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00:02:37 *** FLHerne has quit IRC 00:11:00 <Wolf01> https://img-9gag-fun.9cache.com/photo/ayD85Xq_460s.jpg heh 00:13:54 *** Compu has quit IRC 00:15:01 *** chomwitt has quit IRC 00:16:42 *** Compu has joined #openttd 00:31:10 <glx> haha 00:45:39 <Wolf01> We are still mocking my mom for that :D 00:50:13 *** orudge` has quit IRC 00:50:40 *** orudge` has joined #openttd 00:50:40 *** ChanServ sets mode: +o orudge` 01:04:59 *** orudge` has quit IRC 01:05:17 *** orudge` has joined #openttd 01:05:18 *** ChanServ sets mode: +o orudge` 01:07:03 *** HerzogDeXtEr1 has quit IRC 01:18:04 <Wolf01> 'night 01:18:07 *** Wolf01 has quit IRC 02:34:20 *** orudge` has quit IRC 02:34:27 *** orudge` has joined #openttd 02:34:27 *** ChanServ sets mode: +o orudge` 03:32:43 *** SimYouLater has joined #openttd 03:32:51 *** orudge` has quit IRC 03:34:40 *** orudge` has joined #openttd 03:34:40 *** ChanServ sets mode: +o orudge` 03:35:09 <SimYouLater> Hey, this is a bit of a weird thing to ask, but I have no choice. Kamnet offered to upload FicTownNames to BaNaNaS for me because I was barely able to program the NewGRF as is. 03:35:19 <SimYouLater> Now he's disappeared. 03:35:29 <SimYouLater> And he still hasn't uploaded it. 03:35:38 <supermop> kamnet usually doesn't hang out on IRC 03:35:55 <supermop> best way to reach him is on forums 03:36:40 *** Biolunar_ has joined #openttd 03:36:43 <SimYouLater> He hasn't been active since the 17th of January. 03:36:53 <SimYouLater> I assume he's gone. 03:37:03 <SimYouLater> Would anyone be able to upload FicTownNames for me? 03:37:17 <supermop> he's usually pretty responsive, so if he hasn't replied in a while, it's likely a pressing family or business issue 03:37:28 <SimYouLater> Understandable. 03:37:43 <SimYouLater> But it doesn't mean I have forever to wait for him. 03:38:17 *** iSoSyS has quit IRC 03:38:18 <supermop> I know he was getting active in progressive activism, and he lives in a very conservative area, so he may be indisposed due to political activites or concerns 03:38:56 <supermop> I haven't used bananas in a long time 03:39:12 <SimYouLater> I'm not concerned about kamnet. If he can;t do it, I'm not going to force him. I just need someone to upload FicTownNames to BaNaNaS. 03:39:23 <supermop> i think there is a way to just upload from the web interface? 03:39:30 <supermop> unless it's a huge file 03:39:42 <supermop> i think you need a username though 03:40:10 <supermop> do you have an account on there? 03:40:54 <SimYouLater> I think I do. It's asking me to check if I merged it though. 03:41:18 <supermop> other concern is I think once the first version is uploaded, only the user who uploaded it can update it? 03:41:33 <supermop> otherwise you need an admin to help 03:42:20 <SimYouLater> It hasn't been uploaded yet, fortunately. 03:42:32 <SimYouLater> It's not on BaNaNaS at all. 03:42:46 <SimYouLater> Also, it appears I do not have an account. 03:42:53 <SimYouLater> Thanks, then. 03:43:00 *** SimYouLater has quit IRC 03:43:35 *** Biolunar has quit IRC 04:05:40 *** orudge` has quit IRC 04:05:50 *** orudge` has joined #openttd 04:05:50 *** ChanServ sets mode: +o orudge` 04:11:33 *** sim-al2 is now known as Guest904 04:11:35 *** sim-al2 has joined #openttd 04:15:59 *** Guest904 has quit IRC 04:35:29 *** glx has quit IRC 04:39:35 *** sim-al2 is now known as Guest905 04:39:37 *** sim-al2 has joined #openttd 04:41:08 *** Supercheese has joined #openttd 04:43:38 *** Guest905 has quit IRC 05:19:19 *** orudge` has quit IRC 05:20:04 *** orudge` has joined #openttd 05:20:04 *** ChanServ sets mode: +o orudge` 05:35:57 *** Supercheese has left #openttd 05:42:59 *** supermop has quit IRC 06:07:03 *** orudge` has quit IRC 06:08:03 *** orudge` has joined #openttd 06:08:04 *** ChanServ sets mode: +o orudge` 06:58:14 *** sla_ro|master has joined #openttd 07:00:20 *** orudge` has quit IRC 07:00:58 *** orudge` has joined #openttd 07:00:58 *** ChanServ sets mode: +o orudge` 07:26:23 *** JezK has quit IRC 07:38:50 *** andythenorth has joined #openttd 07:46:34 *** smoke_fumus has joined #openttd 08:09:09 *** efess has quit IRC 08:27:51 <andythenorth> o/ 08:30:17 *** skapazzo has joined #openttd 08:32:49 *** maciozo has joined #openttd 08:35:15 *** supermop has joined #openttd 08:40:19 *** supermop_ has quit IRC 09:08:05 *** Arveen2 is now known as Arveen|Work 09:08:47 <crem> \o 09:13:38 *** sim-al2 has quit IRC 09:21:47 <andythenorth> ach, beaten by Silicon Valley 09:21:49 <andythenorth> [again] 09:21:50 <andythenorth> :P 09:43:18 <V453000> :D 09:43:21 <V453000> problems 09:46:11 <andythenorth> spend too much time making nice looking stations 09:46:17 <andythenorth> not enough time WINNING! 09:54:50 *** sla_ro|master has quit IRC 09:57:12 *** Deactivated has joined #openttd 10:00:34 *** Stimrol has joined #openttd 10:03:57 *** efess has joined #openttd 10:04:53 *** orudge` has quit IRC 10:05:09 *** orudge` has joined #openttd 10:05:09 *** ChanServ sets mode: +o orudge` 10:17:03 *** orudge` has quit IRC 10:17:34 *** orudge` has joined #openttd 10:17:34 *** ChanServ sets mode: +o orudge` 10:18:18 *** Sova has joined #openttd 10:43:40 *** Wolf01 has joined #openttd 10:43:52 <Wolf01> Moin 10:46:39 <andythenorth> lo Wolf01 10:46:44 <Wolf01> o/ 10:55:11 *** Sova has quit IRC 10:55:32 *** Sova has joined #openttd 10:56:46 *** orudge` has quit IRC 10:57:02 *** orudge` has joined #openttd 10:57:02 *** ChanServ sets mode: +o orudge` 11:07:16 *** orudge` has quit IRC 11:07:46 *** orudge` has joined #openttd 11:07:46 *** ChanServ sets mode: +o orudge` 11:10:23 *** andythenorth has quit IRC 11:22:29 *** tycoondemon has joined #openttd 11:27:11 *** Sova has quit IRC 11:40:13 *** matt11235 has joined #openttd 11:54:16 *** Sova has joined #openttd 12:27:06 *** Alkel_U3 has quit IRC 12:27:27 *** Alkel_U3 has joined #openttd 12:30:38 *** Flygon has quit IRC 12:30:51 *** Flygon has joined #openttd 12:31:45 *** Milek7 has quit IRC 12:35:21 *** sla_ro|master has joined #openttd 12:53:31 *** sla_ro|master has quit IRC 12:55:41 *** andythenorth has joined #openttd 13:00:21 <andythenorth> hmm 13:08:55 <andythenorth> what is the point of Manufacturing Supplies in FIRS? 13:09:13 <andythenorth> also https://www.youtube.com/watch?v=d2MybxgTLMM 13:21:14 *** orudge` has quit IRC 13:21:47 *** orudge` has joined #openttd 13:21:48 *** ChanServ sets mode: +o orudge` 13:23:33 *** chomwitt has joined #openttd 13:28:13 *** orudge` has quit IRC 13:28:14 *** orudge` has joined #openttd 13:28:15 *** ChanServ sets mode: +o orudge` 13:45:49 *** Deactivated has quit IRC 13:46:30 *** sim-al2 has joined #openttd 13:59:49 *** TheMask96 has quit IRC 14:04:04 *** TheMask96 has joined #openttd 14:16:32 *** juzza1 has joined #openttd 14:25:51 <supermop> andythenorth: the point is i need to make mnsp for sv goal 14:26:08 <andythenorth> in nearly all cases, it’s just ‘packaging' 14:26:14 <andythenorth> and could be dropped as a cargo tbh 14:26:26 <supermop> boxes are something 14:31:53 *** tokai has quit IRC 14:32:31 <andythenorth> if I delete it, I’ll end up putting it back :P 14:36:17 <supermop> haha 14:36:27 <supermop> i think i wrote all my nml andythenorth 14:36:41 <supermop> haven't tried compiling yet 14:37:11 <supermop> also need a generic trolleybus to test trolleybi 14:38:08 <crem> trolleybae 14:38:17 <crem> trolleybora 14:38:48 <andythenorth> take one from RH 14:38:52 <andythenorth> fake 14:44:28 <andythenorth> hmm 14:44:39 <andythenorth> why do I mostly draw industries along SW-NE axis? o_O 14:44:42 <andythenorth> bit weird 14:45:07 <supermop> to frustrate me when im trying to build industries in tight spots 14:46:47 <supermop> double deck trolley bus seems a tight fit 14:47:13 <supermop> and dont send a picture of one in HK or something 14:48:33 <supermop> maybe ill add a bumpercar 14:51:23 <supermop> where do i find 'python33.dll'? 14:54:46 <supermop> the nrtnml came with a file called python3.dll 14:54:54 <supermop> can i just make 11 copies of that 14:56:00 *** Gja has joined #openttd 14:57:29 *** sim-al2 has quit IRC 14:58:02 *** markasoftware has quit IRC 15:18:09 *** Gja has quit IRC 15:29:09 *** sla_ro|master has joined #openttd 15:35:00 *** Eddi|zuHause has quit IRC 15:35:34 <supermop> oops 15:36:21 <crem> oops is a wrong word 15:44:40 <V453000> FUCK 15:44:56 <supermop> named string wrong 15:45:56 <V453000> is exactly what I'm sayin 15:47:09 *** Alberth has joined #openttd 15:47:09 *** ChanServ sets mode: +o Alberth 15:47:34 <supermop> STR_NAME_FUCK 15:48:15 <andythenorth> lo Alberth 15:48:27 <Alberth> lo andy, super mop 15:48:53 <Wolf01> o/ 15:48:58 <supermop> ok lets try this again 15:49:17 <andythenorth> eh http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#metal_workshop 15:49:28 <andythenorth> ‘Metal Workshop’ or ‘Stamping Works’ or something? 15:49:45 <andythenorth> I’m splitting the Foundry off, as it has zero overlapping cargos :P 15:50:43 <supermop> wait now i need a gfx and a src file? 15:50:48 <supermop> folder i mean 15:51:15 <supermop> ok i wrote that in my png path 15:51:47 <Alberth> "stamping works" looks like either something with postage stamping, or a yeti term :) 15:51:58 *** Sova has quit IRC 15:52:14 <Alberth> "factory goes BENG" 15:53:09 <Alberth> you could make a slang language :p 15:53:29 <Alberth> no newgrf language code for it, though :( 15:57:05 <supermop> oops forgot pallet 15:57:35 <Alberth> required for stacking all the images! 15:59:06 <andythenorth> BORKBORK.grf 15:59:42 *** Wormnest has joined #openttd 16:01:59 <Alberth> multi-level roads, eh? 16:02:15 <supermop> damnit how did it read beyond the bounds of just one of the pngs 16:02:35 <Alberth> specifying an offset larger than the image? 16:02:46 <Alberth> or offset+size 16:04:33 <andythenorth> or png is wrong size 16:04:34 <Alberth> doesn't it say what pixel doesn't exist? 16:04:43 <andythenorth> or you fat-fingered a digit 16:06:25 <V453000> png can't be wrong size 16:06:28 <V453000> png is always exactly right 16:06:34 <V453000> bow to the png 16:06:38 <supermop> "line 324: read beyond bounds of image file 'gfx/chips_asphalt_tram.png' 16:07:04 <Alberth> not too much information at least :p 16:07:11 <supermop> "included from "docklands.nml", line 336 16:07:32 <supermop> and so on for line 364, 397,396 16:07:46 <supermop> why 397 is before 396 idk 16:08:26 <andythenorth> what’s on l324? 16:08:36 <andythenorth> or just paste all of it https://paste.openttdcoop.org/ 16:08:36 <supermop> wordpad doesn't have an easy way count lines so i am counting manually 16:09:06 <andythenorth> paste it 16:09:14 <supermop> ooh thats helpful 16:09:16 <andythenorth> why did I add this industry ever? :P 16:09:17 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#metal_fabrication_plant 16:09:22 <supermop> now i have numbers 16:09:24 <supermop> https://paste.openttdcoop.org/pmvt6gyqg 16:09:58 <andythenorth> ok so something’s calling that template with an outsized value 16:10:00 <andythenorth> is my guess 16:10:22 <andythenorth> how big are your pngs? (x, y) 16:10:24 <supermop> hmm i kinda didn't even notice that template 16:10:42 <supermop> 440x330 16:12:24 <Alberth> open NML file, look for the gfx name 16:12:54 <supermop> the error seems to be where underlay templates are mentioned 16:13:45 <Alberth> andy: perhaps you intended to fabricate metal? input seems a bit wrong in that case :) 16:13:59 <andythenorth> I think it’s likely tmpl_underlay_roadtypes() too 16:14:13 <supermop> oh i typed 390 instead of 290 16:14:25 <supermop> 390 +64 is outside of the png 16:14:28 <andythenorth> Alberth: I actually intended to do exactly what I’ve done: an industry for making big metal parts, chemically treated :P 16:14:35 <supermop> the sprite i want there is at 290 16:14:50 <andythenorth> but whereas the the industry is essential in Steeltown, it seems pointless in Extreme 16:14:51 <Alberth> the name is just a bit wrong perhaps :) 16:15:09 <andythenorth> I think ~7 years ago I was planning for today, a bit prematurely 16:15:10 <Alberth> nah, extreme is pointless by definition :p 16:15:16 <andythenorth> oh yes 16:15:29 <andythenorth> it’s just weird to have two industries, both processing metal and chemicals 16:15:45 <andythenorth> and one produces building materials, which are widely available 16:15:53 <andythenorth> maybe I shouldn’t think too much about it :P 16:16:00 <Alberth> maybe not 7 years ago :) 16:16:15 <supermop> extreme really needs a GS that needs bdmt 16:16:20 <supermop> otherwise no point 16:17:01 <andythenorth> o/t: Extreme has room for one more cargo 16:17:06 <andythenorth> I’m thinking salt 16:17:21 <supermop> important in pre-industrial era 16:17:30 <andythenorth> major chemical feedstock also 16:17:36 * andythenorth has been…reading :P 16:17:43 <andythenorth> send it here http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#chemical_plant 16:18:01 <andythenorth> chemicals are very demanded in Extreme http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html#chemicals 16:18:44 <andythenorth> too much of extreme was ‘planning for reuse in another economy’ :) 16:18:50 <supermop> OK guess who just encoded their first grf in 6.5 years? 16:19:27 <Alberth> \o/ 16:19:34 <andythenorth> ha 16:19:37 <andythenorth> well done 16:20:27 <andythenorth> Extreme reminds me of this :P https://sh-s7-live-s.legocdn.com/is/image/LEGO/10555?id=YMSPT2&fmt=jpg&fit=constrain,1&wid=495&hei=371&qlt=80,1&op_sharpen=0&resMode=sharp2&op_usm=1,1,6,0&iccEmbed=0&printRes=72 16:20:38 <Alberth> rename Extreme to ChemCity 16:21:21 <Alberth> nice bright colours :p 16:21:31 <andythenorth> this cheese mining is nice http://thebrickbucket.blogspot.co.uk/2016/04/moon-cheese-miners.html 16:21:38 <andythenorth> Wolf01: ^ :P 16:22:30 <Alberth> ha, great! 16:22:40 <Alberth> especially the green storage thing :) 16:23:06 <Wolf01> :) 16:23:36 <supermop> hmm nothing shows up in game 16:24:22 <supermop> like i still only have ROAD, HAUL, RAIL and ELRL 16:24:29 <andythenorth> definitely got the NRT build? (it will fail to load the grf if you don’t :) ) 16:24:35 <andythenorth> ok you have NRT 16:24:44 <supermop> nrt fork and nrt hog 16:24:50 <supermop> no error msgs 16:25:01 <supermop> but no fancy pavements 16:25:27 <supermop> man this is kind of a nice little map too 16:25:34 <supermop> dont want to abandon 16:26:30 <andythenorth> definitely got the grf in the list? o_O 16:26:42 <andythenorth> got vehicles that use the labels? o_O 16:26:51 <supermop> its the last item 16:27:06 <supermop> hog is only veh grf i got 16:27:36 <supermop> but if i have cobble tram set to be powered on elrl wont regular trams use it? 16:29:17 <andythenorth> I am never understanding compatibility :| 16:29:43 <supermop> do i need to also have a block for ELRL saying it is powered on CBTE etc 16:30:12 <andythenorth> are they in the menu and greyed out? 16:30:15 <andythenorth> or not present? 16:30:25 <supermop> not present at all 16:30:39 <supermop> year is 1960 so trams exist 16:31:15 <supermop> road type table is this: 16:31:17 <supermop> roadtypetable { YDRD, CBRD, CBRE, PVRD, PVRE, ISRD, ISRE } 16:31:23 <supermop> tram is similar 16:31:38 <supermop> should i put ROAD and ELRD in there? 16:32:23 <andythenorth> try it and see 16:32:46 * andythenorth makes no pretence of understanding the newgrf part of the NRT spec 16:33:00 <andythenorth> it’s just a copy of railtypes, which I also don’t understand :) 16:33:57 <supermop> i make no pretence of understanding any part of my life 16:34:28 <andythenorth> I have found it best to stick to a simple rule: define route type label same as vehicles, and provide both myself 16:34:34 <andythenorth> anything else is ‘eh?' 16:34:56 <supermop> i could add one of these to test i guess: 16:35:09 <supermop> http://hutnyak.com/Trolley/Photos/Italy/FILOCA3-640.JPG 16:36:16 <andythenorth> yup 16:38:03 <supermop> adding those to the type table did nothing 16:38:18 <supermop> next ill add blocks for them 16:41:16 <supermop> hog calls tram ELRL right? 16:43:26 <supermop> can i have a block for ROAD and just not provide any lines for name, strings, etc 16:43:57 <supermop> just the lable and power list, and fall back to default on everything else?> 16:44:16 <andythenorth> probably will work 16:58:00 <Alberth> http://devs.openttd.org/~alberth/aberdare_alignment.png aberdare SW seems a bit too high? 16:58:59 <andythenorth> looks borked doesn’t it :o 16:59:10 <Alberth> somewhat :) 16:59:30 <andythenorth> thanks 16:59:39 <supermop> still nothing 17:00:04 <Alberth> yw, it's 1.9.1 17:00:08 <supermop> now that ive explicitly set road vehicles to be powered on them 17:01:58 <andythenorth> :| 17:02:31 <andythenorth> so you have a vehicle that uses the label? 17:03:25 <supermop> making that now 17:04:28 <supermop> tutorial truck with trolley poles 17:06:00 <andythenorth> no vehicles defined, no availability of roadtype 17:06:14 <andythenorth> the compatibility stuff is not what it might appear to be 17:07:14 *** ZirconiumX has joined #openttd 17:11:15 <andythenorth> these ‘foo / bar’ names make me twitch :) http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#metal_fabrication_plant 17:11:17 <andythenorth> seems ugly 17:11:22 <andythenorth> it’s only in docs eh 17:11:31 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#fertiliser_plant 17:11:53 <supermop> can i have a vehicle with no sprites thats never available? 17:12:18 <andythenorth> not if you want the roadtype available 17:12:52 <supermop> >:( 17:13:09 <andythenorth> that is the default face for railtype / NRT grf authors 17:13:32 <andythenorth> does adding the vehicle work? 17:13:51 <andythenorth> there must be a solution to this, otherwise how do all those rivet-counting railtype grfs work? 17:14:03 <andythenorth> those ones with axle weights and speeds and all the other crap 17:17:15 *** orudge` has quit IRC 17:17:21 *** orudge` has joined #openttd 17:17:22 *** ChanServ sets mode: +o orudge` 17:17:52 <supermop> im still drawing the trolleypoles on in PS 17:21:03 <supermop> you've got another thing coming if you think i am going to put in a trolley truck with no poles 17:21:28 <Wolf01> supermop, did you manage to automate the preset for nrt? 17:21:42 <supermop> ??? 17:21:48 <supermop> huh? 17:23:15 *** smoke_fumus has quit IRC 17:25:46 <supermop> idk what that means 17:26:33 <Wolf01> *templating 17:26:37 <Wolf01> <supermop_> hmm i need to figure out a better way that repeating this huge set of templating each time for each pavement type <- 17:29:10 <supermop> :( No i didnt figure anything out 17:29:37 <supermop> if model life is 0 does it last forever? 17:32:08 <supermop> andy can i steal some forlifts? 17:32:12 <supermop> fork 17:41:23 <supermop> idk how to set the roadtype of a vehicle 17:42:33 <andythenorth> it’s a label 17:42:49 <andythenorth> sorry, it’s a property I mean 17:42:50 <andythenorth> :) 17:43:15 <supermop> https://paste.openttdcoop.org/pe6huaixw 17:43:51 <supermop> like "roadtype: ELRD"? 17:44:51 <andythenorth> tram_type or road_type 17:45:13 <andythenorth> and otherwise as you pasted above 17:45:33 <supermop> ok just put it anywhere in there? 17:45:43 <andythenorth> anywhere in the properties block 17:47:06 <supermop> do i need " around ELRD? 17:56:57 <andythenorth> nope 17:57:15 <andythenorth> has to be in your type table though also 18:02:33 *** glx has joined #openttd 18:02:33 *** ChanServ sets mode: +v glx 18:13:12 <Wolf01> https://www.youtube.com/watch?v=dir5iH6gVnc nice 18:16:31 *** ezzo has joined #openttd 18:21:01 *** frosch123 has joined #openttd 18:21:08 <Wolf01> Quak 18:23:44 *** FLHerne has joined #openttd 18:24:20 <frosch123> hoi 18:38:47 <andythenorth> such industries I must draw 18:47:13 *** JacobD88 has joined #openttd 18:48:45 <supermop> hello frosh 18:48:48 <supermop> +c 18:48:53 <supermop> +123 18:49:36 <frosch123> hoin 18:52:57 <supermop> if i have 4 road types and 4 tram types, is there a way to make them all available in game without also providing a vehicle for each one? 18:57:39 <frosch123> yes, set the default roadtype to introduce them 19:00:10 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#Vehicle_and_Railtype_availability <- same as that 19:10:34 *** FLHerne has quit IRC 19:14:25 *** gelignite has joined #openttd 19:15:00 <Alberth> :o 324t steel / month 19:15:52 <andythenorth> is that a lot? or a little? :) 19:18:39 <andythenorth> http://dev.openttdcoop.org/attachments/download/8354/SV-steel-game.png 19:18:42 <andythenorth> I only got silver :P 19:20:27 <andythenorth> I am pretty pleased with rebalanced Steeltown 19:20:37 <andythenorth> I would recommend it now, apart from borked industry graphics 19:20:48 <andythenorth> probably one of the best SV games I’ve played, even though I didn’t win 19:21:19 <andythenorth> “probably the best SV game I’ve lost” :P 19:21:55 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown 19:22:03 <andythenorth> the lines from primary to secondary are all really clean 19:22:11 <andythenorth> then the secondaries all combine in the tertiaries 19:23:52 <andythenorth> and there are just a few tradeoffs about delivering cargo to A or B for different results, too much of that is boring, and removing it entirely is also boring 19:26:40 *** FLHerne has joined #openttd 19:57:20 *** ezzo has quit IRC 20:01:46 *** Mazur has quit IRC 20:02:09 *** JacobD88 has quit IRC 20:03:31 <supermop> can a rv run on a 'compatible' but not 'powered' type? 20:04:00 <andythenorth> no, there is no ‘compatible’ for NRT 20:04:10 <andythenorth> as RVs don’t run without power (unliked train wagons) ;) 20:04:13 <andythenorth> -d 20:04:36 <supermop> what if my tram is going like 100mph 20:04:48 <andythenorth> I should check the actual nmlc code before commenting, but that’s my memory :P 20:05:02 <supermop> can it coast across an insulated segment 20:05:09 <Wolf01> There's only "powered" on NRT 20:05:35 <Wolf01> It reverses 20:06:19 <Wolf01> And the pathfinder tries to find a new way, if it can't it starts throwing out messages 20:06:31 <andythenorth> supermop: would the draft docs help? o_O https://wiki.openttd.org/Frosch/NotRoadTypes 20:06:50 <andythenorth> you could road-test them 20:07:38 <Wolf01> "powered" is "Am I able to travel there?", not powered as "Do I receive energy from some source" 20:10:42 *** Mazur has joined #openttd 20:14:29 *** tokai has joined #openttd 20:14:29 *** ChanServ sets mode: +v tokai 20:17:27 <supermop> http://imgur.com/a/pdCTd 20:17:58 <Wolf01> :) 20:18:22 <andythenorth> winning? 20:18:32 <supermop> also thaat coke oven has a red x drawn on it? 20:18:36 <andythenorth> I should draw that bloody coke oven 20:21:38 *** Supercheese has joined #openttd 20:24:52 <Alberth> mobile coke oven :p 20:25:06 <Alberth> it seems I must update to new firs :) 20:28:26 <ConductorCat> :3 20:29:29 <supermop> depots need some work: 20:29:31 <supermop> http://imgur.com/a/RgK0O 20:29:51 <Wolf01> Whoa, L shaped depot XD 20:31:36 <andythenorth> looks neat 20:33:43 *** supermop_ has joined #openttd 20:38:54 *** supermop has quit IRC 20:40:32 <supermop_> http://imgur.com/a/O7NB3 20:40:41 <supermop_> :D 20:42:26 <frosch123> drive-in roadstops :) 20:44:18 <supermop_> finally all those ISR tiles can have forklifts running about on them 20:44:29 <Wolf01> :D:D:D:D:D 20:45:24 <supermop_> andy needs to add container stackers to heqs 20:46:24 <supermop_> think how cool those foundry transporters will look not having to drive on public roads 20:47:34 <andythenorth> I might add some more heavy transporters 20:47:39 <andythenorth> but not urgently :P 20:47:53 <andythenorth> we still need a decent ship set 20:48:05 <supermop_> how do i get the sprite aligner thing? 20:49:11 <andythenorth> got newgrf developer tools on? 20:49:28 <supermop_> probably no on this computer let me check 20:49:53 <supermop_> also front facing depots are using each other's sprites 20:50:17 *** Eddi|zuHause has joined #openttd 20:50:22 <frosch123> supermop_: https://wiki.openttd.org/NewGRF_Debugging#Activating_newgrf_developer_tools 20:50:26 *** HerzogDeXtEr has joined #openttd 20:53:36 <Eddi|zuHause> help! my internet was gone! 20:53:50 <frosch123> who ate it? 20:54:37 <Eddi|zuHause> dunno, but i called a telekom service hotline, and an automatted voice told me they're already working on it, and it's possibly done at 23:00 20:55:03 <Wolf01> :o 20:55:44 <frosch123> at least they gave you a time machine in return 20:55:57 <frosch123> so you can replay at least one hour 20:56:02 <supermop_> will a RV with realistic accelleration and 0 hp accelerate downhill? 20:56:27 <frosch123> yes, if you get it out of the depot 20:56:37 <supermop_> (log flumes as roadtypes maybe) 20:56:40 <Eddi|zuHause> it was gone at like 16:30 20:58:01 *** TomPecs has joined #openttd 20:58:05 <TomPecs> hello 20:58:19 <TomPecs> is here anyone ? who developing android version? 20:58:28 <frosch123> pelya 20:58:35 <TomPecs> I founded a bug 20:59:52 <Eddi|zuHause> bugs with the android version best go to the forum thread 20:59:53 *** frosch123 has quit IRC 21:00:06 <TomPecs> oh 21:00:09 <TomPecs> thank you 21:00:30 *** Stimrol has quit IRC 21:00:32 <Wolf01> He, Eddi, your ISP reset frosch internet :P 21:00:50 <TomPecs> can U please give me a link to the website for the android version ? or forum 21:00:50 <Eddi|zuHause> yes, i just had the same thought :p 21:01:15 <Eddi|zuHause> forum.openttd.org -> development -> android version 21:04:09 <TomPecs> thank you very much 21:04:24 <TomPecs> have a nice day/night 21:04:40 *** TomPecs has quit IRC 21:05:09 *** frosch123 has joined #openttd 21:08:01 <Wolf01> https://www.tt-forums.net/viewtopic.php?p=1182926#p1182926 <- anyone? 21:10:56 <frosch123> TrueBrain: ^^ :) 21:11:16 <frosch123> all binaries are 404, independent of mirror 21:11:21 *** orudge` has quit IRC 21:14:36 *** Gja has joined #openttd 21:18:41 *** sla_ro|master has quit IRC 21:20:54 <TrueBrain-Bot> pure hate, I am sure 21:21:00 <TrueBrain-Bot> they are available on the main mirror .. hmm 21:21:06 <TrueBrain-Bot> for some reason the changed file was not detected, and the file was never sync'd to the mirrors 21:21:11 <TrueBrain-Bot> guess I should restart the balancer ... it has an uptime of over a year 21:21:15 <TrueBrain-Bot> Online since: 2015-09-27 10:00:13 21:22:23 <TrueBrain-Bot> will take a bit of time for the balancer to find its way back 21:22:34 <frosch123> thanks :) 21:23:52 <TrueBrain-Bot> files are available now 😃 21:24:52 <frosch123> i wonder when i will get over those unicode emoji :p 21:25:16 <TrueBrain-Bot> I am not; strongly considering patching up my Discord <-> IRC bot to rewrite them into plain text 21:26:04 <frosch123> i always thought discord was audio only 21:26:09 <frosch123> so never looked into it 21:26:20 <TrueBrain-Bot> far from it; but it is mostly used by gamers 21:26:27 <TrueBrain-Bot> I like it more over Slack and HipChat 21:26:34 <TrueBrain-Bot> but yeah, it does audio too 😃 21:27:14 <frosch123> @voice TrueBrain-Bot 21:27:14 *** DorpsGek sets mode: +v TrueBrain-Bot 21:27:30 <frosch123> sorry :p 21:27:42 <TrueBrain-Bot> haha, lovely humor 😄 21:29:14 <V453000> u wot m8 21:29:35 <TrueBrain-Bot> there are these letters on the keyboard you can press; it make full words 21:29:41 <TrueBrain-Bot> it's awesome, you should try it one day 21:29:48 <TrueBrain-Bot> *trololol* 21:30:08 <V453000> Discord is interesting, I just don't have any use for it atm :D 21:30:13 <V453000> IRC master race 21:30:14 <frosch123> slugs have difficulties to travel from key to key 21:30:22 <V453000> exactly 21:30:24 <frosch123> so they have to skip letters 21:30:48 <TrueBrain-Bot> what I like about Discord, is that creating bots for it is stupid simple (easier than IRC yes), and it allows you to be informed about all kinds of stuff 21:30:53 <TrueBrain-Bot> like server-status etc 21:31:09 *** tokai|noir has joined #openttd 21:31:09 *** ChanServ sets mode: +v tokai|noir 21:32:13 <V453000> :) 21:32:20 <V453000> have no idea about those things 21:32:23 <V453000> but slugs like 21:35:01 <andythenorth> TrueBrain-Bot: do you use the audio in discord for anything? 21:35:12 * andythenorth considering it instead of slack 21:35:15 <andythenorth> want push-to-talk 21:35:19 <TrueBrain-Bot> gaming with friends, yes 21:35:28 <andythenorth> generation y and millenials never pick up the fucking phone, they just type words words words 21:35:29 <TrueBrain-Bot> but that works under the assumption you have friends to game with 😄 21:35:46 *** tokai has quit IRC 21:35:49 <andythenorth> I want some kind of ‘push-to-talk’ communication for work 21:35:51 *** sim-al2 has joined #openttd 21:36:02 <TrueBrain-Bot> for work I use my legs 21:36:04 <TrueBrain-Bot> also very useful 21:36:21 *** ZirconiumX has quit IRC 21:36:23 <andythenorth> doesn’t work so well if you have people 100 miles away 21:36:41 <TrueBrain-Bot> anyway, Discord has no on-premise solution 21:36:46 <TrueBrain-Bot> so for most work related stuff, it is useless 21:36:49 <andythenorth> or 10354 miles also 21:37:02 <TrueBrain-Bot> (At least, if you care a small bit about any form of security) 21:37:20 <V453000> slack is nice, but I fucking hate having to have it open 21:37:26 <V453000> we use it at work 21:37:35 <V453000> but I usually just find it distracting 21:37:41 <V453000> so just open it once/twice a day 21:37:48 <andythenorth> more or less distracting than irc? 21:38:09 <andythenorth> TrueBrain-Bot: there’s a counter argument to on-premise 21:38:28 <andythenorth> based on what you know about the people you work with, do you trust them more to run a secure 3rd party service? 21:38:40 <andythenorth> or do you trust the people who have skin in the game because they wrote the service? o_O 21:38:42 <TrueBrain-Bot> I guess it depends on your line of work 😃 21:39:04 <TrueBrain-Bot> I work for a security company .. 😉 21:39:17 <TrueBrain-Bot> (IT security that is .. not house security) 21:39:21 <andythenorth> I run a SaaS business and spent the first 5 years or so arguing with government IT teams who wanted to host our code themselves ‘for security' 21:39:30 <V453000> probably more, the webirc doesn't start doing crazy shit when I receive a notification 21:39:37 <V453000> I can probably turn it off somehow but eh 21:39:41 <V453000> effert 21:43:47 *** FLHerne has quit IRC 21:45:39 *** FLHerne has joined #openttd 21:57:17 <Eddi|zuHause> andythenorth: i think they mean a different kind of security... 21:58:24 *** frosch123 has quit IRC 21:58:53 <Eddi|zuHause> andythenorth: like the overprotective-parent-kind of security where they want to have an eye on their kid at all times. instead of the kid learning to get by itself, which would probably be better in the long run 22:02:01 <andythenorth> well maybe 22:02:07 <andythenorth> :) 22:03:06 *** Alberth has left #openttd 22:17:14 <andythenorth> also 22:17:14 *** andythenorth has left #openttd 22:41:36 *** supermop has joined #openttd 22:43:22 *** matt11235 has quit IRC 22:47:29 *** supermop_ has quit IRC 22:56:51 *** Gja has quit IRC 22:56:56 *** gelignite has quit IRC 23:01:16 *** Supercheese has quit IRC 23:19:33 *** Wormnest has quit IRC 23:23:30 *** HerzogDeXtEr1 has joined #openttd 23:29:16 *** HerzogDeXtEr has quit IRC 23:47:47 *** skapazzo has quit IRC 23:52:54 *** maciozo has quit IRC