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00:06:00 <Wolf01> 'night 00:06:03 *** Wolf01 has quit IRC 00:06:41 *** maciozo has quit IRC 00:18:23 *** welshdragon has quit IRC 00:18:44 *** welshdragon has joined #openttd 00:20:59 *** welshdragon has quit IRC 00:21:15 *** welshdragon has joined #openttd 00:22:06 *** Biolunar has joined #openttd 00:25:08 *** welshdragon has quit IRC 00:30:57 *** alask0ud has joined #openttd 00:33:33 *** welshdragon has joined #openttd 00:35:19 *** welshdragon has quit IRC 00:36:31 *** gelignite has quit IRC 00:40:55 *** welshdragon has joined #openttd 00:42:33 *** welshdragon has quit IRC 00:45:28 *** welshdragon has joined #openttd 00:47:48 *** welshdragon has quit IRC 00:48:56 *** Supercheese has quit IRC 00:58:40 *** BluesInTheNet has quit IRC 01:14:07 *** Biolunar has quit IRC 01:14:21 <_dp_> Redirect_Left, actually passengers for some reason became cola. Towns accept and produce cola and mail %) 01:15:23 <Redirect_Left> o.o 01:16:23 *** Gja has quit IRC 01:21:29 *** HerzogDeXtEr1 has quit IRC 01:41:42 *** MonkeyDrone has quit IRC 01:42:53 *** MonkeyDrone has joined #openttd 01:43:14 *** yorick_ has quit IRC 01:44:35 *** yorick has joined #openttd 01:45:19 *** alask0ud has quit IRC 01:52:45 *** alask0ud has joined #openttd 02:00:38 *** Progman has quit IRC 03:34:46 *** lucy has quit IRC 03:35:32 *** lucy has joined #openttd 03:56:15 *** glx has quit IRC 04:30:58 *** techmagus has quit IRC 04:32:15 *** alask0ud has quit IRC 04:32:32 *** Supercheese has joined #openttd 04:35:18 *** techmagus has joined #openttd 05:36:12 *** sla_ro|master has joined #openttd 06:25:48 *** smoke_fumus has joined #openttd 06:45:15 *** sla_ro|master has quit IRC 07:04:13 *** andythenorth has joined #openttd 07:33:09 *** andythenorth has quit IRC 07:44:15 *** andythenorth has joined #openttd 08:08:06 *** efess has quit IRC 08:17:55 *** Supercheese has quit IRC 08:19:31 *** MonkeyDrone has quit IRC 08:19:36 *** MonkeyDrone has joined #openttd 08:54:46 *** tokai|noir has joined #openttd 08:54:46 *** ChanServ sets mode: +v tokai|noir 09:01:52 *** tokai has quit IRC 09:10:43 *** Progman has joined #openttd 09:28:16 *** crabster has quit IRC 10:00:44 *** efess has joined #openttd 10:44:02 *** Wolf01 has joined #openttd 10:44:30 <Wolf01> o/ 10:45:55 <__ln__> \o 10:46:50 <__ln__> congratulations to the italian police 10:47:52 <Wolf01> Thanks, but if the guy didn't shot first he might have passed the controls... 10:50:27 <andythenorth> biab 10:50:28 *** andythenorth has quit IRC 10:50:45 <Wolf01> "cat was here" 11:00:52 *** welshdragon has joined #openttd 11:04:29 *** BluesInTheNet has joined #openttd 11:08:48 *** welshdragon has quit IRC 11:10:58 *** andythenorth has joined #openttd 11:13:11 *** welshdragon has joined #openttd 11:14:23 *** welshdragon has quit IRC 11:15:07 *** Biolunar has joined #openttd 11:16:57 *** ZirconiumX has joined #openttd 11:20:48 *** welshdragon has joined #openttd 11:22:07 *** Mazur has quit IRC 11:25:31 *** lobstar has joined #openttd 11:28:22 *** frosch123 has joined #openttd 11:28:30 <Wolf01> Quak 11:29:16 <frosch123> moi 11:31:19 <andythenorth> frosch123: CARGO_NAME works 11:32:17 <frosch123> good :) 11:32:36 <frosch123> is it useful? 11:35:11 <andythenorth> absoutely 11:35:18 <andythenorth> +l 11:44:15 *** ZirconiumX has quit IRC 11:44:46 * andythenorth should add more HAUL vehicles 11:45:16 *** BluesInTheNet has quit IRC 11:46:51 <_dp_> Hi! What should I put in nml float to to get the dword value I want? Just divide it by 256? 11:51:49 <Eddi|zuHause> what? 11:52:29 <Eddi|zuHause> you can use the nfo-unit like "1234 nfo" to give the integer directly 11:54:06 <_dp_> oh, awesome) 11:54:59 <_dp_> should probably be here then https://newgrf-specs.tt-wiki.net/wiki/NML:Units 11:56:15 <Eddi|zuHause> yeah that page is very incomplete 11:58:21 *** sla_ro|master has joined #openttd 12:05:49 *** welshdragon has quit IRC 12:06:10 *** welshdragon has joined #openttd 12:31:03 <andythenorth> how do I install nmlc? 12:31:08 * andythenorth never understands 12:32:37 <andythenorth> ah it’s bloody setup.py :) 12:32:42 <andythenorth> docs know :P 12:35:04 <andythenorth> lots of warnings 12:35:06 <andythenorth> and it doesn’t work 12:37:06 <andythenorth> pip is broken in python 3 also? :o 12:44:27 <andythenorth> yay, the python distribution tools are all broken 12:44:33 <andythenorth> they fail with syntax errors 12:45:37 <andythenorth> looks like they broke backwards compatibility with python 3.2 12:46:49 <Wolf01> I found that having all python versions installed is a good way to deal with these problems, you try all of them and when you find the one which works you make a script to run your script with the right version ;) 12:47:03 <Wolf01> Now I don't use python anymore 12:47:06 <Wolf01> :P 12:47:37 <andythenorth> world of pain 12:47:56 <andythenorth> I just want to use nml from my nml checkout 12:48:06 <andythenorth> but it’s impossible to do that 12:48:14 <andythenorth> in any sensible way 12:48:22 <andythenorth> only in stupid ways 12:48:44 <andythenorth> patching the makefile works to give the exact path works, but that’s dumb and breaks coop jenkins 12:51:28 <Wolf01> I'm uncertain to add events to my scene manager instead... like OnSceneActivated, OnSceneChange, OnSceneChanged :/ It will open more possibilities but also some abuse 12:59:11 <andythenorth> ach 12:59:27 * andythenorth just copied the files from nml into site-packages 12:59:33 <andythenorth> that is the ugliest solution I’ve ever seen 12:59:34 *** Xaroth has quit IRC 12:59:36 <andythenorth> but worked 12:59:43 <Wolf01> Make a script 12:59:53 <andythenorth> ha ha ha ha :) 13:00:09 <andythenorth> would I use setuptools? o_O 13:00:14 <andythenorth> maybe I could call it ‘setup.py' 13:01:45 *** HerzogDeXtEr has joined #openttd 13:05:34 <andythenorth> frosch123: CARGO_NAME is a single byte? o_O 13:10:12 *** gelignite has joined #openttd 13:17:14 <frosch123> yes 13:17:37 <andythenorth> now I need a ‘pop byte’ string command :P )D 13:17:39 <frosch123> andythenorth: also, symlinking nmlc to /usr/local/bin is the easiest solution 13:17:58 <frosch123> hmm, so, should we make it a word instead then? 13:18:13 <andythenorth> unfortunately, might need to? 13:18:23 <frosch123> most things are words there :) 13:19:49 <frosch123> andythenorth: just replace PopUnsignedByte with PopUnsignedWord in newgrf_text.cpp 13:20:04 <andythenorth> ta 13:20:37 <V453000> da 13:22:03 *** JacobD88 has joined #openttd 13:24:55 *** JacobD88 has quit IRC 13:29:47 *** Mazur has joined #openttd 13:35:43 <andythenorth> yay 13:35:45 <andythenorth> that all works 13:38:58 <DorpsGek> Commit by frosch :: r27706 /trunk/src (newgrf_text.cpp table/control_codes.h) (2016-12-23 14:38:50 +0100 ) 13:38:59 <DorpsGek> -Feature: [NewGRF] String command 9A 1E to print the name of a cargo type. 13:40:59 <andythenorth> thanks :) 13:41:48 <frosch123> andythenorth: updated eints, so you can push as well 13:41:57 <andythenorth> great 13:43:11 * andythenorth bbl 13:43:12 *** andythenorth has quit IRC 13:53:15 *** HerzogDeXtEr has quit IRC 14:05:15 *** lorran78 has joined #openttd 14:06:17 <lorran78> hello 14:06:22 <lorran78> i have questions 14:06:44 <frosch123> 42 14:08:02 <lorran78> i saw that some grf 14:08:11 <lorran78> has only *.py 14:08:29 <lorran78> how can i compile it? 14:08:36 <frosch123> py is python 14:08:52 <lorran78> hum okay then i can't use nml program? 14:08:56 <_dp_> I bet it generates nml if you run it) 14:08:58 <frosch123> if there is also a Makefile, then it is still make 14:09:22 <lorran78> oh okay i can use same cmd to compile nml but how can i modify? 14:09:29 <lorran78> py is same as pnml? 14:09:35 <frosch123> no, py is custom 14:10:00 <frosch123> python is a programming language 14:10:07 <lorran78> yes i know 14:10:17 *** welshdragon has quit IRC 14:10:17 <frosch123> you won't learn that in 2 hours, if you are not already experienced with programming 14:11:09 <lorran78> hum :( i only want to add "introduction_date" to vehicules like i've done in the opengfx+trains 14:11:22 *** welshdragon has joined #openttd 14:11:46 <frosch123> as dp said, the python thing likely generates an nml file inbetween 14:12:09 <frosch123> there are more than one program involved 14:12:34 <lorran78> oh i forgot that in the grf there is a templates with pnml file normally i can found vehicules here? 14:12:57 <lorran78> and all other files are py 14:13:43 <frosch123> well, oil colours are harder to use than water colours 14:15:02 <lorran78> oh it's not only pnml but a lot of pynml... 14:15:32 <Eddi|zuHause> that's something completely different... 14:16:01 <Eddi|zuHause> also, there's probably a table with vehicle data 14:17:59 <frosch123> https://hg.openttdcoop.org/iron-horse/files/428f3afdb45ae7802b1b5482658960d7647d2ea2/src/vehicles/estados.py <- lorran78: there you can find an intro_date 14:18:11 <frosch123> generally it helps if you have a computer that is suitable for development 14:18:22 <frosch123> like a computer that can actuall search for something 14:21:43 <lorran78> thx frosch123 for the example 14:30:36 *** andythenorth has joined #openttd 14:36:53 <supermop> yo 14:43:55 <lorran78> is there a way to set a higher number of industries per town? 14:44:22 <lorran78> like more than one bank or other? 14:45:44 <frosch123> there is a setting in ottd, which restricts industries to one per town 14:45:48 <frosch123> maybe you have that enabled 14:47:52 *** sim-al2 has quit IRC 14:50:01 <_dp_> Banks also have 15 tiles min distance between them, so you'll need pretty big town to get two banks 14:57:54 <MonkeyDrone> frosch123: is it possible to modify the source code for server-side and recompile to change the autoclean companies max limit of 255? 14:58:41 <lorran78> oh i see i check for this settings 14:58:47 <frosch123> that setting sounds like it is not part of savegames, so it should be safe to change 14:59:21 <MonkeyDrone> there is under advanced settings 'multiple industries per town' available 15:03:09 <lorran78> thx MonkeyDrone :) 15:03:34 <MonkeyDrone> welcome :D 15:35:21 *** TheMask96 has quit IRC 15:37:06 *** TheMask96 has joined #openttd 15:39:23 <Eddi|zuHause> is that me or does steam have connectivity problems? 15:40:04 <andythenorth> web store is very slow to respond 15:41:04 <andythenorth> hmm, will I pull the tail on the python? 15:41:07 <andythenorth> or leave it alone? 15:41:32 <__ln__> i'll close my steam client so there'll be bandwidth left for you people 15:42:59 * andythenorth wonders how coop jenkins gets a new nml 15:51:31 <andythenorth> seems it got one :P 15:58:25 <andythenorth> frosch123: so how do we server game then? o_O 16:00:49 <Wolf01> https://games.slashdot.org/story/16/12/23/135224/steam-fined-3-million-for-refusing-refunds valve shut down steam ;) 16:10:35 <frosch123> andythenorth: i guess we try to take over #openttdcoop.nightly 16:15:11 <frosch123> problem with coop servers is that there are usally 12 outdated ways to start a server 16:15:22 <andythenorth> ha yes :) 16:15:35 <frosch123> well, i cloned nrt and compiled it 16:15:38 <andythenorth> if we seriously want to play a game, I will patch Road Hog some more 16:15:44 <frosch123> but no idea how the bot knows about it 16:16:14 *** welshdragon has quit IRC 16:16:38 <andythenorth> :| 16:17:30 *** Biolunar has quit IRC 16:19:58 *** welshdragon has joined #openttd 16:20:20 *** welshdragon has quit IRC 16:20:31 *** welshdragon has joined #openttd 16:21:44 <frosch123> looks like i need to checkout stuff with a different user now :p 16:22:20 <andythenorth> we are short of a planetmaker these days :) 16:22:22 <andythenorth> he is missed 16:23:15 <andythenorth> can I merge ottd trunk into NRT? 16:23:24 <frosch123> oh my, how does a simple "su" even attach to an existing console? 16:23:25 <andythenorth> it merged clean, but I didn’t push 16:23:38 <frosch123> andythenorth: i just merged yesterday 16:23:42 <frosch123> so i guess there is only one commit 16:23:45 <andythenorth> yes 16:23:49 <frosch123> should be pretty safe :p 16:24:26 <andythenorth> done 16:25:52 <frosch123> sorry, i do not know how coop works :) 16:26:12 <andythenorth> I don’t have good enough upstream to host at home 16:26:24 <andythenorth> I will happily play a solo test game 16:26:30 <andythenorth> or MP 16:26:33 <andythenorth> don’t mind 16:26:53 <frosch123> i guess it's SP then 16:29:33 <andythenorth> I likely won’t have more than an hour uninterrupted in next few days :) 16:29:40 <andythenorth> lots of time, but lots of interruptions 16:29:55 <andythenorth> so MP probably a bit hit and miss 16:30:11 <andythenorth> hmm overbuilding a HAUL bridge with tram causes an artefact 16:30:17 <peter1139> people play ottd? 16:31:14 <andythenorth> http://dev.openttdcoop.org/attachments/download/8250/NRT-artefact.png 16:31:22 <andythenorth> peter1139: ‘people’ is a strong word 16:31:41 <andythenorth> hey look https://www.tt-forums.net/viewtopic.php?f=32&t=37964&hilit=roadtype 16:31:45 * andythenorth is now ‘older’ 16:31:47 <andythenorth> and ‘wiser' 16:34:34 <peter1139> i'm just older 16:34:47 <peter1139> been here 11 years? 16:34:52 <peter1139> lost track 16:35:00 <peter1139> shame i lost the ottd mojo 16:35:10 <andythenorth> it’s because…. 16:35:12 <andythenorth> nah, dunno 16:35:16 <andythenorth> dunno how I keep interested 16:35:18 <andythenorth> I just do 16:36:11 <peter1139> then again i used to use linux all the time 16:36:15 <peter1139> now i windows it at home 16:37:13 * andythenorth used to cycle everywhere 16:37:16 <andythenorth> now I have a Mondeo 16:37:20 <andythenorth> :P 16:37:44 <peter1139> i used to drive everywhere 16:37:47 <peter1139> now i cycle 16:38:31 <andythenorth> ok, the world is in balance then :P 16:39:24 *** ZirconiumX has joined #openttd 16:40:33 <andythenorth> heh 16:40:46 <andythenorth> it’s probably the lack of multi-stop docks that lost your mojo 16:43:22 <peter1139> sure 16:45:39 <andythenorth> arbitrarily combinable, flat-or-sloped, multi-stop docks 16:45:48 <andythenorth> NewDockStuff 17:13:22 <Wolf01> I wonder who will help you to do that ;) 17:15:34 <andythenorth> someone who likes hard problems :P 17:15:54 <Wolf01> Ok, not me, I'm just curious :P 17:17:51 * andythenorth still trying to code vehicles that are cross-compatible between multiple roadtypes 17:18:25 <andythenorth> without success :D 17:20:10 <Wolf01> Make all the roadtypes mutually compatible :P 17:24:12 * andythenorth reverts :) 17:24:35 <peter1139> r1 17:25:15 <andythenorth> harsh 17:31:20 <andythenorth> industry ‘efficiency’ 17:31:24 <andythenorth> what’s a less boring word? 17:32:49 <frosch123> production ratio 17:33:04 <andythenorth> ‘production ratio: wasteful’ 17:33:12 <andythenorth> ‘production ratio: good’ 17:33:15 <andythenorth> or something 17:33:30 <frosch123> s/wasteful/abysmal/ 17:33:30 <andythenorth> ‘production ratio: fricking awesome' 17:33:37 <andythenorth> ‘appalling’ 17:33:48 <ZirconiumX> 'production ratio: amazeballs' 17:33:52 <andythenorth> I could just use the station ratings eh 17:34:01 <andythenorth> ‘appalling, mediocre, outstanding' 17:34:25 <frosch123> "productivy" could also work 17:34:30 <andythenorth> for extra hassle, some industries have 3 options, and some only have 2 17:34:32 <frosch123> +it 17:34:57 <andythenorth> ‘Productivity’ is not bad 17:35:00 <frosch123> colour them 17:35:09 <frosch123> speed is blue, effiency is green, productivity is violet 17:35:23 <andythenorth> rainbow coloured industry window :) 17:35:26 <andythenorth> like ECS 17:35:53 <frosch123> V would approve those colour :p 17:35:58 <andythenorth> complete control over the industry window - a pony too far? o_O 17:36:10 <frosch123> yeah, no gs or newgrf gui 17:36:17 <andythenorth> ‘Cargo waiting to be processed’ is useless :) 17:36:18 <frosch123> we need a html gui for that 17:46:01 <Wolf01> <andythenorth> I could just use the station ratings eh <andythenorth> ‘appalling, mediocre, outstanding' <- that would be a great idea 17:50:24 *** alask0ud has joined #openttd 17:54:49 *** glx has joined #openttd 17:54:49 *** ChanServ sets mode: +v glx 17:58:29 *** Wormnest has joined #openttd 18:04:45 *** alask0ud has quit IRC 18:10:02 <andythenorth> “Manufacturing supplies: delivered in last 90 days” 18:10:03 <andythenorth> or 18:10:07 <andythenorth> “Manufacturing supplies: delivered” 18:10:26 <andythenorth> (alternative string for condition-not-met is “Manufacturing supplies: required”) 18:16:30 <frosch123> "in stock", "missing" 18:19:12 <andythenorth> I think “in stock” is blighted by the whole concept of stockpiling :) 18:19:18 <andythenorth> “sorted” 18:19:36 <andythenorth> https://en.wikipedia.org/wiki/Sorted_for_E's_%26_Wizz 18:19:53 *** Wormnest_ has joined #openttd 18:19:59 *** roidal has joined #openttd 18:21:15 <andythenorth> hmm 18:21:33 <andythenorth> maybe just a list of ‘Required for efficiency boost: [cargos]’ 18:24:01 <frosch123> it needs some kind of feedback which conditions are met, and which aren't 18:26:21 *** Wormnest has quit IRC 18:27:17 <andythenorth> http://dev.openttdcoop.org/attachments/download/8251/extra-text-secondary.png 18:27:21 <andythenorth> might work 18:27:28 <andythenorth> but there are industries which don’t combine 18:27:41 <andythenorth> and there are industries which combine MNSP + [any of 2 cargos] 18:27:58 <frosch123> more colors :) 18:28:11 <andythenorth> ach 18:28:27 <andythenorth> I’ll have to have a parameter for ‘minimalist | frosch-ist’ :) 18:28:57 * andythenorth tests 18:29:56 <andythenorth> do we have a ✔︎ character? :P 18:30:08 <frosch123> {CHECK} or so 18:30:17 <frosch123> but it is bad because it does not work with fonts 18:30:26 <frosch123> maybe we even forbid it in eints 18:30:50 * andythenorth discards that idea 18:32:40 <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/8252/extra-text-secondary-2.png 18:34:56 <frosch123> too much colour :p 18:35:14 <frosch123> i mostly meant the "yellow" as for the waiting amounts 18:35:25 <frosch123> the "red" is also okay, but the white and green is too much 18:38:29 <andythenorth> isn’t it :) 18:38:57 <andythenorth> I think the red has contrast problems 18:39:54 <frosch123> we have no colorblind mode 18:40:18 <frosch123> and if you are not colorblind, then the text does not matter, "something red" is enough 18:41:17 <andythenorth> lose the white in favour of yellow? 18:42:01 <frosch123> imho all static text in black, all dynamic text in yellow 18:43:11 <supermop> anyone else always read nu tracks as 'nut racks'? 18:43:39 <supermop> frosch123: +1 to standards 18:44:48 <andythenorth> http://dev.openttdcoop.org/attachments/download/8253/extra-text-secondary-3.png 18:44:54 <andythenorth> supermop: yes 18:45:00 <andythenorth> nutracks 18:47:04 <frosch123> i usually read it as "why?" 18:49:14 <andythenorth> ha 18:49:30 <andythenorth> all-yellow is a bit blah 18:50:16 <andythenorth> ha, default black holes / secondaries have ‘Requires: [cargos]’ 18:50:40 <Wolf01> I wonder if is possible to disable the "cargo waiting to br processed" part if not used 18:51:03 <frosch123> i think we already have a spec for that 18:51:23 <andythenorth> it’s in your grf v9 spec or so 18:51:36 <frosch123> https://wiki.openttd.org/Frosch/New_Results#CB_37:_Industry_window_acceptance.2Fcargo_text 18:51:40 *** smoke_fumus has quit IRC 18:51:41 <andythenorth> I looked on your dev.openttd pages earlier, but couldn’t guess the url 18:51:44 <andythenorth> oh its wiki :) 18:52:02 <frosch123> dev is only quak iirc 18:52:26 <andythenorth> I found that 18:55:26 <andythenorth> it’s only a cb? 18:55:33 * andythenorth coded a cb once 18:57:16 <frosch123> it's modifying an existing cb 18:57:32 <frosch123> but with various question marks 18:57:50 <andythenorth> figures :) 19:12:30 <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/8255/extra-text-secondary-4.png 19:12:45 <andythenorth> or photoshop :P http://dev.openttdcoop.org/attachments/download/8254/extra-text-secondary-5.png 19:13:37 <frosch123> what does that mean? 19:13:47 <frosch123> that coal is supplied, while iore and scrp are not? 19:14:44 <andythenorth> yes 19:14:57 <andythenorth> does it rely too much on implication? 19:15:28 <frosch123> i would expect some "(missing)" 19:15:35 <andythenorth> me too 19:15:47 <andythenorth> but “Requires: Coal (Required)" 19:15:55 <andythenorth> looked weird, and I couldn’t think of a better word 19:15:58 <frosch123> also, did you try cb 37? 19:16:04 <andythenorth> no 19:16:11 *** FLHerne has joined #openttd 19:16:32 <frosch123> "cargo_subtype_display" 19:17:00 <frosch123> allows you to display some text after the "waiting to be processed" lines 19:17:02 * andythenorth wonders what the idea of that was :) 19:17:04 <andythenorth> originally 19:17:52 <frosch123> i fixed a bug with that somewhen, so i think i have a testgame with some grf that uses it 19:17:55 *** welshdragon has quit IRC 19:18:06 <andythenorth> it’s a very bad idea :D 19:18:30 <andythenorth> but o/c, it’s subtypes :D 19:21:06 <frosch123> https://devs.openttd.org/~frosch/cb37test.png <- hmm, it was only a testgrf :p 19:21:21 <andythenorth> ha ha 19:21:27 <frosch123> but you could put the "required", "present" text there 19:21:43 <andythenorth> I considered if I could make that work 19:21:53 <andythenorth> but ‘waiting to be processed’ makes it read strangely 19:22:49 <frosch123> oh, ecs and pbi use it to display maximum stockpile limits 19:23:13 <andythenorth> ach, fair 19:24:15 <frosch123> https://devs.openttd.org/~frosch/cb37ecs.png 19:24:39 <frosch123> no idea how it starts with "6" in a new game 19:24:58 <frosch123> also no idea why an animal farm needs fish 19:25:08 <andythenorth> feed the pigs 19:25:26 <andythenorth> bacon comes from sardines 19:25:44 <andythenorth> UK is skipping the middle man http://www.bbc.co.uk/news/uk-38406591 19:25:47 <andythenorth> or middle pig :P 19:31:03 <frosch123> dinosaurs are more healthy to eas 19:31:10 <frosch123> *t 19:32:17 <andythenorth> ha 19:35:13 <andythenorth> frosch123: is NRT done ‘enough'? 19:35:26 <andythenorth> there are about 4 existing forum threads it could be released into :P 19:35:28 <andythenorth> or a new one 19:35:53 <frosch123> i wanted to finish convertroad, but didn't :p 19:36:04 <frosch123> anyway, it all depends on the grf :) 19:36:31 <andythenorth> convert road isn’t essential 19:36:44 <frosch123> i wouldn't dump it into someone else's thread 19:37:02 <frosch123> though it would be funny if it was a suggestion thread, because noone would find/read it then 19:37:11 <andythenorth> my thoughts exactly :P 19:37:14 <andythenorth> a cryptic link 19:37:28 <andythenorth> meanwhile http://dev.openttdcoop.org/attachments/download/8256/road-hog.tar 19:37:37 <andythenorth> that has HAUL, ROAD, RAIL, ELRL 19:37:58 <andythenorth> the multi-mode vehicles didn’t work, it needs a spec extension, or I’m doing it wrong 19:38:47 <frosch123> it's funny, i thought the train guys had "elrail or 3rdrail" vehicles 19:38:50 <frosch123> but apparently noe 19:38:59 <frosch123> *t 19:39:27 <frosch123> i never followed railtypes that much, it was mostly realism bullshit 19:39:30 <andythenorth> isn’t it 19:40:25 <andythenorth> I will just have to build extra roads to my mines 19:40:28 <andythenorth> or…use trams 19:40:39 <andythenorth> I can’t run buses on my haul road…but I can run trams 19:40:49 <frosch123> :) 19:40:55 <andythenorth> ‘hax’ 19:41:11 <andythenorth> is there any wisdom in allowing a roadtype to forbid tram and vice-versa? 19:41:18 <andythenorth> or is that BAD FEATURE? 19:41:43 <frosch123> restrictions do not add much 19:41:59 <frosch123> and you can break about anything with "over-head tram" over "canal road" 19:43:21 <frosch123> s/over-head/suspension/ 19:43:26 <frosch123> apparently that is the correct term 19:44:04 <V453000> universal rail be good :P 19:44:42 <frosch123> V453000: make a belt road type 19:44:49 <V453000> can't animate it 19:45:04 <andythenorth> meanwhile http://dev.openttdcoop.org/attachments/download/8257/extra-text-secondary-6.png 19:45:09 <andythenorth> better-ish 19:45:11 <V453000> & it would look inevitably shit due to isometric & diagonal tiles 19:45:44 <frosch123> andythenorth: looks good 19:46:35 <andythenorth> now just need to lose ‘cargo waiting to be processed’ block :D 19:46:56 * andythenorth could patch it to be turned on or off by a property, instead of by using production cb 19:47:10 <andythenorth> probably 10 kinds of problem with that idea 19:50:18 *** ZirconiumX has quit IRC 19:50:30 <supermop> would be kind of fun to see hardware store slowly burn through their stock 19:51:15 <andythenorth> at what rate? o_O 19:52:02 <_dp_> Is there a way to disable exclusive previews? 19:56:19 <frosch123> i don't think so 19:56:19 *** FLHerne has quit IRC 19:56:25 *** FLHerne has joined #openttd 20:00:06 <_dp_> hm, may be I can trick the game into thinking it has already been offered 20:01:00 <frosch123> hmm, yeah, you could prepare a savegame, where preview_asked is preset for all companies 20:01:03 <frosch123> and engines 20:01:27 <frosch123> hmm, no you can't 20:02:06 <frosch123> you could try to set ENGINE_EXCLUSIVE_PREVIEW in advance 20:05:05 <_dp_> or set preview_company to a server one 20:06:04 <frosch123> no, that one is set on each client in EnginesMonthlyLoop() 20:08:00 <_dp_> yeah, looks like I'll have to set ENGINE_EXCLUSIVE_PREVIEW anyway 20:08:18 <_dp_> well, that's fine 20:08:58 <_dp_> I wish more stuff were stored in savegame like engines)) 20:17:48 *** sla_ro|master has quit IRC 20:34:29 *** welshdragon has joined #openttd 20:34:29 <Wolf01> supermop, buy a puzzle they said... http://img-9gag-fun.9cache.com/photo/a1dwqPP_460s.jpg 20:34:39 *** welshdragon has quit IRC 20:34:52 *** welshdragon has joined #openttd 20:41:52 <Eddi|zuHause> Wolf01: and there'll be another poor guy who has the opposite problem 20:43:28 <Wolf01> And that guy is your other half, but you won't know that 20:51:29 <andythenorth> frosch123: your proposal for cb37 - empty strings can be returned using 0800 - 0CFF? But ‘Cargo waiting to be processed’ is not dropped? 20:53:11 <frosch123> the idea is that only some of the lines would be replaced 20:53:38 <frosch123> so, in general that " to be processed" text would stay, but maybe we can find a more general text 20:54:48 * andythenorth tries to think of one 20:55:01 *** welshdragon has quit IRC 20:55:29 <frosch123> "Incoming cargo", "Input cargo", ... 20:55:44 <andythenorth> Maybe 20:56:00 <andythenorth> “Accepted cargo:” 20:56:29 * andythenorth experiments 20:57:17 *** welshdragon has joined #openttd 20:59:08 <andythenorth> unconvinced http://dev.openttdcoop.org/attachments/download/8258/cb-37-accepted-cargo.png 20:59:26 <andythenorth> Allow substitution of default with a string in a register? 20:59:48 <Wolf01> Accepted cargo and required is a bit redundant 21:00:07 <frosch123> "Processed cargo"? 21:00:16 <Wolf01> It needs something like "(0% transported)" in the accepted part 21:00:37 <andythenorth> “Processed cargo” sounds like output imo 21:01:09 <andythenorth> “Requires: Coal (100t waiting to be processed)” 21:01:15 <andythenorth> Wolf01: ^ you mean that? 21:01:32 <Wolf01> No 21:03:08 <andythenorth> :P 21:04:24 <Wolf01> http://imgur.com/a/zU15m 21:04:50 <Wolf01> And "(100t waiting to be processed)" in other cases 21:05:37 <andythenorth> I think the “0 litres of” is redundant at the front 21:05:42 *** chomwitt has joined #openttd 21:05:47 <Wolf01> Yes, jusy "oil" is enough 21:05:51 <Wolf01> *just 21:07:15 * andythenorth wishes chrome would stop eating battery 21:07:23 <andythenorth> Chrome is crap 21:07:25 <andythenorth> FF is crap 21:07:28 <andythenorth> Safari is crap 21:07:39 <andythenorth> maybe I have to try Opera :P 21:07:48 <Wolf01> Edge 21:08:09 <andythenorth> no OS X build :P 21:08:37 <Wolf01> http://osxdaily.com/2015/12/01/run-microsoft-edge-in-mac-os-x-virtual-machine/ 21:08:54 <andythenorth> yeah 21:09:01 <andythenorth> I have modern.ie 21:09:39 <andythenorth> such IE 8 I have to use 21:10:18 <Eddi|zuHause> use lynx 21:10:48 <andythenorth> it’s not great for looking at screenshots 21:11:34 <Wolf01> Wasn't lynx with image support on terminal? 21:12:05 <andythenorth> ish 21:12:24 <andythenorth> so eh, what shall I do with this FIRS window text? 21:12:41 <andythenorth> I have made a bit of a mess of FIRS, and not in a branch 21:12:46 <andythenorth> I should tidy it up 21:12:55 <andythenorth> translators probably hate me right now :P 21:26:12 <Wolf01> Translators always hate us developers 21:26:41 <Wolf01> Like graphics designers and developers hate each other 21:27:00 <Wolf01> I think it's genetic 21:28:39 <andythenorth> so the problem with cb37 / 3A seems to be the spec? o_O 21:28:47 <andythenorth> w.r.t what should it be? 21:29:51 *** lucy has quit IRC 21:31:47 <frosch123> work around not being able to define the industry window in html 21:32:36 *** lucy has joined #openttd 21:32:54 <andythenorth> maybe we need a html parser + layout engine 21:33:03 * andythenorth does fake serious 21:33:50 <andythenorth> my plan right now is to just work with what is there 21:34:07 <andythenorth> and implement all the conditional string handling that FIRS needs for this 21:34:30 <andythenorth> seems we don’t know what we want from cb 37 / 3A, so best leave it alone? 21:36:30 <andythenorth> what’s the efficiency of an industry that hasn’t produced recently? 21:36:39 <andythenorth> ’N/A’? 21:36:52 <supermop> 'shuttered' 21:37:08 <frosch123> holidays 21:37:47 <supermop> work stoppage 21:38:09 <frosch123> strike 21:38:14 <Wolf01> Oh, it's friday 21:38:19 <frosch123> oh, that's the same 21:38:27 <frosch123> yeah, "weekend" is cool :p 21:38:51 <Wolf01> No, I lost the count of the days again 21:39:01 <V453000> XD +1 Wolf01 21:39:04 <V453000> no idea wtf day 21:39:20 <supermop> Wolf01: didnt you just have a job interview? 21:39:29 <andythenorth> ‘shut down’ 21:39:31 <Wolf01> 3 days ago 21:39:34 <andythenorth> nah, sounds like it’s closing 21:39:41 <andythenorth> ‘not producing' 21:40:19 <frosch123> maybe "alien abduction" is more ttdish 21:40:37 <supermop> 'industry owner forgot to secure a source of materials before spending hundreds of millions on building a new factory in the middle of nowhere' 21:40:49 <andythenorth> ‘stopped cold' 21:40:54 <supermop> andythenorth: idle 21:40:59 <andythenorth> fair 21:41:09 <andythenorth> ‘deliver cargo you useless tycoon' 21:41:19 <supermop> is what id typically call a production line that is tooled up but not working 21:41:28 <andythenorth> mothballed 21:41:39 <andythenorth> ‘Efficiency: idle’ isn’t strict English eh? 21:41:50 <supermop> haha 21:41:56 <supermop> sure why not 21:42:14 <andythenorth> Efficiency: awaiting cargo 21:42:21 <andythenorth> Efficiency: awaiting deliveries 21:42:21 <supermop> sure 21:42:30 <frosch123> efficiency: your turn 21:42:39 <supermop> everyday the workers show up eagerly thinking, 21:42:46 <frosch123> probably to subtile to understand 21:42:55 <andythenorth> Efficiency remains a boring word, eh 21:42:59 <supermop> "today's going to be the day that some steel finally shows up to stamp!" 21:43:00 * andythenorth tried others 21:43:10 <supermop> production: idle 21:43:21 <supermop> production: inefficient 21:43:25 <frosch123> andythenorth: keep "efficency" and make the words after the ":" more interesting 21:43:25 <andythenorth> ‘Production’ is already in the window 21:43:29 <supermop> production: efficient 21:43:35 <frosch123> gung-ho etc 21:43:44 <andythenorth> yeah 21:43:47 <Wolf01> Efficiency: efficient 21:44:07 <andythenorth> I could do a % :P 21:44:07 <frosch123> efficiency: scottish 21:44:26 <frosch123> noone will know what it means :) 21:44:38 <andythenorth> Efficiency: 100 * 3/8 21:45:14 <supermop> 37.5% sounds odd 21:45:21 *** chomwitt has quit IRC 21:45:43 <andythenorth> also % everywhere is blah 21:45:53 <andythenorth> Efficiency: Italian | English | German 21:45:54 <andythenorth> :P 21:46:04 <Wolf01> Lol 21:46:47 <frosch123> efficiency: koala | horse | squirrel 21:46:57 <supermop> legal american resident | illegal alien | outsourced foreign labor 21:46:59 <Wolf01> Efficiency reminds me about how many delivered items are required to produce 1 output item 21:47:06 <andythenorth> yes 21:47:26 <andythenorth> Efficiency: the cherry blossom dances in the breeze, carp rise in the waters 21:48:06 <Wolf01> As it doesn't change (you still need x items to produce y output) I think you should think about another word 21:49:34 <andythenorth> can’t think of one 21:49:39 <andythenorth> efficiency is blah 21:49:53 <andythenorth> but ‘production rate’ sounds like it’s over time, and repeats ‘production' 21:50:06 <andythenorth> ‘productivity’ looks like a weird partial repeat of ‘production' 21:50:33 <Wolf01> I studied it some time ago, I think it should be efficacy 21:51:09 <supermop> efficacy is too niche of a word in english for many players to be familiar with 21:51:21 <supermop> its used mostly with phamcology 21:51:51 <Wolf01> Efficency is abused in italian too, used in place of efficacy 21:51:53 <andythenorth> ‘Waste: epic | some | none’ 21:51:56 <frosch123> activity 21:52:17 <andythenorth> ‘Activity: none | low | some | shitloads' 21:52:31 <frosch123> shitloads sounds good 21:52:38 <andythenorth> can’t let my kids play then :) 21:52:51 <andythenorth> ‘hive of activity' 21:53:44 <Wolf01> Activity: slug | turtle | horse | cheetah, so you make V happy because of slugs 21:54:02 <frosch123> V would reverse the order though 21:54:37 <Wolf01> Activity: slug | Slug | SLUG | SLUUUUUUUG!! 21:54:46 <andythenorth> Activity is not bad 21:56:59 <andythenorth> Activity level? 21:57:31 <frosch123> employment 21:58:02 <andythenorth> utilisation 22:00:00 <supermop> ok im leaving work 22:00:12 <andythenorth> http://dev.openttdcoop.org/attachments/download/8259/extra-text-secondary-7.png 22:00:17 <supermop> no computer for me for the next week 22:00:26 <andythenorth> maybe ‘efficiency’ is just the best 22:00:29 <andythenorth> supermop: buy a laptop :P 22:00:38 <supermop> i expect to see NRT in trunk when i return 22:01:03 <supermop> and a detailed labour report in each firs industry window 22:01:32 <supermop> have a good holiday all 22:02:12 <andythenorth> https://en.wikipedia.org/wiki/Operational_efficiency 22:02:16 <andythenorth> bye supermop 22:02:20 <andythenorth> happy holidays 22:02:24 <Wolf01> o/ 22:03:01 <frosch123> oh, the "Nothing" actually works? 22:03:21 <frosch123> i did not bother to code that case 22:03:29 <frosch123> so it may be random 22:03:50 <frosch123> processor/compiler specific 22:04:31 <andythenorth> screenshot? o_O 22:06:31 <frosch123> the result of "1 << 255" is usually undefined 22:07:29 <frosch123> @calc 1 << 255 22:07:30 <DorpsGek> frosch123: Error: Something in there wasn't a valid number. 22:07:42 <andythenorth> oh http://www.victoria2wiki.com/Victoria_II:_Heart_of_Darkness 22:08:46 <frosch123> oh, vicky 2 is already that old 22:10:04 * andythenorth never saw it before 22:10:56 <frosch123> the paradox grand strategy series consists of "crusader kings" - "europa universalis" - "victoria" - "hearts of iron" 22:11:13 <frosch123> eddi plays europa univalis 4 all the time 22:11:23 <frosch123> which i also consider the most interesting part of the series 22:11:42 <frosch123> but all of them have dozens of download extensions 22:13:46 <DorpsGek> Commit by frosch :: r27707 trunk/src/newgrf_text.cpp (2016-12-23 23:13:38 +0100 ) 22:13:47 <DorpsGek> -Fix: Make the result of NewGRF's CARGO_NAME string code reliably print 'Nothing', if an invalid type is provided. 22:14:00 <andythenorth> ‘Efficiency: zero, zilch, nada’ 22:15:16 * andythenorth basically plays ottd, and javascript puzzle bobble :P 22:16:07 <andythenorth> also I should fix that flour mill :P 22:16:47 <frosch123> night 22:16:50 *** frosch123 has quit IRC 22:25:36 *** roidal has quit IRC 22:39:14 *** andythenorth has left #openttd 22:48:56 *** welshdragon has quit IRC 23:01:47 *** lorran78 has quit IRC 23:01:58 *** lorran78 has joined #openttd 23:28:06 *** FLHerne_ has joined #openttd 23:28:42 *** FLHerne has quit IRC 23:32:39 *** Progman has quit IRC 23:41:22 *** Eddi|zuHause has quit IRC 23:43:47 *** Eddi|zuHause has joined #openttd 23:46:09 *** Wormnest_ has quit IRC 23:54:11 <_dp_> Can I not set individual callback with engine_override? 23:54:59 <_dp_> It seems to make original ones invalid :( 23:56:58 *** FLHerne_ has quit IRC 23:58:43 *** FLHerne_ has joined #openttd