" [levitating rail]
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22:12:21  <Eddi|zuHause> although it technically does not levitate, it kinda looks like it does.
22:12:44  <Eddi|zuHause> at least to the people a century ago
22:13:56  <Wolf01> indeed there is nothing under it, it levitates!
22:22:36  <Samu> bug reported https://bugs.openttd.org/task/6460
22:23:08  <Samu> now, i tried to solve this bug, but i don't know how to fix
22:24:22  <Samu> it's more than simply changing the button from disabled to enabled
22:24:34  <Samu> the list really is empty, erroneously
22:25:25  <Samu> list of parameters*
22:30:04  <Wolf01> 'night
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