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00:00:08 <Supercheese> yep 00:00:15 *** DDR has quit IRC 00:00:25 *** cHawk has quit IRC 00:00:30 *** FLHerne_ has quit IRC 00:09:25 *** cHawk has joined #openttd 00:44:41 *** Snail has joined #openttd 00:47:28 *** maciozo has quit IRC 02:08:50 *** JezK has quit IRC 02:09:05 *** JezK has joined #openttd 02:13:02 *** Progman has quit IRC 03:09:20 *** Smedles has joined #openttd 03:12:30 *** Smedles_ has quit IRC 04:33:06 *** glx has quit IRC 06:08:11 *** Snail has quit IRC 06:25:36 *** chomwitt4 has quit IRC 06:25:57 *** chomwitt has joined #openttd 06:34:11 *** chomwitt has quit IRC 06:34:32 *** chomwitt has joined #openttd 06:46:06 *** sla_ro|master has joined #openttd 07:06:25 *** Supercheese has quit IRC 07:13:59 *** sla_ro|master has quit IRC 07:15:05 *** sla_ro|master has joined #openttd 07:15:46 *** JezK has quit IRC 07:44:35 *** sim-al2 has quit IRC 08:10:47 *** Sova has joined #openttd 08:38:50 *** OpenTTd has joined #openttd 08:38:56 <OpenTTd> hey dont spam 08:46:33 *** sla_ro|master has quit IRC 09:07:55 <peter1139> who 09:08:25 <OpenTTd> v 09:08:59 *** OpenTTd has left #openttd 09:09:11 *** lucy has left #openttd 09:09:26 <V453000> wat 09:40:28 *** ZirconiumX has joined #openttd 09:50:04 *** Progman has joined #openttd 09:57:50 *** ZirconiumX has quit IRC 10:14:06 *** frosch123 has joined #openttd 10:56:00 <__ln__> https://twitter.com/jlmorrison/status/815777833775566849 11:10:08 *** Sova has quit IRC 11:29:26 <SpComb> spam 11:36:34 *** Sova has joined #openttd 11:53:30 *** Wolf01 has joined #openttd 11:53:40 <Wolf01> o/ 11:55:33 <frosch123> o/ 12:01:42 *** tycoondemon has quit IRC 12:06:20 *** tycoondemon has joined #openttd 12:09:13 *** Alkel_U3 has quit IRC 12:09:15 *** Alkel_U3 has joined #openttd 12:10:58 *** Alkel_U3 has quit IRC 12:10:59 *** Alkel_U3 has joined #openttd 13:03:32 *** Mitooo has joined #openttd 13:32:41 *** Snail has joined #openttd 13:45:16 *** Alberth has joined #openttd 13:45:16 *** ChanServ sets mode: +o Alberth 13:59:01 *** Snail has quit IRC 13:59:45 *** sim-al2 has joined #openttd 14:20:49 *** roidal has joined #openttd 14:36:32 <supermop> yo 14:36:40 <Alberth> oy 14:37:51 <supermop> so it turns out the monitor i bought in anticipation of getting a new computer has a screen like twice as big but half the resolution of my surface 14:38:11 <supermop> and now its too late to return monitor i think 14:42:06 <peter1139> resolution would be a primary factor in buying a monitor, i'd've though 14:42:08 <peter1139> +t 14:42:45 <LordAro> ooh, double contraction, nice 14:42:47 <supermop> it was pretty cheap and looked nice 14:42:53 <LordAro> so rarely see them in the wild 14:43:15 <supermop> i'd've'th't 14:44:27 <frosch123> https://wiki.openttd.org/Frosch/NotRoadTypes#Graphics <- added some spritesheets 14:44:40 <frosch123> though the test sprites have some rough borders 14:45:00 <peter1139> hmm 14:45:35 <frosch123> supermop: how do you pronounce ' ? 14:45:43 <SpComb> 24" 4k is an appropriate monitor size 14:45:45 <supermop> you dont 14:45:55 <peter1139> bit small at my age :p 14:46:06 <LordAro> bit small generally 14:46:28 <frosch123> the optimal screen size depends on the size of your table 14:46:30 <SpComb> hmm, incorrect, 26-28" 14:48:19 <peter1139> i nearly got a 22" 4K, as it was IPS and cheap 14:48:23 <peter1139> but... too small i reckon 14:49:06 <LordAro> frosch123: not with that attitude (and a big enough monitor mount) https://www.dropbox.com/s/rueaqeznfavlwhk/IMG_20160110_013058.jpg?dl=0 14:49:52 <LordAro> i should take a newer photo, that one's awful 14:50:15 <peter1139> hmm, what about a dell up2715k... 27" 5120x2880 14:50:26 <peter1139> oh. £830 :( 14:51:03 <supermop> that ratio of monitor to desk would make me feel claustophobic 14:51:05 <frosch123> LordAro: i see my argument confirmed 14:51:43 <LordAro> you never specified that you had to be able to use the desk for anything else :p 14:51:52 <LordAro> i should really get a bigger one.. 14:52:27 <peter1139> my triple screens are all landscape 14:52:30 <SpComb> bigger desk? 14:52:32 <peter1139> also, only 22" each 14:53:47 <peter1139> http://i.imgur.com/QdGmRoW.jpg 14:54:10 <LordAro> wat 14:54:32 <frosch123> can they do the same thing with the keyboard? 14:55:36 <LordAro> https://gfycat.com/OddballIdolizedIbex one of these, perhaps? 14:55:50 *** sim-al2 has quit IRC 14:57:14 <_dp_> or https://cdn.shopify.com/s/files/1/1152/3264/products/IMG_5681x2.jpg 14:58:17 <frosch123> does that have a scroll lock key? 14:59:30 <LordAro> probably 14:59:34 <_dp_> No idea, but it's programmable I think 15:39:37 *** ZirconiumX has joined #openttd 15:53:57 *** Sova has quit IRC 16:03:07 <supermop> snow sprites for roads part of the roadtype grf? 16:04:13 <frosch123> the terrain_type variable gives you information on the snow state 16:06:26 <__ln__> did i mention i upgraded my internet connection a while ago... http://www.speedtest.net/result/5659412586.png 16:06:54 <supermop> but i should include snowy sprites? its not like base set has any idea how to put snow on a weird new road or tramway 16:07:11 <frosch123> yes, snow is your trask 16:07:15 <frosch123> *task 16:09:16 <frosch123> baseset will only put snow on the grass road side 16:11:54 <supermop> ok 16:12:39 <supermop> well for now i am ok, as i am drawing roads that look like chips tiles, and chips has no snow 16:12:52 <supermop> but ill leave room for future snow 16:13:00 <Alberth> edible tiles! 16:18:14 <supermop> can stations have snow yet? 16:19:27 <frosch123> quite sure they can 16:20:06 <frosch123> i clearly remember the bare-land stations having snow 16:21:22 <supermop> i guess i need to draw snow for chips too then 16:25:07 <supermop> someone should go though and give 2cc tram set real world, incompatible track guages 16:25:22 <supermop> to make it absolutely miserable to play with 16:26:17 <supermop> "sorry, wrong voltage on the trolley wire - this is a 600V tram, 750V supply blew all of its fuses" 16:30:45 <Alberth> good fuse test 16:31:35 <Eddi|zuHause> that doesn't make a lot of sense, though, as you can order almost any tram type for almost any gauge or voltage 16:32:48 <supermop> Eddi|zuHause: yeah, the very prototypical vehicle sets have a more subtle version of that problem, in that most manufacturers would build trams specific to the order 16:34:03 <supermop> likewise, if i wanted to, i am sure i could have ordered a metro train with sleeping compartments if i was running a metro of any reasonable size 16:35:28 <supermop> and if i was building a railway from scratch on a small square shaped island, I could order trains from both asia and europe, and specify the gauge i wanted 16:36:06 <supermop> i could order a 3rd rail emu of grain hoppers 16:37:43 <supermop> lets make it a 3 phase AC 3rd rail while we are at it 16:41:32 <Eddi|zuHause> would that not be easier with a 4th rail? 16:41:55 <Eddi|zuHause> also, most modern trams are 3 phase AC internally, and have a converter installed 16:42:03 <supermop> and maybe a 5th rail 16:43:38 <supermop> and power for the driver's cab air conditioner will be from a small steam engine 16:44:44 <supermop> i guess its kind of silly to have a tram set that so finely subdivides by city is what i am getting at 16:45:20 <supermop> to say, well the sapporo trams are smaller and have less capacity than the tokyo trams 16:46:08 <supermop> unless you are building a model of japan, why use those other ones? my fictional sapporo could order whatever type of tram it needed 16:49:03 <Rubidium> that one definitely needs a snow overlay though 16:51:17 <supermop> snow on the tram roof 16:52:33 <supermop> i am turning into my mom 16:52:35 <Eddi|zuHause> snowy tram needs higher chance of sparks 16:53:11 <frosch123> starting with a certain snow level you can use the same sprite for all models 16:53:52 <supermop> wife is in cuba so i've had no communication with her at all since her plane took off from Newark, and now i am full of worry and anxeity 16:54:14 <Rubidium> https://ja.wikipedia.org/wiki/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB:Sapporo_streetcar_YU_KI_11.JPG <- nice! 16:54:40 <Eddi|zuHause> they don't have phones in cuba? 16:55:01 <supermop> snowy tramway needs plowing every x ticks? 16:55:21 <supermop> Eddi|zuHause: no internet and her phone wont work there 16:55:32 <supermop> at least not without expensive roaming 16:55:35 <Rubidium> http://www.welcome.city.sapporo.jp/cms/wp-content/uploads/2016/08/sasara.jpg 16:56:07 <Eddi|zuHause> supermop: there's this brand new invention called a payphone 16:56:21 <supermop> Rubidium: don't want to be on the street when that goes by 16:56:52 <Rubidium> then avoid Sapporo ;) 16:56:56 <supermop> Eddi|zuHause: she wouldn't take time out of a vacation to waste on a payphone 16:58:16 <Eddi|zuHause> you know, there's also this practice of writing post cards from places you visited. they conveniently have the sights printed on them 16:58:35 <supermop> this is what i mean by turning into my mom, i fret about stuff like this now, whereas a normal person would just have fun 16:58:41 <Alberth> they just sell them at the wrong place :) 16:58:45 <Eddi|zuHause> (although, those might arrive when you're already back home) 17:31:35 *** gnu_jj has quit IRC 17:54:32 *** glx has joined #openttd 17:54:32 *** ChanServ sets mode: +v glx 17:57:00 *** sla_ro|master has joined #openttd 17:58:00 <debdog> is there a feature for global warming or any other environmental disaster in ottd? 17:58:58 <debdog> because our map is decaying. we're in the year 2534 now 17:59:23 <debdog> lots of water in one corner suddenly 17:59:52 <peter1139> that's just the inevitable thrust of mankind 18:00:04 *** threesixty has left #openttd 18:00:04 <peter1139> destroying the environment because they're bored 18:00:22 <debdog> hehe, true. just, is it implemented in ottd? 18:00:28 <peter1139> no 18:00:34 <debdog> ah 18:00:38 <peter1139> it's literally someone messing with the map 18:00:39 <debdog> sao might be a bug then? 18:00:45 <debdog> hmm 18:00:52 <debdog> checking clients... 18:01:51 <debdog> that's cost a lot of money. and none of the players seem to have spent that ammount lately 18:02:01 <debdog> *d 18:02:39 <peter1139> doesn't need to, lowering land to sealevel is quite cheap. raising it again isn't... 18:03:42 <debdog> the area is huge 18:04:15 <debdog> if you want to have a look, the server is mpserver12.org:3979 18:04:25 <supermop> debdog: you can lower a huge area of dry land to level 0, then just lower one tile to connect it to the ocean 18:04:31 <supermop> then it will all flood 18:07:14 <debdog> hmm, IDK, it just looks ver random 18:07:19 <debdog> *very 18:09:48 *** Wormnest has joined #openttd 18:09:51 *** Arveen has joined #openttd 18:16:48 <debdog> OTOH, after having a close look, sabotage might have happended 18:16:54 <debdog> intended or not 18:20:30 *** Mitooo has quit IRC 18:27:44 *** Mitooo has joined #openttd 18:51:06 *** m1cr0man has quit IRC 19:21:08 *** Plaete has joined #openttd 19:21:54 *** andythenorth has joined #openttd 19:22:54 *** m1cr0man has joined #openttd 19:26:19 <andythenorth> o/ 19:27:02 <frosch123> lo 19:31:04 <supermop> yo andy 19:31:10 <Wolf01> o/ 19:44:06 *** gnu_jj has joined #openttd 19:44:30 *** ZirconiumX has quit IRC 19:54:01 <supermop> http://imgur.com/a/BulET 19:54:10 <supermop> stone curbs/gutters 19:54:20 <andythenorth> can’t see any cats there 19:57:24 <andythenorth> supermop: you might darken the road area or the pavements? o_O 19:57:26 <andythenorth> dunno 19:57:33 <supermop> those are waiting for street furniture support in nrt 19:58:43 <andythenorth> there are some additional shades from the flour mill you could lift http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#flour_mill 19:58:46 <supermop> andythenorth: its meant to look similar to the yard tiles, so conceivably the ocassional truck or forklift could be envisiond driving off the 'road' into a stack of crates 19:59:12 <supermop> extra dinginess from tires could help though 20:00:36 <supermop> white stripes, yellow stripes, or none on chips asphalt? 20:00:49 <andythenorth> probably white 20:00:52 <andythenorth> eh also 20:00:52 <andythenorth> http://dev.openttdcoop.org/attachments/download/8317/sam-again.png 20:01:00 <supermop> i've drawn both 20:01:02 <andythenorth> ^ I need a colour scheme for fruit boats 20:01:05 <supermop> layers 20:01:14 <andythenorth> it will use same gestalt as Reefer, Piece Goods ship 20:01:22 <andythenorth> not sure the olive green will fly here :) 20:01:28 <supermop> i think a wood slatted ship is getting a bit silly tho 20:01:33 <supermop> haha 20:01:47 <supermop> a few bits of olive greeble then 20:01:47 <andythenorth> although I did find these :P https://c2.staticflickr.com/6/5214/5423348470_75725de6cb_b.jpg 20:02:06 <frosch123> banana ship 20:02:12 <supermop> nice and tropic looking 20:02:29 <andythenorth> http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/static/img/nutbrook.png 20:02:42 <andythenorth> needs to be consistent-ish across RH, IH, Sam 20:03:01 <andythenorth> could change the other two sets if needed, there are only 5 or 6 fruit vehicles so far 20:03:23 <supermop> 1cc hull with olive stripe 20:03:43 <supermop> vents or greeble on top of the big deck hatches in olive 20:07:12 * andythenorth wonders about olive hull 20:07:14 <andythenorth> let’s see 20:12:41 <andythenorth> probably not? http://dev.openttdcoop.org/attachments/download/8321/fruit-carrier.png 20:12:46 <andythenorth> looks more like a poo ship? o_O 20:13:29 <supermop> http://imgur.com/a/zMzw3 20:13:49 <supermop> not real just a test 20:14:03 <andythenorth> yeah I wondered about the house 20:14:11 <andythenorth> I wonder about white hull, with solid olive slab 20:14:14 <andythenorth> like the juice tankers 20:14:35 <andythenorth> http://img.nauticexpo.com/images_ne/photo-mg/32260-8545399.jpg 20:14:39 <supermop> olive stripe 20:14:55 <supermop> damn thats a hot ship 20:15:03 <andythenorth> http://maritime-connector.com/images/juicecarrier-16-wiki-19058.jpg 20:16:09 <supermop> that swoosh will be your nightmare drawing in \_/| 20:16:21 <supermop> well only in ?| 20:16:25 <Eddi|zuHause> how is "damn that's a hot ship" a sentence anyone could say with a straight face? 20:16:46 <supermop> who said i had a straight face 20:17:13 <supermop> it was contoured in ecstasy at seeing such a hot ship 20:18:05 <supermop> andythenorth: chips mud tiles: 1 or two lanes of ruts in the mud 20:18:08 <supermop> ? 20:18:13 <andythenorth> might work 20:18:33 <andythenorth> fruit ship… http://hawaiipacificnews.com/online/wp-content/uploads/2013/11/DSC_0421.jpg 20:18:35 <Eddi|zuHause> supermop: must be where the vehicles actually go 20:20:58 <supermop> what about a generally torn up wide band of dirt? 20:21:21 <supermop> the mud tiles are so dark as is, not that much room to go darker 20:22:09 <supermop> if arrs is gpl i might take his dirt roads and remap to chips mud shades 20:22:45 <supermop> andythenorth: what is the deprecated sand tile in chips sources for? and do you have a non greyed out version? 20:23:26 <andythenorth> it went with the quarry, but it was meh 20:24:10 <andythenorth> supermop: somewhere in these will be an ealier rev. http://dev.openttdcoop.org/projects/chips/repository/changes/sprites/graphics/groundtiles.png 20:24:55 <supermop> would it be worth reviving to see dump trucks drive on it? 20:25:15 <andythenorth> not on my account :) 20:25:22 <andythenorth> but do what you find interesting eh :) 20:26:56 <supermop> well i can add a layer in my psd for it, but no need to have it as a roadway with no matching chips station 20:27:47 <supermop> andrew350 roads not on dev zone must go look in fora for sprites 20:34:39 *** frosch123 has quit IRC 20:34:58 <supermop> andythenorth: i ended up buying the surface book 20:35:35 <supermop> the build quality is kind of obnoxious, wrt to the box, pen, charger 20:35:43 <andythenorth> really? 20:35:49 <supermop> mini-dp adaptor 20:35:56 <andythenorth> I had the impression they were rock solid 20:36:05 <supermop> like now i feel like i have to save this super nice box forever 20:36:10 <andythenorth> I read the ifixit teardown of the surface pro 20:36:16 <andythenorth> seemed solid, everything is glued 20:36:27 <andythenorth> oh you mean the peripherals :P 20:36:38 <supermop> saving an apple box is one thing, saving a microsoft branded box feels so dorky 20:36:53 <supermop> andythenorth: I mean they are too nice 20:37:37 <supermop> the power adaptor is now one of the nicest design objects in my apartment, usurping much of my furniture 20:38:12 <supermop> but it is fated to sit on the floor, and now i will feel guilty about it getting gross and dusty down there 20:38:39 <andythenorth> ach, just kick it around a bit 20:38:43 <andythenorth> you’ll be fine after that 20:38:52 <andythenorth> things are meant to be used 20:39:51 <supermop> also i bought a 2nd pen bc i forgot it came with one, and the 2nd one has interchangeable nibs in a case made to look like a case for 2mm drafting leads 20:40:20 <supermop> so now i need to overcome my urge not to return the 2nd pen for the sake of those stupid nibs 20:40:48 <supermop> anyway all i've used it for so far is play open ttd 20:40:51 <andythenorth> winning 20:41:28 <supermop> idk how to get cs5 on there as it has no cd drive. avoiding moving to creative cloud 20:42:17 <andythenorth> USB CD drive, about 20:42:22 <andythenorth> return the pen :P 20:42:25 <andythenorth> get the drive 20:42:32 <andythenorth> return the drive after use, get the pen back :P 20:42:34 <supermop> drawing mud noise would be easier with that pen 20:42:38 <supermop> haha 20:43:06 <supermop> V453000: you are drawing sprites with a stylus now? 20:43:29 <supermop> i also want that damn surface dial 20:45:50 *** roidal has quit IRC 20:45:58 *** Plaete has quit IRC 20:50:59 * andythenorth ships 20:51:22 <andythenorth> aiming for 2017 Christmas present 20:51:27 <andythenorth> might not be enough time :P 20:51:35 <supermop> shipping ship beta? 20:52:21 <andythenorth> nah, a ways off 20:52:29 <andythenorth> although someone should try it with broken graphics 20:52:33 <andythenorth> for gameplay purposes 20:53:50 <supermop> i dont want to play a game until i can have RH or HEQs running about my steelworks 20:54:08 <andythenorth> well you just need to code your grf then :) 20:54:11 <supermop> mud sprites are last to do i think 20:54:33 <supermop> then depots and crossings, but going to stick to defaults there first 20:55:16 <supermop> lastly snow sprites, but that means trying to relearn station nfo to update chips 20:55:48 <supermop> also i decided that trams need snow on roof 20:56:03 <supermop> thanks to rb 20:58:17 <V453000> supermop: yeah 20:58:19 <V453000> wacom ftw 20:58:36 <andythenorth> snow trams :o 20:58:45 <supermop> sapporo 20:58:48 <andythenorth> vehicles detect ground tile? o_O 20:58:54 <andythenorth> crazy talk 20:58:59 <V453000> anus 21:00:51 <V453000> supermop: I basically just render the template for drawing and then I finalize it by adding light/darkness to it 21:00:55 <V453000> and currently the noise 21:02:28 <andythenorth> clip holds? http://dev.openttdcoop.org/attachments/download/8317/sam-again.png 21:02:35 <andythenorth> or upper works? http://dev.openttdcoop.org/attachments/download/8322/clip-sam-upper.png 21:02:59 <andythenorth> i.e. is it better to see more hull, or more house, for ships that don’t fit 21:03:06 <supermop> ideally tram would get snowier each day above snowline, and then meltier each day below 21:03:33 <supermop> less hull 21:03:49 <andythenorth> that’s what I thought 21:03:52 <supermop> draw a fake water line as if heavily laden 21:03:55 <andythenorth> and it’s much harder to code :) 21:04:08 <andythenorth> harder / I can’t be bothered : 21:04:13 <andythenorth> it’s trivial :P 21:04:41 <supermop> ARRS dirt is like totally different hue than chips mud 21:16:53 *** Alberth has left #openttd 21:19:22 * andythenorth automates almost all the things :P 21:34:24 <supermop> andythenorth: http://imgur.com/a/4Z9OZ 21:34:43 <andythenorth> not bad eh? 21:34:53 <supermop> yeah might leave it 21:34:59 <andythenorth> it’s hard to get a crisp original TTD style with this stuff 21:35:06 <andythenorth> but that’s as close as you’ll get for that 21:35:39 <supermop> adjusting the hue to better match the mud might not be worth it 21:35:55 <andythenorth> I don’t think you’ll gain much 21:36:29 <supermop> i lucked out and andrew had an extra unused set of slightly darker roads in his source 21:36:39 <supermop> good enough for me 21:38:07 <supermop> i might steal chips sheds for depots 21:41:54 *** Arveen has quit IRC 21:42:07 <supermop> will need to hack doors a bit 21:45:21 *** gelignite has joined #openttd 21:48:18 <andythenorth> supermop: do you want Pikka’s hacks for UKRS rails? 21:48:22 <andythenorth> I have them here 21:48:37 <supermop> rails? 21:48:45 <andythenorth> he used CHIPS and FIRS sheds 21:48:59 <supermop> i need a chips shed with big enough door to be RV depot 21:50:12 <andythenorth> supermop: DM-ed 21:50:39 * andythenorth needs sheds for Road Hog roads also 21:51:22 *** Supercheese has joined #openttd 21:53:10 <andythenorth> supermop: take GarryG’s rail depots also? o_O 21:54:07 <supermop> want to keep it chips style on the chips tiles 21:54:50 <Wolf01> Bed feature 21:54:54 <Wolf01> 'night 21:54:56 <andythenorth> Bed Feature exactly 21:54:58 * andythenorth also 21:55:03 *** Wolf01 has quit IRC 21:55:06 <andythenorth> bye 21:55:08 *** andythenorth has left #openttd 22:23:04 *** sim-al2 has joined #openttd 22:25:16 <supermop> i wonder if the australian or canadian economy will recover more first 22:32:20 *** Wormnest has quit IRC 22:36:01 *** Mitooo has quit IRC 22:38:00 *** gelignite has quit IRC 22:55:51 *** sla_ro|master has quit IRC 23:05:40 *** maciozo has joined #openttd 23:56:31 *** FLHerne has joined #openttd