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Log for #openttd on 23rd April 2017:
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00:05:50  <Eddi|zuHause> __ln__: might be tricky with the gauge difference :p
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00:41:34  <quiznilo> are 'nml' files called 'animal files'?
00:43:05  <quiznilo> this is about the best programming instructions I've ever read: (06:58:27 PM) ran_tao: This is his wife drop  him from this game
00:43:09  <quiznilo> not that
00:43:13  <quiznilo> krushia | find lists of all the towns in california/nevada/utah/mexico and script fu badabing badaboom pow in that format and voilaa
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01:52:37  <quiznilo> https://github.com/GameMaker2k/MidWest-Towns/blob/master/mwc_town_names-optimized.nml what is the second number associated with the town?
01:52:41  <quiznilo> *second field
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03:50:02  <quiznilo> https://paste.pound-python.org/show/naJjr0Z2s7Yl2xcNCazk/
03:50:07  <quiznilo> my first NewRGF
03:51:47  <quiznilo> SW Town names... https://paste.pound-python.org/show/2W9p3fzeaqTybkur9M3s/ is even better, without Paysen repeated
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05:04:39  <Alberth> moin
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06:26:50  <quiznilo> mornin'
06:27:04  <quiznilo> I wrote my first NewGRF
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07:29:41  <Alberth> citynames newgrf?  :)
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08:29:25  <Alberth> o/
08:36:15  <andythenorth> hi
09:02:03  <peter1138> mooning
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09:19:36  <peter1138> ...
09:19:36  <peter1138> fuck
09:19:39  <DorpsGek> Commit by peter1138 :: r27858 /trunk/src (fontcache.cpp ship_cmd.cpp) (2017-04-23 11:19:32 +0200 )
09:19:40  <DorpsGek> -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo)
09:20:59  <DorpsGek> Commit by peter1138 :: r27859 trunk/src/fontcache.cpp (2017-04-23 11:20:53 +0200 )
09:21:00  <DorpsGek> -Revert (r27858): Committed too much :(
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10:46:01  <Wolf01> o/
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10:50:07  <Alberth> o/
10:50:35  <Wolf01> Lost a croissant in the beard, I had to shave :| :D
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11:03:43  <Alberth> :)
11:09:50  <Wolf01> I found I had a face under the hairs, this morning I could have posed for yeti models for V, now I look like a normal man
11:12:11  <Eddi|zuHause> why would you do that?
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11:13:18  <Wolf01> What, shaving?
11:13:59  <Eddi|zuHause> yes
11:15:48  <Wolf01> Because of the croissant XD
11:17:41  <Wolf01> BTW, I was tired of the shape of my beard, not that I cut it all, just trimmed those 3cm to 4mm and fixed the edges
11:29:54  <Wolf01> Mmmh, git shit guide free ebook https://www.packtpub.com/packt/offers/free-learning
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14:25:31  <supermop> I think as long as you don't go looking for the elephant's foot you'll be fine
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15:50:12  <Eddi|zuHause> what's an "elephant's foot" in this context?
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15:55:13  <LordAro> Eddi|zuHause: i'd guess http://rarehistoricalphotos.com/the-elephant-foot-of-the-chernobyl-disaster-1986/
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16:12:29  <Eddi|zuHause> LordAro: i don't think you can get near the reactor unsupervised :p
16:12:49  <supermop> I assume no one is posted to that room to supervise it
16:13:36  <Eddi|zuHause> there's still an operational nuclear power station on that location
16:14:43  <LordAro> nah
16:14:57  <LordAro> hasn't been for a decade or so now, iirc
16:15:03  <LordAro> tours are fairly easy to get these days
16:15:45  <LordAro> https://chernobyl-tour.com/english/ e.g.
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16:15:57  <LordAro> definitely something i'd like to do at some point
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16:21:14  <Eddi|zuHause> LordAro: i don't think these tours cover the actual power station
16:22:08  <Eddi|zuHause> also, it's generally not advisable to go "off the beaten path" in the area
16:22:58  <Eddi|zuHause> because the bushes and grass can have significantly higher concentration of radioactive elements
16:23:21  <supermop> actually, when i was in moab, utah
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16:25:36  <supermop> a lot of the old tailings sites from the old uranium mine and processing facilities had been planted with grassed to leach certain contaminants from the soil
16:25:54  <supermop> with the plants then being harvested and disposed of
16:26:44  <supermop> the more contaminated areas the simply were sealing all the soil into steel containers and taking it away to be buried in the desert
16:27:57  <LordAro> Eddi|zuHause: true, but that's not to say no one goes there at all
16:29:14  <Eddi|zuHause> LordAro: last i heard was they were building a new sarkophagus to replace the old one that's getting brittly
16:31:12  <LordAro> https://en.wikipedia.org/wiki/Chernobyl_New_Safe_Confinement aye
16:33:40  <Eddi|zuHause> https://www.youtube.com/watch?v=vK8ykPmtRyg
16:34:19  <LordAro> good ol' tom scott
16:34:26  <LordAro> he's a bit of a legend at my uni :)
16:37:28  <LordAro> largely due to https://www.youtube.com/watch?v=ztYapweHD3g
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17:44:58  <Wolf01> Still talking about that?
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18:58:42  <__ln__> http://www.telegraph.co.uk/education/2017/04/22/students-avoid-making-eye-contact-could-guiltyof-racism-oxford/
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19:06:34  <Eddi|zuHause> __ln__: i start to think that people who talk about "microaggressions" have run out of real problem to solve. it's like bodies who don't get to fight enough microbes, start making up allergies so they have something to do
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19:13:09  <andythenorth> is it fake news?
19:14:16  <Wolf01> And even if it isn't, then is a way to mask the real problems, which are clearly the videogames
19:18:39  <Eddi|zuHause> well, my experience is that if you tell people "don't talk about X" will cause people to talk about X even more, even more negatively because talking about X has now this "forbidden" touch
19:18:40  <__ln__> dunno if telegraph is a fake news media
19:21:37  <andythenorth> easter eggs anyone?
19:22:15  <Wolf01> I don't get easter eggs since I was a kid
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19:26:55  <Eddi|zuHause> we search easter eggs every year
19:27:10  <Eddi|zuHause> and pretty much every year some go missing
19:35:52  <Wolf01> https://developers.slashdot.org/story/17/04/23/0339211/flawed-online-tutorials-led-to-vulnerabilities-in-software heh
19:48:47  <andythenorth> send me the codez
19:49:37  * andythenorth once got burned by python tutorials including eval()
19:50:04  <andythenorth> which is not so good for untrustworthy input
19:55:12  <LordAro> '; DROP TABLE andythenorth; --
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20:03:24  <peter1138> now look what you've done
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20:08:03  <LordAro> m'bad
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21:50:16  <quiznilo> https://paste.pound-python.org/show/a73JdGusBPwE0y2cZWJG/ southwestern US towns
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22:47:50  <supermop> quiznilo does it agglomerate random names from parts?
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23:16:44  <quiznilo> ya, I did, I found a list of the top 5,000 cities in the US by pop, and scraped the top 50 from california, utah, nevada, arizona, new mexico and colorado
23:17:03  <quiznilo> except nevada has like only 18 cities in the list, and new mexico has 33
23:19:13  <Eddi|zuHause> quiznilo: so what if you want to have more than 250 towns on a map?
23:19:32  <quiznilo> I can up the number
23:19:53  <quiznilo> but lower numbers mean you're more likely to recognize the town
23:20:10  <quiznilo> LA and Denver won't get nuked by the RNG
23:21:46  <Eddi|zuHause> you can make bigger towns more likely to be chosen
23:21:55  <quiznilo> how?
23:21:58  <quiznilo> I asked that last night
23:22:09  <quiznilo> nobody was around, sadly
23:22:27  <Eddi|zuHause> each town name has a number next to it that affects how often it gets chosen in relation to the other names
23:23:06  <quiznilo> so obviously, the higher the number, the better
23:23:13  <quiznilo> this is great, I can include a lot more towns
23:23:41  <Eddi|zuHause> so if you have ("A",4),("B",2),("C",1), "A" has 4 in 7 chance, "B" has 2 in 7, and "C" has 1 in 7
23:24:25  <Eddi|zuHause> more advanced things are possible
23:24:29  <quiznilo> MAX is 255 or something?
23:25:19  <Eddi|zuHause> i'm not sure how nml handles it
23:26:56  <Eddi|zuHause> but internally, it rolls a 32bit number, which you can split into x-bit chunks to select the different parts of the name
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23:28:32  <Eddi|zuHause> it probably works best in nml if the total numbers add up to a power of 2 (e.g.256, 512, 65536, ...)
23:28:52  <Eddi|zuHause> but that should not be a requirement
23:29:47  <supermop> I've always felt that the middle third of cities would make the best names
23:30:34  <supermop> I like seeing plausible looking town names, that I don't necessarily recognize
23:31:18  <supermop> bottom and middle third or us cities probably have the problem of a lot of repeat names though
23:32:05  <supermop> anyway that's why for nearly a decade I used finnish names almost exclusively, and now use Vietnamese names
23:32:53  <supermop> a non-indo european language has the added benefit that names don't seem geographically incongruous
23:33:23  <FLHerne> Yeah, seeing "Bournemouth" as a tiny village on a mountain can be strange
23:33:24  <supermop> because i cant recognize anything that refers to a river, or lake or whatever
23:33:30  <supermop> exactly
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23:34:30  <supermop> a set of town names in one or more Mesoamerican languages would be nice
23:36:08  <Eddi|zuHause> yeah, that annoyed me with the german town name generator, it generates lots of "<X> an der <Y>" town names, but there's never an <Y> river, and the towns are not even close by
23:37:02  <Eddi|zuHause> then i started using the german town name newgrf
23:37:44  <Eddi|zuHause> which had the slightly less annoying habit of having two suffixes "-kirch" and "-kirchen", which combined appear too often
23:38:03  <supermop> original tto names had a ton of "X-on-Sea"
23:38:20  <supermop> haha Kirchkirchen
23:38:29  <supermop> sounds like a pious town
23:39:16  <Eddi|zuHause> no, not combied like that
23:39:55  <Eddi|zuHause> just due to them being so similar, it appears as if it's just appearing twice as often
23:41:30  <Wolf01> 'night
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23:42:52  <supermop> some kind of dutch/english/ and Algonquin bastardization generator would be nice for fictitious New York-ish feeling games
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