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Log for #openttd on 21st January 2017:
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03:25:54  <Lejving> anyone awake?
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04:17:26  <supermop> yo
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07:22:42  <supermop> oops I'm up too late
07:24:37  <andythenorth> isn’t it
07:24:46  <andythenorth> I am up too early
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08:11:27  <andythenorth> hi Alberth :)
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08:45:33  <Wolf01> Moin
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09:08:29  <Alberth> moin
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11:18:21  <andythenorth> isn’t it
11:28:19  <Alberth> likely
11:28:20  <Alberth> bbl
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11:30:17  <__ln__> someone should ask Alberth about his quit message the next time
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12:14:46  <Wolf01> https://www.entroware.com/store/laptops/triton :o
12:18:22  <andythenorth> such bargain price
12:21:14  <Wolf01> http://img-9gag-fun.9cache.com/photo/a9W9GzD_460sv.mp4 parking ships... will unsinkable sam support it?
12:21:57  <andythenorth> needs a patch
12:22:12  <andythenorth> if there are slow pax ships and fast pax ships
12:22:18  <andythenorth> why would you ever choose the slow one?
12:22:24  <andythenorth> this newgrf sucks :|
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12:29:22  <Wolf01> Make the slow one carry 10x more pax
12:31:10  <Wolf01> If you can't make a vehicle appealing with speed, make it appealing with other things, like >90% reliability, huge capacity, nicer aspect
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12:36:48  <andythenorth> the slow and fast will have same capacity :)
12:36:57  <andythenorth> because...ships
12:39:39  <Wolf01> Quak
12:40:29  <Wolf01> I'm not convinced about over-realistic newgrfs :(
12:41:19  <__ln__> over-realistic = more realistic than real life?
12:42:18  <Wolf01> Yes, because in real life there's always the unexpected, grfs cherry pick some examples and make them the standard
12:43:11  <Wolf01> Like vehicles should gain more speed and capacity with every new generation
12:43:43  <Wolf01> I would make a fleet of small and quick vehicles in >2000
12:43:44  <andythenorth> you think they should or shouldn’t? o_O
12:44:15  <Wolf01> Or 5-6 vehicles per route with huge capacity
12:44:58  <andythenorth> I tried that somewhat in HEQS
12:45:11  <Wolf01> Not working good?
12:45:16  <andythenorth> it works fine
12:45:26  <andythenorth> but there’s no…what V would call a scheme
12:45:39  <frosch123> hoi
12:46:02  <andythenorth> quak
12:46:11  <Wolf01> On each game I follow always a different scheme, because I'm curious and easily bored, so it will be a good thing to not have an imposed scheme for me
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13:33:47  * andythenorth keeps the pax ships all same speed
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14:18:17  <supermop> cargo age?
14:18:37  <supermop> patch in possibility for ships to capsize
14:21:39  <supermop> not related to ship size or anything
14:22:10  <supermop> just a .01% chance your ship sinks for no reason
14:22:11  <Wolf01> We have aliens, why not a kraken disaster?
14:22:43  <__ln__> i guess that would be too realistic
14:23:17  <supermop> and devs should stonewall when bug reports are made "i don't know what you're talking about" "you never had a Ship 5"
14:25:07  <Rubidium> what ship sunk for no reason?
14:26:40  <__ln__> yes, stonewall exactly as Rubidium is demonstrating
14:27:53  <Rubidium> no, Schettino demonstrated the stonewall technique
14:28:42  <Rubidium> Smith demonstrated the same technique with ice though
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18:03:48  <Wolf01> https://www.cheatography.com/miracoli/cheat-sheets/bitwise-operations/ Oh, this is interesting
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18:09:12  <frosch123> Wolf01: did you find the error? :)
18:09:19  <Wolf01> Nah
18:09:29  <frosch123> there are two easy ones
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18:16:58  <Eddi|zuHause> i don't know about "error", but the convert to lower/upper case ones need as precondition that the input is a letter
18:18:07  <frosch123> nah, there are some twos too many in the multiply/divide by two
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18:20:59  <Alberth> hi hi
18:21:22  <frosch123> hoi
18:21:38  <frosch123> Alberth: you have some weird copy/paste quit message set up
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18:22:06  <Eddi|zuHause> frosch123: i only skimmed it, i must have missed those
18:23:56  <Alberth> I have?
18:24:29  <Eddi|zuHause> Alberth: yeah, your last quit message was weird as hell
18:24:51  <frosch123> [Friday 20 January 2017] [21:04:32] Part        Alberth (~alberth@00015f9e.user.oftc.net) has left this channel (ISON thofkamp planetmaker LordAro b.geertsma@gmail.com dihedral ).
18:25:02  <LordAro> that is a weird quit message
18:25:11  <Alberth> wow :p
18:27:22  <Alberth> disabled some "extra irc" plugin, please let me know if it happens again
18:28:03  <Eddi|zuHause> well, you could try quitting :p
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18:28:30  <frosch123> Eddi|zuHause: how rude :)
18:28:52  <Eddi|zuHause> how is that my fault? :p
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18:29:20  <Eddi|zuHause> Alberth: no quit message this time
18:29:37  <Alberth> ok, that's better than, thanks for letting me know
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19:58:19  <andythenorth> GarryG’s brain teaser :P
19:59:14  <Alberth> I only read the post where he quoted me, and I failed to understand why he did that completely
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20:01:23  <frosch123> does auzind have some special type of hotel?
20:01:27  <frosch123> or is there no context?
20:02:54  <andythenorth> I think it’s context-free :)
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20:03:51  <frosch123> well, i prefer the camel story
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20:06:44  <frosch123> http://www.kidsworldfun.com/17-camels-and-3-sons-short-story.php <- in case you don't know it
20:07:17  * andythenorth reads
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20:14:49  <frosch123> http://trickofmind.com/2009/09/17-camels.html <- that's a better narration of the same thing
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20:18:53  <andythenorth> neat eh?
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20:25:04  <andythenorth> how fast should freight / mail / pax ships go?
20:25:23  <andythenorth> there are 2 generations 1850 and 1950 or so
20:26:10  <frosch123> mail ships :p
20:26:33  <frosch123> Lejving: you should add some purpose for mail
20:26:34  * andythenorth refrains from google images search
20:26:45  <frosch123> mail is the most stupid cargo in the game
20:26:45  <andythenorth> you know there’ll be an IRL example if I search :P
20:26:48  <andythenorth> isn’t it
20:27:00  <andythenorth> it’s not the most stupid _thing_ in the game though :)
20:27:10  <Lejving> sounds like a good idea
20:27:20  <Lejving> gotta make it fit the soylent theme :)
20:27:33  <frosch123> just make it accepted by the power plant
20:27:39  <Lejving> planetmaker came up with the idea of dropping pax to get oil (where does baby oil come from?) :D
20:28:32  <Lejving> hmm yeah, I like the idea of destroying communications for energy needs
20:28:33  <frosch123> Lejving: when "smooth economy" was added in ottd 0.3 or something there was a "bug"
20:28:49  <frosch123> since smooth economy changed production rates of output cargos of industries independently
20:28:53  <andythenorth> is smooth economy most stupid thing in game?
20:28:55  <andythenorth> :)
20:29:01  <frosch123> it also spawned independent news items for each cargo
20:29:15  <frosch123> one of them was "oil rig increases passenger production by 23%"
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20:30:08  <Lejving> :)
20:30:41  <frosch123> andythenorth: anyway, since aircraft move a 1/4 of speed, maybe ships should move at 4x speed
20:31:53  * andythenorth was considering 150% of reality :P
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20:32:02  <andythenorth> 4x is….a bold proposal
20:32:26  <andythenorth> 2x is pretty fair though :)
20:32:43  <andythenorth> that’s about 35mph
20:32:54  <frosch123> i think i played aircraft at 2/4 last time i used them
20:33:09  <andythenorth> I have it at 1/1 I think
20:33:37  <andythenorth> it’s one of those ‘wtf does this actually do?' settings
20:33:50  <Alberth> in the 90s'  UK mail took a week across the channel
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20:34:24  <frosch123> Alberth: italian mail took 4 weeks over the alps or so :)
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20:34:40  <Alberth> by boat??? :O
20:35:00  <frosch123> ah, i guess that would explain it :)
20:35:09  <Alberth> rofl
20:35:14  <andythenorth> it’s like that Herzog film :P
20:35:27  <andythenorth> https://en.wikipedia.org/wiki/Fitzcarraldo
20:36:24  <frosch123> no idea, kinski is one of those people who you do not know for their movies
20:37:58  <andythenorth>  steam ship…same speed as a steam tram?  Seems fair?
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20:38:37  <Alberth> nn
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20:39:08  <andythenorth> bye Alberth
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20:51:56  <andythenorth> how many pax for a ‘large’ pax ship? o_O
20:52:02  <andythenorth> there are 3 or so smaller sizes
20:52:09  <andythenorth> smallest is likely 30 or 40
20:52:34  <V453000> 666
20:52:37  <andythenorth> nice
20:52:40  <andythenorth> I like it
20:54:10  <andythenorth> ‘large’ mail ship: who needs to transport 720 bags of mail in one vehicle, ever?
20:54:25  <andythenorth> V will now post proof of coop game doing that
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20:55:56  <frosch123> there is usually more mail than valuables
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20:59:37  <andythenorth> I think I messed with vehicle capacity for valuables, can’t remember
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21:09:20  <V453000> andythenorth: barely any ship coop games, sorry :P
21:09:42  <andythenorth> but ships are so not lame :P
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23:32:54  <Wolf01> 'night
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