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Vista 12:44:15 <Wolf01> So OpenTTD is a violent game now... :( 12:44:50 <peter1138> ? 12:45:02 <Wolf01> [12:28:48] * OpenTTD__ slaps __ln__ around a bit with a large fishbot <- 12:45:06 <peter1138> ohj 12:45:14 <crem> So, what are the new features of openttd 1.7.0... 12:45:21 <Wolf01> Violece 12:45:23 <Wolf01> +n 12:45:25 *** Snail has joined #openttd 12:46:04 <crem> "Feature: Assign descriptive names to threads"... That's what I dreamt of! Playing will be so much more fun now. 12:46:06 <Wolf01> Seem that 1.7.0 is "bigger and better newgrf" 12:46:57 <peter1138> New! More bugs! 12:47:07 <crem> Newgrf is useless, unless there is some "recommended newgrf pack" which I can switch on with one click. 12:47:23 <peter1138> Yeah they need to be built into the game. 12:47:29 <Wolf01> You have presets 12:47:45 <Wolf01> Just download everything and make different presets :D 12:47:55 <crem> I tried loading some scenarios/newgrfs and after spending 15 minutes decided to play plain openttd. Because of missing dependencies etc. 12:48:21 <Wolf01> Scenario makers fault 12:48:22 <crem> I just need a preset that is picked by someone else for me. 12:48:24 <peter1138> dbsetxl + netstats 12:48:29 <peter1138> nothing else needed ;p 12:48:42 <peter1138> curated presets! 12:48:44 <crem> yes! 12:49:07 <Wolf01> That could be a nice thing 12:49:26 <Wolf01> "Suggested presets, select one to automagically download the grfs and play" 12:49:32 <peter1138> i guess presets still have to live in the openttd.cfg file eh? 12:51:59 <Wolf01> Curator of the month: andythenorth "don't play with my grfs!" 12:52:38 <peter1138> Use these, once I've finished rewriting them. Next decade. 12:59:36 *** FLHerne has joined #openttd 13:00:40 *** Snail has quit IRC 13:00:55 *** Snail has joined #openttd 13:01:28 *** Snail has quit IRC 13:01:38 *** Snail has joined #openttd 13:02:32 *** Snail has joined #openttd 13:03:29 *** Snail has joined #openttd 13:04:08 *** Snail has joined #openttd 13:04:56 *** Snail has joined #openttd 13:05:28 *** Snail has quit IRC 13:05:56 *** Snail has joined #openttd 13:06:32 *** Snail has joined #openttd 13:07:19 *** Snail has joined #openttd 13:11:16 <crem> Have you seen Snail here recently? 13:13:27 *** Samu has quit IRC 13:48:07 *** maciozo has joined #openttd 13:52:30 *** sim-al2 has quit IRC 14:15:51 *** FR^2 has quit IRC 14:42:07 *** maciozo has quit IRC 14:46:21 <Wolf01> Astroneer looks really promising 14:46:40 <Wolf01> Too bad it lacks a proper tutorial but heh... minecraft too 14:47:07 <peter1138> I have it. 14:47:21 <peter1138> And yeah, not really sure what I'm doing :p 14:47:22 <Wolf01> I have it too, now 14:47:43 <Wolf01> Just finished the demo time... had to purchase it XD 14:48:07 <peter1138> Oh, there was a demo? Haha 14:57:18 *** FR^2 has joined #openttd 14:57:54 *** FR^2 is now known as Guest856 15:00:57 *** Samu has joined #openttd 15:16:52 *** Wormnest has joined #openttd 15:23:54 *** Alberth has joined #openttd 15:23:54 *** ChanServ sets mode: +o Alberth 15:24:02 <Alberth> o/ 15:24:07 <Wolf01> o/ 15:26:46 <Samu> hi 15:27:04 <Samu> savegame bumps ruining many of my patches :) 15:27:30 <crem> We should disable savegames. 15:29:58 <Wolf01> Ded... 4th time XD 15:37:56 <Samu> oh, the lzo loading was fixed? 15:38:00 <Samu> i gotta test it again 15:40:02 <Samu> nop, it wasn't 15:40:10 <Samu> broken savegame, unexpected end of chunk 15:40:33 <Samu> peter1138: u failed 15:40:36 <Samu> kekek 15:40:58 <crem> Code has to be prepared to ends of chunks, so that they are expected. 15:41:44 <Samu> i bet i can load it on a 32-bit version of openttd, brb for confirmation 15:42:06 <peter1138> Maybe your game it just broken! 15:42:11 <peter1138> s/it/is 15:42:28 <Samu> no, i just saved it with lzo format and tried loading it back 15:44:19 <Samu> confirmed 15:44:28 <Samu> can load on 32-bit openttd, but not on 64-bit 15:44:39 <Samu> do u want the savegame? 15:45:43 <crem> What about some openttd between 32 and 64? It would be useful to find number of bits on which it breaks. Try 48 bits, then 40 or 56 bits, etc.. 15:46:17 <Samu> https://www.openttd.org/en/download-testing 15:46:24 <Samu> tried both win32 and win64 15:46:58 <Samu> gonna try the nightly 15:48:07 <Samu> oh, it works with the nightly 15:48:19 <Samu> was it fixed between 1.7.0-RC1 and nightly? 15:48:50 <Samu> must read changelogs, brb 15:49:14 <Samu> which version is 1.7.0-RC1? 15:49:17 <peter1138> Yes it was fixed after 1.7.0-RC1 15:49:38 <peter1138> Anything I committed it after it. 15:50:39 <Samu> nice peter1138 , false alarm then 15:50:45 <Samu> it's loading lzo on 64-bits 15:50:47 <peter1138> s/it/is 15:50:50 <peter1138> Again :S 15:53:44 <Samu> also loading on 32-bits nightly 15:54:07 <peter1138> Just as well as I didn't test that, but no reason to think it wouldn't work. 15:54:17 <peter1138> (It was just luck that it didn't fail on 32 bits before.) 16:00:15 *** Sova has quit IRC 16:02:59 *** i has joined #openttd 16:03:03 <i> hi 16:03:08 *** i has left #openttd 16:07:20 <LordAro> til you can have one letter nicks 16:11:06 <Alberth> enough unicode code points available :p 16:11:56 <Wolf01> What's the unicode for "wolf"? 16:13:12 <Wolf01> And no, I don't mean the "dog" :P 16:13:35 <crem> . <- wolf (far away) 16:14:31 <Alberth> 1F43A http://www.unicode.org/charts/PDF/U1F300.pdf 16:22:27 *** sla_ro|master has joined #openttd 16:40:04 <Wolf01> :D 16:40:40 <Wolf01> Which renders as <- wolf (far away) here XD 16:45:38 *** smoke_fumus has joined #openttd 16:59:21 *** HerzogDeXtEr has joined #openttd 17:11:23 <Samu> peter1138: do you have enough patience to take a look at this patch? https://www.tt-forums.net/viewtopic.php?f=33&t=74694 17:11:44 <Samu> or at least, just get ideas from it and then implement a better gui? 17:12:38 <Samu> or Alberth 17:12:43 <Samu> or anyone :( 17:19:10 <peter1138> Do we have AI presets yet ;P 17:20:12 <Samu> nop 17:20:24 <peter1138> Damn it, I keep losing my lens wipes 17:23:16 <Alberth> looks horribly complicated 17:23:40 <peter1138> That's what most people say about the game. 17:23:59 <Alberth> seems correct 17:24:27 <Alberth> not enough guidance for new users 17:39:05 *** gelignite has joined #openttd 17:40:41 *** maciozo has joined #openttd 17:51:28 <Samu> i«m sad 17:51:57 <Samu> crap, i'm hosting a multiplayer server with lzo 17:52:21 <Samu> *** Player has left the game (could not load map) 17:55:08 <peter1138> Hah 17:56:02 <Samu> i forgot 1.7.0-RC1 doesn't have it fixed 17:59:30 *** Arveen2 has joined #openttd 18:02:22 <peter1138> :p 18:04:22 *** glx has joined #openttd 18:04:22 *** ChanServ sets mode: +v glx 18:04:24 *** Gja has joined #openttd 18:04:29 *** Arveen3 has joined #openttd 18:05:07 *** Arveen has quit IRC 18:09:37 *** Arveen2 has quit IRC 18:11:32 *** FLHerne has joined #openttd 18:11:34 *** frosch123 has joined #openttd 18:11:56 <Wolf01> Quak 18:13:02 <frosch123> moi 18:15:06 <frosch123> peter1138: with Tcache = false you can put derived classes into pools. examples are vehicles and stations/waypoints. with Tcache = true (as for cargopackets) it does not work 18:24:34 <peter1138> Hmm. 18:28:47 *** FLHerne has quit IRC 18:35:18 *** andythenorth has joined #openttd 18:35:36 <Wolf01> o/ 18:42:46 <andythenorth> hi hi 18:45:47 <DorpsGek> Commit by translators :: r27817 /trunk/src/lang (croatian.txt greek.txt) (2017-03-21 19:45:37 +0100 ) 18:45:49 <DorpsGek> -Update from Eints: 18:45:50 <DorpsGek> greek: 39 changes by kyrm 18:45:51 <DorpsGek> croatian: 7 changes by VoyagerOne 18:49:14 <andythenorth> is cat 18:52:52 *** FLHerne has joined #openttd 18:53:13 <peter1138> Hm, TileArea is not enough :S 18:55:24 *** Progman has joined #openttd 18:57:43 <Alberth> o/ 19:08:45 *** FLHerne has quit IRC 19:10:43 <andythenorth> such Forests 19:12:17 *** FLHerne_ has joined #openttd 19:22:10 <Alberth> wood-nomy? 19:28:48 <andythenorth> maybe one day 19:28:58 <andythenorth> meanwhile, forest needs to look better :P 19:31:19 <frosch123> make them 16x16 19:31:41 <frosch123> slightly round, not square 19:32:10 <frosch123> if people complain about them blocking the map, consider it a win 19:33:51 *** Biolunar has quit IRC 19:36:09 * andythenorth wondered about some kind of…fields :P 19:36:18 <andythenorth> but with trees 19:40:29 *** Progman has quit IRC 19:46:42 *** chomwitt3 has joined #openttd 19:52:27 *** chomwitt2 has quit IRC 19:56:44 <Eddi|zuHause> <Wolf01> Astroneer looks really promising <- i've seen someone play astroneer in a stream a few months ago. i found it really intriguing at first, but then didn't buy it because i wouldn't have any "end game" for it 19:58:47 <andythenorth> I’ve had civ 6 strongly recommended to me :P 19:58:52 * andythenorth has never ever play civ 19:59:43 <frosch123> eddi is our resident civ player 19:59:43 <peter1138> Hmm, I'd take a guess that "is neighbour tile a dock" will be quite expensive 19:59:48 <frosch123> i only played 1 and 3 19:59:51 *** Progman has joined #openttd 20:01:44 * andythenorth tries to understand https://bugs.openttd.org/task/6546 20:03:04 <peter1138> It's locked to vsync for some reason. 20:03:05 <andythenorth> likely it’s just ‘full animation’ no? 20:03:22 <andythenorth> if he turns that off, problem solved 20:04:25 <peter1138> SDL2 will probably fix it. 20:05:39 <andythenorth> I don’t see how the DOSBox issue is connected to ottd :) 20:06:09 <andythenorth> I have self-compiled ottd, and binaries from the compile farm 20:06:17 <andythenorth> they perform same for ffwd 20:06:47 <andythenorth> i.e. crap with ‘full animation’, kind of alright without it 20:08:35 <peter1138> Just use 8bpp mode. 20:08:52 <andythenorth> 8bpp or 32bpp blitter makes no difference 20:08:52 <peter1138> It all worked well in 2005. 20:09:39 <andythenorth> :) 20:09:45 <andythenorth> I blame computers 20:14:16 *** sim-al2 has joined #openttd 20:15:29 <peter1138> http://fuzzle.org/~petern/ottd/ez6.png 20:15:35 <peter1138> Haha that scaling 20:18:05 <peter1138> http://fuzzle.org/~petern/ottd/middle.png 20:18:10 <peter1138> I wonder what I was doing there... 20:18:24 <peter1138> Train 0 :) 20:18:42 *** Progman has quit IRC 20:20:18 <frosch123> shunting obviously 20:20:48 <frosch123> https://www.tt-forums.net/download/file.php?id=168674 <- i have a similar picture 20:23:01 <andythenorth> peter1138: you were testing scaling algorithms :P 20:23:06 <andythenorth> that one sucked 20:23:16 <peter1138> http://fuzzle.org/~petern/ottd/stationhuh.png 20:23:19 <peter1138> hahahahahahahhahahahaha 20:23:30 <frosch123> :) 20:23:30 <andythenorth> that is awesome 20:23:41 <andythenorth> we need that in game 20:23:43 <frosch123> truely dedicated work 20:23:59 <peter1138> http://fuzzle.org/~petern/ottd/stbr3.png 20:24:01 <peter1138> also 20:24:09 <andythenorth> frosch123: have you got your hovercraft screenshot? o_O 20:24:14 <andythenorth> on land 20:24:35 <supermop> peter1138: surely some pilot is up to the challenge 20:25:05 <peter1138> Sounds as likely as circular runways... 20:25:48 <andythenorth> spectacular bridge 20:26:27 <frosch123> https://devs.openttd.org/~frosch/h.png <- apparently h does not mean hovercraft 20:27:24 <andythenorth> all the ‘plane flies under bridge’ stuff on google images is obviously fake 20:27:35 <andythenorth> despite that it happened 20:28:02 <peter1138> http://fuzzle.org/~petern/ottd/yaez2.png 20:28:02 <peter1138> um 20:28:53 <supermop> there is a video somewhere of f-4s being launched while under steam below the verazzano narrows bridge 20:29:14 <supermop> peter1138: +1 bus should be in trunk 20:29:59 <frosch123> andythenorth: no hovercraft screenshots 20:31:11 <andythenorth> http://dev.openttdcoop.org/attachments/download/8384/hovercraft_ha.png 20:32:44 <andythenorth> also http://dev.openttdcoop.org/attachments/download/8386/fields_2.png 20:32:49 <andythenorth> and http://dev.openttdcoop.org/attachments/download/8385/fields_3.png 20:38:20 <Eddi|zuHause> <frosch123> eddi is our resident civ player <-- well if playing civ more recently than openttd qualifies... :p 20:39:38 *** bwn has quit IRC 20:44:25 *** bwn has joined #openttd 20:48:06 <V453000> wtf is andy doing? :D 20:49:28 <frosch123> https://xkcd.com/1360/ <- that 20:52:05 <peter1138> :) 20:54:20 <andythenorth> not just me :P 20:55:06 <Eddi|zuHause> i do have layers like that 20:55:39 <andythenorth> isn’t it all just ~/Desktop/tidy 20:55:53 <andythenorth> and then every 5 years rm ~/Desktop/tidy 20:55:54 <Eddi|zuHause> no 20:56:04 <Eddi|zuHause> also, i do have AYB somewhere in there :p 20:56:14 <andythenorth> my office contains 2 fire safes of USB drives 20:56:19 <andythenorth> most are 250GB or 500GB 20:56:26 <andythenorth> and my future contains deciding which are needed 20:56:28 <andythenorth> and which aren’t :| 20:56:48 <andythenorth> there are about 40 of them 20:59:59 <frosch123> easy, get a 3rd safe 21:00:20 <andythenorth> it’s tempting to erase them all 21:00:44 <Eddi|zuHause> it's also easy: as soon as you erase any single one of them, you need exactly that one the day after. 21:01:23 <frosch123> when you open dusty cupboards in my office, you have a decent chance to find some ancient tape storage 21:02:38 <Eddi|zuHause> does the tape drive still exist? 21:02:54 <frosch123> no idea 21:08:04 <frosch123> at university i once found a sealed package of floppy disk, which somehow did not look like the 5 1/4 " disks i remembered 21:08:18 <frosch123> then i recognized them as 8 " 21:08:31 <frosch123> which i only knew from stories 21:09:53 <Eddi|zuHause> i have seen one of those 21:10:09 <Eddi|zuHause> and on a different occasion, a drive which holds them 21:14:52 *** frosch123 has quit IRC 21:16:20 *** Alberth has left #openttd 21:31:46 *** sla_ro|master has quit IRC 21:53:30 *** andythenorth has left #openttd 21:56:42 *** Supercheese has joined #openttd 22:05:27 *** gelignite has quit IRC 22:06:52 *** Gja has quit IRC 22:30:03 <Wolf01> Mmmh. Gonna look for aluminium... I think it will be hard to find 22:35:02 *** smoke_fumus has quit IRC 22:49:52 *** Hiddenfunstuff has quit IRC 22:59:59 *** Wormnest has quit IRC 23:16:07 *** maciozo has quit IRC 23:25:52 *** HerzogDeXtEr1 has joined #openttd 23:32:11 *** HerzogDeXtEr has quit IRC 23:32:53 *** ATS63 has joined #openttd 23:38:30 *** Samu has quit IRC 23:39:21 *** taco has quit IRC 23:50:41 <Wolf01> 'night 23:50:42 *** Wolf01 has quit IRC