Times are UTC Toggle Colours
00:09:03 *** HerzogDeXtEr1 has quit IRC 00:11:22 *** crem has joined #openttd 00:14:48 *** chomwitt1 has joined #openttd 00:17:59 *** maciozo has quit IRC 00:20:43 *** DDR has quit IRC 00:21:14 *** chomwitt has quit IRC 00:23:01 *** maciozo has joined #openttd 00:27:19 <Eddi|zuHause> afair it should be openttd-related, and have an open-source license 00:28:23 <drac_boy> hm well latter is probably easy .. as for former, I guess anything that doesn't depend on the few ttdxp-only game features probably could also fall under that too? :) 00:28:29 <drac_boy> thanks anyhow 00:28:38 <drac_boy> <was just curious about it after all 00:31:35 *** chomwitt2 has joined #openttd 00:31:53 <chomwitt2> aloxa 00:31:59 <chomwitt2> hi drac_boy 00:32:06 <chomwitt2> you too 00:32:42 <chomwitt2> yep from greece 00:32:48 <chomwitt2> you? 00:33:35 <drac_boy> connection issues? :) and I'm from canada .. was just curious when I saw *.gr 00:34:14 <drac_boy> chomwitt and what do you think of your own country btw? considering that they've been in a lengthy bailout talk last I read any international news :-/ 00:37:44 *** chomwitt1 has quit IRC 00:40:59 *** Biolunar has quit IRC 00:41:41 <drac_boy> anyway going off here sorry :-s 00:41:44 *** drac_boy has left #openttd 00:41:46 *** welshdragon has quit IRC 01:01:22 *** chomwitt3 has joined #openttd 01:02:10 *** lorran78 has joined #openttd 01:02:18 <lorran78> hello all 01:03:14 <lorran78> can someone help me to make a grf with nml, i have already modify pnml but it seems i must use make to do it... and i don't know how 01:03:51 *** glx has quit IRC 01:05:42 *** Flygon_ has joined #openttd 01:07:49 *** chomwitt2 has quit IRC 01:10:00 *** chomwitt4 has joined #openttd 01:10:19 <chomwitt4> well 01:11:24 <chomwitt4> i think my country is in a 'economical fire zone' between EU-bank-elits and USA-IMF elits 01:11:51 <Eddi|zuHause> could be worse... 01:11:56 <Eddi|zuHause> you could be in aleppo 01:12:08 <chomwitt4> sure. 01:12:27 *** Flygon has quit IRC 01:13:28 *** chomwitt has joined #openttd 01:15:28 <chomwitt> that stinks 01:15:38 <chomwitt> but i think citizens from russia and usa should go there first 01:15:49 <chomwitt> i mean in aleppo 01:16:14 *** glx has joined #openttd 01:16:14 *** ChanServ sets mode: +v glx 01:16:19 *** chomwitt3 has quit IRC 01:17:17 <lorran78> noone can help me? :( 01:18:31 *** LordRyan has quit IRC 01:20:09 *** chomwitt4 has quit IRC 01:23:04 *** chomwitt1 has joined #openttd 01:29:34 *** chomwitt has quit IRC 01:35:15 *** KenjiE20 has quit IRC 01:37:48 *** chomwitt2 has joined #openttd 01:39:41 *** KenjiE20 has joined #openttd 01:41:46 *** Rubidium has quit IRC 01:44:14 *** chomwitt1 has quit IRC 01:47:44 *** chomwitt2 has quit IRC 02:09:28 *** maciozo has quit IRC 03:27:06 *** lorran78 has quit IRC 03:43:42 *** Fatmice has joined #openttd 04:35:40 *** glx has quit IRC 04:42:27 *** Supercheese has joined #openttd 05:01:12 *** plp has quit IRC 05:52:57 *** sla_ro|master has joined #openttd 06:31:41 *** Fatmice has quit IRC 06:35:42 *** sla_ro|master has quit IRC 06:52:44 *** ElleKitty has quit IRC 06:58:16 *** JezK has quit IRC 07:09:14 *** ElleKitty has joined #openttd 07:55:43 *** andythenorth has joined #openttd 07:57:11 *** andythenorth has quit IRC 07:58:48 *** Supercheese has quit IRC 08:18:11 *** sim-al2 has quit IRC 08:35:54 *** andythenorth has joined #openttd 08:55:18 *** Biolunar has joined #openttd 09:08:25 *** andythenorth has quit IRC 09:36:47 *** Wolf01 has joined #openttd 09:37:34 <Wolf01> o/ 09:48:25 *** Alberth has joined #openttd 09:48:25 *** ChanServ sets mode: +o Alberth 09:51:16 <Wolf01> o/ 09:56:29 <crem> \o 10:06:22 *** maciozo has joined #openttd 10:07:36 <Alberth> moin 10:18:48 <V453000> "first impressions" :D https://www.youtube.com/watch?v=EY74eKw0FgI 10:20:53 *** tokai|noir has joined #openttd 10:20:53 *** ChanServ sets mode: +v tokai|noir 10:27:52 *** tokai has quit IRC 10:39:46 *** smoke_fumus has joined #openttd 11:18:25 <Wolf01> Also I have some first impressions... I tried the new bricklink software and I ragequit after 3 minutes of not being able to do the most basic things 11:32:40 <V453000> shit brix? 11:32:51 <Wolf01> Shit lack of features 11:34:16 <Wolf01> For example: no multiple selection in the viewport with shift/ctrl, you need to do it in the brick list, with drag&drop you can select multiple parts, but in the middle of a creation is a PITA 11:34:42 <Wolf01> Also pan and rotation buttons for camera are inverted 11:34:51 <Wolf01> Which bothers me a lot 11:49:20 <Wolf01> Yahoo! Another security breach at Yahoo! 12:07:57 *** smoke_fumus has quit IRC 12:15:58 <Alkel_U3> with md5-hashed passwords! 12:16:32 <Alkel_U3> I hope they're salted, at least 12:17:19 *** TheMask96 has quit IRC 12:23:21 *** TheMask96 has joined #openttd 12:29:58 <Wolf01> Salted, I don't think, maybe they should ask some to dota/lol comunity 12:37:57 *** Keridos has quit IRC 12:45:22 *** maciozo has quit IRC 13:18:02 *** maciozo has joined #openttd 13:28:33 *** sim-al2 has joined #openttd 13:32:43 *** chomwitt2 has joined #openttd 13:41:46 *** CompuDesktop has quit IRC 13:49:21 *** Compu has joined #openttd 14:13:03 *** sla_ro|master has joined #openttd 14:24:14 *** chomwitt3 has joined #openttd 14:24:49 *** chomwitt2 has quit IRC 14:31:46 *** chomwitt4 has joined #openttd 14:33:31 *** Gja has joined #openttd 14:37:11 *** chomwitt3 has quit IRC 14:40:40 *** supermop has joined #openttd 14:41:04 <supermop> yo 14:48:43 *** chomwitt has joined #openttd 14:49:37 *** sim-al2 has quit IRC 14:55:09 *** chomwitt4 has quit IRC 14:59:04 *** maciozo has quit IRC 15:02:25 *** gnu_jj has joined #openttd 15:10:04 *** maciozo has joined #openttd 15:13:28 *** chomwitt1 has joined #openttd 15:19:54 *** chomwitt has quit IRC 15:35:52 *** frosch123 has joined #openttd 15:35:59 <Alberth> hola 15:36:00 <Wolf01> o/ 15:39:38 <frosch123> moi 16:02:46 *** andythenorth has joined #openttd 16:02:48 <andythenorth> o/ 16:02:51 <Wolf01> o/ 16:03:09 <andythenorth> quak also 16:04:43 <Alberth> o/ 16:04:56 <frosch123> lo 16:08:24 <andythenorth> what’s next? o_O 16:09:02 <frosch123> company christmas party 16:09:07 <Alberth> base metals from bulk terminal isn't very useful is it? 54t/month while enhanced :) 16:09:07 <andythenorth> fair 16:09:25 <andythenorth> Alberth: sounds rubbish :) 16:09:37 <andythenorth> I did adjust production upwards for that 16:09:42 <Wolf01> Convert them into 54t of rare earths 16:10:11 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/revisions/f6bc8d7b82e8 16:10:11 <Alberth> hmm, need new version then :) 16:10:22 <andythenorth> currently FIRS is a mess 16:10:32 <andythenorth> due to attempt to improve industry text 16:10:38 <andythenorth> which is big fail 16:10:49 <Alberth> :( 16:11:02 <andythenorth> “and that’s why we should all use feature branches" 16:11:10 <Alberth> +1 16:11:37 <Alberth> I usually make a new hg repo for each branch :) 16:12:20 <Alberth> texts in my version are a mess too 16:12:56 <Alberth> some industries have rates of cargos they don't even accept :p 16:13:34 <frosch123> Alberth: i hope you mean hg clone :) 16:13:59 <andythenorth> it was the incorrect cargos that I set out to fix :) 16:14:09 <andythenorth> but this time, automation has not paid off 16:16:21 <Alberth> frosch123: ha, yes indeed :) 16:18:19 <Alberth> text stack isn't co-operating? 16:18:26 <andythenorth> it has a bug 16:19:11 <Alberth> :O 16:19:13 <andythenorth> and not enough slots 16:19:55 <andythenorth> CARGO_LONG is not rendered correctly for newgrf cargos 16:20:32 <andythenorth> [at least, I think that’s what’s happening] 16:21:07 <Wolf01> Just published https://github.com/andythenorth/NotRoadTypes/tree/convert-road 16:21:14 <frosch123> it only happens for stuff that is not measured in volume on weight :) 16:21:39 <Wolf01> It's too big to keep it local and might need future merges 16:21:53 <frosch123> i.e. those with custom "piece" texts 16:22:47 <frosch123> Alberth: the culprit is passing parameters via global variables and then using recursion :) 16:25:05 <Alberth> joy :p 16:25:37 <Wolf01> I always liked how easily things could get out of hands with recursion 16:26:57 <Alberth> you should always recurse towards the simpler case :p 16:27:35 <Wolf01> Oh, you don't know me, I could make it implode even with sum 1 until gets to 10 16:27:36 <Alberth> biggest problem I find are these language implementations that assumes a stack level of 1000 is enough :p 16:29:21 <Wolf01> I only found that problem on PHP with rendering my implementation of web forms, but that was function nesting... I then switched to a queue with function nesting of 4 16:30:25 <Wolf01> In .NET I'm grateful when it finds about recursion, so I don't have to kill projects by myself, maybe losing something important :P 16:30:33 <Alberth> function nesting is the usual problem, both Java and Python don't like 1000 nested function calls 16:30:56 <Alberth> Python is fixable by a setting 16:30:59 <andythenorth> recursion is weird :) 16:31:08 <andythenorth> I know it’s a valid thing to walk up trees but eh 16:32:05 <andythenorth> it’s voodoo 16:32:18 <Alberth> yes, it requires a mind leap to understand them 16:33:00 <Alberth> ie assume the function exists and works, while you're still writing it :p 16:33:31 <Wolf01> Like when you switched from linear spaghetti code to objects oriented... I had a bad time when I had to learn that 16:33:31 <supermop> coold 16:34:13 *** maciozo has quit IRC 16:35:32 <andythenorth> 10: goto 10 16:35:54 *** Rubidium has joined #openttd 16:35:54 *** ChanServ sets mode: +o Rubidium 16:38:08 <Wolf01> I started with basic, the amstrad one, then assembly and qbasic, then visualbasic :P 16:38:54 <Alberth> oh, I did some qbasic too, at the Atari ST 16:39:35 <Alberth> lots of fun with 68K assembly programming too 16:39:57 <Wolf01> I was on Z80 :P 16:40:08 <Alberth> :o 16:40:19 <Alberth> I started at a 6502 16:40:55 <Wolf01> @school, I was one of the best assembly programmers of the class 16:42:01 <Wolf01> Ok, we were in 4 which followed that, all the others weren't so interested and just aggregate to get good votes 16:43:01 <Alberth> Hmm, yeah, I did get a course with that too, at a 6809, but I had seen everything already, except a professional assembler :p 16:43:17 <Wolf01> :) 16:43:58 <Alberth> Implementing your own assembler was quite feasible too, at the time 16:44:19 <Wolf01> We also used a lot a Siemens S5 plc 16:44:39 * andythenorth should do some newgrf thing 16:44:39 <Alberth> Never programmed a real one 16:44:44 <andythenorth> but eh I’ve lost my glasses :P 16:44:51 <andythenorth> I’ve become my grandparents 16:44:57 <Wolf01> :D 16:45:34 <andythenorth> I think I’m going to put roadtypes right into road hog, and see how many kittens die 16:45:37 <V453000> do you even automate? 16:45:51 <Wolf01> At least you aren't Philip J Fry... which is his own granddad :P (futurama) 16:46:17 <Alberth> :D 16:46:26 <andythenorth> V453000: automating dying kittens? o_O 16:47:14 <Wolf01> He's too used to automation :P 16:47:38 <Wolf01> What did you automate lately, V? 16:47:38 <frosch123> andythenorth: feature branches? :p 16:48:02 <andythenorth> for road hog? 16:48:05 <andythenorth> probably 16:48:17 <frosch123> i only saw some pattern :p 16:48:47 <V453000> Wolf01: EVERYTHING 16:48:56 <V453000> still working on rails, they are automated AS FUCK 16:49:01 <andythenorth> AUTOMATE YOURSELF 16:49:01 <Wolf01> Nice 16:49:06 <andythenorth> THEN YOU GO FASTER 16:49:06 <V453000> apart from that, red circuits, blue circuits, you know... :P 16:49:28 <andythenorth> what should FIRS industry window say then? 16:49:37 <Wolf01> I'm only expecting a change on the recipes to blow up what I've automated so far :D 16:50:03 <andythenorth> “Coal: required; Iron Ore: delivered within last 3 months; Stone: required; Industry is producing wastefully” 16:50:07 <andythenorth> ??? 16:50:49 <andythenorth> “Fruit: delivered within last 3 months; Grain: optional; Manufacturing Supplies: required; Industry is producing wastefully” 16:51:08 <supermop> the grain makes it efficient? 16:51:13 <V453000> it's just usually cost and time changes Wolf01 16:51:22 <V453000> and science packs are totally different obviously 16:51:33 <andythenorth> supermop: nope, not for brewery, it’s fruit + mnsp or grain + mnsp 16:51:35 <V453000> and old boilers migrate into don't work at all 16:51:37 <supermop> other than lambic usually you make wine or beer, not both 16:51:38 <V453000> and ... :) 16:51:43 <Wolf01> Science packs aren't a problem right now, I just set up a basic industry 16:52:01 <Wolf01> Even times aren't a problem, I'm fan of "keep belts full" 16:52:04 *** frosch123 has quit IRC 16:52:09 <supermop> making both in one building probably hurts efficiency, not helps 16:52:10 <V453000> then no big difference 16:52:28 <supermop> and hinders the brand marketing? 16:54:10 <Wolf01> Bah, I'm not in the mood of doing something useful today :( 16:54:15 <andythenorth> me neither 16:54:23 <andythenorth> I don’t even have an ottd game 16:54:38 <andythenorth> and my kids won’t let me watch YT series without them 16:54:52 * andythenorth has been watching Highway Thru Hell 16:55:05 *** Gja has quit IRC 16:56:12 <supermop> andythenorth: do a puzzle 16:56:25 <andythenorth> ha 16:57:00 <supermop> i'm making molds to cast a version of this game from my childhood out of concrete blocks: 16:57:01 <supermop> https://www.amazon.com/Ravensburger-26448-Labyrinth/dp/B00000J0JF 16:57:17 <supermop> to give to my brother 16:57:29 <Wolf01> :O cool 16:58:02 <supermop> everyone getting concrete stuff this year because i still have like 5KG of cement sitting in my apartment to use up 16:58:14 <Wolf01> XD 16:58:52 <supermop> 10 kg was smallest i could buy, when i had to make some little centerpiece things for my wedding in the summer 16:59:11 <supermop> and now i'm tired of the half full box sitting around 17:00:23 <Wolf01> At least you do something for xmas, I'll go rogue (as rogue wolf) 17:00:23 <supermop> my dad is getting a flowerpot shaped like the cooling tower of a power plant he worked on in the 70s 17:01:22 <supermop> wife isn't getting concrete because she'd see me pouring it in the kitchen and ruin the surpriese 17:01:26 <Eddi|zuHause> a rotational hyperboloid? 17:01:47 <V453000> that's nice supermop :D 17:01:59 <supermop> Eddi|zuHause: more or less, this one is much thinner at top edge than base 17:02:12 <V453000> once I was at a big road construction site in Slovakia, and I brought back a candle lantern made of concrete to my wife, was quite fitting :D 17:02:37 <supermop> so imagine the hyperbola rotated around a line at a slight angle 17:03:40 <supermop> this one also has a wide circular wall around the bottom rather than the usual open sides, which is perfect fitting for the saucer beneath the flowerpot 17:04:07 <supermop> and is at at 1-unit plant with only one tower, so i don't feel cheap making only one 17:04:17 <supermop> V453000: heavy thing to carry back? 17:04:29 <V453000> was going by car, didn't give fuck 17:04:53 <V453000> had so much video recording hardware with us that one lantern disappeared in it 17:04:58 <supermop> Eddi|zuHause: my dad was a structural engineer overseeing construction of the cooling tower so it's a good fit 17:05:24 *** MonkeyDrone has quit IRC 17:05:44 <supermop> V453000: if i have enough left over i want to make candlesticks shaped like tetrapods 17:07:33 <V453000> fuck is that 17:07:39 <V453000> 4 legged candle stuff or 17:07:51 <supermop> 3d printing the 10 part mold is expensive though 17:07:54 *** ElleKitty has quit IRC 17:08:05 *** MonkeyDrone has joined #openttd 17:08:22 <supermop> V453000: https://freeassociationdesign.files.wordpress.com/2010/09/2802993534_2de3ba2d37_b.jpg 17:08:56 <supermop> one of those with spike and hole on one leg to stick a tall candle on 17:08:59 <Eddi|zuHause> how does that take 10 parts? 17:09:01 <Wolf01> Even the first google image 17:10:32 <Wolf01> https://sc01.alicdn.com/kf/HTB1WlC8KVXXXXaEXXXXq6xXFXXXv/Tetrapod-Throw-Pillows.jpg plushies one 17:11:23 <supermop> Eddi|zuHause: the cooling tower. 6 segments for outside, 1 for top of inside, one for middle of inside above where the 'floor' will go, one for inside below the floor, and then one to cast the saucer 17:11:55 <supermop> Wolf01: those are cute 17:12:25 <supermop> my brother is hydrological civil engineer so he might like those 17:13:13 <supermop> tetrapod you can make with a simple 4 part mold of slightly complex 2 part mold 17:13:18 <supermop> or 17:14:11 <V453000> alright supermop :) 17:17:52 <Wolf01> Use this, supermop http://www.teknikmak.com/images/products/big/tetrapod-02-13ton.jpg 17:18:15 <supermop> that for sale? 17:18:22 <Wolf01> I think not :P 17:18:32 <supermop> i think that might take more than 5kg of cement 17:19:16 <supermop> a breakwater of 100 pillow tetrapods would be nice 17:19:29 <andythenorth> https://www.alibaba.com/product-detail/TETRAPODS_157238701.html 17:19:47 <andythenorth> 0USD approx, for a 2t 17:19:56 <supermop> sounds reasonable 17:20:00 <V453000> they sell literally everywhere there 17:20:11 <andythenorth> they have 7k 19t units in stock 17:20:18 <V453000> ._. 17:20:18 <andythenorth> only 50 17:20:20 <andythenorth> per unit 17:20:26 <supermop> im sure my brother wants a 2t concrete block in his living room 17:20:29 <andythenorth> mumbai 17:20:35 <andythenorth> get a shipping quote 17:20:38 <supermop> downstairs neighbors might not tho 17:21:21 <supermop> because it will end up in their living room, if only passing through to the basement 17:21:44 <supermop> andythenorth: squid 17:21:46 <supermop> https://www.alibaba.com/product-detail/Shipyard-build-new-5000DWT-deck-cargo_60086192065.html 17:21:59 <supermop> only a dollar 17:23:07 <andythenorth> I’ll have 2 17:23:51 <andythenorth> bbl 17:23:53 *** andythenorth has quit IRC 17:25:16 <supermop> i can move to brooklyn and commute by barge 17:27:31 <supermop> or just live on the barge i guess 17:28:20 <supermop> anyone need to launch an invasion? 17:28:22 <supermop> https://www.alibaba.com/product-detail/Brand-New-Landing-Crafts-for-Sale_120372367.html 17:35:45 <Wolf01> O_o 17:36:40 <V453000> min order 1 units 17:36:41 <V453000> phew 17:36:44 <V453000> didn't want two 17:38:35 *** Progman has joined #openttd 17:39:38 <supermop> wearing a suit to work today because office so chilly 17:58:52 *** phroa has quit IRC 17:58:57 *** glx has joined #openttd 17:58:57 *** ChanServ sets mode: +v glx 18:06:24 <_dp_> Hi! Are there any newgrfs with Christmas-themed stuff?) 18:06:41 <_dp_> Except toyland :p 18:07:08 <Wolf01> Just play toyland 18:07:28 <V453000> I think there is some shit 18:07:32 <V453000> like christmas tree newobjects 18:07:39 <Eddi|zuHause> there's some christmas trees 18:07:51 <Eddi|zuHause> ... and toyland 18:11:24 *** Wormnest has joined #openttd 18:21:33 <Alkel_U3> Oh yes, chritmas! Time to play Tyrian :-) 18:22:14 <Wolf01> Shit, I almost forgot 18:22:16 <Wolf01> :D 18:22:35 <Eddi|zuHause> what's that? 18:22:56 <Wolf01> Best. Arcade. Ever. 18:23:15 <Alkel_U3> a pretty legendary-level shoot-em-up from around 1995 18:23:25 <Wolf01> https://www.gog.com/game/tyrian_2000 free on gog 18:23:33 <Alkel_U3> Christmas detected. Activate Christmas? Y/N 18:23:37 <Wolf01> :D 18:24:21 <Wolf01> https://www.youtube.com/watch?v=tEF2erBBVZ4 BTW I'm hypnotized now 18:24:42 <Alkel_U3> yes, gog version prefered, opentyrian may be all native and shit but it's clone of Tyrian 2, not 2k. Also missing stuff like Destruct. 18:24:58 <Wolf01> Good old destruct 18:25:13 <Wolf01> Btw got to go 18:27:23 <Eddi|zuHause> blah... gog demanding some emailed code, email not arriving... 18:29:14 <Alkel_U3> it's also downloadable from... well, lots of sites like here http://www.bestoldgames.net/stare-hry/tyrian-2000.php , but gog's download already comes neatly prepackaged with dosbox 18:29:58 <Alkel_U3> if you already have system-nstalled dosbox, the bare dos package will be more convenient, though 18:30:29 <Eddi|zuHause> yes, i know how gog works... 18:31:13 <Alkel_U3> oh, sorry, I forgot I'm not dealing with not-computer-people 18:38:44 *** andythenorth has joined #openttd 18:39:39 *** Biolunar has quit IRC 18:39:55 <_dp_> Found some xmas trees but none of them are on bananas :( 18:42:48 <Alberth> andy, why is big bertha slower than its predecessor? 18:43:05 <andythenorth> it’s for heavy hauling up hills 18:43:22 <Alberth> just use two predecssors :p 18:43:23 <andythenorth> I’m never sure about that kind of game balance 18:43:44 <andythenorth> seems that the ideal mix is: fast pax, powerful freight, small branchline 18:43:50 <andythenorth> anything else never quite fits eh 18:44:01 <andythenorth> big bertha is one of those 18:44:05 <andythenorth> that never fits 18:44:31 <Alberth> equally fast would work, then you have the bigger pulling power 18:44:45 <andythenorth> there’s another replacement coming up 18:45:08 <andythenorth> 1905 or so 18:45:18 <Alberth> but 88km vs 72km is a lot 18:45:32 <Alberth> ie you basically need all-hill for it to work 18:45:33 <andythenorth> yes, I am not convinced it makes any sense 18:45:57 <Alberth> steel wagon at 65km also makes no sense 18:46:07 <andythenorth> 'realism' 18:46:12 <andythenorth> but yeah 18:46:13 <Alberth> especially as there is an alternative at 104km or so 18:46:27 <andythenorth> you get very high capacity per tile on them 18:46:31 <andythenorth> in theory 18:46:35 <Alberth> only 20t vs 30t, but length is not so much an issue 18:46:46 <andythenorth> ah, the next gen is much bigger 18:46:52 <andythenorth> that small one is a bit crippled 18:47:07 <Alberth> in 1904 now :) 18:47:09 <andythenorth> I think these are valid criticisms though 18:47:35 *** welshdragon has joined #openttd 18:47:46 <andythenorth> the only objection I have is that sets seem better when they have some quirks 18:48:30 <Alberth> weel, don't know how it'll work out of I keep the 0-6-0 longer, reliability may kill its use :p 18:48:39 * peter1139 ponders starting a dbsetxl game 18:48:44 <peter1139> assuming that still works 18:48:45 <andythenorth> I kept some of mine until about 1940 18:48:51 <andythenorth> but I have breakdowns off 18:49:21 <Alberth> peter1139: starting may be the easy part, playing and finishing is harder :) 18:49:32 <andythenorth> hmm 18:49:50 <andythenorth> I made the supplies cars 104km, because otherwise they wouldn’t get used 18:50:45 <Alberth> true 18:50:53 <Alberth> they look nice imho 18:50:58 <peter1139> yeah i miss playing ottd on a crt 18:51:03 <peter1139> 800x600 was lucious 18:55:28 <_dp_> somehow opengfx mars + toyland is the closest I got to xmas so far... 18:55:29 <andythenorth> wasn’t it 18:55:36 *** welshdragon has quit IRC 18:55:41 <andythenorth> 2x zoom is good, but makes some things a pain in the arse 18:56:02 <_dp_> cacti and baobabs aren't exactly xmas trees though %) 19:00:33 <andythenorth> Alberth: this looks like 104km eh? :P https://www.youtube.com/watch?v=dhsLmG9a7wI 19:03:48 <Alberth> 88 would be fine too, ie the speed of 0-6-0 19:04:11 <andythenorth> I might change it 19:04:30 <andythenorth> I only use them on short runs, but they look good 19:04:38 <andythenorth> Steeltown provides many more reasons to use them 19:05:27 <Alberth> yeah, they looked so good, but someone moved the shipyard a long way away from the factory :p 19:07:12 <andythenorth> do you have Iron Horse from bananas or bundles? 19:08:22 <Alberth> it says 1.9.1, so likely bananas 19:12:15 <supermop> the glowing hot metal wagons? 19:12:35 <supermop> i basically use them like a conveyor 19:13:07 <supermop> when the metal making and metal processing industries are close enough to think of as one industry campus 19:13:40 <supermop> of course why they pay me to move the metal around on their own property is a different question 19:13:58 <andythenorth> yeah I do that, but eh, I can provide some trams for that 19:14:41 <andythenorth> http://www.rmweb.co.uk/community/uploads/monthly_09_2012/post-13493-0-63616400-1346697737.jpg 19:14:52 <supermop> andythenorth: sometimes branching rail spurs look better around industrial grounds 19:15:13 <andythenorth> Alberth: http://dev.openttdcoop.org/projects/iron-horse/repository/revisions 19:15:27 <andythenorth> bundles will build that, not sure if it’s save-game safe, usually mostly is 19:15:47 <andythenorth> not sure what to do about the Bertha 19:15:53 <andythenorth> it doesn’t really fit eh 19:16:12 <supermop> bump the speed, or leave it as a toy 19:16:54 <andythenorth> those metal cars are a bit fast 19:17:01 <andythenorth> they do need a bit of a limit 19:19:29 *** welshdragon has joined #openttd 19:20:18 <andythenorth> sorted 19:24:35 <Alberth> not sure how long I'll continue my current game, a lot of stuff seems done 19:24:51 <Alberth> ignoring all the food :p 19:25:15 <andythenorth> how long did you play? 19:25:49 <andythenorth> got a screenshot of your map (or minimap)? 19:29:15 *** FLHerne has joined #openttd 19:35:56 *** LadyHawk has quit IRC 19:36:32 *** LadyHawk has joined #openttd 19:38:49 *** phroa has joined #openttd 19:38:56 <supermop> i just looked dumb as hell in front of my wife 19:39:25 *** phroa is now known as Guest510 19:39:30 <supermop> bye expressing surprise that hexagon width is twice edge length 19:41:15 <supermop> which somehow i never realized as obvious in 20+ years of doing trigonometry and 30+years 19:41:24 <supermop> of liking hexagons 19:42:25 <supermop> also looked dumb typing 'bye' instead of 'by' just now.... 19:43:25 <Alberth> andythenorth: http://devs.openttd.org/~alberth/busy_area.png 19:43:26 <supermop> damnit 19:44:23 <Alberth> http://devs.openttd.org/~alberth/minimap.png 19:44:33 <supermop> Alberth: grass looks too green to be amongst all that busy steelmaking activity 19:44:43 <supermop> plants should be dead and brown 19:44:59 <Alberth> wrong climate perhaps :p 19:45:28 <Alberth> started around 1880, I think, first save is 1885 19:47:59 <supermop> andy should make a steeltown climate grf: all regular land is bare dirt 19:48:22 <supermop> instead of snow, houses get a layer of coal soot 19:51:32 <Alberth> steel goes near the north-west edge of the map, a loong way :p 19:53:49 <Alberth> I should probably play the "enhanced" or "gung ho" game to make production go through the roof 19:57:06 *** welshdragon has quit IRC 19:57:22 *** welshdragon has joined #openttd 19:58:16 <Alberth> http://devs.openttd.org/~alberth/weird_bulk.png bulk terminal production is weird: bring steel to the ship yard across the water, then bring marine supplies back by ship to the bulk terminal :) 20:03:24 <andythenorth> it is weird isn’t it 20:03:59 <andythenorth> I couldn’t get enough supplies in my game to get many gung-ho primaries or ports 20:04:13 <andythenorth> the chain quite aggressively consumes inputs 20:04:35 *** drac_boy has joined #openttd 20:04:59 <drac_boy> hi grf players/makers? ;) heh 20:05:05 <andythenorth> Alberth: I should make a ship-carrying ship 20:06:26 <drac_boy> andy well that might not be too far off 20:06:46 <drac_boy> given that you already have planes carrying planes (abit the latter are usually in partial nature) 20:08:14 <andythenorth> Alberth: http://static.keptelenseg.hu/p/eccac52d734b6a689c025de0b339d14a.jpg 20:08:58 <supermop> and that is a shipS carrying ship 20:09:16 <andythenorth> http://www.boa.no/Files/Billeder/Barges/BB35/-2_w480px.jpg 20:09:40 <supermop> that must be a minimum order from one of those ali baba shipyards i found 20:09:52 <andythenorth> yup 20:10:09 <andythenorth> hmm, too many projects at once :| 20:10:23 <supermop> are marine supplies supposed to be ships? 20:10:33 <andythenorth> ships, oil rigs, docks 20:10:36 <andythenorth> etc 20:10:48 <andythenorth> kind of vague 20:11:13 <supermop> oooh 20:11:18 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html#marine_supplies 20:11:44 <supermop> replace oil rig with offshore oil reserve, and you have to deliver rigs to it? 20:11:57 <Alkel_U3> that's a shipping ship, shipping shipping ships 20:13:15 <supermop> andythenorth: metal is currently unused??? 20:13:47 <andythenorth> not sure why 20:13:52 <andythenorth> looking at that now 20:13:56 <andythenorth> it’s a bug 20:14:08 <andythenorth> supermop: ‘oil field’ :P 20:20:09 <__ln__> does anyone consider himself as currently being in germany and having a PS3? 20:22:14 <drac_boy> just asking but what you curious about re the deutsch ps3? 20:22:18 <Alberth> hmm, 2 sand quarries on top of the same mountain, maybe it's completely made of sand :p 20:23:04 <andythenorth> nah, only the bits where the quarries are 20:23:12 <andythenorth> geology layer for the map? o_O 20:23:32 <andythenorth> can’t terraform some parts, can’t build in others (quicksand) 20:25:11 <supermop> bogs 20:25:41 *** Sylf has quit IRC 20:25:51 <supermop> coal, oil, and gas likely to be found in certain formations could be interesting 20:25:54 *** Sylf has joined #openttd 20:26:10 <Alkel_U3> I miss industry areas like in RRT2 - some allow coal mines and logging camps or bauxite mines, some ports or kinds of localized secondaries... Could such thing be achieved through a gamescript on scenarios? 20:26:40 <andythenorth> gamescript, but it has very limited ability to work with newgrf 20:26:53 <drac_boy> heh you still play RT2 alkel? 20:27:14 <supermop> maybe good for a designing a scenario that starts in 1700 - you can designate areas that bauxite will likely be discovered in the 1900s without having to place useless weird 18th C bauxite mines 20:27:23 <andythenorth> newgrf could do ‘areas’ but it would be flakey 20:27:43 <supermop> you could have little nuclear industries 20:28:12 <Alkel_U3> Not very much anymore but I've recently installed it into wine and found it works, so I'll probaly give it another go for nostalgia's sake :-) 20:28:17 <supermop> like a tiny coal outcropping that produces tiny amounts of coal from year 0, and never goes away 20:28:32 <supermop> but then coal mines spawn around it over the years 20:28:43 <__ln__> drac_boy: some other EU country may do as well.... what i'm interested in is whether Amazon Prime Video or something close to that name is available in the menus or in the store. 20:29:48 <supermop> they you could make the real industries much more likely to close 20:30:03 <supermop> because there is a good chance another will open nearby 20:30:23 <drac_boy> alkel oh..well I have RT2 Gold that I play from time to time anyhow (it used to be RT2+expansion for some time but then as I eventually needed to get the poptop-published version which would run on my main computers by the time I ended up finding a Gold set from someone else to trade with instead 20:31:08 <drac_boy> the Gold isn't that different from vanilla+expansion .. other than for extra maps/etc tho 20:31:43 <Alkel_U3> I think I bought platinum, after a year or two of playing the basic+TSC 20:32:14 <Alkel_U3> also, just scenarios, most good stuff was in the TSC already 20:32:44 <Alkel_U3> also I don't know about music - the CD I bought had pretty great soundtrack 20:35:56 <drac_boy> alkel heh well anyway this is what mine looks like basically except for the stupid magazine label middle-bottom https://images-na.ssl-images-amazon.com/images/I/51ZFVGEPVGL._AC_SX215_.jpg 20:39:24 <Alkel_U3> I had somethig like this I think, but it was CZ version which I didn't like too much http://www.abcgames.cz/udaje/cd_obaly/46/4614_f1.jpg 20:39:42 <drac_boy> alkel mind you the one very minor thing that still sometimes annoys me is how on some maps you can't build separate tracks, it has to be part of the existing one somewhere 20:40:05 <drac_boy> I'm guessing yours is windows copy right? :) 20:40:53 <Alkel_U3> which is funny because the long option dialogues of the game was initially what booted me to actually learn english properly 20:41:18 <Alkel_U3> yeah, I didn't know linux port existed until recently 20:41:36 <Alkel_U3> well, those maps are fine, part of the challenge :P 20:42:40 <Alkel_U3> I only switched to linux about 3 years ago so I idn't really bother finding out what rare occurances might be playable on different platforms 20:43:53 <drac_boy> alkel well I prefer to build individual lines almost all the times (except where eg one steel mill has 2-3 different routes from a single station) ;-) 20:44:24 <Alkel_U3> I love to connect _everything_ :P 20:44:44 <Alkel_U3> that applies to TT, too 20:44:46 <drac_boy> alkel well if I'm going to be able to connect things I need to be able to build for profit first and that means no stupid empty line doing nothing 20:44:52 <drac_boy> ;) 20:45:08 <Alkel_U3> it can be managed, usually 20:49:42 <drac_boy> alkel mind you one of the few locomotives I use a lot is the EE 3/3 as its suitable for the shunting of 1-3 wagons back n forth over a non-mountain link 20:49:51 <drac_boy> lot of the times they keep finding themself on grains but go figure with that heh 20:50:31 <drac_boy> single line with no bridge, the cheapest station (with servicing at only one of the two ends), and well a cheap little long-term low-cost elec .. what can I say heh 20:51:28 <drac_boy> mind you I never ever used any of the big simple articulated's as they're more costly and less reliable than the basic GP9/etc tho 20:53:35 <drac_boy> alkel oh yeah I sometimes have the basic station in middle of line and all I ever add to it is the sanding tower .. talk about hating watching a train suddenly come down to a slow crawl because it ran out of sand at the wrong time :-> 20:54:46 <drac_boy> alkel but anyway just curious, any particular train grf you like yet? 20:57:11 *** welshdragon has quit IRC 20:57:23 <Alkel_U3> I like trains. 20:57:37 <supermop> andythenorth: worst practices Hog the way to go? 20:58:24 <Alkel_U3> I used to run on DB set, then UKRS, then Pineapple, now Iron Horse looks appealing to me 20:58:57 <Alkel_U3> I grew kinda tired of the bad features :P 20:59:16 <drac_boy> alkel heh .. I still like dbsetxl at times .. kinda just couldn't be bothered with ukrs for time being due to several deficts in it .. and still have pineapple on some tropic maps here as well 20:59:25 <drac_boy> as for iron horse umm no comment yet :) 21:03:43 <drac_boy> alkel oh yeah I got the bunch of japan grfs once in a while (yeah the one where everything matches together) 21:04:26 <Alkel_U3> I'm kinda busy with factorio lately :-) 21:05:21 <drac_boy> heh :) 21:05:35 <Alkel_U3> oh, and fixing my godforsaken, &#@!§!! bike 21:06:20 <Alkel_U3> it became ridable today. Again. Here's hoping it will stay that way for at least a few months 21:06:40 <drac_boy> alkel well japan train is kinda interesting especially as you have the two different grouping of passengers .. neverminding mixing in the Kiha's or local (small loco) trains 21:07:36 <drac_boy> heh bike sounds old? 21:08:12 <Alkel_U3> bike is a new-ish but cheap foldable 21:08:18 <drac_boy> oh :) 21:08:39 <Alkel_U3> I've replaced most original parts by now, so its value has about doubled 21:09:29 <Alkel_U3> frame and front wheels are original, so is the seat 21:09:36 *** gelignite has joined #openttd 21:10:01 <Alkel_U3> well, rear brake arms are, too 21:10:38 <Alkel_U3> oh, and the right crank 21:13:06 *** HerzogDeXtEr has joined #openttd 21:14:03 <andythenorth> such Horse 21:14:20 <andythenorth> supermop: Bad Hog? o_O 21:15:24 <drac_boy> heh? 21:17:41 *** welshdragon has joined #openttd 21:19:15 *** Alberth has left #openttd 21:22:21 <drac_boy> alkel mind you I'm also slowly working on a marklin layout too (somewhat mild size and best fun of all it has a wye, turntable, and one reverse loop .. all these sort of things that you just can't safely do with dc trains ;) 21:22:32 <drac_boy> heh 21:22:46 * drac_boy notes it also has one E94 too, bit costly big locomotive 21:28:47 <Alkel_U3> The only engine I couln't find a niche for was the Brenner 21:28:57 <drac_boy> brenner? 21:30:46 <Alkel_U3> from TSC expansion - the lategame universal loco that's about as fast as early high speed trains but handles freight and grades well. Also cost a shitton and some more to fuel and maintain 21:31:42 <drac_boy> oh dunno then sorry :) 21:37:11 <drac_boy> alkel on the other hand this from FS makes me thinking a bit of the "cow-calf" emd units in usa :) https://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Locomotive_FS_E.321%2BE.322_in_doppia_trazione.JPG/1024px-Locomotive_FS_E.321%2BE.322_in_doppia_trazione.JPG 21:37:40 <drac_boy> http://2.bp.blogspot.com/-O_lkpbftpAY/T-CiI7eLylI/AAAAAAAAHK0/i5lu5Ot5F7k/s1600/brc506bk.jpg if you need to ask what the emd one was ;) 21:39:11 <Alkel_U3> sorry, can't click on links, my mmouse is obstructed ATM 21:40:25 <Alkel_U3> I'm wrestling with window paints and only place that remained free is the keyboard 21:42:23 <andythenorth> hmm 21:42:23 *** andythenorth has left #openttd 21:43:35 <drac_boy> wonder what andy must be doing now heh 21:44:25 <supermop> probably going to bed 21:46:36 <drac_boy> anyway have fun supermop and alkel I'm going off re paperworks 21:46:42 *** drac_boy has left #openttd 21:50:16 <__ln__> hmm, clearly a game inspired by TTD, yet quite different and a different focus and goal: https://www.conductthis.com/ 21:53:21 *** FLHerne has quit IRC 21:53:51 <supermop> the little HST is cute 21:57:39 <Redirect_Left> I've played that, it's incredibly tedious. 21:59:34 <supermop> i got really excited when the people in here told be about shunting puzzles 22:00:23 <supermop> but once i started researching what type of layout i'd build, i realized that operating it would be devastatingly tedious 22:00:56 <Alkel_U3> shunting puzzles? Sounds kinda like A-Train 22:01:29 <Alkel_U3> I had to reboot in dos mode when I wanted to play it on W98 :-) 22:01:47 <supermop> its a model train layout with a bunch of switches 22:02:10 <supermop> and you have to move certain wagons to certain sidings with limited space 22:02:32 <supermop> you you are constantly decoupling wagons 22:03:16 <supermop> if i were to build a bigger layout i might make one yard on it a puzzle layout in case i ever felt like it 22:04:01 <supermop> but living in manhattan, anything more than 4" of track for my class 08 to stand on is out of the question 22:07:26 *** FLHerne has joined #openttd 22:09:05 *** ChanServ sets mode: +v Rubidium 22:32:08 *** Biolunar has joined #openttd 22:34:04 *** sla_ro|master has quit IRC 23:14:21 *** HerzogDeXtEr has quit IRC 23:28:56 *** Wormnest has quit IRC 23:29:54 *** sim-al2 has joined #openttd 23:29:59 *** Progman has quit IRC 23:34:33 *** FLHerne has quit IRC 23:39:59 *** welshdragon has quit IRC 23:40:38 *** welshdragon has joined #openttd 23:41:19 <Eddi|zuHause> supermop: so it's basically the towers of hanoi? 23:41:36 <supermop> hm? 23:42:41 <Eddi|zuHause> supermop: the game where you have one pile of disks and have to move it from one stack to another, one by one, but never putting a larger disk onto a smaller 23:42:54 <Wolf01> Hanoi 23:43:16 <Wolf01> Oh, didn't read :P 23:43:21 <supermop> haha 23:43:50 <Eddi|zuHause> https://en.wikipedia.org/wiki/Tower_of_Hanoi 23:43:57 <supermop> Eddi|zuHause: i guess so? i never built a shunting puzzle because all be trains and track are in some storage bin in my parents house 23:44:13 <Wolf01> Btw, no, you have to do it in less time possible and with less decouplings possible 23:44:34 <Wolf01> No other constraints, afaik 23:44:55 <Eddi|zuHause> by "time" you mean moving operations? or real time? 23:45:03 <Wolf01> Real time 23:45:23 <Wolf01> So you must be quick even on decoupling 23:45:40 <Wolf01> That's why some build automatic decoupling systems 23:45:52 <Wolf01> But they leave out all the fun 23:45:54 <Wolf01> :P 23:46:55 <Wolf01> It also mean that if you make meaningless moving operations you waste time 23:47:44 <supermop> turnouts are sharp though so you cannot drive the locomotive fast without it derailing 23:48:26 <Wolf01> Also since it's model railroad you must take in account the weight (or the lack of weight) of wagons 23:48:55 <Wolf01> Which mean that's really easy to derail even while coupling 23:49:35 <Wolf01> For example you must be a genius doing it with a TT scale 23:55:34 *** DDR has joined #openttd 23:58:58 *** welshdragon has quit IRC