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00:34:54 *** Progman has quit IRC 00:35:07 *** FLHerne_ has quit IRC 00:47:23 *** shirish has quit IRC 00:50:04 *** Arkhip has joined #openttd 00:51:32 *** Supercheese has joined #openttd 00:56:36 *** Arkhip has quit IRC 00:56:42 *** Arkhip has joined #openttd 00:57:39 *** Arkhip_ has joined #openttd 00:58:41 *** Arkhip has quit IRC 01:08:05 *** Biolunar has joined #openttd 01:39:00 <lorran78> strange 01:39:10 <lorran78> now it works no error 01:39:22 <lorran78> i just run the make command from shell again 01:40:04 <lorran78> just these info while compiling 01:40:06 <lorran78> ←[K nmlc info: Concurrent Action10 labels: 1/240 ("src/header.pnml", line 116) ←[K nmlc info: Concurrent spritesets: 4/255 ("src/truck_bulk.pnml", line 18) ←[K nmlc info: Concurrent spritegroups: 27/256 ("src/truck_flatbed.pnml", line 7 8) ←[K nmlc info: Concurrent ActionD registers: 17/64 ("src/truck_flatbed.pnml", li ne 78) 01:40:45 *** Biolunar has quit IRC 01:51:09 *** maciozo has quit IRC 01:51:12 <lorran78> all my introduction date works yes!!!!!! :p 02:32:00 <Eddi|zuHause> well, the info is just for info... 02:58:46 *** threesixty has quit IRC 03:02:55 *** threesixty has joined #openttd 03:03:34 *** threesixty is now known as Guest1092 03:45:05 *** mescalito has quit IRC 03:52:02 *** skrzyp has quit IRC 04:02:55 *** glx has quit IRC 04:10:01 *** mescalito has joined #openttd 04:13:31 *** chomwitt1 has joined #openttd 04:19:54 *** chomwitt has quit IRC 05:19:36 *** alask0ud has joined #openttd 05:24:45 *** alask0ud has quit IRC 05:32:33 *** testig has joined #openttd 05:43:00 *** testig has quit IRC 06:25:25 *** sla_ro|master has joined #openttd 06:35:24 *** chomwitt1 has quit IRC 06:44:27 *** sim-al2 has quit IRC 07:04:30 *** Alberth has joined #openttd 07:04:31 *** ChanServ sets mode: +o Alberth 07:20:05 *** Deactivated has joined #openttd 08:16:35 *** Deactivated has quit IRC 08:24:31 *** sla_ro|master has quit IRC 08:26:48 *** andythenorth has joined #openttd 08:34:43 *** Deactivated has joined #openttd 08:38:33 *** andythenorth has quit IRC 08:40:45 *** chomwitt1 has joined #openttd 08:55:28 *** JohnnyWing has quit IRC 09:06:45 *** andythenorth has joined #openttd 09:11:13 *** Progman has joined #openttd 09:11:15 <Alberth> o/ 09:12:18 *** gelignite has joined #openttd 09:13:16 <andythenorth> lo Alberth 09:27:40 <Alberth> I can help with adding NRT into the grfspecs, but maybe it should be delayed until it's officially in OpenTTD? 09:28:18 <Alberth> otherwise "spec" might become a collection of possible future extensions :) 09:28:47 <andythenorth> it needs a draft 09:28:59 <andythenorth> so that test grfs can be made 09:29:00 <Alberth> definitely 09:29:03 <andythenorth> so that we can find the bugs 09:29:23 <andythenorth> I am hoping that a few other newgrf authors might make grfs 09:29:29 <Alberth> the features :p 09:29:56 <Alberth> hmm, did you mention existence of hacked NML ? 09:30:07 <andythenorth> first post 09:30:10 <andythenorth> where no-one looks 09:30:28 <Alberth> :) 09:30:54 <Alberth> I didn't need to read what NRT is :) 09:35:37 <andythenorth> what’s not 100% clear is the cases where railtypes spec features are dropped or deviated from 09:35:43 <andythenorth> ottd code knows though 09:36:07 <andythenorth> apart from GS and AI, frosch thought it was ‘done' 09:37:28 <Alberth> great 09:51:05 *** andythenorth has quit IRC 09:52:55 *** andythenorth has joined #openttd 09:54:26 *** Supercheese has quit IRC 09:55:59 *** andythenorth has joined #openttd 10:05:15 <peter1139> apt 1.0.9.8.4 10:05:21 <peter1139> and we thought our versioning was bad 10:06:41 <SpComb> tex version 3.14159265 10:19:59 <Alberth> a sign of good quality, 8 digits after so many years :) 10:21:57 *** Wolf01 has joined #openttd 10:22:01 <Wolf01> Moin 10:26:53 <__ln__> moingiorno 10:28:12 <Wolf01> Meh, I need to sell another 0.04€ steam card to purchase a game 10:35:02 *** TyrHeimdal has joined #openttd 10:35:08 <TyrHeimdal> oh, hi! 10:35:09 <TyrHeimdal> :) 10:35:35 <TyrHeimdal> Question; I'm running a game with FIRS, but can't seem to find a way to transport food or sand by train..? 10:35:57 <TyrHeimdal> any suggestions, or isn't that supposed to be possible? 10:36:02 <Wolf01> Hi, you need a compatible vehicle set too 10:36:26 <andythenorth> there are several good ones 10:39:40 <TyrHeimdal> that sounds...reasonable.. ><z 10:39:43 <TyrHeimdal> -z 10:39:57 <TyrHeimdal> Guesst I'll go grab one :) Thanks! 10:40:18 <Wolf01> Don't forget ships and aircrafts too 10:40:27 <Deactivated> As others have said, you need a train set - NARS or UKRS should be alright? Another one could be NUTS, but don't forget to look into the parameters and enable all the hoppers, etc. 10:40:27 <andythenorth> NARS 2, UKRS 2, Iron Horse, 2CC trains, OGFX+ Trains 10:40:27 <Wolf01> Maybe trams 10:43:19 <Wolf01> andythenorth, how feasible could be to provide an extension for cargo vehicles along with industries? Maybe which auto deactivates if senses other grfs, no graphics, just default vehicles extended for new cargo 10:43:50 <andythenorth> feasible 10:44:00 <andythenorth> not so easy to deactivate though 10:44:04 <Deactivated> wot 10:44:19 <Wolf01> Non my fault :P 10:44:25 <Wolf01> *Not 10:44:31 <Deactivated> xD 10:44:51 <Deactivated> Right now I'm configuring my IRC client, decided to do it finally 10:44:57 <andythenorth> Wolf01: historically, it has been frowned upon mixing vehicles with industries etc :P 10:45:26 <andythenorth> I think it would be feasible to pick a couple of baseset wagons and extend them to ‘all classes' 10:45:31 <andythenorth> from FIRS 10:45:47 <andythenorth> the other vehicle newgrfs would then deactivate the default vehicles as they see fit 10:46:10 <andythenorth> once it’s coded, it doesn’t need maintenance, as it’s just cargo classes 10:46:26 <andythenorth> maybe Eddi|zuHause will do it :D 10:46:33 <Wolf01> Sure :) 10:46:53 <andythenorth> probably Eddi will put me on ignore now for silly suggestions :( 10:47:00 <Deactivated> lol 10:50:11 *** sla_ro|master has joined #openttd 11:01:59 *** Deactivated has quit IRC 11:21:21 *** maciozo_ has joined #openttd 11:28:30 *** maciozo_ is now known as maciozo 11:34:24 <Eddi|zuHause> <andythenorth> the other vehicle newgrfs would then deactivate the default vehicles as they see fit <-- that doesn't work, as each newgrf operates on a different copy of the original vehicles, unless it's using override 11:34:33 *** adf88 has joined #openttd 11:35:07 <Eddi|zuHause> so if you modify the original vehicles in the industry grf, we will forever get questions about being able to disable the original vehicles... 11:36:35 *** ZirconiumX has joined #openttd 11:45:47 *** Deactivated has joined #openttd 11:45:52 *** ConductCat has joined #openttd 11:47:48 *** Deactivated has quit IRC 11:52:42 *** ConductorCat has quit IRC 11:55:30 *** MonkeyDrone has joined #openttd 11:55:57 *** maciozo has quit IRC 11:56:21 *** maciozo has joined #openttd 12:05:17 <lorran78> i am trying to make newgrf to change intro date of ships and aircrafts 12:05:35 <lorran78> but i can't find the code for original ships and aircrafts 12:06:40 <lorran78> like this example for trains : item(FEAT_TRAINS, sh30, 23) { i am looking for the code of ships and aircrafts (here it's "sh30") 12:08:30 <Eddi|zuHause> the "sh30" is irrelevant, it's only used inside your grf, you can write what you want. the "23" is the important bit 12:08:46 <lorran78> oh i see! 12:09:40 <lorran78> then if i put 1 it means the first aircrafts of the game? 12:09:50 <Eddi|zuHause> no, 0 is the first 12:09:53 <lorran78> ok :) 12:10:12 <lorran78> thx :) 12:11:25 <lorran78> this page https://wiki.openttd.org/Aircraft is in good order? 12:11:30 <lorran78> 0 to .... 12:12:35 <Eddi|zuHause> you're better off with this page https://newgrf-specs.tt-wiki.net/wiki/NML:List_of_default_vehicle_IDs 12:13:22 <lorran78> oh thx :p 12:13:30 <lorran78> i was looking for such page 12:25:55 *** TheMask96 has quit IRC 12:28:59 *** TheMask96 has joined #openttd 12:33:08 *** Guest1092 is now known as threesixty 12:41:07 *** Biolunar has joined #openttd 12:41:52 *** Lejving_ has joined #openttd 12:47:43 *** Lejving has quit IRC 13:05:30 *** mazert has joined #openttd 13:20:56 *** TyrHeimdal has quit IRC 13:23:57 <andythenorth> new ship property: number of holds 13:24:55 <andythenorth> player can change them in depot (range defined by newgrf) 13:25:08 <andythenorth> default number is 1 13:25:32 <andythenorth> total capacity = ship capacity * number of holds 13:25:41 <andythenorth> newgrf sets an appropriate value for capacity 13:25:52 <andythenorth> no compatibility problems, existing sets just keep on working 13:26:20 <andythenorth> no support for multiple cargos, by design 13:32:21 <Alberth> how is that better? 13:33:01 <Alberth> same ship graphics but different capacity? 13:33:33 <andythenorth> yes 13:33:42 * andythenorth will screenshot something 13:33:49 <Alberth> sounds confusing :) 13:34:04 <V453000> hello :) 13:34:12 <Alberth> hello V 13:34:29 <V453000> hot humanz doing? 13:34:39 <V453000> how? 13:35:12 <Alberth> hacking code, waiting for the fireworks :) 13:35:30 <Alberth> much like your yetis do wrt the latter, I guess 13:35:34 <V453000> code exploding? 13:36:07 <Alberth> nah, I shuffled stuff mostly to a good spot before :) 13:36:15 <Alberth> just needs small adjustments :) 13:36:40 <andythenorth> http://dev.openttdcoop.org/attachments/download/8296/ship-refit-capacity.png 13:37:07 <andythenorth> ‘problem’ is having ships which are right-size for a route 13:37:09 <Alberth> so far, at least for 'save'. 'load' will be much messy-er 13:37:20 <andythenorth> trains can be composed; RVs are low capacity, just add more vehicles 13:37:31 <andythenorth> planes don’t seem to have this problem 13:37:46 <andythenorth> using the subtype-refits works for gameplay 13:37:46 <V453000> :) I'm trying to paint more BRIX Stuff:) it is great, not nearly as technical process as 3D work, but you see your results immediately 13:37:50 <andythenorth> but is a horrible hack 13:38:08 <V453000> which is very refreshing 13:38:19 <andythenorth> :) 13:38:53 <Alberth> the BRIX screenshot shows a huge difference, it's great 13:39:26 <V453000> Andy, what's the point of 1 ship able to refit to various capacities? 13:39:28 <Alberth> aircraft likely have the same problem, but you mostly don't use them :) 14:08:36 <andythenorth> V453000: having 3 different ships at 240 / 300 / 360t is daft 14:08:55 <andythenorth> also they’ll never ever get drawn 14:20:47 <V453000> XD 14:20:57 <andythenorth> Alberth: aircraft are just for supplies :P so only 100t needed 14:21:45 <V453000> Andy drawing air shits ? 14:24:18 <andythenorth> zellepins are done already 14:37:26 <supermop> good morning 14:39:04 <andythenorth> for ship gameplay that screenie I posted works fine 14:39:08 <andythenorth> there’s no station refit, but eh 14:39:18 <andythenorth> but the subtype string looks fricking stupid 14:40:10 <Alberth> subtypes are weird anyway :) 14:44:25 *** Plaete has joined #openttd 14:44:27 <supermop> should i go to cuba for a weekend next week? 14:47:57 <Eddi|zuHause> any reasons why you shouldn't? 14:49:23 <supermop> 0 for 3 days a bit steep 14:49:56 <supermop> plus for a visa which isnt bad 14:58:47 <__ln__> it may be your last chance for a long time 15:00:05 <__ln__> after president drumpf cancels negotiations with cuba and you'll need to travel through canada again 15:04:37 <Eddi|zuHause> or maybe he will be best friends with cuba, you never know with this guy... 15:04:57 <supermop> dont mind going through canada or mexico, but I think he'd rather quietly remove the embargo seeing as he illegally did development there in the 90s 15:05:29 <supermop> anywhere where he can bribe or get bribed for hotels he'll be friends with probably 15:06:53 <Eddi|zuHause> i don't really know many of your other guys, but he's definitely reaching for the top on "most corrupt president ever" 15:07:14 <supermop> more likely, facial recognition sees my wife at the million woman march in DC, compares that to travel records, and then administration can lean on her to prove she was in cuba for educational reasons as per visa if they want to put pressure on in the future 15:08:24 <Eddi|zuHause> well, that's what happens when you live in a police state 15:08:28 *** Lejving_ is now known as Lejving 15:09:00 <supermop> Eddi|zuHause: just hoping this cabinet is too moronic and petty to actually run a real police state 15:09:00 <Wolf01> <Eddi|zuHause> well, that's what happens when you live in a freedom state <- fixed 15:10:34 <supermop> seeing as most cabinet positions seem to be being filled based on how well the candidate fills trumps preconceived stereotypes of what a X Secretary should look like rather than for coherent ideology or desire to work together 15:11:20 <supermop> hence trump-ish diplomat john bolton passed over for State because his moustache looked wrong 15:12:55 <supermop> so my hope is that flynn and matthis end up fighting each other too much to ever conduct any real war 15:15:42 <Eddi|zuHause> these names mean nothing to me 15:16:39 <supermop> lucky for you 15:28:36 <supermop> hmm i do have to come up with an officially approved reason to travel to cuba 15:33:04 <Eddi|zuHause> and that's different than just stating "business or pleasure?" 15:35:52 <supermop> yeah 15:36:15 <supermop> http://www.ecfr.gov/cgi-bin/retrieveECFR?gp=&&mc=true&n=sp31.3.515.e&r=SUBPART&ty=HTML#se31.3.515_1561 15:37:31 <Wolf01> "none of the above"? 15:40:22 *** ConductingCat has joined #openttd 15:41:08 <Wolf01> It's wonderful how you must have something to do in a place to visit it, because if I want to go to Cuba for pleasure is not possible 15:44:12 <andythenorth> Eddi|zuHause: "most corrupt president ever" <- he’s got a way to go yet 15:44:23 * andythenorth is reading about Clinton and Nixon currently 15:44:34 <andythenorth> Nixon is no surprise, but Cuddly Bill is not so cuddly 15:45:25 <andythenorth> supermop: I know someone who went to Cuba recently 15:45:29 <andythenorth> had a great time 15:46:37 *** ConductCat has quit IRC 15:47:20 *** TheMask96 has quit IRC 15:47:37 <andythenorth> O/T: where’s the needle on the “ottd is dying’ scale? Up or down? 15:47:51 *** TheMask96 has joined #openttd 15:48:15 <Wolf01> Perpendicular on z-axis 15:48:33 <_dp_> andythenorth, it fell off 15:48:41 <Eddi|zuHause> supermop: that reads like it's for bringing cash, not necessarily just going some place 15:56:35 <Alberth> andythenorth: // in nml source code? 15:57:15 <Alberth> or, do you really want integer division? :p 15:57:24 <andythenorth> Alberth: from the fragment in my forum post? 15:57:28 <andythenorth> or somewhere else 15:57:42 <supermop> andythenorth: he's notable for being so far along and not even president yet 15:58:07 <andythenorth> supermop: I’m not excusing the man :) It’s not a game where being relatively less bad makes him good :) 15:58:10 <supermop> also people always forget about reagan 15:58:28 <Alberth> fragment in forum post 15:58:50 <andythenorth> according to a polemic by Christopher Hitchens, Nixon and Kissinger deliberately sabotaged Vietnam peace talks to get elected, prolonging the war by another 4 years 15:58:54 <Alberth> https://www.tt-forums.net/viewtopic.php?p=1180787#p1180787 15:58:55 <andythenorth> Alberth: oops :) 15:59:19 <andythenorth> changed to hashes 15:59:25 <Alberth> :) 15:59:27 <supermop> andythenorth: was always jealous when i lived in UK that people could go to cuba so easily from there 15:59:39 <andythenorth> it is actually not commented in nml source, but I tested it and it causes an assert 16:00:10 <Alberth> it wouldn't parse otherwise, I think :) 16:00:36 <peter1139> so is ottd any good in vr? 16:01:19 <andythenorth> probably awesome eh? 16:01:27 <andythenorth> immersive pixels 16:01:32 <Alberth> depends on how well you modeled the computer screen 16:01:41 <andythenorth> I wondered that 16:01:53 <andythenorth> I assume you have a simulation of your room? 16:01:54 <peter1139> https://youtu.be/sQhLk9OIcdU?t=34s 16:01:56 <peter1139> aww yeah 16:02:37 <andythenorth> he’s not using FIRS though 16:02:41 <peter1139> heresy 16:03:09 <Wolf01> It is speed limit supported? Nice, didn't know 16:03:15 <andythenorth> apparently :) 16:03:17 <andythenorth> I tested it 16:03:35 <Alberth> peter1139: :O really? wow :) 16:03:37 <supermop> peter1139: that's what i need 16:03:53 <andythenorth> did openttd just jump the shark? o_O 16:04:11 <supermop> NotSharkTypes 16:04:44 <Alberth> we need a NotFish newgrf 16:05:33 <andythenorth> I’m making it :P 16:05:46 <andythenorth> https://en.wikipedia.org/wiki/Jumping_the_shark 16:06:26 <Wolf01> <andythenorth> did openttd just jump the shark? o_O <- I don't know if we really got so much interest from people, maybe from those 3 or 4 grf artists 16:06:56 <Wolf01> People will come when they'll read "Feature: NRT" 16:07:22 <Eddi|zuHause> andythenorth: no, "jumping the shark" for openttd was definitely when 32bpp was introduced 16:08:14 <andythenorth> probably :) 16:08:41 <andythenorth> can’t be stuck in the past forever, eh? 16:08:57 <Wolf01> We have to change the UI 16:08:58 <andythenorth> look at all the high-quality new gameplay 32bpp has unlocked 16:08:59 <Wolf01> ;) 16:10:12 <andythenorth> make it have optional colour schemes 16:10:17 <andythenorth> peter1139 has a patch for that 16:10:44 <andythenorth> shame none of the redditers want to contribute 16:10:51 <andythenorth> there is quite a little community on there 16:11:03 <andythenorth> and not very toxic, by by understanding of reddit standards 16:11:08 <andythenorth> by my /s 16:11:18 *** Plaete has quit IRC 16:22:17 <andythenorth> ach ship loading speeds 16:22:25 <andythenorth> normalising them might be stupid 16:22:38 <andythenorth> means 40t ship would take same time to load as 500t ship 16:23:17 <andythenorth> [loading speed is normalised for trains / RVs in my other grfs) 16:32:33 <andythenorth> teddy bear says don’t normalise 16:32:33 <andythenorth> thanks 16:33:00 *** mazert has quit IRC 16:33:01 *** Gja has joined #openttd 16:36:29 <peter1139> Eddi|zuHause, 32bpp or 4x zoom 16:36:35 <peter1139> stupid coder 16:36:49 <peter1139> that was only ever feature creep 16:37:03 <peter1139> x2 zoom would be nice cos 1x is a bit small. 16:37:07 <Eddi|zuHause> peter1139: that was both the same thing for me 16:37:18 <andythenorth> 4x zoom is awesome for checking pixels 16:37:24 <peter1139> oh look how easy it is to add 2x sprites white we're at it 16:37:31 <peter1139> oh why not 4x 16:37:34 <peter1139> stupid stupid 16:37:44 <andythenorth> yes but now we have experience :) 16:37:44 <peter1139> at least 32bpp wasn't my fault 16:38:39 <peter1139> z-levels would've been useful 16:38:47 <peter1139> tunnels and shiznaz 16:42:29 <Wolf01> Wondering if town zone could be easily implemented for roadtypes 16:44:01 <Eddi|zuHause> Wolf01: needs storing in the tile, to be halfway efficient 16:44:26 <andythenorth> does town zone change over time? 16:44:27 <Eddi|zuHause> Wolf01: maybe reuse the bits that currently store pavement/lights/trees 16:44:34 <Eddi|zuHause> andythenorth: yes, when the town grows 16:44:42 <andythenorth> ach, so it can’t be checked when constructing 16:44:43 <Wolf01> Yes I read about that inefficiency for rail tiles, that's why only level crossings have that 16:44:49 <andythenorth> that would be the most efficient :P 16:46:09 <andythenorth> m6 bits 5..3? 16:47:08 <andythenorth> are pavements, trees, lights a proxy for townzone anyway? 16:49:36 <andythenorth> Wolf01: town zone is probably available already 16:50:01 <andythenorth> either it will work from parent, if roads have town as parent 16:50:16 <Wolf01> Roadtypes should be able to provide different graphics if in town or country 16:50:17 <andythenorth> or it can be read as an 80+ var from offset 14 http://marcin.ttdpatch.net/sv1codec/TTD-locations.html 16:51:03 <andythenorth> unless the roads don’t have access to those vars 16:52:22 <Wolf01> We could provide the access 16:52:58 <Wolf01> IF there isn't a sensible performance drop and we all agree 16:53:19 <andythenorth> railtypes don’t have a parent, so RATT won’t either 16:53:44 <andythenorth> bridges do, which seems bizarre 16:53:46 <andythenorth> but eh 16:54:21 <Eddi|zuHause> bridges have the other bridge head as parent? 16:54:46 <andythenorth> apprently the town https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2#Type 16:54:49 <andythenorth> or the docs are wrong 16:55:07 <andythenorth> "This seems to be some draft spec for TTDPatch support. The implementation status is unknown." 16:55:45 <Eddi|zuHause> doesn't sound very useful 16:56:22 <andythenorth> Wolf01: you need to learn nml :) 16:56:26 <andythenorth> then you could make a test grf 16:59:10 <Wolf01> I could always ask you for a test grf 16:59:11 <Wolf01> :P 17:00:12 <Wolf01> I think that with nml I'll be worse than the guy which is trying to change the introduction year XD 17:02:03 <andythenorth> it’s only declarative programming, mostly 17:02:31 <andythenorth> if that’s a thing 17:02:36 <Wolf01> But I'll need to know all that stuff in the docs 17:03:17 <andythenorth> I don’t know it 17:03:24 <andythenorth> I have to look it up 2 out of 3 times :) 17:08:38 <supermop> so nrt is on forums now 17:09:49 <Eddi|zuHause> andythenorth: it sounds close enough to being a real thing :p 17:09:54 <Wolf01> We decided so 17:10:14 <andythenorth> for better or worse :) 17:10:29 <supermop> should i play it? 17:10:37 <Wolf01> If you want 17:10:40 <Eddi|zuHause> is there going to be a feature freeze/beta this year? 17:11:14 <Eddi|zuHause> was anything actually added this year? 17:12:00 <Wolf01> Some little features were added, nothing big as NRT 17:12:00 <andythenorth> supermop: you should play it 17:12:43 <andythenorth> Eddi|zuHause: many many translation updates 17:12:46 <andythenorth> some bug fixes 17:13:06 <andythenorth> some saveload code changes are in trunk, not sure if that’s backported for next stable 17:13:22 <andythenorth> vehicle dragging in depots was improved 17:13:24 <_dp_> hm... is there any terrain setting between "completely flat" and "unplayable"? 17:14:01 <Eddi|zuHause> _dp_: try the variation setting? 17:14:10 <andythenorth> _dp_: which climate? 17:14:16 <andythenorth> it makes difference sadly 17:14:35 <_dp_> arctic.. I guess 17:14:48 <andythenorth> nah I got nothing 17:14:59 <andythenorth> I never managed to get a pleasing arctic map 17:15:06 <_dp_> variety doesn't help coz max height is too low on very flat 17:15:17 <_dp_> and just flat is already way too mountaneous 17:15:28 <Eddi|zuHause> _dp_: hilly with variation 17:15:39 <Eddi|zuHause> _dp_: should add hilly parts and flat parts 17:15:44 <andythenorth> I would turn variety distribution off 17:15:58 <andythenorth> somebody looked at the code and found it doesn’t do what it’s claimed to do iirc 17:16:01 <andythenorth> probably peter1139 17:16:27 <Wolf01> Play a heightmap? 17:16:50 <andythenorth> so many things that could be improved :D 17:16:55 <andythenorth> but eh, the forums want subways 17:16:58 <andythenorth> and more super realism 17:17:04 <andythenorth> forums is as forums does :) 17:17:08 <Wolf01> Fuck realism 17:17:41 <andythenorth> quite 17:18:14 <Wolf01> I want to please my eye, also with things which aren't realistic 17:18:49 <_dp_> Eddi|zuHause, yeah, the best I got so far is flat + some variety + very smooth 17:19:07 <andythenorth> one day V will finish BRIX 17:19:08 <andythenorth> or die trying 17:19:22 <_dp_> still too hilly to my liking 17:19:36 <_dp_> I'd like to have flat map but with decent snow 17:19:43 <andythenorth> big ask :) 17:20:05 <andythenorth> have you got low water? 17:20:13 <supermop> hmm testing non-electric trams in 1940 was maybe the wrong idea 17:20:14 <_dp_> yep 17:21:04 <andythenorth> supermop: now I have total dilemma: add diesel trams for 1960s? 17:21:08 <andythenorth> (for freight) 17:21:14 <andythenorth> :P 17:21:16 <andythenorth> such realisms 17:21:35 <supermop> there is a light rail DMU somewhere in new jersey 17:21:43 <supermop> but that would be like 1990s 17:21:54 <andythenorth> I was thinking dump trams for mines and stuff 17:21:59 <andythenorth> but eh, swap to HAUL 17:22:17 <andythenorth> also the electric trams are unrealistic and anachronistic 17:22:23 <supermop> cute 600mm diesel shunter? 17:22:44 <andythenorth> I’ve talked myself out of it 17:22:49 <_dp_> why doesn't max_height go below 15? 17:22:59 <_dp_> that could help 17:23:14 <supermop> why not add objectively shitty diesel trams in modern era 17:23:38 <supermop> in case someone is starting a game late and needs something cheap to bootstrap? 17:23:39 <andythenorth> I’ll consider it 17:23:51 <andythenorth> I think it would be another roster 17:24:00 <supermop> i mean there will be other tram new grfs eventually 17:24:15 <andythenorth> I like all these fake electric trams 17:24:23 <supermop> also trolley buses and trucks 17:25:29 <supermop> when do i get haul truc ks 17:25:44 <andythenorth> 1950s or so 17:25:58 <andythenorth> they’re limited scope currently 17:28:49 <andythenorth> I’ll add more when I get to it 17:29:00 <andythenorth> steel mill haulers, container port haulers 17:30:20 <supermop> there are a lot in heqs that seem suited 17:30:37 <supermop> the heqs steam trains too 17:31:05 <supermop> did you do NRT just for steel town eyecandy? 17:34:01 <andythenorth> err…maybe :P 17:34:04 <andythenorth> also bye 17:34:06 *** andythenorth has quit IRC 17:34:49 * _dp_ more settings for the god of settings 17:35:24 <_dp_> citymania.mapgen.override_max_heightlevel 17:45:26 *** efess has quit IRC 17:55:55 *** Smedles has joined #openttd 17:59:07 *** Smedles_ has quit IRC 18:03:26 *** glx has joined #openttd 18:03:26 *** ChanServ sets mode: +v glx 18:04:12 *** Plaete has joined #openttd 18:21:45 <supermop> so for some reason i am now numbering parts to be 3d printed in base 4 18:28:14 *** Plaete has quit IRC 18:30:50 *** Wormnest has joined #openttd 18:34:47 <Alberth> obviously, you always need 3 sides for 3d printing :p 18:34:52 <Eddi|zuHause> wouldn't base 8 be better? 18:36:04 <Alberth> or base 6, if you're worried about top and bottom sides 18:42:41 *** Wormnest_ has joined #openttd 18:45:56 *** Biolunar has quit IRC 18:46:48 <supermop> base 6 fits better with the number of parts i need to print 18:47:02 <supermop> 6 pairs in one print, 24 singles in another 18:49:10 *** Wormnest has quit IRC 18:49:12 <supermop> but base 4 looks nice 18:49:26 <V453000> heyo supermop 18:49:27 <V453000> :) 18:49:34 <supermop> yo v 18:49:41 <V453000> how u doin? 18:49:51 <supermop> back at the office 18:49:57 <V453000> already? 18:50:27 <supermop> obviously wasting time thinking up the best looking numbering system for 3d printed molds tho 18:50:42 <V453000> XD 18:51:45 <_dp_> CityMania Christmas event starts in 10 minutes, everyone is welcome to join! (CityMania server #9) 18:52:19 <supermop> _dp_: whats that 18:52:33 <supermop> going to get lunch 18:52:53 <_dp_> our special city-builder event) 18:57:45 <__ln__> when will OTTD support building walls? 18:57:54 *** Arveen has joined #openttd 18:58:16 <Wolf01> __ln__, just newobjects? 19:01:13 <__ln__> dunno what newobjects is, sounds something way too new 19:02:20 <Wolf01> https://grfcrawler.tt-forums.net/index.php?do=list&cid=7 19:07:56 <__ln__> will such a wall be functional or just decoration? 19:08:02 <Wolf01> Decoration 19:08:42 <__ln__> then it will not stop mexicans 19:09:08 <Wolf01> http://orig05.deviantart.net/fd60/f/2013/048/d/b/what_if_openttd_was_real_____by_dragracingotaku-d5vccar.png lol... could be another jump of the shark... too bad it will never be 19:11:30 <Wolf01> __ln__ for example: http://www.simuscape.net/simutalk/viewtopic.php?f=158&t=748 19:40:20 *** efess has joined #openttd 19:44:13 <peter1139> let's do it 19:51:55 <lorran78> hello :p 19:52:41 <lorran78> what is the difference between model_life: vehicle_life: ? 19:52:56 *** ConductorCat has joined #openttd 19:53:50 <__ln__> a wall that you can build to prevent your competitors from entering your territory. and when you build it, your competitor pays for it. how would that sound? 19:54:24 <V453000> lorran78: model_life is years how long the vehicle will be available to buy 19:54:34 <Wolf01> __ln__, Purchase land? 19:54:44 <V453000> vehicle_life is time until the vehicle becomes old and poorly serviceable 19:54:47 <V453000> something to do with breakdowns 19:55:36 <__ln__> Wolf01: similar, yes, but how do you make your competitor pay for the land you purchase 19:58:02 <Wolf01> You mean like infrastructure sharing? 19:58:34 <lorran78> okay thx 19:59:21 *** ConductingCat has quit IRC 20:00:14 <__ln__> Wolf01: maybe you should google for a word combination such as "build wall make them pay for it" 20:01:07 <Wolf01> I got the reference 20:03:15 <lorran78> i wanted to know if i use opengfx+trains and opengfx+rv and i put after my own gfx with new introduction date then the introduction date would be mine or original? 20:03:25 <Wolf01> I wonder if is possible to make cargo distribution between near non-connected stations 20:03:40 <Wolf01> Like if a station is seen as an industry from another station 20:04:24 <Wolf01> Stations must be in the catchement area to get it to work 20:08:10 <supermop> Wolf01: meaning people walk from the metro station to the bus stop 20:08:20 <Wolf01> Something like that 20:15:00 <Eddi|zuHause> Wolf01: problem with that is making sure it's not hopping transitively 20:15:17 <Eddi|zuHause> also, the usual switching between companies problem 20:19:36 <Wolf01> Why not? Enabling cargodist should switch to "line" payment and not just "source->(transfer)->request" 20:20:19 *** Plaete has joined #openttd 20:20:19 <Wolf01> You could have a line from source to transfer and your competitor from transfer to request 20:20:49 <Wolf01> Or even multiple lines, the one with best performance should get more cargo 20:36:16 <Alberth> serving 2 identical industries from a single station already fails 20:44:09 <Wolf01> We'll address all the problems 20:51:46 <Eddi|zuHause> Wolf01: don't you already have a huge unfinished project? 20:52:07 <Wolf01> More like 3 or 4 20:52:13 <Wolf01> But I was just talking 21:05:02 *** gelignite has quit IRC 21:05:11 *** Snail has joined #openttd 21:08:30 <Eddi|zuHause> Wolf01: well, solving the company payment problem by paying each leg individually will work, but it opens the exploit of sending things over the map and back for double payment, where the direct route would pay muuuuuuch less 21:09:03 <Wolf01> Enforce time->payment reduction 21:09:20 <Eddi|zuHause> how does that work? 21:09:29 <Eddi|zuHause> without destroying long connections in general? 21:10:32 <Wolf01> Mistery 21:10:44 <Wolf01> *Dramatic sound* 21:10:52 <Eddi|zuHause> keep in mind that in cargodist, an item doesn't actually know where it's going 21:11:13 <Eddi|zuHause> just each station knows "from items coming from there, push x% this way and y% that way" 21:11:41 <Eddi|zuHause> (very broadly speaking) 21:29:44 *** FLHerne has joined #openttd 21:30:50 <lorran78> eddi i made my new pnml file with new intro date of ships and aircraft 21:31:28 <lorran78> but now how can i compile it? with makefile i suppose but i don't know how to do it :( 21:31:41 <lorran78> i made a header.pnml too 21:33:13 <lorran78> Eddi|zuHause: you here? :p 21:33:49 <Eddi|zuHause> lorran78: don't make a pnml file, put everything into one nml file 21:34:09 <lorran78> okay ! 21:34:16 <lorran78> you are right lol 21:35:26 <lorran78> even header? 21:37:20 <lorran78> https://paste.openttdcoop.org/pyobpafln it's my nml 21:37:25 <lorran78> is there something wrong? 21:38:03 <lorran78> i saw that grf don't use the number in the parameters afeter FEAT.... 21:38:18 <lorran78> sorry not grf but other source grf 21:48:07 *** Alberth has left #openttd 21:49:17 <lorran78> Eddi|zuHause: ? :p 21:49:50 <Eddi|zuHause> if you don't give a number, it uses the first free one (i.e. make a new vehicle) 21:50:01 *** Arveen has quit IRC 21:50:19 <Eddi|zuHause> lorran78: you need to change the grfid 21:58:15 <Eddi|zuHause> for anyone whom it may interest: i found out what my last issue with steam not connecting was. 21:58:38 <Eddi|zuHause> steam for linux disconnects when i start steam through wine. and after i close that, it fails to reconnect. 22:01:49 <lorran78> i know this for the id :) 22:02:01 <lorran78> i had error corrected it but now i have it : 22:03:47 *** andythenorth has joined #openttd 22:07:17 <lorran78> ←[Knmlc ERROR: "aircrafts-ships-intro-date.nml", line 9: Item parameter 2 'name' should be an identifier 22:07:41 <lorran78> line 9 : item(FEAT_AIRCRAFT, tricariohelicopter-1957, 38) { 22:09:26 *** FLHerne_ has joined #openttd 22:10:00 *** FLHerne has quit IRC 22:11:28 *** andythenorth has quit IRC 22:20:49 *** Gja has quit IRC 22:28:08 *** mazert has joined #openttd 22:29:09 <peter1139> hmm, ivor the engine's sprites are too long 22:29:28 <peter1139> you can see a trailer pop into existence after passing some bushes :p 22:31:20 *** Supercheese has joined #openttd 22:33:28 *** Wormnest_ has quit IRC 22:35:31 *** adf88 has quit IRC 22:41:42 *** Plaete has quit IRC 22:50:40 <Wolf01> http://bricknerd.com/home/tetley-tea-train-28-2016 holy shit 22:54:44 *** tokai|noir has joined #openttd 22:54:44 *** ChanServ sets mode: +v tokai|noir 23:01:30 *** tokai has quit IRC 23:05:08 <Wolf01> 'night 23:05:11 *** Wolf01 has quit IRC 23:12:58 *** ZirconiumX has quit IRC 23:25:44 *** sim-al2 has joined #openttd 23:34:56 *** HerzogDeXtEr has joined #openttd 23:52:33 *** mazert has quit IRC