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00:05:11 *** maciozo has quit IRC 00:07:42 <Wolf01> 'night 00:07:45 *** Wolf01 has quit IRC 00:15:27 *** markasoftware has quit IRC 00:38:59 *** Progman has quit IRC 00:55:33 *** juzza1 has quit IRC 00:56:34 *** gelignite has quit IRC 01:03:03 *** orudge` has quit IRC 01:03:33 *** orudge` has joined #openttd 01:03:33 *** ChanServ sets mode: +o orudge` 01:26:49 *** supermop__ has joined #openttd 01:29:52 *** tokai|noir has joined #openttd 01:29:52 *** ChanServ sets mode: +v tokai|noir 01:31:54 *** supermop_ has quit IRC 01:34:23 *** FLHerne_ has quit IRC 01:36:40 *** tokai has quit IRC 03:10:29 *** chomwitt has quit IRC 04:03:29 *** glx has quit IRC 05:00:06 *** Supercheese has quit IRC 05:04:33 *** markasoftware has joined #openttd 05:18:58 *** Snail has quit IRC 05:28:40 *** markasoftware has quit IRC 05:35:02 *** Supercheese has joined #openttd 06:03:16 *** orudge` has quit IRC 06:03:31 *** orudge` has joined #openttd 06:03:32 *** ChanServ sets mode: +o orudge` 06:21:52 *** maciozo has joined #openttd 06:43:54 *** orudge` has quit IRC 06:44:07 *** orudge` has joined #openttd 06:44:07 *** ChanServ sets mode: +o orudge` 06:44:42 *** HerzogDeXtEr1 has quit IRC 07:08:15 *** sim-al2 is now known as Guest586 07:08:16 *** sim-al2 has joined #openttd 07:12:41 *** Guest586 has quit IRC 07:23:59 *** sla_ro|master has joined #openttd 07:24:45 *** orudge` has quit IRC 07:25:52 *** orudge` has joined #openttd 07:25:52 *** ChanServ sets mode: +o orudge` 07:27:16 *** Supercheese has quit IRC 08:12:37 *** gnu_jj has joined #openttd 08:13:21 *** tycoondemon has quit IRC 08:17:35 *** andythenorth has joined #openttd 08:21:36 *** gnu_jj has quit IRC 08:26:37 *** Alberth has joined #openttd 08:26:37 *** ChanServ sets mode: +o Alberth 08:26:41 <Alberth> o/ 08:29:14 <andythenorth> hi Alberth 08:36:41 *** matt11235 has joined #openttd 08:54:18 *** Progman has joined #openttd 08:58:16 *** sim-al2 has quit IRC 08:59:50 <Alberth> kerbal space openttd :) 09:01:44 *** ZirconiumX has joined #openttd 09:04:53 *** smoke_fumus has joined #openttd 09:05:18 <smoke_fumus> guys. is there a ttf version of stock openttd font? 09:05:24 <andythenorth> assemble your own vehicles Alberth 09:11:45 *** orudge` has quit IRC 09:11:48 *** orudge` has joined #openttd 09:11:49 *** ChanServ sets mode: +o orudge` 09:19:38 *** ConductorCat has joined #openttd 09:20:48 <Alberth> stock openttd font is a bitmap font, which has less functionality than a ttf font has 09:23:24 <Alberth> I wondered about the vehicles and the steel industries a bit. I kind of like the big heavy industries, so having to spend time on them is good. Some of the buildings don't look much like heavy industry to me, not sure what to think of that. 09:24:35 <andythenorth> any industries in particular? 09:24:37 <Alberth> Vehicles are currently sort of "something to do next if I ever have enough of the steel chain" :p 09:25:13 * andythenorth hopes the ‘not heavy’ industries are the ones that haven’t been drawn yet :P 09:25:36 <Alberth> euhm, from the top of my head, "blast furnace" or "electric furnace" or so, which looks like a normal building 09:26:02 <andythenorth> electric arc furnace = 1 point 09:26:08 <andythenorth> see if you can get bingo :P 09:26:09 *** ConductCat has quit IRC 09:26:16 <Alberth> and the grinder thing, which doesn't look like it processes slag 09:26:20 <andythenorth> yup 09:26:22 <andythenorth> and the coke oven 09:26:30 <andythenorth> and the shipyard 09:26:46 <Alberth> coke oven if off on just about every offset :p 09:26:51 <andythenorth> it’s totally broken ;) 09:27:19 <Alberth> haven't done anything with shipyards yet 09:27:27 <andythenorth> also the pipe mil 09:27:39 <Alberth> I have seen the name, that's about it 09:27:43 <andythenorth> looks like I have 5 to draw 09:27:58 <andythenorth> also basic oxygen furnace 09:28:16 <andythenorth> well that’s something to do in 2017 :) 09:28:38 <Alberth> using black colour to find coal mines fails, as tyres factories are also black :p 09:29:45 <andythenorth> yes that was annoying 09:29:48 <andythenorth> I fixed the map colours 09:29:53 <Alberth> but flashing rescues that problem 09:30:01 <Alberth> :o even better 09:30:04 <andythenorth> I’ve reworked the chains now, but I need to play a test game :P 09:30:16 <andythenorth> got distracted by quarry 09:30:26 <andythenorth> limestone really doesn’t come from flooded gravel pits 09:30:29 <Alberth> no doubt for good reason 09:30:53 <Alberth> GarryG has non-flooded pits, iirc 09:31:21 <Alberth> lot darker though, I seem to remember, and not much detail 09:32:47 <Alberth> the longer I see him busy, the more amazed I am how many variations you can create of the same kind of stuff :) 09:33:03 <andythenorth> he is fun 09:33:08 <Alberth> he is 09:33:15 <andythenorth> this is interesting https://www.google.co.uk/maps/@40.9103541,-80.5498834,1365m/data=!3m1!1e3 09:33:22 <andythenorth> underground limestone mine 09:33:27 <andythenorth> can see the conveyors in the middle 09:33:40 <andythenorth> http://www.eastfairfieldcoal.com/subtropolis-mining-co.html 09:35:18 <Alberth> and the circles of storing products 09:36:19 <andythenorth> could be done by modifying about 4 tiles of this http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#quarry 09:36:44 <andythenorth> there’s already a steep conveyor, could just push the water back from north side of the pit 09:37:35 <Dakkus> Has the control on what to autoreplace into been removed in OTTD? Or have I just forgotten where it is? 09:37:49 <andythenorth> it’s still there 09:37:55 <Dakkus> Where, then? :D 09:38:02 * andythenorth looks in wiki 09:38:19 <andythenorth> boom https://wiki.openttd.org/Autoreplace#Autoreplace 09:38:24 <andythenorth> easier to link than describe 09:38:31 <Alberth> quite 09:38:35 <andythenorth> oh that’s not auto-renew 09:38:50 <andythenorth> auto-renew always renews to same vehicle 09:38:55 <andythenorth> dunno which you were looking for 09:39:07 <Alberth> OP asked for autoreplace :p 09:39:38 <Alberth> I was thinking to have a conveyor across the lake to the SE side 09:40:29 <andythenorth> maybe I am over-thinking realism :) 09:40:41 <andythenorth> quarry has been redrawn so many times :P 09:40:55 <andythenorth> meanwhile Iron Ore mine is still default sprites with broken grass in non-temperate :P 09:41:11 <Alberth> :D 09:42:24 <Alberth> quarry is just practice before the "real" thing :p 09:43:35 <andythenorth> https://en.wiktionary.org/wiki/gild_the_lily 09:45:44 *** TrueBrain-Bot has joined #openttd 09:48:21 <Alberth> it's your free time, if this makes you most happy, nothing wrong with that :) 09:48:30 *** TrueBrain-Bot has quit IRC 09:48:52 <Alberth> and now we hope real TB is still here 09:48:56 <andythenorth> I always suspected TB was a bot 09:49:00 *** TrueBrain-Bot has joined #openttd 09:49:12 <TrueBrain-Bot> to bot or not to bot, that is the question 09:49:16 <smoke_fumus> Alberth: yes i know it is a bitmap font. hence why i am asking, what's the original font i's been derived from? 09:49:47 <Alberth> smoke_fumus: bitmap font of the original game 09:49:52 <smoke_fumus> :| 09:50:25 <Alberth> which originates from white and non-white pixels, back in '94, before we had ttf stuff 09:51:33 <TrueBrain-Bot> I am attempting to write a Discord <-> IRC bridge, which also handles PMs etc .. seems to work nicely .. Python 3.5, 200 lines of code .. I love easy programming 😃 09:51:54 <TrueBrain-Bot> only the smilies are a bit weird 😛 09:52:20 <Alberth> 200 lines is very doable :) 09:52:31 <TrueBrain-Bot> asyncio makes life so much better 😃 09:52:33 <Alberth> smileys are weird anyway :p 09:53:35 <Alberth> I have them switched off, but you're sending weird code points to me :) 09:54:03 <TrueBrain-Bot> they are UTF-8 smilies 09:54:08 <TrueBrain-Bot> which you might or might not support 😉 09:54:34 <Alberth> oh, I see them properly, linuces come with a decent unicode font nowadays 09:55:36 <Alberth> my client just doesn't translate ":" ")" etc sequences to such characters 09:57:03 <TrueBrain-Bot> smilies are overrated anyway 09:57:45 <Alberth> mostly they invade pieces of code I am discussing :p 09:58:00 <TrueBrain-Bot> ghehehe 😄 Smilies are not made for code snippets, no 😉 09:58:33 <TrueBrain-Bot> hmm .. Slack allows you to talk (with a bot) as a fictive user .. Discord doesn't .. the small differences 😃 10:00:07 <Alberth> so they caught up on the fact that allowing random user names is not always a good idea :) 10:09:11 <smoke_fumus> Alberth: except that most of the ttf fonts originate from the physical world metal sets which got digitized. You can still find that some of the fonts have copyright dating '81, '72 etc 10:09:24 <smoke_fumus> *most of the original ttf fonts that is 10:10:39 *** Wolf01 has joined #openttd 10:10:43 <Wolf01> Moin 10:11:38 <andythenorth> TrueBrain-Bot: unicode showoff 10:11:52 <andythenorth> try that in python 2 :P 10:12:55 <TrueBrain-Bot> I hear self-hurting is overrated anyway 😛 10:13:06 <Alberth> smoke_fumus: fair enough, but TTDx never existed as newspaper :D 10:13:17 <smoke_fumus> not only newspapers, any printed media :D 10:13:36 <smoke_fumus> back in the day at least 10:13:38 <Alberth> yep :) 10:14:15 <smoke_fumus> or maybe it actually did, they digitized it and changed few pixels around. 10:14:59 <smoke_fumus> that's how hellbender's font came to fruition to example. they took MLB-Diamondbacks font and added a few strokes here and there. 10:15:28 <Alberth> unlikely, dpi is not comparable, and high quality fonts are specifically designed for dpi and size 10:16:19 <Alberth> but write a program that tries to find a match. There is an insane number of fonts out there, maybe you're lucky 10:17:40 <Alberth> it's likely simpler to find a font that works for you at the size you want, though :) 10:17:45 <smoke_fumus> speaking of - you totally can convert an ex-pixel font to vector and it will look 100% like the original when resized back to original pts. Nouveau IBM is a great example 10:18:02 <smoke_fumus> they took IBM console font and basically changed lines to straight lineart, rather than pixel 10:18:16 *** tycoondemon has joined #openttd 10:18:18 <smoke_fumus> still look like original one, only you can scale it however the fuck you want :V 10:18:23 <Alberth> sure, that's the easy part :p 10:18:28 <smoke_fumus> http://www.dafont.com/nouveau-ibm.font 10:18:48 <Alberth> making it look good at other sizes is where the shit hits the fan :p 10:18:56 <smoke_fumus> easy - eh. more like tedious. 10:19:02 <smoke_fumus> But it does :D 10:20:42 <Alberth> seems quite useless to restrict yourself to some fixed result at some fixed size when designing for a range of scales or a range of densities 10:20:52 <Alberth> just makes life more complicated 10:21:09 <smoke_fumus> It's too bad back in the vga era it was easier. 10:21:19 <Alberth> likely with resulting loss in overall quality 10:21:34 *** gnu_jj has joined #openttd 10:22:13 <smoke_fumus> speaking of pixel fonts - lately i've been having a homicidal thoughts when i see yet another crappy indie game using joystix font. >_< 10:22:35 <smoke_fumus> like holy. hell. Not only you cannot read it for shit, it also looks like ass 10:22:37 <Alberth> haha :) 10:23:00 <Alberth> perhaps not playing crappy indie games is better for your health :) 10:23:24 <smoke_fumus> Except that i should, because gamedev calls to evalute where competition fails. 10:24:15 <Alberth> hmm. Item 0: "Used font" [X] fail 10:24:23 <Alberth> and done 10:24:42 <Alberth> :) 10:24:44 <andythenorth> sea fort industry? o_O http://www.kobenhavnergron.dk/wp-content/uploads/2014/06/43_20070913-123936-5_34Mb-kopi-730x484.jpg 10:25:44 <Alberth> looks like something for MB 10:26:06 <smoke_fumus> marine biology more like 10:26:18 <smoke_fumus> these limiters create natural enclosure 10:26:42 <smoke_fumus> while still keeping composition of water identical to the wilderness. 10:26:46 <smoke_fumus> sampled study 10:27:02 <smoke_fumus> also this looks goddamn amazing. 10:27:08 <Alberth> andy, you know the world copied itself, right? http://www.privateislandsonline.com/islands/the-world-islands-dubai 10:27:27 <smoke_fumus> Someone should defragment this shit 10:27:28 <andythenorth> yes :) 10:28:39 <Alberth> but sea-based feeder station would be nice :) 10:29:38 *** gnu_jj has quit IRC 10:30:05 <andythenorth> what would it feed? o_O 10:30:20 <andythenorth> some kind of transfer-only industry? 10:31:06 <Alberth> I do use fishing grounds as transfer point :) 10:31:59 <andythenorth> me too 10:32:06 <andythenorth> hmm 10:32:13 * andythenorth starts a SV game 10:32:29 <andythenorth> “you have a secret weakness for slag” is unfortunate in UK english 10:32:38 <andythenorth> as is “you have a secret weakness for coke" 10:36:28 *** FLHerne_ has joined #openttd 10:38:16 <Alberth> :D 10:39:08 <Alberth> finding new personal preferences by playing openttd 10:40:00 <Alberth> hmm, could we make a "hate" script, where you have to avoid something? 10:40:11 <Alberth> it's probably too simple to do 10:40:13 <andythenorth> maybe :) 10:40:21 <andythenorth> interesting idea 10:40:48 <andythenorth> probably more appropriate to have ‘quota' 10:40:55 <andythenorth> transport no more than 10k pax per year 10:40:58 <andythenorth> or something 10:41:17 <Alberth> yes, we need payment control from scripts 10:41:57 <Alberth> I didn't consider delivery count or amount, but that would be possible 10:42:24 <andythenorth> make £x per year, but across multiple cargo types 10:42:27 <andythenorth> inverse SV :P 10:42:56 <Alberth> sort of nocargoal, but on money 10:43:48 <Alberth> and then we need an industry that can deliver one of two cargoes only, that you need :p 10:44:22 <Alberth> so you can't re-use the same industry for multiple purposes :p 10:44:46 <andythenorth> we could ‘close all industries of type x’ if you breach a quota 10:44:48 <andythenorth> quite harsh 10:44:59 <Alberth> haha :) 10:45:42 <Alberth> horribly breaking cargo chains if the player isn't careful 10:45:58 <andythenorth> quite punitive :) 10:46:19 <andythenorth> probably game over if we deleted all instances of type x :) 10:47:16 <Alberth> if you tell people upfront, it's expected game play 10:47:36 <andythenorth> it would be nice to have a new GS in 2017 10:47:47 *** tycoondemon has quit IRC 10:47:49 * andythenorth thinks in years now, instead of weeks 10:47:56 <Alberth> and if you resurrect the industry after the deadline at the same spot, it's not so bad 10:47:56 <andythenorth> must be some age-related thing 10:48:34 <Alberth> unless $user used the space for other purposes :p 10:48:35 <andythenorth> so we rebuild them all? o_O 10:48:35 <andythenorth> interesting 10:49:47 <Alberth> ok, if you make some sort of spec what it should do, I can try to make it 10:50:21 <andythenorth> :) 10:50:26 <Alberth> ie I am still very happy with BB 10:50:46 <andythenorth> I like BB, especially with big FIRS economies 10:51:11 <andythenorth> alternate GS are a nice way to explore gameplay though 10:51:17 <Alberth> I have it mostly by default running, just in case I get bored :) 10:51:52 <Alberth> but at some point the industry need takes over from BB :) 10:51:55 * andythenorth saves the notes from above 10:52:23 *** smoke_fumus has quit IRC 10:54:06 <Dakkus> andythenorth: Thank you. The menu seems to be missing indeed. Which is a rather big problem for me... 10:55:28 <Dakkus> andythenorth: I'm playing with settings that increase the realism and taking full advantage of cargodist especially in PAX traffix. But now, if I cannot autoreplace my fleet of 900 trams, how am I going to play this? 10:56:01 <Dakkus> In the TTO times I simply never used any road vehicles because the game turned into a neverending game of manual vehicle replacement. 10:56:26 <Dakkus> Am I now supposed to go back into using trains only? 10:57:26 <Dakkus> This could be achieved by cheating the way AIAI does: Just ctrl+adding bus stops in cities so that the catchment area of the train station covers the whole city. But that's also stupid. I actually like planning the bus and tram lines of metropole to bring most efficiency! 10:57:41 <andythenorth> it’s odd that autoreplace would be missing 10:57:48 <andythenorth> is it a patched ottd? 10:58:09 <Wolf01> Meh, "be the first to try the new outlook feature": your flagged emails in the default tab, new emails on a secondary tab... meh... 10:58:20 *** gelignite has joined #openttd 10:58:20 <Wolf01> I already said "meh"? 10:59:42 <andythenorth> so 2018 Openttd feature: reworked water transport? o_O 10:59:49 <andythenorth> 1 feature per year? o_O 10:59:56 <Alberth> :) 11:00:22 <Dakkus> andythenorth: Yup. I'm playing with the Reddit patch, because OTTD is simply unpayable without the daylength patch. 11:00:27 <Alberth> first feature is likely "replace A* by JPS" or so, to improve performance 11:00:28 <Dakkus> But this is a problem as well. 11:00:30 <Wolf01> I really appreciate the effort, but I really don't like the flagged emails as default, I flagged them to find them easily in future, not to have only them visible each time I open the client :( ... disabled the feature as soon as I found where it was the setting 11:00:46 <andythenorth> Dakkus: all bets are off :) Dunno what the Reddit patch does 11:00:58 <Dakkus> Mainly it adds daylengtfactor. 11:01:11 <Dakkus> And apparently in the current rev removes the autoreplace feature... :( 11:01:23 <Alberth> or at least the dropdown :) 11:01:32 <Dakkus> True, the feature might be there. 11:01:43 <Dakkus> Hmm, maybe somehow with console? :) 11:02:13 <Alberth> perhaps the dropdown was moved 11:02:23 <Alberth> but you'd have to check the patch 11:02:33 <Wolf01> andythenorth, something I could do? I'm not touching VS since last try for tram underlay 11:02:52 <andythenorth> Wolf01: for reworked water transport? 11:02:59 <andythenorth> needs a bunch of experimental patches 11:02:59 <Alberth> inverse VS? 11:03:00 <Wolf01> Anything 11:03:02 <andythenorth> that will be deleted :P 11:03:36 <andythenorth> flat docks, multistop docks, newgrf docks, 2-tile locks, ships on rivers, replaced pathfinder 11:03:45 <andythenorth> the idea about limiting number of ships per bouy is really interesting 11:03:46 <Wolf01> After all the bad I've done on fallout 4 I'm bored again 11:04:25 <andythenorth> there’s no ‘one big feature’ thing for water transport, it needs a bunch of changes, which need testing to see if they are fun or not 11:05:17 <Wolf01> Yeah, water transport needs to be revolutionized 11:05:30 <Alberth> several depths of water? 11:05:31 <andythenorth> it’s not like NRT, where I could write a spec 11:05:53 <Alberth> although "near coast" probably suffices 11:05:57 <andythenorth> and actually that was the 3rd time I wrote an NRT spec, trying to find something that was both interesting and would get ‘approval’ :P 11:06:47 <andythenorth> 2 things I want to look at: ‘irritations’ and ‘more fun’ 11:06:47 <Wolf01> We can't write a spec but we need to write a common agreement, for example I would like max 1 ship for tile 11:06:55 <andythenorth> irritations for me: 11:07:09 <andythenorth> - docks must be on slopes; this is crappy for rivers and canals 11:07:20 <Wolf01> So you are forced to build 2 tile-wide canals 11:07:33 <andythenorth> have to usually raise land and build an inland harbour 11:07:35 <Wolf01> Flat docks is really easy 11:07:52 *** tycoondemon has joined #openttd 11:08:01 <andythenorth> oh devzone is 502 11:08:08 <andythenorth> http://dev.openttdcoop.org/ 11:08:19 <Wolf01> Bad 11:09:55 <andythenorth> river docks https://www.tt-forums.net/viewtopic.php?p=1182766#p1182766 11:09:58 <andythenorth> are also Bad 11:10:21 <Wolf01> They should be parallel, state machine needs tuning 11:10:29 <andythenorth> 3rd irritation: can’t have multi-stop docks 11:10:32 *** frosch123 has joined #openttd 11:10:35 <Wolf01> Quak 11:11:03 <Alberth> o/ 11:11:10 <Wolf01> https://sites.google.com/site/boekabart/deepwater andythenorth 11:11:54 <andythenorth> yes 11:12:01 <andythenorth> so many interesting ideas for water transport 11:12:06 <andythenorth> :) 11:12:38 <andythenorth> so actually there are 3 things not 2 11:12:47 <andythenorth> - irritations, yak-shaving in the game play 11:12:50 <andythenorth> - more fun 11:12:59 <andythenorth> - ships are OP, which ironically makes them boring 11:13:18 <Wolf01> I would like to figure out if is possible to have a ferry transfer service for RVs, like using something depot-alike to store vehicles and move them to the other side when the ferry reaches it 11:13:32 <frosch123> hoi 11:14:35 <andythenorth> peter1138 had a patch for that Wolf01 11:14:51 <Wolf01> peter had patches for everything :D 11:15:08 <andythenorth> but imho ferries are just animated bridges 11:15:40 <Wolf01> The problem is when you have a diagonal sea and you can't make a bridge 11:15:43 <andythenorth> probably some flaws with my idea :P 11:15:59 <andythenorth> also animating loading the vehicles into the ferry correctly 11:16:06 <andythenorth> ok, ferries are moving depots :P 11:16:25 <Wolf01> Mmmh, moving depots 11:19:27 <Alberth> some peter patches may be legend :p 11:21:21 <__ln__> Wolf01: also for trains, please 11:22:32 <Wolf01> Once done for one, done for all, trains could be a little difficult, if the ferry can transport max 20 vehicles you can't split a 21-cars train 11:22:42 <andythenorth> no max :) 11:22:44 <andythenorth> it’s like a depot 11:23:03 <Wolf01> It will become too much overpowered 11:23:18 <__ln__> @seen Belugas 11:23:18 <DorpsGek> __ln__: Belugas was last seen in #openttd 35 weeks, 5 days, 15 hours, 4 minutes, and 19 seconds ago: <Belugas> break's over. love you guys. see you in sometimes ^^ 11:23:20 <Wolf01> Store a mammoth train into a ferry 11:24:18 <__ln__> the regular train depot too must be like doctor who's phone box 11:26:31 <Wolf01> Yeah, a train depot can store more trains than the map itself 11:28:00 <TrueBrain-Bot> @whoami 11:28:00 <DorpsGek> TrueBrain-Bot: I don't recognize you. 11:28:03 <TrueBrain-Bot> booo 11:30:07 *** chomwitt has joined #openttd 11:33:13 <Wolf01> <Wolf01> Flat docks is really easy <- only when you figure out if is easier to add a direction in the UI or try to find automagically the best direction while placing the dock... as the slope is used as helper for the direction 11:34:18 <andythenorth> isn’t it 11:34:23 <andythenorth> single tile docks :P 11:37:37 *** TrueBrain-Bot has left #openttd 11:37:41 *** TrueBrain-Bot has joined #openttd 11:39:49 <TrueBrain-Bot> there we go .. color-per-nick support, topic support, join/part support, multi-channel support .. I am happy 😄 11:39:49 <frosch123> Wolf01: i think the idea is that people do not want to block the water (in particular rivers) with the dock 11:40:09 <frosch123> so you would build it on land in all cases, and it serves all directions 11:40:38 <frosch123> TrueBrain-Bot: https://www.xkcd.com/1782/ 11:42:18 *** Wormnest has joined #openttd 11:47:01 <TrueBrain-Bot> frosch123: yup! 11:47:53 <Wolf01> You eould build it on land, but it must face water 11:47:57 <Wolf01> *woud 11:47:59 <Wolf01> *would 11:48:14 <andythenorth> frosch123: https://www.tt-forums.net/viewtopic.php?p=1182766#p1182766 11:48:19 <TrueBrain-Bot> you get it right one day Wolf01 😃 11:48:37 <Wolf01> :) 11:50:53 <frosch123> Wolf01: not connecting it to water would be equivalent to not completing the tracks 11:51:08 <frosch123> you can, but it is useless then 11:53:36 <Wolf01> I'm trying to figure out how to check if the ship reaches a station tile 11:53:57 <frosch123> imho the default-ttd dock is weird. though i do not live near the coast, i believe that kind of pontoon is only uses for small ships 11:54:04 <frosch123> not any of the type you build in ottd 11:54:13 <andythenorth> I would rather build them like stations 11:54:21 <andythenorth> with equivalent track and non-track tiles maybe 11:54:26 <andythenorth> even though that can be janky 11:55:01 <frosch123> Wolf01: docks have a specific tile a ship heads to, but buoys othoh are considered reached within 3 tiles distance or so 11:55:17 <Wolf01> Yes, I found a comment stating that 11:55:50 <frosch123> https://owc.de/wp-content/uploads/2012/08/Hamburger_Hafen_Tollerort.jpg <- so i would prefer land-only docks 11:56:14 <frosch123> for stuff like in the background you would first fill some land via landscaping 11:56:16 <Wolf01> if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations <- HA! I bet that removing the ugly workaround makes ships unload to train station joined with the dock 12:01:07 <DorpsGek> Commit by frosch :: r27745 /trunk/bin/baseset (4 files) (2017-02-12 13:01:03 +0100 ) 12:01:08 <DorpsGek> -Update: Baseset translations 12:03:09 <DorpsGek> Commit by frosch :: r27746 trunk/src/road_cmd.cpp (2017-02-12 13:03:07 +0100 ) 12:03:10 <DorpsGek> -Fix [FS#6538]: PR_CLEAR_ROAD refers to cost per roadbit. Removing secondary roadtypes from bridges was too cheap. (JGR) 12:03:38 <andythenorth> frosch123: I am +1 to land-only docks :P 12:03:53 <Wolf01> Good 12:04:45 <frosch123> andythenorth: remains the question about the height level :) 12:04:59 <frosch123> currently the dock is one height level about the water level 12:05:29 <frosch123> to unload ships at rivers you would need some staircase :p 12:05:53 <Wolf01> Only because you have a slope 12:06:03 <andythenorth> make it newgrf-able 12:06:09 <andythenorth> let author specify foundations or not 12:06:12 <andythenorth> :P 12:06:19 <andythenorth> or just draw with offsets 12:08:48 <frosch123> oh, there wasn't even a conflict to resolve for nrt 12:09:21 <Wolf01> :) 12:13:04 <andythenorth> explosives by plane 12:13:05 <andythenorth> http://phoenixair.com/cargo_hazmat.html 12:13:06 * andythenorth will then 12:16:01 *** ZirconiumX has quit IRC 12:30:14 *** skapazzo has joined #openttd 12:33:48 <Wolf01> https://github.com/Wolfolo/OpenTTD/commit/a9238efe251e80ef5584036316ae7924a0d07342 started some work :P 12:43:15 *** HerzogDeXtEr has joined #openttd 12:51:33 <andythenorth> :) 12:54:06 *** Snail has joined #openttd 12:56:29 *** tokai|noir has quit IRC 13:02:04 <Wolf01> Yuppy \o/ docks on land 13:02:32 *** Snail has quit IRC 13:02:56 <andythenorth> :) 13:02:59 <Wolf01> http://imgur.com/a/fq2Au 13:05:20 <Wolf01> I butchered the CmdBuildDock :P 13:05:33 <andythenorth> nicely played 13:06:39 <Wolf01> I left all the TileArea for station, but it's hardcoded to 1x1, it should be used for multi tile docks 13:09:50 <Wolf01> http://imgur.com/i0nkVVX <- 13:10:33 *** Stimrol has joined #openttd 13:16:23 *** Alberth has left #openttd 13:25:17 <peter1138> hi 13:25:21 <andythenorth> hi 13:25:25 <Wolf01> hi 13:26:03 <peter1138> i also have a patch for multistop docks... 13:26:37 <Wolf01> Good 13:26:58 <Wolf01> Too bad no ship can enter the dock now.. :P 13:27:15 <peter1138> they never do 13:27:22 <peter1138> they always stop 1 tile short 13:28:28 <Wolf01> The problem is that I removed the dock_offset 13:28:49 <peter1138> i seem to rememeber having to do something similar 13:29:58 <Wolf01> I'm looking to replace it with station tile axis to diagdir pointing towards water... if there's water nearby 13:31:01 <peter1138> should be any water tile adjacent to dock 13:31:04 <peter1138> or something similar 13:32:03 <Wolf01> Vanilla is the water tile at the end of the dock DDW <- 13:32:12 <peter1138> and then if you allow arbitrary tiles like stations 13:32:16 <peter1138> then my patch is pointless 13:32:32 <peter1138> good job Wolf01, doing it better than me :D 13:32:58 <Wolf01> Lol, I'm not even near to the solution 13:33:05 <peter1138> i abused the multistop struct but didn't use any of its reservation stuff 13:34:01 <Wolf01> That would be nice, one ship per tile 13:34:45 <Wolf01> As now, if it works, any ship would use only the nearest dock tile 13:34:47 <peter1138> you could do that differently without multistop 13:35:13 <peter1138> just make the pathfinder require that a destination tile be empty 13:35:23 <peter1138> "just" 13:35:30 <peter1138> someone(tm) needs to do it :D 13:35:46 <peter1138> damn, maybe i should get visual studio out 13:37:35 *** Maraxus has joined #openttd 13:43:04 *** Maraxus has quit IRC 13:43:51 *** HerzogDeXtEr has quit IRC 13:46:21 * andythenorth should patch AV9 13:46:26 <andythenorth> so all planes are small 13:46:37 <andythenorth> I want grass airports for supplies 13:48:33 <andythenorth> planes keep crashing :P 13:50:36 <frosch123> there is a cheat to disable size-based crashes 13:51:06 <frosch123> will you whine about having to use cheats for how the game should be by default? :p 13:51:27 *** Stimrol_ has joined #openttd 13:53:42 *** sla_ro|master has quit IRC 13:53:53 *** zeknurn has quit IRC 13:53:56 <andythenorth> no 13:54:08 <andythenorth> I am happy with that cheat 13:54:40 <andythenorth> I will probably forget it exists though :) 13:55:20 <andythenorth> 2017: NRT 13:55:25 <andythenorth> 2018: water stuff 13:55:29 <andythenorth> 2019: airport stuff 13:55:32 <andythenorth> 2020: fin 13:55:41 <andythenorth> game is done at that point 13:55:53 <frosch123> who is going to finish nrt? 13:56:06 <andythenorth> what’s left to do? 13:56:16 <frosch123> script api 13:56:16 <andythenorth> you have a to-do list somewhere? 13:56:35 <andythenorth> I could have a go 13:57:05 <frosch123> i guess since there is currently no interest in a real script api, we would just have to make sure that the compaibility layer works 13:57:25 <andythenorth> +1 13:57:44 <frosch123> andythenorth: the todo list is in the source :) 13:57:55 <frosch123> git diff trunk/master HEAD | grep TODO 13:58:20 <andythenorth> ok 13:58:44 *** Stimrol has quit IRC 13:58:44 <frosch123> two main items: script api, behaviour of roads wrt. town growth 13:58:48 <frosch123> connectivity and stuff 13:59:31 <andythenorth> is there some idea that default town roadtype can be specified? 13:59:36 <andythenorth> and by who / what? 13:59:56 <frosch123> i think it will always be the first roadtype 14:00:24 <frosch123> town growths along some roads (no idea whether wolf added that flag) 14:00:27 <andythenorth> seems straightforward 14:00:31 <frosch123> but town itself builds only first type 14:01:31 <Wolf01> I made a branch for that, but I'm not sure if what I've done is right, as the flag only works for roadtype_road since roadtype_tram is already excluded from town growth 14:02:01 <frosch123> scenario editor seems to unfinished as well 14:02:15 <frosch123> +be 14:03:00 <Wolf01> I could finish the SE, but I'm not sure how to handle the roadtypes 14:03:21 <frosch123> can you compose a list of questions? 14:03:43 <Wolf01> Yes, I think I could do it 14:06:27 *** sim-al2 has joined #openttd 14:08:49 *** zeknurn has joined #openttd 15:23:31 *** sim-al2 has quit IRC 15:30:43 *** tokai has joined #openttd 15:30:44 *** ChanServ sets mode: +v tokai 16:39:33 *** gnu_jj has joined #openttd 16:40:24 *** sla_ro|master has joined #openttd 16:54:46 *** ZirconiumX has joined #openttd 17:16:38 *** HerzogDeXtEr has joined #openttd 17:17:50 <supermop> is there a way to send beer to andy wolf and frosch via internet 17:24:10 <frosch123> i think beer is not the first choice for cultural exchange 17:24:11 *** Alberth has joined #openttd 17:24:11 *** ChanServ sets mode: +o Alberth 17:24:28 <frosch123> while belgium<->germany<->czechrep are happy with each others beer 17:24:42 <frosch123> opinions become strong when you continue to uk or even us 17:24:58 <Wolf01> Specially when the wolf can't drink alcoholics 17:25:29 <frosch123> does it trigger the full moon effect? 17:25:42 <supermop> cheese? 17:26:53 <frosch123> no idea about cheese. usually cheese is not produced where it is named after 17:27:33 <frosch123> didn't i read in this channel abuot the biggest swiss cheese producer being in some us state? 17:29:14 <Alberth> yes, andy needed a new industry :) 17:38:01 <supermop> the idea was not particularly to send US beer 17:54:29 <andythenorth> my SV goals might be ambitious :P 17:59:08 *** Gja has joined #openttd 18:03:13 <__ln__> frosch123: nowadays it can be called 'czechia' to keep it short 18:33:14 *** orudge` has quit IRC 18:33:17 *** orudge` has joined #openttd 18:33:17 *** ChanServ sets mode: +o orudge` 19:00:29 *** tokai has quit IRC 19:03:01 *** tokai has joined #openttd 19:03:01 *** ChanServ sets mode: +v tokai 19:07:43 *** Supercheese has joined #openttd 19:30:07 *** Snail has joined #openttd 19:52:18 *** glx has joined #openttd 19:52:18 *** ChanServ sets mode: +v glx 20:02:35 <Snail> hey guys 20:02:57 <Snail> anyone here knows what railtype labels are supported by NuTracks? it seems to me it doesn’t support NG 3rd rail 20:04:40 <andythenorth> I think I ran into this recently 20:04:46 <frosch123> we only know that the list on the wiki refers to the version by djnekkid 20:04:48 <andythenorth> are there 2 versions of nutracks? 20:04:55 <frosch123> but oberhümer changed stuff later 20:04:56 <andythenorth> and the wiki labels are no guide, as frosch123 said 20:09:00 <Snail> yes 20:09:05 <Snail> they don’t include NG 20:09:09 *** kais58 has joined #openttd 20:09:28 <Snail> my guess is that they forgot to support NG 3rd rail 20:09:37 <Snail> because all of my trains seem to run fine, except for those 20:13:14 <andythenorth> plausibe 20:13:18 <andythenorth> plausible * 20:13:24 <andythenorth> frustrating isn’t it :) 20:14:44 <Snail> yep... 20:16:38 *** frosch123 has quit IRC 20:27:23 *** jamesawgner3 has joined #openttd 20:43:48 <jamesawgner3> I'm on Linux, without pulseaudio, and the music volume slider has absolutely no effect. I took a look at flyspray, and I see someone submitted a patch in 2013 on #5499 for modifying Timidity volume. Is this still an issue? Is the suggestion to pass `-m extmidi` from #6051 to openttd on startup a valid workaround? 20:51:05 <Alberth> if the issue is not closed, it's not done, afaik 20:54:38 *** gelignite has quit IRC 20:54:46 *** ZirconiumX has quit IRC 20:56:18 *** sim-al2 has joined #openttd 20:56:31 *** Alberth has left #openttd 20:56:57 *** andythenorth has quit IRC 20:57:16 <jamesawgner3> Interesting. I haven't tried, but does that slider work in Windows or OS X? Is Linux the only platform where Timidity is used play the music? 21:01:08 *** orudge` has quit IRC 21:01:17 *** orudge` has joined #openttd 21:01:17 *** ChanServ sets mode: +o orudge` 21:02:14 <Eddi|zuHause> probably.. 21:11:23 *** jamesawgner3 has quit IRC 21:23:51 <supermop> assuming there will never be continuous bulk handling systems like pipes, belts, bucket lines etc in game, 21:24:09 <supermop> I wonder if a belt is more like a road or a rail 21:25:25 <supermop> a chairlift or gondola seems slightly more roadlike 21:27:45 *** sla_ro|master has quit IRC 21:36:36 *** Supercheese has quit IRC 21:56:26 *** Stimrol_ has quit IRC 21:56:40 *** orudge` has quit IRC 21:57:09 *** orudge` has joined #openttd 21:57:09 *** ChanServ sets mode: +o orudge` 22:32:00 *** Progman has quit IRC 22:48:06 *** orudge` has quit IRC 22:48:11 *** orudge` has joined #openttd 22:48:11 *** ChanServ sets mode: +o orudge` 22:50:47 *** Wormnest has quit IRC 22:58:26 *** matt11235 has quit IRC 23:18:29 *** orudge` has quit IRC 23:18:53 *** orudge` has joined #openttd 23:18:54 *** ChanServ sets mode: +o orudge` 23:26:41 *** FLHerne_ has quit IRC 23:29:11 *** HerzogDeXtEr has quit IRC 23:30:16 *** skapazzo has quit IRC 23:35:51 *** JezK has joined #openttd 23:47:54 *** orudge` has quit IRC 23:47:54 *** orudge` has joined #openttd 23:47:55 *** ChanServ sets mode: +o orudge` 23:54:39 <Eddi|zuHause> i'm sure you're the very first person who ever had that thought.