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00:28:21 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 00:45:45 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:45:49 *** guru3_ [~guru3@109.200.19.187] has joined #openttd 00:50:30 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 00:51:30 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 01:12:11 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 01:12:20 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 01:21:27 *** JezK [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has joined #openttd 01:32:31 *** JezK [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has quit [Ping timeout: 480 seconds] 01:40:30 *** gelignite_ [~gelignite@x4db61331.dyn.telefonica.de] has joined #openttd 01:40:31 *** gelignite [~gelignite@x4db5d2ae.dyn.telefonica.de] has quit [Read error: Connection reset by peer] 01:42:00 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:42:16 *** gelignite_ [~gelignite@x4db61331.dyn.telefonica.de] has quit [] 02:11:55 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 02:46:51 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:25:26 *** supermop [~supermop@pool-100-37-117-73.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:40:33 *** mitef [~ssss@181.169.232.64] has left #openttd [] 03:45:42 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:23:57 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 05:27:25 *** Mavy [Mavy@2a00:1ca8:e:2::97e8:f6ec] has quit [Ping timeout: 480 seconds] 05:53:02 *** Mavy [quassel@2a00:1ca8:e:2::97e8:f6ec] has joined #openttd 07:09:05 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 07:13:32 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 07:38:31 *** urdh [~urdh@00013d7a.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:45:31 *** mode/#openttd [+v Belugas] by ChanServ 07:45:31 *** mode/#openttd [+o orudge] by ChanServ 07:45:34 *** mode/#openttd [+v SmatZ] by ChanServ 07:59:51 *** urdh [~urdh@109-124-150-97.customer.t3.se] has joined #openttd 08:03:54 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:49:20 *** OsteHove` [~OsteHovel@cE6A03E56.dhcp.as2116.net] has joined #openttd 08:49:53 *** Speedy [~speedy@the.wrong.domain.name] has quit [Remote host closed the connection] 08:53:44 *** OsteHovel [~OsteHovel@c3EFA45C1.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 08:53:57 <argoneus> good morning train friends 08:54:53 <V453000> fuck tranez 08:55:29 <V453000> trains are evil 09:03:32 *** HerzogDeXtEr [~farci@i59F6CEE9.versanet.de] has joined #openttd 09:07:36 <peter1138> tanks are where it's at anyway 09:09:06 *** HerzogDeXtEr1 [~farci@i59F6C9FC.versanet.de] has quit [Ping timeout: 480 seconds] 09:14:38 <Alkel_U3> trains are taking over http://www.autorevue.cz/getthumbnail.aspx?q=100&crop=0&height=20000&width=20000&id_file=794608472 09:16:58 <peter1138> https://i.ytimg.com/vi/9kRsbQfEVgI/hqdefault.jpg 09:17:00 <peter1138> well 09:17:09 <peter1138> shoop da whoop 09:18:29 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 09:18:35 <V453000> nice 09:18:44 *** Speedy` is now known as Speedy 09:21:17 *** Biolunar [Biolunar@x4d08e572.dyn.telefonica.de] has joined #openttd 09:28:31 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 09:43:30 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 10:21:02 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 10:52:06 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 10:56:20 *** Stimrol [~Stimrol@46.239.220.130] has joined #openttd 10:56:21 <argoneus> V453000: no u 11:09:46 *** ElleKitty [~Elle@79-101-206-42.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 11:20:21 *** Wolf01 [~wolf01@host213-233-dynamic.245-95-r.retail.telecomitalia.it] has joined #openttd 11:24:27 <Wolf01> o/ 11:25:54 <frosch123> hoi 11:33:31 *** Stimrol [~Stimrol@46.239.220.130] has quit [Quit: ZNC - http://znc.in] 11:35:37 *** Stimrol [~Stimrol@46.239.220.130] has joined #openttd 11:43:51 <Samu> 2040, 2042, 1955, 2035, 2029, 2020, 1999 11:44:03 <Samu> the last 7 aircraft ais 11:44:03 <Wolf01> Bethesda: war does not change; Blizzard: war change at least once every month 11:44:30 <Samu> i expect at least 4 will finish today 11:45:38 <Flygon> Wolf01: Gravity - War of Emperium. 11:46:09 <Wolf01> Mmmh, season 7 on Diablo 3 11:46:14 <Wolf01> argoneus! 11:46:40 <V453000> XD 11:48:30 <argoneus> Wolf01! 11:48:44 <Wolf01> Did you already start the season? 11:48:44 <argoneus> wolf sorry 11:48:49 <argoneus> my life is dedicated to overcuck 11:48:52 <argoneus> for now 11:48:57 <Wolf01> lol 11:49:11 <argoneus> do you play that game 11:49:35 <Wolf01> No, I'll do in future, but not soon 11:49:41 <Flygon> <argoneus> my life is dedicated to overcuck 11:49:42 <Flygon> <argoneus> for now 11:49:44 <Flygon> Dragoneer?... 11:49:49 <Wolf01> Overwatch 11:49:53 <argoneus> ^ 11:50:00 <Flygon> Shh, I'm making obscure jokes 11:50:04 <argoneus> Flygon: explain 11:50:06 <argoneus> idgi 11:50:29 <Flygon> tl;dr furries 11:50:38 <argoneus> oh 11:50:46 <argoneus> some internet famous person 11:50:47 <argoneus> I see 11:51:15 <Wolf01> Good, boiling water has finished the download, I can play Diablo 11:51:17 <V453000> overcock \o/ 11:51:52 <argoneus> thanks Flygon 11:51:53 <Flygon> V453000: Let's not make shit too furry, dude 11:52:00 <argoneus> I now have furry forums in my history 11:52:09 <Flygon> Sorry! 11:52:24 <Flygon> I am forever corrupting #openttd! 11:52:30 <Flygon> ...I wanna play OpenTTD 11:52:36 <Flygon> But I've got too much work to work on >_> 11:52:36 <peter1138> what are all you pesky kids on about? 11:52:56 <Flygon> peter1138: Well, I'm currently being paid by the hour 11:53:01 <Flygon> And I'm talking in #openttd... 11:53:14 <Flygon> But I have a moral compass, so 11:53:24 <Flygon> brb for several minutes :x 11:53:35 <Wolf01> Which poor hero should I annoy this time? I'll go with a mage but the set looks one I could make at the forge by myself :/ 11:53:43 <argoneus> oh wait 11:53:45 <argoneus> I have Mercy's wings 11:53:52 <argoneus> maybe I could play some badass looking dude now 11:54:08 <argoneus> eh 11:54:08 <argoneus> nah 11:58:02 <Wolf01> The witch doctor could cause havoc, but I'm not a huge fan 11:58:16 <Wolf01> I think I'll go with the mage 11:59:15 <Wolf01> I have this poor mage which already got reset twice and then I changed idea before getting the stuff XD 12:02:37 <V453000> how long does it take you guys to get to lvl70? 12:03:04 <Wolf01> I play solo, usually 3-4 days 12:03:14 <V453000> I feel like when I start a d3 char, it takes me so long to get to max level that I can't really enjoy playing it much further after that, even though that's where the game kind of starts 12:03:38 <Wolf01> I only play seasons and rifts 12:08:22 <MonkeyDrone> V453000: D3 has nothing to offer in gameplay wise :P 12:08:36 <MonkeyDrone> it's just mindless bashing , hehe 12:08:41 <MonkeyDrone> i gaveup on it 2 seasons ago 12:09:39 <MonkeyDrone> new season started recently, can probably get plvled to 70 in an hour or under 30 mins 12:09:44 <V453000> I loved the 0-70 campaign 12:09:52 <MonkeyDrone> oh i enjoyed the game too 12:09:53 <V453000> but then you can let a bot do it for you 12:09:57 <MonkeyDrone> but there's only so much to do in D3 12:10:17 <MonkeyDrone> V453000: oh i did let a bot play the last season, 2 seasons ago and i learned a lot from it 12:10:24 <MonkeyDrone> the drop rate is utterly bullshit in that game 12:10:34 <MonkeyDrone> so i switched to Grim Dawn 12:14:03 <MonkeyDrone> if blizzard knows one thing, they know how to get the lore really well done 12:14:15 <MonkeyDrone> though their movie....that's a whole different thing 12:17:20 <frosch123> if in doubt, it's because of old gods 12:19:07 <MonkeyDrone> Zeus at it again? =O 12:21:39 <V453000> grim dawn looks interesting yeah 12:21:58 <V453000> but when I was considering to play a RPG again, I just bought dungeon siege 2 on steam 12:22:10 <MonkeyDrone> i've never played that game, isn't that an old game 12:22:12 <V453000> I like to have a party of 4-6 chars and combine those 12:22:17 <V453000> it is quite old yes 12:22:29 <MonkeyDrone> 2005, not that old 12:22:34 <V453000> grim dawn is at least nice that you can combine 2 classes into 1 12:22:36 <MonkeyDrone> then again i'm older, harrr 12:22:36 <V453000> is that it, right? 12:22:57 <MonkeyDrone> yes, grim dawn you combine two, make hybrids 12:23:21 <MonkeyDrone> but the MP of that game is not very solid 12:23:50 <MonkeyDrone> you need to find people near your same level or else it gets very one sided , the game that is 12:24:10 <MonkeyDrone> i have been pretty disappointed with the MP aspect of Grim Dawn. 12:24:55 <V453000> mhm well it's not like DS2 multiplayer is even functional I don't think :D 12:25:42 <MonkeyDrone> i just read up on that, DS2 MP has been disabled :P 12:26:07 <V453000> /care :) 12:26:13 <V453000> I just managed to finish 1 playthrough anyway 12:26:17 <V453000> no time for more 12:26:31 <V453000> playthrough 3 is where it usually starts being really great 12:26:32 <MonkeyDrone> that i understand 12:26:57 <V453000> but yeah, it's just old, but I was missing the multi-person group RPG 12:27:00 <MonkeyDrone> time is a commodity we have less and less of over time 12:27:02 <V453000> dragon age is just slow paced as fuck 12:27:29 <MonkeyDrone> have not played that either 12:27:44 <MonkeyDrone> while you played all those games, i think i spent most of my time on WoW 12:27:48 <Wolf01> meh, I'm already stuck... I can't kill anyuthing, no good weapons and no money to purchase better weapons :( 12:27:51 <V453000> XD 12:28:14 <V453000> how do you get stuck in D3? 12:28:29 <Wolf01> Leveling too fast 12:29:00 <Wolf01> Maybe I shouldn't start at master difficulty 12:29:15 <MonkeyDrone> Wolf01: tag along some groups, leech em good 12:30:17 <MonkeyDrone> my D3 update is waiting on another installation, everything else is up to date... 12:30:36 <Wolf01> Bnet client? 12:30:41 <MonkeyDrone> yes bnet client 12:30:48 <MonkeyDrone> what else is there? 12:31:21 <MonkeyDrone> alright , my hots game started, 12:31:44 <MonkeyDrone> morales <3 12:34:11 <Wolf01> Yeah, killed an elite, got armor, 0.3 dmg more <3 12:35:00 <MonkeyDrone> getting rekt 12:35:25 <V453000> XD 12:36:24 <MonkeyDrone> well this is a good reminder why i don't paly this game as much anymore 12:36:29 <MonkeyDrone> bunch of solo wankers 12:39:51 <MonkeyDrone> lost our tier 2 towers and we have not even gotten one of their tier 1... :D hell yeah 12:40:38 <MonkeyDrone> 9 mins and core at 8% :D 12:42:17 <MonkeyDrone> http://i.imgur.com/WR2Xmhr.jpg :D 12:44:56 <MonkeyDrone> http://i.imgur.com/wbHKow9.jpg so tempting 13:02:05 <V453000> ye nope 13:02:15 *** CompuDesktop [~Compu@cpe-67-255-36-150.stny.res.rr.com] has quit [Ping timeout: 480 seconds] 13:03:11 <MonkeyDrone> y the hate bro 13:03:14 <MonkeyDrone> :P 13:22:50 *** Nick [~oftc-webi@server.vpnsolution.us] has joined #openttd 13:22:57 <Nick> ola 13:26:11 <V453000> idk I just had some strange feeling of respect towards wow that I never wanted to get into it, at all 13:26:17 <V453000> probably seeing the time investment 13:26:34 <V453000> [he said and spent thousands of hours with openttd] 13:28:49 <Alkel_U3> actually playing or creating stuff? :D 13:29:34 <Alkel_U3> I'm also kinda nervous about getting into such games. Dwarf Fortress is bad enough 13:29:42 <Alkel_U3> also that http://www.darklegacycomics.com/547 13:32:56 <V453000> eh, first I spent a fuckload playing, after that creating newgrfs 13:33:15 *** Nick [~oftc-webi@server.vpnsolution.us] has quit [Ping timeout: 480 seconds] 13:56:08 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 13:56:11 *** mode/#openttd [+v tokai] by ChanServ 14:02:51 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:04:29 <Samu> https://www.youtube.com/watch?v=WUcXQ--yGWQ - discuss 14:05:41 <idl0r> V453000: are you planning to upgrade or enhance your newgrf guide by chance? :P 14:08:16 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 14:10:50 <supermop> yo 14:17:46 *** Compu [~Compu@cpe-67-255-36-150.stny.res.rr.com] has joined #openttd 14:18:23 <V453000> idl0r: probably not, definitely not anytime soon 14:18:48 <V453000> the base ideas area still valid, and updating it with every possible newgrf there is nowadays is kind of tedious 14:18:51 <V453000> $time 14:24:37 <idl0r> i just wanted to have vanilla openttd with newgrf but it turned out to be more difficult and so i gave up for now 14:25:03 <idl0r> i can't play the 8bit stuff anymore for some reason :( 14:25:05 <V453000> how exactly do you imagine vanilla with newgrf? :D sounds like an contradiction 14:25:26 <idl0r> well, replace all default 8 bit/opengfx with 32bit newgrf ones 14:25:35 <V453000> ah 14:25:42 <V453000> well these sets simply don't exist 14:25:49 <V453000> there is the 32bpp set zbase 14:25:55 <V453000> but it's quality is so bad 14:26:32 <V453000> I am currently working on a NewGRF which only replaces graphics of terrain, rails, roads, bridges, trees and vehicles 14:26:42 <V453000> eventually all game graphics hopefully 14:28:33 <idl0r> it's really difficult to figure out what you need at all if you haven't been following the development or if you have not even played for some years :( 14:28:54 <V453000> isn't learning that stuff part of the fun? :) 14:29:32 <V453000> and I don't think the development is making massively big differences and turns so you can still expect a newgrf to work reasonably same way if you already know it 14:30:03 <idl0r> when i played back then there was no newgrf IIRC 14:30:06 <idl0r> :P 14:30:33 <V453000> right :) 14:30:51 <V453000> well, depends what type of game you want 14:31:03 <V453000> if you want gameplay options, NUTS trains are the shit 14:32:03 <Wolf01> Level 20 :| 14:32:18 <idl0r> i'd prefer european stuff, esp. german / DB but that's optinal. what i actually want is 32bit instead of 8 because i cannot see those 8 bit graphics anymore :( 14:32:52 <V453000> only 32bpp trains there are, is pineapple trains, chinese trains, and NUTS has some 32bpp trains, but not all 14:33:01 <V453000> that's all the choice you have if you require 32bpp 14:33:13 <idl0r> hm 14:33:27 <idl0r> so there's stuff called newgrf but still using 8 bit? 14:33:38 <V453000> everything is newgrf 14:33:47 <V453000> that's how "mods" are called 14:33:51 <idl0r> oh, ok 14:33:56 <idl0r> so i misunderstood it then 14:34:05 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 14:34:32 <idl0r> i thought that's (more or less) implicit 32 bit 14:35:51 <V453000> for years NewGRFs had only 8bpp 14:36:15 <V453000> even now 8bpp is mandatory, you must define those sprites (even though pineapple trains define broken placeholders there) 14:36:21 <V453000> 32bpp is a bonus 14:36:47 <V453000> the reality is that there is one shitty base set, pineapple trains, and a few tiny newgrfs in 32bpp 14:37:13 <V453000> I am currently working on BRIX - a 32bpp/extra zoom set which aims to do this shit properly ... 14:37:46 <V453000> https://www.tt-forums.net/download/file.php?id=193729 14:38:13 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:38:16 *** mode/#openttd [+o Alberth] by ChanServ 14:38:45 <idl0r> wow, that looks great 14:38:53 <Alberth> \o/ 14:39:16 <Wolf01> o/ 14:39:31 <V453000> I am working on vehicles recently ... hopefully done in a few weeks time 14:44:10 *** stefino_cz [~oftc-webi@gw-lipa-silo-1.cust.avonet.cz] has joined #openttd 14:45:07 <stefino_cz> hey guys 14:46:45 <Wolf01> Oh, finally unlocked the death ray, now its downhill from here 14:52:52 <frosch123> that sounds like c&c, not like diablo 14:53:05 <Wolf01> :D 14:53:30 <Wolf01> It's like havina an ion cannon on your hands 14:54:34 <stefino_cz> I have some troubles with articulated syntax. Wanna to make 2 trams in one vehicle group. Trams are quite long so I have there short invisible blocks to make leght what I need. Trams are good but somewhere is a mistake cause it gives a bus in base graphic ahead of these trams. Can someone tell me what's wrong? Thanks. Img and code under this mess 14:54:44 <stefino_cz> https://paste.openttdcoop.org/pgvqutri1 14:54:56 <stefino_cz> https://s3.postimg.io/dxrjpr5pv/Bez_n_zvu.jpg 14:56:42 <frosch123> well, you did not define any graphics for 14:56:44 <frosch123> item_tram_tatra_t3_double 14:57:30 <frosch123> 0: return item_invisible_1; <- that does not work, the first part is always item_tram_tatra_t3_double 15:00:53 <V453000> is tram articulation different to trains? 15:01:01 <frosch123> no 15:01:20 <V453000> guess I never tried to re-define the 0th vehicle 15:05:04 <Samu> omg i forgot to save nocab 15:05:09 <Samu> it's past 1 jan 2051 15:05:15 <Samu> time to repeat 15:13:15 *** alask0ud [~theSuperd@181.169.232.64] has joined #openttd 15:23:00 *** alask0ud [~theSuperd@181.169.232.64] has quit [Remote host closed the connection] 15:25:14 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 15:46:43 <Samu> rise of the tomb radeon 15:48:21 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:48:55 *** DDR [~David@S0106f0f249839863.vn.shawcable.net] has quit [Remote host closed the connection] 15:49:25 *** srhnsn [~srhnsn@p2003006A6C1CE900B5A13EC78950EC4F.dip0.t-ipconnect.de] has joined #openttd 15:50:49 <Wolf01> Level 33 is enough for today 15:51:18 <MonkeyDrone> Wolf, how long have you played d3? 15:51:27 <Wolf01> Today? 15:51:31 <MonkeyDrone> Overall 15:51:50 <Wolf01> Not much, maube 200 hours 15:51:53 <Alberth> infinitely long 15:51:53 <Wolf01> *maybe 15:52:05 <MonkeyDrone> Ahhh, that's nothing. 15:52:43 <MonkeyDrone> I heard it has new torment levels now, i should try it 15:52:56 <Wolf01> I never got past T8 15:52:59 <MonkeyDrone> Probably get plvled tonight 15:53:31 <MonkeyDrone> Ah, it's easy to do torments when you go with meta builds 15:53:51 <MonkeyDrone> Otherwise you ain't getting anywhere inthat game, it's all about the meta 15:53:55 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 15:54:15 <MonkeyDrone> I wonder what build barbs are running this seasob 15:54:17 <Wolf01> Yeah, I have the monk and the demon hunter with full sets of the last 2 seasons 15:54:18 <MonkeyDrone> Season 15:54:35 <Wolf01> Without the sets I reached at most T2 15:54:40 <MonkeyDrone> I always and only play barb. Don't enjoy anything else 15:55:29 <Wolf01> I tried them all 15:55:44 <MonkeyDrone> Me too, barb 4 life 15:57:14 *** DDR [~David@S0106f0f249839863.vn.shawcable.net] has joined #openttd 16:01:23 *** DDR [~David@S0106f0f249839863.vn.shawcable.net] has quit [Remote host closed the connection] 16:04:58 *** DDR [~David@S0106f0f249839863.vn.shawcable.net] has joined #openttd 16:10:52 <stefino_cz> frosch123 : yeah, that's the thing what I tried . But there was still this bus. I rewrited it - I have item_tatra_t3_double with "invisible" graphic like the first sprite in the row 16:12:09 <frosch123> your screenshot also had one articulated part more than the screenshot 16:12:47 <frosch123> the articulated stuff takes effect when bulding the vehicle, so make sure to not just update the grf in a savegame 16:13:21 <stefino_cz> I try it again so give me the minute to try it :) 16:14:20 *** Eddi|zuHause [~johekr@p5DC6768E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 16:16:22 <stefino_cz> maybe one thing....is that graphics definition true? You wrote that there is no graphics definition so I added "default" -> graphics { default: spriteset_invisible_1; articulated_part: switch_articulated_t3; cargo_capacity: switch_capacity_t3; } 16:18:18 <frosch123> yes, the articulated vehicle is itself the first vehicle in the chain 16:18:54 <stefino_cz> aaah nice :) it works :) 16:19:01 <stefino_cz> thank you frosch :) 16:19:12 <frosch123> yw 16:19:54 <frosch123> Alberth: https://devs.openttd.org/~frosch/diffs/articcursor/ <- drawing of complete articulated vehicles when dragging in depot or vehicle list 16:20:17 <frosch123> i am not sure how to "center" long articulated vehicles though 16:20:24 <frosch123> like 15-wagon heqs trams and such 16:24:00 *** umgeher [~umgeher@177.9.162.194] has quit [Read error: Connection reset by peer] 16:24:25 <frosch123> https://devs.openttd.org/~frosch/diffs/articcursor/articcursor.png <- no idea where the "focus" of that "cursor" should be :) 16:28:18 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 16:28:36 <frosch123> hmm, i could limit it to the depot cell size 16:30:49 *** Flygon_ [~Flygon@210-84-33-145.dyn.iinet.net.au] has joined #openttd 16:32:54 <stefino_cz> My development :) https://s3.postimg.io/krlyvoi35/Uhersk_Hradi_t_Transport_24_dub_1980.png 16:33:01 <Alberth> where you grab it ? 16:33:44 <stefino_cz> me? 16:34:00 <frosch123> i mean the point where you drop it 16:34:10 <frosch123> stefino_cz: more zoomed vehicles :) 16:34:30 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 16:35:18 *** umgeher [~umgeher@177.9.162.194] has joined #openttd 16:36:42 <stefino_cz> frosch - mmm, yeah, have "bug" with drop that set 16:37:29 <frosch123> do you mean "invisiblitity when dragging"? 16:37:36 <stefino_cz> yes 16:37:41 <frosch123> i was about to "fix" that in ottd anyway 16:37:49 *** Flygon [~Flygon@210-84-58-128.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 16:38:04 <frosch123> it's also needed for other stuff :) 16:38:58 <stefino_cz> it's only "look" bug but it will be good to fix that 16:39:00 <Wolf01> How cute, and just thinking how me and andy are going to break all that stuff :P 16:39:36 <Alberth> haha, I never realized, but using ZZZzzzz to express "busy" :p 16:40:41 <Alberth> frosch123: 40: typo in commit message Perpare 16:43:02 <frosch123> i limited it to only the first few vehicles (16/16 length), looks better now :) 16:43:15 <Samu> i thought it was a cursor for actic tileset 16:44:47 <Alberth> 40 + _cursor.sprite_pos[0].x = _cursor.sprite_pos[0].y = 0; <-- make that 2 assignments? 16:51:08 <Alberth> nice patch, frosch123 16:51:17 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:51:20 *** mode/#openttd [+v glx] by ChanServ 16:51:25 <frosch123> thanks for checking :) 16:51:32 <frosch123> next up: stacked vehicle sprites :p 16:53:19 *** alask0ud [~theSuperd@181.169.232.64] has joined #openttd 16:55:20 *** Progman [~progman@p57A19404.dip0.t-ipconnect.de] has joined #openttd 17:08:10 <Samu> today's match history 17:08:12 <Samu> 3 wins 8 losses 17:08:38 <Samu> trans reached 2051 17:21:10 *** umgeher [~umgeher@177.9.162.194] has quit [Read error: Connection reset by peer] 17:27:09 *** stefino_cz [~oftc-webi@gw-lipa-silo-1.cust.avonet.cz] has quit [Quit: Page closed] 17:31:08 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 17:31:10 *** Eddi|zuHause [~johekr@93.198.118.142] has joined #openttd 17:31:16 <Samu> admiralai server is slow with aircraft 17:31:18 <Samu> what is wrong 17:32:12 <Alberth> perhaps the AI itself is using a lot of CPU ? 17:33:30 <Samu> yes i think so, but why 17:35:28 *** umgeher [~umgeher@177.9.162.194] has joined #openttd 17:39:04 <MonkeyDrone> aaaah so lazy today 17:39:19 <MonkeyDrone> someone get me some cookies please 17:43:49 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:53:33 *** Gumle2 [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:53:36 *** Gumle2 [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [] 17:54:13 *** Arveen [~Arveen@ip-176-199-6-90.hsi06.unitymediagroup.de] has joined #openttd 18:27:31 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:27:33 <andythenorth> o/ 18:30:58 <DorpsGek> Commit by frosch :: r27625 trunk/src/gfx_type.h (2016-08-15 20:30:50 +0200 ) 18:30:59 <DorpsGek> -Doc: CursorVars 18:32:32 <DorpsGek> Commit by frosch :: r27626 trunk/src/toolbar_gui.cpp (2016-08-15 20:32:25 +0200 ) 18:32:33 <DorpsGek> -Codechange: Do not use the cursor sprite as PlaceObject status in the main toolbar. 18:32:54 <DorpsGek> Commit by frosch :: r27627 /trunk/src (5 files in 2 dirs) (2016-08-15 20:32:48 +0200 ) 18:32:55 <DorpsGek> -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy. 18:33:15 <DorpsGek> Commit by frosch :: r27628 /trunk/src (5 files) (2016-08-15 20:33:08 +0200 ) 18:33:16 <DorpsGek> -Codechange: Prepare for drawing cursors consisting of multiple sprites. 18:33:35 <DorpsGek> Commit by frosch :: r27629 trunk/src/train_gui.cpp (2016-08-15 20:33:29 +0200 ) 18:33:36 <DorpsGek> -Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle. 18:33:58 <DorpsGek> Commit by frosch :: r27630 /trunk/src (4 files) (2016-08-15 20:33:52 +0200 ) 18:33:59 <DorpsGek> -Codechange: Deduplicate code to attach vehicle to cursor. 18:34:15 <DorpsGek> Commit by frosch :: r27631 /trunk/src (vehicle_gui.cpp vehicle_gui.h) (2016-08-15 20:34:09 +0200 ) 18:34:16 <DorpsGek> -Codechange: Split GetSingleVehicleWidth from GetVehicleWidth. 18:34:37 <DorpsGek> Commit by frosch :: r27632 trunk/src/vehicle_gui.cpp (2016-08-15 20:34:31 +0200 ) 18:34:38 <DorpsGek> -Feature: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle. 18:47:12 *** gelignite [~gelignite@x4db61331.dyn.telefonica.de] has joined #openttd 18:49:07 *** srhnsn [~srhnsn@p2003006A6C1CE900B5A13EC78950EC4F.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 18:51:55 *** sim-al2 is now known as Guest38 18:51:57 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 18:54:32 *** umgeher [~umgeher@177.9.162.194] has quit [Quit: afk] 18:55:02 <Wolf01> Does it work with a mammoth train? 18:56:23 <frosch123> i actually cut it before 24/16 vehicle length 18:57:04 <frosch123> https://devs.openttd.org/~frosch/diffs/articcursor/articcursor.png <- the first try to draw all turned out hard-to-use :) 18:57:59 *** Guest38 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 18:58:18 * Wolf01 remembers cometcursors 18:58:38 <frosch123> i had some of them earlier today :) 19:00:31 <frosch123> if someone cares, you can also experiment with drawing the arrow mouse cursor in addition to the vehicle 19:01:44 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 19:03:12 <Wolf01> About drawing, I should need to fix the station picker 19:05:24 *** umgeher [~umgeher@177.9.162.194] has joined #openttd 19:12:45 <MonkeyDrone> omg, anyone here any good at nginx, he's trolling me >.< 19:14:02 <Wolf01> Hell yeah, found the fix, now I only need to explain the "+2" 19:14:49 <frosch123> static const int TWO = 2; <- that will document it 19:15:54 <Wolf01> The "widget" was passed as "sprite number", which indeed was different for the road since I removed the bays for trams 19:16:11 <Wolf01> I think I'll change the StationPickerDrawSprite function 19:16:56 <Wolf01> Touching rail_gui, road_gui, station_func, waypoint... 19:23:09 *** Arveen [~Arveen@ip-176-199-6-90.hsi06.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 19:24:50 <Wolf01> It would be easier to duplicate the _station_display_datas_truck and _station_display_datas_bus for lightrail 19:26:40 <debdog> in http://www.tt-ms.de/forum/showthread.php?tid=5396&pid=89074#pid89074 a train set "DB Set XL" is mentioned but I cannot find it on the NewGRF list. is there a way to figure out why it has been removed? 19:27:09 <frosch123> you have to download it from the private site from the owner 19:27:24 <frosch123> you can get there via the "search external websites" in ottd content download 19:27:49 <debdog> http://ttdpatch.de/download.html found it. I thought, if it's not listed there might be issues 19:28:10 <frosch123> no technical ones :) 19:28:26 <debdog> aight, thanks 19:36:46 <Wolf01> Too much to change, better leaving the + 2 there 19:39:36 <Wolf01> Or I could invert the widgets on the road_gui too and the indexes on station_land 19:40:08 <Wolf01> And it will explode when drawing on the tile 19:43:20 <Samu> wormai reached 2051 19:43:53 <Samu> 4 ais remain 19:44:01 <Samu> admiralai, nocab, nonocab, wrightai 19:44:18 <Samu> admiralai was one of the first to start, seems it's going to be the last to finish 19:44:26 <Samu> server slow 19:51:14 <Wolf01> A question I forgot to ask yesterday: should I commit even the projects after I regenerate them when adding source files? 19:53:15 <frosch123> in trunk we do :) 19:54:27 <Wolf01> Good point 19:55:08 <Wolf01> I still need to figure out how to set the includes and libraries without changing the default project 20:02:37 <Wolf01> Everything points me toward the document which says to use the .user property sheet (and the page says its deprecated) 20:05:10 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:05:45 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:06:58 <glx> Wolf01: I use user.props files in c:\users\<username>\AppData\Local\Microsoft\MSBuild\v4.0 20:07:36 <Wolf01> Which is bad because it's global for the machine, and that's why they deprecated it 20:08:09 <Wolf01> For example, you might need different version of the same library 20:08:37 <Wolf01> I just want to have one local user.props ignored by vcs 20:08:53 <glx> yes I have some magic in it for OTTD essentials depending on visual studio version :) 20:10:07 <MonkeyDrone> i do say WoW graphics have improved considerably with the new AA options 20:10:24 <glx> and for me it's easier to have a global setting so I can have many trunk dirs 20:10:41 <glx> without configuring each of them manually 20:10:45 <Wolf01> Yes, but I work on at least 3 other different projects :P 20:10:55 <Wolf01> Not just manu ottd patches 20:10:58 <Wolf01> *many 20:11:12 <glx> I think you can use .user in projects dir 20:12:43 <Wolf01> I added a custom property sheet now 20:13:01 <Wolf01> as .user was there only for vc80/90 20:14:35 <Wolf01> I still need to import it on every regeneration 20:17:24 <glx> vcxproj.user should work, it's listed on https://msdn.microsoft.com/en-us/library/hx0cxhaw(v=vs.140).aspx 20:24:32 <Wolf01> No, it doesn't get loaded automatically 20:25:31 <Wolf01> I named it "openttd_vs140.vcxproj.user" 20:26:28 <Wolf01> And put into it the same properties of the custom property sheet I made before 20:29:26 <Wolf01> But it seem to compile even if does not show the changes 20:34:34 <glx> I think the properties in vcxproj.user are merged into properties of vcxproj 20:34:52 <Wolf01> Yes, seem so 20:35:09 <Wolf01> It usually shows the non default properties in bold 20:35:15 <Wolf01> Not this time 20:35:33 <glx> and vcxproj.user is created if you modify some debug properties if the file doesn't exist 20:35:35 <Wolf01> But if I evaluate the vars, the path of the essentials is there 20:36:06 <glx> like command line or working dir 20:36:11 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 20:38:16 <Wolf01> Ok, so it seem this problem is resolved too 20:38:32 <Wolf01> Thx glx 20:39:05 <glx> until next time MS decides to change how things work :) 20:46:02 <andythenorth> bye 20:46:06 <Wolf01> o/ 20:46:08 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:02:40 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 21:02:58 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 21:09:25 *** Progman [~progman@p57A19404.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:20:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 21:21:10 *** Eddi|zuHause [~johekr@93.198.118.142] has quit [] 21:23:59 *** alask0ud [~theSuperd@181.169.232.64] has left #openttd [] 21:29:19 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 21:32:59 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 21:36:34 <Samu> only 3 ais remain, they won't finish today 21:38:29 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Quit: Leaving] 21:42:16 *** gelignite [~gelignite@x4db61331.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:00:34 *** steigre [~steigre@62.63.59.188] has joined #openttd 22:15:44 *** Stimrol [~Stimrol@46.239.220.130] has quit [Quit: ZNC - http://znc.in] 22:33:02 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 22:33:52 *** Klanticus_ [~quassel@177.34.163.192] has joined #openttd 22:37:26 *** Klanticus [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 22:38:31 *** Biolunar [Biolunar@x4d08e572.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:49:56 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 22:54:22 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:59:20 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 23:05:29 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 23:08:57 <Wolf01> 'night 23:09:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:13:12 <debdog> I have an odd situation here. built a station next to a power station which demands coal and oil. the station, though, only accepts coal. http://beggabaur.rocks/daten/NiddaheimPowerStation.png 23:13:53 <debdog> the oil filled trains leave the station without unloading 23:13:59 <debdog> , of course 23:15:03 <debdog> I wonder if I made a booboo in some way? or might this be a bug? OTTD version is 1.5.3 23:18:34 <_dp_> debdog, sometimes only specific industry tiles accept cargo. I don't remember how it is in ecs but it probably accepts oil on other side 23:21:05 <debdog> _dp_: thanks, that thought came up here, too. disregarded it, though. I'll try... 23:22:36 <debdog> _dp_: built another staion on the other side and it demands coal, pass., vehicles and oil \o/ 23:22:38 <debdog> thanks! 23:23:05 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 23:26:05 *** steigre [~steigre@62.63.59.188] has quit [Remote host closed the connection]