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Log for #openttd on 11th April 2017:
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09:09:59  <crem> Please allow me to kindly greet participants of this channel, including, but not limited to, _dp_, Eddi|zuHause, Samu, ST2 abd Wolf01 (in alphabetical order).
09:16:05  <peter1138> Samu, caching?
09:24:33  <Samu> hi
09:24:35  <Samu> nop
09:25:12  <Samu> seems that I don't have a clear idea of what I must do
09:26:26  <peter1138> i would look at how trains reserve a path
09:26:30  <Samu> I guess I don't want to use pbs code
09:27:20  <peter1138> and then instead of reserving a path, "just" keep a copy of the path (a list of directions maybe?)
09:28:04  <peter1138> (needs to be saved else desync heaven, of course)
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09:44:42  <Samu> pbs code reserves the path, but does so much more :(
09:44:51  <Samu> can't just copy paste from it
09:45:57  <Samu> it also handles collision detection
09:46:19  <Samu> meh, i'm clueless
09:46:56  <Wolf01> Moin
09:55:21  <Wolf01> Mmmh, I don't think I fully understand what people is talking about in the NRT topic :/
09:56:15  <peter1138> Samu, yeah but ships can't collide
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10:15:39  <Samu> it's the paths that collide, i don't need it, but i'm bad
10:15:49  <Samu> can't code, don't know how to start from scrap
10:19:16  <peter1138> paths won't collide, but you don't store paths on the map
10:19:23  <peter1138> but -> because
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13:22:46  <Wolf01> http://www.cbc.ca/news/business/united-airlines-flight-overbooked-1.4063632 mmmh, thinking about a new feature
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13:23:24  <Wolf01> Meh, I scared him
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14:30:08  <supermop> https://www.bloomberg.com/news/articles/2017-04-11/siemens-bombardier-said-in-talks-to-combine-train-operations
14:31:31  <Wolf01> TL;DR
14:34:02  <crem> Ah I've just remembered my nightdream from few weeks ago.  I was flying from zurich to san francisco, and then when I woke up (in dream) it turned out that we are on east coast and the rest of the route the airplane will run on railroad.  That seemed economically rational.
14:34:39  <Wolf01> Yes, that is how OTTD works
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14:44:03  <Wolf01> o/
14:46:54  <crem> \o
14:53:50  <Alberth> o/
14:57:11  <LordAro> o7
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15:17:37  <peter1138> a nest of worms
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16:31:58  <Wolf01> Quak
16:32:07  <frosch123> moo
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16:45:15  <frosch123> apparently there is some new game where your character is a slug-cat
16:45:23  <frosch123> i wonder whether the author is in this channel
16:50:14  <peter1138> it's by V and andy?
16:53:38  <frosch123> it's not V's slug model
16:53:49  <V453000> I shit pants
16:54:16  <frosch123> actually if I would go by the picture, it's more a rabbit-badger
16:55:27  <V453000> sick
16:56:11  <frosch123> see, it's not by V. otherwise he would be sulking now
16:56:21  <V453000> sulking?
16:56:34  <frosch123> pouting?
16:56:35  <V453000> he
16:57:02  <V453000> slug world dominance is just a matter of time
16:57:12  <frosch123> V test: offend the artist, and check who reacts
16:57:48  <V453000> wot
16:58:44  <V453000> do you even automate?
16:59:05  <frosch123> i have automated the creation of new greetings
16:59:19  <frosch123> moin + ciao = miao
16:59:33  <Wolf01> Mmmh, good point
16:59:52  <frosch123> essentially every 4 letter word is either a grfid, a cargolabel or a greeting
17:00:25  <Wolf01> But a wolf meowing... usually wolves bleat
17:00:42  <V453000> slug
17:01:38  <frosch123> andy
17:02:20  <Wolf01> wolf
17:02:32  <Wolf01> frog
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17:03:22  <frosch123> some tryhards even add underscores to their names to reach the 4 letters
17:03:40  <Wolf01> See, we might have found the right formula to summon the cat
17:07:30  <andythenorth> is not cat
17:07:34  <andythenorth> cat is just chat
17:07:53  <frosch123> cat + hat = chat?
17:08:00  <andythenorth> fair point
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17:15:19  <Wolf01> https://img-9gag-fun.9cache.com/photo/arbxE00_460s.jpg ok, internet has spoken, we should really add this as new feature
17:21:54  <andythenorth> speed limits :|
17:21:56  <andythenorth> are silly
17:22:05  * andythenorth foruming
17:23:32  <LordAro> ur silly
17:23:37  <V453000> ^
17:23:43  <V453000> 0/10 would not cat
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17:31:38  <supermop> andythenorth: yes
17:42:40  <andythenorth> such FIRS
17:42:50  * andythenorth ‘fixing’ clusters 
17:45:44  <DorpsGek> Commit by translators :: r27853 trunk/src/lang/spanish.txt (2017-04-11 19:45:36 +0200 )
17:45:45  <DorpsGek> -Update from Eints:
17:45:46  <DorpsGek> spanish: 1 change by juanjo
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18:04:28  <Wolf01> Reboot
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18:07:29  <andythenorth> Alberth: o/
18:07:43  <andythenorth> in the FIRS makefile, I want to check multiple file extensions
18:08:09  <andythenorth> what’s the syntax for that with find-files? o_O
18:09:08  <Alberth> no idea :p
18:09:31  <Alberth> let's try :p
18:10:38  <Alberth> bin/find-files -e .ini -e .diff .     <- andythenorth
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18:10:47  <Alberth> just several -e options
18:10:51  <andythenorth> ok
18:11:11  <andythenorth> ta
18:11:28  <Alberth> I made it better than expected :p
18:11:46  <andythenorth> I read the source before asking ;)
18:11:53  <andythenorth> I knew it was supported, just not sure how
18:11:55  <Alberth> :O
18:12:15  <Alberth> it was that complicated?
18:12:32  <andythenorth> I’m not very comfortable with args
18:12:39  <andythenorth> they trip me up frequently
18:13:37  <Alberth> fair enough :)
18:14:36  <Wolf01> I'm not comfortable with args too, specially with my father :P
18:15:46  <Wolf01> Ok, I'll go in the angle for 5 minutes
18:21:10  <andythenorth> why cluster?
18:21:21  <andythenorth> why not just 1 industry, with more production? o_O
18:22:00  <peter1138> andythenorth, did it work?
18:22:22  <frosch123> we need an andy economy
18:22:30  <frosch123> it only spawns one port and one town
18:24:20  <peter1138> hmm, pub time i think
18:31:13  <Wolf01> Good idea, I should go too
18:31:35  <Wolf01> I'll get high on ginger ale again
18:33:09  <Wolf01> Ok, better save for tomorrow
18:33:31  <Alberth> andy, nice opportunities for distribution network
18:33:53  <Alberth> singular industries exist so often already
18:56:22  <andythenorth> peter1138: ‘it’ = NRT merge? o_O
18:56:29  <andythenorth> oh he gone
19:07:50  <andythenorth> well it worked :P
19:09:18  <Wolf01> http://www.bankofcanada.ca/banknotes/banknote150/ lol
19:09:38  <Wolf01> I would stay hours there just to spin the banknote with the mouse
19:09:59  <andythenorth> +1
19:10:07  <andythenorth> it waves nicely
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19:44:55  * andythenorth tests without clusters
19:46:50  <andythenorth> ok, clusters are better :P
19:47:19  <andythenorth> notably, on maps bigger than 512x512
19:49:21  <andythenorth> the effect is less relevant where industry counts are smaller
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20:00:55  <andythenorth> when the game only builds 3 or 4 coal mines on a map, how should they cluster? :P
20:01:00  * andythenorth doesn’t need that answered
20:01:50  <Wolf01> In a circle of radius 24 equally distant on the circumference
20:02:08  <_dp_> hm.... _openttd_newgrf_version for nightly is lower than for stable
20:02:18  <_dp_> don't think that's how it was supposed to be
20:04:49  <_dp_> oh, nvm, I'm probably looking at old nightly
20:05:21  <frosch123> current nightly is 1.8
20:06:04  <_dp_> yeah, did'n expect openttdcoop to use old nightly
20:06:05  <andythenorth> Wolf01: forums tells how to implement NRT speed limits o_O
20:06:16  <Wolf01> I tried to read that
20:07:41  <frosch123> oh, so road pathfinder even considers bridge speed limits
20:08:10  <frosch123> hmm, i thought i grepped for places using the brdige speed limit to add the roadtype limit
20:08:14  <frosch123> apparently i missed it :)
20:11:06  <frosch123> andythenorth: i only implemented speed limits because they were easy to do, and made it consistent with railtypes
20:11:15  <andythenorth> yes
20:11:17  <andythenorth> seems fair
20:11:31  <frosch123> anyway, i have no idea how to proceeed with the eye candy thing
20:11:36  <andythenorth> I don’t think they’re useless, I’m just too lazy to engage with speed limits
20:11:38  <frosch123> most roadtypes are about appearance
20:11:53  <andythenorth> wait for someone to try newgrf hax
20:11:56  <frosch123> while tramtypes are as irrelevant as railtypes
20:11:58  <andythenorth> is it quast65 asking?
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20:12:17  <frosch123> i don't like the idea how object-style placing of single parking lots
20:12:35  <frosch123> but i like the idea how roadtypes automatically adding parking lots in specific town zones or similar
20:12:39  <andythenorth> iirc, quast65 did all the crazy station and dock tile hax
20:12:42  <andythenorth> with offsets
20:12:46  <andythenorth> they actually seem to work
20:15:07  <frosch123> anyway, roadtypes are not traversable objects :)
20:15:42  <frosch123> roadtypes should be build in stretches for routes, not per tile
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20:16:00  <frosch123> which implies that they automatically add random details
20:16:07  <frosch123> instead of user-controlled details
20:16:07  <andythenorth> like CHIPS stations? o_O
20:16:22  <hjki> Hi all
20:16:23  <frosch123> i hardly know chips
20:16:33  <andythenorth> yexo made it add random sprites on some loop
20:16:46  <andythenorth> I don’t know how it’s done, but it mostly works, except when you want a specific building / crane etc
20:16:46  <frosch123> building stations always appeared as "work" to me, so i stick to default stations :p
20:17:00  <andythenorth> CHIPS is designed to just drag mostly
20:17:03  <andythenorth> and then it looks...ok
20:17:08  <frosch123> then, yes, like that
20:17:33  <andythenorth> eye candy layer with random bits?
20:18:15  <frosch123> roadsides and roadoverlay should be suitable for that
20:18:59  <andythenorth> as they stand now?
20:19:02  * andythenorth hasn’t tried them
20:19:10  <andythenorth> I just made simple roads :P
20:19:11  <frosch123> roadsides are not done yet
20:19:17  <frosch123> but they are part of the spritelayout
20:19:51  * andythenorth wonders if FIRS should have a lot more parameters :P
20:19:59  <andythenorth> making nice clusters is a fools errand
20:20:09  <andythenorth> no obvious definition of 'nice'
20:20:33  <Alberth> somewhat stuck together :p
20:20:53  <andythenorth> if you want to play a game with long railroads, with very heavy trains
20:21:00  <andythenorth> then 2 clusters on a 512x512 is good
20:21:05  <Alberth> :D
20:21:10  <andythenorth> but if you want to play short routes with small vehicles…
20:21:20  <andythenorth> then many more clusters are wanted :P
20:21:31  <Alberth> 1,000,000! :p
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20:21:47  <Alberth> bit much tbh
20:22:16  <andythenorth> also the factors are map / industry setting / FIRS economy / randomness
20:22:28  <andythenorth> so testing can produce spurious results trivially :)
20:22:39  <hjki> Sorry for interrupting you guys
20:22:54  <hjki> Does anybody know what's with canals removal?
20:23:06  <frosch123> ask Wolf01
20:23:09  <andythenorth> check the date on the post
20:23:20  <hjki> oh
20:23:50  <Wolf01> Sure, I'm already working on it
20:23:58  <hjki> What about the new version though? Is it also a joke?
20:24:32  <frosch123> as much as almost all versions since 0.6
20:24:44  <andythenorth> that would be a good Aprils Fool actually
20:24:50  <andythenorth> maybe next year
20:25:48  <hjki> Ok, thanks
20:26:06  <hjki> Bye
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20:29:21  <Wolf01> I totally broke the interwebz
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20:36:26  <Wolf01> 'night
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22:39:50  <peter1138> ok
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