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Log for #openttd on 19th October 2016:
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08:52:40  <Wolf01> o/
09:24:22  <argoneus> good morning train friends
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10:09:36  <kubast2> Hey, can I make all vehicle avalible for purshare throught the entire game?
10:10:39  <ST2> try this: https://wiki.openttd.org/Never_expire_vehicles
10:16:44  <kubast2> ST2 Do you know where I can find this config file(android) ,I got root ,it wasn't in /sdcard/android/data/org.openttd.sdl" target="_blank">org.openttd.sdl and /data/data/org.openttd.sdl" target="_blank">org.openttd.sdl
10:17:10  <ST2> no clue on android :(
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10:33:58  <Wolf01> Lol, doesn't android version has the settings gui?
10:35:38  <Eddi|zuHause> it probably has a console as well
10:39:25  <Wolf01> Mmmmmmmmmmmmmh, I need to pass too many dependencies to my game entities through their factories, should I start thinking about "inversion of control"?
10:44:00  <Eddi|zuHause> i don't think an outsider has enough context to decide that for you
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14:53:34  <Wolf01> o/
14:53:36  <Alberth> o/
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16:12:10  <Alberth> o/
16:12:11  <Wolf01> Quak
16:13:03  <frosch123> moi
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16:30:01  <Rubidium> aloha
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17:39:14  <andythenorth> o/
17:39:16  <Wolf01> o/
17:41:27  <Alberth> \o
17:45:43  <DorpsGek> Commit by translators :: r27669 trunk/src/lang/thai.txt (2016-10-19 19:45:35 +0200 )
17:45:44  <DorpsGek> -Update from Eints:
17:45:45  <DorpsGek> thai: 11 changes by angelix
17:49:56  <andythenorth> tramz again
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17:59:57  <argoneus> good evening train friends
18:00:02  <argoneus> anyone here has experience with Qt?
18:04:45  <andythenorth> 5/5 mail trams done
18:04:51  <andythenorth> some…could be better :|
18:05:15  * andythenorth is getting 1.0 fever
18:05:20  <andythenorth> better it were done than perfect
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18:15:19  <Alberth> 1.0 tramz? :o
18:16:07  <andythenorth> hopefully soon
18:16:17  <andythenorth> Road Hog has been ‘beta’ forever :P
18:16:41  <Alberth> seems quite playable to me :)
18:16:49  <andythenorth> need to draw 5 pax trams
18:16:54  <andythenorth> then I’ll probably 1.0 it
18:17:01  <andythenorth> everything else can wait :P
18:18:29  <Alberth> +1
18:19:48  * andythenorth would like to do something else for a bit :P
18:19:55  <andythenorth> drawing vehicle sets is a chore, too many angles
18:20:47  <Alberth> but less pixels than an industry :)
18:21:09  <andythenorth> yes, but industry is more satisfying usually
18:21:17  <andythenorth> I prefer working on FIRS to the vehicle sets
18:21:43  <andythenorth> a new GS might be fun...
18:22:47  <Alberth> yeah, I have been trying a bit to invent a new angle, but that didn't result in anything yet
18:24:32  <andythenorth> I am looking for something that causes me to start in one town and build outwards
18:24:38  <andythenorth> some kind of “Go West” mechanic
18:25:05  <andythenorth> https://en.wikipedia.org/wiki/Go_West,_young_man
18:25:16  <andythenorth> https://en.wikipedia.org/wiki/Manifest_destiny
18:28:17  <Alberth> latter has too many words
18:28:28  <Alberth> I am thinking do it literally
18:28:39  <Alberth> empty space, one town
18:28:55  <andythenorth> meet goals, get another town?
18:29:09  <andythenorth> also industries
18:29:25  <Alberth> or make enough money to fund one yourself
18:29:45  <Alberth> but that would too easy to cheat perhaps
18:36:36  <andythenorth> I would like to see a GS constructing industries
18:36:44  <andythenorth> but it’s hard I think?
18:36:56  <andythenorth> it has no real knowledge about industry types?
18:42:26  <Alberth> you can quite easily reason about input and output cargo types
18:43:03  <Alberth> maybe with FIRS that gets tricky as everything has an input and output cargo
18:49:51  <andythenorth> it would be nice to build a bunch of primaries at game-start
18:49:58  <andythenorth> and then start building processing industries
18:50:42  <andythenorth> oh we can read the type flag
18:51:06  <andythenorth> https://nogo.openttd.org/api/trunk/classGSIndustryType.html#7f591af75cfd52890ab539685998c7e9
18:51:41  <Alberth> :o  interesting!
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18:55:44  <Alberth> o/
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18:58:19  <Eddi|zuHause> andythenorth: take the existing USA scenario, roll back time 100 years, delete all towns in the center, and let people work outwards from the west or east coast?
18:58:43  <Eddi|zuHause> goal is to connect both sides eventually
19:01:50  <andythenorth> Eddi|zuHause: yeah pretty much
19:02:08  <andythenorth> obviously I could run the GS in my head for that :P
19:02:20  <andythenorth> but I need formalised goals these days for ottd
19:02:33  <andythenorth> I’ve played the sandbox game to death
19:02:34  <Eddi|zuHause> could also work in multiplayer, each player starts from a different side
19:02:57  <Alberth> needs some rules that you can't make large jumps
19:03:03  <andythenorth> it’s a shame that GS hasn’t had the same level of original content as newgrf
19:03:17  <andythenorth> NCG, BB, SV, and endless city builder scripts
19:03:19  <Alberth> maybe it's missing something
19:03:37  <Eddi|zuHause> Alberth: some way to make it impossible to build anything in "untouched" areas?
19:03:52  <andythenorth> ‘states’ or ‘concessions'
19:03:56  <andythenorth> which have to be unlocked
19:04:04  <Eddi|zuHause> RRT made it so you couldn't even start separated lines, everything had to be connected
19:04:35  <andythenorth> interesting change from vanilla gameplay
19:05:32  <Eddi|zuHause> OpenTTD works on a slightly different scale, though, not sure if that is practical at all
19:06:35  <andythenorth> gives multiple railtypes a new dimension though :P
19:13:43  <andythenorth> GS can’t forbid actions like construction?
19:13:53  <andythenorth> except by manipulating town rating?
19:14:51  <andythenorth> hmm rating has no setter anyway, afaict
19:14:55  <andythenorth> https://nogo.openttd.org/api/trunk/classGSTown.html#fd4a428aec98e443a50d8865fd05e4bb
19:17:38  <Alberth> it might need something raea-based, as eddi said
19:17:44  <Alberth> *area
19:21:22  <andythenorth> that would require regions on the map?
19:21:29  <andythenorth> and GS sets a flag on them?
19:22:17  <Eddi|zuHause> <andythenorth> hmm rating has no setter anyway, afaict <-- should be easy to add one. but that wouldn't prevent building in "empty" lands
19:27:01  <andythenorth> no town zone
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20:07:09  <supermop> damn im crazy busy at work and you guys are talking up my dream GS scenarios
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20:14:30  <Alberth> we're still dreaming too :)
20:15:18  <supermop_> Alberth: i want to dream along! but instead putting out fire stair related fires
20:16:44  <Alberth> hmm, that doesn't go well together
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20:22:18  <andythenorth> also ‘max tiles’ for a company, might be a useful GS feature
20:22:25  <andythenorth> getter/setter
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20:32:34  <Alberth> nn
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20:34:29  <andythenorth> also
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21:10:20  <Eddi|zuHause> does that even work in leap years?
21:22:07  <Wolf01> We'll see
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21:47:56  <supermop_> i'd be ok doing no work on feb 29th
21:48:18  <supermop_> sorry boss i didn't get your email. outlook doesnt run on leap days
21:48:55  <supermop_> actually feb. 29th this year was my first day at this company
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22:22:49  <sim-al2> Interesting that 2cc gondolas carry more wood than the flatcar does from 4th gen onward
22:33:35  <Ethereal_Shiver> That's illogical
22:37:09  <FLHerne> sim-al2: Woodchip biomass?
22:38:01  <FLHerne> http://www.railjournal.com/index.php/rolling-stock/british-biomass-wagon-pushes-the-limits.html
22:38:23  <FLHerne> 72 tons is more wood than you get on flat wagons
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23:02:01  <glx> https://twitter.com/UdellGames/status/788690145822306304
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23:14:51  <goodger> I found three errors in this sentence: "More than 15,000 people have applied [for 78 jobs driving] Virgin Trains’ new state-of-the art Azuma trains."
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