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a graph with a linear scale seems off 11:49:04 <argoneus> maybe a logarithmic scale could work? 12:00:45 <frosch123> use a x*log(x) scale 12:02:30 *** Wolf01 has joined #openttd 12:02:36 <Wolf01> o/ 12:03:14 <Wolf01> No cat guy? 12:03:52 <frosch123> cat guy comes and leaves every 30 minutes 12:13:58 *** JacobD88 has quit IRC 12:21:39 *** andythenorth has joined #openttd 12:21:58 <Wolf01> Oh, here he is 12:22:26 <Wolf01> I "fixed" the assert about upgrading a bridge 12:22:52 <Wolf01> But I need to do "remove roadtype" now 12:33:42 *** sim-al2 has joined #openttd 13:09:51 *** welshdragon has quit IRC 13:16:06 *** Alberth has joined #openttd 13:16:06 *** ChanServ sets mode: +o Alberth 13:16:13 <Wolf01> o/ 13:16:51 <Alberth> o/ 13:17:51 *** welshdragon has joined #openttd 13:19:44 <frosch123> hoi 13:19:53 <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/ <- finished it :) 13:19:54 *** welshdragon has quit IRC 13:20:44 *** welshdragon has joined #openttd 13:27:16 <Wolf01> I'm not a big fan of "void GetStuff()", but it seem you did a good work there :) 13:27:45 *** Smedles_ has joined #openttd 13:28:00 <frosch123> C :) 13:28:15 <frosch123> no rvalue references 13:31:32 *** Smedles has quit IRC 13:35:53 <Wolf01> Bah, reverted all the changes from working copy, git doesn't let me to pull because I have uncommitted changes 13:35:58 <Wolf01> There are no changes 13:36:18 <Wolf01> I'll trash the project and try to chekout it with svn 13:39:03 <andythenorth> o/ 13:39:08 * andythenorth has been away :P 13:40:02 *** HerzogDeXtEr1 has joined #openttd 13:42:23 <Wolf01> How I'm supposed to know which tag is "b72e374cc5df73e16a933081117bccf7356d3b12" from a github repository? 13:43:42 *** sim-al2 has quit IRC 13:45:04 * andythenorth looks 13:45:55 <andythenorth> err 13:45:59 *** HerzogDeXtEr has quit IRC 13:46:06 <andythenorth> in bitbucket it’s usually put the hash on the url 13:46:14 <andythenorth> I thought github was similar https://github.com/Wolfolo/NotRoadTypes/commit/198680faeebea82c1dadfbc016c19b39d1566880 13:46:16 <andythenorth> but no 13:46:34 <andythenorth> Wolf01: where does the hash b72e374cc5df73e16a933081117bccf7356d3b12 come from? 13:46:41 <Wolf01> Nez 13:46:58 <Wolf01> It was referenced on a project I'm watching 13:47:01 <andythenorth> ah 13:47:12 <andythenorth> I was trying to get it out of your NRT fork :P 13:47:13 <Wolf01> But "use tag 0.8.0" is too mainstream 13:47:34 <Alberth> doesn't look fancy enough :p 13:47:45 <andythenorth> some people de-emphasise semantic tagging 13:47:48 <andythenorth> in favour of just the hash 13:47:57 <Wolf01> That's why svn externals are so hard to configure for them 13:48:24 <andythenorth> what happens if you checkout that hash? 13:48:50 <Wolf01> Oh I don't know, I just manually added the tags/0.8.0 as external 13:49:28 <andythenorth> has anyone ever worked with externals in a way that doesn’t entirely suck? 13:49:31 <Wolf01> Because if there's a tag I won't look on master for a specific anonymous hash 13:49:46 <Alberth> git tag -l | grep b72e3 ? 13:50:29 <Wolf01> I think I'll uninstall tortoise git and git for windows too, if I need git it's in ubuntu subsystem 13:54:22 <Wolf01> Reboot 13:54:24 *** Wolf01 has quit IRC 13:56:16 *** Wolf01 has joined #openttd 13:57:35 <Wolf01> Bah, VS wants git 14:01:55 <andythenorth> can’t escape it :P 14:02:54 <Wolf01> There's svn support for team explorer, but I can't find it 14:03:24 <Wolf01> Also, I'm updating to update 3, it might take ages 14:46:36 *** welshdragon has quit IRC 14:46:53 *** welshdragon has joined #openttd 14:56:18 <DorpsGek> Commit by frosch :: r27662 trunk/src/vehicle_gui.cpp (2016-10-16 16:56:05 +0200 ) 14:56:19 <DorpsGek> -Codechange: Deduplicate code using GetSingleVehicleWidth. 14:56:40 <DorpsGek> Commit by frosch :: r27663 trunk/src/train_cmd.cpp (2016-10-16 16:56:33 +0200 ) 14:56:41 <DorpsGek> -Codechange: Deduplicate code when rotating crashed vehicles. 14:56:58 <DorpsGek> Commit by frosch :: r27664 trunk/src/effectvehicle.cpp (2016-10-16 16:56:52 +0200 ) 14:56:59 <DorpsGek> -Codechange: Deduplicate code for animating effect vehicles. 14:57:19 <DorpsGek> Commit by frosch :: r27665 trunk/src/vehicle_gui.cpp (2016-10-16 16:57:13 +0200 ) 14:57:20 <DorpsGek> -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor. 14:58:01 <DorpsGek> Commit by frosch :: r27666 /trunk/src (22 files in 2 dirs) (2016-10-16 16:57:56 +0200 ) 14:58:02 <DorpsGek> -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 14:58:05 <andythenorth> also did someone patch articulated vehicle dragging in depot recently? 14:58:44 <DorpsGek> Commit by frosch :: r27667 /trunk/src (11 files) (2016-10-16 16:58:38 +0200 ) 14:58:44 <DorpsGek> -Codechange: Add VehicleSpriteSeq::GetBounds and Draw. 14:59:51 <DorpsGek> Commit by frosch :: r27668 /trunk/src (10 files in 2 dirs) (2016-10-16 16:59:44 +0200 ) 14:59:52 <DorpsGek> -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 14:59:59 <frosch123> andythenorth: yes, three months ago or so 15:00:27 <andythenorth> nice 15:00:28 <andythenorth> small things 15:00:32 <andythenorth> ftw 15:02:21 <frosch123> https://devs.openttd.org/~frosch/diffs/articcursor/articcursor.png <- we decided against drawing the whole vehicle though 15:02:27 <frosch123> it is truncated after 24/8 or so 15:03:15 <frosch123> oh, it's only 2 months ago 15:03:23 <andythenorth> be weird if it wasn’t truncated 15:03:39 <Wolf01> \o/ 20% updated 15:08:22 <Eddi|zuHause> i think the main problem with the vehicle-drag cursor was that you don't quite know where the pointer is, e.g. when trying to drop it off over the trash can button 15:09:09 <frosch123> in theory you can now draw the default mouse cursor and still attach the vehicle to it 15:09:13 <frosch123> so, if you care, you can do it 15:09:25 <frosch123> you will have to assume some size for the mouse cursor though 15:09:40 <frosch123> actually, you can also ask the cursor sprite for its size 15:10:22 <andythenorth> I find it easy to know where the cursor is now 15:10:40 <andythenorth> the hover state really helps 15:11:11 <andythenorth> but the hover state is not new? 15:12:08 <frosch123> one or two years 15:17:33 *** wilima has joined #openttd 15:17:59 <supermop> man tretorn really pushing the tennis brand image 15:19:12 <Eddi|zuHause> who the what what? 15:19:56 <frosch123> hmm, is it "composing vehicle using multiple sprites" or "composing vehicles from multiple sprites"? 15:21:09 <Eddi|zuHause> i'd use "from" 15:21:25 <Eddi|zuHause> but what do i know... 15:22:12 <Wolf01> Heh, you aren't _ln_ 15:22:31 <Eddi|zuHause> that would be weird indeed. 15:22:40 <Eddi|zuHause> @seen __ln__ 15:22:40 <DorpsGek> Eddi|zuHause: __ln__ was last seen in #openttd 38 weeks, 3 days, 17 hours, 16 minutes, and 19 seconds ago: <__ln__> somebody could suspect you are obsessed with trains 15:32:32 <supermop> who could that possibly be about 15:32:51 <Wolf01> Everyone here? 15:33:09 <supermop> unrelated not i will now spend 20 minute watching little 8 bpp dmus run about 15:33:19 <supermop> s/not/note 15:34:37 <supermop> stupid lack of stations in nml 15:35:57 <supermop> pixel wise one could cobble together a pretty nice ogfx+ station set just from the sprites that already exist 15:37:09 <supermop> simply adding tiles that have open platforms without signs and benches, roofed platforms that do, and cut up a bit of platform to make a buffer, with and without roof 15:37:13 <frosch123> what to call the flag in NML ? 15:37:25 <frosch123> TRAIN_FLAG_SPRITE_STACK ? 15:37:32 <frosch123> TRAIN_FLAG_MULTIPLE_SPRITES ? 15:37:33 <andythenorth> why not? 15:37:40 <andythenorth> I prefer stack 15:37:54 <supermop> stacks on stacks on stacks 15:37:57 <supermop> racks? 15:38:06 <andythenorth> supermop: you could patch nml to add stations? o_O 15:38:30 <supermop> maybe i could pay my wife ,000 to 15:39:06 <supermop> shes too busy studying for interviews to teach me any C++ atm 15:40:02 <andythenorth> it’s only some python 15:40:07 <andythenorth> Eddi|zuHause could do it 15:40:07 <frosch123> is she interested in moving to germany? can i hire her for my company? 15:40:47 <supermop> frosch123: berlin maybe, if trump wins probably 15:41:06 <supermop> you need a data scientist/machine learning engineer? 15:41:08 <frosch123> ok, i'll wait for elections :) 15:41:44 <frosch123> supermop: na, actually someone who knows c++ and power engineering 15:41:49 <supermop> shes tired of being a data scientist at a startup where the tech side is not really well understood/appreciated by the founders 15:42:09 <supermop> so interviewing for more rigorous positions 15:43:06 <supermop> these days she doesnt use much c++ 15:44:12 <supermop> she uses python all the time though 15:44:28 <frosch123> https://paste.openttdcoop.org/pz4l5rola?/pz4l5rola <- naming ok? 15:44:51 <frosch123> i recently read about the difference of python and ruby 15:45:03 <andythenorth> there’s a difference? :o 15:45:09 <frosch123> https://hackernoon.com/ruby-vs-python-the-definitive-faq-5cb0046292be#.60luqa14f 15:45:31 <andythenorth> frosch123: naming looks fine to me 15:45:46 <andythenorth> I don’t think there’s anyone else making newgrfs anymore, so it’s probably fine :D 15:45:50 * andythenorth bad troll 15:46:02 <frosch123> V wanted this :p 15:46:40 <andythenorth> he did 15:46:55 <andythenorth> that python vs. ruby article, they should have put the last line as TL;DR at the top 15:47:02 <andythenorth> it’s a long setup to the joke :P 15:49:20 *** supermop has quit IRC 15:49:40 *** supermop has joined #openttd 16:23:51 <Wolf01> Oh, it finished to install :o 16:23:56 <Wolf01> Reboot again 16:23:59 *** Wolf01 has quit IRC 16:26:03 *** Wolf01 has joined #openttd 16:28:29 <Wolf01> Meh, it uninstalled again all the UWP stuff 16:55:40 <Wolf01> Ok, not it works again 16:55:43 <Wolf01> *now 16:56:51 <Wolf01> Btw, I should update all the emulators too 17:04:30 *** wilima_ has joined #openttd 17:05:08 <Wolf01> >_> Windows 10 SDK (26624) Released July 2015 (Version 10.0.26624.0); Windows 10 SDK (10586) Released November 2015 (Version 10.0.10586.212); Windows 10 SDK (14393) Released August 2016 (Version 10.0.14393.0) ... something not right in the version number 17:07:06 <Wolf01> I always knew that Microsoft liked to take 2 steps forward and one backward, but 26624 before 10586 17:07:59 <Alberth> nah, microsoft jas its own ideas about numbers and order between them 17:08:04 <Alberth> *has 17:09:41 * andythenorth has to live with iNumbers and iVersions 17:09:44 *** wilima has quit IRC 17:10:09 <Wolf01> At least I only spent 4 hours to update from 2 to 3 instead of 3 days lost to update from 1 to 2 17:11:58 <andythenorth> we should all just use docker 17:11:59 <goodger> (def microsoftnumbers [1 2 3 3.1 3.11 95 98 "Me" "XP" "Vista" 7 8 8.1 10]) 17:12:30 <goodger> I wonder if a third maintenance release of windows 3 would have been versioned 3.111 17:13:20 <Wolf01> You forgot 2000 17:13:46 <goodger> oh of course 17:14:20 *** Snail has joined #openttd 17:18:10 <goodger> (def windowsversions [1 2 3 3.1 3.11 95 98 "Me"]) (def ntversions [3.1 3.5 3.51 4 2000 "XP" "XP x64" "Vista" 2008 7 "2008 R2" 8 2012 8.1 "2012 R2" 10 2016]) 17:18:14 <goodger> makes perfect sense 17:19:01 <Wolf01> Are you sure 3.1 and 3.11 aren't inverted? 17:20:39 <goodger> yarp 17:21:34 <Wolf01> Pizza time, bbl 17:27:52 *** wilima_ has quit IRC 17:31:27 <supermop> this TaI pub seems to have christmas lights on it 17:31:40 <supermop> never noticed that before. 17:32:25 <supermop> hmm maybe not, they are still up past new years day 17:55:45 *** FLHerne has joined #openttd 18:14:19 *** Wormnest has joined #openttd 18:17:17 *** frosch123 has quit IRC 18:38:24 *** markjones has joined #openttd 18:40:29 *** techmagus has joined #openttd 18:43:02 *** welshdragon has quit IRC 18:46:41 *** markjones has quit IRC 18:48:18 *** welshdragon has joined #openttd 18:49:34 *** FLHerne has quit IRC 18:49:44 *** welshdragon has quit IRC 18:49:54 *** FLHerne has joined #openttd 18:51:22 *** welshdragon has joined #openttd 18:52:38 *** glx has joined #openttd 18:52:38 *** ChanServ sets mode: +v glx 19:05:14 *** FLHerne has quit IRC 19:05:34 *** FLHerne has joined #openttd 19:06:05 *** Alberth has left #openttd 19:16:06 *** welshdragon has quit IRC 19:17:21 *** welshdragon has joined #openttd 19:23:11 *** supermop__ has joined #openttd 19:29:27 *** supermop_ has quit IRC 19:29:46 *** wilima has joined #openttd 19:33:51 *** welshdragon has quit IRC 19:34:07 *** welshdragon has joined #openttd 19:34:54 <_dp_> on that poopy background of story book pretty much every other color looks bad :( 19:38:21 *** welshdragon has quit IRC 19:40:02 *** welshdragon has joined #openttd 19:43:15 <_dp_> btw having {BIG_FONT} in page title breaks the dropdown 19:43:25 *** welshdragon has quit IRC 19:47:39 *** welshdragon has joined #openttd 19:56:33 *** FLHerne has quit IRC 19:56:44 *** FLHerne has joined #openttd 20:00:53 *** HerzogDeXtEr1 has quit IRC 20:02:02 *** Supercheese has joined #openttd 20:04:24 *** wilima has quit IRC 20:04:33 *** andythenorth has left #openttd 20:11:37 *** wilima has joined #openttd 20:11:47 *** welshdragon has quit IRC 20:12:27 *** welshdragon has joined #openttd 20:24:30 *** sla_ro|master has quit IRC 20:26:08 *** aard has joined #openttd 20:40:21 *** wilima has quit IRC 20:41:37 *** gelignite has quit IRC 20:51:43 *** Myhorta has joined #openttd 21:24:45 *** FLHerne has quit IRC 21:24:54 *** FLHerne has joined #openttd 21:24:55 *** welshdragon has quit IRC 21:25:12 *** welshdragon has joined #openttd 21:53:29 *** aard has quit IRC 22:49:25 *** Wormnest has quit IRC 22:52:21 *** Progman has quit IRC 22:57:48 *** sim-al2 has joined #openttd 22:59:25 *** Biolunar has joined #openttd 23:35:13 *** JezK_ has joined #openttd 23:37:12 *** Biolunar has quit IRC