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Log for #openttd on 5th February 2017:
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08:10:34  <Alberth> o/
08:17:19  <andythenorth> moin Alberth
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10:52:55  <andythenorth> V453000: yo
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12:05:08  <Alberth> o/
12:05:34  <frosch123> moi
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13:09:35  <V453000> yo
13:09:44  <V453000> where be north
13:11:33  <Alberth> north is quick like the wind
13:12:05  <Alberth> fortunately that also means he'll return
13:12:28  <V453000> I need to update pillow
13:12:30  <V453000> and have no idea how
13:12:46  <V453000> grabbed some .whl
13:12:49  <V453000> but wtf with it :D
13:13:28  <V453000> might need python 3.6.0 I guess
13:15:16  <Alberth> never heard of .whl files
13:15:23  <V453000> http://www.lfd.uci.edu/~gohlke/pythonlibs/#pillow
13:15:28  <V453000> yeah me neither
13:15:43  <Alberth> likely you need the python version that the pillow was build against
13:16:02  <Alberth> newest isn't terribly relevant, in most cases
13:16:04  <V453000> I read something about using pip to get it
13:17:31  <Alberth> Pip entry lists the command to get pip, it seems
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13:21:23  <V453000> I hate this shit
13:21:23  <Alberth> bbl
13:21:24  <V453000> ._.
13:21:27  <V453000> cya later
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13:28:04  <V453000> nice I got it to work :>
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14:18:28  <andythenorth> V453000 o/
14:28:51  <V453000> hi andythenorth
14:29:02  <V453000> finally wrote my 32bpp->8bpp converter
14:29:11  <andythenorth> awesomes
14:29:16  * andythenorth haz questions
14:29:33  <V453000> https://paste.openttdcoop.org/pli93asmy
14:29:36  <V453000> nice :D
14:29:45  <V453000> wat questionz
14:29:53  <V453000> ... the script isn't final but it basically works
14:30:10  <V453000> the problem now is that for example brix bridges have 53 megapixels
14:30:12  <V453000> takes a while
14:30:29  <andythenorth> can imagine
14:30:47  <andythenorth> you can use multiprocessing pool if there are multiple images
14:30:57  <V453000> :0
14:30:59  <andythenorth> 1 image per worker
14:31:05  <V453000> well here the problem is 1 image XD
14:31:08  <V453000> but yeah
14:31:15  <andythenorth> more CPU
14:31:22  <andythenorth> python won’t be fast for massive images
14:31:25  <V453000> I plan a couple more features and flexibilities
14:31:28  <V453000> right
14:31:30  <andythenorth> dunno if ImageMagick is faster, but eh
14:31:36  <V453000> is there a way to run python on gpu?
14:31:57  <andythenorth> there’s some PyCUDA thing
14:31:59  <andythenorth> https://developer.nvidia.com/how-to-cuda-python
14:32:06  <V453000> https://developer.nvidia.com/how-to-cuda-python
14:32:08  <V453000> eh
14:32:09  <V453000> yes
14:32:28  <V453000> got a titan x at work
14:32:30  <V453000> fast as fuck
14:32:37  <V453000> 980Ti at home isn't bad either
14:32:51  <andythenorth> probably only speeds up certain kind of python ops, is my guess
14:32:58  <andythenorth> might work eh?
14:33:03  <andythenorth> also
14:33:20  <andythenorth> _if_ I made an OpenTTD fork, and used it to start deleting things
14:33:21  <V453000> idk will try eventually
14:33:24  <andythenorth> what would I delete?
14:33:43  <V453000> cargodist
14:34:03  <andythenorth> 4x sprites?
14:34:06  <andythenorth> 32bpp?
14:34:10  <andythenorth> timetables?
14:34:23  <V453000> eh all of those 3 have some use
14:34:28  <andythenorth> everything has some use :)
14:34:28  <V453000> cargodist has none
14:44:03  <V453000> hm half an hour and I have 20M pixels done
14:44:07  <V453000> 33 to go XD
14:44:13  <V453000> 90min for 1 picture
14:44:21  <frosch123> andythenorth: remove cargodist, presignals, timetables, flat maps, town growth and ais. then check what is left for anyone to play with
14:44:26  <V453000> alpha should be automatically skipped
14:44:44  <V453000> frosch is forgetting PBS
14:44:59  <andythenorth> frosch123: I can’t tell how serious you are :P
14:45:19  <frosch123> V453000: no, i was trying to piss off all interest groups equally, so i had to remove presignals and keep pbs
14:45:27  <andythenorth> someone gave me the idea recently that 4x zoom and 32bpp might have been a misstep :)
14:45:29  <V453000> XD
14:45:55  <andythenorth> fragmenting the add-ons == less community?
14:45:55  <V453000> well it's shit but it doesn't mean it needs removing
14:45:56  <andythenorth> dunno
14:46:08  <V453000> well, forking openttd = less community? :P
14:46:11  <frosch123> andythenorth: everyone is happy about 2x zoom, once 4k screens become the standard everyone will think the same about 4x
14:46:17  <andythenorth> I never even tried simutrans because the paks are so confusing
14:46:24  <V453000> implementing 32bpp incompatible with previous attempts = less community? :P
14:46:26  <frosch123> 4x is just a bit ahead of the time
14:46:41  <V453000> yes
14:46:44  <andythenorth> V453000: maybe that yes ^^
14:47:05  <V453000> the screen resolutions are probably only going to increase
14:47:18  <V453000> most ridiculous part is that smaller devices seem to have higher resolution
14:47:21  <V453000> which is just wtf
14:47:25  <V453000> 4k laptop, suuure
14:47:34  <andythenorth> I had some chat with pl*netmaker on forum pm
14:47:36  <V453000> 2K 13 inch tablet
14:47:42  <andythenorth> I am curious why there are 5 of us left contributing
14:47:51  <andythenorth> like, what keeps us motivated? o_O
14:47:52  <frosch123> the first 4k devices i saw were 4" smartphones
14:47:57  <V453000> you mean it should be less or more? :D
14:48:06  <V453000> well yeah frosch123
14:48:06  <V453000> wtf
14:48:21  <V453000> I probably haven't seen a 4k phone yet but I don't follow phones much
14:49:40  <V453000> andythenorth: idk, I always return to openttd stuff mainly because it taught me so much until now, that I always see more potential
14:49:46  <V453000> and I haven't been mistaken so far
14:49:53  <frosch123> andythenorth: imho the trick has always been to find intersections between your own interests and other's interests
14:50:00  <V453000> apart from that, dreams need to be completed
14:50:36  <andythenorth> I never get bored because I’m playing a metagame against myself
14:50:45  <andythenorth> and I’m a massive narcissist
14:51:01  <andythenorth> i.e. I always see what I got wrong, and have to beat my mistakes
14:52:54  <V453000> "wrong" :)
14:53:21  <andythenorth> V453000: you do same eh :P
14:53:36  <V453000> kind of, yeah
14:53:51  <V453000> struggling with finding time lately, but yeah
14:54:02  <andythenorth> [life]
14:54:11  <andythenorth> getting things wrong in DLC is fine
14:54:18  <andythenorth> leave the old one on bananas, new grfid, move on
14:54:25  <andythenorth> or change it, same grfid, piss some people off
14:54:37  <andythenorth> but OpenTTD has no room for people to fail eh :P
14:54:45  <andythenorth> and no way to reverse mistakes
14:54:55  <V453000> good point actually
14:55:03  <andythenorth> reading between the lines of what pm said, it’s quite overwhelming being a maintainer
14:55:12  <andythenorth> and there’s no upside, no thanks, not much positive feedback
14:55:33  <V453000> well yes
14:55:40  <V453000> kind of to be expected tbh
14:55:45  <andythenorth> unstable, immature software is much more fun to work on
14:55:52  <V453000> it's tough and hard, but people don't have the direct contact with you
14:56:04  <Lejving> that's what she said
14:56:24  <V453000> for example when I make newgrfs, there is always someone at coop who will like it
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14:56:42  <V453000> it's not like I am making the newgrfs for anybody else really :)
14:57:09  <Alberth> o/
14:57:13  <andythenorth> I am mostly making for myself
14:57:30  <andythenorth> but can’t ignore the upside of nice feedback e
14:57:31  <andythenorth> eh
14:57:35  <Alberth> I think most authors do that :)
14:58:04  <V453000> well sure
14:58:18  <V453000> for me it's that coop basically follows my ideas so it's for me=coop
14:58:50  <frosch123> V found someone to do his hobby for him, without pay
14:59:37  <Alberth> first peak preview at all the marvellous V graphics :)
15:00:00  <Alberth> *peek
15:00:53  <frosch123> Alberth: 5 years ago i only knew V for drinking beer, then somehow he started making grfs, and now he works as an artist
15:01:03  <frosch123> so weird :p
15:01:19  <V453000> :D
15:01:24  <V453000> nice progression
15:01:46  <V453000> also you just made me realize it's been 6-7 years since I started working on nuts
15:01:49  <V453000> O_O
15:02:10  <V453000> anyway back later
15:02:20  <V453000> hopefully pc won't catch on fire XD 30Mpix done
15:02:26  <V453000> cya later
15:03:06  <frosch123> oh, i think it's 10 years since i started reading into nfo spec, and writing forum pms to dalestan; who then (correctly) flamed me for not asking support questions on public
15:03:23  <andythenorth> oh he did that to you too :)
15:03:26  <andythenorth> we should compare the flame
15:03:35  <andythenorth> it was a fairly unique style
15:03:37  <frosch123> i don't flame people when they send support questions via pm or email, i just ignore them
15:04:00  <andythenorth> I found being flamed quite encouraging
15:04:52  <frosch123> why do i have 4 pages of pms on forums? i do not remember writing them
15:05:12  <andythenorth> I have ridiculous number :P
15:05:44  <andythenorth> I sent 65 pages of pms :o
15:05:51  <andythenorth> that is more wtf than I expected
15:06:03  <Alberth> there is this "delete" feature :p
15:07:39  <frosch123> Alberth: that's lying
15:07:49  <Alberth> :O
15:08:51  <frosch123> like when people argued on the forums: when there are no active ttdp devs, we should reset the bug tracker, so people can start fresh
15:09:17  <Alberth> rediscover all the open bugs :p
15:10:14  <Alberth> do like Fedora, close all bugs of a release after its EOL (2 years)
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15:15:11  <frosch123> andythenorth: so you are close to the limit of 2000 pms?
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15:17:56  <andythenorth> frosch123: yes I had to delete some recently
15:18:08  <andythenorth> maybe that’s where the Dalestan flame went :)
15:18:40  <andythenorth> some of the flyspray bugs are just noise now
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15:18:53  <andythenorth> I started reading them and commenting on ones I thought were closable
15:18:56  <supermop_home> good morning
15:18:59  <andythenorth> …then I got bored :P
15:19:23  <Alberth> moin home supermop
15:19:57  * andythenorth bbl
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15:20:35  <Alberth> wb :)
15:20:46  <supermop_home> ha
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15:21:18  <andythenorth> oops
15:21:21  <andythenorth> dropped my laptop
15:21:26  <andythenorth> just checking it works :P
15:21:31  <andythenorth> seems to
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17:22:03  <FruitSalad> Jinassi?
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17:35:38  <Alberth> V453000: https://paste.openttdcoop.org/p1l57xrf7  fazzter pixzelz
17:37:33  <V453000> can you send me a non-diff thing pls? :)
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17:40:18  <Alberth> https://paste.openttdcoop.org/psgnsq161  V453000
17:40:27  <Alberth> don't paste it over your old version
17:40:28  <V453000> tyvm
17:40:36  <Alberth> I hacked some stuff to get it running
17:40:45  <V453000> just need to see, a factorio human is also helping me optimize :D
17:41:17  <Alberth> bit of C code would do wonders :p
17:41:30  <V453000> thanks :) let's see how far can I push it
17:41:43  <V453000> very interested to see how much difference will also the PyCUDA do
17:42:07  <Alberth> if it works, it should be day vs night  :)
17:42:37  <Alberth> never programmed a GPU for doing calculations
17:42:47  <Alberth> not sure how that would work
17:42:52  <V453000> is pretty much what I'm thinking
17:43:57  <Alberth> I guess you could run the minimization algorithm for each palette value in parallel, pretty much instantly getting the winner
17:44:46  <Alberth> but is higher OpenGL wizardry than my capabilities :)
17:47:15  <V453000> I have 2 rooms of programmers next to me every day
17:47:21  <V453000> will figure shit out
17:47:39  <V453000> but thank you so much, I'll try to read it and attempt understanding
17:49:41  <Alberth> ok, otherwise, just ask
17:54:27  <Alberth> why don't you make a palette image immediately btw?
17:54:51  <DorpsGek> Commit by frosch :: r27743 trunk/src/viewport_gui.cpp (2017-02-05 18:54:46 +0100 )
17:54:52  <DorpsGek> -Fix [FS#6537]: Extra viewports did not center on the selected tile. (hackalittlebit)
17:55:04  <Alberth> "out image" is still a RGBA image
17:55:09  <V453000> Alberth: just didn't do it yet
17:55:24  <Alberth> oh, fair enough :)
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17:55:35  <V453000> considering it easier, just a matter of if the 8bpp module works
17:55:45  <V453000> worst case scenario I can re-save it in photoshop
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18:24:06  <andythenorth> my screen no longer quite lines up with the base of my laptop :D
18:24:12  <andythenorth> it’s out by about 1mm
18:28:19  <V453000> Alberth: fuken programming :D. Cube says that the main optimization will be using a different function to load the image pixels
18:28:25  <V453000> http://effbot.org/zone/pil-pixel-access.htm
18:29:36  <andythenorth> PIL is particularly…special
18:29:55  <V453000> this pillow
18:30:09  <V453000> I heard many times from our programmers that PIL was old trash and pillow better
18:30:19  <andythenorth> there’s not a vast difference
18:30:28  <andythenorth> pillow is just better packaged, and builds reliably
18:30:33  <andythenorth> so installations don’t fail
18:30:34  <andythenorth> afaik
18:30:49  <andythenorth> PIL was almost guaranteed to make a build fail :P
18:31:13  <V453000> well that alone sounds like a good improvement :D
18:31:29  <andythenorth> it was ;)
18:31:36  <andythenorth> hmm, seems I use point() already :(
18:31:40  <andythenorth> can’t go any faster
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18:32:15  <andythenorth> graphics processing is about 11s for Sam :(
18:32:21  <andythenorth> super annoyingly slow
18:32:43  <V453000> ..
18:35:40  <andythenorth> I should find out what’s slow eh
18:35:54  <andythenorth> it’s only 2MB of images
18:36:58  <andythenorth> woah, Sam grf is 3MB :O
18:37:20  <andythenorth> and it contains only a fraction of the sprites :o
18:37:47  * andythenorth is clearly on a path to V453000 grf sizes
18:38:02  <V453000> XD
18:38:23  <andythenorth> all of Squid is 1.2MB
18:38:30  <andythenorth> cargo sprites eh :P
18:39:49  <Alberth> hope that pixels access works out
18:40:23  <Alberth> but a dedicated C program to convert 32bpp to a palette helps better, I think :p
18:40:32  <V453000> mhf :D
18:40:42  <V453000> he also says this is written in C http://stackoverflow.com/questions/3114925/pil-convert-rgb-image-to-a-specific-8-bit-palette/3115245#3115245
18:40:43  <Alberth> it's probably not even much different from your code
18:40:48  <V453000> but I don't understand how does that work for shit
18:40:51  <V453000> yet
18:45:13  <Alberth> http://pillow.readthedocs.io/en/latest/reference/Image.html#PIL.Image.Image.convert   not the least square, it seems
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18:50:24  <Alberth> if you can do it in one or two pillow calls, you're basically having a C implementation
18:50:37  <Alberth> all those routines are written in C, afaik
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19:57:36  <Wolf01> Moin
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20:22:08  <Wolf01> https://twitter.com/tanufuku/status/828166969060782082/video/1 omg...
20:22:35  <Wolf01> Imagine it with ottd windows
20:22:53  <Wolf01> 10 viewports, 5 toolbars
20:24:25  <__ln__> ottd doesn't even really support dualscreen yet
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20:53:25  <Eddi|zuHause> the main problem with hololens is that you need to move your head and can't just move your eyes
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21:01:46  <Wolf01> Same with TrackIR, but people use it
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21:03:06  <markasoftware> trackir you barely have to move your head though
21:03:15  <markasoftware> with hololons you have to move it 360 degrees
21:03:26  <markasoftware> trackir moves the view on screen more than your head turns
21:03:51  <Wolf01> I think TrackIR is customizable
21:04:34  <Wolf01> BTW, is this hate?
21:04:50  <__ln__> only danish people can turn their head 360 degrees
21:09:25  <Snail> argh… I really wish my point had been taken more seriously
21:09:26  <Snail> https://www.tt-forums.net/viewtopic.php?f=32&t=75406
21:09:34  <Snail> this thing has incredibly complicated my code
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22:18:10  <V453000> Alberth" did you try to run the thing?
22:18:40  <V453000> the for z, (cr, cg, cb) in enumerate(p): seems to give me an error "ValueError: too many values to unpack (expected 3)
22:18:42  <V453000> oh
22:18:43  <V453000> he not here
22:18:46  <V453000> laters :D
22:25:41  <V453000> gonna try the pixel access objects tomorrow
22:25:43  <V453000> :>
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22:56:16  <abculatter_2> Hey, I'm having a problem with ECS not having all cargos and industries when installed?
22:56:51  <abculatter_2> Also, the latest linux Debian seems to point to version 1.5.3, not 1.6
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23:04:57  <Eddi|zuHause> V453000: check what "p" looks like...
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