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Log for #openttd on 14th November 2016:
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08:45:13  <Wolf01> o/
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08:49:56  <crem> \o
08:55:26  <V453000> yo
08:56:51  * Wolf01 needs coffee
09:16:54  <Wolf01> orudge ping
09:17:23  <Wolf01> What's happening with tt-forums?
09:18:29  <Wolf01> Uhm, certificate expired, but also firefox block attachments for malware
09:19:15  <SpComb> < The certificate expired on 14.11.2016 10:58. The current time is 14.11.2016 11:18.
09:19:20  <peter1138> only just expired heh
09:22:11  <V453000> gg
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12:56:01  <leave> hi there
12:56:37  <leave> need help with changing font on mac, openttd 1.6.1 installed via brew
12:57:30  <leave> setting the following in .cfg, misc sections apparently has no effect
12:58:01  <leave> small_font = /Library/Fonts/Tahoma.ttf
12:58:01  <leave> medium_font = /Library/Fonts/Tahoma.ttf
12:58:03  <leave> large_font = /Library/Fonts/Tahoma.ttf
12:58:21  <leave> mono_font = /Library/Fonts/PTMono.ttc
12:59:27  <leave> UI font remains the default one, and changing the language to e.g. Russian results in an error about missing chars
13:00:42  <leave> I already tried specifying the font with and w/o full path, playing with different fonts - no luck
13:01:50  <leave> there're no errors regarding fonts loading neither when launching from console, nor while debugging (-d misc=1)
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14:10:54  <leave> so, no ideas? :(
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14:24:25  <leave> apparently font loading on Mac is broken
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15:26:14  <supermop> yo
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16:21:02  <andythenorth> in soviet russia, FIRS tractor plant is playing you
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16:48:10  <Alberth> o/
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17:01:00  <andythenorth_> o/
17:01:07  <Alberth> o/
17:01:51  <andythenorth_> Potatos in Arctic?
17:02:01  <andythenorth_> make vodka
17:02:39  <Alberth> hmm, how would you grow anything there :p
17:03:04  <andythenorth_> Below snowline eh? :)
17:03:32  <Alberth> ah, I was thinking north pole-ish :)
17:03:39  <Alberth> fair enough :)
17:04:24  <Alberth> coal to houses :)
17:04:48  <andythenorth_> I found notes
17:05:06  <Alberth> good ones?
17:05:08  <andythenorth_> Me and Dan planned 'pacific NW' economy
17:05:22  <supermop> salmon
17:05:24  <andythenorth_> 20 or so diverse well balanced cargos
17:05:26  <Alberth> sounds nice
17:05:45  <Alberth> small island-ish map
17:05:57  <andythenorth_> Sidesteps this scandinavian shenanigan :p
17:06:08  <Alberth> like greece with its islands
17:06:16  <Eddi|zuHause> do a pre-orgegon-trail economy and a post-oregon-trail economy?
17:09:59  <andythenorth_> :p
17:10:11  <andythenorth_> More historicism :)
17:11:56  <supermop> Eddi|zuHause: gold kind of boring
17:12:16  <andythenorth_> The idea of farms->food was a bit boring in basic arctic
17:12:31  <Alberth> that's what you get with these realistic-ish years that we use :)
17:12:35  <andythenorth_> What agricultural cargos say 'arctic'?
17:12:44  <supermop> rye
17:12:45  <andythenorth_> Turnips?
17:12:54  <supermop> reindeer
17:12:56  <Alberth> vodka sounds good :)
17:13:00  <andythenorth_> Seal
17:13:01  <supermop> carribou
17:13:06  <supermop> salmon
17:13:19  <andythenorth_> Lemming
17:13:20  <Lejving> can matt damon grow potatoes on mars we can grow potatoes in the arctic
17:13:22  <Eddi|zuHause> supermop: that's because gold mine is usually treated as a primary industry... but if instead it's at the end of a long supply chain, it might be different
17:13:33  <andythenorth_> Eddi expand on gold?
17:13:50  <andythenorth_> I am considering gold currently
17:14:01  <supermop> Eddi|zuHause: 'miners' town' or something maybe
17:14:09  <Alberth> needs explosives, stone removal
17:14:26  <andythenorth_> Explosives seem scandinavian
17:14:34  <supermop> where prospectors buy their supplies and equipment
17:15:13  <supermop> bring them pans, jeans, beef jerky
17:15:17  <Eddi|zuHause> andythenorth_: i don't really have much to expand on at this moment
17:15:20  <Alberth> perhaps chemcials for finding the gold
17:15:33  <andythenorth_> Is it all just ensp?
17:15:43  <andythenorth_> Where does gold go?
17:15:46  <supermop> Alberth: modern prospectors buy heavy speciallized sluicers
17:15:47  <Alberth> could be
17:16:01  <Alberth> bank, would be my guess
17:16:34  <supermop> but a year's worth of gold from a big mechanized claim is still like enough to fill a milk bottle at most
17:16:58  <supermop> gold mine can be blackhole
17:16:59  <Alberth> heavy bottle :p
17:17:06  <Eddi|zuHause> andythenorth_: the main point is that gold mine should work more like a secondary industry, taking input cargos and spitting out gold
17:17:06  <supermop> like a builder's yard
17:17:20  <supermop> miners, equipment, food, etc needed
17:18:00  <supermop> Alberth: they dont do hard rock mining in Alaska and oregon
17:18:32  <Eddi|zuHause> i can also imagine an economy without any primary industries, only people that are needed to start producing any cargo at all
17:18:44  <supermop> mostly dredging, river panning, digging alluvial soil and sifting it
17:18:52  <Eddi|zuHause> then tools and machines and stuff are used to boost production
17:19:08  <supermop> Eddi|zuHause: that makes sense for Alaska and mountain west
17:20:06  <Eddi|zuHause> so send 8 people to mine => 2 ore, send 8 people and 8 tools to mine => 8 ore, send 8 people and 8 tools and 8 machines to mine => 24 ore
17:20:31  <Eddi|zuHause> basically the FIRS secondary industry behaviour
17:20:52  <Alberth> who cares what they do in some country, from a game play point of view, more kinds of transport are better
17:20:55  <Eddi|zuHause> potentially return the 8 people :p
17:21:41  <Alberth> not confused with SPI?  :)
17:21:58  <Eddi|zuHause> i don't really know SPI
17:22:23  <Eddi|zuHause> but the point here would be that you can't just plop down a coal route to start
17:22:31  <Eddi|zuHause> you must start with passengers
17:22:44  <Eddi|zuHause> because no industry is producing anything on its own
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17:23:03  <andythenorth_> I think low quantity cargos _could_ be more interesting sonehow
17:24:10  <Alberth> a sort-of "must provide this" cargo?
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17:24:33  <andythenorth_> Maybe
17:24:57  <Alberth> breaks the idea of firs somewhat in always producing stuff everywhere
17:25:08  <andythenorth_> Probably just delivering to trading posts is enough
17:25:31  <andythenorth_> As long as it's unit is kg, not t :p
17:25:33  <Alberth> or maybe small quantity but high profit
17:26:08  <andythenorth_> So food for arctic only gets silly suggestions? :)
17:27:01  <Alberth> import of meat?
17:27:32  <Alberth> wine?
17:27:51  <Alberth> anti-freeze :p
17:29:42  <andythenorth_> produce alcohol?
17:29:54  <andythenorth_> All economies seem to have alcohol :p
17:29:54  <Alberth> sure
17:29:58  <andythenorth_> And fish
17:30:09  <andythenorth_> Seems to be essential
17:30:11  <Alberth> fish is reasonable too
17:30:24  <Eddi|zuHause> andythenorth_: just declare low units as "bags" or something
17:30:37  <Alberth> bottle :)
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17:30:55  <Eddi|zuHause> NewGRF can define the weight of a unit in 1/16 t steps, i think
17:31:07  <andythenorth_> Pax, mail, goods, fish, food, alcohol, chemicals, ensp and fmsp all seem to be essentials
17:31:55  <Eddi|zuHause> nothing preventing you from diversifying ENSP and FMSP in some economy
17:33:17  <Eddi|zuHause> so a secondary-industry-style farm would accept passengers, fertilizer and machines
17:35:46  <V453000> are pictures on tt-f fucked?
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17:41:35  <Eddi|zuHause> allegedly there were certificate troubles earlier. probably somebody overlooked something
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18:09:58  <andythenorth> grain, potatos -> alcohol
18:12:19  <V453000> alcohol -> solution
18:13:03  <andythenorth> gold -> alcohol?
18:13:04  <andythenorth> hmm
18:13:14  <andythenorth> no the game is about transport, not what you buy with the cargo :P
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18:13:40  <andythenorth> gold -> trading post -> alcohol -> gold mine
18:15:44  <V453000> nice
18:16:04  <Eddi|zuHause> sounds a bit silly
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18:22:34  <Alberth> you need alcohol for mining gold? :o
18:22:57  <V453000> obviously
18:23:25  <Alberth> euhm, ok, it makes money, so why not :)
18:24:05  <Eddi|zuHause> only a drunk person would have the idea that digging the gold out by himself would be making money
18:24:51  <Eddi|zuHause> you need to be higher up in the chain to make actual money
18:26:38  <andythenorth> shovel merchant
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19:15:17  <andythenorth> chemicals -> explosives?
19:21:43  <andythenorth> trade is weird
19:21:52  <andythenorth> finland imported 2m of tyres
19:21:56  <andythenorth> and exported 3m
19:22:06  <Supercheese> Now they're tyred of it?
19:22:08  * andythenorth is not surprised, but it’s untidy :P
19:22:45  <andythenorth> http://atlas.media.mit.edu/en/profile/country/fin/
19:22:50  <andythenorth> quite addictive
19:22:55  <andythenorth> “glazier’s putty”
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19:30:38  <Wolf01> o/
19:33:40  <andythenorth> lo Wolf01
19:34:59  <Wolf01> I could get a new job as cpu socket pin rectifier
19:35:37  <andythenorth> wiggle it
19:36:08  <supermop> andythenorth: maybe they were doing tyre arbitrage?
19:36:16  <andythenorth> maybe
19:36:21  <andythenorth> maybe they were tyre futures
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19:54:42  <andythenorth> herp
19:54:50  <andythenorth> Arctic Basic has grown to 25 cargos :P
19:54:56  <andythenorth> that is not a good development
19:55:47  <V453000> jesus fuck
19:55:54  <V453000> he will be reducing cargoes within a year
19:56:00  <V453000> I call it
19:56:06  <andythenorth> take a bet
19:56:19  <andythenorth> I was trying to remove 2 cargos
19:56:23  <andythenorth> and I’ve added 4 :(
19:56:45  <Wolf01> http://xkcd.com/1759/ lol
19:56:46  <andythenorth> I must be Doing It Wrong
19:57:05  <andythenorth> lawks
19:57:14  <andythenorth> Oxford is acurate
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20:34:47  <andythenorth> Wolf01: I pulled and built your branch btw :)
20:35:02  <Wolf01> ;)
20:37:17  <andythenorth> FIRS is hard
20:37:24  <andythenorth> with 10 mandatory universal cargos
20:37:36  <andythenorth> there is not much room in basic economies for other cargos :P
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23:47:16  <Wolf01> https://mods.factorio.com/mods/LordKiwi/rail-icons lol... we needed a mod for this... too bad I already started a new game
23:47:43  <Wolf01> BTW I need a grenade throwing mod :|
23:52:20  <Wolf01> I'm also stupid, in this game you can add and remove mods at any time

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