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Log for #openttd on 12th June 2016:
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02:35:36  <Quinch> Hi folks.
02:37:01  <Quinch> Got a quick question, are there any AIs that factor in infrastructure costs into their decisionmaking?
02:42:44  <Eddi|zuHause> probably not
02:43:03  <Eddi|zuHause> (but i have not followed AI development)
02:43:06  <Quinch> Nuts.
02:43:35  <Eddi|zuHause> in general, every gameplay feature that is meant to hinder the player will be totally devastating to AIs
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07:31:27  <andythenorth> acceptable? http://dev.openttdcoop.org/attachments/download/7841/dump-trucks.png
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07:45:27  <_johannes> hello
07:45:48  <_johannes> do we have any experts for the OpenTTD Makefiles here?
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07:54:22  <andythenorth> Alberth: o/
07:55:32  <Alberth> moin andy
07:56:14  <_johannes> where can I see who usually commits Makefiles?
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08:02:17  * andythenorth debugging graphics pipelines :P
08:04:01  <Alberth> _johannes:  the commit log of said make files?  :)
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08:24:29  <andythenorth> ha ha ha
08:24:41  <andythenorth> ‘debugging’ = discovering the code already does what is needed
08:24:42  <andythenorth> :P
08:24:49  <andythenorth> just had to find the magic parameter
08:27:14  <Alberth> ha, code outsmarts author, that's a good sign :)
08:27:25  <andythenorth> :|
08:28:19  <Alberth> it means the code is getting mature, and handling things you didn't expect
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08:32:11  <Alberth> no freight in BRtrains, it seems
08:37:01  <andythenorth> early days
08:37:24  <andythenorth> o_O http://dev.openttdcoop.org/attachments/download/7841/dump-trucks.png
08:47:32  <andythenorth> hmm
08:47:45  <andythenorth> for some reason the tech ladder in my grfs is 10 years ahead of reality
08:48:04  <andythenorth> I thought it was just a few vehicles with stats dibbled up, but it’s nearly everything :)
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08:51:31  <Alberth> real tycoons want the big stuff as early as possible, money is no object :p
08:54:15  <Alkel_U3> I like it that way. It's just natural that a universe where _I_ direct all the transporting is technologicaly, socialy and economicaly advanced :P
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09:00:23  <Samu> hi
09:07:52  <_johannes> Alberth: I know, but IIRC git is just synced? I.e. these are the "syn authors"?
09:08:25  <_johannes> it's probably SVN that I need to check?
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09:18:10  <Rubidium> _johannes: why would you need to know the expert? And why is the person doing the most commits the expert?
09:18:32  <_johannes> Rubidium: ok, you're right :)
09:18:49  <Rubidium> and what do you actually want to know?
09:19:18  <_johannes> anyways, I have developped a new video driver for the OpenTTD code which needs to be compiled with C++11 support
09:19:38  <_johannes> now I'd like to let the Makefile compile this part exactly if the user's compiler has the -std=c++11 flag
09:20:40  <_johannes> so something like "if compiler_has_c++11_flags { compile video_driver/my_video_driver with std=c++11 } else { don't compile it }"
09:21:29  <Rubidium> can't you detect that from some compile time define?
09:21:49  <_johannes> Rubidium: good idea...
09:22:22  <Rubidium> I guess #if __cplusplus >= 201103L around the files of your driver would suffice
09:23:31  <_johannes> Rubidium: however, if the user then just runs the whole Makefile with as usual, and the compiler has std=c++03 by default, the compile will compile my driver with c++03 and print errors
09:25:10  <Rubidium> if that happens, then the standards version is not passed properly into the define and the compiler is flawed
09:28:28  <_johannes> Rubidium: ah, I see, you're right
09:28:34  <_johannes> good point, many thanks!
09:42:44  <Samu> setting gui.autosave, range goes from 0 to 4
09:42:51  <Samu> which one is monthly?
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09:44:06  <Samu> nevermind, got it, it's 1
09:44:35  <Samu> shouldn't it be reversed?
09:44:49  <Samu> 0 = less saves, 4 = more saves
09:45:46  <Samu> 0 = no saves, 1 = monthly, 2 = every 3 months, 3 = every 6 months, 4 = every year
09:46:28  <Samu> hi Wormnest
09:46:50  <Samu> how's your nocab
09:47:38  <Samu> what will it be named when u upload to banana server?
09:47:54  <Samu> WormCAB :)
09:48:14  <Wormnest> Well actually my dev version is called WormCAB lol
09:48:23  <Samu> oh, :)
09:48:35  <Samu> wormcan
09:48:57  <Wormnest> First of all I havenÂŽt decided yet if I should put it on bananas
09:49:32  <Wormnest> If I do I lean to naming it something like šNoCAB Fixedš or something
09:49:50  <Wormnest> To make it clear that the intention is to fix bugs in the original not to enhance it
09:50:25  <Wormnest> But IÂŽm open to other suggestions :)
09:51:19  <Samu> uhm, you can't upload on behalf of nocab author?
09:51:35  <Samu> i mean, he uploads it?
09:53:04  <Samu> you give him the fixed version, he updates the current banana version, to avoid a new, similar nocab, i guess
09:53:13  <Samu> but i don't know how that works
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09:54:33  <Samu> there's always copyrights and licenses and stuff like that which only makes things harder to do
09:54:51  <andythenorth> also cat
09:55:01  <Wormnest> Well IÂŽve posted in the NoCAB development version thread and he hasnÂŽt posted a reply so IÂŽm not sure if heÂŽs interested
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09:55:32  <Wormnest> License shouldnÂŽt be a problem since itÂŽs GPL2 so me posting my own version is allowed
09:55:38  <Wolf01> o/
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09:57:29  <Samu> i expect today that NoCAB will be reaching 2051
09:58:15  <Samu> i couldn't save or let anyone join for the entirety of his run, but it looks like NoCAB is stable when it doesn't have to save
09:58:22  <Samu> 100 years stable
09:58:30  <Samu> that's the 2.1.3 version though
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09:58:46  <Samu> stable for road vehicles at least
09:59:43  <Samu> I will attempt to do the final save on 1st jan 2051. I know it will crash him, but at least we can take a look at his stuff
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10:01:07  <Samu> should be really nasty, he spams roads
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10:01:39  <Alberth> moin, W
10:03:56  <Wormnest> I found another crash yesterday where it didnÂŽt refit when replacing a vehicle but thatÂŽs not likely to happen for rvs
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10:07:47  <Samu> cluelessplus server just reached 2051, nice :)
10:11:05  <Samu> takes 2nd place in company value
10:13:07  <Samu> dictatorai server is next
10:13:52  <Samu> dictatorai won't impress
10:14:02  <Samu> i was honestly expecting better
10:14:21  <Samu> maybe the parameters I used weren't the best
10:16:48  <Samu> i think the removal of roads might be working against him
10:17:00  <Samu> he's very clean
10:17:18  <Samu> maybe too clean
10:17:26  <Samu> that I think it's disadvantageous
10:19:52  <Wormnest> Maybe heÂŽs being careful in case infrastructure maintenance is turned on
10:21:06  <Samu> it's interesting to see dictatorai doing it, though
10:21:58  <Samu> it clearly shows that 5000 rvs is, from an AI + map size perspective, a very limited cap
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10:22:09  <Samu> he got about 1100 rvs
10:22:48  <Samu> but when i look at the map and multiply the number of roads by 5, i see that 1024x1024 is HUGE for 5000
10:23:49  <Samu> in other words
10:23:56  <Samu> 5000 road vehicles is very limiting
10:24:03  <Samu> i wish this cap could be raised
10:27:07  <Samu> about 12,800 road pieces to accomodate 1100 vehicles
10:27:17  <Samu> that's about 60k road pieces
10:27:27  <Samu> 63k
10:27:52  <Samu> let me look at some other AI with ~63k pieces
10:28:01  <Alberth> if you need 5K RVs, you're doing something wrong, imho
10:28:20  <Alberth> you better start using trains then
10:29:00  <Alberth> probably in some feeder system
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10:30:19  <Wormnest> And letting one AI play alone isnÂŽt your average scenario. Give it 9 competitors and you have 50000 vehicles
10:31:44  <Samu> oh, you're probably right
10:32:39  <Samu> i found mogul with 62k road pieces, there's clearly a lot of empty places in the map
10:32:48  <Samu> but i see your point
10:47:10  <andythenorth> very dubious
10:47:41  <andythenorth> these sprites
10:49:34  <Samu> CPU is finally starting to kick off
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10:50:13  <Samu> he either sleeps too much, or pathfinds too much, seems to be pathfinding for 4 years
10:51:15  <Samu> dbg: [script] [0] [I] Pathfinding...
10:51:17  <Samu> okay
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10:51:28  <Samu> he pathfinds for too long
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11:09:10  <Samu> dictatorai finished
11:09:39  <Samu> next is likely to be NoCAB, but only later at night
11:09:58  <Samu> and once again, Otvi won't finish
11:10:02  <Samu> this day
11:11:13  <Samu> dictatorai takes last place, of those that have  finished without crashing
11:11:33  <Samu> 7th in company value
11:13:23  <Samu> 1st in tidyness
11:14:21  <Samu> think i'm gonna evaluate road pieces
11:14:34  <Samu> the least, the better
11:14:40  <Samu> considering profits of course
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11:15:04  <Samu> efficiency, that is
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11:28:10  <Wormnest> You should turn infrastructure maintenance on then
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11:32:07  <Alberth> that'd be total slaughter :p
11:32:37  <Wormnest> Yep and fun to watch
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11:33:31  <Wormnest> Although that 15 WormAI savegame that Samu posted a while back when I turned maintenance on they kept making a profit
11:33:50  <Wormnest> But at that time the routes they had were already making huge profits
11:40:30  <Alberth> just being lucky :p
11:40:57  <Alberth> I doubt any of the AIs understands to stop expanding if infra structure goes up :p
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11:46:39  <Wormnest> I think there may be a few that try to be a little aware of it but whatÂŽs the fun in not expanding :p
11:47:17  <Wormnest> And I know for sure that turning infra on at the start of a game is a sure way for WormAI to fail soon
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12:19:09  <Alberth> you could tune to do more blind&fast expansion first, and optimize later
12:21:29  <Alberth> but progressively improve on optimizing is very complicated
12:21:53  <Alberth> even we can't do that beyond some limit
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12:50:05  <Samu> nocab is at year 2041
12:50:10  <Samu> i better start paying attention
12:50:16  <Samu> can't miss that save
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12:50:27  <andythenorth> herp
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12:52:26  <andythenorth> the – views of trucks all have subtle length bugs
12:52:34  <andythenorth> because it makes them look better
12:52:43  <andythenorth> this makes it harder to automate cargo sprites :P
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12:59:19  <andythenorth> hmm
12:59:39  <andythenorth> procedural bulk cargo pixels? o_O
13:03:22  <monsted_> andythenorth: that sounds like factorio where train cars are different lengths depending on orientation :)
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13:09:13  <Samu> oops, i didn't keep track of TeshiNet parameters that I used, @logs
13:09:19  <Samu> @logs
13:09:19  <DorpsGek> Samu: http://irclogs.qmsk.net/channels/openttd
13:09:50  <Samu> why u no work? http://irclogs.qmsk.net/channels/openttd/search?count=100&q=teshinet
13:12:20  <Samu> bah, i can't remember the parameters that I used
13:14:02  <Samu> nevermind, just found them https://www.tt-forums.net/download/file.php?id=192181
13:14:07  <Samu> kek
13:14:17  <Samu> not what i wanted to paste
13:14:33  <Samu> TeshiNet = start_date=1,use_planes=0
13:14:37  <andythenorth> ha ha
13:14:56  <andythenorth> frosch123 newgrf effects remain an awesome feature ;)
13:18:40  <frosch123> still no rainbow smoke though :p
13:19:01  <andythenorth> v2
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13:41:11  <Alberth> only for unicorns :)
13:44:09  <Samu> setting gui.autosave 1
13:44:52  <Samu> already on clipboard for pasting into nocab server
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13:57:36  <supermop__> good morning
13:57:59  <supermop__> Antheus: procedural everything
13:58:10  <supermop__> ooops: andythenorth
13:59:42  <Alkel_U3> dwarf fortress style
14:00:36  <Antheus> .-.
14:07:44  <frosch123> it's funny how the rocket reveals that factorio is a 2d game :p
14:08:14  <Samu> perception is reality
14:09:24  <Wolf01> perception is a lie
14:10:38  <andythenorth> trucks, or not-road-types?
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14:11:39  <frosch123> what capacities do you have in 1970?
14:11:57  <andythenorth> 40t for trucks
14:12:04  <andythenorth> ~90t for trams
14:12:09  <andythenorth> seems right
14:12:22  <frosch123> hmm, somehow i was not aware that hog has trams
14:12:26  <supermop__> what about for wheelbarrows?
14:12:32  <Samu> oh wow, I thought Factorio was free to play
14:12:53  <andythenorth> nah, they actually employ people and such
14:14:25  <supermop__> put the beer on V453000 's table
14:15:12  * Wolf01 too
14:15:38  <supermop__> not wine for Wolf01 ?
14:16:05  <Samu> hm
14:16:17  <Wolf01> I can't drink :)
14:16:31  <Samu> i didn't get how to play it
14:16:39  <Samu> i don't think i like it
14:17:19  <Samu> i started as a single guy
14:17:29  <Samu> had to chop down a tree
14:17:31  <supermop__> Alkel_U3: server off?
14:17:38  <Samu> and i stopped there... this is not my kind of game
14:18:20  <Wolf01> didn't you researched automation?
14:18:44  <Samu> feels like playing those stupid custom games on starcraft 2
14:18:57  <Samu> the "builder" unit
14:19:06  <Samu> trying to maintain whatever
14:19:26  <Wolf01> pffff, don't dare to compare arcade games with Factorio
14:20:20  * andythenorth goes back to trucks
14:21:52  <Alkel_U3> supermop__: that's weird, it seems to still be running in the screen and it was online when I checked on it half an hour ago
14:21:57  <andythenorth> I don’t think not-road-types is that big, probably smaller than this newgrf :P
14:22:10  <andythenorth> in complexity + yak-shaving
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14:23:00  <Alkel_U3> supermop__: also I'm compiling the jgrpp on the server now. Checked it on local pc and seems to work well with the infra sharing and other features at similar settings
14:24:56  <Alkel_U3> supermop__: it was paused somehow - prodded the console and it resumed
14:25:24  <V453000> I never had high hopes for Samu :)
14:26:19  <supermop__> Alkel_U3: patched server running now>?
14:28:16  <Samu> uh? :(
14:28:31  <Samu> i also tried minecraft once, it gave me exact same feeling
14:29:08  <Alkel_U3> supermop__: only the vanilla
14:29:21  <Alkel_U3> I still have to alter the server's config
14:29:39  <Samu> uninstalled it instantly
14:30:32  <V453000> minecraft is dumb
14:33:01  <Wolf01> minecraft is only enjoyable in multiplayer, it gets really boring after the first hour of play
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14:34:09  <V453000> I don't see the point even in multiplayer, but doesn't matter
14:34:24  <V453000> what I am interested to know is why didn't Samu expect this kind of game, didn't you watch the trailer
14:34:34  <V453000> because the trailer quite clearly shows what game it is
14:35:15  <_dp_> I got bored in factorio way faster than in minecraft
14:35:20  <Wolf01> I watched the trailer, downloaded the demo, purchased the game, downloaded the full game
14:35:38  <Alkel_U3> I did the same
14:35:38  <Samu> my first impression was... this looks like simfarm
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14:52:56  <Alkel_U3> oh my god, I forgot to apply the patches before compiling -_-
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14:54:02  <V453000> 10 hours lost? :P
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14:55:16  <Alkel_U3> 5 minutes and some trust in my ability to focus :-)
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15:02:56  <Samu> st2, do u have more ppl joining newgrf servers or the others?
15:03:33  <ST2> more people join the newgrf free servers
15:03:42  <Samu> oh snap :(
15:04:05  <Alkel_U3> supermop__: it is done :-)
15:04:41  <Samu> all 1.6.1 servers have newgrf stuff, ecxcept mine :(
15:05:09  <V453000> no newgrf servers always have the most people, also the most retards
15:07:41  <Samu> i'm always afraid of setting up NewGRFs
15:08:02  <Samu> afraid the already short amount of ppl who join would join even less
15:08:03  <V453000> XD
15:08:18  <V453000> then your server is boring
15:09:07  <Samu> for some reason, i just had 5 players on the otvi server, that server is horribly suttering...
15:09:18  <Samu> but ... meh... whatever, my fault
15:09:35  <Samu> cpu server is running smooth
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15:11:06  <Samu> 2 more years and nocab server finishes :)
15:11:22  <Samu> why am i getting excited
15:12:03  <Wolf01> nobody knows
15:12:09  <ST2> yeah, no one gets excited for bots playing - when I play, yes, I get excited xD
15:13:57  <Wolf01> it's like watching F1 these years, I don't even get excited when Ferrari wins... maybe because I cheer Hamilton
15:16:59  <Samu> i think i am excited to see what a mess of road network he created
15:18:41  <Samu> well, whatever the result
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15:18:50  <Samu> he's already first place in company value
15:19:05  <Samu> he has beaten MogulAI
15:19:09  <Wolf01> then if you see what the original TT was able to do, what would you do?
15:19:42  <Samu> original tt was curly with roads lol,
15:19:55  <Samu> i think nocab is worse
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15:20:50  <Samu> instead of doing curly routes, he does paralel roads and crazy amount of bridges/tunnels
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15:24:07  <Samu> the sheer amount is what makes it worse, i don't think i'll be seeing a spot to place an airport
15:24:42  <Samu> almost there, 2049
15:25:01  <Wolf01> I should write an AI myself
15:26:32  <Wolf01> I would call it "GiveUpAI" because I'm not even sure to be able to finish it
15:30:45  <Samu> :)
15:46:33  <Samu> 14-4-2050
15:46:49  <Samu> setting gui.autosave 1
15:46:51  <Samu> I am ready
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15:57:48  <Samu> last month
15:57:56  <Samu> waiting it up
16:00:24  <Samu> done
16:01:03  <Samu> autosave0.sav - yeah, i got it
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16:05:25  <Samu> http://i.imgur.com/pM5DJVU.png
16:05:38  <Samu> okay so there's space for airports after all
16:20:27  <Alberth> looks like a nice modern painting :)
16:21:19  <Wolf01> what's nice on modern paintings? ;)
16:22:08  <Alberth> to me, it looks better than a load of other paintings
16:22:19  <Alberth> so that classifies it as nice, imho
16:24:39  <Wolf01> the fact that the screenshots looks better than most paintings can be shared, but I can't find anything "nice" on a Mondrian's painting...
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16:56:08  * andythenorth refactored 100 python vehicle files
16:56:09  <andythenorth> lawks
16:58:28  <Alberth> that happens with one file for one vehicle :)
16:59:24  <andythenorth> it’s slightly less silly, but slightly more odd
16:59:36  <andythenorth> historical stuff to support
17:07:30  * andythenorth is automating to save time
17:07:32  <andythenorth> it takes hours
17:09:10  <Alberth> yep, very busy to do less :)
17:09:40  <Alberth> I think however in the end it pays off, as I have yet to see a case where the result was needed exactly one time
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17:14:31  <andythenorth> if I can automate cargo sprites, it will be good
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17:45:46  <DorpsGek> Commit by translators :: r27599 trunk/src/lang/unfinished/persian.txt (2016-06-12 19:45:36 +0200 )
17:45:47  <DorpsGek> -Update from Eints:
17:45:48  <DorpsGek> persian: 2 changes by rkarimabadi
17:54:11  <Alkel_U3> andythenorth: I now noticed SQUID's Harbour Point Utility Vessel is advertised as 19 mph/30 kph but it actually runs at 21 mph / 35 kph. I assume that's a bug? http://i.imgur.com/5fq6LXp.png
17:55:17  <Wolf01> those are the safe operational limits, maybe there's an emergency... it always an emergency XD
17:55:52  <greeter> maybe it's a test to see how fast they can burn out the engine
17:56:34  <Alkel_U3> maybe it's the captain burning high quality rum :-)
17:56:54  <Alkel_U3> or low, can't tell what would be more efficient :-)
17:57:22  <Wolf01> does it happen only with "no orders"?
17:57:28  <greeter> generally takes moonshine for something like that, which will definitely burn out the engine fast unless it's built for ethanol based fuels
17:57:51  <Alberth> Alkel_U3: empty of full ship?
17:58:27  <Alberth> I am guessing empty :)
17:58:33  <Alkel_U3> it happens every time, the no orders is just that i wanted to be sure that there's no interference and ran a new instance of stable with no other newgrfs
17:59:17  <Alkel_U3> Alberth: oooh, that's it! But... isn't that a bad feature? :D
17:59:43  <Alberth> yep, it did since FISH 1 - something, empty ships run a bit faster :p
18:00:01  <Alberth> I requested that somewhen
18:00:35  <Wolf01> if running costs scales with speed I think it could be a good feature
18:01:08  <Wolf01> btw, got to go
18:01:12  <Alberth> bye
18:02:12  <Alkel_U3> that reminds me of a good old ttdpatch's feature - empty wagons would run fater by 20 kph by default
18:02:58  <Alkel_U3> I think some wagons have different speed restrictions loaded and empty
18:03:02  <Alberth> run a freight train with a freight multiplier of say 4 to 5  :)
18:03:55  <Alkel_U3> I used to do that with 6% slope - now I settled for 3x and 3% :-)
18:04:50  <Alkel_U3> I think I was kinda masochist with that setting
18:05:27  <Alberth> nah, just throw enough steam engines at it :)
18:06:34  <Alberth> I once ran the default set with the very first engine and heavy oil, had 1 engine for every 2 wagons :)
18:07:04  <Alberth> 4 engines for 8 wagons :)
18:07:05  <Alkel_U3> that's a lot of engines :D
18:07:26  <Alberth> can't have too many steam engines, imho :p
18:08:00  <Alkel_U3> as long as there's room for actual wagons... :-)
18:08:19  <Alberth> is useful, I agree :)
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18:23:35  <Samu> preparing 7 more road vehicle AIs
18:23:48  <Samu> will start them soon, after CPU finishing
18:29:58  <Samu> what is the meaning of the different names for Level of easiness on MailAI?
18:31:31  <Samu> Level of easiness: Chieftain / I'm a Chew Toy / Elves Just Want To Have Fun / Smooth Sailin' / I'm Too Young To Die / Sith Apprentice
18:31:48  <Samu> which value makes him competitive?
18:31:54  <Samu> make profits and so?
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18:37:05  <andythenorth> ships travel faster when empty
18:37:08  <andythenorth> bad feature
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18:38:40  <Samu> from previoust testings, Perry Mail Truck is the most profitable road vehicle
18:39:07  <Samu> if MailAI can pull it off, working only with mail, he got the potential to end first
18:39:55  <Samu> what are the meaning of those settings? anyone know?
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18:55:52  <greeter> hmm, wasn't expecting to see oil rigs with over 600 passengers waiting on them
18:57:01  <Alkel_U3> greeter: btw, I got another server running if you wanna look. Even more wonders there :D
18:57:33  <greeter> lol i'm testing out my own right now, just trying to get it to the reset date to see how a reset works. i'll take a search for it though at some point
18:59:39  <frosch123> andythenorth: good idea, make them travel faster when full to reward bidirectional transport and refitting
19:03:41  *** ChoHag [~mking@195.200.244.51] has joined #openttd
19:03:51  <ChoHag> Is there an infinite money hack?
19:04:19  <ChoHag> My daughter likes to play but she's more interested in making mountains and planting trees than in creating hyper-efficient train networks.
19:04:42  <ST2> if SP, open cheat window, CTRL+ALT+C
19:10:42  <Samu> which one is better? Chieftain or Sith Apprentice?
19:11:43  <ChoHag> Thanks.
19:15:21  <Alberth> check out the newobject grfs, lots of eye-candy to put in the game
19:17:26  <Alberth> https://www.tt-forums.net/viewtopic.php?f=26&t=74510  if you're australian minded
19:20:17  <Alberth> https://www.tt-forums.net/viewforum.php?f=47  a whole forum filled with it :)
19:22:16  <Samu> I'm gonna try Sith Apprentice, but I don't know what to expect
19:23:08  <Alberth> https://wiki.openttd.org/NewGRF_List at the bottom, center column there are newobject grfs
19:23:31  <Alberth> ChoHag:  ^
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20:06:02  <Samu> just started 7 AIs
20:07:28  <Samu> ChooChoo, Rondje, rocketAI, PAXLink, PathZilla, MailAI, gelignAIte
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21:12:33  <Samu> civilai bankrupted, hmm
21:12:43  <Samu> have to recheck params
21:13:33  <Samu> wait a min
21:14:16  <Samu> nevermind, it's not civilai, lol
21:14:19  <Samu> it's rocketai
21:16:49  <Samu> it crashed, then bankrupted
21:16:56  <Samu> crashed it is then
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21:33:47  <Samu> replaced rocketai with civilai and started
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21:38:59  <Samu> script took too long to save on server 6, that is...
21:39:15  <Samu> PathZilla :(
21:39:35  <Samu> restarting without autosave
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22:24:46  <Samu> http://i.imgur.com/Wc4Eqy0.jpg - here they are
22:25:02  <Samu> the new round
22:25:09  <Samu> except that otvi
22:25:15  <Samu> that guy will only finish tomorrow
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23:00:16  <Wolf01> 'night
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23:14:10  <supermop__> Alkel_U3: current jgrpp seems to be xxx.3 not .2
23:14:45  <supermop__> as of today
23:18:12  <supermop__> don't know where to find the older version, so i cant join
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23:24:37  <Samu> choochoo bankrupted, kind of expected
23:26:14  *** Geth [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds]
23:27:31  <Samu> AroAI is replacing ChooChoo
23:30:36  <Samu> CivilAI bankrupted, really weird this AI at times
23:35:44  <Samu> Convoy is taking over

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