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Log for #openttd on 16th June 2016:
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02:21:47  <Eddi|zuHause> ST2: ever heard of an ignore list?
02:25:21  <ST2> Eddi|zuHause: yes, but haven't done it... same as you on me ^^
02:25:49  <Eddi|zuHause> ST2: you're not nearly as... problematic... as... him...
02:27:21  <ST2> well, I know my knowleges limit, english limits, and so on... and I know, sometimes, I'm annoying as hell ^^
02:27:45  <ST2> but his case, is quite simple, sadly :S
02:28:36  <ST2> gladly.. I know when to stop xD
02:29:54  <ST2> his issues, I had many (mostly with GS's) - and was all about how info.nut was built
02:30:14  <ST2> I tried to pint him that
02:31:07  <ST2> because, imo, that's not an OpenTTD probelm
02:31:53  <ST2> well, I mostly use changes on cfg's... but GUI's too
02:32:35  <ST2> Samu left before I show him this: https://www.dropbox.com/s/pavk2mi8amaf6p2/Screenshot%202016-06-16%2001.03.51.png?dl=0
02:33:03  <ST2> yeah, we use a bunch of a mix...
02:33:20  <ST2> but since all set well, all works well
02:33:51  <ST2> and that's only 1/5 th
02:34:59  <ST2> ofc, that's GS's way
02:35:16  <ST2> anyway, it's what I deal with ^^
02:37:12  <ST2> I guess you never saw that GS's combination... as within screeshot ^^
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02:41:33  <ST2> because I guess you never saw a single server GS with BusyBee and Aphids gamescript, as it's there
02:42:16  <ST2> it's only a GS's merge
02:43:03  <ST2> Eddi|zuHause: ever saw them together, on same GS?
02:43:28  <Eddi|zuHause> i never followed GS development
02:43:48  <ST2> oh ^^
02:44:50  <ST2> well, our servers (for now) merge the GS's
02:45:11  <ST2> and depending on a server setting, uses a specific one there
02:45:25  <ST2> it's hard and ptobably not best way
02:45:33  <ST2> probably*
02:46:08  <ST2> but a singe server setting change and it's a totally different goal xD
02:46:14  <ST2> grr
02:46:18  <ST2> single*
02:47:02  <ST2> note, can be run on SP too ^^
02:47:24  <ST2> thgat's where I got that screenshot xD
02:47:38  <ST2> our servers dnt have gui's ^^
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10:40:10  <Samu> hi
10:48:56  <Samu> Trans is ending today, it's the last road vehicle AI!
10:49:53  <Samu> 32 more years
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11:27:48  <Samu> ST2: hi, I found another AI with a similar issue
11:27:52  <Samu> WmDOT
11:29:00  <Samu> there is an invisible setting between "Operation Hibernia" setting and that "-----------------------" comment
11:29:39  <Samu> he put dropdown labels in the "-----------------------" comment
11:30:07  <Samu> values for the comments are 0 and 1, same as those on Operation Hibernia, 0 = off, 1 = on
11:30:32  <Samu> it's the same deal happening
11:31:11  <Samu> changing the value of "------" setting, will apply the value to "Operation Hibernia"
11:32:46  <Samu> erm, no I'm wrong, the invisible setting is not between both, it's actually much earlier, just checked info.nut
11:33:15  <Samu> regardless, the effect is the same, the iterator didn't care for the invisible parameter
11:41:03  <Samu> buttons and arrows are behaving correctly
11:41:19  <Samu> even with the invisible parameter, because they're part of the OnClick function
12:01:45  <Samu> this->clicked_row
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12:03:23  <Samu> this->ai_config->SetSetting((*it).name, value);
12:03:58  <Samu> clicked_row is 2, correct
12:04:56  <Samu> *it can't be 2 though
12:15:09  <Samu> hmm, either clicked_row or *it must be corrected
12:15:37  <Samu> gonna try fix this
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12:19:01  <Samu> for (int i = 0; i < this->clicked_row; i++) it++;
12:19:08  <Samu> {name= "log_level" description= "The amount of AI messages to display in the AI log.  Higher=More messages" ...}
12:19:13  <Samu> it stopped at the wrong one
12:28:47  <Samu> i think i fixed it
12:28:50  <Samu> 		for (int i = 0; i < this->clicked_row; i++) { 			it++; 			if ((it->flags & SCRIPTCONFIG_DEVELOPER) != 0) it++; 		}
12:29:50  <Samu> {name= "route_distance" description= "The distance of the vehicle routes built by SynTrans" min_value=...}
12:30:10  <Samu> nice, it stopped at the correct parameter
12:30:13  <Samu> yay!
12:30:35  <Samu> now the nohide bool thing
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12:33:46  <Samu> if (!_settings_client.gui.ai_developer_tools && (it->flags & SCRIPTCONFIG_DEVELOPER) != 0) it++;
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13:22:23  <Samu> Looks like I fixed it, please take a look: https://paste.openttdcoop.org/pwcw1hpc4
13:22:31  <Samu> ST2:
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13:57:15  <supermop> good morning
14:07:39  <Samu> question: how do I cancel a dropdown via invalidatedata?
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14:28:41  <Samu> mister Alberth, save me! :o
14:33:43  <supermop> none of the lego guys here...
14:35:10  <Samu> :D
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15:34:47  <Samu> heh, msi and asus found cheating with oc bioses on gtx 1070 and 1080
15:35:24  <Samu> review samples bios'es differ from retail bios'es
15:35:29  <Samu> they're oc'ed
15:35:50  <Samu> i like that asus digs its own grave
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15:36:56  <Samu> gigabyte was not found cheating
15:40:47  <supermop> Alkel_U3: was thinking two perpendicular platforms with a bridge to run over the station throat, but I can work with this
15:49:52  <Samu> 11 more years and Trans reaches 2051
15:50:22  <supermop> also could i ask for some overhead wire?
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16:11:25  <Wolf01> o/
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16:12:05  <Wolf01> quak
16:12:08  <supermop> yo Wolf01
16:13:04  <Wolf01> train day today... the first train I took since I came back from Japan... you know what I mean
16:13:18  <Alberth> o/
16:13:41  <Wolf01> V453000, still hype?
16:14:37  <frosch123> hoi
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16:21:54  <supermop> Wolf01: my fiancee's company just signed lego /duplo as a client
16:22:10  <supermop> i think they only have the duplo account but still
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16:24:36  <Alkel_U3> supermop: ahh, sure
16:25:51  <supermop> i have a dmu pushing it through at the moment though
16:26:05  <Alkel_U3> there originaly was overhead wire, but theń I relocated it after adding more platforms
16:26:10  <supermop> on the un powered track
16:26:31  <supermop> which is fine - 60 hp is more than enough for pulling into station
16:26:36  <supermop> 600
16:26:48  <Alkel_U3> heh, that's nice :D
16:27:20  <Alkel_U3> anyway, there's proper traction now
16:27:38  <supermop> new tram line to get those hotel guests to our station
16:28:45  <supermop> now i need connection at farglider's leyawin line
16:29:11  <Alkel_U3> ah, cool, the amount of passangers wainting in my most congested stations dropped by a few thousands since I left
16:30:41  <supermop> this pack doesnt have bridges over stations i see
16:30:43  <Alkel_U3> that very first connecting train is near useless now, since you connected to Amdas-Zebba from Falensarano
16:31:14  <supermop> the long way around was generating too much backlog of passengers
16:31:20  <Alkel_U3> I think that's only in the very newest Cirdan's patch if i'm not mistaken
16:31:38  <Alkel_U3> sure, this makes more sense
16:32:54  <supermop> i envision a huge industrial yard at helan
16:33:22  <Alkel_U3> I'm gonna leave it unused for now
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16:41:08  <supermop> ok blew 4m
16:41:22  <supermop> raised ocean land
16:41:23  <Wolf01> lol, factorio on GOG for .70
16:42:15  <Alkel_U3> I spent M on construction in 1938 :D
16:43:04  <Alkel_U3> but I think that express bypass through mountains was worth it :-)
16:45:33  <V453000> guess it changes a lot wiht your place Wolf01
16:45:46  <V453000> but yeah, steam all the way
16:46:09  <frosch123> Wolf01: too bad, i only bought one copy back then
16:48:46  <Alkel_U3> no drm-free in humble store? :P
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16:50:53  <frosch123> Alkel_U3: you get it from the developer homepage without drm for less than ,70, unless those were AUD :)
16:51:29  <Alkel_U3> frosch123: I know, I already bought it over a year ago :-)
16:53:15  <Alkel_U3> I guess I'm just still a bit disappointed that humble bundle and stuff abandoned its strict drm-free policy. Which I get and won't complain about...
16:54:07  <Alkel_U3> Actually, I paid more than the base, cause i really liked it and though I'd help by upgrading to the second tier :-)
16:54:34  <Alkel_U3> also was the first game I bought with bitcoin
16:55:21  <V453000> I bought the top tier immediately because I was curious about the gfx wiki
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17:05:23  <supermop> going to lunch
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17:48:08  <Samu> TransAI
17:48:25  <Samu> Trans* took about 90 years pathfinding
17:48:38  <Samu> it made a huge road crossing the map
17:48:52  <Samu> weird stuff
17:49:25  <Samu> it wasn't connecting anything anymore
17:49:32  <Samu> the industries are gone
18:15:05  <Samu> last year for Trans
18:16:21  <Samu> I think I found a bug in the detailed statistics, when counting the number of stations, airports attached to road stations are being counted as serviced even though there is no airplanes in the game
18:16:57  <Samu> there's 143 bus stations and 33 airports, it counted 176 serviced stations... should be 143
18:17:49  <Wolf01> frosch123, V453000, it's still better to purchase on the site ad 20€ drm free
18:17:56  <Wolf01> *at
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18:20:13  <frosch123> so, you are going to resell them at a gain of 2 ? :p
18:21:29  <V453000> asdf
18:26:01  <Samu> Trans reached 2051 :) it's over
18:26:39  <Wolf01> I bet they are just selling the converted price in $, €20 converts as .30 on google
18:28:09  <Wolf01> but I don't like what GOG has become
18:29:27  <Wolf01> and now it has it's own client, which might be good to keep the games updated, but still another game library which I could add to steam with no problems at all
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19:17:17  <andythenorth> hi
19:19:26  <Wolf01> o/
19:20:05  <frosch123> andythenorth: feature request: make trucks with red cc drive faster
19:20:43  <Wolf01> yes, hotrod livery
19:21:48  <Alkel_U3> will the speed bonus be calculated by percentage of red paint on the truck in case of dual cc?
19:25:54  <andythenorth> frosch123: red == ferrari? or something else?
19:26:05  <Wolf01> red = speed
19:26:14  <frosch123> also firetrucks
19:26:20  <andythenorth> also that
19:26:26  <andythenorth> also frosch123 you could just patch that in the game :P
19:26:35  <frosch123> good point :)
19:26:45  <andythenorth> hmm
19:26:57  <andythenorth> reweight vehicle stats based on company colour?
19:27:04  <andythenorth> blue = reliable
19:27:09  <andythenorth> yellow = cheap but breakable
19:27:18  <andythenorth> red = fast but expensive
19:27:32  <andythenorth> green = high powered, but not so fast
19:27:40  <frosch123> switch to yellow when buying a car, then switch back to red?
19:29:11  <frosch123> in moo2 the ship model appearances were actually tied to your colour
19:29:41  <andythenorth> I don’t remember a var for checking cc :)
19:29:58  <frosch123> there is
19:30:32  <frosch123> i made a forum post about it today, listing increasingly weird usages of it :)
19:30:41  <frosch123> before continueing here...
19:31:23  <frosch123> anyway, it would probably desync
19:31:35  <frosch123> i don't think we reset vehicle stats when changing cc
19:33:06  <andythenorth> ha, I use it for FIRS, never considered it for vehicles
19:33:12  <Eddi|zuHause> in moo2 (or 1), the ship appearance had no actual influence on the capabilities :p
19:33:18  <andythenorth> FIRS I just use it to eliminate ugly colour options
19:40:42  <andythenorth> anyone got Road Hog, or prepared to download it to give an opinion? o_O
19:40:50  <supermop> sure
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19:42:29  <andythenorth> supplies trucks
19:42:35  <andythenorth> [build a few]
19:42:48  <andythenorth> have two engines / tractor units
19:43:26  <andythenorth> similar to https://c2.staticflickr.com/6/5175/5518968227_cfb3221d5f_b.jpg
19:43:46  <andythenorth> or https://sparkarrester.files.wordpress.com/2011/08/l-to-d.jpg
19:44:00  <andythenorth> which is a nice idea, but I don’t think it looks that good in game
19:45:10  <andythenorth> might be better with just one https://c2.staticflickr.com/8/7508/16286702446_45b346381e_b.jpg
19:45:47  <andythenorth> http://www.edinphoto.org.uk/0_edin_t/0_edinburgh_transport_cars_vans_lorries_-_bruce_peebles_4000kva.jpg
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19:53:46  <frosch123> the first one is weird
19:53:53  <frosch123> one pulling, two pushing?
19:54:59  <Wolf01> nah, the back 2 are just mocking the first one
19:55:25  <Wolf01> or they are just waiting for it to give up and replace it
19:57:43  <Eddi|zuHause> i think it's to specific/odd for this game...
19:57:49  <andythenorth> _probably_ braking assistance
19:58:05  <andythenorth> me and dan liked it, and it was an excuse to dibble their power
19:58:06  <andythenorth> but eh
19:58:09  <andythenorth> not needed imho
19:58:51  <Eddi|zuHause> it's getting weird when you have 30 of them in a row
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20:12:16  * andythenorth lost in realisms
20:12:30  <andythenorth> ‘prototype for everything’
20:13:40  <andythenorth> steam log hauler http://pickeringbrookheritagegroup.com/steamwhimdrawing.jpg
20:13:54  <andythenorth> maybe RH supplies trucks should be this :P http://www.steamscenes.co.uk/blog/images/2010/kerrs/big/kerr1.jpg
20:14:36  <andythenorth> lots of wagons http://static1.1.sqspcdn.com/static/f/342456/3921693/1250882811207/Steam+Wagontrain.png?token=983b06ybiy4nrexFd%2F6SLnbJt0Q%3D
20:16:04  <frosch123> rh lags people standing next to the vehicles
20:16:14  <frosch123> posing for photos
20:17:08  <andythenorth> yup
20:18:28  <andythenorth> http://sbiii.com/bwrkapix/baljernt.jpg
20:18:44  <milda> That is one engine.
20:18:59  *** milda is now known as NGC3982
20:19:19  <frosch123> less insane than that one south american one
20:25:59  * andythenorth needs to do American Hog https://upload.wikimedia.org/wikipedia/en/1/1b/Fruehauf_super_dump_with_GMC_tractor.jpeg
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21:13:00  <Wolf01> 'night
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22:47:46  <supermop_> Alkel_U3: about to bankrupt
23:01:09  <supermop_> my network seems to primarily be transfering passengers not delivering them
23:15:10  <supermop_> ok dangers of infrasharing
23:15:43  <supermop_> hopefully the other guys are not too bothered by all of my track suddenly dissappearing
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23:58:54  <Samu> hi
23:59:55  <Samu> I can't get the webchat applet to work https://www.tt-forums.net/chat.php

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