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00:03:21 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 481 seconds] 00:36:19 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:49:49 <Eddi|zuHause> NGC3982: you can't stop time, but you can stop the introduction of new vehicles 00:53:06 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 01:17:02 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:29:01 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Read error: Connection reset by peer] 01:36:25 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 01:43:43 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 01:48:23 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:53:13 *** JezK_ [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has joined #openttd 01:57:13 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 01:58:51 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 02:19:43 *** HerzogDeXtEr [~farci@i59F6A340.versanet.de] has quit [Read error: Connection reset by peer] 02:34:38 *** JezK_ [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has quit [Ping timeout: 480 seconds] 02:44:18 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 02:53:38 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 03:27:04 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:01:57 *** ToneKnee [~quassel@host86-135-232-161.range86-135.btcentralplus.com] has joined #openttd 04:08:06 *** ToneKnee_ [~quassel@host86-135-237-148.range86-135.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:28:33 <tipsyTina> Random question : do any of y'all play with bots offline? If so, which ones? 05:06:16 *** tripleTentacle [~tipsy@71-95-46-54.dhcp.rvsd.ca.charter.com] has joined #openttd 05:06:25 *** Flygon [~Flygon@ppp118-209-162-57.lns20.mel8.internode.on.net] has joined #openttd 05:10:33 *** tipsyTina [~tipsy@71-95-46-54.dhcp.rvsd.ca.charter.com] has quit [Ping timeout: 480 seconds] 05:37:12 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 05:44:32 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 05:58:16 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 06:14:40 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 06:56:50 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has quit [Read error: Connection reset by peer] 07:06:48 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has joined #openttd 07:06:51 *** mode/#openttd [+o Rubidium] by ChanServ 07:11:08 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 07:11:58 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 07:12:40 *** Biolunar [Biolunar@x5d821f16.dyn.telefonica.de] has joined #openttd 07:30:14 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 07:53:16 <NGC3982> Eddi|zuHause: Oh, how? 08:17:37 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:17:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:33:07 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:33:25 <Wolf01> moin 08:59:03 *** orudge [~orudge@000128f1.user.oftc.net] has quit [Remote host closed the connection] 09:00:47 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has joined #openttd 09:01:52 *** orudge [~orudge@owenrudge.net] has joined #openttd 09:04:13 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 09:05:52 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:09:48 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 09:13:36 *** ShrewdSpirit [~ShrewdSpi@188.245.98.250] has joined #openttd 09:14:53 <ShrewdSpirit> Hi. How can I build a train platform with 14 length or even longer? It says station too spread out but I've seen others do this but don't know how 09:16:08 <argoneus> you need to change station spread in advanced settings 09:16:16 <argoneus> @ ShrewdSpirit 09:17:38 <ShrewdSpirit> Aha, thank you so much \o/ 09:19:37 <ShrewdSpirit> 30 tiles will be a veeery long train xD 09:20:16 <ShrewdSpirit> But does this setting affect performance or something? 09:22:39 <Alkel_U3> it says in the station spread setting details that it does 09:23:22 <Alkel_U3> although I personaly use 22 and don't think I've run into issues due to that 09:24:16 <NGC3982> I have only encountered performance issues with station spread on >2048^2 maps with massive amounts of operative stations. 09:24:36 <NGC3982> As long as you are playing on a moderately new computer, don't think too much about it. 09:25:58 <ShrewdSpirit> Hmm, I see. So I wont worry about it cuz my map is not that huge ;) Thank you for the information 09:28:13 <ShrewdSpirit> BTW do multiple train engines increase the power/speed of train? 09:29:19 <ShrewdSpirit> Oh wait, it does :o 09:30:00 <Taede> max speed is the lowest of max speeds of any engine (or wagon if wagon speed limits are enabled) in the train 09:30:38 <Taede> wether or not it can reach this speed depends on how much power and weight the total train has 09:33:58 <ShrewdSpirit> So more power the train has, it will have more speed (without any limitation)? 09:35:53 <NGC3982> A train still has a max speed. 09:36:08 <NGC3982> As in reality, power and weight dictate how fast it get's there. 09:36:14 <Alkel_U3> Max speed of slowest engine applies, power of the engines adds up. If you have a weak engine pulling 30tile freight train uphill, it will likely not reach it's top speed. Adding more power to help áccelerate will get it closer to the top speed faster 09:36:53 <Flygon> I've had to build 50-60 tile long trains 09:37:01 <Flygon> I think the game caps @ 64. 09:37:07 <Alkel_U3> also you want to keep your eye on max tractive effort, especially on hilly service 09:37:16 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdbigboy48tiles.png 09:37:37 <Alkel_U3> nice :-) 09:38:10 <Alkel_U3> of course that bit about max T.E. applies only with realistic acceleration model, btw 09:38:58 <ShrewdSpirit> Aha, so a train won't go more than its top speed but power helps reaching that speed faster. I get it :D Well, I make my maps extremely smooth, so I don't have that much hills to worry about ;) 09:39:23 <ShrewdSpirit> Wow Flygon :O That's really long .-. 09:39:32 <Flygon> I justified the Big Boy 09:39:39 <Flygon> All because of the Iceland map and default industries being... 09:39:40 <Flygon> derp 09:39:45 <Flygon> The map had only one Oil Refinery 09:40:18 <Alkel_U3> that was without freight weight multiplicator, I assume? 09:41:09 <Flygon> I think it was at 2x?... I forgot 09:41:30 <Flygon> The Big Boy is an utter MONSTER tho 09:41:37 <Flygon> No other locomotive like it in the 2CC set 09:42:03 <Flygon> That isn't Electric. But the electrics either lack the top speed or the tractive effort. 09:42:29 <Alkel_U3> I used to play with 5Ã, now 3Ã. Especially back then with the 5Ã, that was a bit difficult :-) 09:42:32 <Flygon> ...BBs are bloody expensive, though 09:42:34 * Flygon nod 09:42:41 <Flygon> Yeah, anything over 3x makes the Steam Era, frankly 09:42:42 <Flygon> Impossible 09:43:41 <Alkel_U3> not really, you just have to really follow the terrain and avoid any inclines on most connections 09:44:16 <Alkel_U3> and don't count on the trains being too fast when loaded :-) 09:48:49 <ShrewdSpirit> How many seconds a month takes in game? 09:53:05 <Flygon> Alkel_U3: Of course 09:53:12 <Flygon> But gradients that'd be smooth af irl 09:53:19 <Flygon> Can become prohibitive in OpenTTD 09:53:34 <Flygon> Due to how sharp the distances between heights are 09:53:48 <Flygon> Granted, this's an issue integral to how the OTTD engine works 09:54:01 <Alkel_U3> yeah. Fortunately, it can be also set. I play with 3% nowadays, previously5 or 6% 09:54:08 * Flygon nod 09:55:27 <Alkel_U3> I like RRT series in this regard, but the gui didn't really allow any terraforming, except with an ocasional hack with bilding adjacent tracks which could as much as level a mountain 09:55:51 <Alkel_U3> ShrewdSpirit: IIRC one day is approximately 2 sec 09:57:30 <ShrewdSpirit> So it takes about 1 day to finish the game (starting from 1950) :o 09:57:38 <Alkel_U3> yeah 09:58:38 <Alkel_U3> but, finishing the game... I regard the game as finished when it's no longer interesting to me. Might be sooner or later :-) 09:59:00 <Alkel_U3> the year 2050 is too arbitrary 09:59:30 <Flygon> I finish the same point 09:59:35 <Flygon> Usually by the 60s... 09:59:41 <Flygon> Needs more competititon from other players 09:59:43 <Flygon> And timepatch 09:59:44 <Flygon> :U 09:59:57 <Flygon> Time goes too faaaat 09:59:59 <Flygon> faaaast 10:00:10 <Alkel_U3> yeah, I have daylength on a server now 10:00:16 <Flygon> I feel unsatisfied if I don't have all the branchlines built before suddenly Shinkansen :D 10:01:07 <Alkel_U3> yeah, if you work on a megaproject you might miss out on a generation of vehicles :-) 10:04:00 <Alkel_U3> Factorio in a week! \o/ 10:04:08 * NGC3982 looks into Factorio. 10:04:25 <NGC3982> Oh, i know that one. 10:06:08 <NGC3982> A web site offering a demo version in an on-site exe file. 10:06:20 <NGC3982> Sadly, that's rare. 10:33:01 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 10:33:19 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 10:37:26 *** Samu [~oftc-webi@a85-139-72-204.cpe.netcabo.pt] has joined #openttd 10:52:34 *** Keridos_ [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has joined #openttd 10:53:34 *** Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has quit [Ping timeout: 480 seconds] 10:58:04 *** Kurimus_ [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 11:39:59 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 11:43:14 *** stefino_cz [~oftc-webi@gw-lipa-silo-1.cust.avonet.cz] has joined #openttd 11:44:18 <Wolf01> Alkel_U3, hype intensifies more 11:44:37 <stefino_cz> hey guys...is here anybody who can help me with nml? 11:46:14 <Wolf01> no clue 11:46:50 <Wolf01> maybe in the evening you'll find more people 11:47:25 <stefino_cz> okey, I'll try it later :) 11:47:29 <stefino_cz> thx 11:53:53 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 11:55:38 <Alkel_U3> I can't afford hype at that date, though. I'll be completely away from PC from next Thursday till 10th of July :-) 11:57:10 <V453000> stefino_cz: just ask a question, don't ask "can someone help me" :) 11:57:53 <stefino_cz> yes sir :D 11:59:02 <stefino_cz> Is there any way how to put my 32bit extra zoom graphic into this trafficlights patch? 3D model was finished but I have no idea how to write a nml code . Original nfo seems quite siple - only number of sprites with dimensions, offsets and position of sprites. Any idea if it is possible or not? Thanks 12:03:12 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 12:03:15 *** mode/#openttd [+v tokai] by ChanServ 12:07:01 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:10:08 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:13:48 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 12:13:51 *** mode/#openttd [+v tokai|noir] by ChanServ 12:17:56 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 12:18:08 *** berndj [~berndj@azna.co.za] has quit [Ping timeout: 480 seconds] 12:18:49 *** berndj [~berndj@azna.co.za] has joined #openttd 12:19:23 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:22:58 *** stefino_cz [~oftc-webi@gw-lipa-silo-1.cust.avonet.cz] has quit [Quit: Page closed] 12:23:42 *** stefino_cz [~oftc-webi@gw-lipa-silo-1.cust.avonet.cz] has joined #openttd 12:29:02 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 12:29:20 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 12:32:37 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:33:14 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 12:40:27 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 12:42:18 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 12:50:26 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 12:53:19 <Samu> TracAI is struggling with train jams 12:53:24 <Samu> he really tries 12:54:19 <Samu> he detects jams, tries to act accordingly, but... it temporary fixes it, it's prone to happen again. His profit graph is up and down from time to time 12:56:54 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 13:00:21 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:00:21 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 13:02:57 <Flygon> Samu: You make it sound like he's Bipolar 13:03:15 <Samu> he seems to be doing this: too much cargo at station? add more trains. trains without profit? sell. 13:03:43 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [] 13:03:50 <Samu> im still wondering if he really got a jam detection mechanism 13:03:59 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:04:33 <Samu> can't find a jam line in the log 13:04:40 <Samu> only unprofitable trains 13:05:44 <Samu> i just saw a train crash from NoCAB, now that's something I've never seen before, coming from an AI 13:06:33 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 13:06:46 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 13:07:17 <Flygon> What 13:07:20 <Flygon> Seriously? 13:07:24 <Samu> yes 13:07:29 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 13:07:58 *** shirish [~quassel@59.97.96.13] has joined #openttd 13:10:14 *** shirish_ [~quassel@117.195.101.2] has joined #openttd 13:11:09 <Samu> and again 13:11:14 <Samu> ok i'm posting screenshot 13:11:46 <Samu> http://imgur.com/8KnRY9m - top left 13:17:06 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:22:33 <Samu> I was more likely to see a crash from OTVI than NoCAB 13:22:39 <Samu> expecting to see* 13:22:55 <Samu> OTVI network is really terrible 13:23:18 <ShrewdSpirit> It seems that my trains forget to load cargo and they leave the station with no cargo loaded. It takes 3 years to arrive at the same station :( 13:23:48 <ShrewdSpirit> I've checked their schedule and they just skip loading cargo 13:24:12 <Samu> TracAI network is actually clean, he just masses too many trains on his routes 13:24:56 <Samu> from start to finish there's a train on every stop signal 13:25:35 <Samu> and it's not really a network in the sense that everything is connected to everything 13:26:05 <Samu> don't know the right word 13:28:31 *** shirish [~quassel@103.62.21.63] has joined #openttd 13:33:07 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 13:35:26 *** shirish_ [~quassel@117.195.101.2] has quit [Ping timeout: 480 seconds] 13:39:38 <Eddi|zuHause> do you have cargodist enabled? 13:41:25 <Eddi|zuHause> or are they maybe already full with stuff they cannot unload? 13:44:49 *** OsteHovel [~OsteHovel@c3EFA45C1.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 13:46:31 *** OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has joined #openttd 13:49:56 *** shirish_ [~quassel@59.96.121.148] has joined #openttd 13:53:56 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 13:55:49 <supermop_> yo 13:57:04 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:00:28 <Samu> hi Wormnest 14:00:56 <Wormnest> hi Samu 14:01:08 <Samu> most servers are in 1990 14:01:29 <Samu> NoCAB has been acting strange, he got train crashes 14:01:40 <Samu> he still get that huge cpu bottleneck 14:01:52 <Samu> from time to time it unstucks 14:02:03 <Samu> but then the slowness comes back 14:02:42 <Samu> nocab server is now delayed by 19 years 14:03:08 <Wormnest> Well itÂŽs not for nothing IÂŽve been trying to fix some problems in nocab :) 14:03:30 <Samu> :) nice, i know, just wanted to share my observations since you're working on them 14:03:44 <Samu> he's still acting weird with the wrong closures 14:04:40 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:04:42 *** mode/#openttd [+o Alberth] by ChanServ 14:04:42 <Samu> about the trains crashing, the log doesn't mention anythnig about it 14:04:51 <Samu> seems like he doesn't care if they crashed 14:05:02 <Samu> how did he make them crash however.. i dunno 14:05:13 <Wormnest> My guess is that he was reusing existing rail for a new connection 14:05:17 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 14:05:33 <Wormnest> and then was adding some signals maybe at the wrong moment idk 14:07:12 <Samu> there must be something wrong in how he sees industry closing 14:07:13 <Wormnest> He indeed does not check vehicle crash events 14:07:31 <Samu> sometimes it says null has closed 14:07:42 <Samu> sometimes it says their name, and it did not really close 14:08:44 <Wormnest> null is normal if it tried to write the name but the industry was already completely removed by openttd 14:09:08 <Samu> everytime he says an industry has closed but it really didn't, he proceeds to removing the route 14:09:16 <Samu> and this is what hogs CPU 14:10:03 <Samu> until the trains are not removed, the server is horribly slow 14:10:19 <Samu> once they're sold, it goes back to normal cpu usage 14:10:23 <Wormnest> Well thatÂŽs why my version has added: if (!allVehiclesInDepot) 14:10:23 <Wormnest> AIController.Sleep(10); 14:10:37 <Samu> nice, :) 14:11:21 <Wormnest> But needs more improvements. It should not wait there for all trains to arrive in depot 14:11:39 <Wormnest> Instead it should check once in a while and in the meantime do other things 14:13:20 <Samu> not sure if you've been looking at TracAI code 14:13:32 <Samu> does he have jam detection mechanism of some sort? 14:13:57 <Samu> he keeps adding trains like nothing on the same routes 14:14:11 <Samu> it's way over the physical network capacity of that route 14:14:20 <Samu> can't move 14:14:33 <Wormnest> No iÂŽm not famliar with its train code, just know itÂŽs derived from trains. 14:14:42 <Samu> ah, oki 14:14:56 <Samu> well then it maybe has jam detection 14:15:11 <Samu> he still manages to not crash anything, and sell some trains 14:15:27 <Samu> but it's temporary fix, he then keeps adding back more trains, going back to the same problem 14:16:27 <Wormnest> Probably no detection then he just sees trains with low profits and sells them 14:18:29 <Samu> wormai seems to be doing great 14:18:33 <Samu> trains also doing great 14:18:37 <Samu> trAIns* 14:18:58 <Samu> simpleAI also doing great, but there's some recurring stalls from time to time 14:19:16 <Samu> wormai also has them, but it's not as common as simpleai 14:19:56 <supermop_> hmm should not have built these airports so soon 14:20:37 <Samu> and the strangest one, OtviAI, i really don't know what to say of him 14:20:50 <Samu> bad networking 14:20:52 <Wormnest> stalls might be because of pathfinding 14:20:59 <Samu> trains wait too much at signals 14:21:16 <Samu> weirdest network i've ever seen 14:21:21 <Samu> it's sub-optimal 14:22:11 <Samu> then there's trains with no orders, removed stations, with tracks staying behind 14:22:18 <Samu> it's quite bad, but he's making a profit 14:24:35 <Samu> otviai also has these weird stalls from time to time 14:24:44 <Wormnest> nocab also leaves the tracks but removes stations 14:25:07 <Samu> but otviai server isn't actually delayed by too much, only 1 year behind fastest server 14:25:07 <Wormnest> It may be difficult to figure out what can be deleted because tracks can be reused by other connections 14:25:21 <peter1138> heh heh heh https://www.reddit.com/r/openttd/comments/4n2rp4/original_tt_ps1_1994_gameplay/d42hmwc 14:27:22 <Samu> fastest server is SynTrans, but he only made 3 trains, seems to be doign nothing ever since 14:28:28 <Wormnest> ThatÂŽs all he over does 14:28:44 <Wormnest> Makes 3 trains at the start and then never looks at them again I think 14:29:06 <Samu> ah, that's the one that only uses them for early money 14:29:11 <Samu> I see 14:29:33 <Samu> Trans doesn't build any train 14:30:17 <Samu> he's loan management, I'd say, it's good, we'll see if it reaches 2051 without bankrupting 14:30:21 <Samu> his* 14:31:20 <Samu> profits, trAIns leads indisputably 14:31:31 <Samu> WormAI is 2nd, with half the profit 14:31:35 <stefino_cz> Hey guys. Is there any way how to put my 32bit extra zoom graphic into this trafficlights patch? 3D model was finished but I have no idea how to write a nml code. Original nfo seems quite siple - only number of sprites with dimensions, offsets and position of sprites. Any idea if it is possible or not? 14:32:07 *** Samu [~oftc-webi@a85-139-72-204.cpe.netcabo.pt] has quit [Quit: Page closed] 14:32:19 *** Samu [~oftc-webi@a85-139-72-204.cpe.netcabo.pt] has joined #openttd 14:32:23 <Samu> ops 14:32:38 <Samu> NoCAB is 3rd in profit, even with 19 years delay 14:33:12 <Samu> SimpleAI is 4th, TracAI is 5th, OtviAI is 6th, SynTrans is 7th, Trans without trains is 8th 14:37:11 <Alberth> stefino_cz: continue to use original nfo? 14:37:39 <Alberth> or rather, adapt for 32bpp, I guess 14:57:44 *** Eddi|zuHause [~johekr@p5B0DA704.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:58:01 *** Eddi|zuHause [~johekr@p5B0DA704.dip0.t-ipconnect.de] has joined #openttd 14:58:14 *** Eddi|zuHause [~johekr@p5B0DA704.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:58:29 *** Eddi|zuHause [~johekr@p5B0DA704.dip0.t-ipconnect.de] has joined #openttd 15:00:43 <Samu> dbg: [script] [0] [I] INFO: Industry: Hedinghall Farm removed from the world! dbg: [script] [0] [W] WARNING: Demolishing connection from Hedinghall Farm to Ketston Food Processing Plant 15:00:47 <Samu> he got that one right! 15:00:56 <Samu> farm really is gone 15:01:17 <Wormnest> nice :) 15:01:47 <Samu> he's selling wheet trains, my massacring cpu usage, heh, at least I know what's going on 15:02:26 <stefino_cz> Alberth: I have Idea to use original NFO but it is for 8bit sprites and in normal zoom...and I need to write code for 32bit and extra zoom... 15:03:12 <Alberth> yep, and nfo should allow that 15:03:29 <Alberth> ie you can't express anything in NML that's not in nfo 15:03:45 <Samu> wheat* 15:04:02 <Wormnest> I think I fixed the saving/loading for nocab. 15:04:49 <Wormnest> Just started a 4k square map to see if it will stay within the limit if it nears 5000 trains 15:05:04 <Samu> woah, awesome job! 15:05:05 <Wormnest> Will probably take forever lol 15:06:20 <Samu> i remember nocab couldn't start on 4kx4k map 15:06:41 <Samu> the garbage collector thing reaches it's capacity and crashes openttd 15:06:52 <Samu> he could start on 2kx4k 15:07:10 <Wormnest> I already fixed that part earlier 15:07:15 <Samu> oh, oki nice 15:08:34 <stefino_cz> @Alberth: I'm a little bit lost :D I'm begginer in code writing . And if I understand...I have to edit nfo? 15:09:22 <Alberth> stefino_cz: your first remark was that nfo looked easier than nml 15:09:48 <Alberth> I don't understand either, so don't ask me :) 15:10:19 <Alberth> but if you want to change it to support 32bpp, you have to do that either in nfo or in nml 15:11:49 <stefino_cz> no no, I wanna to say that NFO is almost a lot of numbers and other "unlogic"signs but in this NFO is only this 15:11:51 <stefino_cz> https://paste.openttdcoop.org/pyzm6yfon 15:12:17 <stefino_cz> so that it looks simple...only sprite's descrtiption 15:12:28 <Alberth> yep, looks like nfo :p 15:14:02 <Alberth> and you're correct, nfo is just numbers without structure 15:14:26 <stefino_cz> yes :D and I need to write new nml what will encode the same grf but in 32bit with extra zoom 15:15:30 <stefino_cz> cause I have no idea how to edit this nfo into correct form 15:19:12 <Alberth> ok, writing nml may or may not work, I don't know what nml adds by itself, and what the patch needs/requires 15:19:42 <stefino_cz> if exista any process how to get this new graphic into the game. There is no way to encode new nml cause trfficlights are made by patch (quite high lvl for me) 15:20:57 <stefino_cz> so it will be very hard or impossible ? 15:21:13 <Alberth> yes :p 15:21:25 <Alberth> really, no idea 15:21:38 <Alberth> in the end the solution is likely to be simple 15:22:24 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 15:22:39 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 15:23:09 <Alberth> you may want to try checking out nfo, since it's just sprites as you say, it may be simple to find out 15:24:26 <Samu> question, what is the advertisement to master server interval time? 15:25:01 <Samu> how often does this occur? 15:25:29 <Samu> i can calculate the time nocab stalls for, by counting the number of "advertising to master server" messages 15:25:35 <stefino_cz> I think (logic) that I need to define each sprite only but have no idea which commad use for it (in nml) 15:25:54 <stefino_cz> I'll try to find some more...but thx for information :) 15:26:28 <Samu> i cound 8 "advertisings" 15:26:31 <Samu> count* 15:28:01 <Alberth> stefino_cz: https://newgrf-specs.tt-wiki.net/wiki/NML:Realsprites is the way to define a real sprite 15:30:29 <Samu> i found it static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes) 15:33:24 <Samu> 15*8 = 120 minutes? 15:33:31 <Samu> gee.... 15:33:49 <Samu> it's gonna take forever to reach 2051 15:36:20 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 15:37:56 <Samu> i got time, but damn, this is gonna take days to finish 15:46:35 <stefino_cz> Alberth: I read about real sprites - you think that I need only that table? 15:46:54 <Alberth> I have truly no idea 15:47:12 <Alberth> a grfid seems another minimal thing that you need 15:47:22 <Alberth> but otherwise.... absolutely clueless 15:47:24 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:47:29 <Alberth> but no harm in trying :) 15:51:51 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 15:59:14 <Samu> 93 trains that go to a 2 platform station 15:59:19 <Samu> TracAI :) 15:59:48 <Samu> i just clicked on a train depot... 15:59:51 <Samu> omg 16:01:07 <Samu> it's worse than i thought 16:01:07 <Alberth> don't do that :p 16:01:39 <stefino_cz> https://paste.openttdcoop.org/pdxbuai2y 16:01:54 <stefino_cz> it makes grf but empty :D 16:02:55 *** tripleTentacle [~tipsy@71-95-46-54.dhcp.rvsd.ca.charter.com] has quit [Ping timeout: 480 seconds] 16:03:08 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 16:06:27 <Alberth> pseudo-smart, and sees you're not using the graphics, I think 16:07:51 <stefino_cz> not using graphic? need to write graphic path into table? 16:08:08 <stefino_cz> [(left_x, upper_y, width, height, )offset_x, offset_y(, flags)(, filename)(, mask)] - filename? 16:08:54 <Alberth> no, I mean you define graphics, but it's not attached to eg a vehicle, or an industry or so 16:09:07 <Alberth> ie not used -> can be removed safely 16:11:10 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 16:17:37 <Samu> monorail is out - http://imgur.com/UMAuUhK 16:19:06 <Alberth> stefino_cz: assuming that's the case, nml is going to be pain, unless you want to extend nml itself :p 16:19:46 <Alberth> so perhaps nfo is less complicated after all, it would be https://newgrf-specs.tt-wiki.net/wiki/RealSprites this page I think, but euhm, not sure at all 16:21:13 <stefino_cz> okey, I'll try it :) thanks :) 16:25:11 *** shirish [~quassel@59.97.98.163] has joined #openttd 16:25:56 *** ShrewdSpirit [~ShrewdSpi@188.245.98.250] has left #openttd [Leaving] 16:31:24 *** shirish_ [~quassel@59.96.121.148] has quit [Ping timeout: 480 seconds] 16:38:45 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:40:21 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:41:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:41:51 *** mode/#openttd [+v glx] by ChanServ 16:46:21 <Samu> WormAI is catching up to trAIns, but it's probably temporary 16:46:39 <Samu> trAIns is in the middle of railway to monorail upgrade 16:46:59 <Samu> he really commits suicide while doing so 16:59:53 <Samu> train crash for nocab 17:00:16 <stefino_cz> https://paste.openttdcoop.org/p27gploqd 17:00:44 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 17:00:48 <stefino_cz> error: insufficient meta-data while reading sprite 2 17:01:04 <stefino_cz> any idea? what could be wrong? 17:02:36 <Alberth> the amount of meta data, clearly :p 17:02:38 <Samu> Wormnest: does NoCAB remove block signals in code? or does he force bypass signal? 17:03:29 <Samu> the trains that crashed were relatively recently built 17:03:40 <Samu> about 6 months later they crash 17:03:54 <Alberth> stefino_cz: 32bpp real sprites takes 2 sprites ? 17:03:57 <Samu> maybe more, about 9 months 17:04:07 <stefino_cz> Alberth : XD and what the meta data are? 17:04:11 <stefino_cz> 2? 17:04:44 <Alberth> first number is the sprite numbers 17:04:48 <Alberth> *number 17:05:39 <stefino_cz> yeah...sprite number...not number of sprites 17:05:50 <Alberth> so if you omit that, like lines 6+7, it's one 'sprite' for the grf (one instruction, as 'sprite' means 'instruction' in newgrf world) 17:06:57 <Samu> hmm NoCAB has quite a network jam 17:06:58 <Wormnest> Samu: IÂŽve never really looked at the signal placement of nocab but IÂŽve seen errors in where it places signals 17:07:04 <Alberth> -143-150 looks suspicious too, I don't think nfo can do computations 17:07:13 <Wormnest> besdes that it only uses one way tracks 17:07:13 <Alberth> or at least not infix 17:07:21 <Wormnest> *besides 17:07:22 <Alberth> you could try prefix :p 17:07:42 <Samu> hmm version 499 i see block signals 17:07:45 <stefino_cz> -143 -150 are offsets 17:08:00 <Alberth> missing space then? 17:08:15 <Alberth> line 7 has no space between them 17:09:33 <stefino_cz> yeah...fixed...but problem still here 17:09:48 <Alberth> tried giving each line a sprite number? 17:09:49 <Samu> query tile says: Railway track with block signals 17:09:50 *** lugo [~lugo@000189e6.user.oftc.net] has joined #openttd 17:10:13 <Alberth> or at least for test, the first few 17:10:18 <Alberth> check if that helps 17:10:54 <stefino_cz> ok, I'll try it 17:11:00 <Wormnest> I didnÂŽt say it didnÂŽt use block signals :) 17:11:47 <Samu> NoCAB is in a very difficult situation from what I see now 17:11:59 <Samu> he got the right corner of the map completely jammed 17:13:20 <Samu> i thought tracAI was bad, but nocab is bad in an order of magnitude much higer 17:16:51 <Wormnest> Well at least itÂŽs good at something then :p 17:17:42 <Samu> seems like eveything is connected 17:18:53 <stefino_cz> looks that is problem with png file 17:20:33 <Alberth> hmm, makes sense to call that "meta data" 17:21:12 <Alberth> 8bpp png? 17:21:46 <stefino_cz> 8bpp are 8bpp and 32 are 32 17:22:10 <Alberth> ah, ok, some ms programs think they can sneakily change that 17:23:56 <Wormnest> Current test version of nocab used 4% of allowed saving time for 49 train routes 17:24:39 <Wormnest> Compared to an older development version used 91% and had to discard 32 of 54 routes 17:26:05 <Samu> it is starting to have an impact in profits NoCAB profits are starting to do down 17:27:23 <Wormnest> It may also have some old vehicles waiting in depot that it forgot about 17:27:54 <Samu> let me look at his list 17:28:01 <Samu> he got 3020 trains... hmm 17:30:15 <Samu> more than half of his trains have negative profit 17:30:42 <Samu> 1442 trains have a profit 17:31:36 <Samu> there are some old trains that are stuck in a jam, they're heading to depot but can't move 17:32:52 <Samu> too many unprofitable trains in depot trying to get out 17:32:56 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Ping timeout: 480 seconds] 17:33:02 <Samu> can't get out because of jams 17:33:10 <Samu> there's a few unsold trains indeed 17:33:14 <Samu> stopped in depot 17:34:15 <Wormnest> ItÂŽs because of too long bridges/tunnels sometimes and also reuse of tracks for several busy lines 17:34:38 <Wormnest> I donÂŽt think it checks if a line is too busy for more trains 17:36:35 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 17:37:19 <Samu> http://imgur.com/lnaQAeo right corner of nocab 17:42:02 <stefino_cz> Alberth: nothink 17:42:39 <Wormnest> Yea IÂŽve seen similar problems in my own tests too 17:43:29 <Samu> TracAI at least, does several different networks 17:44:03 <Samu> i think TracAI author could fix it easily 17:44:36 <Samu> but NoCAB... ugh, hmmm i really don't know, he makes use of many different networks 17:45:26 <Samu> mixes part of routes with each other 17:45:41 <Samu> rail re-using 17:46:03 <Samu> will be tough to fix it, i bet 17:48:14 <Samu> TracAI uses one-way path-signals 17:48:25 <Samu> NoCAB uses block signals, one way too 17:49:59 <Samu> 410 trains have positive profit, out of 2223 for TracAI, the ratio is way worse for TracAI 17:51:33 <Alberth> stefino_cz: :( no ideas what to try now, I am afraid, perhaps post at the forum? 17:54:10 <stefino_cz> Alberth: I tried...but Išm afraid that I have so little experiences to invent somethink like that :/ 3D and sprites generaly are ok for me but encoding is bad 17:54:58 <stefino_cz> https://www.tt-forums.net/download/file.php?id=192627 17:55:18 <stefino_cz> this is it :) but only picture for now and maybe forever 17:57:43 <stefino_cz> Other graphics are quite easy cause there are tutorials or I only replacing base grf. But this trafficlights are different . It's patch and there is no other way than try to encode it...somehow >( 17:58:01 <Samu> looking at trAIns, he got a jam, a weird one, cus i see no reason why the trains don't move 17:59:51 <Samu> http://imgur.com/uJo723r - why don't the trains move? 18:02:30 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:03:20 <supermop_> yo 18:03:33 <andythenorth> lo 18:05:01 <Wolf01> andy... I did it... https://www.amazon.co.uk/gp/product/B00SDTS2CS/ref=s9_simh_gw_g21_i2_r?ie=UTF8&fpl=fresh&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=desktop-1&pf_rd_r=MZ7TD0HBYTMG9JT2M9TP&pf_rd_t=36701&pf_rd_p=26de8ef0-2ad7-412c-8634-6cd03b7b73e2&pf_rd_i=desktop 18:05:16 <Wolf01> and not once... I purchased 2 of them XD 18:06:11 <Wormnest> 949 cant go further because 360 is in the block it wants to go through and its not waiting at a path signal 18:06:55 <Wormnest> and 360 wants to go to the block 949 is in 18:07:30 <andythenorth> Wolf01: good price eh? :P 18:07:46 <Wolf01> too good to miss the chance 18:08:01 <Wolf01> I spared almost 80⬠18:09:07 <Samu> train 949 wants to go north actually 18:09:18 <Samu> wants to turn left 18:09:24 <Wolf01> even with the shipping fee it costs 30% less than here 18:09:41 <Wormnest> doesnÂŽt matter itÂŽs part of the same block 18:10:14 <Samu> they're blocking each other? 18:10:15 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 18:10:21 <Wolf01> quak 18:11:12 <Samu> block signals are bad 18:11:16 <Samu> it's official 18:11:20 <Samu> :() 18:11:21 <stefino_cz> Alberth: Is here someone else who can help me with this problem? 18:12:36 <Alberth> I am sure everybody that actually reads the channel knows by now what you're trying to do, so the only thing you can do is wait 18:13:10 <frosch123> hoi 18:13:22 <Alberth> hola 18:13:27 <stefino_cz> okey okey :) thank's 18:14:02 *** kais58 [~kais58@88.98.85.222] has joined #openttd 18:16:49 *** kais58_ [~kais58@88.98.85.222] has quit [Ping timeout: 480 seconds] 18:29:09 *** HerzogDeXtEr [~farci@i59F6DCB2.versanet.de] has joined #openttd 18:47:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/7846/truck_lengths_eh.png 18:47:21 <andythenorth> I made livestock trucks a bit longer, because cows need space eh? 18:47:48 <andythenorth> and the refrigerated truck, because they have a lot of insulation and stuff, so they tend to be max permitted length 18:48:09 <andythenorth> or alternative rationale, just to add variety to graphics :P 18:51:34 <frosch123> the grid is quite regular 18:51:45 <frosch123> i would expect some more partitions 18:51:54 <frosch123> it looks like a single big room 18:52:03 <andythenorth> on the livestock trucks? 18:52:10 <frosch123> also, cows are not transported on two floors 18:52:18 <frosch123> so, either it carries chicken 18:52:22 <frosch123> or it is quite tall :p 18:52:23 <andythenorth> sheep! 18:56:56 <andythenorth> giraffes! 18:57:55 <andythenorth> regular grid = easy copy paste for all angles :P 18:57:59 <andythenorth> I should break it up a bit? 18:58:26 <frosch123> yeah, some of the veticals ones could be thicker 18:58:28 <andythenorth> https://c1.staticflickr.com/1/381/20164438435_7bfcca013c_b.jpg 18:58:29 <frosch123> or something 19:00:07 <andythenorth> some this one is less uniform, just because of TTD lengths http://dev.openttdcoop.org/attachments/download/7847/livestock_truck.png 19:00:11 <andythenorth> -some 19:00:38 *** Progman [~progman@p57A18CFE.dip0.t-ipconnect.de] has joined #openttd 19:02:31 <Wolf01> andythenorth http://bricknerd.com/home/trucking-in-spaaaace-19-2016 trucks! 19:09:49 <andythenorth> Wolf01: pretty awesome 19:10:33 <Wolf01> and how it placed the bricks... I can't even imagine how some pieces stay in place 19:10:42 <V453000> ._. 19:11:08 <Wolf01> V, hype. 19:11:23 <Wolf01> did you do your homework? 19:11:50 <andythenorth> Wolf01: do you think itâs non-playable? o_O 19:11:56 <andythenorth> swoosh it and bits fall off? 19:12:50 <V453000> Wolf01: hype as fuck, yeah, graphics are done for 0.13 :) 19:12:51 <Wolf01> if you go to the flickr page it says the trailer wheels barely roll 19:13:03 <V453000> already lost like 40 hours to 0.13 :D 19:13:23 <V453000> well I found like 10 bugs so it isn't lost :) 19:14:22 <Wolf01> did you made the UB more likely to understand they could be abused to block a lane? 19:14:40 <V453000> no changes there 19:15:57 <V453000> I understand your issue but it is not priority, at least definitely not right now 19:15:58 <Wolf01> and do you plan to add sidings to the "floating" belts? XD 19:16:10 <V453000> belts might get an overhaul at some point, but probably not for 0.14 19:19:10 <Wolf01> https://www.humblebundle.com/neo-geo-encore mmmh 19:26:08 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:28:12 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 19:32:53 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 19:35:07 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:43:20 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:03:18 <Samu> Wormnest_: dbg: [script] [0] [I] INFO: Industry: Tonfield Printing Works removed from the world! 20:03:28 <Samu> it's actually the opposite, it was born 20:04:23 <Samu> New Printing works under construction near Tonfield! on the newspaper 20:05:11 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 20:09:26 <Samu> some Printing Works was removed, but it was not Tonfields 20:09:45 <Samu> he's demolishing the connection dbg: [script] [0] [W] WARNING: Demolishing connection from Flinfingford Forest to Tonfield Printing Works 20:11:50 <Samu> he's doing the right thing, but the industry is not Tonfield Printing Works. The trains he's removing are from that forest, yes, and go to a place near Little Chudingville, which no longer accepts wood, that's where it must have been the missing Printing Works 20:13:19 <Samu> There's a town named Tanfield and another named Tonfield 20:14:23 <Samu> Tanfield is closer to the place the missing Printing Works is. Tonfield, is way... far distant from that connection 20:14:51 <Samu> either way... there is a bug somewhere with NoCAB detecting the names of industries 20:15:16 <Samu> at least on 2.1.3, don't know if your version has the same problem 20:17:09 <Samu> still, given the location of Tanfield and Little Chudingville, that printing works wouldn't be Tanfields' anyway, but Little Chudingville 20:19:14 <Samu> trying to see if there's a trend in my findings, but apparently not 20:19:34 <Samu> oil refinery, then food processing plant, then printing works... hmmm 20:19:52 <Samu> affects non-primary industries at least 20:21:29 *** joepie91 [~sven@2001:980:a4ca:1:7a2b:cbff:fee1:2550] has quit [Remote host closed the connection] 20:21:43 *** joepie91 [~sven@2001:980:a4ca:1:7a2b:cbff:fee1:2550] has joined #openttd 20:21:52 <Samu> there was a farm that closed and he removed the connection, so... i guess there's really no relation 20:22:03 <Samu> tough to understand why this happens 20:22:32 *** gelignite [~gelignite@x4e30e9f6.dyn.telefonica.de] has joined #openttd 20:27:21 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:32:43 *** stefino_cz [~oftc-webi@gw-lipa-silo-1.cust.avonet.cz] has quit [Quit: Page closed] 20:33:19 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:37:11 <Samu> most of the trains on the right corner of the map are being told to enter depots 20:37:19 <Samu> but they're all stuck in jams 20:38:15 <Samu> I see that block signals are part of the problem 20:39:57 <Samu> not sure if Path Signals would help 20:40:07 <Samu> that's way too many trains 20:40:28 <Samu> i dunno, something you may experiment with, Wormnest_ ? 20:42:08 <Wormnest_> Not sure if I wanna bother with that Samu. I already made some changes that may help a little 20:42:40 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:42:58 <Wormnest_> About the open/close problem: in WorldEventManager it looks like the right functions are called for each 20:43:14 *** joepie91 [~sven@2001:980:a4ca:1:7a2b:cbff:fee1:2550] has quit [Remote host closed the connection] 20:43:28 *** joepie91 [~sven@2001:980:a4ca:1:7a2b:cbff:fee1:2550] has joined #openttd 20:55:18 <Wormnest_> Now that I think of it the wrong industry name may be because it may take a long time before nocab handles the close event 20:55:43 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 20:56:01 <Wormnest_> In the meantime a new industry may have been created that gets assigned the same id as what the old industry that closed was using 21:00:49 <Samu> :) 21:01:05 <Samu> you're on to something, me I'm still trying to find clues 21:03:17 <Samu> i think nocab got stuck "forever" now 21:03:29 <Samu> he's attempting to demolish a connection where trains are stuck 21:03:59 <Samu> and the server is slow... year 1977 21:04:44 <Samu> if it stays this slow till 2051... then... maybe next week or so it finishes 21:04:47 *** lugo [~lugo@000189e6.user.oftc.net] has quit [Read error: Connection reset by peer] 21:05:00 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:05:21 <Samu> i don't know if i have the patience 21:10:35 <Wormnest_> well trains are nocabÂŽs weakest part I think. Even in my fork trains still need more fixing 21:12:00 <Wormnest_> In my game started this afternoon in 1950 its now 1976 21:12:23 <Wormnest_> ThatÂŽs with my fixed nocab and an older version with less fixes 21:14:10 <Samu> :| 21:15:41 <Samu> i started all these servers at the same time 21:15:54 <Wormnest_> Ofcourse IÂŽm not using a server just singleplayer 21:16:17 <Wormnest_> but it is on a 4kx4k map 21:17:13 *** gelignite [~gelignite@x4e30e9f6.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:17:35 <Samu> current year: Syntrans 2021, trAIns 2020, WormAI 2019, TracAI 2018, OtviAI 2018, Trans 2016, SimpleAI 2011, NoCAB 1977 21:17:58 <Samu> special note, Trans got nothing 21:18:04 <Samu> and yet his servers gets delayed 21:19:28 <Wormnest_> Must be trying to think how to get out of that situation lol 21:22:52 <Samu> there are 7 human companies on OtviAI server 21:23:20 <Samu> NoCAB is password protected so that it doesn't make any save 21:23:57 <Samu> there's 1 human company on SimpleAI server, and 1 on Trans server 21:24:03 <Samu> the others have no companies 21:24:08 <Samu> human* 21:26:21 <Samu> total CPU usage of these servers is about 68%, i saw it peaking at 85% some few times, there's still headroom 21:39:57 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 21:44:42 <Samu> aww TracAI crashed 21:45:35 <Samu> server 4 21:46:27 <Samu> crashed 75 minutes ago 21:46:32 <Samu> 75-90 21:47:31 <Samu> checking if anyone else crashed 21:48:56 <Samu> SimpleAI crashed, too long to save 21:49:26 <Wormnest_> uhoh 21:49:36 <Samu> crashed 60-75 minutes ago 21:49:46 <Samu> the others are running, must check syntrans yet 21:51:11 <Samu> syntrans still running 21:51:42 <Samu> ok, just these 2 21:51:58 <Samu> SimpleAI, will restart without autosaving and password protected 21:52:13 <Samu> TracAI... not gonna restart, it's an error in the script 21:55:07 <Samu> 1st Dec 2009 seems to be the last time SimpleAI was alive 21:55:11 <Samu> let me check 21:56:52 <Samu> correct 21:57:03 <Samu> 1st Jan 2010 save doesn't have saved data 21:57:31 <Wormnest_> IÂŽve never seen SimpleAI crash but I usually have a lot lower vehicle limits 21:58:33 <Samu> TracAI was last alive on 1st Apr 2015 21:58:51 <Samu> 1st May 2015 it was already crashed 21:59:09 <Samu> ok, sending these saves 21:59:35 <Samu> WormAI is still going 22:00:08 <Wormnest_> I hope it doesnÂŽt take too long saving, train handling is based on SimpleAI 22:00:12 <Samu> the log says he's managing 864 connections 22:01:39 <Samu> WormAI got 1957 trains atm 22:02:22 <Wormnest_> Thats not too bad 22:06:13 <Samu> SimpleAI crashed with 1856 trains, but i don't know how many connections he has 22:06:52 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 22:08:24 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 22:13:24 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=44809&p=1171500#p1171500 22:16:19 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:26:35 <Samu> https://www.tt-forums.net/viewtopic.php?p=1171501#p1171501 - TracAI 22:26:46 *** Progman [~progman@p57A18CFE.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:53:39 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 22:56:43 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 23:04:28 *** Biolunar [Biolunar@x5d821f16.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:25:52 <Wolf01> 'night 23:25:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:31:15 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Read error: Connection reset by peer] 23:32:26 *** HerzogDeXtEr [~farci@i59F6DCB2.versanet.de] has quit [Read error: Connection reset by peer] 23:55:26 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has quit [Ping timeout: 480 seconds]