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00:00:12 *** bwn has joined #openttd 00:01:12 *** maciozo has quit IRC 00:04:47 *** maciozo has joined #openttd 00:12:16 *** sim-al2 has quit IRC 00:13:19 <goodger> do angry birds qualify as a cargo 00:24:08 *** FLHerne_ has quit IRC 00:27:48 *** sim-al2 has joined #openttd 00:36:37 *** maciozo has quit IRC 00:45:15 *** maciozo has joined #openttd 00:47:59 <Eddi|zuHause> i don't think there's a slingshot vehicle type in this game 00:50:28 <NGC3982> Not even a gravity one? 00:51:55 <Eddi|zuHause> unlikely 01:02:57 *** BluesInTheNet has quit IRC 01:12:01 *** supermop has quit IRC 01:16:28 *** supermop has joined #openttd 01:18:26 <goodger> I ask because iirc it's finland's top export 01:23:55 <Eddi|zuHause> that used to be nokia phones 01:25:54 <goodger> I too remember 2006 01:38:22 *** maciozo has quit IRC 02:10:36 *** maciozo has joined #openttd 02:20:05 *** welshdragon has joined #openttd 02:31:04 *** HerzogDeXtEr has quit IRC 02:45:08 *** glx has quit IRC 02:49:21 *** Milek7 has quit IRC 02:50:31 *** Milek7 has joined #openttd 03:30:00 <supermop__> this beliner weisse is the sourest weiss ive ever had 03:32:38 *** Fatmice has joined #openttd 04:49:37 *** welshdragon has quit IRC 04:49:50 *** welshdragon has joined #openttd 05:09:37 *** welshdragon has quit IRC 05:09:52 *** welshdragon has joined #openttd 06:39:44 *** Smedles has joined #openttd 06:43:06 *** Smedles_ has quit IRC 06:45:56 *** bwn has quit IRC 06:57:03 *** Smedles has quit IRC 07:03:36 *** Smedles has joined #openttd 07:04:58 *** andythenorth has joined #openttd 07:13:46 *** bwn has joined #openttd 07:14:47 *** sim-al2 has quit IRC 07:15:03 *** Alberth has joined #openttd 07:15:03 *** ChanServ sets mode: +o Alberth 07:20:18 *** Supercheese has joined #openttd 07:22:21 *** keoz has joined #openttd 07:34:31 <andythenorth> o/ 07:49:17 <Alberth> moin 07:50:49 <Alberth> found nice arctic cargoes? 07:52:02 <andythenorth> not yet 07:52:14 <andythenorth> the flow looks about right http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#arctic_basic 07:52:21 <andythenorth> I am 85% done maybe 07:52:28 <andythenorth> I don’t like the furniture factory much 07:52:47 <andythenorth> (for gameplay - I like the sprites just fine :) ) 07:53:32 <andythenorth> only one source of goods also 07:54:08 *** welshdragon has quit IRC 07:54:21 *** welshdragon has joined #openttd 07:55:17 <Alberth> oh, you ship the paper out 07:56:40 <andythenorth> yes 07:56:53 <andythenorth> paper coils are visually nice 07:57:30 <Alberth> indeed, just like steel coils :) 07:57:58 <Alberth> baseset has printing works for goods 07:58:51 <Alberth> but general store has already 3 sources, maybe this is enough? 07:59:11 <andythenorth> probably 07:59:21 <andythenorth> there’s room for one more cargo if it’s useful 07:59:26 * andythenorth considered furniture 07:59:36 <Alberth> it's there :) 08:00:02 <Alberth> bakery could be, but that'd be food too 08:00:51 <Alberth> hmm, maybe fish oil? 08:01:08 * andythenorth explores that 08:01:27 <andythenorth> fish -> fertiliser is legit 08:01:33 <andythenorth> but quite a lot of fertiliser already :) 08:02:20 <Alberth> at the end of the day, grain and fish can only go to food, probably 08:02:43 <Alberth> yeah, you don't need more exotic fertilizer/chemicals, imho 08:03:12 <Alberth> you seem to be lacking another goods source 08:03:43 <Alberth> although I am not sure if that's really a problem 08:04:06 <Alberth> having a more food-centric economy may be nice too 08:05:53 <andythenorth> the tropic basic one is quite heavy on food 08:06:11 *** dvim has joined #openttd 08:09:48 <Alberth> ah, having two is a bit too much :) 08:10:54 <andythenorth> there is lots of potential for mineral cargos 08:11:07 <andythenorth> gold, silver, uranium, copper, cobalt, etc 08:11:19 <andythenorth> but I don’t think they add anything here 08:11:57 <Alberth> maybe a simple oil chain? (oilwell -> refinery -> goods) 08:12:19 <andythenorth> maybe 08:12:26 <Alberth> although it is so standard :( 08:12:29 <andythenorth> yeah 08:12:39 <andythenorth> that’s why I’m not so keen 08:12:40 <andythenorth> https://en.wikipedia.org/wiki/Pine_tar is…interesting 08:13:36 <Alberth> maybe use methane gas? (cooking/heating) 08:14:22 *** welshdragon has quit IRC 08:14:33 *** welshdragon has joined #openttd 08:15:04 <Alberth> wood preservation sounds like goods :) 08:15:59 <andythenorth> methane gas would be a legit input to the fertiliser plant also 08:16:05 <andythenorth> but gas goes by pipeline? o_O 08:18:21 *** BluesInTheNet has joined #openttd 08:28:00 *** Supercheese has quit IRC 08:28:24 <Alberth> hmm, right, that would not work :) 08:28:29 <Alberth> maybe by ship :p 08:34:55 *** welshdragon has quit IRC 08:35:07 *** welshdragon has joined #openttd 08:37:29 *** Arveen has joined #openttd 08:38:17 <andythenorth> we need a new transport type for pipes :) 08:38:20 <andythenorth> nvm 08:38:57 <Eddi|zuHause> NPT! 08:41:04 <andythenorth> I think it was done already 08:41:14 <andythenorth> but we called it ‘factorio’ 08:41:40 <andythenorth> “pipes don’t fit the TTD game model” said all those people now addicted to factorio :P 08:41:59 <Eddi|zuHause> who ever said that? 08:42:13 <andythenorth> nobody I’m trolling :) 08:42:44 <Alberth> I may have said that, but then again, I am not addicted to factorio :p 08:43:36 <Eddi|zuHause> the general consensus on pipes always was "$someone should do it, but properly" 08:45:20 * andythenorth biab 08:45:22 *** andythenorth has quit IRC 08:46:21 <Alberth> always nice if a patch queue messes itself up :p 08:55:56 *** welshdragon has quit IRC 08:56:08 *** welshdragon has joined #openttd 09:12:53 *** andythenorth_ has joined #openttd 09:13:11 <andythenorth_> Potatoes 09:16:15 *** andythenorth_ has quit IRC 09:18:31 *** andythenorth_ has joined #openttd 09:26:32 *** andythenorth_ has quit IRC 09:26:59 *** welshdragon has quit IRC 09:27:20 *** Progman has joined #openttd 09:28:24 *** andythenorth_ has joined #openttd 09:28:27 <andythenorth_> Peat 09:29:11 *** welshdragon has joined #openttd 09:30:13 <andythenorth_> Maybe all cargos could begin with P 09:32:17 *** markjones has joined #openttd 09:33:11 *** andythenorth_ has quit IRC 09:37:12 *** welshdragon has quit IRC 09:45:13 *** andythenorth_ has joined #openttd 09:47:40 <Alberth> Poil, Pwood :) 09:49:22 *** andythenorth_ has quit IRC 09:58:02 *** welshdragon has joined #openttd 10:04:27 *** markjones has quit IRC 10:09:27 *** welshdragon has quit IRC 10:22:33 *** tokai has joined #openttd 10:22:33 *** ChanServ sets mode: +v tokai 10:40:39 *** andythenorth has joined #openttd 10:49:01 *** bwn has quit IRC 10:57:59 <Alberth> can we have tram in the scenario editor? 11:04:53 <andythenorth> peat -> power station, no integration with other chains 11:04:58 <andythenorth> not very interesting eh :P 11:06:58 *** bwn has joined #openttd 11:07:46 <Alberth> quite 11:08:16 <Alberth> I really like that you added coal to the steel factories, it's so much more interesting to do anything with coal 11:08:38 <V453000> factorio style 11:08:45 <V453000> smelt shit with fuel 11:11:59 *** sla_ro|master has joined #openttd 11:13:16 <andythenorth> wood -> tar kiln -> medicine factory 11:20:45 <Alberth> definitely new :) 11:20:56 <andythenorth> probably quite low quantities :) 11:21:09 <andythenorth> there’s no need to add more to this economy, I just find the furniture chain boring :P 11:33:10 <Alberth> ah, I like all wood related chains fun to play :) 11:39:53 <andythenorth> for realism, I should split wood (for sawing) and pulwood (for mashing) 11:40:00 <andythenorth> but eh, it doesn’t add anything afaict 11:40:27 <andythenorth> pulp wood can go by hopper car and such 11:40:31 <andythenorth> is about all 11:41:40 <andythenorth> wood chips? -> paper, fuel http://www.toucherdubois.ca/tdb/collection/original/41-51-1-40-97D.jpg 11:54:22 *** andythenorth has quit IRC 12:00:29 *** Progman has quit IRC 13:01:40 *** Wormnest has joined #openttd 13:02:38 *** roidal has joined #openttd 13:06:52 *** srhnsn has joined #openttd 13:09:30 *** roidal_ has quit IRC 13:24:36 *** sla_ro|master2 has joined #openttd 13:28:13 *** sla_ro|master2 has quit IRC 13:29:22 *** sla_ro|master2 has joined #openttd 13:30:18 *** sla_ro|master has quit IRC 13:33:49 *** Gja has joined #openttd 13:36:14 *** andythenorth has joined #openttd 13:36:30 <andythenorth> need a name for economy with big vehicles chain in it 13:37:03 <andythenorth> ‘inspired by’ Ruhr / Rhine in Europe, Great Lakes in USA / Canada 13:37:12 <andythenorth> lots of metal bashing 13:38:19 <V453000> SIZE MATTERS 13:39:32 <andythenorth> not bad 13:43:18 *** sim-al2 has joined #openttd 13:43:43 <andythenorth> RUBBER HITS THE ROAD 13:43:47 <andythenorth> HEAVY METAL 13:44:19 <andythenorth> RUST BELT 13:44:35 <andythenorth> PEDAL TO THE METAL 13:44:44 <andythenorth> WHEELS OF STEEL 13:45:01 <andythenorth> EVERYTHING IS BETTER IN CAPS 13:45:12 <Alberth> YAY! 13:45:51 <Alberth> MadMax :p 13:45:59 <Alberth> or MaxMad :p 13:46:44 <Alberth> Rolin' thunder 13:48:26 <Eddi|zuHause> call it BAD FEATURE 13:48:38 <Eddi|zuHause> GLOBAL WARMING 13:48:49 <Eddi|zuHause> SMOG COUNTRY 13:48:57 <Alberth> Add Oil chains too ! 13:49:11 <Alberth> Green house 13:50:37 <andythenorth> ROLLING THUNDER 13:51:19 <Alberth> No trains allowed 13:55:07 <andythenorth> bit militaristic, rolling thunder 13:55:18 <andythenorth> being the name of the US bombing campaign in Vietnam :P 13:56:30 <Alberth> Max to the Max! 13:56:33 <andythenorth> Thunder Road! 13:56:55 <Alberth> would work :) 13:57:20 <andythenorth> name of a Bruce Springsteen song I bought last week :P 13:57:45 <andythenorth> also a filn 13:57:47 <andythenorth> film * 13:58:31 <Alberth> likely used already indeed :) 13:59:29 <andythenorth> also this mad max game I had as a kid http://www.geekyhobbies.com/wp-content/uploads/2016/06/Thunder-Road-Remove-Cars.jpg 14:00:14 <andythenorth> https://cf.geekdo-images.com/images/pic903665.png 14:01:54 <Alberth> :) 14:06:18 *** Lejving_ has joined #openttd 14:08:59 *** SpComb^ has quit IRC 14:13:10 *** Lejving has quit IRC 14:22:00 *** HerzogDeXtEr has joined #openttd 14:33:39 *** Lejving_ is now known as Lejving 14:49:16 *** bwn has quit IRC 14:54:12 *** bwn has joined #openttd 14:54:22 *** sim-al2 has quit IRC 15:08:50 *** keoz has quit IRC 15:11:11 *** pereba has joined #openttd 15:46:24 *** Arveen has quit IRC 15:48:46 *** andythenorth has quit IRC 16:03:28 *** Jinassi has joined #openttd 16:25:06 <Jinassi> Good evening, I'm a bit rusty regarding comandeering a server. What do I have to do to (re)start a server with new config values? Already tried with "reload_cfg" no luck. 16:52:30 *** glx has joined #openttd 16:52:30 *** ChanServ sets mode: +v glx 17:06:15 <Sylf> Jinassi, stop the server, THEN edit the config, then start the server again. 17:08:10 <V453000> Sylf: 0.1.5 on bananas <3 17:08:20 <Sylf> k. 17:09:08 <Sylf> I forgot to update the changelog. Bleh. 17:09:14 <V453000> I did :) 17:09:54 <Sylf> cool 17:09:55 <Sylf> thanks 17:12:06 <V453000> my thanks :) 17:18:47 <Jinassi> Sometning so blatantly obvious, that I tell other people to do, when fiddling config, yet I fail miserably at my own doing. Thank you @Sylf! 17:22:57 <V453000> :) 17:32:24 *** sla_ro|master2 has quit IRC 18:06:45 *** behalebabo has quit IRC 18:14:41 *** behalebabo has joined #openttd 18:17:56 *** efess has joined #openttd 18:37:58 *** Arveen has joined #openttd 18:47:44 *** andythenorth has joined #openttd 18:47:45 <andythenorth> o/ 18:48:45 *** bwn has quit IRC 18:49:09 <Alberth> o/ 18:54:02 *** Lejving_ has joined #openttd 19:06:16 * andythenorth plans heavy industry economy 19:06:22 <andythenorth> detailed metals chain 19:07:05 <andythenorth> iron ore + coke + limestone -> blast furnace -> pig iron 19:07:22 <andythenorth> pig iron + manganese + nickel -> steel mill -> metal 19:07:28 <Jinassi> For what industry set anythenorth? 19:07:33 <andythenorth> then vehicles and machines and stuff 19:07:36 <andythenorth> FIRS innit 19:07:42 * Jinassi drools 19:08:01 <andythenorth> but do I do equal heavy chemicals chain? Or just ‘chemicals’ which go to lots of places 19:08:50 <andythenorth> probably just chemicals 19:09:32 <Jinassi> Have you changed cargo Id's lately? 19:09:49 *** Lejving has quit IRC 19:09:53 *** Lejving_ is now known as Lejving 19:10:10 <andythenorth> the numeric IDs, or the labels? 19:15:16 <Jinassi> numeric, this was a while ago. 19:16:46 <andythenorth> they change per economy 19:16:59 <andythenorth> there’s no stability for the numeric IDs 19:17:04 <andythenorth> :) 19:17:57 *** zwamkat has quit IRC 19:21:48 <Alberth> long metal chain seems sufficient of a problem to construct, as a first shot at it :) 19:22:14 <Alberth> you can always improve by adding a long chemical chain :p 19:22:32 <andythenorth> I looked at it :) 19:22:41 <andythenorth> I think it’s fine, except I don’t understand how plastics are made 19:22:53 <andythenorth> generic ‘chemicals’ can go most places 19:23:05 <andythenorth> ‘plastics’ is also very generic, and maybe should be less so 19:23:25 <Jinassi> oil+chemicals+goods? 19:23:26 <andythenorth> sometimes only having 2 industry outputs is 1 less than I’d want 19:23:38 <Alberth> doesn't really fit the chain, unless you add a car production chain :) 19:23:53 <andythenorth> car production + machines are at the top of the chain :) 19:24:08 <Alberth> cars needs loads of plastic :p 19:24:09 <andythenorth> I am trying to integrate some electrical production too, from copper mostly 19:24:18 <Alberth> +1 19:24:26 <michi_cc> PP, PE, PVC, PU, PTFE, ABS, PLA, PS, POM, PMMA, PET, PI, PC and whatever else I've forgotten... ;p 19:24:37 <andythenorth> I have probably 5 slots left or so currently 19:24:42 <andythenorth> assuming farms aren’t needed :P 19:24:52 <andythenorth> or food comes direct from farms 19:25:02 <Alberth> nah, do them in some other economy :) 19:25:05 <andythenorth> michi_cc: yes it’s all just letters to me :) 19:25:20 <andythenorth> I have a blind spot about chemistry, not sure why 19:26:54 <andythenorth> ‘plastics’ is very broad 19:27:46 <michi_cc> PVC + copper -> cables, PE + dye -> clothing, PTFE + aluminium -> cookware :p 19:28:40 <BluesInTheNet> what about potatoes? ever thought about potatoes? 19:28:55 <andythenorth> yup 19:29:20 <andythenorth> https://webster.openttdcoop.org/?channel=openttd&date=1479513600#1479546773 19:29:26 <andythenorth> there are all my thoughts about them 19:30:45 <BluesInTheNet> fair enough... 19:31:24 <andythenorth> I wondered about making an economy where all cargos begin with P 19:31:54 <andythenorth> Potatoes, Pyrite Ore, Paper, Passengers, Phosphate, Potash, Petrol 19:33:19 *** Progman has joined #openttd 19:33:37 <andythenorth> ‘slag’ http://www.railpictures.net/photo/596584/ 19:38:16 <michi_cc> Oh, in case there are any chemistry nerds in this channel, I should have written PET + dye instead of PE + dye. I apologize for the inconvenience :) 19:40:25 <andythenorth> how does an electrical chain work? 19:40:30 *** bwn has joined #openttd 19:40:32 <andythenorth> I have copper, nickel, generic ‘metal’ 19:41:08 <andythenorth> I need at least ‘vehicle parts’ out of it, and maybe ‘goods’ or ‘manufacturing supplies’ or ‘electronics’ 19:41:34 <andythenorth> or maybe ‘electrical parts' 19:44:17 <andythenorth> ha ha, can’t do all this https://en.wikipedia.org/wiki/Category:Electrical_components 19:44:18 <andythenorth> :) 19:44:44 <michi_cc> Silicon + copper + plastics -> electronics 19:45:45 <andythenorth> can I use (silica) sand as proxy for silicon? 19:45:52 <andythenorth> I have it already for glass-making 19:46:53 <BluesInTheNet> plastic pieces + plastic pieces -> slightly larger plastic pieces 19:49:11 <andythenorth> that’s denmark economy :P 19:52:17 <Alberth> 'slag' doesn't make money :p 19:52:33 <Alberth> would be nice if you could force player to handle it, though :p 19:52:34 <andythenorth> I thought that 19:52:41 <andythenorth> but it can be turned into cement 19:52:47 <Alberth> win! 19:52:57 <andythenorth> I see a lot of ‘clinker’ cement trucks round here 19:53:11 <andythenorth> from steel mills 19:56:05 <andythenorth> https://en.wikipedia.org/wiki/Ground_granulated_blast-furnace_slag 20:00:00 *** Gja has quit IRC 20:01:16 <Alberth> nice find :) 20:05:55 <michi_cc> andythenorth: silica sand is probably the most common source for silicon, but I'm not sure if it is pure enough for wafers. I doubt that matters though, an "electronics factory" is already such a huge simplification anyway. 20:06:15 <andythenorth> let’s assume it has a complete chip fab in it :) 20:10:15 <michi_cc> Even that's not enough :) More like silicon refinery (or however that is properly called) -> fabrication -> front end (chip) fab -> back end (packaging) fab 20:10:29 <michi_cc> s/fabrication/wafer fabrication/ 20:14:46 <andythenorth> I’ll just put it in one big shed :) 20:15:47 <Eddi|zuHause> sand->polycrystalline silicon->monocrystalline silicon->wafer->chip 20:16:24 <Eddi|zuHause> (and that's probably still vastly simplified) 20:16:58 <andythenorth> http://itersnews.com/wp-content/uploads/2013/01/%EC%82%BC%EC%84%B1-%ED%99%94%EC%84%B1-%EB%B0%98%EB%8F%84%EC%B2%B4-%EA%B3%B5%EC%9E%A5-%EC%82%AC%EC%A7%84_06.jpg 20:18:19 <michi_cc> s/chip/processed wafer->die->bonded die->chip 20:18:51 <andythenorth> not very interesting sprites :) 20:19:09 <andythenorth> similar to http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#vehicle_factory 20:21:32 <Alberth> nah, make it like the one in Nijmegen: http://flickrhivemind.net/blackmagic.cgi?id=6907235338&url=http%3A%2F%2Fflickrhivemind.net%2FTags%2Fbuilding%252Cnxp%2FInteresting%3Fsearch_type%3DTags%26textinput%3Dbuilding%252Cnxp%26photo_type%3D250%26method%3DGET%26noform%3Dt%26sort%3DInterestingness%23pic6907235338&user=&flickrurl=http://www.flickr.com/photos/30889238@N06/6907235338 20:22:08 <Alberth> last part probably suffices :p 20:23:22 <andythenorth> interesting shape 20:23:24 <Jinassi> andythenorth do you have or will you publish any test builds on bananas? 20:23:29 *** Progman has quit IRC 20:24:07 <andythenorth> they get compiled automatically 20:24:09 <andythenorth> on bundles 20:24:22 <andythenorth> but I can’t publish them to bananas, it makes a mess 20:24:39 <Jinassi> kk 20:26:27 <andythenorth> http://bundles.openttdcoop.org/firs/push/ 20:52:32 *** srhnsn has quit IRC 20:53:10 *** Supercheese has joined #openttd 21:06:45 *** Alberth has left #openttd 21:18:49 *** FLHerne has joined #openttd 21:23:33 *** andythenorth has left #openttd 21:38:52 *** welshdragon has joined #openttd 21:43:07 *** welshdragon has quit IRC 21:45:07 *** welshdragon has joined #openttd 21:48:14 *** Wolf01 has joined #openttd 21:48:19 <Wolf01> o/ 21:53:14 *** Arveen has quit IRC 21:54:07 *** sim-al2 has joined #openttd 21:56:22 *** Wormnest has quit IRC 22:04:23 *** Jinassi2 has joined #openttd 22:04:23 *** Jinassi is now known as Guest213 22:04:23 *** Jinassi2 is now known as Jinassi 22:08:05 *** Guest213 has quit IRC 22:11:13 *** Progman has joined #openttd 22:28:37 <Wolf01> Boring evening? 22:29:01 *** JacobD88 has joined #openttd 22:33:55 <Wolf01> 'night 22:33:58 *** Wolf01 has quit IRC 22:42:53 *** dvim has quit IRC 22:51:41 *** JacobD88 has quit IRC 22:55:54 <BluesInTheNet> Do the cities grow forever? 22:56:51 <FLHerne> BluesInTheNet: There's a balancing point where the rate of growth and decay balance out 22:58:05 <FLHerne> You can make that basically infinite if you really want to, but natural cities tend to reach a limit <100k without silly hacks 22:59:36 <FLHerne> http://wiki.openttdcoop.org/User:Mfb/Towns has some explanations of why towns stop growing and ways to minimise that 22:59:50 *** Progman_ has joined #openttd 22:59:57 <BluesInTheNet> thx 23:00:24 <FLHerne> (also, NewGRFs can make it different, but that caveat goes for most things) 23:00:55 *** Lejving has quit IRC 23:00:57 *** Lejving has joined #openttd 23:01:50 *** Progman has quit IRC 23:02:01 *** Progman_ is now known as Progman 23:09:23 *** Jinassi has quit IRC 23:09:33 *** welshdragon has quit IRC 23:09:36 *** Jinassi has joined #openttd 23:10:19 *** welshdragon has joined #openttd 23:11:42 *** FLHerne has quit IRC 23:12:05 *** FLHerne has joined #openttd 23:19:22 *** bwn has quit IRC 23:43:27 *** bwn has joined #openttd 23:45:57 *** welshdragon has quit IRC 23:54:54 *** Progman has quit IRC