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00:00:51 *** Clockworker_ has joined #openttd 00:05:17 *** Samu_ has joined #openttd 00:08:10 *** Samu has quit IRC 00:08:33 *** Clockworker__ has quit IRC 00:31:04 *** Clockworker__ has joined #openttd 00:38:33 *** Clockworker_ has quit IRC 00:39:56 <Samu_> if (IsSlopeWithOneCornerRaised(slope) && IsCoastTile(tile)) return false; 00:40:30 <Samu_> towns won't build bridges only on coastal tiles 00:40:40 <Samu_> if they have 1 corner raised 00:41:27 <Samu_> I see more bridges now 00:41:45 *** gelignite has quit IRC 00:53:14 *** ConductorCat has quit IRC 01:00:54 *** Clockworker_ has joined #openttd 01:04:46 *** Clockworker__ has quit IRC 01:05:59 *** ConductorCat has joined #openttd 01:40:54 *** CompuDesktop has quit IRC 01:41:33 *** Compu has joined #openttd 01:52:40 <Eddi|zuHause> <_dp_> return (this->direction & 1) ? 192 : 256; <-- this is the size of one "step" on the map, there are 16 steps per tile along the axis, and 8 steps per (half-)tile along the diagonals 01:55:54 <Eddi|zuHause> so if min(dx,dy) is the diagonal part of the travel, that gives you the number of half-tiles for the diagonal, and |dx-dy| is the straight bit of the travel, which gives you full tiles along the axis 01:57:13 <Eddi|zuHause> there might also be an off-by-one error, because you can't travel through the corner of a tile 02:00:58 *** Clockworker__ has joined #openttd 02:08:18 *** Clockworker_ has quit IRC 02:26:47 *** Supercheese has joined #openttd 02:31:00 *** Clockworker_ has joined #openttd 02:35:40 *** Samu_ has quit IRC 02:38:28 *** Clockworker__ has quit IRC 03:02:20 *** Snail has quit IRC 03:03:52 *** glx has quit IRC 03:11:38 *** HerzogDeXtEr has quit IRC 03:27:24 *** FR^2 has quit IRC 03:27:29 *** FR^2 has joined #openttd 03:28:02 *** FR^2 is now known as Guest1061 03:31:04 *** Clockworker__ has joined #openttd 03:35:13 *** Clockworker__ is now known as Clockworker 03:38:28 *** Clockworker_ has quit IRC 03:47:33 *** Clockworker_ has joined #openttd 03:54:53 *** Clockworker has quit IRC 04:01:15 *** Clockworker__ has joined #openttd 04:05:13 *** Clockworker_ has quit IRC 04:33:18 *** supermop__ has quit IRC 04:46:21 *** Supercheese has quit IRC 05:31:07 *** Clockworker_ has joined #openttd 05:38:53 *** Clockworker__ has quit IRC 06:01:20 *** Clockworker has joined #openttd 06:08:53 *** Clockworker_ has quit IRC 06:10:52 *** Hiddenfunstuff has joined #openttd 06:56:16 *** Progman has joined #openttd 07:04:46 *** zeknurn` has joined #openttd 07:08:17 *** zeknurn has quit IRC 07:08:17 *** zeknurn` is now known as zeknurn 07:28:32 *** Progman has quit IRC 07:44:24 *** andythenorth_ has joined #openttd 07:46:56 *** supermop_ has joined #openttd 07:48:30 <andythenorth_> o/ 07:50:20 *** keoz has joined #openttd 07:51:48 *** supermop has quit IRC 07:54:23 <andythenorth_> Shipz 08:01:27 *** Clockworker_ has joined #openttd 08:02:52 *** Clockworker has quit IRC 08:06:29 *** andythenorth_ has quit IRC 08:17:16 *** andythenorth_ has joined #openttd 08:20:05 *** andythenorth_ has quit IRC 08:27:44 *** sim-al2 has quit IRC 09:18:46 *** frosch123 has joined #openttd 09:29:52 *** JacobD88 has joined #openttd 09:38:35 *** aard has joined #openttd 09:51:36 *** aard has quit IRC 10:01:32 *** Clockworker__ has joined #openttd 10:09:03 *** Clockworker_ has quit IRC 10:22:09 *** andythenorth has joined #openttd 10:22:16 <andythenorth> Cat 10:27:09 *** JacobD88 has quit IRC 10:27:18 <frosch123> is there a country where people eat cats? 10:32:40 <andythenorth> Probably 10:35:53 <Flygon> North Korea 10:36:33 <Flygon> And going by the artwork, certain subsets of the Globe 10:42:48 <frosch123> https://en.wikipedia.org/wiki/Cat_meat <- there is a wiki page about it ofc :p 10:44:54 *** Hiddenfunstuff has quit IRC 10:47:43 <frosch123> looks like they are most popular in south america 10:47:43 * andythenorth could use layered vehicle sprites to animate paddle steamer paddles 10:47:47 *** Alberth has joined #openttd 10:47:47 *** ChanServ sets mode: +o Alberth 10:48:17 <andythenorth> How many layers? o_O 10:48:18 <frosch123> andythenorth: you could do that anyway with regular sprites 10:48:43 <frosch123> you only gain benefits when combining sprites using different criteria 10:48:52 <frosch123> so that you get combinations of different things 10:48:54 <andythenorth> I'd have to draw all the frames 10:49:14 <frosch123> andythenorth: in the prototype i limited it to 4 layers. but it's an completely arbitary choice 10:49:16 <andythenorth> With stop, start, loaded etc :p 10:50:40 <frosch123> as in: the performance of 4 layer vehicles is equaly bad as 4-part articulated vehicles 10:51:24 <andythenorth> 4 is plenty for what I have in mind 10:51:25 <frosch123> well, atualy it is better, since articulated vehicles have more callbacks for non-graphical things 10:52:03 <andythenorth> They're just sprite layers, not fake vehicles, right? 10:53:18 <frosch123> yes, same bounding box 10:53:30 <frosch123> just like industries or houses 10:53:52 <frosch123> except that i skipped the positioning part, since that is quite pointless with orientations 10:54:13 *** Hiddenfunstuff has joined #openttd 10:54:34 <andythenorth> So no abusing them for multi-cargo ships :D 10:55:02 <frosch123> https://paste.openttdcoop.org/puyzaw735?/puyzaw735 <- it's just a switch as in distinguishing depot/list/viewport sprites 10:55:17 <Alberth> o/ 10:55:25 <frosch123> register 100 returns whether there are more layers, and whether to use a specific recolor sprite 10:55:27 <frosch123> hoi Alberth 10:56:09 <Alberth> spoiling all the newgrf builders with free layers :) 11:08:14 * andythenorth wonders if multi-cargo ships would be BAD FEATURE 11:10:02 <andythenorth> also horsepower property for ships 11:10:45 <andythenorth> add a drag vector (prevailing current) to each tile 11:11:16 <andythenorth> higher-powered ships can reach top speed, lower powered cannot 11:11:39 *** chnkr_ has quit IRC 11:11:45 <andythenorth> hovercraft get to cheat, we'd need a prop for that :p 11:12:44 <andythenorth> Ships going in same direction as current go faster, it's direct analogy to slope for train physics :) 11:12:53 *** Defaultti has quit IRC 11:14:08 <Alberth> if you make the current so strong the ship can't move against it, you'll run into trouble 11:14:39 *** Defaultti has joined #openttd 11:14:54 <andythenorth> 1mph 11:14:59 <Alberth> not sure you need horsepower 11:15:04 <andythenorth> Same as train stuck on a slope 11:15:08 <Alberth> just add/subtract some speed 11:15:15 <andythenorth> 'Need' no 11:15:36 <andythenorth> Looking for ways to add progression of stats for ships 11:16:00 <Alberth> add more random numbers :p 11:16:49 <andythenorth> if I provide fewer generations, progresion matters barely at all 11:17:13 <andythenorth> But then sprites aren't realisms per date 11:17:35 <andythenorth> otoh, less drawing 11:17:37 <Alberth> use unreal sprites 11:17:59 <Alberth> realism is doomed anyway, imho 11:18:04 <andythenorth> No new ships after 1960 or so...acceptable? 11:18:20 <andythenorth> All ships are boss from 1960 onwards 11:18:26 <Alberth> starting at? 11:18:27 <frosch123> how about "dry ships"? 11:18:30 <andythenorth> 1860 11:18:37 <frosch123> use the train mechanics and add ship sprites 11:18:47 <andythenorth> 1860, 1910, 1960 11:18:58 <Alberth> 100 year sounds ok-ish to me 11:19:06 <Alberth> except a bit early for me :) 11:19:20 <andythenorth> I rarely play past 2000 or so 11:19:22 <Alberth> but even then, I tend to end the game in the '80s 11:20:07 <andythenorth> Vehicle technology pretty much topped out by 1980s 11:20:08 <Alberth> if you want another generation, do some hover things, or aqua-planing ships 11:20:27 <andythenorth> Everything is incremental now irl, no big steps forward 11:23:06 <Alberth> not sure how that is relevant 11:23:31 <Alberth> make disruptive ship technology :p 11:24:02 <Alberth> can't really compete on speed though 11:32:12 *** andythenorth has quit IRC 11:35:59 *** andythenorth has joined #openttd 11:36:10 *** gelignite has joined #openttd 11:39:38 <andythenorth> Apple, in their bloody wisdom, apparently won't allow an app to maintain a connection for more than 10 mins on iOS 11:39:46 <andythenorth> Hence disconnects :x 11:39:56 <andythenorth> Even over wifi 11:48:23 *** andythenorth has quit IRC 11:56:05 *** Arveen has joined #openttd 12:09:36 *** andythenorth has joined #openttd 12:14:44 *** andythenorth has quit IRC 12:25:14 *** andythenorth has joined #openttd 12:31:35 *** Clockworker_ has joined #openttd 12:35:37 *** Clockworker__ has quit IRC 12:35:37 *** andythenorth has quit IRC 13:01:36 *** Clockworker__ has joined #openttd 13:05:40 *** Clockworker_ has quit IRC 13:05:40 *** Clockworker__ has quit IRC 13:05:55 *** Clockworker__ has joined #openttd 13:31:37 *** Clockworker_ has joined #openttd 13:33:46 *** KenjiE20 has quit IRC 13:34:18 *** HerzogDeXtEr has joined #openttd 13:39:12 *** Ethereal_Whisper has quit IRC 13:39:19 *** Clockworker__ has quit IRC 13:47:47 *** KenjiE20 has joined #openttd 13:57:17 *** SpComb has quit IRC 14:01:41 *** Clockworker__ has joined #openttd 14:06:21 <goodger> does it have multitasking yet? 14:08:46 *** andythenorth has joined #openttd 14:09:19 *** Clockworker_ has quit IRC 14:18:36 *** TrueBrain has quit IRC 14:23:04 *** andythenorth has quit IRC 14:44:19 *** andythenorth has joined #openttd 14:50:00 <andythenorth> Moar ships 14:55:03 *** andythenorth has quit IRC 14:59:51 *** TrueBrain has joined #openttd 15:09:23 *** Clockworker__ has quit IRC 15:12:19 *** supermop has joined #openttd 15:15:44 <frosch123> i think andy is drowning 15:15:59 <frosch123> every now and then he reaches the surface to shortly call for a hips 15:16:02 <frosch123> *ships 15:17:01 *** andythenorth has joined #openttd 15:21:33 *** andythenorth has quit IRC 15:25:15 <Alberth> :D 15:25:34 *** chnkr_ has joined #openttd 15:50:13 *** sim-al2 has joined #openttd 15:53:30 *** alask0ud has joined #openttd 15:55:14 *** tokai|noir has joined #openttd 15:55:14 *** ChanServ sets mode: +v tokai|noir 16:01:57 *** andythenorth has joined #openttd 16:02:04 *** tokai has quit IRC 16:08:55 <argoneus> good evening train friends 16:09:01 <andythenorth> Ships also 16:10:02 <alask0ud> bicycles 16:10:06 <argoneus> ship acquaintances 16:10:14 <argoneus> bicycles can go away 16:10:23 <alask0ud> kk 16:10:30 *** alask0ud has quit IRC 16:10:32 <goodger> in-tunnel-station-demanding colleagues 16:12:01 *** andythenorth has quit IRC 16:15:41 *** alask0ud has joined #openttd 16:19:12 *** andythenorth has joined #openttd 16:30:20 <andythenorth> Ach ships really don't sail around without lids on 16:30:34 <andythenorth> Unless someone can find photos to contrary :p 16:34:34 *** Snail has joined #openttd 16:36:02 <frosch123> pile the cargo on deck 16:36:46 <andythenorth> For piece goods yes 16:36:51 <andythenorth> Coal....harder 16:37:10 <frosch123> https://upload.wikimedia.org/wikipedia/commons/0/0d/LNG_Tanker_ARCTIC_PRINCESS_vor_Hammerfest_%28N%29_-_Juni_2015.jpg <- no idea what is inside 16:37:53 <Alberth> LNG, probably :) 16:38:46 *** Clockworker has joined #openttd 16:38:50 <Alberth> do it like the wagons, just show the top? 16:39:52 *** Clockworker has quit IRC 16:40:14 <andythenorth> Or do inland ships only... https://www.google.co.uk/imgres?imgurl=http%3A%2F%2Fc8.alamy.com%2Fcomp%2FBN0T2G%2Fa-dutch-coal-barge-going-up-the-rhine-at-basel-switzerland-BN0T2G.jpg&imgrefurl=http%3A%2F%2Fwww.alamy.com%2Fstock-photo-a-dutch-coal-barge-going-up-the-rhine-at-basel-switzerland-30137032.html&docid=K6sQMVavCxJnJM&tbnid=ne9H_vfx9UnZqM%3A&w=1300&h=955&hl=en&client=safari&bih=671&biw=1024&ved=0ahUKEwi-54axhOLOAhWDXBQ 16:40:31 *** Clockworker has joined #openttd 16:40:53 *** Clockworker has quit IRC 16:41:35 *** Clockworker has joined #openttd 16:42:22 <Alberth> looks great 16:43:04 <Alberth> I have always disabled the wave animation, so it's really calm water :) 16:43:16 * andythenorth learning about ships 16:43:29 *** Clockworker has quit IRC 16:43:53 <andythenorth> Despite that modern ships look same (house at back, one big hold), they are not the same 16:44:00 *** Clockworker has joined #openttd 16:44:01 <andythenorth> Depending on intended use 16:44:19 <andythenorth> Bulk, piece goods etc have different design and equipment 16:44:20 *** Clockworker has quit IRC 16:44:51 *** Clockworker has joined #openttd 16:45:18 <andythenorth> RL eh 16:46:46 * andythenorth assumed all modern ships had one big rectangle hold, with 100% opening top 16:46:56 <andythenorth> Like a shoe box 16:47:02 <andythenorth> Not so apparently 16:47:27 * andythenorth wasted childhood on trains and trucks, not ships :p 16:47:32 <Alberth> :) 16:47:45 <Alberth> new country to discover :) 16:48:52 *** Clockworker has quit IRC 16:49:13 *** Clockworker has joined #openttd 16:50:52 *** Clockworker has quit IRC 16:51:08 *** Clockworker has joined #openttd 16:51:28 <Alberth> I think Clockworker is trying to beat you in number of joins and disconnects :) 16:51:42 <Clockworker> it's great 16:51:50 <Clockworker> my phone company decided to have fun on my expense today 16:51:50 *** Clockworker has quit IRC 16:52:06 *** Clockworker has joined #openttd 16:52:23 <Alberth> ah well, let's hope it's better tomorrow 16:52:48 *** Clockworker has quit IRC 16:53:12 <andythenorth> I will be disconnected in a couple of minutes 16:54:51 <andythenorth> Hmm 16:54:55 <Alberth> maybe apple tries to conserve power or so? 16:55:23 <andythenorth> I want ships to be same similar-but-different as this http://dev.openttdcoop.org/attachments/download/7966/tramz-aug-2016.png 16:55:37 <andythenorth> Not sure about flatbed ships :p 16:56:15 <Alberth> that's a challenge 16:56:33 <Alberth> maybe add some decorative elements that you can vary? 16:56:55 <Alberth> but a ship is much lower 16:57:40 <Alberth> but both fish and squid did that quite nicely, imho 16:57:55 <Alberth> or am I missing something? 16:58:37 <andythenorth> No :) 17:00:32 <andythenorth> There are flat-deck barges 17:00:40 <andythenorth> But eh :p 17:03:06 <Alberth> too magic what they contain :) 17:04:06 <andythenorth> They're like a big floating steel box, cargo just goes on top 17:04:47 *** gelignite has quit IRC 17:07:21 *** glx has joined #openttd 17:07:21 *** ChanServ sets mode: +v glx 17:12:09 *** andythenorth has quit IRC 17:32:50 *** andythenorth has joined #openttd 17:34:08 <supermop> not sure i'd accept delivery of transformer bathed in salt spray 17:35:44 <Alberth> you should have considered that before adding the "must be nice to look at during transport" clause to the contract 17:36:16 *** andythenorth has quit IRC 17:36:17 <Alberth> what's a little salt compared with all that PR for your company? 17:36:25 *** Wormnest has joined #openttd 17:36:44 <supermop> "do not wrap transformer in protective material. I want to see all the neat details and bits while it's on the boat" 17:37:43 <Alberth> the boat is inland non-salt water, and the transformer is supposed to be resistent against rain, as it's standing outside? :) 17:51:18 *** andythenorth has joined #openttd 17:53:09 *** Gja has joined #openttd 18:14:06 *** supermop__ has joined #openttd 18:20:33 *** supermop_ has quit IRC 18:28:34 *** supermop_ has joined #openttd 18:34:44 *** supermop__ has quit IRC 18:59:53 *** supermop__ has joined #openttd 19:01:44 *** Progman has joined #openttd 19:06:09 *** supermop_ has quit IRC 19:20:31 *** andythenorth has quit IRC 19:46:47 *** supermop_ has joined #openttd 19:48:29 *** supermop___ has joined #openttd 19:52:12 *** Alberth has left #openttd 19:52:59 *** supermop__ has quit IRC 19:54:48 *** supermop_ has quit IRC 20:03:13 *** Snail has quit IRC 20:14:46 *** supermop_ has joined #openttd 20:19:28 *** supermop___ has quit IRC 20:22:07 *** supermop__ has joined #openttd 20:22:10 *** Arveen has quit IRC 20:26:52 *** supermop_ has quit IRC 20:31:36 *** Supercheese has joined #openttd 21:13:54 *** keoz has quit IRC 21:24:02 *** keoz has joined #openttd 21:36:02 *** zeknurn has quit IRC 21:37:02 *** zeknurn has joined #openttd 21:44:48 *** Wormnest has quit IRC 21:52:32 *** Gja has quit IRC 21:54:02 *** keoz has quit IRC 22:01:08 *** Progman has quit IRC 22:04:34 *** gelignite has joined #openttd 22:21:24 *** supermop_ has joined #openttd 22:27:48 *** supermop__ has quit IRC 22:30:24 *** supermop__ has joined #openttd 22:36:07 *** supermop___ has joined #openttd 22:36:53 *** supermop_ has quit IRC 22:42:33 *** supermop__ has quit IRC 22:45:11 *** supermop_ has joined #openttd 22:48:49 *** supermop__ has joined #openttd 22:51:34 *** supermop___ has quit IRC 22:53:37 *** supermop___ has joined #openttd 22:55:14 *** supermop_ has quit IRC 22:58:53 *** supermop__ has quit IRC 23:03:25 *** Snail has joined #openttd 23:03:51 *** supermop_ has joined #openttd 23:09:59 *** supermop___ has quit IRC 23:10:16 *** Hiddenfunstuff has quit IRC 23:13:25 *** frosch123 has quit IRC 23:15:55 *** supermop__ has joined #openttd 23:17:43 *** supermop_ has quit IRC 23:21:08 *** supermop_ has joined #openttd 23:27:28 *** supermop__ has quit IRC 23:30:05 *** supermop__ has joined #openttd 23:32:54 *** supermop___ has joined #openttd 23:34:42 *** supermop____ has joined #openttd 23:36:29 *** supermop_ has quit IRC 23:39:08 *** supermop__ has quit IRC 23:40:58 *** supermop___ has quit IRC 23:47:18 *** supermop_ has joined #openttd 23:51:13 *** Milek7 has joined #openttd 23:53:03 *** supermop____ has quit IRC 23:54:59 *** supermop__ has joined #openttd 23:56:39 *** Milek7_ has quit IRC