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00:20:44 *** smoke_fumus has joined #openttd 00:30:36 *** Flygon has quit IRC 00:36:48 *** Eddi|zuHause has quit IRC 00:45:29 *** maciozo has quit IRC 01:14:17 *** supermop has joined #openttd 01:18:04 <supermop> yo 01:25:52 *** Flygon has joined #openttd 01:41:02 *** sim-al2 is now known as Guest445 01:41:03 *** sim-al2 has joined #openttd 01:45:31 *** Guest445 has quit IRC 02:07:36 *** Supercheese has joined #openttd 02:26:49 <supermop> openttd with a stylus not as fun as id hoped 02:28:33 <glx> cursor and stylus aren't good friends 03:14:17 *** Eddi|zuHause has joined #openttd 03:43:53 *** chomwitt2 has joined #openttd 03:50:15 *** chomwitt1 has quit IRC 04:01:21 *** glx has quit IRC 04:21:45 *** chomwitt has joined #openttd 04:53:23 *** kais58 has quit IRC 04:53:50 *** kais58 has joined #openttd 06:06:06 *** sim-al2 has quit IRC 06:19:12 *** adf88 has joined #openttd 06:19:50 *** chomwitt has quit IRC 06:23:09 *** gpsoft has joined #openttd 06:29:02 *** chomwitt has joined #openttd 06:35:18 *** supermop has quit IRC 06:37:34 *** sla_ro|master has joined #openttd 08:10:51 *** efess has quit IRC 08:45:17 *** matt11235 has joined #openttd 08:49:44 *** aard has joined #openttd 09:07:29 *** Supercheese has quit IRC 09:41:22 *** sla_ro|master has quit IRC 10:04:52 *** efess has joined #openttd 10:13:00 *** Wolf01 has joined #openttd 10:13:08 <Wolf01> Moin 10:14:57 <crem_> Morge 10:44:24 *** gelignite has joined #openttd 10:52:06 *** Wolf03 has joined #openttd 10:52:06 *** Wolf01 is now known as Guest485 10:52:07 *** Wolf03 is now known as Wolf01 10:53:26 *** smoke_fumus has quit IRC 10:58:03 *** Guest485 has quit IRC 12:32:22 <MonkeyDrone> o/ aloha people. is there anyway to get in touch with Jinassi besides IRC? 12:39:31 <V453000> IRL? 12:39:40 <V453000> touch him real hard 12:39:57 <V453000> try reddit 12:40:04 <V453000> (website, not IRC) 12:45:27 <MonkeyDrone> IRL, he better be damn hot for that to happen 12:45:40 <MonkeyDrone> i'll shoot him a pm on reddit if it's possiburu 12:49:32 <peter1138> Is this directory services? 12:53:25 <MonkeyDrone> it is now! 12:53:40 <MonkeyDrone> all your dreams come true here 13:01:47 *** roidal has joined #openttd 13:03:29 <roidal> hi 13:08:35 *** CompuDesktop has joined #openttd 13:08:38 *** Compu has quit IRC 13:08:47 *** CompuDesktop is now known as Compu 13:09:06 *** Compu has joined #openttd 13:26:23 <roidal> may anyone explain me the frame-packet: https://wiki.openttd.org/Network_Protocol 13:26:57 <roidal> seems like iam not getting the point of it, especially because the exact meaning of "Frame counter" and "frame counter max" 13:36:34 <Eddi|zuHause> the way i see it, it's a measure how far the server may be ahead of all the clients, to make sure all clients have time to process the commands that the server sends out 13:36:59 <Eddi|zuHause> or the other way around 13:37:27 <Eddi|zuHause> when a client processes a click from a player, it may not know what frame the server will assign this click to 13:38:49 <roidal> hm 13:38:56 <roidal> its not clear to me why 13:38:58 <roidal> hm 13:39:15 <roidal> ok, which one of both has the higher value? "counter" or "counter max"? 13:39:32 <roidal> from the description is think its counter? 13:40:26 <Eddi|zuHause> yes, i think it's the counter. the counter says at which frame the server currently is, and the frame counter max the frame that the server thinks it's safe for clients to advance to because all data is present 13:40:44 <Eddi|zuHause> or something 13:44:08 <roidal> and the "Frame of execution" in the Command-packet say that this command should be executed when "frame counter max" >= "frame of execution" 13:44:10 <roidal> ? 13:44:15 <Eddi|zuHause> so i think what it's meant to do (for the client) is: collect DoCommands, advance to max frame, collect DoCommands, advance to next max frame, etc. 13:44:41 <roidal> hm 13:44:43 <roidal> k 13:44:48 <Eddi|zuHause> no, the Command packet must be executed on the exact tick 13:44:53 <Eddi|zuHause> not >= 13:45:13 <roidal> thats exactly why iam wondering about "max" 13:45:47 <roidal> ah 13:45:55 <Eddi|zuHause> i think it's to allow reducing the net_frame_freq, so you process multiple ticks at the same time 13:46:22 *** andythenorth has joined #openttd 13:46:36 <roidal> no, the execution of the command have to be at the same frame/tick as set in the "frame of execution", but the client is allowed to handle all commands up to "frame counter max"? 13:46:50 <Eddi|zuHause> yes 13:46:57 <roidal> i see 13:47:12 <Eddi|zuHause> but the client will still process them tick-by-tick, just multiple ticks in a row 13:48:02 <roidal> so, frame != tick? 13:48:50 <roidal> i don't see a tick-number within the command-packet? 13:49:03 <andythenorth> o/ 13:49:11 <roidal> hey andythenorth 13:49:11 <Eddi|zuHause> no, tick is the internal clock of the client, the frame may wobble a bit due to network delays 13:49:25 <Eddi|zuHause> so the client may spend some ticks doing nothing 13:49:38 <Eddi|zuHause> and then speeding up a bit to catch up 13:49:54 <Eddi|zuHause> on average, they should balance out 13:50:07 <roidal> so, frame-numbers match tick-numbers, but there may less frames than ticks? 13:51:00 <Eddi|zuHause> something like that 13:51:20 <roidal> :D 13:51:32 <roidal> lol 13:51:42 <roidal> nice, political, answer 13:51:43 <roidal> :D 13:52:12 <Eddi|zuHause> well, i'm not the resident network protocol expert... 13:52:33 <roidal> is there still one? 13:54:40 *** sim-al2 has joined #openttd 14:01:04 *** Ethereal_Whisper has joined #openttd 14:15:45 *** Alberth has joined #openttd 14:15:45 *** ChanServ sets mode: +o Alberth 14:16:05 <andythenorth> lo Alberth 14:28:24 <supermop_> yo 14:42:15 <Alberth> o/ 14:44:31 <crem_> \o 14:45:26 <Lejving> |o| 14:45:30 <Lejving> EEEEEY MACARENA 14:46:48 <Alberth> and the weekend barely started :) 14:48:59 <Wolf01> And I'm already bored 14:52:57 <supermop_> ok i have every sprite except for bridge overlays 14:53:53 *** chomwitt1 has joined #openttd 14:55:50 <supermop_> i guess i can just copy those from ogfx 14:56:10 <supermop_> but really dont feel like adding another row to my png 14:56:56 <Alberth> take an entire new png instead! 14:57:10 <supermop_> V453000: how does layering sprites work, is it only useful for cargo? 14:57:27 <andythenorth> in vehicles? 14:57:31 <supermop_> yeah 14:59:09 <supermop_> could you make a locomotive grf that only contains a cab sprite, and 1-3 'chunks' of locomotive side, then just combine those in various ways to make several locomotives? 14:59:42 *** sim-al2 has quit IRC 14:59:44 <Alberth> andy does such things at source level :) 15:00:18 *** chomwitt has quit IRC 15:00:39 <supermop_> like a steam train has the front thing that has the headlamp and chimney, thats usually black, then a short cc cylinder for a segment of boiler 15:00:55 <supermop_> then you just repeat that boiler sprite as much as you need 15:00:59 <andythenorth> you could 15:01:25 <andythenorth> I did code totally procedural trucks a long time ago 15:01:29 <supermop_> thought experiment on 2CC 32bpp train that isn't like 1GB 15:01:35 <andythenorth> they lack character, it’s ultimately easier just to draw them 15:01:36 <andythenorth> but 15:02:06 <andythenorth> I am using standard hulls for Sam, and comping the holds / tanks / whatever over that 15:02:30 <supermop_> what about each game each locomotive randomly gets either a US or UK style cab 15:02:37 <andythenorth> yes that could be done 15:02:49 <andythenorth> I do it in python, because I can then open the spritesheet and immediately see all the states, no need to run a test game 15:02:56 <supermop_> hmm 15:03:06 <andythenorth> I use the vehicle sprite layers for ship wakes 15:03:15 <andythenorth> because they don’t need to be in the spritesheet 15:03:20 <andythenorth> so I use both methods in one ship 15:04:17 <Lejving> why can't you have the ship hull in one .png (it stays the same) then just swap out the above picture with cargo.png? 15:05:30 <Alberth> different width, height, and colours of each ship 15:05:47 <Alberth> ie to look good, you must do each one separately 15:05:54 <Wolf01> http://img-9gag-fun.9cache.com/photo/a1d38yD_460sv.mp4 exactly my plans for the weekend 15:05:54 <Lejving> well for one ship 15:06:51 <Alberth> Wolf01: looks difficult :) 15:08:02 <Alberth> Lejving: to make it look good, you start with drawing the cargo in the ship sprite 15:08:15 <Alberth> so to make them separate is more work 15:08:33 <Alberth> as you have to split them afterwards 15:08:55 <Lejving> ok :) 15:09:57 <Alberth> feel free to prove me wrong though :) 15:17:08 <Lejving> http://i.imgur.com/kpoki5n.png 15:17:11 <Lejving> epic paint skills 15:17:16 <Lejving> but this probably explains how I think more Alberth 15:18:12 <Lejving> I'm just a hobby coder though so probably don't understnad this deep programing :) 15:19:34 <andythenorth> Lejving: the ships are in here http://dev.openttdcoop.org/projects/unsinkable-sam/repository/show/src/graphics 15:19:48 *** ZirconiumX has joined #openttd 15:20:02 <andythenorth> this is a standard hull (only the purple one is drawn correctly) http://dev.openttdcoop.org/projects/unsinkable-sam/repository/entry/src/graphics/hulls/test_large_rear_house.png 15:20:26 <andythenorth> this is then comped over them http://dev.openttdcoop.org/projects/unsinkable-sam/repository/entry/src/graphics/ships/universal_freighter_large_template.png 15:20:49 <Lejving> aha cool 15:20:57 <andythenorth> cargo is then drawn on http://dev.openttdcoop.org/projects/unsinkable-sam/repository/entry/src/graphics/cargos/logs.png 15:21:14 <Lejving> then you're pretty much doing waht I thought 15:21:30 <Lejving> just more advanced 15:21:31 <andythenorth> the wakes are put in by ottd, using layered sprites http://dev.openttdcoop.org/projects/unsinkable-sam/repository/entry/src/graphics/wakes/ship_128px.png 15:21:39 <andythenorth> they hide / show for stopped / moving ships 15:22:06 <Lejving> interesting :) 15:22:30 <andythenorth> there’s some extra stuff with masks that I won’t get into :P 15:23:12 <Alberth> Lejving: may I recommend a bit of Python, and PIL ? 15:23:21 <andythenorth> end result is http://dev.openttdcoop.org/attachments/download/8329/universal_freighter_large_0.png 15:23:37 <andythenorth> (except that’s currently broken, work in progress) 15:23:45 <Lejving> never used PIL but I have some python experience 15:24:48 <Alberth> trivial to paint pixels on an image 15:25:15 <Alberth> and a lot of fun :) 15:26:06 <Alberth> New PIL is named Pillow 15:34:13 <supermop_> well i cut open my thumb shattering floor tile samples in our stairwell 15:37:28 *** tokai has joined #openttd 15:37:28 *** ChanServ sets mode: +v tokai 15:38:25 *** DDR has quit IRC 15:41:51 *** sla_ro|master has joined #openttd 15:44:25 *** tokai|noir has quit IRC 15:49:37 <andythenorth> supermop_: don’t bleed out 15:49:54 <supermop_> thanks for the advice 15:55:25 <supermop_> do we still have to provide the 'back' truss on bridges as part of the road? 15:56:11 <Wolf01> Is nrt hype already gone? 15:56:31 <supermop_> Wolf01: i havent even coded my nrt grf yet 15:57:20 *** gelignite has quit IRC 15:57:45 <Wolf01> 1-3 people talking about it or working on it is not hype 15:57:56 <Wolf01> There's more hype about transmitters 16:01:27 <supermop_> NotTransmitterType 16:01:29 <supermop_> s 16:16:18 <andythenorth> Wolf01: nrt IS NOT UNDERGROUND ROADS 16:16:23 <andythenorth> MUST CAN HAZ UNDERGROUDN 16:16:33 <andythenorth> MORE EXCITING IF YOU CANT SEE IT!!! 16:17:30 <Wolf01> I would go for eddi's implementation of multi level roads/rails, underground is not my priority 16:18:41 <supermop_> make it like locomotion, where you accidentally blow up invisible town buildings whenever you try to modify tracks or roads underground 16:19:04 <Wolf01> +1 16:20:15 <andythenorth> nrt hype is limited by needing nml fork 16:20:30 *** gpsoft has quit IRC 16:20:34 <supermop_> i like the assertion that magic buldozer is an unacceptable cheat, but patching the game to bypass intentional limitations is not 16:21:14 <Wolf01> Only because "build while in pause" is not a cheat anymore 16:21:53 <andythenorth> it’s to do with how you feel 16:22:01 <andythenorth> configuring a setting doesn’t make you feel bad 16:22:03 <supermop_> being able to play the game without stupid AIs ruining the map is a cheat 16:22:07 <andythenorth> ‘cheating’ makes you feel bad 16:22:13 <Wolf01> TBH, I would like to have different kinds of unmovables placed on map generation 16:22:17 <andythenorth> I give zero fucks, whilst totally understanding the user 16:22:29 <andythenorth> it’s a totally non-interesting problem to consider 16:22:43 <supermop_> patch to change 'cheat menu' to 'philosophical gameplay settings' 16:23:08 <andythenorth> should title that as “fucks I don’t give menu” 16:23:32 <andythenorth> Money: no fucks given, give me more 16:23:39 <andythenorth> Date: don’t give a fuck, use this one 16:23:43 * andythenorth should stop 16:23:48 <Alberth> quite :) 16:23:54 <Alberth> we get the idea :) 16:23:57 <andythenorth> oops 16:24:04 <andythenorth> I blame V453000 16:24:30 <supermop_> related sentiment i've seen, no names given, 'no inflation is cheating' but 'playing with many non balanced newgrfs at the same time is not' 16:25:33 <andythenorth> people gonna people :) 16:25:45 <andythenorth> supermop_: is your nrt grf done yet? o_O 16:26:02 <supermop_> that egrvts flatbed that carries 72 head of livestock from your dairy farm whilst your ukrs wagon only hold 6... 16:26:16 <supermop_> andythenorth: sprites are 16:41:44 <supermop_> have a strong disinclination to code it 16:48:55 *** TheMask96 has quit IRC 16:51:48 *** adf88 has quit IRC 16:53:51 <peter1138> moo 16:54:06 *** TheMask96 has joined #openttd 16:57:24 <andythenorth> mu mu 16:59:58 <Eddi|zuHause> supermop_: ukrs is a bit low on capacities in general (supposed to make the game "harder", i guess), and livestock is a bit weird anyway... 17:00:25 <Eddi|zuHause> because it's meant to simulate that livestock is not transported by rail anmore in modern times 17:00:43 <supermop_> UKRS stock seems to be cattle, and egrvts seems to be chickens, so the disparity is quite stark 17:01:49 <Eddi|zuHause> still, you're mixing two sets that serve totally different balancing approaches 17:02:26 <andythenorth> what’s needed 17:02:28 <supermop_> but yeah, what i meant though is that playing with sets with wildly different ideas about capacity seems just as much of a cheat as say, disabling inflation 17:02:42 <andythenorth> is sets with a common schema 17:02:48 <andythenorth> who’d do that though? o_O 17:02:49 <andythenorth> :P 17:04:14 <supermop_> and that it strikes me as tone deaf to complain that playing with feature X is a cheat, while then also using feature Y to totally unbalance the game 17:04:40 <supermop_> andythenorth: want to code my roads 17:04:41 <supermop_> ? 17:05:20 <Eddi|zuHause> supermop_: are you talking about baldy's boss? he's a bit... special... 17:05:39 <supermop_> Eddi|zuHause: tangentially, but also transmitted topic 17:05:45 <supermop_> transmitter 17:06:01 <Eddi|zuHause> he's part of that thread, i think 17:06:36 <Eddi|zuHause> the transmitter thread is... special... as well... everybody seems to talk about something completely different 17:07:39 <supermop_> to me it seems if you are going to worry about 'cheating' patching the game to alter gameplay is at least as much of a cheat as turning on bulldozer sparingly 17:08:01 <Eddi|zuHause> yes, but psychologically, it's different. 17:08:27 <andythenorth> it is 17:08:28 <supermop_> if anything, patching the game is worse, as now its no longer even the same game 17:09:17 <Eddi|zuHause> like, in a crime series, the people who raid shops and take everything they can carry are criminals, but in a zombie series, the people who raid shops and take everything they can carry are the heroes. 17:09:18 <supermop_> why hasn't anyone told him to load map in SE to remove transmitter? i do that occasionally to fix rivers 17:10:55 <supermop_> local record shop closed and all the labels that have releases out today i want to buy are in UK so i'd have to pay like 15 quid royal mail to buy direct 17:11:25 <supermop_> i should load NYC into scenario editor to put a record shop back into my neighborhood 17:12:33 <Eddi|zuHause> what do you use physical records for anyway? 17:13:05 <Eddi|zuHause> [by "physical records" i include CDs, and everything] 17:14:59 <Alberth> hard-disks, network cables, .. 17:18:41 <supermop_> Eddi|zuHause: looking at on the shelf 17:19:04 <supermop_> being inside the record shop is probably the best part of the experience 17:20:37 *** frosch123 has joined #openttd 17:21:00 <supermop_> MP3 is a cheat 17:21:00 *** welshdragon has joined #openttd 17:21:14 <supermop_> lossless encoding is a cheat 17:21:37 <supermop_> i need a switch added to turn all of my MP3s into vinyl records 17:24:37 <supermop_> andythenorth: should i even bother with a harbor tramway? or let use build regular tram types over bits of the chips road to save a few slots? 17:24:47 *** welshdragon has quit IRC 17:25:00 *** adf88 has joined #openttd 17:29:05 *** aard has quit IRC 17:32:56 *** Horologium has joined #openttd 17:33:27 *** welshdragon has joined #openttd 17:34:49 *** Progman has joined #openttd 17:34:59 *** welshdragon has quit IRC 17:36:07 <andythenorth> supermop_: start without it 17:36:09 *** gpsoft has joined #openttd 17:36:12 <andythenorth> always start nearly-spartan 17:36:28 <andythenorth> have too many ideas, reduce most of them, leave it slightly bloated 17:36:29 <andythenorth> refine 17:36:34 <andythenorth> then add more when the core is strong 17:36:42 * andythenorth does have methods, whatever it looks like from the outside :P 17:37:48 <supermop_> well there are sprite sheets for tram and tram overlays, but i'd be fine doing without for now 17:38:57 *** ZirconiumY has joined #openttd 17:39:18 *** welshdragon has joined #openttd 17:42:38 *** ZirconiumX has quit IRC 17:46:45 *** gpsoft has quit IRC 17:58:32 *** glx has joined #openttd 17:58:32 *** ChanServ sets mode: +v glx 17:59:32 *** andythenorth has quit IRC 18:01:37 *** Maraxus has joined #openttd 18:09:08 *** Arveen has joined #openttd 18:12:31 *** Horologium has quit IRC 18:13:50 <roidal> is UDP required for a multiplayer game? 18:14:51 <SpComb> afaik only LAN discovery 18:15:25 <roidal> hm 18:15:39 <frosch123> also for non-lan discovery 18:15:48 <frosch123> if you know the url of your server, you do not need udp though 18:18:01 <roidal> oh, my fault 18:18:05 <roidal> wrong configuration 18:18:07 <roidal> :) 18:18:11 *** gelignite has joined #openttd 18:20:15 *** Maraxus has quit IRC 18:24:09 <supermop_> frosch123: do you have a chunk of sample nrt nml? i had some last week but lost it 18:24:26 <supermop_> looks like im going to need to suck it up and try to code this thing 18:25:07 <supermop_> i can't even remember how i used to format my grf ids. DE something i think 18:27:28 <frosch123> there is an example in the nml fork 18:27:33 <frosch123> which you also need to compile 18:27:46 <supermop_> D: 18:28:01 *** FLHerne has joined #openttd 18:28:23 <supermop_> might need to do this later this weekend then 18:34:44 *** welshdragon has quit IRC 18:35:31 *** welshdragon has joined #openttd 18:37:26 *** Wormnest has joined #openttd 18:37:36 *** welshdragon has quit IRC 18:38:20 *** andythenorth has joined #openttd 18:39:12 *** welshdragon has joined #openttd 18:39:38 <andythenorth> well 18:40:03 * andythenorth should get on and write a developer job ad 18:40:49 <andythenorth> what should it say? 18:41:42 *** Arveen2 has joined #openttd 18:42:05 <Wolf01> "Don't be like Wolf" 18:44:35 <frosch123> "eu imigrants welcome"? 18:44:54 <andythenorth> here’s the last one: https://twitter.com/andyfacts/status/735825780656222209 18:44:56 <andythenorth> didn’t work :P 18:45:11 <andythenorth> frosch123: no idea, but ‘brexit means brexit' 18:45:15 <andythenorth> whatever that means 18:45:39 <frosch123> maybe the mac scared people away 18:46:02 <andythenorth> maybe 18:47:39 <andythenorth> some of you have jobs? 18:47:49 <Wolf01> No 18:47:53 *** Arveen has quit IRC 18:51:49 * andythenorth wonders how people get jobs 18:51:54 <Wolf01> Me too 18:51:56 <andythenorth> I had a job a few times, in supermarkets 18:53:53 <__ln__> even apple doesn't have jobs anymore, as he passed away. 18:55:01 <andythenorth> it does have a jobs page 18:55:11 <andythenorth> it’s quite…corporate :P 18:58:05 <frosch123> we get almost everyone via private agents 18:58:12 <frosch123> or however that translates 18:59:10 *** Gja has joined #openttd 19:04:28 <supermop_> we say recruiters 19:04:50 <andythenorth> weasels? 19:04:51 <supermop_> last 2-4 jobs ive got nearly by accident 19:05:03 <andythenorth> we say “please don’t call us again" 19:05:20 <andythenorth> all our current developers are by accident or FOAF 19:05:51 <supermop_> wife however busting her ass researching then studying for a select few companies she wanted to work at last round 19:06:19 <supermop_> andythenorth: are you going to make the applicants do homework? 19:06:45 <andythenorth> we do that in the interview 19:07:00 <supermop_> facebook flew her to bay area just to do 8 hours of whiteboard math and coding 19:07:08 <supermop_> for a job in the nyc office 19:08:29 <supermop_> also: cuba has some cool rusty old soviet jetliners sitting on tarmac 19:09:09 <supermop_> saw a cubana liveried one of these: 19:09:11 <supermop_> https://en.wikipedia.org/wiki/Ilyushin_Il-62 19:10:25 <andythenorth> what do people want from a job? 19:10:27 <andythenorth> money? 19:10:31 <supermop_> yes 19:10:36 <supermop_> and excuse to leave house 19:11:23 <andythenorth> anything else? 19:11:38 <andythenorth> “Will pay you to leave house, tweet me to apply" 19:12:30 <frosch123> you want those who want an interesting job 19:13:19 <frosch123> those who want to develop stuff, not those who specify stuff for external contractors 19:13:22 <andythenorth> what if it’s not interesting :D 19:14:11 <frosch123> creating stuff should be more interesting than maintaining stuff 19:15:32 <andythenorth> what about creating tools to maintain stuff? o_O 19:16:36 <frosch123> no idea, python is already a thing 19:16:44 <supermop_> "seeking would be subjects of conceivable xkcd strips" 19:17:30 <frosch123> "we don't do php" 19:18:21 <frosch123> oh wait, andy would call it "NotPHP" 19:18:37 <frosch123> hmm, though... tb started all the "no" stuff 19:18:46 <andythenorth> https://twitter.com/PHP_CEO 19:21:34 *** adf88 has quit IRC 19:21:44 <frosch123> maybe just use a cat picture 19:22:12 <andythenorth> I NEED THIS https://medium.com/chris-messina/the-full-stack-employee-ed0db089f0a1#.ank6fo6wi 19:22:17 <frosch123> work here, to keep this kitten fed 19:23:32 <andythenorth> ‘tell me where cat is, have job’ 19:29:14 <frosch123> i think you work in a different business than i do :) 19:30:59 <andythenorth> unless you are in my office in disguise, I think that’s a safe bet :) 19:32:11 <frosch123> maybe i am the cat 19:35:40 <andythenorth> nobody knows where cat is 19:35:48 * andythenorth makes ships 19:41:35 <supermop_> hire a developer to make ships? 19:41:58 <andythenorth> _probably_ not 19:42:21 <andythenorth> ships don’t have scaling or data integrity issues 19:42:32 <andythenorth> I can make them :) 19:44:06 <supermop_> sounds like a challenge 19:45:59 *** tycoondemon has joined #openttd 19:46:54 *** ZirconiumY has quit IRC 19:55:04 <supermop_> i feel more or less done drawing chips roads 19:55:40 <supermop_> what would be another good road grf? dirt roads? 19:58:24 <andythenorth> maybe 19:58:39 <frosch123> dirt, mud, snow 19:58:45 <andythenorth> I am still slightly bothered by not being able to run supplies trucks on HAUL 19:58:46 <andythenorth> but eh 19:59:06 <andythenorth> haven’t thought of a pleasing workaround yet :) 19:59:54 <supermop_> dirt 20:00:04 <frosch123> cobblestone 20:00:19 <supermop_> pick-ups and high flotation tires ok, everything else must use road 20:00:36 <andythenorth> it’s a spec issue :P 20:00:46 <andythenorth> maybe a supplies truck for HAUL 20:01:39 <andythenorth> ach, rotten cucumber is unpleasant 20:04:26 <frosch123> supermop_: are you interested in drawing alley trees? then i could add the roadside support 20:05:02 <supermop_> frosch123: new trees all together, or taking trees from ogfx, or something else? 20:05:23 <supermop_> andythenorth: roll some coal 20:05:30 <frosch123> i think the regular trees would be too big 20:05:43 <frosch123> not sure whether a variant of the city-center road-trees would work 20:05:44 <supermop_> which seems to be what the haul trucks do now 20:06:14 <supermop_> frosch123: modifying or scaling existing trees is easy enough 20:06:20 <andythenorth> I was thinking http://elphinstone.com/haulmax-3900-series-truck/ 20:07:21 <supermop_> we usually say 'allee' with an accent for those trees here because in american english and alley is the narrow dirty lane behind and between buildings where you set out the trash 20:07:30 <supermop_> not much room for trees in there 20:07:50 <supermop_> andythenorth: that is a big supply 20:08:00 <andythenorth> 80t 20:08:32 <supermop_> those look like they are for driving on dirt rather than some reinforced road though 20:09:37 <supermop_> do australians call miners 'mine-ys'? 20:09:46 <supermop_> coallies? 20:11:03 <supermop_> tradesman -> tradie, mason -> brickie, carpenter -> chippy, electrician -> sparky 20:11:11 <supermop_> coal miner -> coallie? 20:11:16 <andythenorth> dunno :) 20:11:33 <andythenorth> most of those are working-class UK English 20:11:37 <andythenorth> except tradie 20:11:45 <andythenorth> miner was miner 20:11:48 <andythenorth> where I grew up 20:11:55 <supermop_> that might just be a victoria think, maybe they dont use those words in queensland etc 20:12:04 <andythenorth> and then miner was ‘unemployed' 20:12:07 <andythenorth> but eh 20:12:07 <supermop_> ha 20:12:12 <supermop_> redundant 20:12:14 <Wolf01> <andythenorth> “Will pay you to leave house, tweet me to apply" <- do you accept commuters too? 20:12:29 <andythenorth> Wolf01: wondering today if I could commute 20:12:32 <supermop_> that was the UK euphemism i heard a lot of living in north yorks in the 90s 20:12:34 <andythenorth> from canary islands 20:12:45 <andythenorth> 20 degrees in canaries 20:12:48 <andythenorth> C 20:13:04 <supermop_> 63 F in new york yesterday 20:13:04 <andythenorth> 0 degrees here 20:13:15 <Wolf01> It's snowing here 20:13:17 <supermop_> about 50 today 20:13:38 <supermop_> 19 F when i landed monday night 20:14:04 <supermop_> sandhogs 20:14:10 <supermop_> they have that in uk? 20:14:21 <andythenorth> no 20:14:55 <supermop_> mining/excavation workers in mines and tunnels, bridge foundations underwater etc 20:15:06 <supermop_> thats for the 2nd avenue subway thread 20:15:42 <supermop_> Big TBM is bleeding our govt dry apparently 20:19:12 *** FLHerne has quit IRC 20:19:52 *** FLHerne has joined #openttd 20:20:40 *** FLHerne has joined #openttd 20:33:01 *** supermop_ has quit IRC 20:33:11 *** welshdragon has quit IRC 20:34:42 *** welshdragon has joined #openttd 20:36:39 *** supermop_ has joined #openttd 20:40:33 *** chomwitt2 has joined #openttd 20:40:45 <glx> use a real unit when you're talking about temperature :) 20:43:24 <Wolf01> We could even say that about distance or even dates :P 20:43:49 <glx> and speed 20:44:09 <Alberth> 273.15K 20:45:11 <glx> at least K to C is easy 20:46:58 *** chomwitt1 has quit IRC 20:48:37 <__ln__> as is °R to °F 20:50:47 <Wolf01> The problem is that °R and °F are weird as fuck, it's like dividing a whole in 27 parts (not that 12/24 or 360 is better) 20:50:57 *** welshdragon has quit IRC 20:52:15 *** welshdragon has joined #openttd 20:58:47 *** welshdragon has quit IRC 20:58:48 *** sla_ro|master has quit IRC 21:00:01 *** welshdragon has joined #openttd 21:04:27 <__ln__> Wolf01: but the advantage is that you have a nice round figure for a horse's body temperature. 21:04:46 <Wolf01> Clearly useful 21:05:30 <Eddi|zuHause> 360 is a nice round number. 21:05:45 <Eddi|zuHause> if you're using the babylonian base-60-system 21:06:50 <glx> works very well in geometry 21:08:14 *** mescalito has joined #openttd 21:08:49 <frosch123> Wolf01: °F is the attempt to draw a unique line through a single dot 21:09:49 <glx> °F has 2 reference points 21:09:59 *** welshdragon has quit IRC 21:10:08 *** Eddi|zuHause2 has joined #openttd 21:10:38 *** welshdragon has joined #openttd 21:10:57 <__ln__> indeed 21:11:17 <frosch123> glx: not really, 100°F has a reasonable definition. 0°F is the arbritary temperature that some guy 200 years ago could produce with his arbitrary chemistry skills 21:11:39 <__ln__> wasn't it the coldest temperature in his home town during some winter? 21:11:39 <frosch123> so, °F only has one reference point, the other is random 21:11:59 <glx> now 32°F and 212°F are well defined 21:12:29 <__ln__> frosch123: you probably mean 'arbitrary', not 'random' 21:13:03 <glx> the random decision is 12 divisions with 8 subdivisons 21:13:18 <Eddi|zuHause2> clearly we should make a unified standard that encompasses all temperature systems. 21:13:18 <glx> that's just silly 21:13:46 <Lejving> how is the horse temprature ratio to JRHNBR? 21:14:11 <frosch123> Eddi|zuHause2: what are the reference points for °Eddi ? 21:14:30 *** Eddi|zuHause has quit IRC 21:14:37 <andythenorth> supermop_: are you seeking coders via dm? o_O :) 21:14:46 <frosch123> the temperature of your blood when reading the suggestion forum? 21:17:25 <Eddi|zuHause2> frosch123: something like all odd numbers are °F and all even numbers are °C 21:17:28 *** Eddi|zuHause2 is now known as Eddi|zuHause 21:17:52 <frosch123> only whole numbers? 21:18:30 <glx> 4th decimal to be simpler :) 21:18:37 <Eddi|zuHause> well, fractional numbers will be K, if they're in base 10, and °R in any other base 21:19:09 <Eddi|zuHause> i don't even know what °R is 21:19:39 <glx> something like K but in °F :) 21:20:14 <glx> I asked wiki 21:20:53 *** Alberth has left #openttd 21:22:34 <frosch123> Eddi|zuHause: the scale that you get by taking the slope from °F and the fix point from K 21:23:27 <Eddi|zuHause> well, yes, that's the same way how you get K from °C 21:26:42 *** welshdragon has quit IRC 21:26:46 <andythenorth> 21:27:23 *** welshdragon has joined #openttd 21:52:19 *** roidal has quit IRC 21:52:22 *** frosch123 has quit IRC 21:55:04 *** sim-al2 has joined #openttd 21:59:18 <andythenorth> is bed 21:59:18 *** andythenorth has left #openttd 22:20:34 *** gpsoft has joined #openttd 22:20:44 *** welshdragon has quit IRC 22:21:25 *** welshdragon has joined #openttd 22:23:51 *** Arveen2 has quit IRC 22:33:16 <Wolf01> http://img-9gag-fun.9cache.com/photo/azrW7bx_460s.jpg lol 22:33:26 *** welshdragon has quit IRC 22:37:56 *** Wormnest has quit IRC 23:06:47 <Wolf01> 'night 23:06:50 *** Wolf01 has quit IRC 23:17:06 *** Jinassi has joined #openttd 23:20:03 *** matt11235 has quit IRC 23:25:43 *** Progman has quit IRC 23:38:23 *** Gja has quit IRC 23:58:55 *** gpsoft has quit IRC