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Log for #openttd on 13th March 2017:
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07:26:51  <peter1138> hmm, where's gradual loading in the settings window?
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07:37:12  <DorpsGek> Commit by peter1138 :: r27788 trunk/src/economy.cpp (2017-03-13 08:37:05 +0100 )
07:37:13  <DorpsGek> -Fix [FS#6536]: Get vehicle load amount after executing new cargo trigger.
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08:22:30  <samu> good day
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08:38:48  <samu> https://www.tt-forums.net/chat.php
08:39:07  <samu> this isn't working for me :( have to use kiwiirc.com
08:39:17  <samu> it's a bit clumsy this one
08:39:55  <samu> anyone having the same problem?
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09:03:58  <peter1138> No, everyone else uses a proper IRC client.
09:04:35  *** efess has joined #openttd
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09:06:48  <crem> The most proper IRC client is telnet!
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09:14:28  <Wolf01> o/
09:15:02  <samu> the size of an intercontinental airport is 9/11... terrible coincidence
09:18:33  <__ln__> what's worse, there are no continents in the game
09:19:12  <peter1138> Yeah well, we absolutely had to have these giant airports...
09:31:48  <Wolf01> https://www.commitstrip.com/wp-content/uploads/2017/03/Strip-Move-fast-break-things-english650-final.jpg ha!
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09:56:09  <V453000> do you even train?
10:00:33  <Wolf01> Yes
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10:15:45  <peter1138> CHOO CHOO
10:15:51  <peter1138> See!
10:16:08  <peter1138> You tarzan! Me train!
10:19:20  <Wolf01> https://1drv.ms/i/s!AgUFeOGLNNfVhugNaR8YeVHIdOYsGA
10:20:38  <peter1138> That's... nice.
10:20:51  <peter1138> (Stupid microsoft, sending me a 0 byte aspx file to download)
10:21:15  <Wolf01> Lol
10:21:25  <Wolf01> https://1drv.ms/i/s!AgUFeOGLNNfVhuhopJiEpQMOqtRK0Q this is more related to this chat
10:22:19  <peter1138> YOu have chosen to open:
10:22:20  <peter1138> Password.aspx
10:22:27  <peter1138> which is: ASP.NET page (0 bytes)
10:22:31  <peter1138> from: https://www.bing.com
10:22:33  <Wolf01> Lol
10:22:34  <peter1138> Yeah sure...
10:22:45  <peter1138> Oooh trains!
10:22:53  <peter1138> And scooters.
10:23:40  <LordAro> what is this, *more* peter1138 commits?
10:23:44  <LordAro> what have we done to you
10:23:45  <Wolf01> I have castles, trucks, some starwars, western and space too
10:30:50  <peter1138> LordAro, careful, you don't want me committing during office hours...
10:31:21  <peter1138> I've closed off a couple of bugs but really, 805 outstanding is terrible.
10:34:24  <peter1138> Who's doing the road types work?
10:34:39  <Wolf01> Who knows?
10:34:45  <peter1138> Wondering if FS#6517 would be catered for.
10:34:54  <peter1138> https://bugs.openttd.org/task/6517
10:35:19  <Wolf01> Yes, I'm already doing that
10:36:29  <Wolf01> You have to choose the right roadtype with the flag enabled, it isn't wnabled for every roadtype
10:36:50  <Wolf01> HWAY should do it
10:37:18  <peter1138> Yeah, i figured you'd have a flag on the road type that would solve the "issue"
10:37:36  <peter1138> If you're doing it, I will add a note to the task
10:37:55  <Wolf01> +1
10:46:35  <samu> hey peter1138 what you're working on now? :p
10:51:35  <samu> https://bugs.openttd.org/task/6505 this bug is related to that one you fixed yesterday, about rail upgrade. just wondering if you noticed it
10:52:03  <samu> instead of rail upgrading with a ship on the tile, it's building a rail with a ship on the tile
10:52:43  <LordAro> peter1138: heh
10:52:53  <LordAro> a significant number of the bug reports are invalid or old
10:52:57  <LordAro> just needs someone to go through them
10:54:24  <peter1138> Exactly!
10:54:35  <peter1138> I did a couple. It is soul-destroying :)
10:54:44  <LordAro> i'm tempted to volunteer, but...
10:56:02  <peter1138> But?
10:56:53  <peter1138> Spit it out!
10:57:08  <peter1138> appdata.xml
10:57:11  <Wolf01> <LordAro> just needs someone to go through them <- andy :P
10:57:15  <peter1138> What the heck is that and why should we care...
10:58:04  <LordAro> Wolf01: yeah, but he couldn't close any of them
10:58:15  <LordAro> only leave a comment
10:58:38  <Wolf01> Look for andy's comments "this bug could be closed"
10:59:24  <Wolf01> s/bug/task
10:59:26  <peter1138> I don't think that's searchable.
10:59:39  <peter1138> But it should be possible to assign rights.
11:00:26  <peter1138> Yeah.
11:02:38  <LordAro> would it work with the magical auth system though?
11:06:22  <peter1138> Hmm.
11:06:32  <peter1138> I guess that makes assigning a group harder.
11:06:46  <peter1138> I have no idea how that all works or who has access to it. Not me certainly.
11:07:10  <LordAro> TB, Rb & frosch?
11:07:29  <Wolf01> I configured the flyspray for my company some time ago
11:07:46  <peter1138> Yeah, this one is hacked around though.
11:08:02  <Wolf01> But I used the 1.0 beta, or alpha or what it was
11:08:13  <Wolf01> It's slightly different
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11:21:33  <peter1138>  FS#5100 - [OSX] Openttd 1.1.5 on mac os x 10.6.8 crashes when ai starts up  < seems out of date :p
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11:39:59  <samu> i'm gathering "end of life" lifetime profit of all aircraft models
11:40:13  <samu> that lifetime profit patch on the forum is awesome
12:11:15  <peter1138> Hmm, a patch I wrote 4 years ago...
12:12:04  <samu> are you burty on the forum? i was using his patch
12:12:14  <peter1138> no
12:12:32  <peter1138> https://bugs.openttd.org/task/4934
12:12:37  <peter1138> looking at that
12:12:59  <samu> https://www.tt-forums.net/viewtopic.php?f=33&t=72844
12:22:17  <samu> how to balance aircraft hmm :(
12:22:22  <samu> need ideas
12:22:47  <samu> vanilla aircraft* typo
12:24:35  <peter1138> never
12:30:37  <samu> i'm getting some interesting results for those aircraft past 2012
12:30:50  <samu> introduction date
12:35:23  <samu> https://paste.openttdcoop.org/puld1fyfp
12:35:25  <ZirconiumX> Devs: if you cast a NULL pointer to a type, is this null dereferencing?
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12:39:43  <peter1138> Has it been dereferenced?
12:43:40  <ZirconiumX> No
12:43:58  <ZirconiumX> I.e.
12:44:15  <ZirconiumX> int * i = (int *)NULL;
12:44:54  <__ln__> is this 1992
12:45:13  <ZirconiumX> I forgot my DeLorean, __ln__
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12:55:19  <Wolf01> Samu, don't even try to over-balance transports in OTTD or you will get Blizzard syndrome
12:56:14  <peter1138> And then newgrfs come along anyway.
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13:15:49  <V453000> what is blizzard syndrome? :D
13:16:29  <__ln__> ZirconiumX: is that C or C++?
13:17:11  <ZirconiumX> C
13:17:52  <Wolf01> Balance terrans vs zerg, now are too much powerful against protoss, then balance protoss and zerg, no wait, maybe nerf terrans, buff them again because nerfed too much, but if we change the hydralisk maybe goliaths work better but there are dragoons which are shit then...
13:18:20  <Wolf01> And after 20 years are still trying to balance everything
13:18:31  <__ln__> ZirconiumX: still, even C89 doesn't require explicitly casting NULL at assignment to pointer type.
13:19:03  <ZirconiumX> Strictly speaking, it's not directly that code
13:19:40  <ZirconiumX> But if somebody passes NULL as a parameter, I was wondering if you needed to check for NULL before casting or not
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13:22:21  <__ln__> not
13:25:44  <peter1138> Wonder why I overengineered that quick hack patch...
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13:38:40  <supermop> yo
13:38:53  <Wolf01> o/
13:46:12  <samu> screw starccraft, blizzard killed that franchise
13:50:09  <supermop> samu - i thought the point was that people liked to play the old one
13:51:06  <Wolf01> The point is "don't fuck with things when they already work"
13:55:12  <peter1138> hmm, a patch for fast ships...
13:55:24  <peter1138> also 4 years old.
13:56:16  <samu> problem was that these aircraft were to go into a 256x256 map
13:56:26  <samu> now maps can go up to 4096x4096 :(
13:57:33  <samu> perhaps a quick "fix" was to limit all vanilla aircraft to 256+256
13:57:45  <samu> range of 512
13:57:57  <peter1138> newgrf can limit distance
13:59:26  <supermop> samu: what is the point of 'fixing' vanilla anything? other than generating complaints from people?
13:59:46  <supermop> when pikka put range limits into av8 tons of people complained
14:00:26  <samu> oh, i see
14:00:51  <samu> how does range work exactly? must test, brb
14:01:37  <supermop> vanilla stuff should generally be: "this works as much like you remember it did 20 years ago as possible" and is extrapolated to new circumstances in the simplest way
14:02:27  <supermop> i actually wouldn't mind vanilla aircraft having ranges, and i think i've actually argues for that explicitly in the past
14:02:53  <supermop> but too many people will complain - vanilla needs to be all things to all people
14:03:45  <peter1138> I tend to complain about large maps instead ;p
14:04:27  <supermop> haha yeah - you could argue that most balance issues could be solved by just removing all map sizes other than 256
14:05:15  <samu> oki, screw the range
14:06:29  <samu> aircraft stands stopped in the airport
14:06:34  <samu> i don't quite like it
14:07:00  <peter1138> yeah
14:07:01  <samu> i thought it would force a breakdown if the aircraft had traveled x tiles
14:07:13  <peter1138> that's probably a better way
14:09:25  <supermop> in real life, i generally prefer if the airplane i am going to ride on refuses to take off without enough fuel
14:10:15  <supermop> someone had a patch for RV ranges that worked by dropping reliability beyond range
14:10:34  <supermop> that way you could 'refuel' in depots for long trips
14:12:27  <supermop> the problem is that for most vehicles, maximum ranges are far beyond a typical working journey, so many users would complain if a vehicle had to stop for fuel en route
14:12:58  <supermop> when was the last time you rode a train that ran out of gas? (actually happened to my brother on Amtrak once)
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14:13:19  <__ln__> true, airlines in openttd probably would get FAA approval
14:14:40  <supermop> generally, unless the operator is negligent (like amtrak, or some airlines), a vehicle will always have plenty of range to go farther thn you need it too
14:15:48  <supermop> and many serious and casual players would expect this in game as well, and would find scheduling a bus to stop 3 times for fuel between cities to be a insufferable pain in the ass
14:16:36  <supermop> adding more busy work rarely makes the game fun for casual players using default vehicles
14:17:20  <supermop> and serious players who might want to consider fuel and range will never agree on how many tiles a bus, plane, etc should be able to go
14:17:39  <__ln__> btw, does the openttd ATC still have the same idiots scheduling the planes for landing?
14:18:31  <supermop> there is no ATC, whoever happens to be right in front of the approach when the runway clears gets to go
14:18:54  <samu> I was thinking... normal reliability before 512 range, then plummet it to 0 after travelling that much
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14:19:03  <ZirconiumX> I once sent 300 Concordes to a City airport. Was an interesting experience.
14:19:13  <supermop> so yeah planes stuck in holding would need to start falling out of the sky when they run out
14:19:25  <supermop> samu: that is great idea for a newgrf
14:19:54  <supermop> but for a lot of players, 512 tiles might seem like just the region around one city
14:19:55  <ZirconiumX> Can that be implemented in NewGRF? (Sorry, I don't speak NFO)
14:20:03  <supermop> yes, i believe
14:20:23  <samu> and of course, if breakdowns are disabled, then the aircraft always go full speed
14:20:34  <supermop> i personally expect a 747 to be able to travel halfway around the world
14:20:39  <samu> would only work if breakdowns are at least, reduced
14:21:06  <__ln__> would it ruin everyone's game experience if there was a smarter algorithm scheduling planes for landing?
14:21:09  <supermop> i consider the 'world' bigger than 1024 tiles
14:21:11  <ZirconiumX> OpenTTD's scale is odd in that regard
14:21:59  <supermop> __ln__: no i think that is one of the few areas where nearly everyone would agree on changing default behavior
14:22:11  <ZirconiumX> I think a fairly simple FIFO queue would do okay, since OpenTTD has no concept of vehicle priority.
14:23:36  <__ln__> also permitting starting approach while the previous plane is still on the runway would help a bit
14:24:20  <supermop> ZirconiumX: different ideas about scale are a reason aircraft ranges are controversial
14:25:20  <supermop> everyone seemed to want ranges to reduce power of aircraft, but then everyone had a different expectation for how far an aircraft range should be
14:25:42  <peter1138> supermop, it's not really "default" behaviour
14:25:49  <peter1138> well
14:25:52  <supermop> peter1138: correct
14:25:57  <peter1138> the default airports were fine
14:26:00  <peter1138> they are obviously small
14:26:21  <peter1138> the giant airports seem to just suffer as you have tons of planes flying around and the airports are mostly empty
14:26:46  <supermop> peter1138: i always ended up with jammed airports in TTO even
14:26:47  <samu> there's a problem with the profit formula, especially for aircraft, I had this dealt with, it favours axis over diagonals
14:27:09  <ZirconiumX> I think the giant airports need bidirectional takeoff/landing
14:27:09  <supermop> anc concordes skipping the line
14:27:34  <supermop> samu: i don't really see it as a problem
14:28:09  <ZirconiumX> The profit formula is Manhattan distance, right?
14:28:19  <samu> instead of DistanceManhattan, i used DistanceMaxManhattan / 2 with a patch
14:28:48  <supermop> ZirconiumX: i dont know if that would change much, in game we end up with planes spending more time taxiing than at the gate
14:29:10  <supermop> so the runways are always jammed even if only one plane is actually loading
14:29:11  <samu> well, it had the biggest impact on aircraft
14:29:13  <ZirconiumX> So travelling diagonally should be, what, 2x profit for sqrt(2) more running time?
14:29:55  <samu> road vehicles however, suffer from this fix
14:30:04  <Wolf01> Make airplanes load slowly
14:30:11  <peter1138> samu, so you just halfed it. Doesn't seem to solve anything.
14:30:12  <supermop> Wolf01: yeah
14:30:43  <supermop> plane stays at a gate longer than a bus at a bus stop in real life
14:30:52  <Wolf01> Usually, yes
14:31:20  <supermop> although then we'll get a newgrf for metro style planes with 20 doors down the side and standing room only onboard
14:31:52  <Wolf01> Just pre-load people on containers
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14:32:07  <peter1138> Cargo type: Slaves.
14:32:13  <Wolf01> Intermodal containers, so you can just move them to buses
14:32:17  <Wolf01> Hi Alberth
14:32:24  <Alberth> hi hi
14:32:26  <LordAro> o7
14:33:23  <samu> peter1138: i can't remember details, but when i was working on a formula for the cargo payment
14:34:01  <samu> i came to see that openTTD already had a function that would achieve the same results
14:34:12  <samu> but i had to divide the result / 2
14:35:31  <samu> instead of creating a formula of my own, i merelly used DistanceMaxManhattan instead
14:36:11  <samu> it would be a repeat of it, except that I was already doing /2
14:36:20  <samu> let me find my patch
14:37:17  <samu> https://www.tt-forums.net/viewtopic.php?p=1176379#p1176379 - last post of that topic
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14:49:42  <samu> DistanceManhattan(source, dest)
14:49:56  <samu> DistanceMaxPlusManhattan(source, dest) / 2
14:53:07  <samu> must investigate code regarding "Range" feature for aircraft, brb
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15:01:32  <supermop> good to see Andy on the warpath lobbying for more NRT newgrfs
15:07:05  <Wolf01> I should look at the possibility to check the number of roadtypes directly on the grf window, so if you add too many roadtypes and you apply or close the window it should tell you that before you start a new game
15:07:24  <Wolf01> Maybe for railtypes too
15:09:54  <supermop> hmm what if the new game window had a little list of types
15:10:16  <supermop> for you could see, these are the 15 types you will get if you start the game?
15:10:58  <Wolf01> It should be done for everything, even for newstations or newobjects
15:11:34  <Alberth> newgrf may change its list depending on eg mapsize or climate or something
15:12:17  <Alberth> so you'd need to re-initialize on every change in the newgame window, I guess
15:12:44  <Wolf01> It should be done by loading grfs before generating the map, then you could have a preview of what you actually get in the game... the problem is the re-initialization
15:20:33  <Wolf01> https://img-9gag-fun.9cache.com/photo/a3qw0Dv_460s_v1.jpg
15:20:38  <Wolf01> Funny
15:23:23  <samu> is there a current flight time property on aircraft?
15:23:40  <samu> there's a current order time, which isn't exactly the same thing
15:24:00  <Wolf01> Why not?
15:24:23  <samu> i can have it stopped inside a depot
15:24:27  <samu> hangar*
15:24:34  <samu> this time still increases
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15:46:11  <supermop> maybe they left the engines on in the hangar
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17:01:04  <samu> i need a cache
17:01:08  <samu> aircraft cache
17:02:55  <samu> not sure where to start
17:11:07  <Alberth> build a large shed
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17:31:42  <samu> if (this->state == FLYING) this->acache.current_flight_time++;
17:31:46  <samu> i'm getting somewhere
17:32:15  <samu> storing flight time in ticks, how large does it need to be?
17:33:36  <samu> uint16 current_flight_time;    ///< Current flight time since last takeoff.
17:33:42  <samu> is uint16 enough?
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17:38:04  <peter1138> Why a cache? What happens when you load a savegame?
17:38:50  <peter1138> What happens if it overflows?
17:39:04  <samu> needs savegame conversion
17:39:15  <samu> needs to keep track of the current flight time
17:39:36  <peter1138> Caches aren't stored.
17:39:44  <samu> ohrly? :(
17:39:52  <samu> what can i do then
17:39:58  <peter1138> That's the point of them, they cache values that can be recalculated.
17:41:19  <peter1138> Well you can simply put your variable inside the Aircraft class.
17:45:23  <supermop_> so my parents ended up with 00 in delta vouchers this weekend after getting repeatedly bumped from oversold flights
17:46:56  <samu> tick_counter is in byte
17:47:16  <samu> current_flight_time will be stored in byte too
17:47:52  <samu> how many ticks can there be in a byte
17:48:32  <peter1138> A whole byte!?
17:48:55  <peter1138> That's 3.5 days of travelling.
17:49:00  <peter1138> Game days.
17:49:08  <samu> woah? :(
17:49:48  <samu> what is the tick_counter counting after all?
17:50:03  <supermop_> ticks?
17:50:46  <Wolf01> Lèl
17:51:46  <samu> tick counter counts to 255, then what happens? i dont get it
17:52:24  <Wolf01> 3.5 days
17:52:28  <samu> how is the game able to store vehicle age
17:52:38  <Wolf01> Who knows
17:52:51  <Wolf01> Maybe it does a subtraction
17:55:49  <peter1138> age is not stored with the tick_counter.
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18:03:04  <samu> what is the first year of openttd and the last year of openttd
18:03:59  <samu> how to store the tick difference between absolute minimum year and absolute maximum
18:04:57  <samu> looking at the worst case scenario
18:06:17  <peter1138> hahah
18:06:41  <samu> :(
18:09:09  <ZirconiumX> Let's start a game in 200 BC and simulate the roman empire's transportation network :p
18:09:22  <samu> well, since i'm changing the breakdown functions slightly to accomodate for this flight time, how long does it take for a vehicle to breakdown with reliability at 100%, best scenario
18:09:27  <Wolf01> With NRT should be easier now
18:10:06  <planetmaker> samu: it's a probability... so at best it never breaks down. At worst it immediately breaks down
18:10:08  <glx> 100% reliability should not breakdown
18:10:18  <samu> yes, but it decays
18:11:40  <samu> reliability can only go down
18:12:06  <glx> no it goes up when you visit a depot
18:12:46  <samu> aircraft is in flight, the counter only acts when it's flying, it can't head to depot
18:13:17  <samu> when it lands, counter is reseted
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18:16:17  <samu> perhaps i don't have to store in ticks
18:16:20  <samu> let me check this better
18:16:27  <samu> i can maybe store in days
18:18:34  <samu> CheckVehicleBreakdown(Vehicle *v) is on daily
18:18:36  <ZirconiumX> A wild planetmaker appears.
18:19:25  <samu> Vehicle::HandleBreakdown() is every tick, but refers to those on daily values
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18:19:42  <ZirconiumX> o/
18:19:43  <samu> so.. ya i can store flight time in days
18:19:45  <Zuu> Hello
18:20:15  <Zuu> Hmm CluelessPlus likes valuators too much. :-)
18:20:41  <ZirconiumX> Have you used a valuator to sort your valuators by their valuation capability?
18:20:55  <Zuu> Though so far I have only had it get killed in HQ construction by new OpenTTD version.
18:21:13  <Zuu> This case was a nested valuator call.
18:22:39  <planetmaker> oh, and a Zuu appears, too :)
18:22:52  <Zuu> Hello planetmaker :-)
18:23:09  <planetmaker> I should say 'hi everyone' :)
18:23:23  <Zuu> That's how to sumon me, break my AI :-p
18:23:33  <peter1138> Who what?
18:24:27  <Zuu> Although what first grabbed my attention was trying out RATT.
18:24:52  <planetmaker> that's another AI?
18:25:23  <Zuu> That's andys new ponnie or so.
18:25:39  <Zuu> Road types.
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18:28:17  <planetmaker> oh, I thought that's called NRT :)
18:28:56  <Zuu> It says RATT on the forum I think.
18:30:32  <Alberth> o/
18:35:23  <frosch123> hmm, when did i start a ottd server the last time?
18:35:54  <frosch123> somehow i am no longer able to start a local server and client on the same machine
18:36:04  <frosch123> but the last os upgrade is like 2 years ago :p
18:37:18  <peter1138> "Looking for the Perfect Mother's Day Gift?"
18:37:24  <peter1138> Yeah, no, that'd be pointless.
18:45:47  <DorpsGek> Commit by translators :: r27789 /trunk/src/lang (greek.txt polish.txt) (2017-03-13 19:45:37 +0100 )
18:45:48  <DorpsGek> -Update from Eints:
18:45:49  <DorpsGek> polish: 3 changes by wojteks86
18:45:50  <DorpsGek> greek: 1 change by kyrm
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18:57:51  <frosch123> ah, apparently i configured a compeltely different port the last time i started an ottd server
19:00:10  <ZirconiumX> Hate to ask a dumb question, but why does a dedicated server need a graphics set?
19:01:14  <frosch123> because the original mapgenerator needs it, and noone removed the requirement when not using the original mapgen
19:03:09  <ZirconiumX> IOW for legacy reasons
19:03:42  <frosch123> the is a NoGRF baseset btw
19:03:52  <frosch123> it has all empty sprites except for mapgen
19:04:01  <frosch123> * NoGFX
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19:16:36  <ZirconiumX> frosch123: https://dev.openttdcoop.org/projects/opengfx/repository/show?rev=nogfx This?
19:16:37  *** andythenorth has joined #openttd
19:16:40  <andythenorth> o/
19:16:43  <ZirconiumX> \o
19:16:52  <Zuu> oo
19:17:26  <frosch123> ZirconiumX: possibly
19:17:33  <frosch123> i don't think i ever used it myself
19:17:35  <ZirconiumX> I admire your confidence?
19:19:09  <frosch123> http://dev.openttdcoop.org/projects/opengfx/files <- there is a tar, maybe it works
19:19:21  <frosch123> though it's still pretty big with 270 kib
19:19:41  <frosch123> maybe it was never "finished"
19:21:32  <planetmaker> I think it worked
19:21:52  <planetmaker> maybe it even is still generated from opengfx builds... it's not like it needs to follow sprite additions at all
19:22:37  <ZirconiumX> It seems to work, yeah
19:22:50  <andythenorth> such everything
19:23:30  <ZirconiumX> Of course, the bad news is that OpenTTD's multiplayer version matching is annoying if fail-safe.
19:23:33  <frosch123> andythenorth: i made a mistake, i increased the newgrf limit by 4
19:23:51  <andythenorth> that’s probably enough tbh
19:24:21  <ZirconiumX> Turns out the dedicated server I built has a server version of jgrpp-0.17.2-4, which is enough to not match jgrpp-0.17.2
19:24:25  <frosch123> it likely was enough before :p
19:24:35  <andythenorth> 64k is enough for everyone
19:24:57  <ZirconiumX> Does BaNaNaS even have 64k newgrfs?
19:25:00  <andythenorth> child #1 suggested a new disasters framework
19:25:23  <andythenorth> ‘factories should catch fire very rarely'
19:25:29  <andythenorth> ‘and a plane could crash into the factory'
19:25:39  <andythenorth> ‘orchads could set on fire'
19:25:51  <andythenorth> ‘then you could have a fire truck'
19:26:01  * ZirconiumX concludes the openttd fandom is full of pyromaniacs.
19:26:04  * andythenorth just leaves that there
19:26:12  <andythenorth> I’ve hidden the matches at home
19:27:08  <supermop_> and the apple trees too?
19:27:09  <frosch123> ZirconiumX: the master server knows about 4300 newgrfs, which are all newgrfs and their versions which have been active in some public game once
19:27:30  <ZirconiumX> So 64k newgrfs don't even *exist* yet.
19:27:50  <supermop_> or they exist but have not been released?
19:27:57  <planetmaker> it's like concluding "there are no pink elephants" - just because you haven't seen one
19:28:04  <frosch123> you can likely add a few thousands by starting a public server with every firs revision
19:28:15  <planetmaker> lol @ frosch :)
19:28:25  <frosch123> more firs revisions than grfs in total?
19:28:44  <frosch123> oh year, r5348
19:28:48  <frosch123> achieved long ago
19:29:04  <peter1138> :)
19:29:33  <frosch123> only 130 firs versions known by the master server
19:31:43  <Wolf01> Mr. cat o/
19:31:46  <Wolf01> Quak too
19:32:16  <frosch123> mr lego
19:32:28  <Wolf01> Yup
19:33:41  <andythenorth> I think there’s a fair chance I might be able to get FIRS rev higher than ottd rev
19:33:43  <andythenorth> without even cheating
19:34:08  <frosch123> i am still confident you won't exhaust the md5sum check
19:34:43  <andythenorth> what’s the ottd rev currently? o_O
19:34:56  <frosch123> r27789
19:35:00  <peter1138> r27789
19:35:17  <andythenorth> @calc 27789 / 5348
19:35:17  <DorpsGek> andythenorth: 5.19614809274
19:35:23  <frosch123> dorpsgek announces it every now and then
19:35:57  <andythenorth> ottd probably gets slightly more translation commits
19:36:04  <andythenorth> that’s not in my favour
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19:40:50  <ZirconiumX> To be fair, OpenTTD has had something of a head start
19:41:09  <frosch123> in revision numbers?
19:41:13  <ZirconiumX> What's the average commits per day, actually?
19:41:19  <ZirconiumX> It's been around longer
19:41:33  <frosch123> possibly less than twice as long as firs
19:42:15  <andythenorth> FIRS is 2008 in concept
19:42:20  <andythenorth> repo might be 2009
19:42:29  <frosch123> yes, firs repo is 2009
19:42:32  <frosch123> created by foobar
19:42:36  <frosch123> ottd is 2004
19:43:02  <andythenorth> and yet FIRS still seems new to me :P
19:43:04  <andythenorth> bizarre
19:43:28  <ZirconiumX> @calc 27789 / (13*365)
19:43:28  <DorpsGek> ZirconiumX: 5.8564805058
19:44:04  <peter1138> Hmm, how does servers.openttd.org determine duplicates (ipv4/ipv6)?
19:44:06  <ZirconiumX> @calc (30000-27789)/5.86
19:44:06  <DorpsGek> ZirconiumX: 377.303754266
19:44:07  <frosch123> ZirconiumX: you should rather go by only last 24 months
19:44:25  <peter1138> Does it simply have more information than available to clients?
19:46:12  <ZirconiumX> frosch123: I don't know what the revision was this time two years ago.
19:46:20  <frosch123> peter1138: there seems to be some session key which ottd gets from the master
19:46:33  <frosch123> and which it then uses for advertising
19:47:31  <frosch123> ZirconiumX: 1.5 was branched in r27191
19:48:33  <ZirconiumX> @calc (27789-27191)/(365*2)
19:48:33  <DorpsGek> ZirconiumX: 0.819178082192
19:48:49  <frosch123> firs was at about r4100 at that time
19:48:49  <ZirconiumX> Conclusion: last two years have been very slow.
19:49:14  <frosch123> not you can extrapolate the intersection point
19:49:31  <frosch123> so that andy can tell his bank about his retirement plant
19:49:36  <frosch123> *plans
19:50:39  <andythenorth> don’t let the secret out
19:50:44  <andythenorth> everyone will want to copy it
19:53:34  <ZirconiumX> @calc 5348-4100
19:53:34  <DorpsGek> ZirconiumX: 1248
19:53:49  <ZirconiumX> @calc 1248/(365*2)
19:53:49  <DorpsGek> ZirconiumX: 1.7095890411
19:55:00  <ZirconiumX> @calc 2244100/89
19:55:00  <DorpsGek> ZirconiumX: 25214.6067416
19:55:20  <ZirconiumX> Retirement plans is pretty accurate
19:55:48  <ZirconiumX> @calc 25214/365
19:55:48  <DorpsGek> ZirconiumX: 69.0794520548
19:55:54  <ZirconiumX> 69 years!
19:57:26  <ZirconiumX> I think the OpenTTD team won't have to worry about FIRS for a while.
19:59:08  <peter1138> Hmm, all these old patches. I'm not sure why I keep them.
19:59:09  <peter1138> 2008...
19:59:28  <LordAro> peter1138: how else would you maintain your reputation?
19:59:36  <andythenorth> peter1138: “they’ll be useful one day”
19:59:44  <andythenorth> “they don’t make them like that any more"
19:59:50  <ZirconiumX> How badly does it break if you fast forward them?
19:59:50  <andythenorth> “that one has sentimental value"
20:00:00  <LordAro> :D
20:00:02  <andythenorth> “I got that one as a bargain"
20:00:06  <ZirconiumX> Make a quilt with them
20:00:35  <andythenorth> ZirconiumX: 69 years before I surpass Openttd? o_O
20:00:40  * andythenorth likes a challenge
20:01:19  <ZirconiumX> http://m.wolframalpha.com/input/?i=solve+0.82x%2B27789%3D1.71x%2B5348&x=0&y=0
20:01:42  <frosch123> peter1138: i guess the actual question about the duplicate client list entries is: which one should it prefer?
20:02:10  <frosch123> has your ipv6 connection better latency than your ipv4 one?
20:02:50  <peter1138> In theory it doesn't matter.
20:03:20  <ZirconiumX> In theory, theory and practice align perfectly. In practice, they are nothing alike.
20:04:04  <peter1138> Hmm, bridges over stations...
20:04:14  <peter1138> r9829 ;(
20:04:37  <frosch123> i think the bits are still free
20:04:52  <frosch123> mhl moved them, so they may even be free for all tiletypes now
20:04:55  <peter1138> Yeah but who'd want it?
20:05:06  <ZirconiumX> ... I would
20:05:09  <peter1138> Especially not so close to a release :)
20:05:10  <frosch123> bridges over industries and such
20:05:29  <frosch123> well, the pillars look stupid anyway in the middle of a industry building
20:05:30  <ZirconiumX> Perfect time to get it in trunk then.
20:05:55  <frosch123> peter1138: request inclusion in a patch pack
20:06:12  <frosch123> though possibly cirdan has that
20:06:36  <peter1138> http://fuzzle.org/o/stbr2.png
20:06:37  <peter1138> aww yeah
20:06:42  <peter1138> those glitches
20:07:07  <ZirconiumX> Is that for the original code?
20:07:19  <andythenorth> good luck bridging over the silo https://www.tt-forums.net/download/file.php?id=158459
20:07:24  <Wolf01> Bridges over bridges
20:07:44  <andythenorth> lo Wolf01
20:07:50  <andythenorth> lego such?
20:07:54  <Wolf01> Yup
20:07:54  <ZirconiumX> Bridges over bridges over bridges
20:08:28  <peter1138> andythenorth, the patch included newgrf spec to set min height
20:08:33  <supermop_> bridges under tunnels
20:09:05  <andythenorth> peter1138: that assumes station author has done something ‘properly’? o_O
20:09:18  <andythenorth> tunnels under tunnels
20:09:24  <peter1138> not really, it just disallows it for any custom station unless it's specced
20:09:29  <andythenorth> oic :)
20:09:34  <andythenorth> how rare and clever
20:11:18  <Wolf01> https://goo.gl/photos/rFaRApHyzFLSXRE97 https://goo.gl/photos/3RWKAgyEPWL9KRhA9 andythenorth
20:11:23  <peter1138> persistent action 6...
20:11:28  <peter1138> I wonder what that ever fixed...
20:12:07  <frosch123> action6 with "add". the worst invention ever
20:12:46  <frosch123> is there still that incremental-delta example in the specs?
20:13:14  <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action6#Example <- yeah, it is
20:13:17  <planetmaker> can't we simply remove action6? :P
20:13:22  <supermop_> andythenorth: nice cuban depot / emus in yesterday's pic
20:13:31  <frosch123> planetmaker: no, it's a core part of nml
20:13:38  <frosch123> we just do not use the "add" part
20:13:44  <frosch123> since that does not help anyone
20:14:02  <peter1138> http://fuzzle.org/o/a6persist.diff
20:14:07  <planetmaker> I guess I have to understand what you mean with 'add part'
20:14:08  <peter1138> I have no idea what any of that does...
20:14:22  <frosch123> peter1138: it was applied, or some revised version of it
20:14:33  <peter1138> Haha
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20:16:21  <peter1138> applied in 2008. r14102.
20:16:58  <peter1138> Worth keeping the patch then.
20:17:55  <frosch123> planetmaker: do you have a non-dcf77 clock?
20:18:45  <planetmaker> non-dcf77... you mean w/o wifi receiver? Yes
20:18:48  <frosch123> next time you switch timezones, you should start a hand-written letter whether in which direction you started it last. never try to set your clock relative to a dcf one
20:19:11  <frosch123> -whether
20:19:16  <frosch123> s/started/adjusted/
20:19:24  <andythenorth> Wolf01: much space eh
20:19:38  <andythenorth> this I like https://photos.google.com/share/AF1QipN-xHF-nAbWe8ZYR4nfPqFSBa8C9bEdlXurTeDrKgsiwEhHyBDpWJFq-8SFCQSoyw/photo/AF1QipMSAoov4bq3dBCIxgGN3S-YLYBwYbgmm55eNcNV?key=Q0NGaVNPd25INXVXLWlvQk1lWmQtVDFDbFRXQ3ZB
20:20:04  <Wolf01> Yeah, we are aiming at the biggest stand next year :P
20:20:59  <frosch123> https://www.tt-forums.net/viewtopic.php?p=395948#p395948 <- i blame peter for browsing old forums
20:21:04  <frosch123> but i like the formatting
20:21:32  <michi_cc> So apparently only our CF has VS2010 left, I guess it will have to do as a compile test... :p
20:21:44  <andythenorth> dalestan is missed
20:21:47  <DorpsGek> Commit by michi_cc :: r27790 /trunk/projects (4 files) (2017-03-13 21:21:40 +0100 )
20:21:48  <DorpsGek> -Fix [FS#6366]: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input.
20:22:31  <Wolf01> <andythenorth> dalestan is missed <- +1, he was rude at the right point :D
20:23:07  <frosch123> michi_cc: i thought the farm uses 2012
20:24:33  <michi_cc> frosch123: We don't even have project files for 2012 :)
20:25:15  <planetmaker> ui, sounds like a most welcome commit @ michi
20:25:31  <Arveen> oh nice @ dpi patch
20:25:55  <Wolf01> +1
20:26:01  * andythenorth is just hoping for persistent action 6 in 1.7.x
20:26:12  <frosch123> :p
20:26:24  <andythenorth> I have NFI what action 6 does
20:26:34  <andythenorth> but if it’s GRM, then I’m staying away :P
20:26:53  <peter1138> It was... fun.
20:26:56  <frosch123> i kind of miss the commits with "-Feature: [NewGRF] Feature 0x08 property 0x20"
20:27:04  <peter1138> Oh yes.
20:27:18  <planetmaker> :D
20:27:21  <andythenorth> oh is action 6 how ‘if’ works in nml? o_O
20:27:24  <peter1138> Is there much left unimplemented?
20:27:37  <andythenorth> station spec needs unimplemented
20:27:40  <michi_cc> andythenorth: I think that is Action 7 and 9.
20:27:44  <planetmaker> not really. Everything which makes sense is there
20:27:48  <andythenorth> it would be a service to all to delete station sped
20:27:50  <andythenorth> spec *
20:28:09  <peter1138> ... no
20:28:12  <peter1138> i spent years on that
20:28:25  <andythenorth> designing?
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20:28:50  <supermop_> what is necessary in patching nml to work with stations?
20:28:59  <andythenorth> agreeing a new spec :P
20:29:04  <andythenorth> and that takes 10 years or so
20:29:24  <frosch123> the spec is done
20:29:30  <andythenorth> :o
20:29:32  <andythenorth> that’s the hard part
20:29:47  <andythenorth> can I fund the rest on elance.com?
20:30:25  <frosch123> supermop_: https://dev.openttdcoop.org/issues/2746 <- just implement that :)
20:30:52  <peter1138> hehheh opengl blitter
20:31:23  <andythenorth> I think Hirundo works for me :P
20:31:27  <andythenorth> incognito
20:31:27  <michi_cc> peter1138: Complete http://www.icosahedron.de/openttd/git/openttd.git/shortlog/refs/heads/opengl for me? :p
20:31:35  <andythenorth> he writes in same style as someone I know
20:31:47  <peter1138> that looks more recent than mine
20:31:58  <frosch123> https://www.tt-forums.net/viewtopic.php?p=540673#p540673 <- i remember that post, funny it got no responses
20:32:18  <frosch123> everyone must have been shocked about "new (map array)" vs. "(new map) array"
20:32:40  <andythenorth> ha ha
20:33:13  <michi_cc> frosch123: Anyway to get the exe from the Bamboo Testing target? I'd like to check if the DPI setting is actually present. Or do I have to wait until tomorrow?
20:33:43  <peter1138> michi_cc, does it actually work? (opengl)
20:33:49  <frosch123> michi_cc: yes, i think so
20:34:40  <michi_cc> peter1138: Yes, but I only implemented to platform specific code for windows. It's not an OpenGL *blitter* though, more like a video driver.
20:34:54  <peter1138> using opengl as a surface?
20:36:36  <michi_cc> Yeah, a 32bpp texture and an 8bpp texture, with shader code doing the palette animation. What's missing is an accompanying 40bpp blitter that doesn't do any palette stuff like our 32bpp blitter.
20:37:12  <michi_cc> Oh, and an accelerated mouse cursor :)
20:43:18  <frosch123> hmm, i found the binary, but no idea how to get it out of there
20:44:56  <frosch123> michi_cc: we can start a nightly now though
20:45:11  <frosch123> would take 30 minutes, if you still want it then
20:51:13  <michi_cc> frosch123: I started one. One more closed  FS entry in 30 min hopefully.
20:55:08  <peter1138> heh, fs#6217 < this savegame crashes... erm, not any more it doesn't...
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20:59:20  <andythenorth> flyspray tends towards ‘wrong!’ quite often :)
20:59:38  <andythenorth> “can’t, won’t, or shouldn’t fix” should be options :P
21:00:09  <frosch123> i closed about 20 tasks on saturday with similar reason
21:00:25  <argoneus_> good evening train friends
21:00:29  <frosch123> though some were just forgotten to be closed after they were fixed :p
21:00:34  *** argoneus_ is now known as argoneus
21:00:46  <andythenorth> there were a bunch I commented on because they looked not useful
21:00:49  <andythenorth> but then I got bored :P
21:01:17  <andythenorth> “won’t fix” is the traditional passive aggressive wording in most bug trackers I’ve seen
21:01:19  <peter1138> FS#6032 - still crashes
21:01:26  <frosch123> andythenorth: you made the mistake to look at feature requests
21:01:46  <frosch123> you need to filter them out
21:01:50  <andythenorth> but maybe it should be more nuanced: ‘no repro’, ‘we lack the skills’, ‘demoralising’, ‘requires expensive hardware'
21:02:05  <peter1138> Same error as well, heh.
21:02:14  <andythenorth> ‘really nobody uses that platform any more, if ever’
21:02:17  <frosch123> andythenorth: there are like 20 reasons to close tasks :)
21:02:38  <frosch123> not reproducible, won't fix, not a bug, in known-bugs.txt, ...
21:02:47  <frosch123> plenty of reasons already exist
21:03:12  <peter1138>  Crash at: Sun Jun 01 12:39:03 2014
21:03:19  <peter1138> Same line of code even, nice.
21:03:19  <andythenorth> frosch123: I don’t have rights to see the drop down for reasons :) Which is probably best all round :P
21:03:37  <peter1138> Yeah, we ought to have a bug-tidy-up group if possible.
21:03:39  <ZirconiumX> "demoralising"
21:03:47  *** iSoSyS has quit IRC
21:03:51  <ZirconiumX> Most bugs would come under that
21:04:00  <peter1138> I can see how to create the group in flyspray but I guess assigning it to users is not simple with the funky login stuff we have.
21:04:09  <andythenorth> some bugs are fun ZirconiumX :)
21:04:11  *** supermop_ has quit IRC
21:04:15  <andythenorth> like hard to trigger ones
21:04:18  <ZirconiumX> Thus most
21:04:24  <andythenorth> or amusing obiwans
21:04:30  <supermop> more evangelizing for nrt by andythenorth in forums
21:04:54  <ZirconiumX> Are there any bugs in OpenTTD that the devs chose to keep in for amusement?
21:04:59  <andythenorth> https://bugs.openttd.org/task/4437 can be closed
21:05:11  <peter1138> ZirconiumX, they're called features.
21:05:31  <peter1138> andythenorth, why can it be closed?
21:05:32  <andythenorth> this is done https://bugs.openttd.org/task/4263
21:05:40  <andythenorth> peter1138: because it’s bollocks :)
21:05:41  <frosch123> andythenorth: https://devs.openttd.org/~frosch/fs_close_reasons.png
21:06:01  <andythenorth> frosch123: lacks ‘demoralising’ :)
21:06:40  * andythenorth clicks the actual proper ‘request closure’ button
21:06:52  <peter1138> Is there a way to load a game paused?
21:07:10  <frosch123> i usually queue F1 while it is loading
21:07:21  <peter1138> Ah yeah
21:08:09  <ZirconiumX> https://bugs.openttd.org/task/6456?project=1&pagenum=2
21:08:28  <ZirconiumX> The screenshot glitching is a nice effect
21:08:37  <ZirconiumX> Like an old TV screen with bad signal
21:09:41  <ZirconiumX> Also the log says he's running on a 486!
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21:12:44  <frosch123> andythenorth: is 6542 demoralising enough?
21:14:21  <andythenorth> I think so
21:15:25  <andythenorth> ha such feature https://bugs.openttd.org/roadmap/proj1
21:16:01  <peter1138> Ah "faster" without actually doing any profiling...
21:16:55  <frosch123> andythenorth: i gave you access to the event log
21:17:38  <frosch123> that level allows you to close your own tasks
21:18:02  <peter1138> But not others?
21:18:19  <frosch123> depends on what fs means with "own"
21:18:23  <frosch123> created or assigned
21:18:42  <ZirconiumX> Can we close some tasks as out of date? I don't think we need to worry about bugs in 0.4.7.
21:18:59  <frosch123> ZirconiumX: that is a silly approach
21:19:13  <frosch123> if you want an empty list, just enable the filter
21:19:21  * andythenorth trying to figure out the UI :P
21:19:27  <andythenorth> https://bugs.openttd.org/task/4263
21:19:31  <peter1138> bug in trunk. which version is that? :D
21:19:38  <andythenorth> so I should be able to close that? ^^
21:19:46  <peter1138> andythenorth,  it is closed.
21:19:48  <michi_cc> Okay, that was a failure. VS2010 happily eats the project file, but completely ignores the option. Guess I have to remember if I saved a VS2010 install ISO somewhere...
21:19:58  <peter1138> andythenorth, oh no, sorry, just requested.
21:21:22  <frosch123> andythenorth: there should be "close task" - "assign to me" - "edit this" task buttons
21:21:40  <frosch123> you could experiment with "assign to me" if "close" does not work
21:21:47  <frosch123> then we know what fs means with "own tasks"
21:23:10  <andythenorth> frosch123: only ‘assign to me’
21:23:18  <frosch123> try that
21:23:25  <andythenorth> ok, that seems to work
21:23:34  <frosch123> and then close?
21:23:47  <andythenorth> done
21:23:54  <andythenorth> all tasks I opened are now closed :)
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21:24:46  <frosch123> don't dare open new ones?
21:25:30  <andythenorth> ha turns out I can close any now
21:25:32  <andythenorth> I’d better not eh
21:25:38  <andythenorth> https://bugs.openttd.org/task/1043
21:26:27  <frosch123> yeah, now we know what "own" means
21:26:42  <andythenorth> it’s a funny bug tracker, FS
21:26:46  <andythenorth> like trac, but without the charm
21:26:59  <andythenorth> but on the plus side, more colourful
21:32:40  <andythenorth> so tempting to close some of these
21:32:57  <frosch123> just ignore feature requests
21:33:09  <frosch123> their only purpose is to not spam the bugs
21:33:32  <andythenorth> I’l filter them out
21:34:06  <frosch123> i already checked the bugs in saturday, the rest is valid to some extend :)
21:34:09  <frosch123> i did not check patches
21:34:23  <andythenorth> lots of patches
21:34:47  <andythenorth> 160 or so
21:34:55  <andythenorth> patches seem unfair to close :)
21:35:08  <andythenorth> someone put work in, even if the idea is no net gain for the game
21:35:18  <frosch123> some are on the todo list :p
21:35:32  <frosch123> just noone was interested in fixing the whitespace
21:35:39  <frosch123> *white
21:35:58  <andythenorth> BoekaBart sea patch :D https://bugs.openttd.org/task/983
21:36:07  <andythenorth> what does high sea level actually do?
21:36:25  <frosch123> at that time it was for tunnel under sea
21:36:50  <andythenorth> oic
21:36:54  <andythenorth> so alt-chunnel
21:36:56  <andythenorth> I thought these got applied? o_O https://bugs.openttd.org/task/6380
21:37:40  <peter1138> https://bugs.openttd.org/task/6524/ < wonder why the first letter is on grey
21:38:46  <andythenorth> interesting spot
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21:39:57  <frosch123> is it the multi-key-press input method?
21:41:23  <andythenorth> is there any benefit to closing FS patch issues?
21:41:35  <andythenorth> other than pissing off someone who tried to contribute?
21:41:43  <andythenorth> and tidying the house?
21:41:58  <peter1138> i'm only going through bugs at the moment
21:42:05  <frosch123> it's ok, if it is implemented :)
21:42:46  <Eddi|zuHause> why do i get "invalid page request" when clicking on that last link?
21:43:03  <andythenorth> remove the trailing /
21:43:46  <peter1138> oops
21:45:02  <andythenorth> https://bugs.openttd.org/task/5100 <- OS X users should get same bug support as Apple gives, ~2 versions behind current major release :P
21:45:12  <andythenorth> we’re on 10.12, 10.6.8 is way dead
21:45:28  <peter1138> Does it crash on 10.12 though? :p
21:45:49  <andythenorth> ‘not for me'
21:46:01  <andythenorth> hard to prove a negative eh
21:46:19  <Eddi|zuHause> but what about big endian apples?
21:46:44  <peter1138> 10.6 didn't support ppc
21:47:12  <peter1138>  also it says 80486.
21:47:19  <peter1138> all the mac ones say 80486 hah
21:47:29  <andythenorth> oh endian-ness is from gulliver’s travels
21:47:37  * andythenorth schoold day
21:47:48  <Eddi|zuHause> but that was egg-endianness?
21:47:54  <andythenorth> apparently
21:48:06  <Zuu> andythenorth: You can logout/login to FS to get the smiley whenever you like to see it. :-)
21:48:35  <andythenorth> nice
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21:49:50  <frosch> peter1138: indeed, the grey background is the ime selection
21:50:00  <frosch> so i guess the user pressed something to start that
21:50:13  <peter1138> i don't know how to do that :D
21:50:24  <frosch> though the cursor is at the end
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21:50:32  <frosch> i thought they had some kind of relation
21:51:02  <frosch> peter1138: only osx and windows currently
21:51:09  <frosch> the rest is sdl2 or so :)
21:52:25  <Eddi|zuHause> if you say "sdl2" often enough, you summon someone who implements it?
21:52:56  <frosch> i can't decide whether to say "sdl2" or "harfbuzz" more often
21:52:56  <LordAro> alberth already left
21:54:26  <peter1138> yeah, didn't someone already work on sdl2?
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21:54:43  <andythenorth> simutrans
21:54:45  <andythenorth> prissi?
21:54:53  <andythenorth> there’s a forum post :P
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21:55:45  <frosch> he only said that sdl2 was slower for simutrans
21:56:23  <planetmaker> lordaro did some sdl2 stuff once, didn't he?
21:56:45  <frosch> we definitely tried to shovel it onto him
21:56:48  <DorpsGek> Commit by michi_cc :: r27791 /trunk/projects (3 files) (2017-03-13 22:56:38 +0100 )
21:56:49  <DorpsGek> -Fix (r27790) [FS#6366]: Try #2. Now also for Visual Studio 2010.
21:56:51  <frosch> but i cannot remember who started
21:56:53  <DorpsGek> Commit by michi_cc :: r27792 trunk/.gitignore (2017-03-13 22:56:41 +0100 )
21:56:54  <DorpsGek> -Add: [Win32] .gitignore for IntelliSense database of VS2015 Update 2.
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21:57:35  <LordAro> planetmaker: i tried, but ultimately alberth finished the freerct sdl2 implementation
21:57:57  <frosch> oi, so albert has sdl2 experience :o
21:58:00  <andythenorth> so many OS X bugs
21:58:05  <ZirconiumX> Poor guy
21:59:00  <andythenorth> OS X isn’t officially supported, close them? :P http://www.openttd.org/en/about
21:59:06  <andythenorth> also, they don’t happen to me, so eh
21:59:13  <frosch> andythenorth: https://www.tt-forums.net/viewtopic.php?t=74046 <- question is, how many osx bugs would be fixed by that
21:59:58  <andythenorth> dunno :)
22:00:19  <andythenorth> most of them look like either random crashes, or requests to support very dead versions of OS X
22:00:42  <michi_cc> andythenorth: FS#6380 got applied (more or less), but I hoped to get some confirmation that is actually did something.
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22:00:46  <peter1138> Some of those bugs are so old they were not very dead versions (merely dead)
22:00:52  <andythenorth> wiki says OS X is supported, openttd page says not
22:00:59  <andythenorth> schrodinger’s support
22:02:04  <frosch> you can only get support if it works?
22:02:25  <andythenorth> :)
22:02:26  <andythenorth> michi_cc: I can’t test 6380, I have skipped over El Capitan to Sierra
22:03:18  <michi_cc> That would do it as well I guess. 6380 is about SDK changes, and I can't imagine Apple reverting these changes for Sierra.
22:03:28  <frosch> night
22:03:30  *** frosch has quit IRC
22:03:35  <andythenorth> FWIW, I can build on Sierra
22:04:47  <Wolf01> -Add: [Win32] .gitignore for IntelliSense database of VS2015 Update 2. <- thank you michi_cc ;)
22:04:48  <andythenorth> I installed a handful of packages via brew, and can now use ../configure without any flags
22:07:28  <michi_cc> Closed.
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22:08:06  *** ChanServ sets mode: +v michi_cc
22:08:29  <andythenorth> this is just player settings https://bugs.openttd.org/task/6273
22:08:42  <andythenorth> forbidding 90 degree turns breaks ship routing
22:08:48  <andythenorth> player shouldn’t use that setting
22:09:11  <michi_cc> Wolf01: I only noticed because I used a different clone now. I added the files to .git/info/excludes in my regular work dir and apparently completely forgot about it :)
22:09:48  <Wolf01> I wanted to push it to NRT, but it wasn't the right place and then I totally forgot about that
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22:11:08  <andythenorth> hmm, more OS X bugs with AI
22:11:14  <andythenorth> also crash on exit
22:11:19  <andythenorth> probably dupes of each other
22:11:26  * andythenorth should tidy those up
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22:16:50  <DorpsGek> Commit by peter1138 :: r27793 trunk/src/saveload/saveload.cpp (2017-03-13 23:16:44 +0100 )
22:16:51  <DorpsGek> -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status.
22:17:00  * andythenorth closed one bug, it’s now 149
22:17:12  <andythenorth> also bed
22:17:13  *** andythenorth has quit IRC
22:18:05  <peter1138> 148 now
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