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00:07:54 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 00:17:31 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:29:32 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:22:43 *** _johannes [~johannes@port-92-203-152-71.dynamic.qsc.de] has joined #openttd 01:22:44 *** Clockworker_ [Clockworke@200.102.183.105] has joined #openttd 01:22:44 *** Clockworker__ [Clockworke@200.102.183.105] has quit [Read error: Connection reset by peer] 01:35:57 *** _johannes [~johannes@port-92-203-152-71.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:42:06 *** Myhorta [~Myhorta@25.103.114.89.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 02:48:54 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 04:11:08 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 04:11:19 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 04:52:19 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Remote host closed the connection] 05:24:47 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:6ca4:e420:63ea:d882] has joined #openttd 06:06:23 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 06:32:30 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 06:42:05 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 06:42:09 *** mode/#openttd [+o Alberth] by ChanServ 07:20:47 *** Progman [~progman@p57A1996F.dip0.t-ipconnect.de] has joined #openttd 08:00:27 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 08:00:33 <Alberth> o/ 08:02:41 <andythenorth> o/ 08:04:36 <andythenorth> maybe objects should have been station objects? o_O 08:05:47 <Alberth> I'd think newobjects should be generalized to get influenced by surrounding stations, etc 08:06:54 <Alberth> I am sure you also want other things to influence such graphics :p 08:23:02 *** _johannes [~johannes@port-92-203-152-71.dynamic.qsc.de] has joined #openttd 08:23:46 <andythenorth> I wondered if the current arrangement is actually the best 08:23:59 <andythenorth> itâs easy enough, once you accept building âtrainâ stations for other transport types 08:24:26 <andythenorth> apart from the window placement, I never find it odd or awkward to use 08:24:41 * andythenorth never uses new objects though 08:27:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:30:44 <Alberth> the advantage of the current setup is that there is no grey area what a station tile is, eg the station buildings that people make is easily categorised as station now 08:30:46 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 08:30:48 *** mode/#openttd [+v tokai|noir] by ChanServ 08:31:48 <andythenorth> I think itâs a good hack 08:31:56 <andythenorth> and âfixingâ it is a tidy minds problem 08:33:15 <andythenorth> OTOH, my harbour stations would be nicer if station tiles could build on corner-coasts :P 08:37:31 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:42:10 <Alberth> silly limitations :p 08:45:21 <andythenorth> inevitable for train tiles afaict :P 08:45:43 <andythenorth> perhaps could be fixed for non-track tiles 08:45:44 <andythenorth> dunno 08:46:48 <Alberth> newgrf should decide that? 08:47:09 <Alberth> maybe it's too much boilerplate for all newgrfs 08:47:37 <andythenorth> there is the need to avoid trains routing themselves up vertical cliffs 08:49:37 <Alberth> would be a major change anyway 08:51:13 <Alberth> he, heated discussion about your station gui patch :) 08:52:46 *** gelignite [~gelignite@x4e3101ab.dyn.telefonica.de] has joined #openttd 09:03:54 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:16:21 <andythenorth> yup 09:25:05 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:26:27 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 09:27:46 <Wolf01> moin 09:29:52 *** _johannes [~johannes@port-92-203-152-71.dynamic.qsc.de] has quit [Quit: Lost terminal] 09:34:14 <Wolf01> andythenorth, what do you think? https://i7wbdq.dm2301.livefilestore.com/y3pwJ4y1spYD6JA_HWoA7zus0tsrepnqpTKnyJnQW-TmEUpu04no3-dEBSVM8dyVQB6x4HjLfTgaHvN93QwdnWxA33U-BAyoxf8cDQkK-ldEAttTvN6_FpbcS3UZBlGefiegj5-IVZCSM5XQXQZ97_yG0mdsEvGq0IjA1EVY_5Klv4/snap2016-05-08-00-10-14.png?psid=1 09:46:11 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:17:12 <andythenorth> Wolf01: it wants a log in ;) 10:17:24 <andythenorth> login * 10:17:47 <Wolf01> ok then, here the 20MB javascript version :) https://onedrive.live.com/redir?resid=D5D7348BE1780505!37402&authkey=!AL9Grk9RzYs6qiA&v=3&ithint=photo%2cpng 10:23:08 <andythenorth> nice tank 10:23:51 <Wolf01> it's the voxel version of the 2d one I'm using on my game 10:36:30 <argoneus> good morning train friends 10:36:33 <argoneus> this time actually in the morning 10:36:44 <Wolf01> not here :P 10:36:57 <argoneus> 12:36 10:36:59 <argoneus> cloooose enough. 10:37:20 <Wolf01> morning ends at 12 :) 10:37:43 <argoneus> dammit. 10:39:29 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 11:03:34 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has joined #openttd 11:03:43 <Matombo> hi 11:04:01 <Matombo> i'm new to ttd and i have a question ^^ 11:04:38 <Matombo> i have a railway set up with 2 power plants at each end and a cole mine between them 11:05:00 <Matombo> i now want a train to load coals drive to 1 power plant load coals again and drive to the other one 11:05:29 <Matombo> but wenn is et this up the train keeps adding "implicit orders" and always drive to the same power plant 11:07:03 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 11:07:56 <Alberth> make the order list longer 11:08:37 <Alberth> load coal at mine -> unload at power plant 1 -> load coal at mine -> unload at power plant 2 11:09:14 <Samu> hi 11:09:17 <Alberth> o/ 11:09:19 <Samu> i had a headache yesterday 11:09:40 <Samu> i wasn't at all here 11:11:01 <Samu> here's the AIConfig function, the work I've done so far https://paste.openttdcoop.org/pwvo7pr2m 11:11:07 <debdog> Alberth: mayhap the track to plant 2 is incomplete or some signal issue 11:11:08 <Matombo> well i had done it like that but i keept adding implicit orders to always drive to the same power plant 11:11:16 <Matombo> however if fixed it 11:11:21 <debdog> oops 11:11:27 <debdog> Matombo, I meant 11:11:34 <Samu> I notice I'm starting to repeat code 11:11:35 <Matombo> i changed the order of the orders 11:11:40 <Matombo> now i works as intendet 11:11:45 <Samu> and i was told repeating code is bad 11:11:54 <Matombo> (first klicking on the destination power plant then in the coal mine 11:12:45 <Eddi|zuHause> Matombo: implicit orders do not send the train anywhere, it's just a record of where it actually went (e.g. after a depot visit) 11:13:21 <Samu> 99-103 is repeated then at 126-133 11:14:41 <Samu> ops, 99-106 11:16:42 <Alberth> iirc there is a function for computing max width of a range of numbers 11:16:49 <andythenorth> meh, station tiles all showing same cargo :x 11:16:51 <andythenorth> boring 11:19:42 <Alberth> use a station for each cargo type, then it makes total sense :p 11:20:14 <andythenorth> that is a solution yes 11:22:41 <V453000> andythenorth: if you want an amazing experience for a game with kids, Samorost 3 is insanely good 11:22:51 * andythenorth looks 11:23:23 <andythenorth> unusual art style 11:23:31 <V453000> is fabulous 11:29:23 *** _johannes [~johannes@port-92-203-152-71.dynamic.qsc.de] has joined #openttd 11:30:08 <_johannes> Hello, can a few programmers please check this concept? http://www.tt-forums.net/viewtopic.php?f=32&t=74546&p=1168408#p1168408 11:30:11 <Wolf01> meh, I need to make 4 voxels just to animate the threads of the tank if I want to use the rendered version as sprite instead of the voxel itself and render it in 4 directions 11:38:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:39:45 <Alberth> V: wow, great style :) 11:40:02 <Alberth> so much detail things moving around in the background 11:45:48 <Wolf01> fu... the shadow rotates with the model :( 11:49:00 <Samu> which comes first? SetDParam or StringID? 11:49:26 <Samu> SetDParam(0, i + 1); StringID cid = STR_JUST_INT; 11:49:33 <Samu> or the opposite order? 11:49:47 <Wolf01> V, andy, which angle should I set to the light if the base angle is 50°? Just sum 90° for each rotation? 11:54:19 <Alberth> Samu: DParam is used when you "print" the string, to display, or to char *buffer, or so 11:56:10 <Samu> i need to compute widest_cid, without drawing the string 11:56:19 <V453000> yeah it's super nice Alberth 11:56:41 <Alberth> Samu: getBoundingBox also draws the string 11:57:12 <Alberth> can't get the size without converting to letters, and then to pixels 11:57:36 <Samu> STR_JUST_INT is the string, it needs the numbers 11:57:50 <Samu> else it assumes gigantic numbers 11:58:46 <Samu> i've seen it print company 2 billion 11:58:49 <Samu> before 11:59:46 <Alberth> STR_JUST_INT is just an integer number 12:00:04 <Alberth> which indexes into a string table, taking a parameter 12:00:21 <Alberth> and yes, if you don't set the parameter, you get garbage values 12:07:11 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 12:08:27 <andythenorth> Alberth: heâs right though, object window doesnât have same placement issue http://dev.openttdcoop.org/attachments/download/7810/object_selection.png 12:11:13 <Wolf01> andythenorth, new version https://onedrive.live.com/redir?resid=D5D7348BE1780505!37403&authkey=!AOZzQs5SLGbzL_o&v=3&ithint=photo%2cpng 12:11:59 <andythenorth> do you animate it? 12:12:11 <Wolf01> I need to animate the threads 12:12:26 <Wolf01> so I need to make 4 of these 12:13:21 <Wolf01> the original version was top-down, so I only needed 4 sprites 12:14:18 <Wolf01> also, I found I could make a lego version with just one switch, it just puts edges and studs on top of the cubes XD 12:15:08 <andythenorth> ha 12:15:20 <Wolf01> hmm no, no edges, I had the grid enabled 12:16:01 <andythenorth> Iron Horse - Diamonds capacity is stupid 12:16:17 <andythenorth> capacity (t) = capacity (bags) 12:16:33 <andythenorth> tell me a better ratio 12:16:40 <andythenorth> I have code for this already 12:16:56 <andythenorth> Eddi|zuHause ^ usually knows these things 12:17:36 <Wolf01> https://onedrive.live.com/redir?resid=D5D7348BE1780505!37404&authkey=!AOKiQDLJKYPzmjU&v=3&ithint=photo%2cpng <- the lego version 12:17:53 <andythenorth> maybe use mail capacity = diamonds capacity 12:18:02 <andythenorth> Wolf01: thatâs quite neat :) 12:20:40 <Alberth> placement issue as in the window is too high? or not attached to the construction bar? 12:21:23 <andythenorth> doesnât obscure my viewport when opened 12:21:40 <Alberth> it's smaller :p 12:21:44 <andythenorth> locked left also 12:22:32 <Alberth> this is about station tiles that are really objects rather than station tiles eh? 12:23:09 <Alberth> station picker isn't really designed for object-ish tiles, afaik 12:23:13 <andythenorth> http://dev.openttdcoop.org/attachments/download/7811/rail_selection_ui_left.png 12:24:13 * andythenorth wonders about simply adjusting the position that window is drawn 12:24:41 <Alberth> it gets drawn close to the construction toolbar iirc 12:25:12 <Alberth> not sure if that's hard-coded or just by accident 12:25:39 <Alberth> landscape bar has a toggle for positioning iirc 12:31:32 <Wolf01> does anyone still use the fixed station sizes? 12:31:52 <Alberth> /me raises hand 12:32:45 <Alberth> trivially gets the same sized station everywhere :) 12:41:21 * andythenorth should 12:41:29 <andythenorth> 5x2 everywhere is default 12:41:54 <Eddi|zuHause> i almost never use the drag&drop stations 12:41:56 <Samu> https://paste.openttdcoop.org/ps887x0fy - teach me to make this less repetitive 12:43:09 <Alberth> but could be a drop-down, probably 12:43:47 <Eddi|zuHause> i sometimes wish for an "8" on the selectable sizes 12:44:42 <Alberth> Samu: make an array with the string number, and loop over it 12:44:59 * andythenorth would want 20x2 for some games :P 12:45:07 <Alberth> :O 12:45:19 <andythenorth> LxW btw :P 12:45:37 <Eddi|zuHause> i think 15 was the highest length i did 12:45:39 <Alberth> how many engines does that have? 12:45:53 <andythenorth> several :P 12:46:02 <andythenorth> only on big maps though with low industry counts 12:46:19 <Alberth> makes sense 12:46:25 <andythenorth> whatâs the biggest useful ship? 12:46:41 <Eddi|zuHause> are ships useful? 12:46:42 <andythenorth> Squid has ~1000t, but I almost never use them 12:46:51 <andythenorth> âusefulâ 12:47:14 <Alberth> 1000t seems a nice upper limit then :p 12:47:25 <Eddi|zuHause> well, without simultaneous-loading limits at docks, you'd rather go for many small ships instead of few big ones 12:47:35 <andythenorth> exactly 12:47:53 <Eddi|zuHause> my pick for ships is usually that they have the same capacity as the train they're transferring to/from 12:47:57 <Alberth> also looks much better in game 12:48:08 <andythenorth> and FIRS industry production suits more frequent deliveries 12:48:30 <andythenorth> I only use the big ships because theyâre there, and I try to use most vehicles at least once in a game 12:48:31 <Alberth> for FIRS max useful capacity is much lower than default industries 12:48:49 <Alberth> maybe not for FIRS2 12:48:50 <andythenorth> Iâm not averse to a scaling parameter for larger ships 12:48:55 <Eddi|zuHause> i think 1000t sounds alright 12:48:55 <andythenorth> log scale or so :P 12:49:07 <Eddi|zuHause> there 12:49:13 <Alberth> a*10^b :p 12:49:21 <Eddi|zuHause> 's no harm in having a "once in a while" vehicle 12:49:33 <Eddi|zuHause> _someone_ will use it. 12:49:46 <andythenorth> those people can have a parameter 12:49:54 <Alberth> :) 12:49:57 <andythenorth> now I just need a name for a new ship set :P 12:50:07 <andythenorth> Crabs? 12:50:08 <Alberth> what eats squid? 12:50:15 <andythenorth> Killer Whale 12:50:16 <Samu> an array? 12:50:33 <Eddi|zuHause> problem with parameter is that you have to set it before the game, when you aren't sure what the map layout will be, and whether you ever want to use ships 12:50:33 <andythenorth> Moby Dick 12:50:50 <andythenorth> Eddi|zuHause: refittable capacity? o_O 12:50:58 <Alberth> moby dick sounds good 12:50:59 <Eddi|zuHause> no 12:51:04 <andythenorth> some single-cargo ships have refittable capacity already 12:51:10 <andythenorth> rubbish for multi-cargo though 12:51:19 <Alberth> moby whale 12:51:26 <Eddi|zuHause> there is absolutely no point in refittable capacity when you can just have more ships 12:51:48 <andythenorth> logically I agree, but I think players feel differently 12:51:56 <Eddi|zuHause> so, need a backronym for MOBY now? 12:52:15 <andythenorth> nah, backronyms are a bit 2008 imho 12:52:24 <andythenorth> feel free though 12:53:00 <Eddi|zuHause> Many Obsolete Backronyms Y'all 12:53:03 * andythenorth thinks of calling it Ghost Fleet, for no justifiable reason 12:53:33 <Eddi|zuHause> (no idea what i just said) 12:54:00 <andythenorth> Eddi|zuHause: I think you just wrote the epitaph on backronyms, is all 12:54:54 <andythenorth> oh Ghost Fleet is some apocalyptic military novel 12:54:55 <andythenorth> hmm 12:55:24 <Eddi|zuHause> i've heard of ghost ships before, but a ghost fleet? 12:55:31 <Alberth> riders of the 7 seas 12:56:22 <Eddi|zuHause> which are the "7 seas" anyway? 12:59:41 <andythenorth> Seven Seas is a good name? 13:02:19 <Samu> int _params[3] = { STR_AI_CONFIG_GAMESCRIPT, STR_AI_CONFIG_NONE, STR_AI_CONFIG_AI }; 13:02:31 <Samu> i dont know how to make the loop 13:02:42 <Samu> for ( ???? 13:05:37 <Samu> :( 13:06:03 <argoneus> loop over what? 13:07:47 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:09:49 <Samu> param 1 2 and 3 13:09:53 *** ConductCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has joined #openttd 13:11:00 <Samu> they're not ints? 13:11:03 <Samu> StringID? 13:12:11 <argoneus> what do you mean they're not ints 13:12:27 <argoneus> STR_AI_CONFIG_GAMESCRIPT seems like an enum value 13:12:30 * andythenorth going to reset ship capacity:sprites ratio somewhat 13:12:33 <argoneus> which in C++ iirc is basically int 13:12:49 <argoneus> so you can just loop normally 13:12:59 <andythenorth> reduced capacities compared to Squid = greater variation in sprite sizes 13:12:59 <argoneus> like for (int i = 0; i < 3; ++i) { params[i] ... } 13:14:08 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has joined #openttd 13:16:32 *** ConductorCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 13:17:56 <argoneus> Samu: does tha help 13:17:58 <argoneus> that even 13:18:37 <Samu> yes, i think so, will try 13:19:04 <andythenorth> smaller capacity = higher chance of using the larger ships in game 13:22:49 *** Clockworker__ [Clockworke@200.102.183.105] has joined #openttd 13:22:50 *** Clockworker_ [Clockworke@200.102.183.105] has quit [Read error: Connection reset by peer] 13:24:10 <Alberth> makes sense 13:25:42 <andythenorth> Neptune? o_O https://en.wikipedia.org/wiki/Neptune_(mythology) 13:29:28 *** OsteHove` [~OsteHovel@cE6A03E56.dhcp.as2116.net] has quit [Quit: Coyote finally caught me] 13:33:01 <Samu> yup it works 13:33:10 <argoneus> enums are literally integers 13:33:13 <argoneus> in C++ 13:33:29 <argoneus> well 13:33:32 <argoneus> integers or any other type you want 13:33:44 <argoneus> integral type that is 13:34:00 <Alberth> not entirely, they get silently converted to plain integers 13:34:10 <argoneus> tricky 13:34:20 <Samu> https://paste.openttdcoop.org/ped7ucocw 13:35:34 <Alberth> change can be eliminated, you use it only one time 13:35:52 <Samu> ok 13:36:33 <Alberth> StringID _param[] <-- _ prefix is only for global variables, this is not global, since it's defined inside a { .. } scope 13:36:51 <Alberth> also, make it static const to avoid computing it more than once 13:37:06 <Samu> static const, ok 13:37:13 <Alberth> "3" is a magic constant, use lengthof(_params) 13:38:24 <Alberth> and no space after { and space before } at line 4 13:38:53 <Samu> that was visual studio who put them :( 13:39:15 <Alberth> no doubt it has a setting to change that 13:39:58 <Samu> new revision https://paste.openttdcoop.org/pxunmvwxo 13:40:00 <Alberth> if it hasn't the thing is just broken 13:40:58 <Alberth> param <-- missed that the first time, but make this "params" as it is a container with multiple things in it 13:41:09 <Samu> ah, ok sorry 13:41:14 <Samu> it was actually params first 13:41:15 <Alberth> ie use singular form for sinugular things :) 13:41:21 <andythenorth> eh, 2 generations of ships enough? 13:41:31 <andythenorth> 1880-1940, 1940->endgame 13:41:33 <andythenorth> or so 13:41:35 <Samu> done 13:42:02 <Alberth> first 60 years, and then 110? :p 13:42:11 * andythenorth rethinks 13:42:27 <Alberth> well, depends on how long a game is, of course 13:43:03 <andythenorth> thereâs not much progression potential in ships 13:43:31 <andythenorth> also there is a risk that I design the set around available sprites, rather than gameplay :) 13:43:34 <andythenorth> serious risk :P 13:43:48 <Alberth> I never take much notice on new engines and so on 13:44:10 <Alberth> I mostly check when something is old, and needs updating 13:44:36 <andythenorth> ah, reliability 13:44:37 <Alberth> or when capacity is severely limited 13:44:45 * andythenorth never thinks about reliability :o 13:45:03 <Alberth> you're not the only one :) 13:46:29 <andythenorth> 1850-1950 13:46:33 <andythenorth> 1950-2050 13:46:43 <andythenorth> with a bit of spread either side 13:48:08 <andythenorth> also ignorance of realism 13:49:28 <Samu> .oops, it's not a matrix 13:49:30 <Samu> it's a box 13:49:40 <Samu> text inside a button 13:50:31 <Samu> WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT 13:58:55 <Samu> calculating width is too confusing 13:59:18 <Samu> too many elements to account 14:01:29 <Samu> int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize) 14:01:51 * andythenorth wonders how a consist can detach the engine 14:02:07 <andythenorth> I assumed loads of stuff is pointing at the lead vehicle 14:02:20 <andythenorth> also how to know how many engines to detach when shunting? 14:02:29 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1168408#p1168408 14:02:50 <andythenorth> also what if the consist has mid-train or rear engines 14:04:47 <Alberth> afaik you can't have a train without front engine 14:05:30 <Alberth> and you run into block reservations 14:05:48 <Alberth> new train may enter at the other side of the virtual signal 14:05:56 <Alberth> remove the signal..... boem 14:06:43 <Alberth> but in all, too much realism 14:07:31 <andythenorth> I donât see the gameplay in it 14:08:00 <Alberth> playing model trains, I think 14:08:24 <Samu> right to left is too confusing 14:08:36 <Alberth> but that's a train simulator rather than a tycoon game 14:09:17 <Alberth> Samu: ? 14:09:37 <Alberth> if you paint 3 columns A B C, now paint them C B A 14:10:12 <Samu> left to right, i draw this in order: draw a square, then draw a number from 1 to 15, then draw script name, then optionally draw random_ai if it's random ai 14:11:04 <Alberth> so draw random_ai or nothing, draw scriptname, draw number, draw square 14:11:08 <Alberth> in rtl 14:11:48 <andythenorth> isnât it just an array walked backwards? 14:12:02 <Alberth> if you make each element a separate widget yes 14:12:04 <andythenorth> and if the item in the array needs to compose, that also walks itâs own array backwards? 14:12:11 <andythenorth> âturtles all the way down" 14:12:14 <andythenorth> or backwards 14:12:25 <Alberth> but samu draws them manually all in the same widget 14:13:14 <Alberth> so you need to change the paint code 14:14:52 <Samu> i have a mess of widths 14:14:58 <Samu> i need to make this simplified 14:16:21 <andythenorth> Whale Song? 14:16:24 <andythenorth> Red Snapper? 14:16:28 <andythenorth> Sea Hog? 14:16:43 <andythenorth> Turtles? 14:17:50 *** OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has joined #openttd 14:19:20 <andythenorth> Merchant Marine? 14:22:39 *** ConductorCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has joined #openttd 14:25:32 *** ConductCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 14:34:32 <Alberth> Sea Horse? :) 14:35:19 <Alberth> Turtles would be a roster, wouldn't it? 14:39:08 <andythenorth> dunno, might skip rosters 14:39:18 <andythenorth> means too much drawing 14:39:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 14:39:30 <andythenorth> ships is ships is ships 14:41:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:46:05 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 14:49:16 <Alberth> shishis 14:51:14 <Wolf01> shish-kebab 15:03:16 <Samu> i can't use WD_MATRIX_LEFT for adding a space between 2 strings or 1 string and 1 sprite? 15:03:23 <Samu> what do i use 15:05:29 <Samu> WD_FRAMERECT_LEFT? 15:06:05 <Samu> i wanted to add a space between the square box and the text that comes after 15:06:25 <Samu> WD_FRAMERECT_LEFT or WD_MATRIX_LEFT? 15:07:58 <Samu> this is confusing 15:08:04 <Alberth> don't think there is a constant for it 15:08:20 <Alberth> just use a small number 15:08:34 <Wolf01> it is confusing because you are asking like "teaspoon or fork to cut the steak?" 15:08:34 <Alberth> you can make it a constant if you like 15:09:10 <Samu> is this value doubled if the gui size is x2? 15:09:44 <Alberth> not by itself 15:09:49 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has joined #openttd 15:10:24 <Alberth> not sure how that is done, afaik there is a function that computes the space for you 15:17:36 <Samu> it was using 10 before, think i'll use 10 again 15:17:39 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 15:36:49 *** Flygon_ [~Flygon@ppp118-209-183-194.lns20.mel8.internode.on.net] has joined #openttd 15:36:49 *** Flygon [~Flygon@ppp118-209-183-194.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 15:39:17 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 15:47:48 *** _johannes [~johannes@port-92-203-152-71.dynamic.qsc.de] has quit [Quit: leaving] 15:52:28 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:01:21 <Samu> yeah! looks good! http://imgur.com/86OxJjs 16:01:32 <Samu> hebrew is right to left 16:01:39 <Samu> gui size is 2x 16:03:13 <Samu> i'm still not done though 16:09:22 <Samu> how am I gonna display the random ai indicator :( 16:10:44 <Samu> script name (indicator here) or (indicator here) script name? 16:12:42 <Samu> I'm more inclined towards (indicator here) script name 16:13:34 <Samu> pff... :( 16:18:11 <Samu> | (square) (space) name_of_script_aligned_to_left (space) (indicator_aligned_to_right) | 16:18:55 <Samu> i'm dealing with unknown string lenghts 16:19:31 <Samu> random ai sometimes is longer than name of script, and vice versa 16:19:41 <Samu> how do I do this 16:20:32 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 16:22:09 <Alberth> one step at a time :) 16:25:41 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has quit [Quit: Page closed] 16:25:57 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has joined #openttd 16:33:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:40:17 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:40:17 *** mode/#openttd [+v glx] by ChanServ 16:50:21 *** sim-al2 is now known as Guest125 16:50:22 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 16:56:22 *** Guest125 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 17:02:37 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:04:32 <andythenorth> I should add industry sound effects to FIRS? o_O 17:06:26 <Montana> btw, what is pacman economy? 17:06:40 <Montana> will you add more economies upp to FIRS? 17:08:21 <andythenorth> probably 17:08:26 <andythenorth> if I donât get bored or hit by a bus 17:11:03 <Montana> hahah 17:13:29 <Montana> hahah FIRS programmed in Python? 17:13:55 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:14:14 <Alberth> no, it's an NML code generator :) 17:14:18 <Samu> they overlap :/ 17:25:14 <Montana> but i have seen in src files at FIRS .py files... 17:25:33 <Montana> anyway, what does NML resemble to? 17:26:04 <andythenorth> nothing else Iâve ever seen :) 17:27:04 <Alberth> it's mostly declarative style programming 17:28:47 <Montana> http://dev.openttdcoop.org/projects/firs/repository/revisions/fa2e170cac5e/entry/src/cargos/alcohol.py 17:28:54 <Montana> is not this Python? 17:29:06 <Montana> why extension .py then ? 17:29:07 <Montana> X 17:29:11 <Montana> XD 17:30:10 <Alberth> that's the python NML code generator, that generates FIRS in NML 17:32:18 <Montana> ah ok, i get it now 17:34:44 <andythenorth> FIRS compile imports a bunch of python objects for industries and cargos, then uses them to generate the NML code 17:34:49 <andythenorth> and the docs 17:37:26 <andythenorth> hmm, ship set called âSea Otterâ? o_O 17:37:27 <andythenorth> http://www.seaotterfoundationtrust.org/wp-content/gallery/sea-otters/sea-otter-04-c-SOFT-1.jpg 17:43:48 <Alberth> great mascotte! :D 17:44:23 <Alberth> you could also give the ships sea/water animal names :) 17:45:46 <DorpsGek> Commit by translators :: r27555 trunk/src/lang/croatian.txt (2016-05-08 19:45:37 +0200 ) 17:45:47 <DorpsGek> -Update from Eints: 17:45:48 <DorpsGek> croatian: 3 changes by VoyagerOne 17:52:58 <Eddi|zuHause> have we just spent a whole day bikeshedding a name for the ship set? 17:55:08 <Samu> https://paste.openttdcoop.org/p8uexanir 17:55:28 <Samu> im missing something... 17:55:37 <Samu> something's not right 17:55:49 <Samu> what about the rightmost coordinate? 17:55:53 <Samu> r.right? 17:56:07 <Samu> or r.left in the case of right to left 17:58:18 <Alberth> use width instead, that stays the same in both cases 17:58:41 <Alberth> only the left edge moves then 18:01:48 *** shuzzle [~oftc-webi@port-ip-88-150-58-23.reverse.mdcc-fun.de] has joined #openttd 18:03:23 <Samu> this->width? 18:03:30 <Samu> size->width? 18:03:34 <shuzzle> I want to load my saved game, but this is all I get: Broken savegame: referencing invalid CargoPacket. Any ideas how to fix this? 18:03:37 <Samu> im not following 18:06:05 <Alberth> shuzzle: not, mostly 18:06:26 <Alberth> Samu: the width of the text in a single column 18:06:51 <Alberth> instead of having left and right, have left and width 18:07:05 <Alberth> width doesn't change, left and right both do change 18:07:36 <Samu> ah, that's a good idea 18:08:07 <shuzzle> Alberth: I see. :( 18:08:09 <Samu> gui zoom worries me though 18:08:16 <Samu> it doesn't double the value 18:08:30 <Alberth> there is a separate function for it 18:09:11 <Alberth> it was implemented after I finished making the gui system, so I don't know the details 18:09:31 <Alberth> but it should be everywhere that handles sizes of text 18:09:39 <Alberth> ie all over the place 18:10:12 <Alberth> shuzzle: maybe the savegame is from a different openttd version, eg a patchpack? 18:10:58 <Alberth> patchpack usually are not compatible with anything else 18:11:10 <Alberth> and that might include other versions of the same patchpack 18:13:18 <Montana> could you add a new feature for next version?: In Scenario editor, a button for deleting all industries. 18:20:20 <shuzzle> thanks Alberth . I will try to find out if it was another version. 18:22:05 *** shuzzle [~oftc-webi@port-ip-88-150-58-23.reverse.mdcc-fun.de] has quit [Quit: Page closed] 18:23:56 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 18:32:35 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 18:33:28 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has joined #openttd 18:33:57 <andythenorth> meh 18:34:09 <andythenorth> all the old ship sprites I could reuse are broken 18:34:35 <andythenorth> they are too long in \ / angles 18:35:23 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:36:56 <andythenorth> where is V453000? 18:37:02 <V453000> cat 18:37:07 <andythenorth> miaow 18:37:45 <andythenorth> Road Hog and Iron Horse have colour schemes, approximately 18:37:52 <andythenorth> like black for freight engines, cc for pax etc 18:37:58 <andythenorth> rules are broken sometimes 18:38:06 * andythenorth thinks ships need same 18:38:13 <andythenorth> iz good or bad? 18:44:13 <V453000> I don't think it matters terribly much, but yeah a certain style for each category is nice 18:44:30 <V453000> black/colourful for freight and CC for pax sounds good 18:44:38 <Alberth> given that I just do industrial cargo, I didn't notice the categories :p 18:45:46 <andythenorth> for steamships, IRL, they all have these ugly brown wheelhouses http://s0.geograph.org.uk/geophotos/02/92/64/2926497_7f72a435.jpg 18:45:50 * andythenorth doesnât like 18:46:33 <Alberth> the only wood on the ship :) 18:46:53 <Eddi|zuHause> Montana: there used to be a command to delete all player-owned property, maybe you can build off from that? 18:48:12 <Montana> yea, but it does not delete industries, just railroad, stations ,etc 18:59:34 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:04:24 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 19:08:14 <supermop_> yo 19:08:42 <supermop_> andythenorth: all real steamships are ugly 19:09:37 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 19:09:56 <supermop_> best part of great war was dazzle camouflaging all those ugly steamers that got pressed into service as transports 19:10:01 <Alberth> /me would like some non-real non-ugly steamships 19:10:33 <supermop_> Alberth: option for dazzle camouflage livery? 19:10:45 <Alberth> for being non-ugly 19:11:36 <Alberth> we have no dangerous aircraft not dangerous submarines, no camouflage needed :p 19:11:42 <Alberth> *nor 19:20:21 <supermop_> melbourne had a dazzle tram when i was there 19:21:07 * andythenorth will invent steamships 19:21:10 <andythenorth> also bed 19:21:13 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:22:31 <supermop_> isnt it like 8:20 pm there? 19:24:06 <Montana> is there a way to clone scenarios? 19:24:21 <Montana> i mean: same map,with their cities but vainilla 19:38:32 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 19:43:12 <Alberth> currently not 19:43:41 <Alberth> best you can do is save a height map, and place the cities again 19:43:56 <Montana> too much work... 19:44:40 <Montana> i mean, a tedious task 19:56:13 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 19:56:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:08:40 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 20:11:08 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:13:21 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has joined #openttd 20:29:21 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 20:34:50 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:36:11 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has quit [Quit: Page closed] 20:41:58 *** Taede [~T@neuron.nurionis.co.uk] has quit [Quit: He who can look into the future, has a brighter future to look into] 20:53:08 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 20:55:43 *** gelignite [~gelignite@x4e3101ab.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:02:17 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 21:07:34 *** Taede [~T@neuron.nurionis.co.uk] has joined #openttd 21:09:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 21:09:33 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:17:42 *** minisylf is now known as Sylf 21:20:45 *** Progman [~progman@p57A1996F.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:22:02 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:42:52 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 21:43:20 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 21:50:38 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has joined #openttd 21:51:47 <Montana> has been Marico and InfrasCope NewGRF's deleted from Bananas? Was uploaded this afternoon and now they do not appear in the list... Some about licenses maybe? 21:52:41 <V453000> marico on bananas? impossible 21:53:56 <Montana> yea, it also impressed me, but i swear this afternoon was uploaded. 21:54:17 <Montana> even more: from my folder content_download/newgrf i can see this file: 21:54:25 <Montana> Maricolandscapeitems-Latest.tar.gz 21:55:10 <Montana> inside the compressed folder, the newgrf with a copy of the GNU license 21:55:45 <Montana> maybe somone uploaded it without the consent of the authors? 22:05:56 <V453000> idk 22:06:32 <V453000> but if someone did, the author would definitely ask for it to be put down 22:06:35 <V453000> he is a complete asshole 22:09:08 <Samu> hey, who's in charge of zoomed sprites? 22:10:26 <Samu> this sprite SPR_UNREAD_NEWS 22:10:34 <ST2> zoomed in or zoomed out? ^^ 22:10:47 <Samu> the newspaper isn't painted as white t.t 22:11:07 <Samu> in 2x mode, it's not painted in white 22:11:07 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:11:11 <Samu> in normal mode it is 22:11:19 <Samu> who can fix? 22:13:01 <Samu> i am re-using it for the random ai script 22:13:17 <Samu> but it's drawing it with a transparent color instead of white 22:14:30 <Samu> hi st2 22:14:40 <Samu> i've been busy with this stuff 22:15:13 <ST2> me too... making our servers to use FIRS 2 (2.1.0) and YETI (0.1.1) 22:15:32 <ST2> all good now... but required a bunch of changes on GS's we use :S 22:16:00 <ST2> and I want to congratulate people envolved on FIRS 2 anf YETI 22:16:19 <ST2> awesome job... that players enjoy :) 22:16:24 <ST2> thank you :) 22:16:37 <Samu> i'm not too fond of NewGRF's 22:17:06 <ST2> as you know, I'm part of a community that runs a bunch of servers 22:18:57 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:30:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:37:30 *** Matombo [~Matombo@p5DCDF1BF.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:42:54 <supermop_> ST2: firs servers? 22:43:08 <ST2> yeah 22:43:17 <ST2> we have 2 22:43:24 <ST2> now using FIRS 2.1.0 22:43:28 <supermop_> cargo dist? 22:43:42 <ST2> one is CV (Company Value) and another CB (City Builder) 22:44:02 <ST2> nop (nonsense on CB goals) 22:44:11 <ST2> and our CV only have 4 towns :S 22:44:39 <ST2> but we're thinking on create 1 (or 2) with cargodist enabled 22:44:52 <ST2> kinda hard since we have mostly goal servers 22:44:58 <ST2> we'll get a way xD 22:45:21 <Samu> i'd like to try cargo dist 22:45:26 <Samu> seems interesting 22:45:50 <ST2> it is :) 22:46:05 <ST2> we don't use it because of the server goals we have 22:46:42 <supermop_> ST2: my problem with no cd even on a goal server is i end up with stupid looking passenger networks 22:46:42 <ST2> but that dnt low how interesting cargodist is... only dnt fit on our current settings ^^ 22:47:20 <supermop_> also cd is useful for distributing supplies 22:48:01 <ST2> supermop, we use some GS's that require deliver pax and other cargo types to specific places 22:48:08 <ST2> aka, claimed towns 22:48:23 <ST2> cargodist dnt fit, at all, on that scenario 22:48:25 <supermop_> seems to me a GS should grow cities based on how well connected they are rather than just total cargo delivered 22:48:35 <Montana> it is? i have never used cargosti for no-pax, 22:48:52 <Montana> well 22:49:13 <Montana> i think neighbor city grow or somethinkg like that is the script you need 22:49:13 <supermop_> the central nodes of a network should grow more than the edges 22:50:05 <ST2> supermop_, that can be good for games without specific goals 22:50:14 <supermop_> Montana: no that just makes your city not grow and small towns grow more, so all towns trend towards mean size of population in region 22:50:16 <ST2> we have a BusyBee server running 22:50:24 <ST2> how you fit cargodist there? 22:51:11 <supermop_> in busy bee i dont end up with networks, because disconnected point to point is encouraged 22:51:20 <ST2> exactly 22:51:35 <ST2> aka, all depends on server goals 22:51:39 <supermop_> so it doesnt matter if dist is on or off, effect is the same 22:51:47 <Montana> sorry, how can you make a reference to a person in the cha? im pretty new in IRC 22:51:47 <ST2> nop 22:52:37 <supermop_> and for passenger goals, i find they are easily met even with cargo dist on, 22:52:38 <ST2> if a BB goal is deliver XX passengers to a place... no need to deliver back, so cargodist is useless 22:52:53 <supermop_> ST2: but cargo dist doesnt hurt 22:53:03 <ST2> by the contrary 22:53:31 <Montana> that depens if you put cargo dist in symetric or asymetric 22:53:47 <ST2> anyway supermop, give a try on BTPro server 33 (closest to BB ^^) 22:54:15 <ST2> if you continue sayinf cargodist does any good on it... we could try 22:54:21 <ST2> saying* 22:54:29 <supermop_> ST2: if i am strictly dumping passengers in one town, then my trains are returning empty, and the capacity of my line is very inefficient 22:55:12 <ST2> as I said, some server goals dnt require efficient networks... ONLY requires you get to the goal 22:55:42 <ST2> ofc, pax back is good for profit 22:55:58 <ST2> but NOT needed to achive any BB goal, for example 22:56:06 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 22:57:11 *** Montana_ [~oftc-webi@213.254.77.188.dyn.user.ono.com] has joined #openttd 22:59:34 <supermop_> i wish there was a goal that was based on measurement of network 22:59:56 <ST2> if that possible to measure... I would like too ;) 23:00:03 <supermop_> for example, outbound capacity from a certain town or factory 23:00:41 <ST2> we have couple servers where the goal could handle cargodist ON - example, our servers #31 and #9 23:01:00 <ST2> but that must be discussed among our community admins team 23:01:14 <supermop_> ie can goods from this factory reach >70% of towns on map, can passengers from this town visit any town on the map, etc 23:01:36 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has quit [Ping timeout: 480 seconds] 23:02:13 <supermop_> i am going to step outside for a bit, maybe ill try one of your servers tonight! 23:02:27 <ST2> that's basically a "stations rating" server 23:02:34 <ST2> thx supermop_ :) 23:03:01 <ST2> suggestions are always welcome - even that on some goal servers... aren't :S 23:03:07 <ST2> and not my fault ^^ 23:04:07 <ST2> admin port fails on sending some info - that's why many server would apprecciate this: https://bugs.openttd.org/task/6459 23:04:26 <ST2> not fails... simply dnt send/query it xD 23:05:31 <ST2> we have this http://openttd.btpro.nl/misc-scores/last-scores-server-100 23:05:46 <Montana_> its weird you use toyland climate in bussybee server 23:05:47 <ST2> due our server controller and BB highly changed GS 23:05:49 <Montana_> D 23:05:51 <Montana_> XD 23:05:56 <ST2> it's random 23:06:04 <ST2> climate, I mean xD 23:06:06 <Montana_> ah ok 23:06:27 <ST2> Montana_, login and do !voterestart 23:06:52 *** OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 23:07:02 <Montana_> are not 30 goals many goals? how much time do people spend in achieving them? 23:07:30 <ST2> http://openttd.btpro.nl/misc-scores/last-scores-server-100 23:07:47 <ST2> you can see climates used and time 23:09:03 <ST2> and ofc, the 15th best times per climate 23:12:05 <Montana_> i think the most important data is score/hour 23:12:10 <ST2> the original BB GS dnt cover a specifi goal limit - we add it because our server controller software allows it 23:12:17 <Montana_> it measures how effective is a player on a server 23:12:25 <ST2> well, after I created a plugin for it 23:12:56 <ST2> because impossible to make specific goal based on GS only 23:13:48 <ST2> Montana_, some players start with biggest goals, to make profit too 23:14:00 <ST2> and take the easiest one later 23:14:09 <ST2> other players do the opposite 23:14:17 <ST2> hard to measure effiency ^^ 23:14:25 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:6ca4:e420:63ea:d882] has quit [Quit: Leaving] 23:15:53 <Montana_> true, but always there is an optimal way to do that 23:16:15 <ST2> ofc, on points servers point calculation we take what admin port provides: ratings, number of stations, vehicles, etc etc 23:17:28 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 23:17:48 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:19:05 <ST2> but OpenTTD admin port sends few info.... and only quarterly 23:19:39 <ST2> so, we change GS's to send info directly to our server controller 23:20:31 <ST2> well, we dnt release the changes because are useless without server controllers 23:21:00 <Montana_> what do you mean with server controller? 23:21:21 <ST2> the software that controll the servers 23:21:36 <ST2> example, reddit uses Soap 23:22:45 <Montana_> ahh 23:22:48 <Montana_> i knoe 23:22:51 <Montana_> know* 23:23:24 <Montana_> do you need a IRC chat for make that Soap or autopilot work? 23:23:35 *** HerzogDeXtEr [~farci@i59F6A36E.versanet.de] has joined #openttd 23:23:39 <Montana_> a own channel on IRC i mean 23:23:50 <ST2> guess so - I'm not used with Soap ^^ 23:24:07 <ST2> in BTPro website, join our IRC 23:24:47 <ST2> IRC info is under Contact Us 23:26:55 <Montana_> i did, but noboyd is online 23:27:10 <ST2> really?! 23:27:16 <ST2> I'm online ^^ 23:27:40 <ST2> among many other people xD 23:28:44 <ST2> Server: hub.irc.x-base.org 23:28:44 <ST2> Port: 6668 23:28:44 <ST2> Channel: #btpro-chat 23:28:50 <Montana_> yes 23:28:55 <Montana_> oh wati 23:29:31 <Montana_> i have not any IRC client, I chat by my browser 23:29:37 <Montana_> do i need one of them? 23:29:47 <ST2> http://chat.mibbit.com/?url=irc%3A%2F%2Fhub.irc.x-base.org:6668%2Fbtpro-chat 23:30:12 <ST2> a dedicated IRC client is always the best ^^ 23:48:02 <supermop_> ok 23:48:27 <supermop_> had some good xian noodles, but now i want ice cream 23:49:09 <ST2> well, what was 1st doesn't matter... because ice cream fits well with everything xD 23:49:48 <supermop_> indeed 23:50:07 <supermop_> how do i get registered for your servers? 23:50:25 <ST2> http://openttd.btpro.nl/ 23:50:37 <ST2> you can play without being registered 23:51:06 <ST2> registered players will get community points, can restart maps, among other stuff ^^ 23:51:53 <ST2> if registering... always check SPAM folder for activation email ^^ 23:52:55 <ST2> and do as Montana, join our IRC channels - Montana's getting crazy with it xD 23:54:52 <Montana_> XD 23:55:21 <Montana_> i knew you had interconnected servers, but not to at htat level 23:55:37 <ST2> it's insane, I know ^^ 23:56:10 <ST2> servers channel at peak hours... it's a spam one ^^ 23:56:36 <ST2> but it's how we, admins, controll them xD 23:56:50 <ST2> we (BTPro admins)* 23:58:36 <ST2> 1 of the best tools ever: 23:58:37 <ST2> [00:56:57] * +ttd-srv12 * !! Marvax Transports (5/Red) had a crash (vehicle ID 487: train collision at 0x57E09). 23:58:37 <ST2> [00:56:57] * +ttd-srv12 * !! Marvax Transports (5/Red) had a crash (vehicle ID 800: train collision at 0x58A09). 23:58:37 <ST2> [00:57:12] <~ST2> 12screen 0x58A09 23:58:37 <ST2> [00:57:13] <+ttd-srv12> Screenshot available at: http://server03.btpro.nl/screenshots/0x58A09.png 23:58:37 <ST2> [00:57:51] * +ttd-srv12 * <--- Linezoho (#391/81.67.25.134/5 (Red)/FR) has left the game (leaving) 23:58:57 <Wolf01> 'night 23:59:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:59:02 <ST2> we can see what happns without enter the server ^^ 23:59:30 <ST2> very helpfull when it's a RV's crash by train 23:59:52 <Montana_> isee