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00:06:55 <Wolf01> 'night 00:06:58 *** Wolf01 has quit IRC 00:16:00 *** Biolunar has joined #openttd 01:02:17 *** gelignite has quit IRC 01:18:45 *** FLHerne has quit IRC 01:40:20 *** supermop_ has joined #openttd 01:41:51 *** supermop__ has quit IRC 01:50:16 *** HerzogDeXtEr1 has quit IRC 02:31:48 *** Striek has joined #openttd 03:11:14 *** Biolunar_ has joined #openttd 03:17:33 *** chomwitt has quit IRC 03:18:10 *** Biolunar has quit IRC 04:06:17 *** glx has quit IRC 04:33:09 *** Myhorta has quit IRC 04:33:15 *** Supercheese has quit IRC 04:49:35 *** Striek has quit IRC 05:46:02 *** Noy has quit IRC 05:47:26 *** Noy has joined #openttd 07:15:27 *** sla_ro|master has joined #openttd 07:44:59 *** Alberth has joined #openttd 07:45:00 *** ChanServ sets mode: +o Alberth 07:45:04 <Alberth> moin 07:51:19 *** andythenorth has joined #openttd 07:53:48 <andythenorth> such Sunday 07:55:20 <Alberth> yep :) 08:01:53 <Alberth> http://devs.openttd.org/~alberth/off-track-tram.png some tram parts are driving next to the track in a corner :) 08:02:15 <andythenorth> interesting 08:03:49 <Alberth> iron horse 1.9.1, stakebeek flatbed tram 08:04:30 <Alberth> at least I hope it's IH 08:04:43 <andythenorth> Road Hog :D 08:04:52 <andythenorth> animal / animal /s 08:05:01 <Alberth> ah :) 1.1.0 then :) 08:05:36 * andythenorth looks 08:05:54 <peter1138> offsets eh 08:06:08 <Alberth> I think it's the only corner where this happens, and only in this direction 08:06:17 <Alberth> but the other corners are much harder to check 08:07:26 <andythenorth> offsets always 08:07:47 <Alberth> universal way of fixing things :) 08:12:12 <andythenorth> Alberth: although it looks wrong (verified here), it’s ‘right’ according to the BB 08:12:46 <Alberth> :O 08:13:20 <andythenorth> although not for some other angles :P 08:13:29 <andythenorth> the – in the opposite direction is quite wrong :P 08:13:31 <Alberth> haha :) 08:14:12 <andythenorth> but that one at least looks right in game :P 08:14:31 <Alberth> something nrt-ish perhaps? 08:14:34 <andythenorth> nah 08:15:25 <andythenorth> afaict, trams that are ‘correct’ for the BB are ‘wrong’ for the track sprites 08:15:43 <andythenorth> that’s my best guess anyway, I’ve tried to solve this before :) 08:16:21 <Alberth> so, they're supposed to be wrong for BB :) 08:16:42 <andythenorth> my assumption is that the track sprites and the actual vehicle movement don’t match up 08:16:55 <andythenorth> and then that will also vary with newgrfs, for extra fun :) 08:17:29 <Alberth> combining vehicles of different newgrfs is an art in itself :p 08:18:22 <andythenorth> some of the tram track grfs have different gauges 08:18:57 *** supermop has quit IRC 08:19:09 <andythenorth> although 08:19:26 <andythenorth> the – view is hard to line up, because it’s a cube rotated 45 degrees 08:19:46 <andythenorth> unlike the \ / views which are actually usefully when using ctrl-b 08:21:01 <Alberth> quite 08:22:40 *** Progman has joined #openttd 08:27:17 *** Arveen has joined #openttd 08:42:08 * andythenorth ships 08:43:30 <Alberth> moar pixzelz 08:58:50 <andythenorth> moar offsets :P 08:59:15 <Alberth> less ship-parts :) 09:00:57 <andythenorth> fewer lengths 09:01:09 <andythenorth> and no need to line up with tracks :P 09:10:23 *** ZirconiumX has joined #openttd 09:18:12 <Alberth> :) 09:19:16 *** matt11235 has joined #openttd 09:32:47 <andythenorth> eh 09:32:50 <andythenorth> what would be nice 09:32:52 <andythenorth> is a new GS 09:35:02 <V453000> I have a serious train problem 09:35:12 <andythenorth> srsly? 09:35:18 <V453000> no matter what kind of train I draw or render, it will never look better than 8bpp slugs 09:37:18 <andythenorth> iz problem 09:38:11 <V453000> if 32bpp doesn't look good after I'm done with photoshoping it to shit, and writing a custom 32-8bpp converter, I will probably just return to drawing 8bpp 09:38:57 <andythenorth> as a copy of the 32bpp, but drawn? 09:39:04 <andythenorth> or just no 32bpp? 09:39:29 <V453000> just no 32bpp 09:39:45 <V453000> ofc Eventually if I have mental breakdown, I can add 32bpp, but not replace 8bpp 09:39:47 <V453000> works for nuts 09:39:58 <Alberth> :O 09:40:16 * andythenorth is not convinced 32bpp has moved ottd world forward 09:40:35 <Alberth> ask that to all the zBase fans :p 09:40:38 <andythenorth> about 4 beautiful sets, none finished, all different 09:40:45 <andythenorth> and some fugly stuff 09:40:55 <V453000> well it's because with the more options and availability you get, the harder making the graphics good actually g ets 09:40:57 <andythenorth> big files, slow render and compiles 09:41:12 <V453000> even if I ignore the process 09:41:16 <V453000> it looks shit 09:41:25 *** Wolf01 has joined #openttd 09:41:28 <V453000> zbase is totally out of scope of looking shit 09:41:31 <V453000> but brix is still bad 09:41:31 <Alberth> o/ 09:41:35 <Wolf01> o/ 09:41:39 <andythenorth> lo Wolf01 09:41:46 <V453000> yo sound combinator 01 09:42:10 <andythenorth> I have only seen two things that make me consider drawing 32bpp and/or larger 09:42:18 <andythenorth> the chinese trains 09:42:22 <andythenorth> and some others (polish?) 09:42:29 <V453000> yes 09:42:36 <V453000> there is nothing else 09:43:08 <Alberth> the cause is in the rendering? 09:43:11 <V453000> really want to finish drawin the brix 09:43:12 <V453000> no Alberth 09:43:18 <Alberth> or in having too much choice? 09:43:27 <andythenorth> this is great https://www.tt-forums.net/viewtopic.php?f=26&t=70494&hilit=chinese+trains 09:43:34 <andythenorth> it’s chibi 09:43:45 <andythenorth> (the trains, not the other sprites) 09:43:47 <V453000> 1. more pixels means it requires SHITLOAD more detail, giant problem comes when details have to look good in x1 zoom, while not looking retarded in x4 09:44:18 <andythenorth> V453000: pure 3D games use poly clipping at different zoom levels 09:44:22 <V453000> 2. rendering, even with nearest neighbours and non-antialiased algorithms, will always look blurry, esp compared t o the super vibrant, contrasty and precise well-drawn 8bpp 09:44:26 <andythenorth> for both performance + appearance 09:44:57 <V453000> 3. more colours -> you actually need to choose colours carefully, with 8bpp you "just draw" with the palette that you already have given, that's a HUGE helper for consistency 09:45:18 <V453000> that's my top 3 points for 32bpp not working, or being extremely hard to do nicely 09:45:25 <Alberth> 1. I think that was to be expected, to get optimal quality, you'd have to draw each size by hand 09:45:58 <Alberth> 2. algorithms are no match for human intuition and precision 09:46:18 <V453000> 4. OpenTTD's scale is in many places absolutely not realistic - chibi for example - so it either looks retarded - super chibi - or you make graphics which don't look like real world trains - slugs 09:46:21 <Alberth> 3. Make a slightly bigger palette? 09:46:43 <andythenorth> V453000: I think the brix trains nailed it tbh 09:46:47 <V453000> yeah but 1. means it takes INSANE amount of time 09:46:53 <andythenorth> and they wouldn’t look right drawn in pixels 09:46:58 <V453000> andythenorth: yes, it is very carefully designed 09:47:20 <V453000> in pixels they wouldn't need such stupid tricks because the illusion works there, just like it always have 09:47:38 <V453000> Alberth a bigger palette is unnecessary, in fact I am considering to try converting 32bpp to 8bpp even in EZ 09:47:50 <andythenorth> this I like https://www.tt-forums.net/viewtopic.php?p=1123876#p1123876 09:48:08 <V453000> which would answer the "omfg we want moar pixulz on our 8K screen fuck TV on table with computer plugged into it", while keeping great consistency 09:48:09 <andythenorth> but I’m not redrawing everything of mine to 2x zoom :P 09:48:25 <V453000> problem iz need custom converter I will eventually write in snake language 09:48:33 <V453000> yes the polish set is win 09:48:34 <Alberth> what I mean is perhaps use 512 or 1024 colours or so, rather than 16e6 09:48:37 <andythenorth> this took him 4 days http://dev.openttdcoop.org/projects/pkpset/repository/entry/gfx/424z-x2.png 09:48:53 <V453000> yeah that looks possible 09:48:59 <V453000> 4 days is a lot though 09:49:02 <andythenorth> yes 09:49:03 <V453000> when I consider how many cargoes nuts has 09:49:05 <andythenorth> way much 09:49:11 <andythenorth> even automating the cargos like I have 09:49:14 <andythenorth> it’s way much 09:49:23 <andythenorth> I have kids, I don’t have that time 09:49:27 <V453000> I know that full wagon generation for NUTS took me around 3 weeks 09:49:34 <andythenorth> 4x zoom is for 1st year degree students 09:49:39 <V453000> says has kids, dras ships 09:49:40 <andythenorth> nothing to do in 1st year anyway 09:49:40 <V453000> G_G 09:49:48 <V453000> :D 09:49:52 <andythenorth> V453000: automated ships :P 09:49:55 <V453000> haha 09:50:40 <V453000> but yeah, nothing is final but I don't feel very stronk about 32bpp 09:50:45 <andythenorth> V453000: piece goods and refrigerated ships “omg they look so different” http://dev.openttdcoop.org/attachments/download/8317/sam-again.png 09:50:54 <V453000> especially when I see slugs which use like all palette colours 09:51:14 <V453000> nice :) 09:51:35 <andythenorth> global fill 8 colours :P 09:51:44 <andythenorth> and I am teaching PIL to do it for me :P 09:52:00 <Alberth> working very hard to be lazy :) 09:52:09 <andythenorth> end result = better quality 09:52:24 <andythenorth> I draw one ship really well in false colour 09:52:29 <andythenorth> recolour it to make 3 ships :P 09:52:48 <Alberth> :D 09:52:49 <andythenorth> fits original game style 09:53:04 <andythenorth> one-third of the sprites are probably copy-paste and recolour 09:53:28 *** supermop__ has joined #openttd 09:54:05 <Alberth> that's fine, stats are also lot of re-use, multiplied with some factor 09:55:30 <Wolf01> I was reading the forums... https://www.tt-forums.net/download/file.php?id=196271 has this been fixed? 09:56:37 *** supermop_ has quit IRC 09:56:57 <V453000> I'm planning to go absolutely batshit with my trains, regarding recolouring andythenorth 09:57:14 <V453000> it's so fast and easy and gives so much variety 09:57:26 <V453000> the rainbow slugs use it a lot, and they look glorious 09:58:31 <V453000> also shit like, draw 1 heap of coal 09:58:37 <V453000> automatically get all 20 hopper cargoes 09:58:38 <V453000> fuck yeah 09:58:46 <andythenorth> Wolf01: looks like no https://github.com/andythenorth/NotRoadTypes/commits/road-and-tram-types 10:00:35 <Wolf01> The BARRB project looks nice, I hope for NRT compatibility 10:01:46 <andythenorth> he won’t be able to do it any other way :) 10:04:25 <V453000> is based on ogfx 10:04:34 <V453000> all I need to know 10:04:39 <V453000> there's no saving 10:05:17 <V453000> I don't want to be hating, but OpenGFX is the death of quality pixel art in openttd 10:05:30 <V453000> because every new set since opengfx is the official shit just draws it "to be compatible" 10:05:43 <V453000> but the fact that the levels and contrast in opengfx is utterly fucked is just under the carpet 10:06:18 * andythenorth has considered fixing it before 10:06:18 <V453000> but then any of us could have improved it at any point, so... 10:06:25 <andythenorth> but the easy fix is installing the proper base set 10:06:30 <V453000> I did road/rail tunnels! :D 10:06:33 <V453000> ye 10:07:16 <Alberth> having alternatives is always useful 10:07:31 <Alberth> ie zBase is good only because there is nothing else in 32bpp 10:07:39 <andythenorth> V453000: it’s unappealing to me to spend 1 year drawing a replacement for ogfx :P 10:07:39 <V453000> not when it becomes a standard and new authors start making things based off it 10:07:44 <andythenorth> it won’t be better than original 10:07:49 <V453000> yes andythenorth 10:07:50 <andythenorth> and it will have to be different 10:07:53 <V453000> exactly my point 10:07:54 <andythenorth> for copyright 10:08:22 <V453000> it blows my mind how well the original is drawn 10:08:26 <andythenorth> yup 10:08:27 <V453000> it's literally timeless 10:08:35 <andythenorth> especially comparing lomo is so bad, from same author :P 10:08:41 <V453000> hehe 10:08:44 <andythenorth> snow base set? o_O http://railpictures.net/photo/604622 10:08:51 <V453000> lomo is the RCT styled graphics right 10:09:05 <Wolf01> Ok, that underlay needs fixing graphics 10:09:22 <andythenorth> oh he’s switched to affinity 10:09:27 <andythenorth> interesting, I’m considering that 10:09:30 <andythenorth> https://affinity.serif.com/forum/index.php?/topic/17303-3-tutorials-for-beginners-to-start-out-with/ 10:09:39 <andythenorth> drippy cat = simon foster 10:09:51 <V453000> yes 10:10:43 <andythenorth> could just pay him to draw a base set :P 10:10:43 <andythenorth> https://www.youtube.com/watch?v=mYwjdx9FJRA&list=PLlPJ1t1GYo6RfQ63tQ6m1eyxDJiuFg5yo 10:10:44 * andythenorth isn’t rich yet 10:11:31 <V453000> more importantly https://www.youtube.com/watch?v=5UKKaTGwIqc&t=100s 10:11:42 <V453000> I even replied to that video telling him about my afterFX shit :P 10:11:48 *** _maddy has joined #openttd 10:12:00 <Alberth> lomo used 3d rendering, at least for the vehicles, I think 10:12:12 <V453000> RCT as well 10:12:12 <andythenorth> https://www.youtube.com/watch?v=p6Fci7NWYUo 10:12:13 <Alberth> then it makes sense to keep that style, or it's a mess 10:12:21 <V453000> yes andythenorth 10:12:50 <_maddy> any newgrf to run fast trains (monotrail/maglev) on track that looks like electrified rails? similar to "universal rail" 10:13:05 <V453000> nuts? :) 10:13:53 <_maddy> NUTS doesn't allow that 10:14:32 <V453000> what do you actually want to achieve? 10:14:43 <V453000> just add an universal rail which looks like rail? 10:14:53 <_maddy> yeah 10:16:12 <V453000> there's quite a few universal rail newgrfs which do just that? 10:16:18 <V453000> just search for universal 10:17:52 <_maddy> only two results, "universal rail type" and purr 10:18:13 <V453000> well, universal rail type works? 10:18:14 <_maddy> I am looking for universal rail, but with electrified track 10:18:20 <V453000> oh 10:18:23 <V453000> the catenary 10:18:28 <_maddy> yeah :) 10:18:33 <V453000> uhm, why? :D 10:18:42 <V453000> but yeah I don't know about any such newgrf 10:20:12 <_maddy> just like how it looks, no reason other than that.. more than say monorail or maglev 10:20:17 <andythenorth> oh 10:20:47 <V453000> yeah, railway has it's magic 10:21:01 <V453000> which trains do you want to run on it? 10:21:21 <andythenorth> that’s interesting https://www.reddit.com/r/gamedev/comments/32jind/rollercoaster_tycoon_12_artist_simon_foster/#thing_t1_cqe4pn9 10:21:23 <andythenorth> Alberth: ^ 10:21:35 * andythenorth was unsure what SF thought about open source clones 10:22:01 <Wolf01> Catenary should be an infrastructure, so you can put it everywhere :E 10:22:23 <Wolf01> Even in bare land... electric bulldozers 10:23:07 <_maddy> V453000: not sure, just something fast.. I normally just use the fastest electric train, NUTS is good for that 10:23:12 <V453000> ha andythenorth 10:23:31 <V453000> well fast is pretty relative _maddy :P 10:23:46 <Alberth> SF doesn't care, he does graphics, not sales of copies 10:24:05 <_maddy> my point is that I never get to play with monorail or maglev because I don't like how the tracks look :) 10:24:15 <V453000> right 10:24:27 <V453000> what base set are you using? 10:24:34 <V453000> opengfx? 10:24:35 <V453000> zbase? 10:24:39 <V453000> original? 10:24:39 <_maddy> opengfx 10:24:45 <V453000> there's your problem :P 10:25:11 <V453000> please join the worshippers of original grafix 10:25:14 <Alberth> https://www.tt-forums.net/viewtopic.php?f=67&t=75240 <-- considered those maglev tracks? 10:25:16 <V453000> OR ELSE :> 10:25:55 <V453000> nice, I've never seen that 10:26:04 <V453000> it's shit-compatible with opengfx but generally nice 10:26:19 <V453000> it's not like purr is a masterpiece in how it looks 10:26:21 <V453000> XD 10:26:24 <_maddy> Alberth: yeah I noticed that, it's better than the original 10:26:32 * V453000 has a lot of words but no products 10:26:32 <Alberth> I'd paint the tracks with something else than grey, at least 10:26:43 *** shirish_ has joined #openttd 10:27:04 <Alberth> for some reason people want dull grey as track colour for maglev 10:27:09 <_maddy> clean purr is actually pretty nice... the colorful ones break my eyes 10:27:34 <V453000> just ... don't use the colourful ones then XD 10:28:21 *** Stimrol has joined #openttd 10:28:30 <_maddy> what is the newgrf for the simplistic/flat looking landscape in latest openttdcoop screenshots? 10:28:31 <Alberth> yeah, they are a bit bright :) 10:28:38 <V453000> BRIX 10:28:54 <V453000> Lejving is obsessing with posting screens with it everywhere 10:28:56 <V453000> although it's shit XD 10:29:21 <Alberth> V: you kmow the love/hate relation ship of andy with his sets, right? 10:30:07 <Alberth> V: compare with zbase, not with hand-drawn graphics :p 10:30:48 <Alberth> no way you ever going to win with algorithms then 10:30:52 <V453000> track colours = win https://dev.openttdcoop.org/attachments/download/8338/psg-324-HELL.png 10:31:04 <V453000> yes 10:31:15 <V453000> is why I'm going hardcore nerd mode with my wacom over it Alberth 10:31:48 <V453000> I'm not completely redrawing the things, just trying to see how much enhancement do I need to get a good result 10:32:03 <V453000> it's certainly possible to render a nice 3D thing, but it's more work than doing it by hand 10:32:29 <Alberth> yeah, "working hard to be lazy" isn't actually any shorter :) 10:32:42 <Alberth> at least not for first-time things 10:33:12 <V453000> kind of 10:33:52 *** shirish has quit IRC 10:33:54 *** FLHerne has joined #openttd 10:35:40 * andythenorth automates the stuff that can be automated 10:35:48 <andythenorth> like copy-paste nonsense 10:36:09 <V453000> if I ever stop talking shit and actually start working on it, my next train set will be automation heaven 10:36:15 <V453000> andythenorth will drool 10:36:16 <andythenorth> won’t it 10:36:32 <V453000> compile times might be unoptimized 10:36:33 <V453000> G_G 10:36:47 <andythenorth> 1 wagon with 20 cargos = 320 copy-paste 10:36:59 <andythenorth> that’s the crap to automate 10:37:13 <V453000> yes 10:37:51 * V453000 is going to be brave and generate code by snake as well 10:37:58 <andythenorth> 1 mistake in positioning = 1 tedious bug report 7 months later :P 10:38:04 <andythenorth> low quality 10:38:18 <V453000> can 10:38:22 <V453000> can't happen to m1 10:38:24 <V453000> me 10:38:26 <V453000> ! XD 10:38:27 <V453000> nvm 10:38:35 <V453000> joke ran away after 3 types 10:38:39 <V453000> typos EVEN 10:38:41 <Wolf01> How did you manage to press 1 instead of e? 10:38:42 <V453000> I go back to blender 10:38:56 <V453000> idk Wolf01 10:39:01 <V453000> music melting my brain 10:39:04 <Wolf01> :D 10:39:21 <Wolf01> I can't listen to songs while writing :( 10:39:23 <andythenorth> automate typing 10:39:29 <Wolf01> I need to listen to classic music only 10:39:37 *** zeknurn_ has quit IRC 10:40:11 *** zeknurn has joined #openttd 10:41:25 <V453000> yeah the thing I have here isn't exactly classic 10:41:29 <V453000> melts brains 10:41:53 <Wolf01> Tool? 10:42:27 <andythenorth> https://itunes.apple.com/gb/album/euphoric-trance-essentials/id1067052301 10:42:27 <andythenorth> :P 10:44:02 <V453000> https://shokranband.bandcamp.com/album/exodus 10:47:08 <Wolf01> I'm more heavy/power/epic metal, hard rock and classic music :P 10:47:49 <Wolf01> Mmmmh, I should open "some" lego boxes... exactly 12 10:48:03 <Wolf01> Before I forget that again 10:51:42 <V453000> 12?! 10:51:46 <V453000> sounds like andy 10:51:50 <V453000> /s 10:55:37 <Wolf01> https://1drv.ms/i/s!AgUFeOGLNNfVhsxZODQIhfKrXUJeQg <- the box contains 10 of those 10:55:56 <Wolf01> They didn't even wasted time to open it 10:56:37 <V453000> nice 10:57:38 <Wolf01> Since last time I purchased only 8 and I found that I needed more, this time I purchased directly 12 :P 10:57:47 *** zeknurn has quit IRC 10:58:21 <Wolf01> Oh, wonderful, it's only one plastic bag, I could try to build it without open it 10:58:47 <V453000> XD XD 10:58:50 <V453000> found that I needed more 10:58:52 <V453000> XD XD 10:58:56 <V453000> one does not simply play one factorio 10:59:33 <_maddy> is factorio good game? how does it compare to openttd? 11:03:00 <V453000> it's a great game, it's similar in some of the building-some-logistic-stuff-on-a-tile-grid-kind-of-puzzle 11:03:56 <V453000> in openttd, trains are super nice and have super high potential for complexity, but the other transportation types are dumb as bricks 11:04:16 <V453000> in factorio, none of them is so extremely complex as openttd trains can get, but all of them are interesting 11:05:41 <V453000> and combining them together can also get pretty fucked up :) 11:06:26 <_maddy> yeah, it looks pretty nice, will probably buy it at some point in the future 11:06:33 <V453000> https://dev.openttdcoop.org/attachments/download/8336/MESSBASE.png 11:06:44 <V453000> my belt hive 11:11:55 <Alberth> factorio, coop-style :) 11:13:52 <V453000> admittedly, nobody really builds this way. Vast majority of people prefer to keep their factories super clean 11:14:00 <V453000> but it doesn't result in the absolute visual mayhem ._. 11:15:12 *** ZirconiumX has quit IRC 11:17:31 <Wolf01> <V453000> it's a great game <- asking the innkeeper if the wine is good 11:18:42 <Alberth> :) 11:24:05 <V453000> there are innkeepers who lie and who don't :P 11:24:14 <V453000> also there are innkeepers who are alcoholics 11:24:18 <V453000> tun tun tun 11:29:41 <Wolf01> Uhm, now the tricky step... connect the 3 main pieces of the locomotive... 11:32:44 <Wolf01> Done! 11:32:55 <Wolf01> 30 minutes, nice time 11:33:23 <Wolf01> Less than the last time when I tried to build it by guessing the instructions 11:33:53 *** Wormnest has joined #openttd 11:35:11 *** zeknurn has joined #openttd 11:35:45 <Wolf01> https://1drv.ms/i/s!AgUFeOGLNNfVhsxbDmAKPC4MdGBYdA :D 11:36:31 <V453000> isn't that cheating 11:36:40 <Wolf01> How could be that cheating? 11:36:57 <V453000> aren't you supposed to build it form tiny bits? :D 11:37:00 <V453000> is this how it arrived? 11:37:12 <Wolf01> Ahahaha no, it arrived in pieces :D 11:37:33 <V453000> ah ok 11:37:57 <V453000> but why is it in the plastic bag then ._. 11:38:16 <Wolf01> <Wolf01> Oh, wonderful, it's only one plastic bag, I could try to build it without open it <- 11:38:50 <V453000> OH 11:38:53 <V453000> omfg nerd 11:39:00 <V453000> nice. :) 11:39:24 <Alberth> less lost tiny bits :p 11:39:29 <V453000> but yeah you're cheating because you avoided the danger of getting some pieces lost all over the room XD 11:39:30 <V453000> yes 11:39:55 <Wolf01> Ahaahh build while paused like... not a cheat anymore 11:39:57 <Wolf01> XD 11:40:16 <Alberth> :) 11:42:38 *** frosch123 has joined #openttd 11:42:46 <Wolf01> Quak 11:42:48 <V453000> all hail frog 11:42:53 *** FLHerne_ has joined #openttd 11:42:56 <frosch123> moi 11:43:00 <Wolf01> Hall hail the hypnotoad 11:43:09 <Wolf01> *ahh 11:43:11 <Wolf01> *all 11:43:19 <Wolf01> Banana fingers 11:44:05 <Wolf01> And "h-l" is one key far away than "1-e" XD 11:45:54 <Alberth> hola 11:46:51 <V453000> haha 11:47:12 <V453000> I not so retard yet 11:47:18 <V453000> Wolf01 1 key moar 11:48:29 *** FLHerne has quit IRC 11:48:44 <Lejving> Ffs V453000 Im just spreading the V legacy!!! :( 11:48:55 <V453000> wot 11:49:02 <V453000> u pregnant? 11:49:08 <Wolf01> Ahaha 11:49:11 <Lejving> yes 11:49:22 <Lejving> and brix screenshots 11:49:28 <V453000> haha 11:49:31 <Lejving> :) 11:49:56 <V453000> yeah pregnant individuals seem to shit brix 11:50:00 <V453000> trust me 11:50:29 <V453000> anyway slave what are you doing in this channel, get back to expanding the slug hive 11:51:33 <Lejving> yes mi lord 11:51:53 *** HerzogDeXtEr has joined #openttd 12:06:18 <frosch123> Wolf01: building stuff inside the bag is awesome :) 12:06:28 <Wolf01> :D 12:06:44 <Alberth> no dust at your precious models! 12:07:58 <Wolf01> Too bad that those which are taking dust were split in different plastic bags :P 12:08:19 <V453000> write it as a special shipping requirement 12:08:34 <Alberth> :) 12:09:22 <Wolf01> I wonder how I could be able to build the bucket wheel excavator in a single bag... also it needs batteries XD 12:10:19 <Wolf01> 3929 parts... it would be really tricky 12:10:52 <Wolf01> Lunch time 12:12:11 *** Biolunar_ has quit IRC 12:18:02 <V453000> order one on solar powering instead of batteries 12:20:32 * andythenorth destroyed lego 12:20:34 <andythenorth> too much power 12:21:28 <andythenorth> V453000: new arctic base set? http://railpictures.net/photo/604622 12:21:31 <andythenorth> just white 12:21:35 <V453000> n 12:21:45 <V453000> brix haz grene grass noaw 12:22:20 *** tokai|noir has joined #openttd 12:22:20 *** ChanServ sets mode: +v tokai|noir 12:22:52 <_maddy> is brix downloadable from anywhere? 12:23:26 <V453000> not officially 12:23:41 <V453000> it's not ready for 0.0.1 yet 12:23:48 <V453000> the style will change a lot 12:23:49 <_maddy> here? https://dev.openttdcoop.org/projects/brix/files 12:24:10 <V453000> yeah, no 12:24:43 <Wolf01> has andythenorth seen my last achievement? 12:25:16 <andythenorth> boil in the bag? 12:25:22 <Wolf01> Yup 12:26:06 <Wolf01> I should build the other 2 and link the bags together 12:26:24 <Wolf01> But I won't do that :P 12:26:39 <_maddy> V453000: unofficially? 12:28:11 <V453000> I have a file I have shared with a few people 12:28:17 <V453000> but it's not available anywhere 12:28:48 *** tokai has quit IRC 12:29:00 <_maddy> oh, very exclusive 12:29:09 <_maddy> I'll wait fhr the 0.0.1 12:29:23 <V453000> the first impression matters a lot 12:29:39 <V453000> at least it needs to have a defined style which isn't going to change completely 12:29:45 <V453000> and after longer playing it currently isn't great 12:30:13 <V453000> nice band name https://www.youtube.com/watch?v=zDUACxeoVAg 12:33:06 <frosch123> Wolf01: https://wiki.openttd.org/?title=Frosch%2FNotRoadTypes&diff=90115&oldid=90109 <- extended the todo list 12:34:18 <Wolf01> I tried it this morning, it works but only with new sprites, basesets have the terrain and road all in one sprite so it overwrites the other one 12:34:31 <frosch123> exactly :) 12:36:45 <Wolf01> But I think it would be possible to keep both behaviors by removing the else part and switching positions for road and tram underlays 12:37:12 <Wolf01> *removing else part and replacing it with tram_rti != NULL 12:38:05 <frosch123> well, we need baseset sprites 12:38:37 <frosch123> anyway, i am more in the mood to finishing a first version, than to extend the roadmap :p 12:38:44 <Wolf01> +1 12:40:57 <Wolf01> Could I suggest to change the "titles" of the todo items to h3? Or it would clutter too much the nav menu? 12:41:51 *** FLHerne_ has quit IRC 12:42:05 *** FLHerne_ has joined #openttd 12:42:10 *** gelignite has joined #openttd 12:43:46 <frosch123> list got too long? :p 12:43:54 *** FLHerne has joined #openttd 12:43:56 <Wolf01> Nah 12:44:24 <Wolf01> http://bulbapedia.bulbagarden.net/wiki/Pikachu_(Pok%C3%A9mon) <- look at this one 12:44:53 *** FLHerne has quit IRC 12:45:14 *** FLHerne has joined #openttd 12:47:30 <andythenorth> how long should a 128px ship be in \ / views 12:47:32 <andythenorth> :P 12:48:38 <andythenorth> nvm 12:49:21 <V453000> yes 12:49:50 <frosch123> https://wiki.openttd.org/Frosch/NotRoadTypes#ToDo_list <- Wolf01: better? 12:50:24 <Wolf01> Yes, easy to spot the todo item body :P 12:50:52 <frosch123> i never understood the header font sizes 12:50:59 <frosch123> h2 always looks smaller than h3 12:51:14 *** FLHerne_ has quit IRC 12:51:16 <Wolf01> Wiki css is ugly 12:51:24 <V453000> 453000 looks bigger than anything else 12:51:27 <V453000> gg 12:57:26 <V453000> maybe the answer to brix is to make everything actually slugs 12:57:28 <V453000> trees 12:57:30 <V453000> industries 12:57:31 <V453000> bridges 12:58:05 *** btfo has joined #openttd 12:58:57 <V453000> is cat? 13:02:46 <Wolf01> I wonder if you already hid a slug somewhere in factorio 13:04:50 <V453000> I wanted to 13:04:51 <V453000> but eh 13:05:01 <V453000> plan B was replace all biter graphics with slugs 13:05:12 <V453000> slugtorio 13:05:48 <Wolf01> Reduce their speed too, make them spawn more, dramatic wave of slugs coming to eat you alive 13:07:48 <Wolf01> You should really make a mod 13:08:03 <Wolf01> 11/10 I would use it 13:08:41 <Wolf01> https://www.youtube.com/watch?v=q9rzVQPnvHI <- totally 13:08:45 <Wolf01> But with slugs XD 13:18:01 <frosch123> https://paste.openttdcoop.org/pefl5urrc <- Alberth: would you agree to that? 13:18:23 <frosch123> or do have a different opinion/idea? 13:19:23 <frosch123> Wolf01: ever wondered what is under the helmet of the factorio character? 13:21:37 <Wolf01> Could be V for what I can guess, usually if I can't make a character I don't really bother of his aspect... but the model reminds me a lot Kovac from How to Survive 13:22:21 <V453000> haha 13:22:24 <V453000> iz secretly slug 13:23:04 <Wolf01> That's why you have to put exoskeleton to make it run fast? 13:23:23 <V453000> yeah or put lube barrel in inventory 13:23:55 <frosch123> i would believe that :) 13:25:08 <Alberth> frosch123: I have no problems with declarative syntax like line 33 (identifier = ...), but fair enough. Making it consistent like you propose would be good, imho 13:25:22 <Alberth> perhaps add () for those definitions that don't have it yet? 13:25:42 <frosch123> empty () looks weird 13:25:44 *** _maddy has quit IRC 13:26:00 <Alberth> yeah, fair enough 13:26:05 <frosch123> class derived(): 13:26:12 <frosch123> you don't write that 13:27:23 <Alberth> I might, but I am doing too many weird languages :p 13:28:06 <frosch123> i try to take python as guide :) 13:28:34 <Alberth> makes sense, quite known language, and well designed 13:29:07 <Alberth> we'd need to drop the { and } too then :p 13:29:24 <Alberth> I often do header : .... end 13:30:03 <Alberth> of course that breaks all nml code :p 13:30:48 <Alberth> { } works too :) 13:33:07 <Alberth> also, I have been pondering how to save/load std::string, it seems there are 2 options. 1) Make a special case for the struct that has them (assuming that's possible), or 2) Introduce 'native' std::string support in save/load code. The latter looks like adding a SLE_VAR_STDSTR or so. at first sight 13:33:49 <Alberth> under the assumption this is not going to be the last std::string to save, the latter may be the better solution 13:34:31 <frosch123> what do you want to save? grffilename? 13:37:01 <frosch123> anyway, i believe we already have SLE_ stuf for char* and char[], so adding std::string as third should be fine 13:37:21 <Alberth> https://paste.openttdcoop.org/pckrx0ldj 13:37:42 <Alberth> and there is another Grf class GrfFile or so, iirc 13:38:41 <frosch123> is the "stringquote" stuff actually used? i cannot find anything 13:38:50 <Alberth> https://paste.openttdcoop.org/p02mxsejk 13:39:02 <Alberth> in settings, I think 13:39:19 <frosch123> oh, indeed 13:40:12 <frosch123> so STR and STRQ is not about savegames, but about ini files :) 13:40:29 <Alberth> https://paste.openttdcoop.org/ptjiywpdx 13:40:47 <Alberth> but I agree it's weird 13:41:02 <frosch123> yeah, in saveload both are treated the same, just the iniwriter in settings.cpp makes a difference 13:42:11 <frosch123> /* 1 more possible memory-primitives */ <- more weird limitations :p 13:42:42 <Alberth> yep :p 13:43:14 <Alberth> related to the 4bit var and 4bit file format stored in 1 byte 13:50:31 <Lejving> I demand a hell newgrf with stations+objects 13:50:41 <Lejving> someone get o nit 13:52:45 <Alberth> GarryG has lots of objects :) 13:55:33 <Lejving> sounds like a G dude 13:58:07 *** torsan has joined #openttd 13:58:49 <torsan> Hello. How to install openttd on ubuntu 16.04? Will package for 14.04 work? 13:59:08 <frosch123> the generic package will work 14:00:54 *** FLHerne has quit IRC 14:00:57 <torsan> thanks, I'll try 14:06:48 <torsan> it works :) 14:07:41 *** torsan has quit IRC 14:13:29 *** NGC3982 has quit IRC 14:14:15 *** Hiddenfunstuff has joined #openttd 14:24:52 *** NGC3982 has joined #openttd 14:27:58 <andythenorth> the nice thing about nml syntax 14:28:07 <andythenorth> is that mostly you don’t need it to write nml :P 14:28:42 <andythenorth> if I was a better programmer I’d skip the parser modul 14:28:54 <andythenorth> import nml modules 14:29:01 <andythenorth> and generate the tree directly 14:31:17 <Markk> Aaah, I've really missed OpenTTD. Because of some computer issues I wasn't able to play anything for the last year, but now it's fixed and I've really catched up! 14:31:57 <Markk> Started a new save for 5 days ago, and every evening I've played and made this progress: http://imgur.com/a/m67wj 14:32:00 <Markk> :D 14:32:40 <andythenorth> no FIRS :P 14:32:48 <andythenorth> “All must FIRS" 14:32:50 <andythenorth> :P 14:33:05 <Markk> Nope 14:33:08 <Markk> Just stock 14:33:33 <Markk> I've had some other trains and airplanes before, but now it's just stock. 14:34:30 <Markk> Mosly because it's what I'm used to. First 4-5 years or so I wasn't really aware of the NewGRF stuff. 14:35:13 <Markk> And now I kinda prefer the stock grf :) 14:35:19 <andythenorth> fair 14:35:55 <Markk> I'm more for building nice looking tracks and station layouts then caring so much about what I'm transporting. 14:36:21 <Markk> My OCD likes when tracks both look nice and are efficient. 14:38:42 <andythenorth> my OCD won’t talk to me anymore, I’m too untidy 14:38:49 <Markk> :> 14:39:15 <Markk> You'll have to kiss and make up. 14:39:33 <Markk> See if it still likes you or just want a divorce. 14:39:47 <Markk> I would love to get an divorce from my OCD. 14:44:52 *** milda has joined #openttd 14:44:52 *** NGC3982 has quit IRC 14:49:54 <Alberth> Could try opengfx+ looks like stock, with some nice extras 14:51:27 <Lejving> brix 14:53:09 <Alberth> http://devs.openttd.org/~alberth/chimneys.png I just love the random things that happen if the game fails to find the right FIRS version :) 14:53:24 <andythenorth> that’s quite effective 14:53:30 <andythenorth> I should make an industry like that 14:53:39 <andythenorth> usually it’s mine winding wheels 14:54:01 <Alberth> I have those too, I think, but they're too common 14:55:46 <Alberth> haha, steel factory from alcohol to fish :p 14:57:53 <Markk> Alberth: hm, that looks quite nice, I don't mean the graphics, just the idea of a bit more advanced goods handling and transporting. 14:58:03 <Markk> Alberth: I'll have to look into firs a bit more :) 14:58:20 <andythenorth> FIRS has basic economies 14:58:28 <andythenorth> but it’s quite a change from default gameplay 14:58:40 <Markk> I can imagine 14:59:05 *** supermop has joined #openttd 15:00:32 <supermop> yo 15:01:10 <andythenorth> lo supermop 15:10:01 *** debdog has quit IRC 15:12:40 <Alberth> make sure you start with the basic economies, it avoids getting very much lost 15:16:23 *** Maraxus has joined #openttd 15:17:09 <andythenorth> ach that reminds me 15:17:18 <andythenorth> I have to test Arctic Basic again 15:17:23 * andythenorth added pulpwood 15:17:43 <andythenorth> Markk: http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/economies.html 15:24:01 *** sim-al2 has quit IRC 15:24:28 <Markk> andythenorth: Ah, danke schön, mate! 15:25:20 <andythenorth> Temperate Basic is the most approachable 15:25:23 <Wolf01> http://www.amusingplanet.com/2013/08/gisborne-airport-runway-with-railway.html :o 15:25:32 <andythenorth> Arctic Basic is a bit weird and has been reworked, but not released yet 15:25:52 <andythenorth> Tropic Basic is fine, but mostly food 15:26:05 <Markk> Mkay 15:26:11 <andythenorth> ach you have to have vehicle grfs as well though :P 15:26:13 * andythenorth forgot that 15:26:13 <Markk> I prefer temperate overall 15:27:45 <V453000> Alberth: nice chimneys XD 15:35:14 *** Maraxus has quit IRC 15:35:18 <andythenorth> http://dev.openttdcoop.org/attachments/download/8339/8-ships-such.png 15:35:43 <Alberth> merry go-around :) 15:36:06 *** Myhorta has joined #openttd 15:36:08 <andythenorth> testing :P 15:36:32 <andythenorth> those ships are 2 tiles long 15:36:44 <andythenorth> \ / look super short compared to FISH / Squid, but probably better 15:36:46 *** debdog has joined #openttd 15:39:01 <V453000> I like it andythenorth 15:39:03 <supermop> fun boats 15:39:20 <V453000> oh it's meant to be the same sprite XD 15:39:27 <V453000> why don't you make --- shorter? 15:39:38 <V453000> maybe als o| 15:39:51 <andythenorth> dunno 15:39:57 <V453000> the amount of stripes doesn't need to match, y know :D 15:40:06 <andythenorth> it fits the sprite lengths in base set afaict 15:40:26 <andythenorth> seems to be a straight 2:1 15:40:33 *** chomwitt has joined #openttd 15:40:41 <andythenorth> “the projection is not accurate" 15:44:20 <supermop> at some point, you must abandon foster as your god, andy 15:44:56 <andythenorth> and recode the vehicle lengths? o_O 15:45:08 <supermop> hmm I already feel like I need a third monitor 15:45:41 <supermop> rhino, grasshopper, grasshopper documentation, irc, ...out of space 15:48:02 <Wolf01> 40" 4K monitor and keep everything there 15:49:06 <V453000> no he would just have rhino on fullscreen and masturbate about the line crispiness :D 15:49:33 <supermop> probably 15:49:47 <supermop> except I would have irc on the full screen 15:52:23 *** ZirconiumX has joined #openttd 16:02:47 <Alberth> that's why I switched to virtual desktops 20 years ago :) 16:03:47 <Alberth> never running out of empty desktop :) 16:08:08 *** Arveen has quit IRC 16:37:57 *** supermop_ has joined #openttd 16:44:16 *** supermop__ has quit IRC 16:47:43 <Wolf01> Mmmh, the new mini creator sets are really nice with the modularity 16:47:58 <Wolf01> I already made 2 different boilers for the same cab 16:48:12 <Wolf01> And it's easy to swap them 16:51:41 <V453000> and how many steam engines? 16:51:42 <V453000> G_G 16:54:12 <Wolf01> Made a tender now 16:54:35 <Wolf01> Let's see what happens if I split the tender and a pax car and mix them 16:55:04 <Wolf01> Ahah ugly as fuck 16:58:53 <Wolf01> https://i.ytimg.com/vi/vJKZx-ACw1g/sddefault.jpg <- you can build something like this 16:59:09 <Wolf01> I had a set of toys exactly like this 17:23:33 <Wolf01> Also not sure to place 65€ of pick-a-brick :/ Mainly tiles and other small parts to continue my microscale city 17:49:47 * andythenorth thinks save it 17:50:24 <Wolf01> The parts must come in a way or another 17:50:37 <Wolf01> I need them to finish the diorama 17:54:31 <supermop> Wolf01 here is a microscale city for you: 17:54:32 <supermop> http://imgur.com/a/WLisk 17:54:51 <supermop> messing about making parametric metabolist things 17:54:52 <Wolf01> Not same style :P 17:55:27 <supermop> with enough more parameters I could make a parametric lego city I guess 17:55:49 *** Snail has joined #openttd 17:58:15 <Wolf01> I'm into something like this http://www.rolug.ro/2016/08/microscale-city-contest-creation-12-waterfront-city 17:58:35 <Wolf01> Also andythenorth, forum pm 18:10:57 *** Myhorta has quit IRC 18:18:30 *** glx has joined #openttd 18:18:30 *** ChanServ sets mode: +v glx 18:35:16 *** supermop has quit IRC 19:02:35 *** Noy_ has joined #openttd 19:07:32 *** Noy has quit IRC 19:07:32 *** Noy_ is now known as Noy 19:17:47 *** Alberth has left #openttd 19:42:07 *** ZirconiumX has quit IRC 20:21:07 *** Noy_ has joined #openttd 20:21:09 *** frosch123 has quit IRC 20:23:12 <andythenorth> :o 20:23:25 <andythenorth> the default base set ships are more messed up than most sprites 20:23:33 <andythenorth> they are longer in / \ views than – :P 20:25:26 <V453000> XD 20:25:30 <V453000> discovery 20:25:36 <V453000> go sue SF 20:26:32 *** Noy has quit IRC 20:26:32 *** Noy_ is now known as Noy 20:31:19 <andythenorth> :P 20:31:22 <supermop_> very flat too 20:31:30 <supermop_> to fit under bridges? 20:31:44 <andythenorth> the change of length from \ to – might just be too disjointed?? 20:31:44 <andythenorth> http://dev.openttdcoop.org/attachments/download/8339/8-ships-such.png 20:31:50 <andythenorth> it’s what trains and RVs do 20:32:56 <supermop_> use the CETS code for gradual ship turns? 20:35:47 <andythenorth> 8 more angles to draw :o 20:36:38 <supermop_> train a computer to do for you 20:39:57 <andythenorth> AI + generative algorithm 20:40:01 <andythenorth> I just pick the best of 10 20:43:00 *** sla_ro|master has quit IRC 20:45:16 *** Noy has quit IRC 20:46:22 *** Noy has joined #openttd 20:51:05 *** Progman_ has joined #openttd 20:51:24 *** Progman has quit IRC 20:51:39 *** Progman_ is now known as Progman 20:52:22 *** Noy has quit IRC 20:58:32 *** sim-al2 has joined #openttd 21:04:05 *** Gja has joined #openttd 21:15:26 *** FLHerne has joined #openttd 21:17:17 *** andythenorth has quit IRC 21:24:44 *** FLHerne has left #openttd 21:33:49 *** DDR has joined #openttd 21:33:52 *** TrueBrain-Bot has joined #openttd 21:34:27 *** TrueBrain-Bot has quit IRC 21:35:30 *** TrueBrain-Bot has joined #openttd 21:44:39 *** TrueBrain-Bot has quit IRC 21:52:14 *** Hiddenfunstuff has quit IRC 22:08:44 <__ln__> can an executive order be anything? 22:12:37 <Eddi|zuHause> it can't be anything that interferes with the rights of congress or the states 22:13:14 <__ln__> interfering with the constitution doesn't seem to be a big issue 22:13:20 <Eddi|zuHause> but what an executive order can be was continuously expanded over the last, say, 80 years 22:14:59 *** SpComb^ has joined #openttd 22:14:59 *** SpComb has quit IRC 22:28:58 *** Stimrol has quit IRC 22:29:30 <supermop_> __ln__: it is essentially just a memo 22:30:08 <supermop_> so can be on or about anything but may or may not have any real effect, and may or may not be enforceable or constitutional 22:31:15 <supermop_> the muslim ban was effectively a memo saying "this people should not be allowed in" it does not change any law, but because it pertains to agencies that are under the executive branch 22:31:54 <supermop_> it essentially then instructs the officers of those agencies to act according to the direction of the order 22:32:35 <__ln__> nice 22:33:10 <supermop_> the courts can, will, and have found that the action prescribed by the order cannot be executed in a lawful or constitutional manner 22:34:19 <supermop_> however an officer under direction of the order could choose to ignore the court 22:34:41 <supermop_> which is different than appealing the court decision 22:35:25 <supermop_> by ignoring the court that officer is acting unlawfully, 22:36:54 <supermop_> and can be found to be in contempt and indicted 22:37:50 <supermop_> the executive should then remove that officer and comply with the court ruling pending appeal 22:38:06 <supermop_> and federal police should arrest them 22:39:02 <__ln__> the whole muslim ban probably puts officers in an awkward position to say the least 22:39:16 <supermop_> however, the executive could ignore the court, and instruct agencies to not arrest 22:39:45 <supermop_> at which point the supreme court should issue an injunction 22:40:08 <supermop_> 'failing that, congress much impeach an executive acting unlawfully 22:41:00 <supermop_> current congress seems unwilling to impeach (barring one theory), and likely will also ignore supreme court 22:41:27 *** matt11235 has quit IRC 22:42:26 <supermop_> (theory being that Mitch McConnell are goading Trump into acting unconstitutionally, so that at a time convenient to them they can impeach to put Pence or Ryan in charge, who are more aligned with Congressional Republicans) 22:48:27 <Eddi|zuHause> <__ln__> the whole muslim ban probably puts officers in an awkward position to say the least <-- this can't possibly be in accordance with the "freedom of religion" part of the constitution 22:49:27 <__ln__> if there was an executive order to reintroduce segregation of races in public transport, would that be ok? 22:49:45 *** FLHerne has joined #openttd 22:50:18 <Eddi|zuHause> it would violate about any current supreme court ruling 22:56:03 <__ln__> at this point it looks pretty probable that Trump won't stay in office for the whole 4 years 23:02:04 <supermop_> __ln__: i hope he is impeached, but at present it is still difficult to envision it being 'probable' in the near term, even though there is grounds 23:03:06 <supermop_> i think the congressional democrats wont bring a symbolic impeachment yet when it is still so unlikely they will have enough votes to suceed 23:03:17 <Eddi|zuHause> how many presidents have actually been impeached? 23:03:20 <supermop_> 2 23:03:47 <supermop_> neither impeachment resulted in a vote to remove from office 23:04:10 <supermop_> 2.5 if you count nixon, but he resigned before the proceedings started 23:04:47 *** FLHerne has quit IRC 23:07:26 *** Gja has quit IRC 23:09:09 <Eddi|zuHause> this is a fun map http://katapult-magazin.de/uploads/tx_news/Trump_s_Einreiseverbot_verschont_Laender__in_denen-01.png 23:09:39 <Eddi|zuHause> (countries affected by the ban vs. countries where the trump organization has buildings or golf clubs 23:10:20 *** D-HUND has joined #openttd 23:10:59 <Eddi|zuHause> (also: countries where 9/11 hijackers came from http://imgur.com/gallery/jxPlC) 23:11:24 <glx> and other attackers ;) 23:13:38 <Eddi|zuHause> glx: so what about your brand new socialist candidate who has no chances whatsoever? 23:13:40 *** debdog has quit IRC 23:14:03 <glx> for me it's better than the other candidate 23:15:40 <glx> valls couldn't win in april anyway 23:16:38 <Eddi|zuHause> well, he sounds a bit like bernie sanders 23:16:51 <__ln__> too bad openttd doesn't have the concept of international flights 23:17:11 *** Progman has quit IRC 23:17:13 <Eddi|zuHause> well, it does have an international airport : 23:17:51 <__ln__> misleading advertising 23:18:14 <Eddi|zuHause> it does, however, not have the concept of nations 23:18:21 <Eddi|zuHause> or countries 23:18:23 <Eddi|zuHause> or whatever 23:18:57 <glx> you could consider towns as coutries 23:19:19 <__ln__> that too is major limitation 23:19:24 <__ln__> + a 23:20:12 <glx> I guess gamescript can do something to simulate countries by grouping towns 23:20:41 <Eddi|zuHause> i tried to make something like that once 23:20:52 *** HerzogDeXtEr1 has joined #openttd 23:20:55 <__ln__> also there isn't even an option to build city walls (like in civilization), let alone bigger walls. 23:22:10 <Eddi|zuHause> we definitely need city walls in this game. 23:22:43 <Eddi|zuHause> things that always get in the way of growing cities 23:22:52 <__ln__> absolutely 23:23:13 <Eddi|zuHause> but that you can't remove because it will upset all the wrong people 23:25:58 <__ln__> fortunately barbarian attacks to cities are very infrequent in openttd 23:27:13 <Eddi|zuHause> maybe they would be more frequent if you could start in 4000 BC(E) 23:27:39 *** HerzogDeXtEr has quit IRC 23:29:50 <Eddi|zuHause> every time we talk about civilization i want to start a game, and that always ends in exactly the same result, somewhere halfway through somebody declares war and i'm absolutely not prepared 23:32:00 *** HerzogDeXtEr1 has quit IRC 23:32:19 *** JezK_ has joined #openttd 23:38:07 *** Wormnest has quit IRC 23:42:27 *** gelignite has quit IRC 23:52:40 *** Biolunar has joined #openttd