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Log for #openttd on 20th August 2016:
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00:56:55  <Samu> is this good english?
00:56:56  <Samu> STR_CONFIG_SETTING_AI_RESTART_DEAD_HELPTEXT                     :Enabling this setting permits the AIs to restart themselves if they have encountered an error, without notificating the player about it and without reseting the company they are controlling.
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01:03:25  <Samu> http://imgur.com/a/Sk5o1
01:03:26  <Samu> keks
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01:03:36  <Samu> what can you say about that english
01:04:12  <Samu> oh, the :on, off thingy is missing, must fix
01:13:01  <Samu> fixed
01:13:44  <Samu> any native english speaker?
01:36:06  <alask0ud> Hey, I can speak english relatively good, but I'm noob to OTTD
01:36:19  <alask0ud> I see you've been talking alone all day haha
01:40:21  <planetmaker> English proficiency is no prerequisite to playing OpenTTD ;)
01:41:54  <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75167 - posted it here
01:42:03  <Samu> if anyone wants to test it out
01:44:26  <alask0ud> That's why I'm noob lol
01:48:13  <Eddi|zuHause> strange time for a random planetmaker to appear.
01:49:52  <Flygon> planetmaker: It might be if your primary language isn't in Latin script :)
01:50:22  <Flygon> Otherwise loading a NewGRF, and readng train names
01:50:47  <Flygon> And the Korean person reads it thinking "What the fuck is a Victorian Railways Walker Railcar?"
01:50:55  <Flygon> ...granted, I don't think the 2CC set has that yet :U
01:51:05  <Flygon> Point is, it wouldn't be in Hangul :
01:51:08  <Flygon> :P*
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01:52:25  <Eddi|zuHause> but knowing what a vehicle name means is also not really necessary for playing openttd
01:53:05  <Eddi|zuHause> like, for many years i misinterpreted what the "BR" in the original vehicle names meant...
01:56:02  <planetmaker> Flygon, latin script is no pre-requisite either
01:56:24  <Flygon> xP It does help a lot, tho
01:56:29  <Flygon> Eddi: Lemme guess. "Brazil"?
01:56:50  <Flygon> I use to play Ragnarok Online in the mid-00s, and wondered why everyone was referring to British Railways
01:57:00  <Flygon> Turned out they were annoyed by all the Portuguese speakers
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03:39:41  <Eddi|zuHause> Flygon: no, not brazil...
03:40:23  <Flygon> Hmm? o.o
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08:09:58  <Wolf01> o/
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08:11:15  <Wolf01> o/
08:11:25  <andythenorth_> o/
08:11:35  <Wolf01> I just purchased 2 claas and a volvo wheeled excavator
08:11:46  <Wolf01> Big discount on Amazon.co.uk
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08:23:27  <andythenorth_> 2 Claas :o
08:23:37  <andythenorth_> For tyres?
08:24:09  <Wolf01> One original and one heavily modded ;)
08:30:14  <Wolf01> And now the challenge: https://youtu.be/c7CFzDepXfM
08:33:30  <Alberth> o/
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08:42:09  <Wolf01> Quak
08:43:39  <frosch123> hoi
08:52:30  <frosch123> SLUGwtf2.png
08:52:49  <Wolf01> Yes
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09:51:05  <V453000> frosch123: ?
09:51:21  <frosch123> i was looking for some test sprites :p
09:51:52  <V453000> :D
09:53:19  <frosch123> any idea how to combine a 8bpp image with the alpha channel from some other image?
09:54:28  <frosch123> hmm, actually... i guess nml already does that for me
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10:04:13  <Samu> hi
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10:23:21  <Flygon> Fugg
10:23:23  <Flygon> I'm an idiot
10:23:46  <Flygon> Was it 2CC 2.0 alpha1 or 2.0.0 beta 5 that was most recent?
10:24:40  <Flygon> right, alpha1
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11:22:49  <Wolf01> http://www.eurobricks.com/forum/index.php?showtopic=139035 ha!
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11:51:22  <Samu> I just "Build/Run Code Analysis on Solution" on Visual Studio and it came up with 120 warnings
11:51:25  <Samu> https://paste.openttdcoop.org/psmxrrjea
11:51:32  <Samu> are they of any importance?
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12:36:58  <Samu> damn it
12:37:07  <Samu> now that i want aiai to crash, it isn't crashing
12:37:25  <Samu> or teshinet
12:42:08  <Samu> interesting, there aren't many ais that crash, after all these tests
12:44:10  <Samu> crashing ais over the last 2 months tests: AIAI, BorkAI, rocketAI, TeshiNet, TracAI
12:44:18  <Samu> only 5
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12:45:53  <Samu> oh, i forgot to count the autosaving crashers
12:46:04  <Samu> NoCAB, SimpleAI, Trans
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12:47:59  <Samu> 8 crashing ais
12:48:15  <Samu> heh, never thought I'd be actually needing them for this test
12:53:51  <Alberth> you never get what you need :p
12:58:42  <Samu> well, if i don't notice them crashing, then I suppose I did a good job, too
12:59:02  <Alberth> true :)
12:59:18  <Alberth> they got so scared, that they resist crashing :)
12:59:44  <Samu> i know that rocketai gets to a point when it crashes immediately upon several restarts
12:59:58  <Samu> but i wanted to know about the other ais
13:00:21  <Alberth> you can try to use an older version
13:01:47  <Alberth> but my guess is that is one of the two likely outcomes. Either it crashes immediately, or it restarts and runs normally again
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13:43:03  <Samu> tracai crashed and restarted, hmm I'd like to have a way to know if an AI had crashed
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13:44:54  <Samu> it's nice in a way that it is behaving as transparent as possible, but still, I don't quite like that it's not possible to know which ones have crashed
13:45:21  <Samu> and when
13:45:45  <Samu> hmm, i'd like to have it print a message on the console perhaps
13:45:49  <Samu> how do i do it
13:50:34  <Samu> debuglevel 9 isn't working?
13:54:05  <Alberth> debuglevel will throw pages and pages of output
13:54:17  <Alberth> *debuglevel 9
13:54:32  <Alberth> maybe your windows doesn't know what a console is?
13:55:19  <Samu> a dos window?
13:55:26  <Samu> i thought about the in-game console
13:55:31  <Samu> gui console
13:55:51  <Alberth> nope, OS console
13:56:36  <Samu> ok, let me try
13:58:12  <Samu> D:\OpenTTD\Build\openttd.exe -d script=9
13:59:13  <Alberth> isn't that game script?  (don't know mostly just guessing)
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14:03:02  <Samu> it's script
14:03:15  <Alberth> ok
14:03:31  <Samu> hmm level 9 really prints everything
14:03:37  <Samu> gah, trying 0
14:03:46  <Alberth> yes, 3-4 is much saner :)
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14:04:14  <Wolf01> Mmmh, T4 is a bit over my possibilities, but I'm getting excellence levels really fast, and I need to change the entire equip because I have many pieces <70
14:04:14  <Alberth> o/
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14:18:42  <Samu> waiting for a crash
14:18:44  <Samu> zzzz
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15:10:09  <Samu> root_company and company, what is the difference?
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15:11:22  <Samu> 	CompanyID root_company;          ///< The root company, the company that the script really belongs to. 	CompanyID company;               ///< The current company.
15:11:44  <Samu> uh, how can they belong to different companies anyway?
15:11:55  <Samu> which one do I use?
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15:25:25  <Samu> :(
15:27:35  <Alberth> I have as much idea as you
15:27:46  <Alberth> ie none at all
15:41:06  <Samu> how do i convert a company byte to char
15:42:07  <Samu> char cid = (int)_current_company; ?
15:42:31  <Samu> nop
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15:47:26  <Samu> Severity	Code	Description	Project	File	Line	Suppression State Error (active)		no suitable conversion function from "CompanyByte" to "const char *" exists	openttd	d:\OpenTTD\trunk\src\script\script_instance.cpp	155	  :(
15:47:56  <Samu> how to convert companybyte to char thing?
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16:09:14  <Alberth> not, mostly
16:10:12  <Alberth> const char * indicates a string of some kind, while CompanyByte is a number
16:12:10  <Samu> DEBUG(script, 0, "[%s] The script died unexpectedly and was restarted.", ScriptObject::GetCompany()); - will it work?
16:12:29  <Samu> Exception thrown: read access violation.
16:12:30  <Samu> nop
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17:01:35  <Samu> how do i print to in-game console? :(
17:04:18  <Samu> oh, the dummyai
17:04:29  <Samu> i hope it's not restarting the dummyai, must test that
17:09:45  <Samu> nice, it's not restarting DummyAI
17:10:08  <Samu> but it isn't showing the error message as well
17:10:17  <Samu> maybe it should?
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18:06:09  <argoneus> good evening train friends
18:21:07  <Samu> hi
18:28:13  <Samu> :(
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18:40:47  <Samu> while it's true that the dummyai doesn't restart, it outputs "The script died unexpectedly and was restarted." message
18:41:05  <Samu> and was restarted isn't true, how do i detect the DummyAI?
18:41:41  <Samu> I'm trying to get his name
18:41:45  <Samu> but i fail
18:42:35  <Samu> 	if (_settings_game.ai.ai_restart_dead && _current_company != OWNER_DEITY) { 		DEBUG(script, 0, "The script died unexpectedly and was restarted."); 	} else { 		DEBUG(script, 0, "The script died unexpectedly."); 	}
18:43:21  <Samu> help me get the name for dummyai
18:46:42  <Samu> or else i'll just leave it as DEBUG(script, 0, "The script died unexpectedly.");
18:46:53  <Samu> it's not entirelly wrong, just less informative
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20:16:25  <Samu> meanwhile, AdmiralAI aircraft testing still goes on
20:16:29  <Samu> year 2044
20:17:09  <Samu> needs 2 more days
20:17:23  <Samu> to reach 2051
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20:27:22  <andythenorth_> Ship capacities tax my brain :p
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22:08:43  <Samu> AdmiralAI, 2045
22:09:09  <Samu> takes 2 hours to advance a year? maybe 3?
22:09:56  <Samu> needs about 15 more hours to reach 2051
22:10:43  <Samu> i dont usually leave my system on for 15 hours a day, :/ this is taking so much time, but I think the results AdmiralAI is pulling will impress
22:12:50  <Samu> Wormnest:
22:13:02  <Samu> still there?
22:13:12  <Samu> i'm talking alone :(
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22:14:09  <Wormnest> Samu: IÂŽm here but going to bed soon :p
22:14:37  <Samu> thx god for hibernation
22:14:56  <Samu> it wouldn't be possible to see the end results without it
22:15:51  <Wormnest> Well seeing how well aiÂŽs handle loading savegames can be a point to test too
22:16:46  <Samu> wormai aircraft testing will take first place on best aircraft income and average per aircraft. I'm so eager to post the results already :)
22:17:26  <Wormnest> ThatÂŽs good news to hear :)
22:17:38  <Samu> he is beaten on the other metrics
22:18:47  <Samu> on the topic of company value, Terron beats him
22:19:10  <Samu> SimpleAI beats him
22:19:27  <Samu> NoCAB and NoNoCAB too
22:20:25  <Samu> SimpleAI as the name implies, is so wrong, it's quite a good performer on every transport kind
22:20:34  <Wormnest> At least thereÂŽs something to improve then for WormAI
22:21:06  <Wormnest> I agree itÂŽs really a very good allround ai
22:22:58  <Samu> terron usually shows a good average per aircraft
22:23:29  <Samu> but with aircraft, it kinda failed at it
22:23:47  <Samu> well, it's still good, but not 1st place, he's gonna take 4th place if AdmiralAI doesn't change that
22:24:37  <Wormnest> It usually starts very well but when it reaches max it kinda slows down
22:25:12  <Samu> erm i made a typo, terron usually shows a good average per *vehicle
22:25:18  <Samu> that's what i meant to say
22:26:24  <Samu> chopper script got stuck in the 1980s, didn't crash, however, i'm sure it would do much more if it hadn't happened
22:26:32  <Samu> t.t
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22:27:52  <Samu> there's wrightai and rythorn airline ai, they got similar behaviours
22:28:33  <Wormnest> Well no surprise there since rythorn is wrightai with some enhancementsd
22:29:00  <Samu> rythorn however didn't have a great start, only later in the game he was becoming strong, besting wrightai in yearly profits, but it wasn't enough to beat it in company value
22:29:13  <Samu> oh, i see
22:30:18  <Samu> I think only admiralai used the behemothically sized airports
22:30:23  <Wormnest> Even WormAI is based on WrightAI but my changes go much deeper
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22:31:36  <Wormnest> BIgger is not always better ;)
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22:32:09  <Samu> wormai is interesting
22:32:36  <Samu> he is the aircraft ai with the 2nd least number of aircraft
22:32:49  <Samu> but what he have, really profits
22:32:58  <Samu> leaves all others in the dust
22:33:32  <Wormnest> oh so he didnÂŽt reach the max limit of airplanes
22:33:44  <Samu> yeah t.t
22:33:53  <Samu> only NoCAB reached it
22:34:11  <Wolf01> 'night
22:34:11  <Samu> NoNoCAB didn't go past 1700
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22:34:25  <Samu> NoCAB got to 5000 once, then backed down to 4991 as final result
22:34:52  <Wormnest> well room for airports is limited maybe thatÂŽs the problem
22:35:17  <Wormnest> especially since WormAI only does passenger air transport
22:35:47  <Samu> 351/  352
22:35:51  <Samu> for WormAI
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22:36:29  <Samu> served airports are 97/102
22:37:13  <Samu> it's a good ratio, but there are ais with 100%
22:37:37  <Samu> dictatorai got 574/  574 aircraft
22:37:38  <Wormnest> That seems a pretty low amount of airplanes
22:37:58  <Wormnest> and it should delete all unused airports
22:38:02  <Samu> SynTrans got 347/  347 served airports
22:38:39  <Samu> bah, i'm gonna paste results
22:38:44  <Samu> can't tease anymore
22:39:09  <Samu> https://paste.openttdcoop.org/px3iqc86n
22:39:33  <Samu> waiting only for AdmiralAI to reach 2051 to create a topic
22:43:09  <Samu> so, what do you think? any surprises?
22:43:17  <Samu> were those results expected?
22:43:24  <Wormnest> Nice results though still a little disappointing that WormAI didnÂŽt manage to get more airplanes
22:44:05  <Samu> map size was 1024x1024, i made the terrain quite flat
22:44:12  <Wormnest> Also depends a lot on settings probably
22:44:21  <Samu> shouldn't be too hard to place airports
22:44:27  <Samu> there wasn't much water
22:45:23  <Wormnest> still you need a town of reasonable size if you only do passengers
22:46:19  <Samu> what about nocab vs nonocab?
22:46:29  <Samu> it kinda surprised me in a way
22:46:33  <Wormnest> for the rest not too many surprises except maybe that tracai doesnÂŽt have more airplanes
22:46:58  <Samu> tracai got too many airports doing nothing
22:47:21  <Wormnest> I think nonocab doesnÂŽt send unlimited airplanes on a route if it knows it canÂŽt handle more
22:47:38  <Wormnest> nocab I think keeps adding planes
22:48:08  <Wormnest> but maybe nonocabs limits of what can be handled need to be tweaked
22:48:26  <Samu> nocab did end better
22:48:49  <Samu> better company value, better year profit, usually important for a greedy ai
22:49:14  <Samu> but maybe the settings were too easy
22:50:16  <Wormnest> Would be nice too see what happened with a lower max limit of planes that most aiÂŽs could reach
22:50:40  <Samu> 44?
22:50:44  <Samu> heh
22:52:06  <Wormnest> well probably more than that maybe 500
22:53:04  <Wormnest> anyway going to bed goodnight
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23:27:14  <drac_boy> hi
23:33:54  <drac_boy> anyone coding lately? :) heh
23:38:04  <Samu> oh, pathzilla also taking too long to save crashes
23:38:18  <Samu> must test!
23:38:44  <Eddi|zuHause> coding is for nerds
23:39:36  <drac_boy> so most in here are nerds by your definition then :P
23:40:01  <Eddi|zuHause> what a brilliant observation of you. you must be a nerd.
23:40:43  * drac_boy whacks eddi with a simple thing called a telescope? ;)
23:40:47  <drac_boy> hehe
23:42:32  <Samu> I coded this yesterday https://www.tt-forums.net/viewtopic.php?f=33&p=1175356#p1175356 but i think nobody cares
23:43:07  <drac_boy> even if I did, couldn't use it sorry. sounds like nice work tho :)
23:51:43  <Samu> there's something that I wanted to do, about bankrupting
23:52:53  <Samu> some ais work very intensively and even have huge profits, but they suffer from "bankrupt warning" system
23:53:35  <Samu> i've seen ais with over 4000 vehicles bankrupting just because they work within the bank accounting limits
23:54:05  <Samu> I'd like to change something about openttd and its bankrupt detection
23:54:19  <Samu> but don't know exactly how i'm doing it

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