Config
Log for #openttd on 28th May 2016:
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01:52:09  <supermop_> yo
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04:12:54  <Eddi|zuHause> someone should slap me every time i think 54 divided by 9 is 8 instead of 6...
04:14:43  <Eddi|zuHause> i think my brain is confusing it with 56 divided by 7, which is 8
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06:45:41  <Rubidium> Eddi|zuHause: you know that the last digit of the product plus the last digit of the multiplicand have to result in the last digit of the sum being 0 when using multiplier 9? 1x9=9 (1+9=10), 4x9=36 (4+6=10), 13x9=117 (3+7=10), 10*9=90 (0+0=0)
06:47:06  <Rubidium> so in that case you know 4+x=10 -> x=6
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08:13:38  <Wolf01> o/
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08:49:23  <Wolf01> where's V?
08:51:23  <TrueBrain> hiding
08:51:25  <TrueBrain> he is scared of you
08:51:27  <TrueBrain> :D
08:51:40  <Wolf01> nah, too much hype
08:55:45  <Wolf01> "When the player is on the rails, the signals are reserved by the circuit network, and the train has to wait until the player leaves." ha!
08:56:43  <Wolf01> http://eu6.factorio.com/assets//img/blog/fff-140-controlled-gates.gif this is really cool
08:56:47  <TrueBrain> awh, that is too bad
08:56:52  <TrueBrain> those deaths were so much fun!
08:58:37  <Wolf01> we should make level crossings acting like a signal too, when a vehicle is over the crossing the trains stops, so no more wasted vehicles and everybody is happy
08:58:50  <TrueBrain> everybody?
08:58:53  <TrueBrain> I LIKE DISASTER! :D
08:59:03  <Wolf01> make it toggleable XD
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08:59:56  <Wolf01> I usually put a PBS signal if I really have to build a level crossing, but it is still useless with double tracks
09:06:46  * Rubidium agrees with Wolf01. More unrealistic features!
09:06:57  <Rubidium> (like cargodist)
09:23:39  <Samu> the author of uTorrent was the first author of OpenTTD?
09:26:20  <Samu>
09:26:26  <Samu> https://en.wikipedia.org/wiki/Ludvig_Strigeus
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10:55:58  <Samu> *strrchr.c - find last occurrence of character in string * *   Copyright (C) 2009-2010 Intel Corporation.  All rights reserved.
10:56:20  <Samu> i don't understand licenses sometimes
10:57:14  <Samu> *Purpose: *       defines strrchr() - find the last occurrence of a given character *       in a string.
10:57:48  <Samu> how can a source code be copyrighted?
10:58:30  <Alberth> it's a work made by someone, so that someone has copyright
10:59:25  <Alberth> in this case, that someone did that for "Intel Corp", so it has ownership
11:00:00  <Alberth> all source code you write is automatically copyrighted by you
11:02:12  <Alberth> it makes that I cannot claim I wrote that code
11:02:33  <Alberth> if I did, I'd be violating your copyright
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11:06:46  <Samu> it's using SSE 4.2 just to do this function
11:08:02  <Alberth> I am not surprised, tbh
11:08:42  <Alberth> Intel wants to show you should buy a CPU with SSE 4.2
11:09:45  <Samu> :p
11:12:09  <Alberth> programmer time is quite expensive, if you can buy a new computer to solve the problem, it's likely cheaper
11:13:02  <Alberth> even though it's crazy that you use strrchr at all if you're in a hurry :)
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11:22:54  <Samu> the ridiculous amount of code written just to pass number 3
11:23:02  <Samu> microsoft code
11:24:04  <Samu> atoi(e)
11:26:03  <Alberth> :o  atoi is a nice function to write yourself
11:32:15  <Samu> I need to write down my findings
11:32:55  <Samu> in console, i typed startai wormai.3 - I don't have wormai with version 3 in my system, only 4 and 5.
11:33:08  <Samu> what is supposed to happen?
11:33:56  <Samu> https://noai.openttd.org/docs/trunk/classAIController.html#_details
11:34:07  <Samu> let's see if i can interpret this
11:34:18  <Alberth> we already concluded docs are out of date, right?
11:35:34  <Samu> hum... I need a guidance of some sort, to understand what's intended or not
11:36:19  <Samu> it appears to be various interpretations to what's supposed to happen
11:37:27  <Alberth> yep, that's the two clock problem, if you have more than one clock, you don't know the time anymore
11:39:02  <Alberth> you should find a global aim or rule that makes sense
11:40:02  <Alberth> and use that aim as guide
11:41:28  <Samu> https://bugs.openttd.org/task/3232 . I've also found this during yesterday's research
11:43:37  <Eddi|zuHause> Rubidium: yes, i know that. but that is rule is complicated enough not to use it on first glance at things
11:45:57  <Samu> yexo fix, works for savegames, but the implementation changed the rules a bit for the console command
11:49:53  <Samu> in short, it can't accomodate for both
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12:04:30  <Samu> brb
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12:09:32  <Samu> this is bad :(
12:09:44  <Samu> start wormai.3 -> launches v5
12:10:00  <Samu> save the game -> saves as wormai.3, saves version as v5
12:16:00  <Samu> load the game -> loads v5, keeps wormai.3 in the name, loads v5 saved data with my fix
12:16:19  <Samu> i really shouldn't have my fix implemented when I'm checking what it's currently doing
12:26:19  <Samu> without my fix: load the game -> loads NULL at first attempt, loads v5 on second attempt, discards saved damage, prints a message in console about loading latest version, but without save data
12:26:39  <Samu> damage? lol, data*
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13:46:52  <Samu> dbg: [script] The savegame has an AI by the name 'wormai.3', version 5 which is no longer available.
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14:13:55  <Samu> i found another issue :(
14:14:08  <Samu> start wormai.4 -> launches v4
14:14:25  <Samu> savegame -> saves with name wormai.4 / version = 4
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14:14:41  <Samu> loadgame -> loads v5, without data
14:14:56  <Samu> 2nd savegame -> saves with name wormai.4 / version = 5
14:17:23  <Samu> 2nd loadgame -> loads v5, without data
14:18:11  <Samu> and from now on, it will save as wormai.4 / version = 5
14:18:20  <Samu> hi Wormnest
14:18:38  <Wormnest> hi Samu
14:19:30  <Samu> i'm still examining this whole issue, to see what I can do
14:19:58  <Samu> I'm too slow/stubborn about it but I'm getting somewhere eventually
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14:20:37  <Wormnest> Why not let it rest for a while itÂŽs not like itÂŽs a major issue
14:22:08  <andythenorth> o/
14:23:21  <Alberth> o/
14:30:19  <andythenorth> ha ha HEQS
14:30:25  <andythenorth> stupid, but quite well drawn
14:30:32  * andythenorth hasn’t used it in a game for years
14:38:56  <Alberth> always nice to rediscover your own work :)
14:39:24  <Wolf01> ... when it's good
14:39:36  <Alberth> it never is :p
14:39:36  <Wolf01> btw o/
14:39:43  <Alberth> hi hi
14:39:59  <Alberth> natural progress of your abilities prevents that :)
14:41:22  <Wolf01> not in my case, I have a nice superpower which implies regression of abilities, even while I'm doing the same work everyday
14:41:57  <Alberth> :O
14:42:40  <Alberth> maybe do something new everyday instead :)
14:44:01  <Wolf01> that's what I try to do, the downside is that I'm not able to finish anything :P
14:44:10  <Alberth> haha, true :)
14:44:44  <Alberth> your whole house filled with partially built lego models :)
14:46:14  <Wolf01> some partially, some finished but neverhappy with them, so I change them a bit every now and then
14:46:41  <Wolf01> but the problem is when that applies to the job :/
14:46:50  <Alberth> improving is a never ending process :)
14:47:23  <Alberth> luckily I get bored with my work once all the thinking is done
14:47:41  <Alberth> so I just want to finish it to get something else
14:49:57  * andythenorth feels approximately same right now :P
14:50:03  <andythenorth> I want to ship Road Hog 1.0 :P
14:50:32  <Alberth> hmm, I read that as Ship Road Hog  :p
14:51:10  <andythenorth> Road Squid Pony
14:51:36  <Alberth> something like that
14:52:11  <andythenorth> I should just make one grf
14:52:14  <andythenorth> with everything in it
14:54:52  <Wolf01> hardly maintainable, may have lots of critical flaws
14:55:45  <Wolf01> like my arocs semi trailer... it bends under the weight of 6 motors, I need to make it like one of the overweight transports
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14:56:39  <Wolf01> and I need to finish it soon, then next exhibit is the first week of july
14:56:43  <andythenorth> building big with Lego is
trouble :P
14:56:44  <Wolf01> *weekend
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16:11:34  <Samu> I need an opinion
16:12:05  <Samu> about that same question again, suppose I got wormai version 4 and 5 in the system, and I want to startai wormai.3
16:12:14  <Samu> what is preferible to do?
16:12:27  <Samu> load the latest version, or error out without loading anything?
16:13:40  <Samu> the easy way to fix would be to error out without loading
16:14:06  <Samu> the hard way to fix would be loading the latest version, but then I have to fix the name of the script
16:14:17  <Samu> and this last part is still complicated for me
16:14:30  <Samu> what is preferible?
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17:15:58  <Wormnest> Since you can only do that in the console I would go for a console error message
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17:26:07  <Samu> I came to realize bool force_exact_match is only true when passed around via console startai command, no other function anywhere else passes it as true. This may simplify a lot of my research
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17:27:28  <Samu> and only for AI scripts, not even GS scripts
17:27:42  <Samu> makes it much easier
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18:06:35  * andythenorth ponders
18:07:16  <frosch123> pondering pondering?
18:07:26  <andythenorth> nah
18:07:42  <andythenorth> pondering pixels
18:08:35  <peter1138> antialias them
18:09:21  <andythenorth> dunno
18:09:26  <andythenorth> might not be room
18:09:43  <andythenorth> 8bpp trucks at traditional 1x zoom :P
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21:51:37  <Samu> how do I pass an updated value of force_exact_match from a child function to the parent function?
21:52:57  <Samu> the parent force_exact_match is false, child does something that requires passing force_exact_match as true so that the parent function can handle it
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22:47:15  <Wolf01> 'night
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22:50:13  *** kais58|AFK is now known as kais58__
22:51:30  * NGC3982 has issues with Soap.
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23:14:43  <Samu> just finished part of the code
23:15:32  <Samu> there's only 2 things that need fixing, out of so many possibilities
23:16:01  <Samu> out of 12 possible cases
23:16:16  <Samu> 10 behave as I intend them to
23:18:23  <argoneus> >warcraft 3 was 13 years ago
23:18:28  <argoneus> . . .
23:18:44  <Samu> :)
23:19:16  <Samu> replicating the case I have trouble
23:20:12  <Samu> i have a savegame with wormai.5 in the name, and with version 5, but I load it on a system that only has wormai version 4 installed
23:21:10  <Samu> the intention is to make it use the latest available wormai on the system, and discard the saved data on the savegame
23:21:53  <Samu> in other words, make it load wormai version 4, but not use the save data which was for v5.
23:22:11  <NGC3982> argoneus: Oh my.
23:22:36  <Samu> however, it's not doing that. What's doing is starting a random available AI on the system
23:23:32  <Samu> The system still got a wormai, so I don't want it to load a random one
23:24:02  <Samu> replicating the case #2 I have trouble
23:25:04  <Samu> i have a savegame with wormai.4 in the name, and with version 4 data saved, but I load it on a system that only has wormai version 5 installed.
23:25:51  <Samu> the intention is to use the latest compatible version of wormai that can load that data
23:26:15  <Samu> wormai version 5 can load it
23:27:24  <Samu> the system actually does this, but it needs to update the name from wormai.4 to wormai, because the system does not have version 4 installed
23:27:31  <Samu> and it's not updating it :(
23:28:05  <Samu> the name is important to preserve saving and loading of the correct data
23:30:00  <Samu> if I were to save it afterwards, it would take wormai.4 as the name, but would be saving data from version 5. I can't let this to happen
23:31:35  <NGC3982> Should Soap host always be 127.0.0.1 if the server is on the local computer?
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