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00:04:20 <glx> in debug mode yes 00:05:14 <glx> and there is an alt combo for money 00:07:13 <Samu_> oh well :( 00:07:56 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 00:24:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:25:06 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 00:26:06 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 00:42:39 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 00:54:10 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 00:58:48 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has quit [Remote host closed the connection] 01:00:52 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 01:02:00 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:03:40 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:07:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 01:14:28 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Remote host closed the connection] 01:14:44 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 01:35:50 *** HerzogDeXtEr [~farci@i59F6C119.versanet.de] has quit [Read error: Connection reset by peer] 02:55:25 *** Lokimaros [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 03:15:19 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:16:41 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:51:10 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:08:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:54:06 *** sim-al2 is now known as Guest1337 05:54:07 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 05:58:25 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 05:58:36 *** Guest1337 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:06:56 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 06:16:56 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 06:59:57 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Read error: Connection reset by peer] 07:06:54 *** Biolunar [Biolunar@x4d024e4d.dyn.telefonica.de] has joined #openttd 07:13:15 *** OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 07:14:56 *** OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has joined #openttd 07:23:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:31:47 <andythenorth> supermop pax/mail cars in 07:34:58 *** Biolunar [Biolunar@x4d024e4d.dyn.telefonica.de] has quit [Quit: leaving] 07:43:27 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #openttd 07:49:21 *** Stimrol [~Stimrol@46.239.220.130] has quit [Remote host closed the connection] 07:50:36 *** Stimrol [~Stimrol@46.239.220.130] has joined #openttd 07:52:21 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 07:55:15 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:08:16 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:30:19 <V453000> http://newgrf-specs.tt-wiki.net/wiki/Action5 why are 2 of the the 0D coast tiles (10) not used? 09:13:45 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #openttd 09:23:40 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 09:59:40 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:59:43 *** mode/#openttd [+v tokai] by ChanServ 10:03:39 *** Wolf01 [~wolf01@host197-233-dynamic.21-79-r.retail.telecomitalia.it] has joined #openttd 10:03:43 <Wolf01> moin 10:06:14 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:18:46 <Wolf01> ahaha "what do you want to do with ad.exe? [open] [download] [cancel]"... and they tell me to not use adblockers? 10:28:43 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:30:32 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 10:57:36 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 11:02:09 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:06:35 <Samu> hui 11:07:22 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 11:50:16 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 11:51:56 <Samu> this is confusing me: if (!valid) continue; 11:52:11 <Samu> valid = true at the moment 11:52:25 <Samu> !valid would make it false, right? 11:52:29 <Samu> why does it continue? 11:54:00 <planetmaker> true and false are strings. Use numeric 0 and 1? 11:54:46 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 11:55:06 <Samu> bool valid = Company::IsValidAiID(i); 11:55:15 <Samu> it is a valid ai id 11:59:15 <Eddi|zuHause> Wolf01: adblock is way more important than a virus scanner 12:03:00 *** shirish [~quassel@117.223.92.117] has joined #openttd 12:04:55 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 12:07:24 *** andythenorth is now known as Guest1362 12:07:24 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 12:09:19 *** Guest1362 [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 12:11:36 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 12:11:57 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 12:12:31 *** shirish [~quassel@117.223.92.117] has joined #openttd 12:21:11 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 12:21:49 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:36:22 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 12:40:12 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #openttd 12:40:51 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:48:21 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 12:58:50 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 13:00:11 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:14:44 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 13:55:00 <supermop> YO 13:56:26 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #openttd 14:06:22 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 14:21:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:21:55 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 14:23:50 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:23:53 *** mode/#openttd [+o Alberth] by ChanServ 14:33:49 <Samu> my parent's HDD seems to be dying 14:35:31 <Alberth> all HDDs are dying, some are a bit more dead than others 14:35:43 <Samu> Seagate 14:35:53 <Samu> i was never lucky with Seagates 14:37:01 <Alberth> age is probably a more relevant factor :) 14:37:13 <Samu> everytime one of ours HDD dies it's a Seagate, or Samsung branded Seagate 14:37:50 <Samu> I don't think age matters much 14:38:03 <Samu> that same system has got 2 Maxtors from the IDE age 14:38:06 <Samu> they're alive 14:38:24 <Alberth> of course, they die immediately when you switch on for the first time 14:42:18 <Samu> windows is barely responsive 14:42:24 <Samu> takes time to answer requests 14:42:32 <Samu> it could be a virus, or HDD 14:42:57 <ST2> with some tables, I know Samu likes them ^^ 14:42:58 <ST2> https://www.backblaze.com/blog/hard-drive-reliability-stats-q1-2016/ 14:43:24 <Samu> windows restore started up fixing disk issues on the next reboot 14:43:47 <Samu> now I'm unsure what to do, it tells me it may take hours 14:45:39 *** mescalito [~mescalito@195-183-191-90.dyn.estpak.ee] has quit [Quit: mescalito] 14:46:02 <Samu> it's a 500 GB Seagate barracuda, can't remember model 14:47:24 <Alberth> buy a new disk, imho 14:49:07 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 14:50:01 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 14:50:14 *** roidal [~roland@193-154-143-74.adsl.highway.telekom.at] has joined #openttd 14:57:11 <Samu> seagate barracuda 7200.12 500 gb sata 3 16 mb cache 14:58:54 <Alberth> any particular reason we should know that? 15:02:51 <Samu> ah no, 7200.11 15:03:23 <Samu> I remember i had to deal with its firmware 15:03:31 <Samu> to avoid it bricking 15:03:50 <Samu> now it dies... apparently 15:03:54 <Samu> screw seagate 15:05:47 <Alkel_U3> the moral of the story: Harddisks die. 15:09:26 <Alkel_U3> well, I hear good things about some Toshiba HDDs that are actualy rebranded Hitachi. I'd go for that, probably 15:10:11 <Alberth> nah, buy a new seagate, will give you something to complain about in a few years 15:10:23 *** [dpk] [~dpk@xn--ht-1ia18f.nonceword.org] has quit [Remote host closed the connection] 15:12:11 *** dpk [~dpk@xn--ht-1ia18f.nonceword.org] has joined #openttd 15:25:17 *** minimoo [quasselcor@2a01:4a0:44:118::2] has quit [Remote host closed the connection] 15:25:21 *** minimoo [quasselcor@2a01:4a0:44:118::2] has joined #openttd 15:34:23 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 15:36:05 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 15:36:54 <Alberth> o/ 15:38:13 <andythenorth> o/ 15:38:33 * andythenorth in bed, with a bucket nearby 15:38:41 <Alberth> :( 15:39:18 <andythenorth> [shrug] 15:39:36 <Eddi|zuHause> i hope it's a bucket for drinking. 15:40:07 <andythenorth> not so much 15:40:27 * andythenorth reads forums 15:44:45 <andythenorth> didnât take long :) 15:45:31 <supermop> yo andythenorth 15:45:38 <andythenorth> lo supermop 15:46:04 <supermop> use llama open car for antelope 15:46:14 <supermop> gen 1 15:46:28 <supermop> its alreadt 5/8, has a tan canvas tarp 15:47:18 <Eddi|zuHause> when you speak of "llama", "antelope", "pony" i always think you're speaking some military codenames 15:48:12 <supermop> who says we aren't? 15:55:04 <supermop> playing an 1870 llama game right now 15:57:02 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 15:57:14 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:01:09 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:02:30 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:04:19 <supermop> hmm better to run a mineral train with two burros or one americano 16:04:32 <supermop> that reminds me, i should go get an espresso 16:17:10 <andythenorth> llama is junk :) 16:17:17 <supermop> cute so far 16:17:27 <andythenorth> the roster makes no sense 16:17:38 <andythenorth> Iâll rework it once antelope is done, maybe 16:18:01 <supermop> quarry is already making so much that i need double headed burros leaving every few days though with 5 tile rakes 16:19:04 <supermop> so far in firs 2 ive found some industries easily will run these early game trains ragged 16:20:00 <supermop> only in november of the first year and already most of trunk line is doubled, need all of it to be 16:21:20 <supermop> i have a sheep farm doing 189 sheep and 225 bales of wool at 'normal' production level 16:27:36 <Alberth> yep, firs 2 has higher production :) 16:28:25 <Eddi|zuHause> that's the problem with early starts, the production doesn't scale down along with vehicle capacity 16:32:57 <Alberth> firs 2 just has more production 16:33:26 <Alberth> even with default set in 1950 16:34:03 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 16:34:10 <Alberth> quak 16:34:33 <Eddi|zuHause> rÃŒlps 16:34:43 <frosch123> moin mammals 16:36:09 <supermop> ok june 1871 and whole trunk line doubled, part tripled. enough cash now to triple most of it 16:45:05 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:45:09 *** mode/#openttd [+v glx] by ChanServ 16:51:06 <supermop> andythenorth: what do you think about gen 1 llama open wagon? its pretty much exactly what i was going to draw for antelope 16:51:43 <andythenorth> yeah that looks fine 16:52:04 <supermop> could paint/pallet swap/ tweak a few pixels 16:52:05 <andythenorth> supermop: you mean the SG one, or the NG one? 16:52:13 <andythenorth> one is CC, one is brown 16:52:17 <supermop> NG 16:52:21 <andythenorth> hmm 16:52:22 <supermop> i think 16:52:36 <andythenorth> NG one is brown, itâs copy paste from NARS 2 I think 16:52:40 <supermop> open_car_llama_gen_1_template.png 16:52:49 <supermop> thats the NG? 16:52:55 <andythenorth> nah SG 16:52:57 <andythenorth> that oneâs good 16:53:00 <supermop> thats the one i took 16:53:07 <supermop> has khaki tarp 16:53:17 <andythenorth> made any changes? Otherwise I paste it in now 16:54:00 <supermop> haven't changed anything, considered messing with the cc/adding a stripe or patch of 2cc 16:54:07 <supermop> but i think it looks fine as is 16:54:33 <andythenorth> Iâll commit it 16:54:37 <supermop> cool 16:54:47 <supermop> im off to get lunch with fiance 16:55:04 <supermop> what else is left to do of the 5/8s / gen 1s? 16:55:17 <andythenorth> flat car 16:55:23 <andythenorth> which can be copied from pony 16:55:24 <supermop> maybe i'll have time in afternoon to do one or two other cars 16:55:45 <supermop> any gens 2 or 3 need reworking? 16:55:57 *** ConductorCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has joined #openttd 16:56:51 <supermop> anyway hightlight me while im out and ill let you know when i get back if i can get to it 16:57:06 <andythenorth> ok :) 16:57:50 *** ConductCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 16:58:49 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 17:01:34 <frosch123> V453000: when the additional coasttiles were added, there was a discussion, whether canyon flooding should be a thing 17:02:02 <frosch123> in the end canyon flooding was ruled down, but the sprites for it remained 17:02:58 <frosch123> V453000: http://www.tt-forums.net/viewtopic.php?t=59561 <- that topic, and the topic linked from the first post 17:22:32 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 17:28:38 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 17:31:47 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 17:39:51 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:45:56 *** Progman [~progman@p57A1892E.dip0.t-ipconnect.de] has joined #openttd 17:50:15 *** gelignite [~gelignite@x5ce48552.dyn.telefonica.de] has joined #openttd 17:58:54 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 17:59:53 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 18:09:18 <supermop> ok 18:09:21 <V453000> :( 18:09:25 <V453000> I could really use that thing frosch123 18:09:39 <supermop> canyon flooding?> 18:10:09 <V453000> yeah 18:10:14 <V453000> also, tbh that looks SO much more consistent 18:11:30 <V453000> just having grass in the canyon for $reason isn't very sensible 18:11:32 <V453000> it's level 0 18:11:48 <supermop> should at least be wet grass 18:12:09 <frosch123> V453000: well, canyon flooding results in inconsistent gameplay bevaviour 18:12:22 <frosch123> and i prefer consistent behaviour over consistent looks :) 18:13:27 <V453000> hm 18:13:29 <supermop> this firs map could use more farms 18:13:33 <V453000> what is gameplay wise different? 18:13:46 <frosch123> build a road through a canyon 18:13:50 <supermop> i feel like a 19th C game should be a bit more agricultural 18:14:00 <frosch123> when does it flood, wehn is the road traversible? 18:14:20 <supermop> frosch123: draw ford sprites? 18:14:24 <frosch123> V453000: thing is, currently you can never flood something by removing something with a foundation 18:14:34 <frosch123> with canyon flooding foundations have influence on what is flooded 18:14:45 <V453000> ahaa 18:14:51 <frosch123> so, removing a piece of track with foundation may suddenly flood something 18:14:59 <V453000> and does it need to actually flood stuff? 18:15:07 <V453000> can't it just draw water there without actually flooding stuff? 18:15:18 <frosch123> where does it end? 18:15:31 <supermop> haha 18:15:38 <frosch123> a coast either ends at water or at land 18:15:47 <supermop> ocean on mountains? ocean on houses? 18:16:10 <V453000> what do you mean? 18:17:32 <V453000> hm I think I see the problem 18:18:14 <V453000> me is sad about that :( had a nice idea 18:19:44 <V453000> basically this would flood my HQ if I removed the road eh https://dl.dropboxusercontent.com/u/20419525/diagonal-flood.png 18:20:38 <Alberth> newobject water tiles? :) 18:21:19 <V453000> not good enough 18:21:25 <V453000> I can fuck it around, but hm 18:21:32 <V453000> major pain 18:21:55 <V453000> in other words I wanted to have different system for coasts and different system for hills 18:22:12 <V453000> these diagonal valley coasts mean I can't do that 18:22:25 <V453000> either one or the other system, but for all of them 18:22:43 <frosch123> V453000: https://devs.openttd.org/~frosch/canyonflooding.png 18:23:04 <frosch123> canyon flooding would turn the purchased land into water/coast 18:23:07 <V453000> yes 18:23:14 <frosch123> i have no idea where you would stop drawing coast 18:23:29 <frosch123> and the roads at the top are the gameplay issue of canyon flooding 18:23:44 <V453000> honestly, I don't find it to be a gameplay issue 18:23:54 <V453000> I see your point, it is totally valid 18:24:09 <V453000> just that I think it doesn't need to be 100% idiot proof :) 18:24:27 <V453000> I'd say it shouldn't flood purchased land maybe 18:24:59 <frosch123> well, i think the flooding behaviour is fine 18:25:09 <Alberth> obviously it should wait until you placed an expensive airport on it 18:25:15 <frosch123> but we need some graphics for the weird corners without coast 18:25:36 <frosch123> but back then noone had a concept how to draw graphics for those corners 18:25:46 <frosch123> which are technically at height zero, but also aren't 18:25:49 <V453000> which corners do you mean? 18:26:03 <frosch123> those where the coastline is interrupted 18:26:13 <frosch123> and where canyon flooding would continue flooding 18:26:27 <V453000> isn't that just a normal coast tile? 18:27:04 <frosch123> i mean graphics for slopes which have shore only in one corner, not along the whole slope 18:27:41 <V453000> isn't that one of the things the replacenew allowS? 18:27:58 <supermop> i feel like this a reason for ocean to have depth 18:28:41 <supermop> and then say, any tile that is partially below 0 has ocean, and at flat tile at 0 is just a beach 18:28:54 <frosch123> https://devs.openttd.org/~frosch/missingshore.png <- three identical water surfaces 18:29:25 <frosch123> from right to left: 1. shore is complete, 2. two tiles miss shore sprites, 3. one tile is missing shore sprite 18:30:37 <frosch123> the canyons need shore sprites at the beginning where they reach the water 18:30:46 <supermop> frosch123: why not always draw the beachy part on the slope, and if a piece of land is flat at 0 but not floodable, draw it as all sand? 18:30:46 <frosch123> they do not need shore sprites along them 18:31:06 <frosch123> supermop: that's what i mean, but there are no sprites for it 18:31:28 <supermop> someone could draw, myself included 18:32:16 <V453000> are you talking about these? https://dl.dropboxusercontent.com/u/20419525/diagonal-flood2.png 18:32:17 <frosch123> it depends on the graphics, in 2007 that sand part was even higher than those in opengfx 18:32:30 <frosch123> you would need to draw some hill near the water 18:33:31 <V453000> I would be very interested in drawing those if it could mean we could have this feature 18:33:49 <V453000> separating shore graphics from hills completely that way 18:34:10 <V453000> as long as it works like this, you can't really be creative which hurts mainly with 32bpp/EZ 18:34:25 <V453000> if you can separate them, you can fuck with the border and things get interesting 18:34:39 <frosch123> https://devs.openttd.org/~frosch/missingshore2.png <- i mean those 18:34:48 <frosch123> the yellow arc should be sand 18:35:21 <V453000> oh, I thought that is where the valleys/canyons of water should go 18:35:28 <V453000> why end the water there with the yellow arc? 18:35:43 <frosch123> .... because it breaks gameplay.... ? 18:35:51 <frosch123> i already said that 3 times 18:36:09 *** HerzogDeXtEr [~farci@i59F6B39A.versanet.de] has joined #openttd 18:36:10 <V453000> nah 18:36:43 <V453000> if you can see the water next to the object you are removing, it is quite clear that it will flood through 18:36:52 <V453000> after all, those nice canyons are just better rivers :P 18:37:06 <V453000> the coast could get really nice with this 18:37:19 <frosch123> not really 18:37:25 <frosch123> did you look at the old screenshots? 18:37:29 <frosch123> canyon flooding mostly looks weird 18:37:36 <frosch123> also, where is andy 18:37:48 <frosch123> we need his opinion on traveling with ships on those "rivers" :p 18:38:39 <V453000> XD 18:39:09 <V453000> honestly when I look through the old screenshots, the valleys look very nice to me 18:39:27 <V453000> it makes sense, level 0 -> water spreads 18:40:10 <frosch123> http://www.tt-forums.net/viewtopic.php?p=634358#p634358 <- oh, i even forgot about that 18:43:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:43:49 <V453000> ok that is considerably shitty :) 18:43:51 <V453000> :( sad me 18:43:57 <V453000> ok 18:44:29 <V453000> I'll just do some silly shit :P 18:46:17 <frosch123> maybe put some yetis in the corners, which block the water flooding 18:46:46 <supermop> in 2007 arctic had a rocky beach? 18:47:05 <frosch123> supermop: it's the "new water" newgrf 18:47:36 <frosch123> it was the only grf back then that had this type of coast 18:49:41 <supermop> i don't think i have ever used a water or shore grf 18:49:56 <frosch123> supermop: http://grfcrawler.tt-forums.net/details.php?do=details&id=105 18:50:03 <frosch123> it's ancient 18:50:19 <V453000> for arctic it is very nice, I used it a lot 18:51:13 <supermop> in the time between when i used to visit forums around 2004 and when a came back to lurk around 2008 18:52:28 <V453000> you didn't make me very happy frosch123 =[ 18:52:58 <V453000> sooo... vehicles consisting of multiple sprites? :P 18:53:05 <supermop> around 2004 i found the forums while trying to figure out how to get tto to work on my circa 2003 computer 19:02:23 <Wolf01> I leave you for 30 minutes and you start a discussion which now I must read :P 19:05:18 <supermop> V453000: what exactly are you looking to accomplish? 19:05:26 <V453000> with the shores? 19:05:45 <supermop> or in general 19:06:05 <V453000> well with the shores I want nice graphical shores which don't have to start AND end at the corners 19:06:21 <V453000> which is not doable with the valley tiles being taken from normal terrain 19:06:25 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 19:06:35 <V453000> cause if you make the shore different, it breaks in those corners 19:07:06 <V453000> with the multiple sprites per vehicle, I would like to massively reduce filesize of 32bpp/EZ grfs by composing it from layers (wagon, cargo, ...) 19:11:24 <supermop> perfect for brio trains 19:14:01 <V453000> perfect for anything, really 19:20:32 <Wolf01> +1 19:31:40 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:36:37 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 19:36:37 *** zeknurn` is now known as zeknurn 19:47:17 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has quit [Read error: Connection reset by peer] 20:08:47 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:09:34 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 20:09:45 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 20:11:00 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 20:14:22 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:25:18 <Eddi|zuHause> "this warranty is valid for 5 years after purchase" ... "purchase date: december 1975" ... very helpful :p 20:28:52 <FLHerne> Eddi|zuHause: Well, eight times the warrantied life ain't bad 20:29:13 <FLHerne> Assuming it still worked until fairly recently, or you'd have thrown it out? 20:29:38 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:30:05 <Eddi|zuHause> i've sorted through a pile of instruction manuals. some of the documents are for devices that were already thrown out 20:31:50 <Eddi|zuHause> this particular sheet was about a sowing machine, which still exists, but i don't think i have ever used in my life :p 20:32:23 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:40:17 <supermop> Eddi|zuHause: even a DDR sewing machine made in the 70s probably still works well 20:40:39 <DDR> damn straight 20:40:40 <supermop> i find only sewing machines made before 1900 or after 2000 are likely to be broken 20:41:27 <supermop> and some of those 1900s singers still work pretty well too - if you don't mind the leg workout 20:43:58 <Eddi|zuHause> DDR: serves you right for naming yourself after a non-existing country :p 20:44:17 <DDR> he he he 20:45:04 <supermop> Eddi|zuHause: maybe he thought it was like license plates - if the country doesn't renew the name, it goes back into the pool for the next entity to take 20:54:22 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 20:55:23 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:59:46 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 21:02:15 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:03:03 <supermop> so in 1870 i get a bulk terminal, but no aluminum plants yet to take the bauxite 21:03:22 <supermop> (i can still make use of the chemicals) 21:03:55 <Eddi|zuHause> bauxite in 1870 sounds wrong 21:04:53 <supermop> but this to me suggests a humorous situation where people have not yet discouvered that you can extract aluminum from bauxite, but that some merchant at this port has decided to import hundreds of tons per month of it anyway 21:05:36 <supermop> maybe he is trying to sell it as a decorative landscaping material 21:13:17 <supermop> why are outdoor light sconces so expensive 21:13:48 <supermop> the really cool designer ones and european ones are like 2-300$, which i can understand 21:14:02 <supermop> but then the cheap generic ones are like 1-200 21:14:17 <supermop> apart from a couple really ugly ones around 21:14:34 <supermop> even some of the ugly generic ones are 0 21:14:50 <Eddi|zuHause> not sure what you're talking about 21:15:05 <supermop> lights to go on a wall outdoors 21:15:19 <supermop> in a back yard, or side of a house etc 21:16:08 <supermop> the budget for this project is ,000 and i can tell right now that the deck my boss wants to use is going to be ,000 alone 21:19:35 <supermop> i bet i could design a nice looking shroud to cover an ugly light for less than a piece 21:21:41 <supermop> just drill 4 holes in a sheet of steel, fold it twice, and powdercoat it 21:31:22 <supermop> is it odd that this train makes the segment from last waypoint into platform 2 days slower than from platform back to that waypoint on the return? 21:31:41 <supermop> i guess it brakes slower than it accellerates 21:32:17 <supermop> not sure how to timetable this 21:33:11 <Eddi|zuHause> braking into station is kinda hardcoded speed reduction, whereas accelerating depends properly on power/weight 21:33:51 <supermop> i thought the game based braking performance on HP 21:34:41 <Eddi|zuHause> somewhat, but station entrance has some special code to slowly brake, instead of going fast to the last tile and then emergency brake 21:34:46 <Eddi|zuHause> like it does for signals 21:35:30 <supermop> now i wonder if i can save a day or so on the timetable by stopping at near end instead of middle 21:36:07 *** Progman [~progman@p57A1892E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:37:53 <FLHerne> supermop: Is it just that, or that sometimes it has to wait for a platform? 21:38:12 <supermop> nope, brand new segment of line and service 21:38:39 <supermop> this is the only train on it so far - doing test runs to get the timetabling down 21:39:50 <Eddi|zuHause> supermop: stopping at end of platform may help if you want to clear the station entrance for other trains quickly 21:40:24 <Eddi|zuHause> supermop: basically the code says "if you're less than X tiles away from stopping point, max speed should be Y" 21:41:33 <Eddi|zuHause> if you watch the train, you see the speed go down after each tile border, then flatten out somewhere during the tile 21:42:17 <Eddi|zuHause> (if it does not flatten, you do not have enough braking power) 21:43:56 *** gelignite [~gelignite@x5ce48552.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:47:28 *** roidal [~roland@193-154-143-74.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 21:47:51 <Eddi|zuHause> why, oh why, youtube, do you suggest to me some random shooter game video with greek language commentary? 21:52:08 <FLHerne> Eddi|zuHause: Might be IP-based? 21:52:17 <FLHerne> Unless you have a static one 21:52:42 <Eddi|zuHause> it's not really static, but i have no forced disconnection anymore 21:53:16 <glx> and even with dynamic IP it's bound to a country 21:53:20 <Eddi|zuHause> so i should have had the same for quite a while 21:58:17 <FLHerne> Eddi|zuHause: Well, that's the sort of case where Google might get it wrong 21:58:59 <Eddi|zuHause> it wasn't even a video with millions of views 21:59:39 <FLHerne> If your (or the Greek guy's) IP is usually unchanged for a while, they'd get the heuristic from that 22:00:24 <FLHerne> Then when it does get shuffled for some reason (power cut? Router reboot? Whatever) they'd get muddled 22:03:50 <Eddi|zuHause> says my connection is stable since 25.2.2016 22:04:32 <FLHerne> Huh. I'm out of daft ideas then :P 22:05:21 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 22:08:18 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:10:12 <supermop> Eddi|zuHause: maybe they just felt bad for the guy and wanted to give him more views 22:10:44 <Eddi|zuHause> well, it still had 4000 or so 22:17:18 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 22:31:56 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 22:32:51 *** minimoo [quasselcor@2a01:4a0:44:118::2] has quit [Ping timeout: 480 seconds] 22:37:05 <Wolf01> 'night 22:37:07 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:46:25 *** minimoo [quasselcor@2a01:4a0:44:118::2] has joined #openttd 23:13:27 *** murr4y [murray@54.77.13.229] has quit [Ping timeout: 480 seconds] 23:17:13 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 23:51:02 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!]