Times are UTC Toggle Colours
00:01:48 <Eddi|zuHause> so the badger is the opposit of the goodger? 00:02:20 <Wolf01> Yes 00:02:27 <goodger> yes, I am the opposite of a small, mal-designed and obsolete mass-transit system 00:02:37 <Supercheese> The goodger, the badger, and the uglyger 00:03:28 *** supermop__ has joined #openttd 00:07:37 *** supermop_ has quit IRC 00:12:55 *** supermop has joined #openttd 00:15:43 *** HerzogDeXtEr1 has quit IRC 00:16:56 <Wolf01> 'night 00:16:59 *** Wolf01 has quit IRC 00:18:40 *** supermop__ has quit IRC 00:49:19 *** Mazur has quit IRC 00:49:36 *** sim-al2 has quit IRC 00:58:15 *** Mazur has joined #openttd 01:02:06 *** sim-al2 has joined #openttd 01:19:33 *** LadyHawk- has joined #openttd 01:20:05 *** glx has quit IRC 01:24:23 *** LadyHawk has quit IRC 01:24:25 *** LadyHawk- is now known as LadyHawk 01:30:51 *** mindlesstux_ has joined #openttd 01:37:17 *** mindlesstux has quit IRC 01:37:17 *** mindlesstux_ is now known as mindlesstux 02:35:11 *** Biolunar_ has joined #openttd 02:40:31 *** gelignite_ has joined #openttd 02:41:38 *** gelignite has quit IRC 02:42:09 *** Biolunar has quit IRC 03:37:19 *** gelignite_ has quit IRC 04:27:18 *** funkyL has joined #openttd 04:30:46 *** smoke_fumus|2 has joined #openttd 04:31:22 *** smoke_fumus|2 has quit IRC 04:31:33 *** smoke_fumus|2 has joined #openttd 04:36:57 *** Fuco_ has quit IRC 05:36:57 *** Alberth has joined #openttd 05:36:57 *** ChanServ sets mode: +o Alberth 05:37:05 <Alberth> moin 06:46:43 *** sla_ro|master has joined #openttd 07:02:07 *** sim-al2 has quit IRC 07:20:52 *** andythenorth has joined #openttd 07:21:21 <andythenorth> bulldozer cat 07:26:31 <Alberth> o/ 07:27:20 *** debdog has joined #openttd 07:55:27 *** smoke_fumus|2 has quit IRC 08:08:21 <andythenorth> RL has copied Road Hog again http://img12.nnm.me/7/8/8/7/2/6cd622ba06253d6432af30f4e2e.jpg 08:08:40 <andythenorth> whatever I make up in my imagination, Russia has already built :P 08:10:22 <Alberth> :) 08:24:45 *** Wolf01 has joined #openttd 08:24:58 <Wolf01> Moin 08:25:04 <andythenorth> 2 sizes of pax tram is silly? spams the buy menu? 08:25:06 <andythenorth> lo Wolf01 08:25:14 <andythenorth> sizes = capacities 08:25:35 * andythenorth has progression issues 08:31:28 *** Progman has joined #openttd 08:38:30 <Alberth> is there any reason not to pick the biggest one? 08:38:40 <Alberth> moin Wolf 08:43:27 *** JacobD88 has joined #openttd 08:43:35 <Wolf01> Bleurgh, I'm malfunctioning today :( 08:43:50 <Wolf01> But at least the pc started at the first try 08:52:04 *** tokai|noir has joined #openttd 08:52:05 *** ChanServ sets mode: +v tokai|noir 08:58:51 *** tokai has quit IRC 08:59:22 <andythenorth> Alberth: only if it’s a small town 08:59:57 <Alberth> ok, that won't happen to me :) 09:00:28 <Alberth> also, small towns grow pretty fast, unless it's blocked by something 09:01:21 *** NoShlomo has joined #openttd 09:01:34 * andythenorth must find another way then 09:23:57 *** JacobD88 has quit IRC 09:24:08 <andythenorth> odd numbers are the problem :P 09:25:05 <andythenorth> total lengths divisible by both 3 units and 4 units isn’t possible except 12/8 or 24/8 :P 09:28:54 <Alberth> :) 09:42:00 *** Wormnest has joined #openttd 09:52:32 *** Jaenster has quit IRC 09:55:52 <andythenorth> interesting http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/1 09:56:06 * andythenorth was reading about Wii U hardware, and now about Mario design 10:05:52 *** frosch123 has joined #openttd 10:09:27 <Alberth> games are designed too :) 10:09:31 <Alberth> hola 10:09:45 <Wolf01> Quak 10:10:50 *** Supercheese has quit IRC 10:11:21 <frosch123> moi 10:15:46 *** Arveen has joined #openttd 10:16:44 <andythenorth> bloody trams 10:18:22 *** Biolunar_ has quit IRC 10:33:15 * andythenorth could just make pax and mail trams 16/8 long, like the freight trams 10:33:41 <andythenorth> total consistency 10:39:08 *** Alberth has left #openttd 11:00:41 *** Wormnest has quit IRC 11:05:13 *** HerzogDeXtEr has joined #openttd 11:09:46 *** Samu has joined #openttd 11:11:04 <Samu> hi 11:22:50 <frosch123> andythenorth: devzone is undead again 11:23:07 <V453000> Nice 11:23:31 <V453000> Thanks frog 11:33:10 <andythenorth> fanks :) 11:37:40 *** Wormnest has joined #openttd 11:47:33 *** gelignite has joined #openttd 11:54:52 <andythenorth> 8/8 mail trams, 16/8 box trams http://dev.openttdcoop.org/attachments/download/8090/mail_tramz_11.png 11:55:15 <andythenorth> new problem is that I need 2 more modern versions after number 3 :P 11:55:26 <andythenorth> and number already looks modern :P 11:56:31 <Wolf01> Make more streamlined ones 11:56:47 <andythenorth> I’ll need to 11:56:52 <andythenorth> pax trams have same need 11:57:23 <andythenorth> slopes generally look bad in ttd scale though :) 11:58:06 <Wolf01> Make just the side view streamlined ;) 12:08:26 *** Progman has quit IRC 12:10:29 *** seatsea has joined #openttd 12:35:05 *** sim-al2 has joined #openttd 12:38:25 *** Lejving has joined #openttd 12:59:12 <Samu> i still don't understand how terraform code works 12:59:33 <Samu> so i find a tile with a slope I don't like 12:59:42 <Samu> i flatten it 12:59:55 <Samu> but then, i get different results 13:00:46 <Samu> first pass i get a tile with the slope I don't like, the code after it is working with the assumption of the tile before the terraform 13:01:13 <Samu> then at the second pass i get a flattened tile, the code after it is working with the wrong assumption 13:01:22 <Samu> why? 13:03:54 <Samu> -- n 13:38:06 *** HerzogDeXtEr1 has joined #openttd 13:42:53 *** ConductorCat has quit IRC 13:44:01 *** HerzogDeXtEr has quit IRC 13:51:11 *** Arveen has quit IRC 13:55:10 *** Fuco has joined #openttd 13:55:20 <Samu> i hate tree tiles 13:58:00 *** ConductorCat has joined #openttd 14:02:49 <Samu> IsCoast returns false for trees 14:03:04 <Samu> this is stupid 14:03:33 <Samu> :( 14:04:14 <Samu> trees don't have waterclass, why :( 14:07:57 <DorpsGek> Commit by frosch :: r27656 trunk/src/object_cmd.cpp (2016-09-18 16:07:52 +0200 ) 14:07:58 <DorpsGek> -Fix [FS#6511]: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal. 14:09:06 <Samu> oh nice frosch, ty 14:13:26 *** Alberth has joined #openttd 14:13:26 *** ChanServ sets mode: +o Alberth 14:15:11 <andythenorth> so what whole numbers add up to 16? :P 14:17:10 *** sim-al2 has quit IRC 14:21:30 *** Progman has joined #openttd 14:24:03 *** Gja has joined #openttd 14:27:19 <Alberth> o/ 14:29:23 <Alberth> create a speed bonus depending on consist length :p 14:33:24 *** Gja has quit IRC 14:35:13 *** andythenorth has quit IRC 14:36:50 <frosch123> i think andy should atleast restrict the numbers to >= 1 14:45:26 *** tokai|noir has quit IRC 14:46:24 *** tokai has joined #openttd 14:46:24 *** ChanServ sets mode: +v tokai 14:50:23 <Alberth> can you even make 0/8 size vehicles? 14:55:24 <frosch123> i hope not :) 15:05:24 <Samu> @calc 40 + 10000+10000+10000+10000+350 15:05:24 <DorpsGek> Samu: 40390 15:05:47 <Samu> hmm i'm getting 40640 :( 15:06:10 <goodger> Samu: using an intel microprocessor? 15:06:24 <Samu> no 15:07:27 <Samu> ah right, 250 more 15:07:32 <Samu> cost of terraform 15:07:35 <Samu> lower land 15:07:52 <Samu> @calc 40 + 10000 + 10000 + 10000 + 10000 + 250 + 350 15:07:52 <DorpsGek> Samu: 40640 15:07:59 <Samu> correct! 15:08:45 <Samu> so, placing a dock with automatic terraform can get a cost of up to 40640, due to the cost of lowering a corner on water 15:09:01 <Samu> i don't think this is a good idea 15:11:36 <Samu> it eases construction, but the player has to be smart about it 15:12:58 <Samu> it's not even canal, it's ocean water 15:17:54 <Samu> actually, this cost can go higher 15:21:04 <Samu> m_value 41570 __int64 15:21:21 <Samu> not much higher though 15:39:42 *** LordAro has quit IRC 15:47:02 *** namad7 has joined #openttd 15:47:21 *** Wormnest has quit IRC 15:48:11 *** LordAro has joined #openttd 15:50:15 *** namad7 has quit IRC 15:53:30 *** andythenorth has joined #openttd 15:55:06 <Samu> £45k :) 15:55:11 <Samu> when it has to build canal 15:55:18 <Samu> oh well 16:12:09 <Samu> docks cannot stop a flood 16:12:22 <Samu> unless built on a canal 16:12:48 <Samu> if i remove the dock, it may not be a good idea to remove the canal automaticaly 16:16:27 <Samu> auto terraforming on sea level... :( hmm 16:25:02 *** mender27 has joined #openttd 16:25:58 <mender27> Hello everyone :). I was wondering whether there are some ongoing efforts to convert the original MIDI music files into mp3 or any other format? I have some seriously problems getting timidity++ to work on GNU/Linux. 16:28:24 <Alberth> even if there is such an effort, the converted results could not be distributed 16:29:40 <Alberth> there is also libtimidity, did you install that? 16:30:28 <Samu> is there a way to get a GetTileMinZ or a way to detect if we're at sea level? 16:32:14 <Alberth> no TileHeight or so? 16:34:17 <Alberth> Samu: GetTileZ 16:34:38 <Samu> oh, oki 16:35:10 <Alberth> oh, and TileHeight too, I wonder what the difference is 16:37:25 <Alberth> ah, GetTileZ gives minimum height of its corners 16:37:55 <Samu> if (GetTileZ(tile_cur) == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); 16:38:17 <Samu> is there a SEA_LEVEL or something so i dont type 0 16:38:18 <Alberth> I hate that error, it doesn't say what is wrong 16:38:26 <andythenorth> http://dev.openttdcoop.org/attachments/download/8091/pax_tramz_1.png 16:38:31 <Alberth> nah, just 0 16:38:32 <andythenorth> trams 11 and 16 16:38:41 <mender27> Alberth, does it have something to do with the license? And no, I haven't heard of libtimidity umfortunately. 16:38:42 <andythenorth> 16/8 long, consistent with most other tram lengths 16:38:49 <andythenorth> too chibi? 16:39:13 <Alberth> mender27: original music is copyrighted, just as original game data 16:39:23 <Samu> land sloped in wrong direction then? 16:39:31 <andythenorth> supermop: is tramz ^^ 16:39:57 <mender27> Alberth, are the music replacement projects in MIDI then? 16:40:00 <Samu> no more automatic terraforming at sea level :) 16:42:54 <Alberth> mender27: I have no idea; I tend to use the NoMusic music pack, which is lovely silent :p 16:43:48 <mender27> Alberth, the reason I'm asking is that there is a known conflict between timidity and PulseAudio and it cannot be manually fixed by some file replacements. I personally really like the original music :). 16:47:37 <andythenorth> so what GS should I use in my test game? o_O 16:48:14 <Alberth> city builder? 16:48:17 <Samu> if (GetTileZ(tile) == 0 && GetTileZ(tile_cur) == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); 16:48:21 <Samu> better 16:48:30 <V453000> andythenorth stop pretending you play this game 16:48:45 <Samu> tile is the sloped dock tile on land, tile_cur is the watered dock tile 16:49:25 <andythenorth> V453000: sometimes 16:49:38 <andythenorth> for about 60 years 16:49:41 <V453000> I have actually been playing quite a bit in the last 2 days too 16:49:45 <Alberth> Samu: they can be different? 16:49:57 <andythenorth> game is ok 16:50:04 <andythenorth> got some problems, but eh 16:50:05 <mender27> Alberth, last question. Is it fine if the sound files the OpenTTD project provides are packaged for Fedora? 16:50:21 <V453000> well I am still finding new things that nobody has built yet ever andythenorth 16:50:28 <V453000> that alone to me is absolutely insane 16:50:44 <Eddi|zuHause> elections are "fun"... everybody loses, but some of those losers declare themselves "winner" 16:50:53 <V453000> that a game can be actually so complex for years 16:51:20 <Alberth> mender27: Don't think any court will be impressed that you have created original work then :) 16:51:53 <Alberth> and quite likely, Fedora will never accept such files 16:52:28 <Alberth> but why make your life difficult? just dump the files in ~/.openttd 16:52:46 <Alberth> probably in some sub-directory of that 16:53:07 <mender27> Alberth, well, the files are available as AUR packages for Arch Linux somehow. I mean, I could also just use the in-game downloader to get them that way. 16:53:44 <Alberth> that means someone is not respecting copyright 16:53:57 *** Wormnest has joined #openttd 16:54:10 <Alberth> and probably someone else is not checking stuff carefully :) 16:54:12 <mender27> Alberth, alright, this seems pretty clear then. I was not aware of that. 16:54:32 <Samu> is there a way to forbid the terraform to touch water tiles? 16:54:36 <mender27> Alberth, I only saw that the opensfx files are under Creative Commons Plus. 16:54:56 <Samu> ret = DoCommand(tile_cur, z ? slope : ComplementSlope(slope), z ? 0 : 1, flags, CMD_TERRAFORM_LAND); 16:55:01 <Samu> a flag? 16:55:05 <andythenorth> V453000: what have you found? o_O 16:55:13 <Alberth> mender27: yep, but that's sound effects, and not music 16:55:23 <Alberth> there may be a music pack too 16:55:59 <andythenorth> ach, these passenger trams are breaking my brain 16:56:08 <Alberth> tried the ingame downloader? type "music" and see what turns up :) 16:56:14 <mender27> Alberth, well, I was personally more interested in the music. Either of them can be downloaded via the in-game downloader, except that music will not work due to a conflict with PulseAudio as I mentioned. 16:56:27 <Samu> flags & DC_NO_WATER? 16:56:56 <mender27> Alberth, so I think if at all, I should probably come up with a smart workaround to get the music to play at all and not spend time finding means of packaging it :P. 16:57:30 <Alberth> bleeding edge software breaks every now and then :) 16:58:03 <mender27> timidity++ is actually quite old and the problem's been around for some time already :(. 16:58:22 <Alberth> I think I use it too, for sfx, and it seems to work 16:58:44 <Alberth> but I don't care much about sound or music, as I usually have the radio on 16:59:08 <mender27> Alberth, it works for sfx, yes. Not for music, though. Regarding the music files, I realized it's fine for Arch Linux to have the packages in AUR, because they only contain means of downloading the files, not the files themselves. 16:59:27 <Alberth> ah, that would be fine 16:59:38 <mender27> Alberth, everything in the end is pulled from the OpenTTD project repositories :). 16:59:53 <mender27> same for FreeBSD ports, in fact. 17:00:09 <Alberth> luckily, linuces tend to have their own mirror :) 17:00:19 <mender27> I see 17:00:19 <Alberth> that saves us a lot of bandwidth 17:00:26 <mender27> tehe ;) 17:00:54 <Alberth> now if they also would always distribute the newst stable ....... :) 17:01:26 <Samu> http://imgur.com/a/L0LRo - got a problem here. I'm placing a dock, and the terraform is gonna auto-flat the corner of the 2nd tile, but that means I'm touching the water... I don't want to allow sea leavel changes, what do I do? 17:02:37 <Alberth> what's the point of a dock that is not at water height? 17:02:38 <mender27> Alberth, you mean the "nightly" gets used or what? 17:02:57 <Alberth> mender27: not much at all, I think 17:03:04 <Samu> imagine an aqueduct is placed in front of it 17:03:25 <Alberth> but some distributions still use 1.5.3, while we have released 1.6.1 almost 6 months ago 17:03:41 <mender27> Alberth, I know Arch Linux regularly builds the newest version where there is a version bump. 17:04:02 <mender27> when there is*. Otherwise yes, Ubuntu, Debian, etc. use the old version. 17:04:03 <Alberth> that's to be expected, Arch is literally bleeding edge :) 17:04:20 <mender27> Fedora also has the most recent version I think. 17:04:42 <Alberth> Samu: perhaps not use all corners for deciding height, but eg only the middle 2 or so? 17:05:11 <Alberth> no idea, I always build directly from trunk, hardly ever use a stable :) 17:05:53 <Alberth> Samu: but you need to define something so the user knows what he will get 17:06:01 <mender27> Alberth, what VCS is used by the OpenTTD project? 17:06:13 <Alberth> you can of course also check other tiles for water height 17:06:33 <Alberth> mender27: commits are in svn, but there are mirrors to hg and git 17:07:11 <mender27> Alberth, cool, I might be interested in checking the git mirrors then. I work primarily with git, though I did use svn for FreeBSD kernel tree sources. 17:07:53 <Alberth> http://git.openttd.org (http://vcs.openttd.org/git/ for online browsing) 17:08:28 <mender27> Alberth, thanks a lot :). What GNU/Linux distribution do you use? 17:08:35 <Alberth> fedora 17:08:46 <mender27> Alberth, have you tried Arch Linux also? 17:09:24 <Alberth> no, arch linux didn't exist at the time 17:10:01 <Alberth> and I am sort of done experimenting linux distributions 17:10:20 <Alberth> ie I just need one that works, and that's it 17:11:03 <Alberth> I prefer to hack program source code rather than fighting OS programs :) 17:11:50 <Alberth> at work I use Ubuntu, and that sort of works too, except for Gnome :p 17:11:53 <mender27> Alberth, hehe, I agree. I'm reaching a similar conclusion recently. I'm actually hacking package distribution in Fedora nowadays. 17:12:24 <mender27> Alberth, I switched all of my machines, even servers to Fedora, because there's just so much less hassle. 17:12:51 <mender27> and at work we use CentOS, as it was deemed "the most stable" from the RPM family. 17:13:17 <Alberth> ha, we did that too, but it turned out a bit too stable :p 17:14:05 <Alberth> you can't run anything from outside sources, as everybody assumes newer packages of everything :p 17:14:52 <mender27> Alberth, ah yes, this does tend to happen. Most of my folks are computer savvy, but not UNIX savvy so we went for CentOS. It's supposed to just work. 17:15:34 <mender27> Alberth, the added requirement was a distribution supported by our program suite provider. That's also one of the reasons I switched to Fedora and not stayed with whatever other UNIX-like. 17:16:15 <Alberth> makes sense 17:17:22 <Alberth> although in the end, the differences are not that big, which is also a reason not to experiment too much with distributions 17:17:39 <Alberth> they don't have radically different software at all :) 17:19:52 <mender27> Alberth, exactly. Plus, it's worth knowing how to distribute for one of the "big three". Just to let you know, I removed the project with the music files I had on the Fedora build server. 17:20:39 <andythenorth> http://dev.openttdcoop.org/attachments/download/8092/pax_tramz_2.png 17:20:49 <andythenorth> power tram + 2 short trailers 17:20:53 <andythenorth> chibi, but less silly 17:21:31 <andythenorth> (trams 1 and 3) 17:23:07 <Alberth> looks better indeed 17:23:14 <Alberth> white train gone? 17:23:54 <Alberth> mender27: nice 17:24:02 <Alberth> also, time for dinner 17:26:00 <mender27> Alberth, if there are more people actually interested in getting the MIDI files to play on GNU/Linux with PulseAudio, I might find the motivation to work on a solution. Right now it's "case closed" and I'll simply use the in-game downloader :). 17:26:14 <Samu> flags | DC_NO_WATER ? 17:27:41 <Samu> yay, DC_NO_WATER was the answer 17:27:52 <Samu> flags | DC_NO_WATER 17:27:59 <Samu> ret = DoCommand(tile_cur, z ? slope : ComplementSlope(slope), z ? 0 : 1, flags | DC_NO_WATER, CMD_TERRAFORM_LAND); 17:28:08 <mender27> nice job Samu :). 17:28:32 <Samu> terraform, but not on water 17:32:57 <andythenorth> steam buses http://pics.livejournal.com/gailcarriger/pic/003t624g 17:33:34 <Alberth> "carriages" covers them better :) 17:33:59 <Alberth> in-between horse carriages and proper trams :) 17:34:54 <V453000> andythenorth: just some extremely insane construction 17:35:27 <V453000> basically I have trains load passengers just to make them fulfill some conditional condition, and the passengers get deadened upon refiting magix 17:36:43 <Samu> here's what I got so far, https://paste.openttdcoop.org/pvgnf721h 17:37:14 <Samu> the part about Move to second tile was were i made the auto terraform changes 17:37:51 <Samu> the 3rd tile won't check for water 17:37:54 <Samu> just build´~ 17:38:58 <Samu> i copy pasted that coa stuff from tunnelbridge, still a bit confused about it 17:44:12 <Samu> what does clear object area do? 17:51:31 <Samu> i dont understand how it works 17:51:48 <Samu> only that it gets the job done 17:54:13 <mender27> Alberth, how is multiplayer handled in OpenTTD? Direct IP-to-IP connections? 17:55:16 <Alberth> not sure, but one of the machines becomes the server, and handles synchronization, and distribution of commands 17:56:42 <mender27> Alberth, like in old-school LAN, right? 17:57:15 <Alberth> that could work, but you can also play across the internet 17:57:16 <mender27> Alberth, I think old Diablo 2 had such an option. 17:57:46 <mender27> Alberth, there was an IP-to-IP mode, but also via LAN with a central host. 17:57:50 <Alberth> all machines play the game, you just need one of them to handle synchronization and connecting to 17:58:17 <mender27> Alberth, makes sense then. Cool :). Do you play OpenTTD in multi often? 17:58:26 <Alberth> no 17:58:36 <Alberth> I don't play the game much at all :) 17:58:45 <Alberth> but that seems to be a habit of devs :p 17:59:46 <Alberth> we prefer games in source code :p 18:00:09 <mender27> Alberth, tehe. and I came up with a way to play the music while gaming. The OST is available on Youtube. As in "fun with numbers"? ;> 18:00:30 <Alberth> could work :) 18:01:06 <mender27> man, the original music is simply godly... 18:12:16 <frosch123> mender27: http://hg.openttd.org/trunk.hg/file/trunk/docs/desync.txt <- that has some openttd multiplayer theory 18:23:01 <mender27> frosch123, thanks a lot :). 18:23:48 <mender27> The theory might be useful for some of my feature Python projects ;D. 18:32:49 <Samu> replays 18:32:51 <Samu> hmm 18:33:09 <Samu> why not add replays to openttd? 18:35:30 <Samu> "desync recording", rename it to "replay" 18:46:09 *** glx has joined #openttd 18:46:09 *** ChanServ sets mode: +v glx 18:47:00 <Rubidium> because it is unstable as hell? Add/remove/change one character in the source code and things might not replay in the same way anymore 18:55:58 <Samu> even in the same version? 19:07:42 <Rubidium> no, but same is really strict 19:16:21 <Samu> if (GetTileZ(tile) == 0 && GetTileZ(tile_cur) == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); 19:16:24 <Samu> ret = DoCommand(tile_cur, z ? slope : ComplementSlope(slope), z ? 0 : 1, flags | DC_NO_WATER, CMD_TERRAFORM_LAND); 19:16:32 <Samu> i need both, after all 19:16:55 <Samu> and this if (!IsTileFlat(tile_cur)) { 19:18:03 <Samu> https://paste.openttdcoop.org/pm2z02db9 - better view 19:18:18 <Samu> line 1, 2 and 19 19:25:22 <Samu> seems to be doing what i want 19:25:59 <Samu> there are too many slope configurations 19:26:20 <Samu> do you see a combination which could be removing water? 19:26:39 <Samu> sea water 19:27:06 <Samu> maybe this part needs a comment 19:30:10 *** Flygon_ has quit IRC 19:33:06 <Samu> there are 7 slope configurations for the 2nd tile 19:33:17 <Samu> 1 of them is flat 19:33:34 <Samu> the other 6 are auto-terraformed 19:34:01 <Samu> but it depends if it touches sea water 19:40:52 *** frosch123 has quit IRC 19:41:38 <andythenorth> such tramz http://dev.openttdcoop.org/attachments/download/8093/pax_tramz_3.png 19:41:48 <andythenorth> [just getting the sizes right] 19:47:58 <andythenorth> #5 too long still 19:50:05 <andythenorth> #1 is such realisms http://media.gettyimages.com/photos/wantage-tramway-company-steam-tram-engine-no-6-built-to-matthews-in-picture-id90771979?s=594x594 19:51:33 *** mender27 has quit IRC 19:52:45 *** Supercheese has joined #openttd 19:57:40 *** andythenorth has quit IRC 20:02:42 *** Alberth has left #openttd 20:03:19 *** Wormnest_ has joined #openttd 20:24:09 *** FLHerne has joined #openttd 20:38:44 *** HerzogDeXtEr1 has quit IRC 20:38:48 *** supermop_ has joined #openttd 20:42:07 *** sim-al2 has joined #openttd 20:47:55 *** Wormnest_ has quit IRC 20:48:34 *** Wormnest has quit IRC 20:50:51 *** FLHerne has quit IRC 20:51:09 *** FLHerne has joined #openttd 20:53:03 *** Supercheese is now known as Guest788 20:53:08 *** Supercheese has joined #openttd 20:53:51 *** grossing has joined #openttd 20:57:49 *** Guest788 has quit IRC 21:10:49 <Samu> is there a problem with the terraform command with | DC_NO_WATER or is it me? 21:26:46 *** Progman has quit IRC 21:28:43 *** Lejving has quit IRC 21:31:32 *** sla_ro|master has quit IRC 21:35:50 *** NoShlomo has quit IRC 21:59:36 *** Gja has joined #openttd 22:29:14 *** DDR has joined #openttd 22:39:54 *** Gja has quit IRC 22:50:24 *** gelignite has quit IRC 22:56:59 <Samu> i think i found the problem 22:57:06 <Samu> coast tiles are not water 22:57:32 <Samu> let me continue this investigation 23:18:20 *** FLHerne_ has joined #openttd 23:18:20 *** FLHerne has quit IRC 23:34:12 *** Samu has quit IRC