Times are UTC Toggle Colours
00:58:19 *** eekee has quit IRC 03:18:22 *** glx has quit IRC 03:58:56 *** tokai|noir has joined #openttd 03:58:56 *** ChanServ sets mode: +v tokai|noir 04:02:08 *** HerzogDeXtEr1 has quit IRC 04:06:05 *** tokai has quit IRC 05:16:23 *** Snail has quit IRC 05:22:14 *** cHawk has joined #openttd 05:26:37 *** Hiddenfunstuff has joined #openttd 05:37:19 *** Ethereal_Whisper has joined #openttd 06:30:06 *** chomwitt has quit IRC 06:41:30 *** supermop_home has joined #openttd 06:47:21 *** supermop has quit IRC 06:50:36 *** sla_ro|master has joined #openttd 07:12:26 *** efess has quit IRC 07:26:51 <peter1138> hmm, where's gradual loading in the settings window? 07:28:10 *** JezK_ has quit IRC 07:37:12 <DorpsGek> Commit by peter1138 :: r27788 trunk/src/economy.cpp (2017-03-13 08:37:05 +0100 ) 07:37:13 <DorpsGek> -Fix [FS#6536]: Get vehicle load amount after executing new cargo trigger. 07:48:53 *** cHawk has quit IRC 07:54:38 *** FLHerne has joined #openttd 08:11:38 *** Hiddenfunstuff has quit IRC 08:15:40 *** Sova has joined #openttd 08:19:47 *** FLHerne has quit IRC 08:22:18 *** samu has joined #openttd 08:22:30 <samu> good day 08:31:28 *** FLHerne has joined #openttd 08:38:48 <samu> https://www.tt-forums.net/chat.php 08:39:07 <samu> this isn't working for me :( have to use kiwiirc.com 08:39:17 <samu> it's a bit clumsy this one 08:39:55 <samu> anyone having the same problem? 08:58:53 *** FLHerne has quit IRC 09:03:58 <peter1138> No, everyone else uses a proper IRC client. 09:04:35 *** efess has joined #openttd 09:04:58 *** sla_ro|master has quit IRC 09:06:48 <crem> The most proper IRC client is telnet! 09:10:51 *** Supercheese has quit IRC 09:14:13 *** Wolf01 has joined #openttd 09:14:28 <Wolf01> o/ 09:15:02 <samu> the size of an intercontinental airport is 9/11... terrible coincidence 09:18:33 <__ln__> what's worse, there are no continents in the game 09:19:12 <peter1138> Yeah well, we absolutely had to have these giant airports... 09:31:48 <Wolf01> https://www.commitstrip.com/wp-content/uploads/2017/03/Strip-Move-fast-break-things-english650-final.jpg ha! 09:32:21 *** maciozo has joined #openttd 09:56:09 <V453000> do you even train? 10:00:33 <Wolf01> Yes 10:03:58 *** TheMask96 has quit IRC 10:07:23 *** TheMask96 has joined #openttd 10:15:45 <peter1138> CHOO CHOO 10:15:51 <peter1138> See! 10:16:08 <peter1138> You tarzan! Me train! 10:19:20 <Wolf01> https://1drv.ms/i/s!AgUFeOGLNNfVhugNaR8YeVHIdOYsGA 10:20:38 <peter1138> That's... nice. 10:20:51 <peter1138> (Stupid microsoft, sending me a 0 byte aspx file to download) 10:21:15 <Wolf01> Lol 10:21:25 <Wolf01> https://1drv.ms/i/s!AgUFeOGLNNfVhuhopJiEpQMOqtRK0Q this is more related to this chat 10:22:19 <peter1138> YOu have chosen to open: 10:22:20 <peter1138> Password.aspx 10:22:27 <peter1138> which is: ASP.NET page (0 bytes) 10:22:31 <peter1138> from: https://www.bing.com 10:22:33 <Wolf01> Lol 10:22:34 <peter1138> Yeah sure... 10:22:45 <peter1138> Oooh trains! 10:22:53 <peter1138> And scooters. 10:23:40 <LordAro> what is this, *more* peter1138 commits? 10:23:44 <LordAro> what have we done to you 10:23:45 <Wolf01> I have castles, trucks, some starwars, western and space too 10:30:50 <peter1138> LordAro, careful, you don't want me committing during office hours... 10:31:21 <peter1138> I've closed off a couple of bugs but really, 805 outstanding is terrible. 10:34:24 <peter1138> Who's doing the road types work? 10:34:39 <Wolf01> Who knows? 10:34:45 <peter1138> Wondering if FS#6517 would be catered for. 10:34:54 <peter1138> https://bugs.openttd.org/task/6517 10:35:19 <Wolf01> Yes, I'm already doing that 10:36:29 <Wolf01> You have to choose the right roadtype with the flag enabled, it isn't wnabled for every roadtype 10:36:50 <Wolf01> HWAY should do it 10:37:18 <peter1138> Yeah, i figured you'd have a flag on the road type that would solve the "issue" 10:37:36 <peter1138> If you're doing it, I will add a note to the task 10:37:55 <Wolf01> +1 10:46:35 <samu> hey peter1138 what you're working on now? :p 10:51:35 <samu> https://bugs.openttd.org/task/6505 this bug is related to that one you fixed yesterday, about rail upgrade. just wondering if you noticed it 10:52:03 <samu> instead of rail upgrading with a ship on the tile, it's building a rail with a ship on the tile 10:52:43 <LordAro> peter1138: heh 10:52:53 <LordAro> a significant number of the bug reports are invalid or old 10:52:57 <LordAro> just needs someone to go through them 10:54:24 <peter1138> Exactly! 10:54:35 <peter1138> I did a couple. It is soul-destroying :) 10:54:44 <LordAro> i'm tempted to volunteer, but... 10:56:02 <peter1138> But? 10:56:53 <peter1138> Spit it out! 10:57:08 <peter1138> appdata.xml 10:57:11 <Wolf01> <LordAro> just needs someone to go through them <- andy :P 10:57:15 <peter1138> What the heck is that and why should we care... 10:58:04 <LordAro> Wolf01: yeah, but he couldn't close any of them 10:58:15 <LordAro> only leave a comment 10:58:38 <Wolf01> Look for andy's comments "this bug could be closed" 10:59:24 <Wolf01> s/bug/task 10:59:26 <peter1138> I don't think that's searchable. 10:59:39 <peter1138> But it should be possible to assign rights. 11:00:26 <peter1138> Yeah. 11:02:38 <LordAro> would it work with the magical auth system though? 11:06:22 <peter1138> Hmm. 11:06:32 <peter1138> I guess that makes assigning a group harder. 11:06:46 <peter1138> I have no idea how that all works or who has access to it. Not me certainly. 11:07:10 <LordAro> TB, Rb & frosch? 11:07:29 <Wolf01> I configured the flyspray for my company some time ago 11:07:46 <peter1138> Yeah, this one is hacked around though. 11:08:02 <Wolf01> But I used the 1.0 beta, or alpha or what it was 11:08:13 <Wolf01> It's slightly different 11:09:02 *** Sova has quit IRC 11:21:33 <peter1138> FS#5100 - [OSX] Openttd 1.1.5 on mac os x 10.6.8 crashes when ai starts up < seems out of date :p 11:28:08 *** Sova has joined #openttd 11:39:59 <samu> i'm gathering "end of life" lifetime profit of all aircraft models 11:40:13 <samu> that lifetime profit patch on the forum is awesome 12:11:15 <peter1138> Hmm, a patch I wrote 4 years ago... 12:12:04 <samu> are you burty on the forum? i was using his patch 12:12:14 <peter1138> no 12:12:32 <peter1138> https://bugs.openttd.org/task/4934 12:12:37 <peter1138> looking at that 12:12:59 <samu> https://www.tt-forums.net/viewtopic.php?f=33&t=72844 12:22:17 <samu> how to balance aircraft hmm :( 12:22:22 <samu> need ideas 12:22:47 <samu> vanilla aircraft* typo 12:24:35 <peter1138> never 12:30:37 <samu> i'm getting some interesting results for those aircraft past 2012 12:30:50 <samu> introduction date 12:35:23 <samu> https://paste.openttdcoop.org/puld1fyfp 12:35:25 <ZirconiumX> Devs: if you cast a NULL pointer to a type, is this null dereferencing? 12:35:56 *** HerzogDeXtEr has joined #openttd 12:39:43 <peter1138> Has it been dereferenced? 12:43:40 <ZirconiumX> No 12:43:58 <ZirconiumX> I.e. 12:44:15 <ZirconiumX> int * i = (int *)NULL; 12:44:54 <__ln__> is this 1992 12:45:13 <ZirconiumX> I forgot my DeLorean, __ln__ 12:50:33 *** Snail has joined #openttd 12:55:19 <Wolf01> Samu, don't even try to over-balance transports in OTTD or you will get Blizzard syndrome 12:56:14 <peter1138> And then newgrfs come along anyway. 13:00:48 *** Snail has quit IRC 13:15:49 <V453000> what is blizzard syndrome? :D 13:16:29 <__ln__> ZirconiumX: is that C or C++? 13:17:11 <ZirconiumX> C 13:17:52 <Wolf01> Balance terrans vs zerg, now are too much powerful against protoss, then balance protoss and zerg, no wait, maybe nerf terrans, buff them again because nerfed too much, but if we change the hydralisk maybe goliaths work better but there are dragoons which are shit then... 13:18:20 <Wolf01> And after 20 years are still trying to balance everything 13:18:31 <__ln__> ZirconiumX: still, even C89 doesn't require explicitly casting NULL at assignment to pointer type. 13:19:03 <ZirconiumX> Strictly speaking, it's not directly that code 13:19:40 <ZirconiumX> But if somebody passes NULL as a parameter, I was wondering if you needed to check for NULL before casting or not 13:21:13 *** chomwitt has joined #openttd 13:22:21 <__ln__> not 13:25:44 <peter1138> Wonder why I overengineered that quick hack patch... 13:38:28 *** supermop has joined #openttd 13:38:40 <supermop> yo 13:38:53 <Wolf01> o/ 13:46:12 <samu> screw starccraft, blizzard killed that franchise 13:50:09 <supermop> samu - i thought the point was that people liked to play the old one 13:51:06 <Wolf01> The point is "don't fuck with things when they already work" 13:55:12 <peter1138> hmm, a patch for fast ships... 13:55:24 <peter1138> also 4 years old. 13:56:16 <samu> problem was that these aircraft were to go into a 256x256 map 13:56:26 <samu> now maps can go up to 4096x4096 :( 13:57:33 <samu> perhaps a quick "fix" was to limit all vanilla aircraft to 256+256 13:57:45 <samu> range of 512 13:57:57 <peter1138> newgrf can limit distance 13:59:26 <supermop> samu: what is the point of 'fixing' vanilla anything? other than generating complaints from people? 13:59:46 <supermop> when pikka put range limits into av8 tons of people complained 14:00:26 <samu> oh, i see 14:00:51 <samu> how does range work exactly? must test, brb 14:01:37 <supermop> vanilla stuff should generally be: "this works as much like you remember it did 20 years ago as possible" and is extrapolated to new circumstances in the simplest way 14:02:27 <supermop> i actually wouldn't mind vanilla aircraft having ranges, and i think i've actually argues for that explicitly in the past 14:02:53 <supermop> but too many people will complain - vanilla needs to be all things to all people 14:03:45 <peter1138> I tend to complain about large maps instead ;p 14:04:27 <supermop> haha yeah - you could argue that most balance issues could be solved by just removing all map sizes other than 256 14:05:15 <samu> oki, screw the range 14:06:29 <samu> aircraft stands stopped in the airport 14:06:34 <samu> i don't quite like it 14:07:00 <peter1138> yeah 14:07:01 <samu> i thought it would force a breakdown if the aircraft had traveled x tiles 14:07:13 <peter1138> that's probably a better way 14:09:25 <supermop> in real life, i generally prefer if the airplane i am going to ride on refuses to take off without enough fuel 14:10:15 <supermop> someone had a patch for RV ranges that worked by dropping reliability beyond range 14:10:34 <supermop> that way you could 'refuel' in depots for long trips 14:12:27 <supermop> the problem is that for most vehicles, maximum ranges are far beyond a typical working journey, so many users would complain if a vehicle had to stop for fuel en route 14:12:58 <supermop> when was the last time you rode a train that ran out of gas? (actually happened to my brother on Amtrak once) 14:13:11 *** sla_ro|master has joined #openttd 14:13:19 <__ln__> true, airlines in openttd probably would get FAA approval 14:14:40 <supermop> generally, unless the operator is negligent (like amtrak, or some airlines), a vehicle will always have plenty of range to go farther thn you need it too 14:15:48 <supermop> and many serious and casual players would expect this in game as well, and would find scheduling a bus to stop 3 times for fuel between cities to be a insufferable pain in the ass 14:16:36 <supermop> adding more busy work rarely makes the game fun for casual players using default vehicles 14:17:20 <supermop> and serious players who might want to consider fuel and range will never agree on how many tiles a bus, plane, etc should be able to go 14:17:39 <__ln__> btw, does the openttd ATC still have the same idiots scheduling the planes for landing? 14:18:31 <supermop> there is no ATC, whoever happens to be right in front of the approach when the runway clears gets to go 14:18:54 <samu> I was thinking... normal reliability before 512 range, then plummet it to 0 after travelling that much 14:18:55 *** ATS65 has quit IRC 14:19:03 <ZirconiumX> I once sent 300 Concordes to a City airport. Was an interesting experience. 14:19:13 <supermop> so yeah planes stuck in holding would need to start falling out of the sky when they run out 14:19:25 <supermop> samu: that is great idea for a newgrf 14:19:54 <supermop> but for a lot of players, 512 tiles might seem like just the region around one city 14:19:55 <ZirconiumX> Can that be implemented in NewGRF? (Sorry, I don't speak NFO) 14:20:03 <supermop> yes, i believe 14:20:23 <samu> and of course, if breakdowns are disabled, then the aircraft always go full speed 14:20:34 <supermop> i personally expect a 747 to be able to travel halfway around the world 14:20:39 <samu> would only work if breakdowns are at least, reduced 14:21:06 <__ln__> would it ruin everyone's game experience if there was a smarter algorithm scheduling planes for landing? 14:21:09 <supermop> i consider the 'world' bigger than 1024 tiles 14:21:11 <ZirconiumX> OpenTTD's scale is odd in that regard 14:21:59 <supermop> __ln__: no i think that is one of the few areas where nearly everyone would agree on changing default behavior 14:22:11 <ZirconiumX> I think a fairly simple FIFO queue would do okay, since OpenTTD has no concept of vehicle priority. 14:23:36 <__ln__> also permitting starting approach while the previous plane is still on the runway would help a bit 14:24:20 <supermop> ZirconiumX: different ideas about scale are a reason aircraft ranges are controversial 14:25:20 <supermop> everyone seemed to want ranges to reduce power of aircraft, but then everyone had a different expectation for how far an aircraft range should be 14:25:42 <peter1138> supermop, it's not really "default" behaviour 14:25:49 <peter1138> well 14:25:52 <supermop> peter1138: correct 14:25:57 <peter1138> the default airports were fine 14:26:00 <peter1138> they are obviously small 14:26:21 <peter1138> the giant airports seem to just suffer as you have tons of planes flying around and the airports are mostly empty 14:26:46 <supermop> peter1138: i always ended up with jammed airports in TTO even 14:26:47 <samu> there's a problem with the profit formula, especially for aircraft, I had this dealt with, it favours axis over diagonals 14:27:09 <ZirconiumX> I think the giant airports need bidirectional takeoff/landing 14:27:09 <supermop> anc concordes skipping the line 14:27:34 <supermop> samu: i don't really see it as a problem 14:28:09 <ZirconiumX> The profit formula is Manhattan distance, right? 14:28:19 <samu> instead of DistanceManhattan, i used DistanceMaxManhattan / 2 with a patch 14:28:48 <supermop> ZirconiumX: i dont know if that would change much, in game we end up with planes spending more time taxiing than at the gate 14:29:10 <supermop> so the runways are always jammed even if only one plane is actually loading 14:29:11 <samu> well, it had the biggest impact on aircraft 14:29:13 <ZirconiumX> So travelling diagonally should be, what, 2x profit for sqrt(2) more running time? 14:29:55 <samu> road vehicles however, suffer from this fix 14:30:04 <Wolf01> Make airplanes load slowly 14:30:11 <peter1138> samu, so you just halfed it. Doesn't seem to solve anything. 14:30:12 <supermop> Wolf01: yeah 14:30:43 <supermop> plane stays at a gate longer than a bus at a bus stop in real life 14:30:52 <Wolf01> Usually, yes 14:31:20 <supermop> although then we'll get a newgrf for metro style planes with 20 doors down the side and standing room only onboard 14:31:52 <Wolf01> Just pre-load people on containers 14:32:00 *** Alberth has joined #openttd 14:32:00 *** ChanServ sets mode: +o Alberth 14:32:07 <peter1138> Cargo type: Slaves. 14:32:13 <Wolf01> Intermodal containers, so you can just move them to buses 14:32:17 <Wolf01> Hi Alberth 14:32:24 <Alberth> hi hi 14:32:26 <LordAro> o7 14:33:23 <samu> peter1138: i can't remember details, but when i was working on a formula for the cargo payment 14:34:01 <samu> i came to see that openTTD already had a function that would achieve the same results 14:34:12 <samu> but i had to divide the result / 2 14:35:31 <samu> instead of creating a formula of my own, i merelly used DistanceMaxManhattan instead 14:36:11 <samu> it would be a repeat of it, except that I was already doing /2 14:36:20 <samu> let me find my patch 14:37:17 <samu> https://www.tt-forums.net/viewtopic.php?p=1176379#p1176379 - last post of that topic 14:37:49 *** cHawk has joined #openttd 14:49:42 <samu> DistanceManhattan(source, dest) 14:49:56 <samu> DistanceMaxPlusManhattan(source, dest) / 2 14:53:07 <samu> must investigate code regarding "Range" feature for aircraft, brb 14:53:26 *** Wormnest has joined #openttd 15:01:32 <supermop> good to see Andy on the warpath lobbying for more NRT newgrfs 15:07:05 <Wolf01> I should look at the possibility to check the number of roadtypes directly on the grf window, so if you add too many roadtypes and you apply or close the window it should tell you that before you start a new game 15:07:24 <Wolf01> Maybe for railtypes too 15:09:54 <supermop> hmm what if the new game window had a little list of types 15:10:16 <supermop> for you could see, these are the 15 types you will get if you start the game? 15:10:58 <Wolf01> It should be done for everything, even for newstations or newobjects 15:11:34 <Alberth> newgrf may change its list depending on eg mapsize or climate or something 15:12:17 <Alberth> so you'd need to re-initialize on every change in the newgame window, I guess 15:12:44 <Wolf01> It should be done by loading grfs before generating the map, then you could have a preview of what you actually get in the game... the problem is the re-initialization 15:20:33 <Wolf01> https://img-9gag-fun.9cache.com/photo/a3qw0Dv_460s_v1.jpg 15:20:38 <Wolf01> Funny 15:23:23 <samu> is there a current flight time property on aircraft? 15:23:40 <samu> there's a current order time, which isn't exactly the same thing 15:24:00 <Wolf01> Why not? 15:24:23 <samu> i can have it stopped inside a depot 15:24:27 <samu> hangar* 15:24:34 <samu> this time still increases 15:40:57 *** gelignite has joined #openttd 15:44:33 *** Sova has quit IRC 15:46:11 <supermop> maybe they left the engines on in the hangar 16:33:07 *** chomwitt has quit IRC 17:01:04 <samu> i need a cache 17:01:08 <samu> aircraft cache 17:02:55 <samu> not sure where to start 17:11:07 <Alberth> build a large shed 17:16:32 *** TheMask96 has quit IRC 17:17:54 *** frosch123 has joined #openttd 17:21:07 *** TheMask96 has joined #openttd 17:22:31 *** iSoSyS has joined #openttd 17:28:37 *** supermop_ has joined #openttd 17:31:42 <samu> if (this->state == FLYING) this->acache.current_flight_time++; 17:31:46 <samu> i'm getting somewhere 17:32:15 <samu> storing flight time in ticks, how large does it need to be? 17:33:36 <samu> uint16 current_flight_time; ///< Current flight time since last takeoff. 17:33:42 <samu> is uint16 enough? 17:34:40 *** supermop has quit IRC 17:35:37 *** Gja has joined #openttd 17:38:04 <peter1138> Why a cache? What happens when you load a savegame? 17:38:50 <peter1138> What happens if it overflows? 17:39:04 <samu> needs savegame conversion 17:39:15 <samu> needs to keep track of the current flight time 17:39:36 <peter1138> Caches aren't stored. 17:39:44 <samu> ohrly? :( 17:39:52 <samu> what can i do then 17:39:58 <peter1138> That's the point of them, they cache values that can be recalculated. 17:41:19 <peter1138> Well you can simply put your variable inside the Aircraft class. 17:45:23 <supermop_> so my parents ended up with 00 in delta vouchers this weekend after getting repeatedly bumped from oversold flights 17:46:56 <samu> tick_counter is in byte 17:47:16 <samu> current_flight_time will be stored in byte too 17:47:52 <samu> how many ticks can there be in a byte 17:48:32 <peter1138> A whole byte!? 17:48:55 <peter1138> That's 3.5 days of travelling. 17:49:00 <peter1138> Game days. 17:49:08 <samu> woah? :( 17:49:48 <samu> what is the tick_counter counting after all? 17:50:03 <supermop_> ticks? 17:50:46 <Wolf01> Lèl 17:51:46 <samu> tick counter counts to 255, then what happens? i dont get it 17:52:24 <Wolf01> 3.5 days 17:52:28 <samu> how is the game able to store vehicle age 17:52:38 <Wolf01> Who knows 17:52:51 <Wolf01> Maybe it does a subtraction 17:55:49 <peter1138> age is not stored with the tick_counter. 17:58:58 *** glx has joined #openttd 17:58:59 *** ChanServ sets mode: +v glx 18:01:05 *** chomwitt has joined #openttd 18:03:04 <samu> what is the first year of openttd and the last year of openttd 18:03:59 <samu> how to store the tick difference between absolute minimum year and absolute maximum 18:04:57 <samu> looking at the worst case scenario 18:06:17 <peter1138> hahah 18:06:41 <samu> :( 18:09:09 <ZirconiumX> Let's start a game in 200 BC and simulate the roman empire's transportation network :p 18:09:22 <samu> well, since i'm changing the breakdown functions slightly to accomodate for this flight time, how long does it take for a vehicle to breakdown with reliability at 100%, best scenario 18:09:27 <Wolf01> With NRT should be easier now 18:10:06 <planetmaker> samu: it's a probability... so at best it never breaks down. At worst it immediately breaks down 18:10:08 <glx> 100% reliability should not breakdown 18:10:18 <samu> yes, but it decays 18:11:40 <samu> reliability can only go down 18:12:06 <glx> no it goes up when you visit a depot 18:12:46 <samu> aircraft is in flight, the counter only acts when it's flying, it can't head to depot 18:13:17 <samu> when it lands, counter is reseted 18:15:37 *** FLHerne has joined #openttd 18:16:17 <samu> perhaps i don't have to store in ticks 18:16:20 <samu> let me check this better 18:16:27 <samu> i can maybe store in days 18:18:34 <samu> CheckVehicleBreakdown(Vehicle *v) is on daily 18:18:36 <ZirconiumX> A wild planetmaker appears. 18:19:25 <samu> Vehicle::HandleBreakdown() is every tick, but refers to those on daily values 18:19:36 *** Zuu has joined #openttd 18:19:42 <ZirconiumX> o/ 18:19:43 <samu> so.. ya i can store flight time in days 18:19:45 <Zuu> Hello 18:20:15 <Zuu> Hmm CluelessPlus likes valuators too much. :-) 18:20:41 <ZirconiumX> Have you used a valuator to sort your valuators by their valuation capability? 18:20:55 <Zuu> Though so far I have only had it get killed in HQ construction by new OpenTTD version. 18:21:13 <Zuu> This case was a nested valuator call. 18:22:39 <planetmaker> oh, and a Zuu appears, too :) 18:22:52 <Zuu> Hello planetmaker :-) 18:23:09 <planetmaker> I should say 'hi everyone' :) 18:23:23 <Zuu> That's how to sumon me, break my AI :-p 18:23:33 <peter1138> Who what? 18:24:27 <Zuu> Although what first grabbed my attention was trying out RATT. 18:24:52 <planetmaker> that's another AI? 18:25:23 <Zuu> That's andys new ponnie or so. 18:25:39 <Zuu> Road types. 18:27:36 *** FLHerne has quit IRC 18:28:17 <planetmaker> oh, I thought that's called NRT :) 18:28:56 <Zuu> It says RATT on the forum I think. 18:30:32 <Alberth> o/ 18:35:23 <frosch123> hmm, when did i start a ottd server the last time? 18:35:54 <frosch123> somehow i am no longer able to start a local server and client on the same machine 18:36:04 <frosch123> but the last os upgrade is like 2 years ago :p 18:37:18 <peter1138> "Looking for the Perfect Mother's Day Gift?" 18:37:24 <peter1138> Yeah, no, that'd be pointless. 18:45:47 <DorpsGek> Commit by translators :: r27789 /trunk/src/lang (greek.txt polish.txt) (2017-03-13 19:45:37 +0100 ) 18:45:48 <DorpsGek> -Update from Eints: 18:45:49 <DorpsGek> polish: 3 changes by wojteks86 18:45:50 <DorpsGek> greek: 1 change by kyrm 18:52:27 *** FLHerne has joined #openttd 18:57:51 <frosch123> ah, apparently i configured a compeltely different port the last time i started an ottd server 19:00:10 <ZirconiumX> Hate to ask a dumb question, but why does a dedicated server need a graphics set? 19:01:14 <frosch123> because the original mapgenerator needs it, and noone removed the requirement when not using the original mapgen 19:03:09 <ZirconiumX> IOW for legacy reasons 19:03:42 <frosch123> the is a NoGRF baseset btw 19:03:52 <frosch123> it has all empty sprites except for mapgen 19:04:01 <frosch123> * NoGFX 19:05:46 *** Progman has joined #openttd 19:06:08 *** Mucht has joined #openttd 19:16:36 <ZirconiumX> frosch123: https://dev.openttdcoop.org/projects/opengfx/repository/show?rev=nogfx This? 19:16:37 *** andythenorth has joined #openttd 19:16:40 <andythenorth> o/ 19:16:43 <ZirconiumX> \o 19:16:52 <Zuu> oo 19:17:26 <frosch123> ZirconiumX: possibly 19:17:33 <frosch123> i don't think i ever used it myself 19:17:35 <ZirconiumX> I admire your confidence? 19:19:09 <frosch123> http://dev.openttdcoop.org/projects/opengfx/files <- there is a tar, maybe it works 19:19:21 <frosch123> though it's still pretty big with 270 kib 19:19:41 <frosch123> maybe it was never "finished" 19:21:32 <planetmaker> I think it worked 19:21:52 <planetmaker> maybe it even is still generated from opengfx builds... it's not like it needs to follow sprite additions at all 19:22:37 <ZirconiumX> It seems to work, yeah 19:22:50 <andythenorth> such everything 19:23:30 <ZirconiumX> Of course, the bad news is that OpenTTD's multiplayer version matching is annoying if fail-safe. 19:23:33 <frosch123> andythenorth: i made a mistake, i increased the newgrf limit by 4 19:23:51 <andythenorth> that’s probably enough tbh 19:24:21 <ZirconiumX> Turns out the dedicated server I built has a server version of jgrpp-0.17.2-4, which is enough to not match jgrpp-0.17.2 19:24:25 <frosch123> it likely was enough before :p 19:24:35 <andythenorth> 64k is enough for everyone 19:24:57 <ZirconiumX> Does BaNaNaS even have 64k newgrfs? 19:25:00 <andythenorth> child #1 suggested a new disasters framework 19:25:23 <andythenorth> ‘factories should catch fire very rarely' 19:25:29 <andythenorth> ‘and a plane could crash into the factory' 19:25:39 <andythenorth> ‘orchads could set on fire' 19:25:51 <andythenorth> ‘then you could have a fire truck' 19:26:01 * ZirconiumX concludes the openttd fandom is full of pyromaniacs. 19:26:04 * andythenorth just leaves that there 19:26:12 <andythenorth> I’ve hidden the matches at home 19:27:08 <supermop_> and the apple trees too? 19:27:09 <frosch123> ZirconiumX: the master server knows about 4300 newgrfs, which are all newgrfs and their versions which have been active in some public game once 19:27:30 <ZirconiumX> So 64k newgrfs don't even *exist* yet. 19:27:50 <supermop_> or they exist but have not been released? 19:27:57 <planetmaker> it's like concluding "there are no pink elephants" - just because you haven't seen one 19:28:04 <frosch123> you can likely add a few thousands by starting a public server with every firs revision 19:28:15 <planetmaker> lol @ frosch :) 19:28:25 <frosch123> more firs revisions than grfs in total? 19:28:44 <frosch123> oh year, r5348 19:28:48 <frosch123> achieved long ago 19:29:04 <peter1138> :) 19:29:33 <frosch123> only 130 firs versions known by the master server 19:31:43 <Wolf01> Mr. cat o/ 19:31:46 <Wolf01> Quak too 19:32:16 <frosch123> mr lego 19:32:28 <Wolf01> Yup 19:33:41 <andythenorth> I think there’s a fair chance I might be able to get FIRS rev higher than ottd rev 19:33:43 <andythenorth> without even cheating 19:34:08 <frosch123> i am still confident you won't exhaust the md5sum check 19:34:43 <andythenorth> what’s the ottd rev currently? o_O 19:34:56 <frosch123> r27789 19:35:00 <peter1138> r27789 19:35:17 <andythenorth> @calc 27789 / 5348 19:35:17 <DorpsGek> andythenorth: 5.19614809274 19:35:23 <frosch123> dorpsgek announces it every now and then 19:35:57 <andythenorth> ottd probably gets slightly more translation commits 19:36:04 <andythenorth> that’s not in my favour 19:37:21 *** FLHerne has quit IRC 19:40:50 <ZirconiumX> To be fair, OpenTTD has had something of a head start 19:41:09 <frosch123> in revision numbers? 19:41:13 <ZirconiumX> What's the average commits per day, actually? 19:41:19 <ZirconiumX> It's been around longer 19:41:33 <frosch123> possibly less than twice as long as firs 19:42:15 <andythenorth> FIRS is 2008 in concept 19:42:20 <andythenorth> repo might be 2009 19:42:29 <frosch123> yes, firs repo is 2009 19:42:32 <frosch123> created by foobar 19:42:36 <frosch123> ottd is 2004 19:43:02 <andythenorth> and yet FIRS still seems new to me :P 19:43:04 <andythenorth> bizarre 19:43:28 <ZirconiumX> @calc 27789 / (13*365) 19:43:28 <DorpsGek> ZirconiumX: 5.8564805058 19:44:04 <peter1138> Hmm, how does servers.openttd.org determine duplicates (ipv4/ipv6)? 19:44:06 <ZirconiumX> @calc (30000-27789)/5.86 19:44:06 <DorpsGek> ZirconiumX: 377.303754266 19:44:07 <frosch123> ZirconiumX: you should rather go by only last 24 months 19:44:25 <peter1138> Does it simply have more information than available to clients? 19:46:12 <ZirconiumX> frosch123: I don't know what the revision was this time two years ago. 19:46:20 <frosch123> peter1138: there seems to be some session key which ottd gets from the master 19:46:33 <frosch123> and which it then uses for advertising 19:47:31 <frosch123> ZirconiumX: 1.5 was branched in r27191 19:48:33 <ZirconiumX> @calc (27789-27191)/(365*2) 19:48:33 <DorpsGek> ZirconiumX: 0.819178082192 19:48:49 <frosch123> firs was at about r4100 at that time 19:48:49 <ZirconiumX> Conclusion: last two years have been very slow. 19:49:14 <frosch123> not you can extrapolate the intersection point 19:49:31 <frosch123> so that andy can tell his bank about his retirement plant 19:49:36 <frosch123> *plans 19:50:39 <andythenorth> don’t let the secret out 19:50:44 <andythenorth> everyone will want to copy it 19:53:34 <ZirconiumX> @calc 5348-4100 19:53:34 <DorpsGek> ZirconiumX: 1248 19:53:49 <ZirconiumX> @calc 1248/(365*2) 19:53:49 <DorpsGek> ZirconiumX: 1.7095890411 19:55:00 <ZirconiumX> @calc 2244100/89 19:55:00 <DorpsGek> ZirconiumX: 25214.6067416 19:55:20 <ZirconiumX> Retirement plans is pretty accurate 19:55:48 <ZirconiumX> @calc 25214/365 19:55:48 <DorpsGek> ZirconiumX: 69.0794520548 19:55:54 <ZirconiumX> 69 years! 19:57:26 <ZirconiumX> I think the OpenTTD team won't have to worry about FIRS for a while. 19:59:08 <peter1138> Hmm, all these old patches. I'm not sure why I keep them. 19:59:09 <peter1138> 2008... 19:59:28 <LordAro> peter1138: how else would you maintain your reputation? 19:59:36 <andythenorth> peter1138: “they’ll be useful one day” 19:59:44 <andythenorth> “they don’t make them like that any more" 19:59:50 <ZirconiumX> How badly does it break if you fast forward them? 19:59:50 <andythenorth> “that one has sentimental value" 20:00:00 <LordAro> :D 20:00:02 <andythenorth> “I got that one as a bargain" 20:00:06 <ZirconiumX> Make a quilt with them 20:00:35 <andythenorth> ZirconiumX: 69 years before I surpass Openttd? o_O 20:00:40 * andythenorth likes a challenge 20:01:19 <ZirconiumX> http://m.wolframalpha.com/input/?i=solve+0.82x%2B27789%3D1.71x%2B5348&x=0&y=0 20:01:42 <frosch123> peter1138: i guess the actual question about the duplicate client list entries is: which one should it prefer? 20:02:10 <frosch123> has your ipv6 connection better latency than your ipv4 one? 20:02:50 <peter1138> In theory it doesn't matter. 20:03:20 <ZirconiumX> In theory, theory and practice align perfectly. In practice, they are nothing alike. 20:04:04 <peter1138> Hmm, bridges over stations... 20:04:14 <peter1138> r9829 ;( 20:04:37 <frosch123> i think the bits are still free 20:04:52 <frosch123> mhl moved them, so they may even be free for all tiletypes now 20:04:55 <peter1138> Yeah but who'd want it? 20:05:06 <ZirconiumX> ... I would 20:05:09 <peter1138> Especially not so close to a release :) 20:05:10 <frosch123> bridges over industries and such 20:05:29 <frosch123> well, the pillars look stupid anyway in the middle of a industry building 20:05:30 <ZirconiumX> Perfect time to get it in trunk then. 20:05:55 <frosch123> peter1138: request inclusion in a patch pack 20:06:12 <frosch123> though possibly cirdan has that 20:06:36 <peter1138> http://fuzzle.org/o/stbr2.png 20:06:37 <peter1138> aww yeah 20:06:42 <peter1138> those glitches 20:07:07 <ZirconiumX> Is that for the original code? 20:07:19 <andythenorth> good luck bridging over the silo https://www.tt-forums.net/download/file.php?id=158459 20:07:24 <Wolf01> Bridges over bridges 20:07:44 <andythenorth> lo Wolf01 20:07:50 <andythenorth> lego such? 20:07:54 <Wolf01> Yup 20:07:54 <ZirconiumX> Bridges over bridges over bridges 20:08:28 <peter1138> andythenorth, the patch included newgrf spec to set min height 20:08:33 <supermop_> bridges under tunnels 20:09:05 <andythenorth> peter1138: that assumes station author has done something ‘properly’? o_O 20:09:18 <andythenorth> tunnels under tunnels 20:09:24 <peter1138> not really, it just disallows it for any custom station unless it's specced 20:09:29 <andythenorth> oic :) 20:09:34 <andythenorth> how rare and clever 20:11:18 <Wolf01> https://goo.gl/photos/rFaRApHyzFLSXRE97 https://goo.gl/photos/3RWKAgyEPWL9KRhA9 andythenorth 20:11:23 <peter1138> persistent action 6... 20:11:28 <peter1138> I wonder what that ever fixed... 20:12:07 <frosch123> action6 with "add". the worst invention ever 20:12:46 <frosch123> is there still that incremental-delta example in the specs? 20:13:14 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action6#Example <- yeah, it is 20:13:17 <planetmaker> can't we simply remove action6? :P 20:13:22 <supermop_> andythenorth: nice cuban depot / emus in yesterday's pic 20:13:31 <frosch123> planetmaker: no, it's a core part of nml 20:13:38 <frosch123> we just do not use the "add" part 20:13:44 <frosch123> since that does not help anyone 20:14:02 <peter1138> http://fuzzle.org/o/a6persist.diff 20:14:07 <planetmaker> I guess I have to understand what you mean with 'add part' 20:14:08 <peter1138> I have no idea what any of that does... 20:14:22 <frosch123> peter1138: it was applied, or some revised version of it 20:14:33 <peter1138> Haha 20:15:15 *** Progman has quit IRC 20:16:03 *** Alberth has left #openttd 20:16:21 <peter1138> applied in 2008. r14102. 20:16:58 <peter1138> Worth keeping the patch then. 20:17:55 <frosch123> planetmaker: do you have a non-dcf77 clock? 20:18:45 <planetmaker> non-dcf77... you mean w/o wifi receiver? Yes 20:18:48 <frosch123> next time you switch timezones, you should start a hand-written letter whether in which direction you started it last. never try to set your clock relative to a dcf one 20:19:11 <frosch123> -whether 20:19:16 <frosch123> s/started/adjusted/ 20:19:24 <andythenorth> Wolf01: much space eh 20:19:38 <andythenorth> this I like https://photos.google.com/share/AF1QipN-xHF-nAbWe8ZYR4nfPqFSBa8C9bEdlXurTeDrKgsiwEhHyBDpWJFq-8SFCQSoyw/photo/AF1QipMSAoov4bq3dBCIxgGN3S-YLYBwYbgmm55eNcNV?key=Q0NGaVNPd25INXVXLWlvQk1lWmQtVDFDbFRXQ3ZB 20:20:04 <Wolf01> Yeah, we are aiming at the biggest stand next year :P 20:20:59 <frosch123> https://www.tt-forums.net/viewtopic.php?p=395948#p395948 <- i blame peter for browsing old forums 20:21:04 <frosch123> but i like the formatting 20:21:32 <michi_cc> So apparently only our CF has VS2010 left, I guess it will have to do as a compile test... :p 20:21:44 <andythenorth> dalestan is missed 20:21:47 <DorpsGek> Commit by michi_cc :: r27790 /trunk/projects (4 files) (2017-03-13 21:21:40 +0100 ) 20:21:48 <DorpsGek> -Fix [FS#6366]: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input. 20:22:31 <Wolf01> <andythenorth> dalestan is missed <- +1, he was rude at the right point :D 20:23:07 <frosch123> michi_cc: i thought the farm uses 2012 20:24:33 <michi_cc> frosch123: We don't even have project files for 2012 :) 20:25:15 <planetmaker> ui, sounds like a most welcome commit @ michi 20:25:31 <Arveen> oh nice @ dpi patch 20:25:55 <Wolf01> +1 20:26:01 * andythenorth is just hoping for persistent action 6 in 1.7.x 20:26:12 <frosch123> :p 20:26:24 <andythenorth> I have NFI what action 6 does 20:26:34 <andythenorth> but if it’s GRM, then I’m staying away :P 20:26:53 <peter1138> It was... fun. 20:26:56 <frosch123> i kind of miss the commits with "-Feature: [NewGRF] Feature 0x08 property 0x20" 20:27:04 <peter1138> Oh yes. 20:27:18 <planetmaker> :D 20:27:21 <andythenorth> oh is action 6 how ‘if’ works in nml? o_O 20:27:24 <peter1138> Is there much left unimplemented? 20:27:37 <andythenorth> station spec needs unimplemented 20:27:40 <michi_cc> andythenorth: I think that is Action 7 and 9. 20:27:44 <planetmaker> not really. Everything which makes sense is there 20:27:48 <andythenorth> it would be a service to all to delete station sped 20:27:50 <andythenorth> spec * 20:28:09 <peter1138> ... no 20:28:12 <peter1138> i spent years on that 20:28:25 <andythenorth> designing? 20:28:29 *** Progman has joined #openttd 20:28:50 <supermop_> what is necessary in patching nml to work with stations? 20:28:59 <andythenorth> agreeing a new spec :P 20:29:04 <andythenorth> and that takes 10 years or so 20:29:24 <frosch123> the spec is done 20:29:30 <andythenorth> :o 20:29:32 <andythenorth> that’s the hard part 20:29:47 <andythenorth> can I fund the rest on elance.com? 20:30:25 <frosch123> supermop_: https://dev.openttdcoop.org/issues/2746 <- just implement that :) 20:30:52 <peter1138> hehheh opengl blitter 20:31:23 <andythenorth> I think Hirundo works for me :P 20:31:27 <andythenorth> incognito 20:31:27 <michi_cc> peter1138: Complete http://www.icosahedron.de/openttd/git/openttd.git/shortlog/refs/heads/opengl for me? :p 20:31:35 <andythenorth> he writes in same style as someone I know 20:31:47 <peter1138> that looks more recent than mine 20:31:58 <frosch123> https://www.tt-forums.net/viewtopic.php?p=540673#p540673 <- i remember that post, funny it got no responses 20:32:18 <frosch123> everyone must have been shocked about "new (map array)" vs. "(new map) array" 20:32:40 <andythenorth> ha ha 20:33:13 <michi_cc> frosch123: Anyway to get the exe from the Bamboo Testing target? I'd like to check if the DPI setting is actually present. Or do I have to wait until tomorrow? 20:33:43 <peter1138> michi_cc, does it actually work? (opengl) 20:33:49 <frosch123> michi_cc: yes, i think so 20:34:40 <michi_cc> peter1138: Yes, but I only implemented to platform specific code for windows. It's not an OpenGL *blitter* though, more like a video driver. 20:34:54 <peter1138> using opengl as a surface? 20:36:36 <michi_cc> Yeah, a 32bpp texture and an 8bpp texture, with shader code doing the palette animation. What's missing is an accompanying 40bpp blitter that doesn't do any palette stuff like our 32bpp blitter. 20:37:12 <michi_cc> Oh, and an accelerated mouse cursor :) 20:43:18 <frosch123> hmm, i found the binary, but no idea how to get it out of there 20:44:56 <frosch123> michi_cc: we can start a nightly now though 20:45:11 <frosch123> would take 30 minutes, if you still want it then 20:51:13 <michi_cc> frosch123: I started one. One more closed FS entry in 30 min hopefully. 20:55:08 <peter1138> heh, fs#6217 < this savegame crashes... erm, not any more it doesn't... 20:58:22 *** supermop has joined #openttd 20:59:20 <andythenorth> flyspray tends towards ‘wrong!’ quite often :) 20:59:38 <andythenorth> “can’t, won’t, or shouldn’t fix” should be options :P 21:00:09 <frosch123> i closed about 20 tasks on saturday with similar reason 21:00:25 <argoneus_> good evening train friends 21:00:29 <frosch123> though some were just forgotten to be closed after they were fixed :p 21:00:34 *** argoneus_ is now known as argoneus 21:00:46 <andythenorth> there were a bunch I commented on because they looked not useful 21:00:49 <andythenorth> but then I got bored :P 21:01:17 <andythenorth> “won’t fix” is the traditional passive aggressive wording in most bug trackers I’ve seen 21:01:19 <peter1138> FS#6032 - still crashes 21:01:26 <frosch123> andythenorth: you made the mistake to look at feature requests 21:01:46 <frosch123> you need to filter them out 21:01:50 <andythenorth> but maybe it should be more nuanced: ‘no repro’, ‘we lack the skills’, ‘demoralising’, ‘requires expensive hardware' 21:02:05 <peter1138> Same error as well, heh. 21:02:14 <andythenorth> ‘really nobody uses that platform any more, if ever’ 21:02:17 <frosch123> andythenorth: there are like 20 reasons to close tasks :) 21:02:38 <frosch123> not reproducible, won't fix, not a bug, in known-bugs.txt, ... 21:02:47 <frosch123> plenty of reasons already exist 21:03:12 <peter1138> Crash at: Sun Jun 01 12:39:03 2014 21:03:19 <peter1138> Same line of code even, nice. 21:03:19 <andythenorth> frosch123: I don’t have rights to see the drop down for reasons :) Which is probably best all round :P 21:03:37 <peter1138> Yeah, we ought to have a bug-tidy-up group if possible. 21:03:39 <ZirconiumX> "demoralising" 21:03:47 *** iSoSyS has quit IRC 21:03:51 <ZirconiumX> Most bugs would come under that 21:04:00 <peter1138> I can see how to create the group in flyspray but I guess assigning it to users is not simple with the funky login stuff we have. 21:04:09 <andythenorth> some bugs are fun ZirconiumX :) 21:04:11 *** supermop_ has quit IRC 21:04:15 <andythenorth> like hard to trigger ones 21:04:18 <ZirconiumX> Thus most 21:04:24 <andythenorth> or amusing obiwans 21:04:30 <supermop> more evangelizing for nrt by andythenorth in forums 21:04:54 <ZirconiumX> Are there any bugs in OpenTTD that the devs chose to keep in for amusement? 21:04:59 <andythenorth> https://bugs.openttd.org/task/4437 can be closed 21:05:11 <peter1138> ZirconiumX, they're called features. 21:05:31 <peter1138> andythenorth, why can it be closed? 21:05:32 <andythenorth> this is done https://bugs.openttd.org/task/4263 21:05:40 <andythenorth> peter1138: because it’s bollocks :) 21:05:41 <frosch123> andythenorth: https://devs.openttd.org/~frosch/fs_close_reasons.png 21:06:01 <andythenorth> frosch123: lacks ‘demoralising’ :) 21:06:40 * andythenorth clicks the actual proper ‘request closure’ button 21:06:52 <peter1138> Is there a way to load a game paused? 21:07:10 <frosch123> i usually queue F1 while it is loading 21:07:21 <peter1138> Ah yeah 21:08:09 <ZirconiumX> https://bugs.openttd.org/task/6456?project=1&pagenum=2 21:08:28 <ZirconiumX> The screenshot glitching is a nice effect 21:08:37 <ZirconiumX> Like an old TV screen with bad signal 21:09:41 <ZirconiumX> Also the log says he's running on a 486! 21:12:23 *** Mucht has quit IRC 21:12:44 <frosch123> andythenorth: is 6542 demoralising enough? 21:14:21 <andythenorth> I think so 21:15:25 <andythenorth> ha such feature https://bugs.openttd.org/roadmap/proj1 21:16:01 <peter1138> Ah "faster" without actually doing any profiling... 21:16:55 <frosch123> andythenorth: i gave you access to the event log 21:17:38 <frosch123> that level allows you to close your own tasks 21:18:02 <peter1138> But not others? 21:18:19 <frosch123> depends on what fs means with "own" 21:18:23 <frosch123> created or assigned 21:18:42 <ZirconiumX> Can we close some tasks as out of date? I don't think we need to worry about bugs in 0.4.7. 21:18:59 <frosch123> ZirconiumX: that is a silly approach 21:19:13 <frosch123> if you want an empty list, just enable the filter 21:19:21 * andythenorth trying to figure out the UI :P 21:19:27 <andythenorth> https://bugs.openttd.org/task/4263 21:19:31 <peter1138> bug in trunk. which version is that? :D 21:19:38 <andythenorth> so I should be able to close that? ^^ 21:19:46 <peter1138> andythenorth, it is closed. 21:19:48 <michi_cc> Okay, that was a failure. VS2010 happily eats the project file, but completely ignores the option. Guess I have to remember if I saved a VS2010 install ISO somewhere... 21:19:58 <peter1138> andythenorth, oh no, sorry, just requested. 21:21:22 <frosch123> andythenorth: there should be "close task" - "assign to me" - "edit this" task buttons 21:21:40 <frosch123> you could experiment with "assign to me" if "close" does not work 21:21:47 <frosch123> then we know what fs means with "own tasks" 21:23:10 <andythenorth> frosch123: only ‘assign to me’ 21:23:18 <frosch123> try that 21:23:25 <andythenorth> ok, that seems to work 21:23:34 <frosch123> and then close? 21:23:47 <andythenorth> done 21:23:54 <andythenorth> all tasks I opened are now closed :) 21:24:15 *** FLHerne has joined #openttd 21:24:46 <frosch123> don't dare open new ones? 21:25:30 <andythenorth> ha turns out I can close any now 21:25:32 <andythenorth> I’d better not eh 21:25:38 <andythenorth> https://bugs.openttd.org/task/1043 21:26:27 <frosch123> yeah, now we know what "own" means 21:26:42 <andythenorth> it’s a funny bug tracker, FS 21:26:46 <andythenorth> like trac, but without the charm 21:26:59 <andythenorth> but on the plus side, more colourful 21:32:40 <andythenorth> so tempting to close some of these 21:32:57 <frosch123> just ignore feature requests 21:33:09 <frosch123> their only purpose is to not spam the bugs 21:33:32 <andythenorth> I’l filter them out 21:34:06 <frosch123> i already checked the bugs in saturday, the rest is valid to some extend :) 21:34:09 <frosch123> i did not check patches 21:34:23 <andythenorth> lots of patches 21:34:47 <andythenorth> 160 or so 21:34:55 <andythenorth> patches seem unfair to close :) 21:35:08 <andythenorth> someone put work in, even if the idea is no net gain for the game 21:35:18 <frosch123> some are on the todo list :p 21:35:32 <frosch123> just noone was interested in fixing the whitespace 21:35:39 <frosch123> *white 21:35:58 <andythenorth> BoekaBart sea patch :D https://bugs.openttd.org/task/983 21:36:07 <andythenorth> what does high sea level actually do? 21:36:25 <frosch123> at that time it was for tunnel under sea 21:36:50 <andythenorth> oic 21:36:54 <andythenorth> so alt-chunnel 21:36:56 <andythenorth> I thought these got applied? o_O https://bugs.openttd.org/task/6380 21:37:40 <peter1138> https://bugs.openttd.org/task/6524/ < wonder why the first letter is on grey 21:38:46 <andythenorth> interesting spot 21:38:57 *** sla_ro|master has quit IRC 21:39:57 <frosch123> is it the multi-key-press input method? 21:41:23 <andythenorth> is there any benefit to closing FS patch issues? 21:41:35 <andythenorth> other than pissing off someone who tried to contribute? 21:41:43 <andythenorth> and tidying the house? 21:41:58 <peter1138> i'm only going through bugs at the moment 21:42:05 <frosch123> it's ok, if it is implemented :) 21:42:46 <Eddi|zuHause> why do i get "invalid page request" when clicking on that last link? 21:43:03 <andythenorth> remove the trailing / 21:43:46 <peter1138> oops 21:45:02 <andythenorth> https://bugs.openttd.org/task/5100 <- OS X users should get same bug support as Apple gives, ~2 versions behind current major release :P 21:45:12 <andythenorth> we’re on 10.12, 10.6.8 is way dead 21:45:28 <peter1138> Does it crash on 10.12 though? :p 21:45:49 <andythenorth> ‘not for me' 21:46:01 <andythenorth> hard to prove a negative eh 21:46:19 <Eddi|zuHause> but what about big endian apples? 21:46:44 <peter1138> 10.6 didn't support ppc 21:47:12 <peter1138> also it says 80486. 21:47:19 <peter1138> all the mac ones say 80486 hah 21:47:29 <andythenorth> oh endian-ness is from gulliver’s travels 21:47:37 * andythenorth schoold day 21:47:48 <Eddi|zuHause> but that was egg-endianness? 21:47:54 <andythenorth> apparently 21:48:06 <Zuu> andythenorth: You can logout/login to FS to get the smiley whenever you like to see it. :-) 21:48:35 <andythenorth> nice 21:49:34 *** frosch has joined #openttd 21:49:50 <frosch> peter1138: indeed, the grey background is the ime selection 21:50:00 <frosch> so i guess the user pressed something to start that 21:50:13 <peter1138> i don't know how to do that :D 21:50:24 <frosch> though the cursor is at the end 21:50:27 *** frosch123 has quit IRC 21:50:32 <frosch> i thought they had some kind of relation 21:51:02 <frosch> peter1138: only osx and windows currently 21:51:09 <frosch> the rest is sdl2 or so :) 21:52:25 <Eddi|zuHause> if you say "sdl2" often enough, you summon someone who implements it? 21:52:56 <frosch> i can't decide whether to say "sdl2" or "harfbuzz" more often 21:52:56 <LordAro> alberth already left 21:54:26 <peter1138> yeah, didn't someone already work on sdl2? 21:54:33 *** Maarten has quit IRC 21:54:43 <andythenorth> simutrans 21:54:45 <andythenorth> prissi? 21:54:53 <andythenorth> there’s a forum post :P 21:55:25 *** Ethereal_Shiver has joined #openttd 21:55:45 <frosch> he only said that sdl2 was slower for simutrans 21:56:23 <planetmaker> lordaro did some sdl2 stuff once, didn't he? 21:56:45 <frosch> we definitely tried to shovel it onto him 21:56:48 <DorpsGek> Commit by michi_cc :: r27791 /trunk/projects (3 files) (2017-03-13 22:56:38 +0100 ) 21:56:49 <DorpsGek> -Fix (r27790) [FS#6366]: Try #2. Now also for Visual Studio 2010. 21:56:51 <frosch> but i cannot remember who started 21:56:53 <DorpsGek> Commit by michi_cc :: r27792 trunk/.gitignore (2017-03-13 22:56:41 +0100 ) 21:56:54 <DorpsGek> -Add: [Win32] .gitignore for IntelliSense database of VS2015 Update 2. 21:57:00 *** Maarten has joined #openttd 21:57:35 <LordAro> planetmaker: i tried, but ultimately alberth finished the freerct sdl2 implementation 21:57:57 <frosch> oi, so albert has sdl2 experience :o 21:58:00 <andythenorth> so many OS X bugs 21:58:05 <ZirconiumX> Poor guy 21:59:00 <andythenorth> OS X isn’t officially supported, close them? :P http://www.openttd.org/en/about 21:59:06 <andythenorth> also, they don’t happen to me, so eh 21:59:13 <frosch> andythenorth: https://www.tt-forums.net/viewtopic.php?t=74046 <- question is, how many osx bugs would be fixed by that 21:59:58 <andythenorth> dunno :) 22:00:19 <andythenorth> most of them look like either random crashes, or requests to support very dead versions of OS X 22:00:42 <michi_cc> andythenorth: FS#6380 got applied (more or less), but I hoped to get some confirmation that is actually did something. 22:00:46 *** Ethereal_Whisper has quit IRC 22:00:46 <peter1138> Some of those bugs are so old they were not very dead versions (merely dead) 22:00:52 <andythenorth> wiki says OS X is supported, openttd page says not 22:00:59 <andythenorth> schrodinger’s support 22:02:04 <frosch> you can only get support if it works? 22:02:25 <andythenorth> :) 22:02:26 <andythenorth> michi_cc: I can’t test 6380, I have skipped over El Capitan to Sierra 22:03:18 <michi_cc> That would do it as well I guess. 6380 is about SDK changes, and I can't imagine Apple reverting these changes for Sierra. 22:03:28 <frosch> night 22:03:30 *** frosch has quit IRC 22:03:35 <andythenorth> FWIW, I can build on Sierra 22:04:47 <Wolf01> -Add: [Win32] .gitignore for IntelliSense database of VS2015 Update 2. <- thank you michi_cc ;) 22:04:48 <andythenorth> I installed a handful of packages via brew, and can now use ../configure without any flags 22:07:28 <michi_cc> Closed. 22:07:53 *** michi_cc has left #openttd 22:08:06 *** michi_cc has joined #openttd 22:08:06 *** ChanServ sets mode: +v michi_cc 22:08:29 <andythenorth> this is just player settings https://bugs.openttd.org/task/6273 22:08:42 <andythenorth> forbidding 90 degree turns breaks ship routing 22:08:48 <andythenorth> player shouldn’t use that setting 22:09:11 <michi_cc> Wolf01: I only noticed because I used a different clone now. I added the files to .git/info/excludes in my regular work dir and apparently completely forgot about it :) 22:09:48 <Wolf01> I wanted to push it to NRT, but it wasn't the right place and then I totally forgot about that 22:10:45 *** iSoSyS has joined #openttd 22:11:02 *** Zuu has quit IRC 22:11:08 <andythenorth> hmm, more OS X bugs with AI 22:11:14 <andythenorth> also crash on exit 22:11:19 <andythenorth> probably dupes of each other 22:11:26 * andythenorth should tidy those up 22:11:33 *** supermop_home has quit IRC 22:12:35 *** supermop_home has joined #openttd 22:16:50 <DorpsGek> Commit by peter1138 :: r27793 trunk/src/saveload/saveload.cpp (2017-03-13 23:16:44 +0100 ) 22:16:51 <DorpsGek> -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status. 22:17:00 * andythenorth closed one bug, it’s now 149 22:17:12 <andythenorth> also bed 22:17:13 *** andythenorth has quit IRC 22:18:05 <peter1138> 148 now 22:40:08 *** Maarten has quit IRC 22:46:25 *** bwn has quit IRC 22:49:48 *** bwn has joined #openttd 23:10:20 *** bwn has quit IRC 23:11:31 *** Maarten has joined #openttd 23:14:55 *** Gja has quit IRC 23:16:48 *** bwn has joined #openttd 23:18:30 *** gelignite has quit IRC 23:22:52 *** Progman has quit IRC 23:24:58 *** HerzogDeXtEr1 has joined #openttd 23:31:15 *** HerzogDeXtEr has quit IRC 23:32:02 *** Wormnest_ has joined #openttd 23:39:13 *** Wormnest has quit IRC 23:46:26 *** Wormnest_ has quit IRC 23:46:40 *** JezK_ has joined #openttd