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Log for #openttd on 16th October 2016:
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11:45:29  <argoneus> good afternoon train friends
11:47:39  <argoneus> this is probably a bit off topic
11:48:07  <argoneus> but any idea what the best plot for an O(nlogn) function is? a graph with a linear scale seems off
11:49:04  <argoneus> maybe a logarithmic scale could work?
12:00:45  <frosch123> use a x*log(x) scale
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12:02:36  <Wolf01> o/
12:03:14  <Wolf01> No cat guy?
12:03:52  <frosch123> cat guy comes and leaves every 30 minutes
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12:21:58  <Wolf01> Oh, here he is
12:22:26  <Wolf01> I "fixed" the assert about upgrading a bridge
12:22:52  <Wolf01> But I need to do "remove roadtype" now
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13:16:13  <Wolf01> o/
13:16:51  <Alberth> o/
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13:19:44  <frosch123> hoi
13:19:53  <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/ <- finished it :)
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13:27:16  <Wolf01> I'm not a big fan of "void GetStuff()", but it seem you did a good work there :)
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13:28:00  <frosch123> C :)
13:28:15  <frosch123> no rvalue references
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13:35:53  <Wolf01> Bah, reverted all the changes from working copy, git doesn't let me to pull because I have uncommitted changes
13:35:58  <Wolf01> There are no changes
13:36:18  <Wolf01> I'll trash the project and try to chekout it with svn
13:39:03  <andythenorth> o/
13:39:08  * andythenorth has been away :P
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13:42:23  <Wolf01> How I'm supposed to know which tag is "b72e374cc5df73e16a933081117bccf7356d3b12" from a github repository?
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13:45:04  * andythenorth looks
13:45:55  <andythenorth> err
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13:46:06  <andythenorth> in bitbucket it’s usually put the hash on the url
13:46:14  <andythenorth> I thought github was similar https://github.com/Wolfolo/NotRoadTypes/commit/198680faeebea82c1dadfbc016c19b39d1566880
13:46:16  <andythenorth> but no
13:46:34  <andythenorth> Wolf01: where does the hash b72e374cc5df73e16a933081117bccf7356d3b12 come from?
13:46:41  <Wolf01> Nez
13:46:58  <Wolf01> It was referenced on a project I'm watching
13:47:01  <andythenorth> ah
13:47:12  <andythenorth> I was trying to get it out of your NRT fork :P
13:47:13  <Wolf01> But "use tag 0.8.0" is too mainstream
13:47:34  <Alberth> doesn't look fancy enough :p
13:47:45  <andythenorth> some people de-emphasise semantic tagging
13:47:48  <andythenorth> in favour of just the hash
13:47:57  <Wolf01> That's why svn externals are so hard to configure for them
13:48:24  <andythenorth> what happens if you checkout that hash?
13:48:50  <Wolf01> Oh I don't know, I just manually added the tags/0.8.0 as external
13:49:28  <andythenorth> has anyone ever worked with externals in a way that doesn’t entirely suck?
13:49:31  <Wolf01> Because if there's a tag I won't look on master for a specific anonymous hash
13:49:46  <Alberth> git tag -l | grep b72e3    ?
13:50:29  <Wolf01> I think I'll uninstall tortoise git and git for windows too, if I need git it's in ubuntu subsystem
13:54:22  <Wolf01> Reboot
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13:57:35  <Wolf01> Bah, VS wants git
14:01:55  <andythenorth> can’t escape it :P
14:02:54  <Wolf01> There's svn support for team explorer, but I can't find it
14:03:24  <Wolf01> Also, I'm updating to update 3, it might take ages
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14:56:18  <DorpsGek> Commit by frosch :: r27662 trunk/src/vehicle_gui.cpp (2016-10-16 16:56:05 +0200 )
14:56:19  <DorpsGek> -Codechange: Deduplicate code using GetSingleVehicleWidth.
14:56:40  <DorpsGek> Commit by frosch :: r27663 trunk/src/train_cmd.cpp (2016-10-16 16:56:33 +0200 )
14:56:41  <DorpsGek> -Codechange: Deduplicate code when rotating crashed vehicles.
14:56:58  <DorpsGek> Commit by frosch :: r27664 trunk/src/effectvehicle.cpp (2016-10-16 16:56:52 +0200 )
14:56:59  <DorpsGek> -Codechange: Deduplicate code for animating effect vehicles.
14:57:19  <DorpsGek> Commit by frosch :: r27665 trunk/src/vehicle_gui.cpp (2016-10-16 16:57:13 +0200 )
14:57:20  <DorpsGek> -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor.
14:58:01  <DorpsGek> Commit by frosch :: r27666 /trunk/src (22 files in 2 dirs) (2016-10-16 16:57:56 +0200 )
14:58:02  <DorpsGek> -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
14:58:05  <andythenorth> also did someone patch articulated vehicle dragging in depot recently?
14:58:44  <DorpsGek> Commit by frosch :: r27667 /trunk/src (11 files) (2016-10-16 16:58:38 +0200 )
14:58:44  <DorpsGek> -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
14:59:51  <DorpsGek> Commit by frosch :: r27668 /trunk/src (10 files in 2 dirs) (2016-10-16 16:59:44 +0200 )
14:59:52  <DorpsGek> -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
14:59:59  <frosch123> andythenorth: yes, three months ago or so
15:00:27  <andythenorth> nice
15:00:28  <andythenorth> small things
15:00:32  <andythenorth> ftw
15:02:21  <frosch123> https://devs.openttd.org/~frosch/diffs/articcursor/articcursor.png <- we decided against drawing the whole vehicle though
15:02:27  <frosch123> it is truncated after 24/8 or so
15:03:15  <frosch123> oh, it's only 2 months ago
15:03:23  <andythenorth> be weird if it wasn’t truncated
15:03:39  <Wolf01> \o/ 20% updated
15:08:22  <Eddi|zuHause> i think the main problem with the vehicle-drag cursor was that you don't quite know where the pointer is, e.g. when trying to drop it off over the trash can button
15:09:09  <frosch123> in theory you can now draw the default mouse cursor and still attach the vehicle to it
15:09:13  <frosch123> so, if you care, you can do it
15:09:25  <frosch123> you will have to assume some size for the mouse cursor though
15:09:40  <frosch123> actually, you can also ask the cursor sprite for its size
15:10:22  <andythenorth> I find it easy to know where the cursor is now
15:10:40  <andythenorth> the hover state really helps
15:11:11  <andythenorth> but the hover state is not new?
15:12:08  <frosch123> one or two years
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15:17:59  <supermop> man tretorn really pushing the tennis brand image
15:19:12  <Eddi|zuHause> who the what what?
15:19:56  <frosch123> hmm, is it "composing vehicle using multiple sprites" or "composing vehicles from multiple sprites"?
15:21:09  <Eddi|zuHause> i'd use "from"
15:21:25  <Eddi|zuHause> but what do i know...
15:22:12  <Wolf01> Heh, you aren't _ln_
15:22:31  <Eddi|zuHause> that would be weird indeed.
15:22:40  <Eddi|zuHause> @seen __ln__
15:22:40  <DorpsGek> Eddi|zuHause: __ln__ was last seen in #openttd 38 weeks, 3 days, 17 hours, 16 minutes, and 19 seconds ago: <__ln__> somebody could suspect you are obsessed with trains
15:32:32  <supermop> who could that possibly be about
15:32:51  <Wolf01> Everyone here?
15:33:09  <supermop> unrelated not i will now spend 20 minute watching little 8 bpp dmus run about
15:33:19  <supermop> s/not/note
15:34:37  <supermop> stupid lack of stations in nml
15:35:57  <supermop> pixel wise one could cobble together a pretty nice ogfx+ station set just from the sprites that already exist
15:37:09  <supermop> simply adding tiles that have open platforms without signs and benches, roofed platforms that do, and cut up a bit of platform to make a buffer, with and without roof
15:37:13  <frosch123> what to call the flag in NML ?
15:37:25  <frosch123> TRAIN_FLAG_SPRITE_STACK ?
15:37:32  <frosch123> TRAIN_FLAG_MULTIPLE_SPRITES ?
15:37:33  <andythenorth> why not?
15:37:40  <andythenorth> I prefer stack
15:37:54  <supermop> stacks on stacks on stacks
15:37:57  <supermop> racks?
15:38:06  <andythenorth> supermop: you could patch nml to add stations? o_O
15:38:30  <supermop> maybe i could pay my wife ,000 to
15:39:06  <supermop> shes too busy studying for interviews to teach me any C++ atm
15:40:02  <andythenorth> it’s only some python
15:40:07  <andythenorth> Eddi|zuHause could do it
15:40:07  <frosch123> is she interested in moving to germany? can i hire her for my company?
15:40:47  <supermop> frosch123: berlin maybe, if trump wins probably
15:41:06  <supermop> you need a data scientist/machine learning engineer?
15:41:08  <frosch123> ok, i'll wait for elections :)
15:41:44  <frosch123> supermop: na, actually someone who knows c++ and power engineering
15:41:49  <supermop> shes tired of being a data scientist at a startup where the tech side is not really well understood/appreciated by the founders
15:42:09  <supermop> so interviewing for more rigorous positions
15:43:06  <supermop> these days she doesnt use much c++
15:44:12  <supermop> she uses python all the time though
15:44:28  <frosch123> https://paste.openttdcoop.org/pz4l5rola?/pz4l5rola <- naming ok?
15:44:51  <frosch123> i recently read about the difference of python and ruby
15:45:03  <andythenorth> there’s a difference? :o
15:45:09  <frosch123> https://hackernoon.com/ruby-vs-python-the-definitive-faq-5cb0046292be#.60luqa14f
15:45:31  <andythenorth> frosch123: naming looks fine to me
15:45:46  <andythenorth> I don’t think there’s anyone else making newgrfs anymore, so it’s probably fine :D
15:45:50  * andythenorth bad troll
15:46:02  <frosch123> V wanted this :p
15:46:40  <andythenorth> he did
15:46:55  <andythenorth> that python vs. ruby article, they should have put the last line as TL;DR at the top
15:47:02  <andythenorth> it’s a long setup to the joke :P
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16:23:51  <Wolf01> Oh, it finished to install :o
16:23:56  <Wolf01> Reboot again
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16:28:29  <Wolf01> Meh, it uninstalled again all the UWP stuff
16:55:40  <Wolf01> Ok, not it works again
16:55:43  <Wolf01> *now
16:56:51  <Wolf01> Btw, I should update all the emulators too
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17:05:08  <Wolf01> >_> Windows 10 SDK (26624) Released July 2015 (Version 10.0.26624.0); Windows 10 SDK (10586) Released November 2015 (Version 10.0.10586.212); Windows 10 SDK (14393) Released August 2016 (Version 10.0.14393.0) ... something not right in the version number
17:07:06  <Wolf01> I always knew that Microsoft liked to take 2 steps forward and one backward, but 26624 before 10586
17:07:59  <Alberth> nah, microsoft jas its own ideas about numbers and order between them
17:08:04  <Alberth> *has
17:09:41  * andythenorth has to live with iNumbers and iVersions
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17:10:09  <Wolf01> At least I only spent 4 hours to update from 2 to 3 instead of 3 days lost to update from 1 to 2
17:11:58  <andythenorth> we should all just use docker
17:11:59  <goodger> (def microsoftnumbers [1 2 3 3.1 3.11 95 98 "Me" "XP" "Vista" 7 8 8.1 10])
17:12:30  <goodger> I wonder if a third maintenance release of windows 3 would have been versioned 3.111
17:13:20  <Wolf01> You forgot 2000
17:13:46  <goodger> oh of course
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17:18:10  <goodger> (def windowsversions [1 2 3 3.1 3.11 95 98 "Me"]) (def ntversions [3.1 3.5 3.51 4 2000 "XP" "XP x64" "Vista" 2008 7 "2008 R2" 8 2012 8.1 "2012 R2" 10 2016])
17:18:14  <goodger> makes perfect sense
17:19:01  <Wolf01> Are you sure 3.1 and 3.11 aren't inverted?
17:20:39  <goodger> yarp
17:21:34  <Wolf01> Pizza time, bbl
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17:31:27  <supermop> this TaI pub seems to have christmas lights on it
17:31:40  <supermop> never noticed that before.
17:32:25  <supermop> hmm maybe not, they are still up past new years day
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19:34:54  <_dp_> on that poopy background of story book pretty much every other color looks bad :(
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19:43:15  <_dp_> btw having {BIG_FONT} in page title breaks the dropdown
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