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:P 12:56:45 <Lejving> one totally fucking op armor, one 4 lines mod, one terrible "epic electric mimning drill" :D 12:57:13 <Lejving> no, next stop is to stop my game from crashing every 10min :D 12:57:36 <V453000> yes XD 12:57:48 <V453000> is it actually crashing? 12:59:04 <Lejving> yeah every 10min 12:59:16 <Lejving> sometimes it works a long time, but sometimes I crash every 10min 12:59:27 <V453000> did you bug report it? 12:59:32 <Lejving> no not yet =/ 12:59:43 <V453000> please do, I am sure guys will get on it quickly 13:00:04 <V453000> they are currently trying to fix all the bugs before work on 0.15 fully starts 13:00:16 <Lejving> oh 13:00:18 <Lejving> not factorio 13:00:19 <Lejving> openttd 13:00:29 <Lejving> factorio is fine :D 13:00:37 <V453000> openttd crashes? :d 13:00:39 <Lejving> yes 13:00:41 <V453000> that's also wtf :) 13:00:49 <Lejving> it's an access violation 13:01:13 <V453000> ah recompiling newgrfs makes it crash? 13:01:22 <Lejving> no just regular playing 13:01:29 <V453000> ._. 13:02:08 <Lejving> http://i.imgur.com/hTV0af1.jpg 13:02:12 <Lejving> look my lastest pic of crash 13:02:27 <Lejving> sorry game for trying to place rail! 13:02:49 <V453000> that's pretty weird shit 13:02:59 <V453000> 1.6.1? 13:03:20 <Lejving> yea 13:03:26 <V453000> :d 13:03:47 <Lejving> in crash.log it says exception: c00000005 or what ever which is access violation afaik 13:04:19 <V453000> then don't violate it XD 13:04:30 <Lejving> hahaha 13:04:48 <Lejving> openttd: LEJVING JUST VIOLATED ME 13:05:55 <V453000> pretty much 13:05:57 <V453000> poor thing 13:06:20 <Lejving> :D 13:09:17 *** CompuDesktop has quit IRC 13:09:32 <Lejving> newgrfs are mostly graphics though V453000 isn't it 13:09:40 <Lejving> and I'm not much of a graphics guy =/ 13:09:53 <V453000> eh not really 13:10:06 <V453000> there is a fuckload of possibilities to do 13:10:16 <Lejving> there is? 13:10:22 <V453000> but yeah graphics are vital, but you can borrow them from other open source projects :P 13:10:34 <Lejving> is the ui modular? 13:10:35 <V453000> I mean possibilities to do with code only 13:10:51 <V453000> don't think newgrfs or game scripts can touch UI 13:13:28 <Lejving> well I had this one idea that every player should start with one railyard 13:13:34 <Lejving> or trainyard rather* 13:13:42 <Lejving> and they have to build out of that and spawn trains only there 13:13:59 <Lejving> to force one big rail network instead of many isolated ones 13:14:29 <Lejving> that should be possible I guess 13:14:48 *** Compu has joined #openttd 13:15:17 <V453000> I wonder how, no clue :) 13:15:58 <Lejving> I'll have to dig into it later, first figure out how to not make the game crash all the time : 13:15:59 <Lejving> D 13:18:05 *** Samu_ has joined #openttd 13:18:57 <Samu_> lag? 13:20:12 *** Samu has quit IRC 13:27:02 *** Samu_ has quit IRC 13:28:27 *** Samu has joined #openttd 13:36:32 *** Samu has quit IRC 13:54:56 *** TheMask96 has quit IRC 14:00:26 *** TheMask96 has joined #openttd 14:07:15 *** Flygon has quit IRC 14:08:04 *** Samu has joined #openttd 14:21:01 *** Flygon has joined #openttd 14:24:17 *** Samu has quit IRC 14:40:21 *** zwamkat has quit IRC 14:41:58 *** Samu has joined #openttd 14:42:21 <Samu> buoys can have OWNER_WATER at the moment 14:43:05 <Samu> complicated case this is, with the buoy 14:44:20 <Samu> when doing savegame conversion, buoys cannot have OWNER_WATER at canals, i'm chaning their owner to OWNER_NONE 14:44:45 *** zwamkat has joined #openttd 14:44:45 <Samu> canals on the other hand, cannot have OWNER_WATER 14:44:55 <Samu> confusing 14:56:21 *** Alberth has joined #openttd 14:56:21 *** ChanServ sets mode: +o Alberth 14:56:28 <Alberth> o/ 14:58:06 *** Samu_ has joined #openttd 14:58:36 <Samu_> test 14:58:47 <peter1138> no 14:59:10 <Samu_> i got a small problem with buoy 14:59:34 <Samu_> on the minimap, owner of buoy will be none now 14:59:54 <Samu_> previously it was the owner of the water at the tile 15:00:17 <Samu_> if it was a canal, the buoy on minimal would show up with the company 15:00:25 <Samu_> on minimap* 15:01:07 *** Samu has quit IRC 15:01:19 <Samu_> buoy owner now takes precedence no matter who's the owner of the canal 15:01:27 <Samu_> it won't show on minimap 15:01:39 <Samu_> owner is none 15:09:42 *** Samu_ has quit IRC 15:19:41 *** Samu has joined #openttd 15:19:56 <Samu> darn internet issues 15:20:54 <Samu> what's a better owner for buoys? 15:20:59 <Samu> water or none? 15:21:40 <Samu> station stores OWNER_NONE, tile stores OWNER_WATER 15:21:42 <Samu> who's right? 15:22:57 <Samu> i'm inclined to make the tile store the same as the station 15:24:14 <Samu> if (IsBuoyTile(t) && GetWaterClass(t) != WATER_CLASS_CANAL && GetTileOwner(t) == OWNER_WATER) { SetTileOwner(t, OWNER_NONE); } 15:26:09 <Alberth> who can remove a buoy? 15:26:34 <Samu> everyone, as long as no ship uses it 15:27:57 <Samu> let me check remove buoy code 15:28:53 <Samu> /* XXX: strange stuff, allow clearing as invalid company when clearing landscape */ 15:29:11 <Alberth> lol 15:29:26 <Samu> if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID); 15:29:30 <peter1138> Buoys don't have owners 15:31:42 <Samu> technically, they have 15:31:54 <NGC3982> What kind of language is that? 15:32:05 <Samu> wp->owner = OWNER_NONE; 15:32:06 <Alberth> techie talk :) 15:32:13 <Samu> wp is waypoint station 15:33:43 <Alberth> but that explains why the minimap shows the canal owner 15:34:01 <Alberth> at least in trunk 15:34:10 <Samu> MakeStation(t, GetTileOwner(t),, sid, STATION_BUOY, 0, wc); 15:34:15 <Samu> let me check 15:36:18 <Samu> minimap needs to change a little bit 15:36:23 <Samu> minimap code 15:36:51 <Samu> won't have it use GetTileOwner on buoys 15:36:55 <Samu> but GetCanalOwner 15:37:20 <Samu> is this possible? where is minimap code 15:38:03 <peter1138> smallmap? 15:43:19 <Samu> GetSmallMapOwnerPixels ? 15:43:34 <Samu> there is a FIXME notice here 15:46:41 <Alberth> we have 12 such lines 15:49:09 <Sacro> Anyone here play BRSet, I'm only getting 4 electric sets, nothing else 15:49:47 <Sacro> *Brtrains even 15:54:37 <Samu> Run-Time Check Failure #3 - The variable 'o' is being used without being initialized. 15:58:03 <Samu> ah, i think i understand 16:01:47 <Samu> fixed 16:27:58 <Samu> done 16:28:45 <Samu> buoy is done, gonna check oilrig station 16:30:44 <Samu> hmm to change oilrig station, i got to change industry tile type first 16:30:57 <Samu> touching industry tiles is scary 16:47:24 <Wolf01> Mmmmh, a good busy pattern for the airport state machine: http://img-9gag-fun.9cache.com/photo/aqLDoZv_460s.jpg 16:47:50 <Samu> _m[t].m1 &= 1 << 7; - does this do what I think it does? 16:49:10 <Samu> 7654 3210 - i want bit 7 to remain untouched, and all the others to be zero'ed 16:51:06 <Samu> bit 7 is to be inherited 16:51:51 <Samu> it's the canal on river flag thingy 16:55:36 *** glx has joined #openttd 16:55:36 *** ChanServ sets mode: +v glx 16:56:18 *** FLHerne has joined #openttd 16:57:08 *** frosch123 has joined #openttd 17:06:22 <Wolf01> Quak 17:06:35 <frosch123> ciao 17:08:11 *** andythenorth has joined #openttd 17:08:24 <Wolf01> o/ 17:08:38 <andythenorth> hi 17:14:55 <Alberth> o/ 17:15:37 <Samu> industry tiles now have canal owners 17:15:45 <Samu> i wonder if this is gonna break newgrf stuff 17:16:30 <Alberth> making a canal of an industry-tile? 17:16:48 <Samu> build oil rig on canal tiles 17:16:56 *** FLHerne has quit IRC 17:17:05 <Samu> it stores the owner of the canal now 17:17:26 <Alberth> nobody is stupid enough to build a canal and then build an oil rig :p 17:17:37 <Alberth> it's much cheaper to have a land-based oil well :) 17:17:54 <Samu> it also stores the canal on river flag 17:18:16 <Samu> tile type industry has no more bits free 17:18:21 <Samu> once this is done 17:18:56 *** NoShlomo has joined #openttd 17:19:36 <supermop> Lejving: maybe a GS could do it 17:19:48 <supermop> still might need patching 17:25:00 *** Mazur has quit IRC 17:26:40 <Samu> how does an industry die? 17:26:41 <Samu> grrr 17:26:45 <Samu> must edit it 17:30:03 <Samu> Industry::~Industry() is this where an industry is removed from the world? 17:32:37 *** srhnsn has joined #openttd 17:37:03 <Samu> nice, it works 17:37:18 <Samu> but needs savegame conversion stuff 17:38:36 <Samu> else old canals would become part of company 1 17:54:40 <andythenorth> is tramz 17:57:42 *** chnkr_ has joined #openttd 18:00:27 *** Gja has quit IRC 18:10:17 <Samu> ah, industry description 18:17:04 *** keoz has quit IRC 18:19:48 <Samu> ChangeTileOwner_Industry i'm surprised this function already exists 18:21:12 *** aard has joined #openttd 18:29:42 <Samu> incomplete type is not allowed 18:29:46 <Samu> what does this mean? 18:31:44 <Samu> https://paste.openttdcoop.org/pfzbrepaq 18:31:59 <Samu> problem with Company::Get - it says incomplete type is not allowed, what can I do? 18:32:18 <Samu> line 9 and 10 18:36:42 <Alberth> define Company, probably by adding an include file 18:37:34 <Alberth> ie it knows there is a thing called "Company", but you need to also give its members, so it can check the "get" exists 18:45:12 *** andythenorth has quit IRC 18:50:24 <Samu> can't do it :( 18:50:59 <Samu> industy tiles have no company owners 18:51:06 <Samu> or something like that 18:52:08 <Samu> Severity Code Description Project File Line Suppression State Error C2027 use of undefined type 'Company' openttd D:\OpenTTD\trunk\src\industry_cmd.cpp 922 18:57:31 <Samu> ah, think i got it, but... i'm uncertain 18:57:33 <Samu> #include "company_base.h" 18:58:17 <Samu> yes, it compiles 18:58:23 <Samu> ty Alberth 19:03:13 <Alberth> success! 19:24:15 <Samu> looks strange, canal owner when querying industries 19:24:34 <Samu> the canal can't be removed unless the industry closes 19:26:16 <Samu> company 1 is the owner of the canal of an oil rig, but the oil rig owner is n/a 19:27:00 <Samu> working as intended, though it's quite strange 19:31:16 <Samu> i need an oil rig to close itself, without magic bulldozer 19:31:28 <Samu> what's the best way to trigger it? 19:32:58 <Alberth> not, mostly 19:33:20 <Alberth> don't think oilrigs ever close 19:33:52 *** HerzogDeXtEr has joined #openttd 19:34:43 <Samu> they close, of that I'm sure 19:52:38 *** supermop_ has joined #openttd 19:53:34 *** srhnsn has quit IRC 19:57:18 *** frosch123 has quit IRC 19:59:02 *** supermop has quit IRC 20:08:28 *** Mazur has joined #openttd 20:26:09 <Alberth> ok 20:26:12 *** Alberth has left #openttd 20:30:01 *** aard has quit IRC 20:40:08 *** sim-al2 has joined #openttd 20:42:34 *** gelignite has joined #openttd 21:03:35 *** NoShlomo has quit IRC 21:20:43 *** sla_ro|master has quit IRC 21:27:55 *** Arveen has quit IRC 21:28:57 *** Progman has quit IRC 21:46:05 *** CompuDesktop has joined #openttd 21:46:35 *** Compu has quit IRC 21:47:28 *** CompuDesktop is now known as Compu 21:47:50 *** Compu has joined #openttd 21:59:59 <Wolf01> 'night 22:00:03 *** Wolf01 has quit IRC 22:01:03 <Samu> counting canal tiles under industry tiles is a little bit complicated 22:01:41 <Samu> when an industry is placed, the code clears whatever it is in the tile, including canals 22:02:01 <Samu> when a canal is cleared, infrastructure.water is decreased 22:02:53 <Samu> so the not-so-elegant solution i found was 22:03:37 <Samu> after MakeIndustry, increase infrastructure.water again 22:09:48 *** sim-al2 has quit IRC 22:14:09 *** sim-al2 has joined #openttd 22:14:50 *** gelignite has quit IRC 22:16:37 <Samu> there are no owners on industry tiles 22:16:58 <Samu> grr this is doable, but quite delicate 22:58:39 *** Biolunar has quit IRC 23:04:10 *** sim-al2 is now known as Guest411 23:04:11 *** sim-al2 has joined #openttd 23:08:55 *** zeknurn has quit IRC 23:10:12 *** Guest411 has quit IRC 23:35:10 *** sim-al2 is now known as Guest413 23:35:11 *** sim-al2 has joined #openttd 23:36:44 *** glx has quit IRC 23:41:12 *** Guest413 has quit IRC 23:46:59 *** Flygon has quit IRC 23:50:40 *** nilez has quit IRC 23:50:54 *** nilez has joined #openttd