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Log for #openttd on 23rd December 2016:
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00:06:00  <Wolf01> 'night
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01:14:21  <_dp_> Redirect_Left, actually passengers for some reason became cola. Towns accept and produce cola and mail %)
01:15:23  <Redirect_Left> o.o
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10:44:30  <Wolf01> o/
10:45:55  <__ln__> \o
10:46:50  <__ln__> congratulations to the italian police
10:47:52  <Wolf01> Thanks, but if the guy didn't shot first he might have passed the controls...
10:50:27  <andythenorth> biab
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10:50:45  <Wolf01> "cat was here"
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11:28:30  <Wolf01> Quak
11:29:16  <frosch123> moi
11:31:19  <andythenorth> frosch123: CARGO_NAME works
11:32:17  <frosch123> good :)
11:32:36  <frosch123> is it useful?
11:35:11  <andythenorth> absoutely
11:35:18  <andythenorth> +l
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11:44:46  * andythenorth should add more HAUL vehicles
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11:46:51  <_dp_> Hi! What should I put in nml float to to get the dword value I want? Just divide it by 256?
11:51:49  <Eddi|zuHause> what?
11:52:29  <Eddi|zuHause> you can use the nfo-unit like "1234 nfo" to give the integer directly
11:54:06  <_dp_> oh, awesome)
11:54:59  <_dp_> should probably be here then https://newgrf-specs.tt-wiki.net/wiki/NML:Units
11:56:15  <Eddi|zuHause> yeah that page is very incomplete
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12:31:03  <andythenorth> how do I install nmlc?
12:31:08  * andythenorth never understands
12:32:37  <andythenorth> ah it’s bloody setup.py :)
12:32:42  <andythenorth> docs know :P
12:35:04  <andythenorth> lots of warnings
12:35:06  <andythenorth> and it doesn’t work
12:37:06  <andythenorth> pip is broken in python 3 also? :o
12:44:27  <andythenorth> yay, the python distribution tools are all broken
12:44:33  <andythenorth> they fail with syntax errors
12:45:37  <andythenorth> looks like they broke backwards compatibility with python 3.2
12:46:49  <Wolf01> I found that having all python versions installed is a good way to deal with these problems, you try all of them and when you find the one which works you make a script to run your script with the right version ;)
12:47:03  <Wolf01> Now I don't use python anymore
12:47:06  <Wolf01> :P
12:47:37  <andythenorth> world of pain
12:47:56  <andythenorth> I just want to use nml from my nml checkout
12:48:06  <andythenorth> but it’s impossible to do that
12:48:14  <andythenorth> in any sensible way
12:48:22  <andythenorth> only in stupid ways
12:48:44  <andythenorth> patching the makefile works to give the exact path works, but that’s dumb and breaks coop jenkins
12:51:28  <Wolf01> I'm uncertain to add events to my scene manager instead... like OnSceneActivated, OnSceneChange, OnSceneChanged :/ It will open more possibilities but also some abuse
12:59:11  <andythenorth> ach
12:59:27  * andythenorth just copied the files from nml into site-packages
12:59:33  <andythenorth> that is the ugliest solution I’ve ever seen
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12:59:36  <andythenorth> but worked
12:59:43  <Wolf01> Make a script
12:59:53  <andythenorth> ha ha ha ha :)
13:00:09  <andythenorth> would I use setuptools? o_O
13:00:14  <andythenorth> maybe I could call it ‘setup.py'
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13:05:34  <andythenorth> frosch123: CARGO_NAME is a single byte? o_O
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13:17:14  <frosch123> yes
13:17:37  <andythenorth> now I need a ‘pop byte’ string command :P )D
13:17:39  <frosch123> andythenorth: also, symlinking nmlc to /usr/local/bin is the easiest solution
13:17:58  <frosch123> hmm, so, should we make it a word instead then?
13:18:13  <andythenorth> unfortunately, might need to?
13:18:23  <frosch123> most things are words there :)
13:19:49  <frosch123> andythenorth: just replace PopUnsignedByte with PopUnsignedWord in newgrf_text.cpp
13:20:04  <andythenorth> ta
13:20:37  <V453000> da
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13:35:43  <andythenorth> yay
13:35:45  <andythenorth> that all works
13:38:58  <DorpsGek> Commit by frosch :: r27706 /trunk/src (newgrf_text.cpp table/control_codes.h) (2016-12-23 14:38:50 +0100 )
13:38:59  <DorpsGek> -Feature: [NewGRF] String command 9A 1E to print the name of a cargo type.
13:40:59  <andythenorth> thanks :)
13:41:48  <frosch123> andythenorth: updated eints, so you can push as well
13:41:57  <andythenorth> great
13:43:11  * andythenorth bbl
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14:06:17  <lorran78> hello
14:06:22  <lorran78> i have questions
14:06:44  <frosch123> 42
14:08:02  <lorran78> i saw that some grf
14:08:11  <lorran78> has only *.py
14:08:29  <lorran78> how can i compile it?
14:08:36  <frosch123> py is python
14:08:52  <lorran78> hum okay then i can't use nml program?
14:08:56  <_dp_> I bet it generates nml if you run it)
14:08:58  <frosch123> if there is also a Makefile, then it is still make
14:09:22  <lorran78> oh okay i can use same cmd to compile nml but how can i modify?
14:09:29  <lorran78> py is same as pnml?
14:09:35  <frosch123> no, py is custom
14:10:00  <frosch123> python is a programming language
14:10:07  <lorran78> yes i know
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14:10:17  <frosch123> you won't learn that in 2 hours, if you are not already experienced with programming
14:11:09  <lorran78> hum :( i only want to add "introduction_date" to vehicules like i've done in the opengfx+trains
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14:11:46  <frosch123> as dp said, the python thing likely generates an nml file inbetween
14:12:09  <frosch123> there are more than one program involved
14:12:34  <lorran78> oh i forgot that in the grf there is a templates with pnml file normally i can found vehicules here?
14:12:57  <lorran78> and all other files are py
14:13:43  <frosch123> well, oil colours are harder to use than water colours
14:15:02  <lorran78> oh it's not only pnml but a lot of pynml...
14:15:32  <Eddi|zuHause> that's something completely different...
14:16:01  <Eddi|zuHause> also, there's probably a table with vehicle data
14:17:59  <frosch123> https://hg.openttdcoop.org/iron-horse/files/428f3afdb45ae7802b1b5482658960d7647d2ea2/src/vehicles/estados.py <- lorran78: there you can find an intro_date
14:18:11  <frosch123> generally it helps if you have a computer that is suitable for development
14:18:22  <frosch123> like a computer that can actuall search for something
14:21:43  <lorran78> thx frosch123 for the example
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14:36:53  <supermop> yo
14:43:55  <lorran78> is there a way to set a higher number of industries per town?
14:44:22  <lorran78> like more than one bank or other?
14:45:44  <frosch123> there is a setting in ottd, which restricts industries to one per town
14:45:48  <frosch123> maybe you have that enabled
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14:50:01  <_dp_> Banks also have 15 tiles min distance between them, so you'll need pretty big town to get two banks
14:57:54  <MonkeyDrone> frosch123: is it possible to modify the source code for server-side and recompile to change the autoclean companies max limit of 255?
14:58:41  <lorran78> oh i see i check for this settings
14:58:47  <frosch123> that setting sounds like it is not part of savegames, so it should be safe to change
14:59:21  <MonkeyDrone> there is under advanced settings 'multiple industries per town' available
15:03:09  <lorran78> thx MonkeyDrone  :)
15:03:34  <MonkeyDrone> welcome :D
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15:39:23  <Eddi|zuHause> is that me or does steam have connectivity problems?
15:40:04  <andythenorth> web store is very slow to respond
15:41:04  <andythenorth> hmm, will I pull the tail on the python?
15:41:07  <andythenorth> or leave it alone?
15:41:32  <__ln__> i'll close my steam client so there'll be bandwidth left for you people
15:42:59  * andythenorth wonders how coop jenkins gets a new nml
15:51:31  <andythenorth> seems it got one :P
15:58:25  <andythenorth> frosch123: so how do we server game then? o_O
16:00:49  <Wolf01> https://games.slashdot.org/story/16/12/23/135224/steam-fined-3-million-for-refusing-refunds valve shut down steam ;)
16:10:35  <frosch123> andythenorth: i guess we try to take over #openttdcoop.nightly
16:15:11  <frosch123> problem with coop servers is that there are usally 12 outdated ways to start a server
16:15:22  <andythenorth> ha yes :)
16:15:35  <frosch123> well, i cloned nrt and compiled it
16:15:38  <andythenorth> if we seriously want to play a game, I will patch Road Hog some more
16:15:44  <frosch123> but no idea how the bot knows about it
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16:16:38  <andythenorth> :|
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16:21:44  <frosch123> looks like i need to checkout stuff with a different user now :p
16:22:20  <andythenorth> we are short of a planetmaker these days :)
16:22:22  <andythenorth> he is missed
16:23:15  <andythenorth> can I merge ottd trunk into NRT?
16:23:24  <frosch123> oh my, how does a simple "su" even attach to an existing console?
16:23:25  <andythenorth> it merged clean, but I didn’t push
16:23:38  <frosch123> andythenorth: i just merged yesterday
16:23:42  <frosch123> so i guess there is only one commit
16:23:45  <andythenorth> yes
16:23:49  <frosch123> should be pretty safe :p
16:24:26  <andythenorth> done
16:25:52  <frosch123> sorry, i do not know how coop works :)
16:26:12  <andythenorth> I don’t have good enough upstream to host at home
16:26:24  <andythenorth> I will happily play a solo test game
16:26:30  <andythenorth> or MP
16:26:33  <andythenorth> don’t mind
16:26:53  <frosch123> i guess it's SP then
16:29:33  <andythenorth> I likely won’t have more than an hour uninterrupted in next few days :)
16:29:40  <andythenorth> lots of time, but lots of interruptions
16:29:55  <andythenorth> so MP probably a bit hit and miss
16:30:11  <andythenorth> hmm overbuilding a HAUL bridge with tram causes an artefact
16:30:17  <peter1139> people play ottd?
16:31:14  <andythenorth> http://dev.openttdcoop.org/attachments/download/8250/NRT-artefact.png
16:31:22  <andythenorth> peter1139: ‘people’ is a strong word
16:31:41  <andythenorth> hey look https://www.tt-forums.net/viewtopic.php?f=32&t=37964&hilit=roadtype
16:31:45  * andythenorth is now ‘older’
16:31:47  <andythenorth> and ‘wiser'
16:34:34  <peter1139> i'm just older
16:34:47  <peter1139> been here 11 years?
16:34:52  <peter1139> lost track
16:35:00  <peter1139> shame i lost the ottd mojo
16:35:10  <andythenorth> it’s because….
16:35:12  <andythenorth> nah, dunno
16:35:16  <andythenorth> dunno how I keep interested
16:35:18  <andythenorth> I just do
16:36:11  <peter1139> then again i used to use linux all the time
16:36:15  <peter1139> now i windows it at home
16:37:13  * andythenorth used to cycle everywhere
16:37:16  <andythenorth> now I have a Mondeo
16:37:20  <andythenorth> :P
16:37:44  <peter1139> i used to drive everywhere
16:37:47  <peter1139> now i cycle
16:38:31  <andythenorth> ok, the world is in balance then :P
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16:40:33  <andythenorth> heh
16:40:46  <andythenorth> it’s probably the lack of multi-stop docks that lost your mojo
16:43:22  <peter1139> sure
16:45:39  <andythenorth> arbitrarily combinable, flat-or-sloped, multi-stop docks
16:45:48  <andythenorth> NewDockStuff
17:13:22  <Wolf01> I wonder who will help you to do that ;)
17:15:34  <andythenorth> someone who likes hard problems :P
17:15:54  <Wolf01> Ok, not me, I'm just curious :P
17:17:51  * andythenorth still trying to code vehicles that are cross-compatible between multiple roadtypes
17:18:25  <andythenorth> without success :D
17:20:10  <Wolf01> Make all the roadtypes mutually compatible :P
17:24:12  * andythenorth reverts :)
17:24:35  <peter1139> r1
17:25:15  <andythenorth> harsh
17:31:20  <andythenorth> industry ‘efficiency’
17:31:24  <andythenorth> what’s a less boring word?
17:32:49  <frosch123> production ratio
17:33:04  <andythenorth> ‘production ratio: wasteful’
17:33:12  <andythenorth> ‘production ratio: good’
17:33:15  <andythenorth> or something
17:33:30  <frosch123> s/wasteful/abysmal/
17:33:30  <andythenorth> ‘production ratio: fricking awesome'
17:33:37  <andythenorth> ‘appalling’
17:33:48  <ZirconiumX> 'production ratio: amazeballs'
17:33:52  <andythenorth> I could just use the station ratings eh
17:34:01  <andythenorth> ‘appalling, mediocre, outstanding'
17:34:25  <frosch123> "productivy" could also work
17:34:30  <andythenorth> for extra hassle, some industries have 3 options, and some only have 2
17:34:32  <frosch123> +it
17:34:57  <andythenorth> ‘Productivity’ is not bad
17:35:00  <frosch123> colour them
17:35:09  <frosch123> speed is blue, effiency is green, productivity is violet
17:35:23  <andythenorth> rainbow coloured industry window :)
17:35:26  <andythenorth> like ECS
17:35:53  <frosch123> V would approve those colour :p
17:35:58  <andythenorth> complete control over the industry window - a pony too far? o_O
17:36:10  <frosch123> yeah, no gs or newgrf gui
17:36:17  <andythenorth> ‘Cargo waiting to be processed’ is useless :)
17:36:18  <frosch123> we need a html gui for that
17:46:01  <Wolf01> <andythenorth> I could just use the station ratings eh <andythenorth> ‘appalling, mediocre, outstanding' <- that would be a great idea
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18:10:02  <andythenorth> “Manufacturing supplies: delivered in last 90 days”
18:10:03  <andythenorth> or
18:10:07  <andythenorth> “Manufacturing supplies: delivered”
18:10:26  <andythenorth> (alternative string for condition-not-met is “Manufacturing supplies: required”)
18:16:30  <frosch123> "in stock", "missing"
18:19:12  <andythenorth> I think “in stock” is blighted by the whole concept of stockpiling :)
18:19:18  <andythenorth> “sorted”
18:19:36  <andythenorth> https://en.wikipedia.org/wiki/Sorted_for_E's_%26_Wizz
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18:21:15  <andythenorth> hmm
18:21:33  <andythenorth> maybe just a list of ‘Required for efficiency boost: [cargos]’
18:24:01  <frosch123> it needs some kind of feedback which conditions are met, and which aren't
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18:27:17  <andythenorth> http://dev.openttdcoop.org/attachments/download/8251/extra-text-secondary.png
18:27:21  <andythenorth> might work
18:27:28  <andythenorth> but there are industries which don’t combine
18:27:41  <andythenorth> and there are industries which combine MNSP + [any of 2 cargos]
18:27:58  <frosch123> more colors :)
18:28:11  <andythenorth> ach
18:28:27  <andythenorth> I’ll have to have a parameter for ‘minimalist | frosch-ist’ :)
18:28:57  * andythenorth tests
18:29:56  <andythenorth> do we have a ✔︎ character? :P
18:30:08  <frosch123> {CHECK} or so
18:30:17  <frosch123> but it is bad because it does not work with fonts
18:30:26  <frosch123> maybe we even forbid it in eints
18:30:50  * andythenorth discards that idea
18:32:40  <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/8252/extra-text-secondary-2.png
18:34:56  <frosch123> too much colour :p
18:35:14  <frosch123> i mostly meant the "yellow" as for the waiting amounts
18:35:25  <frosch123> the "red" is also okay, but the white and green is too much
18:38:29  <andythenorth> isn’t it :)
18:38:57  <andythenorth> I think the red has contrast problems
18:39:54  <frosch123> we have no colorblind mode
18:40:18  <frosch123> and if you are not colorblind, then the text does not matter, "something red" is enough
18:41:17  <andythenorth> lose the white in favour of yellow?
18:42:01  <frosch123> imho all static text in black, all dynamic text in yellow
18:43:11  <supermop> anyone else always read nu tracks as 'nut racks'?
18:43:39  <supermop> frosch123: +1 to standards
18:44:48  <andythenorth> http://dev.openttdcoop.org/attachments/download/8253/extra-text-secondary-3.png
18:44:54  <andythenorth> supermop: yes
18:45:00  <andythenorth> nutracks
18:47:04  <frosch123> i usually read it as "why?"
18:49:14  <andythenorth> ha
18:49:30  <andythenorth> all-yellow is a bit blah
18:50:16  <andythenorth> ha, default black holes / secondaries have ‘Requires: [cargos]’
18:50:40  <Wolf01> I wonder if is possible to disable the "cargo waiting to br processed" part if not used
18:51:03  <frosch123> i think we already have a spec for that
18:51:23  <andythenorth> it’s in your grf v9 spec or so
18:51:36  <frosch123> https://wiki.openttd.org/Frosch/New_Results#CB_37:_Industry_window_acceptance.2Fcargo_text
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18:51:41  <andythenorth> I looked on your dev.openttd pages earlier, but couldn’t guess the url
18:51:44  <andythenorth> oh its wiki :)
18:52:02  <frosch123> dev is only quak iirc
18:52:26  <andythenorth> I found that
18:55:26  <andythenorth> it’s only a cb?
18:55:33  * andythenorth coded a cb once
18:57:16  <frosch123> it's modifying an existing cb
18:57:32  <frosch123> but with various question marks
18:57:50  <andythenorth> figures :)
19:12:30  <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/8255/extra-text-secondary-4.png
19:12:45  <andythenorth> or photoshop :P http://dev.openttdcoop.org/attachments/download/8254/extra-text-secondary-5.png
19:13:37  <frosch123> what does that mean?
19:13:47  <frosch123> that coal is supplied, while iore and scrp are not?
19:14:44  <andythenorth> yes
19:14:57  <andythenorth> does it rely too much on implication?
19:15:28  <frosch123> i would expect some "(missing)"
19:15:35  <andythenorth> me too
19:15:47  <andythenorth> but “Requires: Coal (Required)"
19:15:55  <andythenorth> looked weird, and I couldn’t think of a better word
19:15:58  <frosch123> also, did you try cb 37?
19:16:04  <andythenorth> no
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19:16:32  <frosch123> "cargo_subtype_display"
19:17:00  <frosch123> allows you to display some text after the "waiting to be processed" lines
19:17:02  * andythenorth wonders what the idea of that was :)
19:17:04  <andythenorth> originally
19:17:52  <frosch123> i fixed a bug with that somewhen, so i think i have a testgame with some grf that uses it
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19:18:06  <andythenorth> it’s a very bad idea :D
19:18:30  <andythenorth> but o/c, it’s subtypes :D
19:21:06  <frosch123> https://devs.openttd.org/~frosch/cb37test.png <- hmm, it was only a testgrf :p
19:21:21  <andythenorth> ha ha
19:21:27  <frosch123> but you could put the "required", "present" text there
19:21:43  <andythenorth> I considered if I could make that work
19:21:53  <andythenorth> but ‘waiting to be processed’ makes it read strangely
19:22:49  <frosch123> oh, ecs and pbi use it to display maximum stockpile limits
19:23:13  <andythenorth> ach, fair
19:24:15  <frosch123> https://devs.openttd.org/~frosch/cb37ecs.png
19:24:39  <frosch123> no idea how it starts with "6" in a new game
19:24:58  <frosch123> also no idea why an animal farm needs fish
19:25:08  <andythenorth> feed the pigs
19:25:26  <andythenorth> bacon comes from sardines
19:25:44  <andythenorth> UK is skipping the middle man http://www.bbc.co.uk/news/uk-38406591
19:25:47  <andythenorth> or middle pig :P
19:31:03  <frosch123> dinosaurs are more healthy to eas
19:31:10  <frosch123> *t
19:32:17  <andythenorth> ha
19:35:13  <andythenorth> frosch123: is NRT done ‘enough'?
19:35:26  <andythenorth> there are about 4 existing forum threads it could be released into :P
19:35:28  <andythenorth> or a new one
19:35:53  <frosch123> i wanted to finish convertroad, but didn't :p
19:36:04  <frosch123> anyway, it all depends on the grf :)
19:36:31  <andythenorth> convert road isn’t essential
19:36:44  <frosch123> i wouldn't dump it into someone else's thread
19:37:02  <frosch123> though it would be funny if it was a suggestion thread, because noone would find/read it then
19:37:11  <andythenorth> my thoughts exactly :P
19:37:14  <andythenorth> a cryptic link
19:37:28  <andythenorth> meanwhile http://dev.openttdcoop.org/attachments/download/8256/road-hog.tar
19:37:37  <andythenorth> that has HAUL, ROAD, RAIL, ELRL
19:37:58  <andythenorth> the multi-mode vehicles didn’t work, it needs a spec extension, or I’m doing it wrong
19:38:47  <frosch123> it's funny, i thought the train guys had "elrail or 3rdrail" vehicles
19:38:50  <frosch123> but apparently noe
19:38:59  <frosch123> *t
19:39:27  <frosch123> i never followed railtypes that much, it was mostly realism bullshit
19:39:30  <andythenorth> isn’t it
19:40:25  <andythenorth> I will just have to build extra roads to my mines
19:40:28  <andythenorth> or…use trams
19:40:39  <andythenorth> I can’t run buses on my haul road…but I can run trams
19:40:49  <frosch123> :)
19:40:55  <andythenorth> ‘hax’
19:41:11  <andythenorth> is there any wisdom in allowing a roadtype to forbid tram and vice-versa?
19:41:18  <andythenorth> or is that BAD FEATURE?
19:41:43  <frosch123> restrictions do not add much
19:41:59  <frosch123> and you can break about anything with "over-head tram" over "canal road"
19:43:21  <frosch123> s/over-head/suspension/
19:43:26  <frosch123> apparently that is the correct term
19:44:04  <V453000> universal rail be good :P
19:44:42  <frosch123> V453000: make a belt road type
19:44:49  <V453000> can't animate it
19:45:04  <andythenorth> meanwhile http://dev.openttdcoop.org/attachments/download/8257/extra-text-secondary-6.png
19:45:09  <andythenorth> better-ish
19:45:11  <V453000> & it would look inevitably shit due to isometric & diagonal tiles
19:45:44  <frosch123> andythenorth: looks good
19:46:35  <andythenorth> now just need to lose ‘cargo waiting to be processed’ block :D
19:46:56  * andythenorth could patch it to be turned on or off by a property, instead of by using production cb
19:47:10  <andythenorth> probably 10 kinds of problem with that idea
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19:50:30  <supermop> would be kind of fun to see hardware store slowly burn through their stock
19:51:15  <andythenorth> at what rate? o_O
19:52:02  <_dp_> Is there a way to disable exclusive previews?
19:56:19  <frosch123> i don't think so
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20:00:06  <_dp_> hm, may be I can trick the game into thinking it has already been offered
20:01:00  <frosch123> hmm, yeah, you could prepare a savegame, where preview_asked is preset for all companies
20:01:03  <frosch123> and engines
20:01:27  <frosch123> hmm, no you can't
20:02:06  <frosch123> you could try to set ENGINE_EXCLUSIVE_PREVIEW in advance
20:05:05  <_dp_> or set preview_company to a server one
20:06:04  <frosch123> no, that one is set on each client in EnginesMonthlyLoop()
20:08:00  <_dp_> yeah, looks like I'll have to set ENGINE_EXCLUSIVE_PREVIEW anyway
20:08:18  <_dp_> well, that's fine
20:08:58  <_dp_> I wish more stuff were stored in savegame like engines))
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20:34:29  <Wolf01> supermop, buy a puzzle they said... http://img-9gag-fun.9cache.com/photo/a1dwqPP_460s.jpg
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20:41:52  <Eddi|zuHause> Wolf01: and there'll be another poor guy who has the opposite problem
20:43:28  <Wolf01> And that guy is your other half, but you won't know that
20:51:29  <andythenorth> frosch123: your proposal for cb37 - empty strings can be returned using 0800 - 0CFF?  But ‘Cargo waiting to be processed’ is not dropped?
20:53:11  <frosch123> the idea is that only some of the lines would be replaced
20:53:38  <frosch123> so, in general that " to be processed" text would stay, but maybe we can find a more general text
20:54:48  * andythenorth tries to think of one
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20:55:29  <frosch123> "Incoming cargo", "Input cargo", ...
20:55:44  <andythenorth> Maybe
20:56:00  <andythenorth> “Accepted cargo:”
20:56:29  * andythenorth experiments
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20:59:08  <andythenorth> unconvinced http://dev.openttdcoop.org/attachments/download/8258/cb-37-accepted-cargo.png
20:59:26  <andythenorth> Allow substitution of default with a string in a register?
20:59:48  <Wolf01> Accepted cargo and required is a bit redundant
21:00:07  <frosch123> "Processed cargo"?
21:00:16  <Wolf01> It needs something like "(0% transported)" in the accepted part
21:00:37  <andythenorth> “Processed cargo” sounds like output imo
21:01:09  <andythenorth> “Requires: Coal (100t waiting to be processed)”
21:01:15  <andythenorth> Wolf01: ^ you mean that?
21:01:32  <Wolf01> No
21:03:08  <andythenorth> :P
21:04:24  <Wolf01> http://imgur.com/a/zU15m
21:04:50  <Wolf01> And "(100t waiting to be processed)" in other cases
21:05:37  <andythenorth> I think the “0 litres of” is redundant at the front
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21:05:47  <Wolf01> Yes, jusy "oil" is enough
21:05:51  <Wolf01> *just
21:07:15  * andythenorth wishes chrome would stop eating battery
21:07:23  <andythenorth> Chrome is crap
21:07:25  <andythenorth> FF is crap
21:07:28  <andythenorth> Safari is crap
21:07:39  <andythenorth> maybe I have to try Opera :P
21:07:48  <Wolf01> Edge
21:08:09  <andythenorth> no OS X build :P
21:08:37  <Wolf01> http://osxdaily.com/2015/12/01/run-microsoft-edge-in-mac-os-x-virtual-machine/
21:08:54  <andythenorth> yeah
21:09:01  <andythenorth> I have modern.ie
21:09:39  <andythenorth> such IE 8 I have to use
21:10:18  <Eddi|zuHause> use lynx
21:10:48  <andythenorth> it’s not great for looking at screenshots
21:11:34  <Wolf01> Wasn't lynx with image support on terminal?
21:12:05  <andythenorth> ish
21:12:24  <andythenorth> so eh, what shall I do with this FIRS window text?
21:12:41  <andythenorth> I have made a bit of a mess of FIRS, and not in a branch
21:12:46  <andythenorth> I should tidy it up
21:12:55  <andythenorth> translators probably hate me right now :P
21:26:12  <Wolf01> Translators always hate us developers
21:26:41  <Wolf01> Like graphics designers and developers hate each other
21:27:00  <Wolf01> I think it's genetic
21:28:39  <andythenorth> so the problem with cb37 / 3A seems to be the spec? o_O
21:28:47  <andythenorth> w.r.t what should it be?
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21:31:47  <frosch123> work around not being able to define the industry window in html
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21:32:54  <andythenorth> maybe we need a html parser + layout engine
21:33:03  * andythenorth does fake serious
21:33:50  <andythenorth> my plan right now is to just work with what is there
21:34:07  <andythenorth> and implement all the conditional string handling that FIRS needs for this
21:34:30  <andythenorth> seems we don’t know what we want from cb 37 / 3A, so best leave it alone?
21:36:30  <andythenorth> what’s the efficiency of an industry that hasn’t produced recently?
21:36:39  <andythenorth> ’N/A’?
21:36:52  <supermop> 'shuttered'
21:37:08  <frosch123> holidays
21:37:47  <supermop> work stoppage
21:38:09  <frosch123> strike
21:38:14  <Wolf01> Oh, it's friday
21:38:19  <frosch123> oh, that's the same
21:38:27  <frosch123> yeah, "weekend" is cool :p
21:38:51  <Wolf01> No, I lost the count of the days again
21:39:01  <V453000> XD +1 Wolf01
21:39:04  <V453000> no idea wtf day
21:39:20  <supermop> Wolf01: didnt you just have a job interview?
21:39:29  <andythenorth> ‘shut down’
21:39:31  <Wolf01> 3 days ago
21:39:34  <andythenorth> nah, sounds like it’s closing
21:39:41  <andythenorth> ‘not producing'
21:40:19  <frosch123> maybe "alien abduction" is more ttdish
21:40:37  <supermop> 'industry owner forgot to secure a source of materials before spending hundreds of millions on building a new factory in the middle of nowhere'
21:40:49  <andythenorth> ‘stopped cold'
21:40:54  <supermop> andythenorth: idle
21:40:59  <andythenorth> fair
21:41:09  <andythenorth> ‘deliver cargo you useless tycoon'
21:41:19  <supermop> is what id typically call a production line that is tooled up but not working
21:41:28  <andythenorth> mothballed
21:41:39  <andythenorth> ‘Efficiency: idle’ isn’t strict English eh?
21:41:50  <supermop> haha
21:41:56  <supermop> sure why not
21:42:14  <andythenorth> Efficiency: awaiting cargo
21:42:21  <andythenorth> Efficiency: awaiting deliveries
21:42:21  <supermop> sure
21:42:30  <frosch123> efficiency: your turn
21:42:39  <supermop> everyday the workers show up eagerly thinking,
21:42:46  <frosch123> probably to subtile to understand
21:42:55  <andythenorth> Efficiency remains a boring word, eh
21:42:59  <supermop> "today's going to be the day that some steel finally shows up to stamp!"
21:43:00  * andythenorth tried others
21:43:10  <supermop> production: idle
21:43:21  <supermop> production: inefficient
21:43:25  <frosch123> andythenorth: keep "efficency" and make the words after the ":" more interesting
21:43:25  <andythenorth> ‘Production’ is already in the window
21:43:29  <supermop> production: efficient
21:43:35  <frosch123> gung-ho etc
21:43:44  <andythenorth> yeah
21:43:47  <Wolf01> Efficiency: efficient
21:44:07  <andythenorth> I could do a % :P
21:44:07  <frosch123> efficiency: scottish
21:44:26  <frosch123> noone will know what it means :)
21:44:38  <andythenorth> Efficiency: 100 * 3/8
21:45:14  <supermop> 37.5% sounds odd
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21:45:43  <andythenorth> also % everywhere is blah
21:45:53  <andythenorth> Efficiency: Italian | English | German
21:45:54  <andythenorth> :P
21:46:04  <Wolf01> Lol
21:46:47  <frosch123> efficiency: koala | horse | squirrel
21:46:57  <supermop> legal american resident | illegal alien | outsourced foreign labor
21:46:59  <Wolf01> Efficiency reminds me about how many delivered items are required to produce 1 output item
21:47:06  <andythenorth> yes
21:47:26  <andythenorth> Efficiency: the cherry blossom dances in the breeze, carp rise in the waters
21:48:06  <Wolf01> As it doesn't change (you still need x items to produce y output) I think you should think about another word
21:49:34  <andythenorth> can’t think of one
21:49:39  <andythenorth> efficiency is blah
21:49:53  <andythenorth> but ‘production rate’ sounds like it’s over time, and repeats ‘production'
21:50:06  <andythenorth> ‘productivity’ looks like a weird partial repeat of ‘production'
21:50:33  <Wolf01> I studied it some time ago, I think it should be efficacy
21:51:09  <supermop> efficacy is too niche of a word in english for many players to be familiar with
21:51:21  <supermop> its used mostly with phamcology
21:51:51  <Wolf01> Efficency is abused in italian too, used in place of efficacy
21:51:53  <andythenorth> ‘Waste: epic | some | none’
21:51:56  <frosch123> activity
21:52:17  <andythenorth> ‘Activity: none | low | some | shitloads'
21:52:31  <frosch123> shitloads sounds good
21:52:38  <andythenorth> can’t let my kids play then :)
21:52:51  <andythenorth> ‘hive of activity'
21:53:44  <Wolf01> Activity: slug | turtle | horse | cheetah, so you make V happy because of slugs
21:54:02  <frosch123> V would reverse the order though
21:54:37  <Wolf01> Activity: slug | Slug | SLUG | SLUUUUUUUG!!
21:54:46  <andythenorth> Activity is not bad
21:56:59  <andythenorth> Activity level?
21:57:31  <frosch123> employment
21:58:02  <andythenorth> utilisation
22:00:00  <supermop> ok im leaving work
22:00:12  <andythenorth> http://dev.openttdcoop.org/attachments/download/8259/extra-text-secondary-7.png
22:00:17  <supermop> no computer for me for the next week
22:00:26  <andythenorth> maybe ‘efficiency’ is just the best
22:00:29  <andythenorth> supermop: buy a laptop :P
22:00:38  <supermop> i expect to see NRT in trunk when i return
22:01:03  <supermop> and a detailed labour report in each firs industry window
22:01:32  <supermop> have a good holiday all
22:02:12  <andythenorth> https://en.wikipedia.org/wiki/Operational_efficiency
22:02:16  <andythenorth> bye supermop
22:02:20  <andythenorth> happy holidays
22:02:24  <Wolf01> o/
22:03:01  <frosch123> oh, the "Nothing" actually works?
22:03:21  <frosch123> i did not bother to code that case
22:03:29  <frosch123> so it may be random
22:03:50  <frosch123> processor/compiler specific
22:04:31  <andythenorth> screenshot? o_O
22:06:31  <frosch123> the result of "1 << 255" is usually undefined
22:07:29  <frosch123> @calc 1 << 255
22:07:30  <DorpsGek> frosch123: Error: Something in there wasn't a valid number.
22:07:42  <andythenorth> oh http://www.victoria2wiki.com/Victoria_II:_Heart_of_Darkness
22:08:46  <frosch123> oh, vicky 2 is already that old
22:10:04  * andythenorth never saw it before
22:10:56  <frosch123> the paradox grand strategy series consists of "crusader kings" - "europa universalis" - "victoria" - "hearts of iron"
22:11:13  <frosch123> eddi plays europa univalis 4 all the time
22:11:23  <frosch123> which i also consider the most interesting part of the series
22:11:42  <frosch123> but all of them have dozens of download extensions
22:13:46  <DorpsGek> Commit by frosch :: r27707 trunk/src/newgrf_text.cpp (2016-12-23 23:13:38 +0100 )
22:13:47  <DorpsGek> -Fix: Make the result of NewGRF's CARGO_NAME string code reliably print 'Nothing', if an invalid type is provided.
22:14:00  <andythenorth> ‘Efficiency: zero, zilch, nada’
22:15:16  * andythenorth basically plays ottd, and javascript puzzle bobble :P
22:16:07  <andythenorth> also I should fix that flour mill :P
22:16:47  <frosch123> night
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23:54:11  <_dp_> Can I not set individual callback with engine_override?
23:54:59  <_dp_> It seems to make original ones invalid :(
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