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I'm lucky that the other one is for a friend. 13:31:20 <Wolf01> That thing is *HUGE* 13:34:26 *** Alberth has joined #openttd 13:34:26 *** ChanServ sets mode: +o Alberth 13:34:32 <Wolf01> o/ 13:34:35 <Alberth> hi hi 13:39:43 *** sim-al2 has quit IRC 14:36:48 *** Samu has joined #openttd 15:23:58 *** sla_ro|master has joined #openttd 15:24:23 *** welshdragon has joined #openttd 15:27:50 *** JacobD88 has joined #openttd 15:28:00 *** welshdragon has quit IRC 15:28:21 *** welshdragon has joined #openttd 15:29:45 *** HerzogDeXtEr has joined #openttd 15:33:39 *** TheMask96 has quit IRC 15:35:35 *** TheMask96 has joined #openttd 15:38:01 *** Gja has quit IRC 15:44:47 *** welshdragon has quit IRC 15:45:46 *** welshdragon has joined #openttd 15:52:41 *** JacobD88 has quit IRC 16:01:42 <Wolf01> Mmmh, I can't understand why bridges don't work with road sub types 16:01:57 *** welshdragon has quit IRC 16:02:19 <Wolf01> I'm setting the start and end tile subtypes but heh... no trace of those values 16:11:14 <Eddi|zuHause> things get overwritten somewhere? 16:11:57 <Wolf01> I don't think so it's just another case of the TileType 16:12:07 <Wolf01> All the other code is shared 16:13:10 <Wolf01> RoadTypeIdentifiers(RoadTypeIdentifiers(other_end), rtid) <- btw this looks like shit 16:14:34 <Eddi|zuHause> what does that do? 16:15:21 <Wolf01> It does this: GetRoadTypes(other_end) | RoadTypeToRoadTypes(rt), bith with 2 structures 16:17:41 <Wolf01> *bith... but with XD 16:18:30 <Wolf01> For road/trams it works 16:18:49 <Wolf01> Bridges don't give a fuck.. always plain road or plain tram, no subtype 16:19:20 <Wolf01> Maybe the widget doesn't pass the right value 16:20:36 <Wolf01> Ok, it still pass only the roadtype, my bad 16:21:35 *** welshdragon has joined #openttd 16:22:17 <Wolf01> Meh, shared with rail... 16:32:52 *** frosch123 has joined #openttd 16:37:20 <Wolf01> Quak 16:39:03 <frosch123> moin 16:45:07 *** keoz has quit IRC 16:54:22 *** welshdragon has quit IRC 16:55:15 *** welshdragon has joined #openttd 16:55:21 <Wolf01> A(ROADTYPE_ROAD) -> A(byte stuff) { type = stuff << 8 | morestuff << 15; B(type); } -> B(uint32 type) { if(GB(15, 2) == TRANSPORT_ROAD)... } -> from ROADTYPE_ROAD to TRANSPORT_ROAD... isn't a bit confusing? 16:55:57 *** andythenorth has joined #openttd 16:55:59 <andythenorth> o/ 16:56:00 <Wolf01> o/ 16:57:00 *** glx has joined #openttd 16:57:00 *** ChanServ sets mode: +v glx 17:00:01 <Wolf01> andythenorth, I'm sorry about that, but is not possible to overbuild a roadtype, as it is not possible to overbuild a railtype, it simply adds the missing bits to connect the 2 roads 17:01:26 <Wolf01> I'm trying to "fix" bridges now, but they are weird enough 17:01:29 <Samu> rails 17:01:40 <Samu> road on rail 17:01:45 <andythenorth> Wolf01: I think maybe I discovered that already when patching 17:01:48 <Samu> what will happen there? 17:01:50 <andythenorth> have to dynamite then overbuild? 17:02:07 <Wolf01> Samu, the same behaviour as before 17:02:15 <Wolf01> Yes andy 17:02:28 <Wolf01> Or build a bridge 17:03:09 <Wolf01> Exactly the same as what happen with rails, I tried with compatible railtypes 17:03:29 <andythenorth> yeah ok, compatible types cross 17:03:34 <andythenorth> incompatible just can't 17:03:42 <andythenorth> and convert tool is needed to overbuild 17:03:45 <Wolf01> But! If the road is yours, you will be able to convert ti 17:03:46 <Wolf01> *it 17:04:01 <andythenorth> totally maes sense 17:04:04 <andythenorth> makes * 17:04:23 <Samu> when i was working with water stuff, the only thing that was annoying me was rails too 17:04:43 <Wolf01> Samu, we *don't* have problems with rails 17:04:53 <Wolf01> We are talking about roads 17:05:30 <Samu> level crossing ? 17:05:45 <Wolf01> Why still you ask? 17:05:57 <Samu> nevermind, wasn't paying much attention 17:06:25 *** JacobD88 has joined #openttd 17:06:49 <Wolf01> Also, I have a lot of occurrencies of this weird stuff RoadTypeIdentifiers(RoadTypeIdentifiers(tile), rtid), which is a replacement for "GetRoadType(tile) | rt" 17:06:49 *** tycoondemon has quit IRC 17:07:23 <Wolf01> I don't know how to call a function which does that 17:08:31 <Wolf01> Mmh, to be more specific it was "GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)" 17:13:34 *** srhnsn has joined #openttd 17:16:51 *** JacobD88 has quit IRC 17:18:30 <andythenorth> Wolf01: needs someone better than me :) 17:21:57 *** aard has quit IRC 17:22:55 *** Progman has joined #openttd 17:23:05 *** welshdragon has quit IRC 17:24:22 *** welshdragon has joined #openttd 17:28:37 *** welshdragon has quit IRC 17:29:35 *** welshdragon has joined #openttd 17:33:06 *** Progman_ has joined #openttd 17:33:33 *** welshdragon has quit IRC 17:36:07 *** welshdragon has joined #openttd 17:36:59 *** Progman has quit IRC 17:37:12 *** Progman_ is now known as Progman 17:38:28 *** andythenorth has quit IRC 17:40:08 *** frosch123 has quit IRC 18:08:18 *** Biolunar has quit IRC 18:26:32 *** welshdragon has quit IRC 18:27:31 *** welshdragon has joined #openttd 18:50:45 *** supermop_ has joined #openttd 18:57:06 *** supermop has quit IRC 19:01:00 <glx> https://twitter.com/myusuf3/status/786229446030143488/photo/1 19:08:33 <supermop_> we need open log flume tycoon 19:11:36 <supermop_> for some reason i hate roller coasters of any size, but love to ride log flumes 19:12:06 *** Arveen has joined #openttd 19:44:52 <Milek7_> hm 19:45:04 <Milek7_> GetTownDeliveryAmount also return delivery to industries? 20:10:15 *** gelignite has joined #openttd 20:25:07 *** Arveen has quit IRC 20:25:28 <Wolf01> How do I create a patch with git? I got empty files O_o 20:26:20 *** sla_ro|master has quit IRC 20:28:09 <Milek7_> git diff? 20:28:16 <Wolf01> Yep 20:29:54 <Wolf01> "git format-patch master" does absolutely nothing 20:31:37 <Wolf01> Mmmh, seems that there are 32532463 ways to create a stupid patch with git 20:31:48 *** welshdragon has quit IRC 20:32:19 <Wolf01> With show seem to work 20:33:11 <Wolf01> And it does the opposite of what I'm trying to do 20:33:55 *** welshdragon has joined #openttd 20:35:19 <Milek7_> git diff <branch> should work 20:36:48 <Wolf01> Ok, seem good this time 20:38:40 <Alberth> git show <commit> would display all info about commit 20:39:00 <Wolf01> https://docs.moodle.org/dev/How_to_create_a_patch#Creating_a_patch_using_Git <- followed this 20:39:14 <Wolf01> Nex time I directly ask here 20:39:17 <Wolf01> *next 20:39:36 <Alberth> format-patch is for emailing patches afaik (never used it) 20:40:39 <Alberth> there are a lot of subtleties in commit range naming, I don't know them very well 20:41:16 <Wolf01> And I'm using git only because the project uses git submodules which won't work with a svn checkout 20:41:32 <Alberth> joy :p 20:41:52 <Alberth> wasn't it svn externals? 20:42:01 <Alberth> never used those either 20:42:21 <Wolf01> They should be mapped to the svn externals, but github seem to be too stupid to do that 20:42:33 <Alberth> likely 20:42:53 <Alberth> github doesn't do much, it just add git-svn modules 20:43:12 <Alberth> you can do the same at home, mostly :) 20:43:35 <Alberth> good luck with your git-foo, nn 20:43:43 *** Alberth has left #openttd 20:43:43 <Wolf01> nn 20:52:23 *** sim-al2 has joined #openttd 20:57:39 <Wolf01> Nice that diff left out added files and renamed files 21:01:59 *** sim-al2 has quit IRC 21:09:02 <Samu> if the limit was not 5000 vehicles, i wonder how many vehicles would the AIs do 21:09:13 *** welshdragon has quit IRC 21:09:50 *** welshdragon has joined #openttd 21:13:34 *** sim-al2 has joined #openttd 21:23:16 <Milek7_> Samu: 5000 doesn't sound like sensible number 21:23:31 <Milek7_> probably arbitrary number that you can change without problems 21:23:57 <Milek7_> in src/table/settings.ini, i guess 21:24:49 <Wolf01> You can change it in game settings 21:25:25 *** srhnsn has quit IRC 21:26:08 <Milek7_> hmm 21:26:09 <Wolf01> Yes, table/settings.ini 21:26:27 <Milek7_> it looks like GSCargoMonitor::GetTownDeliveryAmount includes cargos deliveried to industries 21:26:48 <Milek7_> but GSCargoMonitor::GetTownPickupAmount not includes cargo picked up from industries 21:27:03 <Wolf01> I remembered the other way, but settings.ini is the "master" 21:31:33 *** Progman has quit IRC 21:50:55 <LordAro> Wolf01: `git diff --staged` is likely what you want if you've already `git add`ed the files 21:51:04 <LordAro> `git diff HEAD` also 21:51:39 <Wolf01> I had to install tortoise git 21:52:01 <Wolf01> And manually add/remove files from changelist 21:52:11 <Wolf01> And make the patch from there 21:52:40 <Eddi|zuHause> that's one of the weirdness things from git "git add" actually COMMITS the files, and "git commit" only gives a name to that commit 22:09:02 *** tycoondemon has joined #openttd 22:50:09 <Wolf01> 'night 22:50:12 *** Wolf01 has quit IRC 22:50:19 *** welshdragon has quit IRC 22:50:55 *** welshdragon has joined #openttd 22:55:07 *** welshdragon has quit IRC 22:57:02 *** welshdragon has joined #openttd 23:01:17 *** welshdragon has quit IRC 23:02:41 *** supermop has joined #openttd 23:03:46 *** welshdragon has joined #openttd 23:10:51 *** Ttech has quit IRC 23:16:09 *** welshdragon has quit IRC 23:20:19 *** Ttech has joined #openttd 23:25:33 *** welshdragon has joined #openttd 23:29:47 <Samu> bug: http://imgur.com/a/sZN65 - grass on waypoint, should I report to flyspray? 23:29:57 <Samu> or is it known 23:47:57 *** welshdragon has quit IRC