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Log for #openttd on 21st March 2017:
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09:50:52  <Wolf01> o/
09:51:40  <Samu> hi
09:58:11  <crem> \o
10:04:32  <Samu> just installed 1.7.0-RC1
10:09:23  <Samu> im experimenting a savegame with this applied https://www.tt-forums.net/viewtopic.php?f=33&t=76044
10:11:23  <Samu> testing AdmiralAI aircraft savegame
10:12:11  <Samu> apparently he rarely makes distant airports from each other, 500 tiles distance has nearly no impact
10:34:35  <Samu> 324, 93 - 296, 244
10:35:11  <Samu> @calc 324-296+244-93
10:35:11  <DorpsGek> Samu: 179
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10:43:11  <Samu> i like this patch, it somewhat gives more control over aircraft profits
10:43:44  <Samu> though it requires breakdowns being turned on, that might be a cons
10:44:32  <Samu> but at least it's not as impactful as maintenace costs
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11:26:34  <OpenTTD__> hi
11:28:49  * OpenTTD__ slaps __ln__ around a bit with a large fishbot
11:32:18  <__ln__> violence
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12:43:24  <Wolf01> "What OS Should the Surface Phone run?" mmmh... Vista
12:44:15  <Wolf01> So OpenTTD is a violent game now... :(
12:44:50  <peter1138> ?
12:45:02  <Wolf01> [12:28:48] * OpenTTD__ slaps __ln__ around a bit with a large fishbot <-
12:45:06  <peter1138> ohj
12:45:14  <crem> So, what are the new features of openttd 1.7.0...
12:45:21  <Wolf01> Violece
12:45:23  <Wolf01> +n
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12:46:04  <crem> "Feature: Assign descriptive names to threads"...  That's what I dreamt of! Playing will be so much more fun now.
12:46:06  <Wolf01> Seem that 1.7.0 is "bigger and better newgrf"
12:46:57  <peter1138> New! More bugs!
12:47:07  <crem> Newgrf is useless, unless there is some "recommended newgrf pack" which I can switch on with one click.
12:47:23  <peter1138> Yeah they need to be built into the game.
12:47:29  <Wolf01> You have presets
12:47:45  <Wolf01> Just download everything and make different presets :D
12:47:55  <crem> I tried loading some scenarios/newgrfs and after spending 15 minutes decided to play plain openttd. Because of missing dependencies etc.
12:48:21  <Wolf01> Scenario makers fault
12:48:22  <crem> I just need a preset that is picked by someone else for me.
12:48:24  <peter1138> dbsetxl + netstats
12:48:29  <peter1138> nothing else needed ;p
12:48:42  <peter1138> curated presets!
12:48:44  <crem> yes!
12:49:07  <Wolf01> That could be a nice thing
12:49:26  <Wolf01> "Suggested presets, select one to automagically download the grfs and play"
12:49:32  <peter1138> i guess presets still have to live in the openttd.cfg file eh?
12:51:59  <Wolf01> Curator of the month: andythenorth "don't play with my grfs!"
12:52:38  <peter1138> Use these, once I've finished rewriting them. Next decade.
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13:11:16  <crem> Have you seen Snail here recently?
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14:46:21  <Wolf01> Astroneer looks really promising
14:46:40  <Wolf01> Too bad it lacks a proper tutorial but heh... minecraft too
14:47:07  <peter1138> I have it.
14:47:21  <peter1138> And yeah, not really sure what I'm doing :p
14:47:22  <Wolf01> I have it too, now
14:47:43  <Wolf01> Just finished the demo time... had to purchase it XD
14:48:07  <peter1138> Oh, there was a demo? Haha
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15:24:02  <Alberth> o/
15:24:07  <Wolf01> o/
15:26:46  <Samu> hi
15:27:04  <Samu> savegame bumps ruining many of my patches :)
15:27:30  <crem> We should disable savegames.
15:29:58  <Wolf01> Ded... 4th time XD
15:37:56  <Samu> oh, the lzo loading was fixed?
15:38:00  <Samu> i gotta test it again
15:40:02  <Samu> nop, it wasn't
15:40:10  <Samu> broken savegame, unexpected end of chunk
15:40:33  <Samu> peter1138: u failed
15:40:36  <Samu> kekek
15:40:58  <crem> Code has to be prepared to ends of chunks, so that they are expected.
15:41:44  <Samu> i bet i can load it on a 32-bit version of openttd, brb for confirmation
15:42:06  <peter1138> Maybe your game it just broken!
15:42:11  <peter1138> s/it/is
15:42:28  <Samu> no, i just saved it with lzo format and tried loading it back
15:44:19  <Samu> confirmed
15:44:28  <Samu> can load on 32-bit openttd, but not on 64-bit
15:44:39  <Samu> do u want the savegame?
15:45:43  <crem> What about some openttd between 32 and 64? It would be useful to find number of bits on which it breaks. Try 48 bits, then 40 or 56 bits, etc..
15:46:17  <Samu> https://www.openttd.org/en/download-testing
15:46:24  <Samu> tried both win32 and win64
15:46:58  <Samu> gonna try the nightly
15:48:07  <Samu> oh, it works with the nightly
15:48:19  <Samu> was it fixed between 1.7.0-RC1 and nightly?
15:48:50  <Samu> must read changelogs, brb
15:49:14  <Samu> which version is 1.7.0-RC1?
15:49:17  <peter1138> Yes it was fixed after 1.7.0-RC1
15:49:38  <peter1138> Anything I committed it after it.
15:50:39  <Samu> nice peter1138 , false alarm then
15:50:45  <Samu> it's loading lzo on 64-bits
15:50:47  <peter1138> s/it/is
15:50:50  <peter1138> Again :S
15:53:44  <Samu> also loading on 32-bits nightly
15:54:07  <peter1138> Just as well as I didn't test that, but no reason to think it wouldn't work.
15:54:17  <peter1138> (It was just luck that it didn't fail on 32 bits before.)
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16:03:03  <i> hi
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16:07:20  <LordAro> til you can have one letter nicks
16:11:06  <Alberth> enough unicode code points available :p
16:11:56  <Wolf01> What's the unicode for "wolf"?
16:13:12  <Wolf01> And no, I don't mean the "dog" :P
16:13:35  <crem> . <- wolf (far away)
16:14:31  <Alberth> 1F43A  http://www.unicode.org/charts/PDF/U1F300.pdf
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16:40:04  <Wolf01> :D
16:40:40  <Wolf01> Which renders as  <- wolf (far away) here XD
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17:11:23  <Samu> peter1138: do you have enough patience to take a look at this patch? https://www.tt-forums.net/viewtopic.php?f=33&t=74694
17:11:44  <Samu> or at least, just get ideas from it and then implement a better gui?
17:12:38  <Samu> or Alberth
17:12:43  <Samu> or anyone :(
17:19:10  <peter1138> Do we have AI presets yet ;P
17:20:12  <Samu> nop
17:20:24  <peter1138> Damn it, I keep losing my lens wipes
17:23:16  <Alberth> looks horribly complicated
17:23:40  <peter1138> That's what most people say about the game.
17:23:59  <Alberth> seems  correct
17:24:27  <Alberth> not enough guidance for new users
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17:51:28  <Samu> i«m sad
17:51:57  <Samu> crap, i'm hosting a multiplayer server with lzo
17:52:21  <Samu> *** Player has left the game (could not load map)
17:55:08  <peter1138> Hah
17:56:02  <Samu> i forgot 1.7.0-RC1 doesn't have it fixed
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18:02:22  <peter1138> :p
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18:11:56  <Wolf01> Quak
18:13:02  <frosch123> moi
18:15:06  <frosch123> peter1138: with Tcache = false you can put derived classes into pools. examples are vehicles and stations/waypoints. with Tcache = true (as for cargopackets) it does not work
18:24:34  <peter1138> Hmm.
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18:35:36  <Wolf01> o/
18:42:46  <andythenorth> hi hi
18:45:47  <DorpsGek> Commit by translators :: r27817 /trunk/src/lang (croatian.txt greek.txt) (2017-03-21 19:45:37 +0100 )
18:45:49  <DorpsGek> -Update from Eints:
18:45:50  <DorpsGek> greek: 39 changes by kyrm
18:45:51  <DorpsGek> croatian: 7 changes by VoyagerOne
18:49:14  <andythenorth> is cat
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18:53:13  <peter1138> Hm, TileArea is not enough :S
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18:57:43  <Alberth> o/
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19:10:43  <andythenorth> such Forests
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19:22:10  <Alberth> wood-nomy?
19:28:48  <andythenorth> maybe one day
19:28:58  <andythenorth> meanwhile, forest needs to look better :P
19:31:19  <frosch123> make them 16x16
19:31:41  <frosch123> slightly round, not square
19:32:10  <frosch123> if people complain about them blocking the map, consider it a win
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19:36:09  * andythenorth wondered about some kind of…fields :P
19:36:18  <andythenorth> but with trees
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19:56:44  <Eddi|zuHause> <Wolf01> Astroneer looks really promising <- i've seen someone play astroneer in a stream a few months ago. i found it really intriguing at first, but then didn't buy it because i wouldn't have any "end game" for it
19:58:47  <andythenorth> I’ve had civ 6 strongly recommended to me :P
19:58:52  * andythenorth has never ever play civ
19:59:43  <frosch123> eddi is our resident civ player
19:59:43  <peter1138> Hmm, I'd take a guess that "is neighbour tile a dock" will be quite expensive
19:59:48  <frosch123> i only played 1 and 3
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20:01:44  * andythenorth tries to understand https://bugs.openttd.org/task/6546
20:03:04  <peter1138> It's locked to vsync for some reason.
20:03:05  <andythenorth> likely it’s just ‘full animation’ no?
20:03:22  <andythenorth> if he turns that off, problem solved
20:04:25  <peter1138> SDL2 will probably fix it.
20:05:39  <andythenorth> I don’t see how the DOSBox issue is connected to ottd :)
20:06:09  <andythenorth> I have self-compiled ottd, and binaries from the compile farm
20:06:17  <andythenorth> they perform same for ffwd
20:06:47  <andythenorth> i.e. crap with ‘full animation’, kind of alright without it
20:08:35  <peter1138> Just use 8bpp mode.
20:08:52  <andythenorth> 8bpp or 32bpp blitter makes no difference
20:08:52  <peter1138> It all worked well in 2005.
20:09:39  <andythenorth> :)
20:09:45  <andythenorth> I blame computers
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20:15:29  <peter1138> http://fuzzle.org/~petern/ottd/ez6.png
20:15:35  <peter1138> Haha that scaling
20:18:05  <peter1138> http://fuzzle.org/~petern/ottd/middle.png
20:18:10  <peter1138> I wonder what I was doing there...
20:18:24  <peter1138> Train 0 :)
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20:20:18  <frosch123> shunting obviously
20:20:48  <frosch123> https://www.tt-forums.net/download/file.php?id=168674 <- i have a similar picture
20:23:01  <andythenorth> peter1138: you were testing scaling algorithms :P
20:23:06  <andythenorth> that one sucked
20:23:16  <peter1138> http://fuzzle.org/~petern/ottd/stationhuh.png
20:23:19  <peter1138> hahahahahahahhahahahaha
20:23:30  <frosch123> :)
20:23:30  <andythenorth> that is awesome
20:23:41  <andythenorth> we need that in game
20:23:43  <frosch123> truely dedicated work
20:23:59  <peter1138> http://fuzzle.org/~petern/ottd/stbr3.png
20:24:01  <peter1138> also
20:24:09  <andythenorth> frosch123: have you got your hovercraft screenshot? o_O
20:24:14  <andythenorth> on land
20:24:35  <supermop> peter1138: surely some pilot is up to the challenge
20:25:05  <peter1138> Sounds as likely as circular runways...
20:25:48  <andythenorth> spectacular bridge
20:26:27  <frosch123> https://devs.openttd.org/~frosch/h.png <- apparently h does not mean hovercraft
20:27:24  <andythenorth> all the ‘plane flies under bridge’ stuff on google images is obviously fake
20:27:35  <andythenorth> despite that it happened
20:28:02  <peter1138> http://fuzzle.org/~petern/ottd/yaez2.png
20:28:02  <peter1138> um
20:28:53  <supermop> there is a video somewhere of f-4s being launched while under steam below the verazzano narrows bridge
20:29:14  <supermop> peter1138: +1 bus should be in trunk
20:29:59  <frosch123> andythenorth: no hovercraft screenshots
20:31:11  <andythenorth> http://dev.openttdcoop.org/attachments/download/8384/hovercraft_ha.png
20:32:44  <andythenorth> also http://dev.openttdcoop.org/attachments/download/8386/fields_2.png
20:32:49  <andythenorth> and http://dev.openttdcoop.org/attachments/download/8385/fields_3.png
20:38:20  <Eddi|zuHause>  <frosch123> eddi is our resident civ player <-- well if playing civ more recently than openttd qualifies... :p
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20:48:06  <V453000> wtf is andy doing? :D
20:49:28  <frosch123> https://xkcd.com/1360/ <- that
20:52:05  <peter1138> :)
20:54:20  <andythenorth> not just me :P
20:55:06  <Eddi|zuHause> i do have layers like that
20:55:39  <andythenorth> isn’t it all just ~/Desktop/tidy
20:55:53  <andythenorth> and then every 5 years rm ~/Desktop/tidy
20:55:54  <Eddi|zuHause> no
20:56:04  <Eddi|zuHause> also, i do have AYB somewhere in there :p
20:56:14  <andythenorth> my office contains 2 fire safes of USB drives
20:56:19  <andythenorth> most are 250GB or 500GB
20:56:26  <andythenorth> and my future contains deciding which are needed
20:56:28  <andythenorth> and which aren’t :|
20:56:48  <andythenorth> there are about 40 of them
20:59:59  <frosch123> easy, get a 3rd safe
21:00:20  <andythenorth> it’s tempting to erase them all
21:00:44  <Eddi|zuHause> it's also easy: as soon as you erase any single one of them, you need exactly that one the day after.
21:01:23  <frosch123> when you open dusty cupboards in my office, you have a decent chance to find some ancient tape storage
21:02:38  <Eddi|zuHause> does the tape drive still exist?
21:02:54  <frosch123> no idea
21:08:04  <frosch123> at university i once found a sealed package of floppy disk, which somehow did not look like the 5 1/4 " disks i remembered
21:08:18  <frosch123> then i recognized them as 8 "
21:08:31  <frosch123> which i only knew from stories
21:09:53  <Eddi|zuHause> i have seen one of those
21:10:09  <Eddi|zuHause> and on a different occasion, a drive which holds them
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22:30:03  <Wolf01> Mmmh. Gonna look for aluminium... I think it will be hard to find
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23:50:41  <Wolf01> 'night
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