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00:02:10 *** Progman has quit IRC 00:21:19 *** Fatmice has joined #openttd 00:26:03 *** sunnid has joined #openttd 00:29:17 *** aard has quit IRC 00:39:04 *** threesixty has joined #openttd 01:04:06 *** chomwitt has quit IRC 01:07:59 *** tsukihime has joined #openttd 01:11:20 *** Biolunar has quit IRC 01:14:22 *** tsukihime has quit IRC 01:33:59 *** sim-al2 has quit IRC 02:04:22 *** Defaultti has quit IRC 02:09:06 *** HerzogDeXtEr1 has quit IRC 02:22:15 *** Supercheese has joined #openttd 02:29:12 *** Defaultti has joined #openttd 02:48:03 *** Compu has quit IRC 02:53:00 *** Compu has joined #openttd 03:13:58 *** glx has quit IRC 03:30:59 *** sim-al2 has joined #openttd 05:37:00 *** sim-al2 is now known as Guest548 05:37:02 *** sim-al2 has joined #openttd 05:41:59 *** Guest548 has quit IRC 05:50:59 *** tokai has joined #openttd 05:50:59 *** ChanServ sets mode: +v tokai 05:57:44 *** tokai|noir has quit IRC 06:31:07 *** Smedles has quit IRC 06:49:06 *** BluesInTheNet has joined #openttd 07:06:04 *** sim-al2 has quit IRC 07:09:24 *** sla_ro|master has joined #openttd 07:11:58 *** Smedles has joined #openttd 07:25:23 <dihedral> hi 07:26:00 <__ln__> gm, d 07:26:18 *** sla_ro|master2 has joined #openttd 07:31:11 *** sla_ro has joined #openttd 07:32:11 *** sla_ro|master has quit IRC 07:34:26 *** sla_ro|master2 has quit IRC 08:07:28 *** Sova has joined #openttd 08:19:14 *** Supercheese has quit IRC 09:19:28 *** deetwelve has quit IRC 09:20:09 *** deetwelve has joined #openttd 09:30:32 *** deetwelve has quit IRC 09:30:51 *** deetwelve has joined #openttd 09:39:20 *** Progman has joined #openttd 09:56:24 *** gelignite has joined #openttd 10:00:48 *** Alberth has joined #openttd 10:00:48 *** ChanServ sets mode: +o Alberth 10:04:01 *** sunnid has quit IRC 10:14:34 *** BluesInTheNet has quit IRC 10:20:07 *** Wolf01 has joined #openttd 10:20:11 <Alberth> o/ 10:20:14 <Wolf01> o/ 10:20:33 <Wolf01> I read about some shit happened yesterday :( 10:21:02 <Alberth> in the news? indeed :( 10:28:17 <dihedral> perhaps kenedey can repeat itself 11:06:08 <V453000> jesus fucking christ 11:06:09 <V453000> again? 11:12:49 *** Sova has quit IRC 11:27:20 *** ZirconiumX has joined #openttd 11:27:31 * ZirconiumX blows dust off OFTC login 11:28:17 <ZirconiumX> LordAro, you around? 11:29:21 <LordAro> occasionally 11:29:24 * LordAro waves 11:29:32 <ZirconiumX> Been a while, hasn't it? 11:30:06 <LordAro> indeed so 11:30:18 <ZirconiumX> Still, I remembered this place! 11:30:46 <ZirconiumX> And even ~~not so secretly~~ named a chess program in honor of old DorpsGek 11:34:57 *** Biolunar has joined #openttd 11:36:42 *** Sova has joined #openttd 11:37:57 <peter1139> hi 11:38:13 <ZirconiumX> o/ 11:38:19 <dihedral> hi peter 11:38:33 <__ln__> hi, peter-increased-by-one 11:39:00 <dihedral> oh, __ln__ ;-) 11:39:28 <dihedral> you did it ... again 11:49:05 <__ln__> thanks 12:06:09 *** frosch123 has joined #openttd 12:06:22 <ZirconiumX> o/ 12:07:30 <frosch123> hoi 12:07:42 <ZirconiumX> Been a while. 12:08:29 <Wolf01> Quak, o/ 12:08:52 <ZirconiumX> Wolves don't quack :p 12:09:49 <Wolf01> They don't type with keyboards too :P 12:10:18 <frosch123> https://paste.openttdcoop.org/pvr6tv039?/pvr6tv039 <- am i missing something? or is _introduced_railtypes completely pointless? 12:10:20 <ZirconiumX> Eh, I dunno 12:10:30 <Alberth> :O you CAN use a keyboard to hit a letter at another keyboard :p 12:11:34 <ZirconiumX> Hi Alberth 12:11:47 <Alberth> o/ 12:12:12 <Wolf01> frosch123, seem so 12:12:28 <frosch123> it was added in r21842 12:12:45 <frosch123> it looks like it tries to optimise something, but i think it only triggers if all 16 railtypes are available 12:12:54 <frosch123> i.e. never if not all railtypes are actually defined 12:13:06 <Alberth> :) 12:13:28 <ZirconiumX> Not much of an optimisation then 12:13:31 <Alberth> given the wide definition of the data, it's probably for the best to remove it :) 12:18:51 <frosch123> ah, it actually sets the never-introduced types at line 61 in the diff 12:19:42 <frosch123> so it kind of does work, but it still appears pointless 12:35:40 <DorpsGek> Commit by frosch :: r27700 trunk/src/engine.cpp (2016-12-20 13:35:36 +0100 ) 12:35:41 <DorpsGek> -Codechange: Simplify railtype date introduction. A check that is safe to run every day before the last railtype has been introduced, is also safe to run after the last railtype has been introduced. 12:42:53 *** JezK_ has quit IRC 12:44:24 *** aard has joined #openttd 12:57:34 *** sla_ro has quit IRC 13:29:56 <Eddi|zuHause> and todays earworm is presented by https://www.youtube.com/watch?v=2W_G3xmSGfo 13:30:17 <ZirconiumX> Oh, hi Eddi! 13:43:31 *** GrooverF has joined #openttd 13:45:30 *** GrooverF has quit IRC 14:00:25 *** sim-al2 has joined #openttd 14:10:23 *** Xaroth has quit IRC 14:10:35 *** Xaroth has joined #openttd 14:37:09 <supermop_> good morning 14:37:53 <supermop_> let's hope today is a bit nicer 14:38:21 <ZirconiumX> Morning 14:41:04 <supermop_> i guess i should stop replying in this forum thread... 14:51:36 <Eddi|zuHause> well, statistically, if you have one attack, there's going to be more for a while. it's like earthquakes and aftershocks 14:57:57 <supermop_> i was planning to buy a new plain black suit this winter but now i feel it would be in bad taste 14:59:26 *** sim-al2 has quit IRC 15:04:00 <supermop_> maybe i will buy this puzzle for my in-laws to work on over christmas: https://www.aplusrstore.com/product/2228/gradient-puzzle 15:12:01 <Alberth> nasty :p 15:12:33 <supermop_> hehe 15:13:04 <Alberth> https://www.amazon.com/Pomegranate-Escher-Ascending-Descending-Puzzle/dp/B001M4Z90E also nasty, but less :) 15:14:15 <Alberth> The "relativity" one is quite doable even, I have it 15:14:42 <Alberth> lots of grey tones, but no big areas with all the same colour 15:15:10 <supermop_> i always feel weird about buying puzzles 15:15:50 <supermop_> its nice for christmas, when everyone is visiting at home and you spread out the puzzle on a table over a day or two 15:16:15 <supermop_> and maybe then leave the finished puzzle out to view for a while 15:16:15 <Alberth> esscher wil not be done in 2 days :p 15:16:27 <Alberth> unless everybody helps, perhaps 15:16:30 <supermop_> but once everyone goes home and the puzzle is finished 15:16:48 <supermop_> it just goes into the box and never gets used again 15:17:19 <Alberth> fair enough :) 15:17:24 <supermop_> occasionally my mom will swap some old puzzles with a friend so they get reused 15:17:47 <supermop_> but the cardboard doesn't last long enough to go through more than 1-2 owners 15:17:57 <Alberth> although after a few years, you've forgotten all about them, so no harm in doing them again 15:18:18 <supermop_> and it's not like a board game, where you can play them over and over, so it seems like they take up a lot of room 15:18:42 <Alberth> depends a lot on the board game :p 15:19:05 <supermop_> nice 3d puzzles that are made of wood or metal you can keep around for years on a shelf, but they are not really fun for more than one person to play 15:19:21 <supermop_> really just become decoration after the first hour or so 15:19:23 <Alberth> but yeah, board game has higher re-use value 15:19:44 <supermop_> only boardgame i have in my apartment is go board 15:19:49 <supermop_> of which i have 3 15:19:58 <supermop_> but no one to play against in person 15:20:00 <Alberth> :) 15:20:31 <supermop_> my wife's sister knows how to play, but has not since she was a child, so it would have to be a handicapped game 15:21:14 <Alberth> that's not a big problem in go 15:21:32 <Alberth> we could try next week? 15:23:28 <supermop_> you are in nyc then? 15:24:17 <Alberth> no :) 15:34:06 <supermop_> i wonder if my wife will let me buy another goban 15:34:35 <supermop_> i've told myself that if i make it to 8 kyu on KGS i'll buy one 15:35:28 <supermop_> but when i got to 8 kyu i didn't have any disposable cash, spare space, or a trip to japan on which to buy it 15:35:39 <supermop_> so i changed the goal to 1 dan 15:36:58 <supermop_> (the thick wood kind that sits on the floor - i finally have a floor i can sit on to play, but i dont think my wife would like a goban always sitting in the middle of the living room) 15:37:37 *** Biolunar has quit IRC 15:37:38 *** Wormnest has joined #openttd 15:40:03 <frosch123> supermop_: that puzzle will be very easy and boring 15:40:49 <frosch123> the "predictability" of the picture enabled you to immediately locate the position of single tiles 15:41:33 <frosch123> (refering to the gradient one) 15:41:51 <Alberth> stack your 3 go boards onto each other :p 15:43:00 <Alberth> frosch123: actually it depends on what's on the puzzle pieces, if it's the box + heap + white around it, ... 15:43:53 <Alberth> but plain white without any marking on them is also very boring, in my experience 15:44:10 <frosch123> Alberth: there is a picture of the content 15:44:42 <frosch123> you can possibly make a speedrun with that puzzle 15:44:56 <frosch123> i wonder whether one could do it in one hour 15:45:10 <ZirconiumX> Possibly? 15:45:30 <ZirconiumX> I mean, you can get to 2051 with ctrl-alt-c 15:45:35 <Alberth> frosch123: I right, I didn't check the 2nd image. Very boring indeed 15:45:40 <ZirconiumX> So there's gotta be a way :p 15:52:01 *** Sova has quit IRC 16:14:45 *** Gaby_ has joined #openttd 16:31:41 *** LongyanG has quit IRC 16:31:46 *** LongyanG has joined #openttd 16:34:47 *** LongyanG has quit IRC 16:36:59 *** LongyanG has joined #openttd 16:42:46 <Eddi|zuHause> <Alberth> stack your 3 go boards onto each other :p <-- 3D-go? 16:46:33 <frosch123> then you need 21 boards, not 3 16:47:22 *** BluesInTheNet has joined #openttd 16:48:31 *** Gaby_ has quit IRC 16:51:22 *** maciozo has joined #openttd 16:52:11 *** Gja has joined #openttd 16:52:58 <frosch123> @seen andythenorth 16:52:58 <DorpsGek> frosch123: andythenorth was last seen in #openttd 1 day, 18 hours, 52 minutes, and 43 seconds ago: <andythenorth> bye 17:02:27 *** Markk has joined #openttd 17:02:41 <Eddi|zuHause> man i'm such an idiot. 17:02:51 <Eddi|zuHause> i tried bringing raw oil to the plastic factory :/ 17:03:11 <frosch123> isn't that normal in ottd? 17:03:22 *** HerzogDeXtEr has joined #openttd 17:03:24 <Eddi|zuHause> they were right next to each other, and i didn't realize i had to fit in a refinery first 17:04:58 <Eddi|zuHause> there's no refinery nearby :/ 17:22:24 <Wolf01> Once I got 2 different translations for the same cargo (industry set and train set) and I didn't figure out where to deliver a particular cargo, I had to switch to english again (I was playing with italian because I needed to help a friend in coop) 17:23:05 <Wolf01> I think they were petrol or fuel 17:24:32 <supermop_> frosch123: the boringness of the puzzle is kind of the joke i think - it like a meta work on the tradition of doing a puzzle with your in laws over the holiday because there is nothing else to do 17:37:07 *** chomwitt has joined #openttd 17:45:51 <supermop_> i should buy them a puzzle that is simply 1000 identical cubes, to be arranged in a rectangle 17:56:11 <Wolf01> Ever tried with lego? 17:57:35 <frosch123> 1000 cubes would work for a 10x10x10 cube 17:58:36 *** Wormnest has quit IRC 18:00:27 *** Wormnest has joined #openttd 18:02:02 *** Fatmice has quit IRC 18:05:07 <frosch123> wow, tram behaviour when encountering incompatible track is insane 18:06:26 <Wolf01> Yes, they seem to reverse in totally random places 18:06:49 *** Alberth has left #openttd 18:09:44 *** glx has joined #openttd 18:09:45 *** ChanServ sets mode: +v glx 18:29:02 <Eddi|zuHause> can we drop the special tram turning rules? 18:29:36 <Wolf01> They wouldn't be able to exit roadstops at eol 18:31:49 <Eddi|zuHause> no, i mean, treat trams and busses the same way wrt turning 18:33:06 <Wolf01> Oh, turning on curves, I thought reversing... because how it is now? 18:33:20 <Eddi|zuHause> i do mean reversing 18:33:50 <frosch123> already fixed it 18:36:50 <supermop_> ?? 18:37:17 <supermop_> frosch123: how about tram derails and explodes at incompatible type 18:37:48 <Wolf01> Does it happen with trains? 18:37:59 <Alkel_U3> or it attracts a UFO that abducts it 18:38:56 <Alkel_U3> the aliens are always out to get your trams but the tracks are a safehouse 18:39:46 <frosch123> do we want to implement the "curve_speed" property? and if, how should it behave? 18:40:12 <supermop_> frosch123: overspeed tram derails and explodes 18:43:08 <frosch123> RoadVehicle::GetCurrentMaxSpeed() currently seems to do 50% speed when reversing, 75% speed in curves 18:44:43 <Wolf01> Dunno... cat guy doesn't even like speed limits too, I think he just want to have separated road types to not mix vehicles 18:45:46 <DorpsGek> Commit by translators :: r27701 trunk/src/lang/russian.txt (2016-12-20 19:45:37 +0100 ) 18:45:47 <DorpsGek> -Update from Eints: 18:45:48 <DorpsGek> russian: 37 changes by Lone_Wolf 18:45:52 *** andythenorth has joined #openttd 18:46:06 <Wolf01> You speak of the cat... 18:46:08 <Wolf01> o/ 18:46:15 <supermop_> aha 18:46:45 <frosch123> trains have absolute speed limits for curves 18:46:53 <frosch123> road vehicle seem to have relative speed limits 18:47:11 <Wolf01> Usually because rvs drivers are dicks :P 18:47:32 <frosch123> i think we should drop the curve_speed from the roadtype spec 18:47:42 <frosch123> seems silly to do the same as for trains 18:48:53 <frosch123> all the cool roadtypes we thought about do not have particular high speed anyway 18:58:58 * andythenorth logs 18:59:56 * andythenorth is not cat 18:59:57 <andythenorth> cat is cat 19:00:17 <ZirconiumX> But is cat andythenorth? 19:00:33 <andythenorth> https://play.google.com/store/apps/details?id=air.com.bartbonte.whereiscat 19:00:53 <andythenorth> also http://cousinsvenslarder.tumblr.com/post/130048891670/where-is-cat 19:01:09 *** supermop has joined #openttd 19:01:43 <andythenorth> frosch123: I don’t think curve speed is very interesting 19:01:49 <andythenorth> I could make a case either way though 19:02:02 <andythenorth> because RVs can’t have diagonals, curves can be quite punishing :P 19:02:32 <frosch123> rv are not supposed to be fast, and rail curve speed is mostly about being fast 19:02:55 <andythenorth> I am not convinced it’s a problem that needs solving for RV 19:02:55 <frosch123> so, i think to remove the curve speed property for roadtypes 19:03:13 <andythenorth> simple is better 19:03:18 <andythenorth> less things, more simple 19:04:05 <frosch123> i added ROAD, ELRD, RAIL and ELRL as default types, and adjusted the test grfs 19:04:12 <frosch123> however, the depot gfx are bad 19:04:33 *** supermop__ has joined #openttd 19:04:36 <frosch123> the tram depot has tram tracks and catenary in the same sprite 19:05:06 <frosch123> so the eltram depot cannot be used for tram nor elroad 19:06:51 *** supermop_ has quit IRC 19:08:48 <Eddi|zuHause> frosch123: i think it'll be terribly confusing in the long run to use "RAIL" for trams... 19:09:11 *** supermop has quit IRC 19:09:37 <frosch123> just think a LT in front of it 19:10:22 <Eddi|zuHause> it's not that trams aren't rails, but that it's now doubled between railtypes and tramtypes 19:10:55 <andythenorth> yes 19:10:58 <andythenorth> that’s the advantage 19:11:16 <andythenorth> that work has already been done 19:11:37 <andythenorth> everything needed is here https://newgrf-specs.tt-wiki.net/wiki/RailtypeLabels 19:11:41 <frosch123> Eddi|zuHause: including "TM" into every label would be stupid 19:11:48 <frosch123> that's redundant waste 19:12:04 <andythenorth> it’s spurious to insist on different identifiers, they don’t share a namespace 19:12:17 <andythenorth> and they’re meaningless and arbitrary, except for remembering what to type 19:12:31 <andythenorth> :) 19:13:19 <Eddi|zuHause> andythenorth: what if we introduce a tram<->rail connector piece? :p 19:13:30 <andythenorth> what if aliens land :) 19:13:58 <ZirconiumX> tram<->alien<->rail, then 19:14:18 <andythenorth> ok that works 19:14:32 <ZirconiumX> Not even the third kind can stop the express 19:15:53 <Eddi|zuHause> andythenorth: the rails will blow up, obviously... have you learned nothing from this game? :p 19:16:03 <andythenorth> we need ufo-types 19:16:17 * andythenorth has disasters off :P 19:16:50 <ZirconiumX> Disasters off is a wise choice. 19:18:11 <Wolf01> http://img-9gag-fun.9cache.com/photo/aG07nYz_460sv.mp4 lol, andythenorth 19:18:34 <andythenorth> Wolf01: for real :o 19:18:36 <andythenorth> or fake? 19:18:53 <ZirconiumX> I'd say real 19:18:57 <Wolf01> I think for real, but they don't show the crash :P 19:19:10 <ZirconiumX> You can see it having taken the stairs to accelerate 19:19:58 <supermop__> andythenorth: any pixels need doing for steeltown? 19:20:05 <Eddi|zuHause> you just need enough speed 19:20:20 <andythenorth> supermop__: probably :) 19:20:24 <andythenorth> but I am not sure right now 19:20:27 <supermop__> or do you need a new tram depot? i have lots of depots 19:20:36 <andythenorth> yesterday was work christmas party, today is…less brain 19:21:33 <Wolf01> http://img-9gag-fun.9cache.com/photo/a5Z5VLL_460sv.mp4 ok, another one 19:21:43 <Eddi|zuHause> i'd have some concerns over the end of the track being a bit short to stop 19:22:21 <Eddi|zuHause> Wolf01: well, that was not enough speed :p 19:22:30 <supermop__> Eddi|zuHause: wire tail end of track with reversed voltage 19:22:50 <Eddi|zuHause> supermop__: that sounds unsafe 19:23:09 <supermop__> motors in full reverse 19:23:21 <Eddi|zuHause> supermop__: you need an isolated stretch the length of the train 19:23:27 <Eddi|zuHause> or, the engine 19:23:42 <supermop__> Eddi|zuHause: just length of powered part 19:24:09 <supermop__> also, i wonder if you can get sparks out of little model train wheels 19:24:31 <Eddi|zuHause> uhm... sure? 19:24:34 <supermop__> have seen sparks flying from a slipping tram bogie once in melbourne 19:25:07 <Eddi|zuHause> but a simple short-circut is not enough to cause sparks 19:25:15 <Eddi|zuHause> you need to slightly lift off 19:25:54 <Eddi|zuHause> or dirty tracks 19:26:12 <Wolf01> Considering that rail is not powered and it's entirely plastic, I doubt that you can use it to reverse the speed... or make sparks ;) 19:26:43 <supermop__> Eddi|zuHause: i meant sparks from grinding metal 19:26:57 <Wolf01> There is no metal 19:27:07 <supermop__> well thats no fun 19:27:16 <Eddi|zuHause> supermop__: uhm, yes, but your wheels won't last long :p 19:27:44 <supermop__> Eddi|zuHause: i think if you are sending your model train through a loop you probably dont care about it lasting long 19:28:12 <Eddi|zuHause> supermop__: still, it's easier to get sparks from dirty track 19:29:00 <Wolf01> http://i.imgur.com/lJqNQ.jpg 19:29:52 <supermop__> Wolf01: nice 19:30:00 <Eddi|zuHause> yeah, we had that already years ago :p 19:30:49 <frosch123> on icy mornings i see a lot of catenary sparks when passing the railway tracks 19:32:28 <Wolf01> http://wac.b76a.edgecastcdn.net/80B76A/site/uploads/assets/e0a5800a-96b7-11e3-a7bc-599c0985a36a_large.jpg?v=2 <- this is nice 19:32:46 <Wolf01> How to keep sitches working in winter 19:32:50 <Wolf01> *switches 19:33:39 <Eddi|zuHause> if you can't afford a permanently installed heater... 19:33:52 *** sla_ro|master has joined #openttd 19:36:54 <Wolf01> Lol, interesting find: "Why is the Eurostar so slow in England but so fast in France?" 19:37:30 <frosch123> trains are generally faster in france 19:38:19 <Rubidium> because it's using a different system for speeds? 19:46:58 *** maciozo_ has joined #openttd 19:51:24 *** maciozo has quit IRC 19:51:25 *** maciozo_ is now known as maciozo 19:51:53 <Wolf01> Ahah, good one Rb 20:02:57 <andythenorth> “Now I know why you don’t dig with a shovel near buried power” https://www.youtube.com/watch?v=Qe29y7EpfAQ 20:08:47 <Eddi|zuHause> i think i'm missing some context there 20:09:02 <frosch123> some guy missed the darvin award 20:09:10 <frosch123> *darwin 20:12:45 <Eddi|zuHause> that's not context :p 20:13:17 <Wolf01> I think the idiot tried to steal some power from the buried cable 20:14:50 <andythenorth> he’s building a new grain store 20:15:04 <andythenorth> and he wanted to know where the power was, as they’ll need to avoid it when they’re digging 20:15:23 <Wolf01> So you dig to find it 20:16:06 <andythenorth> yup 20:16:14 <andythenorth> or you use a locator :P 20:22:51 * andythenorth builds latest NRT 20:23:37 <andythenorth> lots of nice fixes 20:24:37 <supermop__> nice 20:34:04 *** Supercheese has joined #openttd 20:37:29 <Wolf01> Ohhhhh, performance update for TF 20:44:40 <Eddi|zuHause> Wolf01: i noticed most of the delays when picking construction tools are gone, but otherwise i haven't really felt a difference in performance 20:44:51 <Eddi|zuHause> Wolf01: also, i got my very first crash... 20:45:20 <Wolf01> Yes, people are complaining about crashes 20:45:41 <Wolf01> Maybe they are freeing too much memory :P 20:45:45 <Eddi|zuHause> the graphics got really flickery, and a few seconds later it crashed 20:56:44 *** Flygon__ has quit IRC 20:58:44 <Wolf01> The gui seem to be more responsive 21:06:30 *** FLHerne has joined #openttd 21:17:15 *** Biolunar has joined #openttd 21:23:04 *** lobstar has quit IRC 21:23:19 *** crabster has quit IRC 21:23:28 *** lobstar has joined #openttd 21:23:40 *** crabster has joined #openttd 21:27:34 <supermop__> andythenorth: i feel like messing about with some pixels 21:30:37 *** lucy has quit IRC 21:32:03 <andythenorth> supermop__: cargo icons? o_O 21:32:16 <supermop__> sounds boring but ok 21:32:21 <andythenorth> quite boutique, and I never have any interest in them :) 21:32:23 <supermop__> which cargoes 21:32:27 * andythenorth looking 21:32:45 *** lucy has joined #openttd 21:32:51 <supermop__> can't recall FIRS graphics standards for icons 21:32:55 <andythenorth> here’s what we have http://dev.openttdcoop.org/projects/firs/repository/entry/src/graphics/other/cargoicons.png 21:33:11 <supermop__> you should kickstart an Andy Graphics Standards Manual 21:33:18 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos 21:33:34 <supermop__> https://standardsmanual.com/ 21:33:36 <frosch123> supermop__: how about a "convert road" icon :) 21:33:40 <andythenorth> that 21:33:41 <andythenorth> ^^ 21:34:15 <supermop__> https://www.kickstarter.com/projects/1863728218/british-rail-corporate-identity-manual 21:34:22 <supermop__> i just got mine in the mail 21:34:27 <supermop__> so much rail blue 21:34:47 <supermop__> and a BR logo union jack, sample menus from 1968, etc 21:34:59 <supermop__> convert road easy enough 21:35:08 <supermop__> ogfx style? 21:35:34 <frosch123> kind of both: original for openttd.grf, ogfx for ogfx_extra.grf 21:36:09 <supermop__> hmmmm ok 21:45:33 <supermop__> where can i find originalish pixels for extra grf? 21:46:33 <frosch123> http://hg.openttd.org/trunk.hg/raw-file/daf280c56930/media/extra_grf/openttdgui.png 21:47:08 <frosch123> i wonder whether we can use the rail icon for tram 21:47:13 <frosch123> then we only need a road icon 21:50:03 <frosch123> night 21:50:06 *** frosch123 has quit IRC 21:54:30 <andythenorth> supermop__: that is pretty epic 21:54:58 <andythenorth> an interview I read with BR design team made me want to be a designer 21:55:05 <andythenorth> when I was about 14 21:55:08 <andythenorth> pivotal moment 21:55:28 <supermop__> rail alphabet 21:55:31 <andythenorth> TL;DR: ’everything is designed, people design it’ 21:55:48 <supermop__> margaret calvert 21:55:59 <andythenorth> yup 21:56:01 *** FLHerne_ has joined #openttd 21:56:02 *** FLHerne has quit IRC 21:56:34 <andythenorth> I was going to contact her foundry to license New Transport for our products 21:56:42 <andythenorth> but decided it’s too expensive right now 21:56:52 <andythenorth> we chose Lato instead, which is free :P 21:57:07 <supermop__> yeah 21:57:19 <supermop__> ive considered buying it now and then 21:57:27 <supermop__> but its sooo expensive 21:57:33 <andythenorth> any idea how much? 21:57:47 <supermop__> i recall like 2000 or something 21:58:21 <andythenorth> it’s probably more for my case, I’d be serving it in about 150 customer sites 21:58:49 <supermop__> basically i could buy half an espresso machine 21:58:56 <supermop__> or an old celica 21:59:10 <supermop__> or a reallly nice suit 21:59:25 <supermop__> and i have no business case for a signage font 22:00:39 <andythenorth> no :P 22:01:16 *** umgeher_ has joined #openttd 22:05:29 <andythenorth> bed 22:05:30 <andythenorth> bye 22:05:31 *** andythenorth has left #openttd 22:06:57 *** umgeher has quit IRC 22:07:33 *** FLHerne_ has quit IRC 22:08:31 *** aard has quit IRC 22:12:52 *** sla_ro|master has quit IRC 22:18:54 *** FLHerne_ has joined #openttd 22:20:52 *** FLHerne has joined #openttd 22:21:17 *** FLHerne_ has quit IRC 22:30:48 *** FLHerne has quit IRC 22:41:36 *** sim-al2 has joined #openttd 22:42:02 <supermop__> ok convert sprites done 22:42:11 <supermop__> for tarmac road and tramway 22:42:23 <supermop__> i guess will need a dirt one? 22:42:46 <Wolf01> Grfs would provide custom ones 22:43:28 <supermop__> frosch and andy are gone, so i leave it to you Wolf01 to be the nrt client on this one 22:44:08 <supermop__> if regular road and regular tramway are sufficient for NRT at this point? 22:44:21 <supermop__> idk if they wanted these for a grf or a patch 22:44:33 <Wolf01> I think there are also electrified road/tramway 22:45:03 <supermop__> vanilla tramway doesn't currently show wires on the gui 22:45:29 <supermop__> i can make another set of sprites for electric road and electric tram 22:48:04 <supermop__> orig base draws wires on the gui for ELRL 22:48:10 *** aard has joined #openttd 22:48:31 <supermop__> on the tramway cursor adding wires will make it basically just a grey blob 22:48:59 <supermop__> I can use the blue spark like in ogfx, but that is out of style for orig 22:50:56 <supermop__> hmm ogfx doesn't use the blue spark either... that must have been a different rail grf i was thinking of 22:51:13 <Wolf01> I don't know, you and andy are the graphics geniuses :P 22:53:48 <supermop__> blue spark is clearly the graphically superior option 22:54:03 <supermop__> but people like original graphics because it looks original 22:54:17 <supermop__> so breaking that style ruins the point 22:54:19 *** Smedles has quit IRC 22:56:50 <supermop__> huh, now i can't recall which rail grf uses a spark in gui 22:57:08 *** aard_ has joined #openttd 22:58:53 *** aard__ has joined #openttd 23:04:02 *** aard has quit IRC 23:06:02 *** aard_ has quit IRC 23:07:16 *** Biolunar has quit IRC 23:10:44 *** Wormnest has quit IRC 23:12:46 <supermop__> yeah adding wires to the tramway cursor sprites you can't even see 23:13:30 <supermop__> just need to find a good GPL spark now 23:15:08 *** ZirconiumX has quit IRC 23:15:39 <Wolf01> 'night 23:15:48 *** Wolf01 has quit IRC 23:17:51 *** HerzogDeXtEr1 has joined #openttd 23:23:59 *** BluesInTheNet has quit IRC 23:24:11 *** HerzogDeXtEr has quit IRC 23:27:10 *** JezK_ has joined #openttd 23:43:34 *** Flygon has joined #openttd 23:56:56 *** FLHerne has joined #openttd