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00:09:48 *** D-HUND has joined #openttd 00:13:09 *** debdog has quit IRC 00:41:58 *** HerzogDeXtEr1 has joined #openttd 00:48:26 *** HerzogDeXtEr has quit IRC 00:48:44 *** Jibber has quit IRC 00:51:04 *** Snail has joined #openttd 00:53:22 *** Wolf01 has quit IRC 01:36:26 <quiznilo> speaking of breakdowns, I want to see a horse break down 02:07:26 *** chomwitt has joined #openttd 02:36:11 *** skrzyp has quit IRC 02:49:00 *** sim-al2 has joined #openttd 02:52:38 *** glx has quit IRC 03:01:21 *** cosmobird has joined #openttd 03:58:02 *** tokai has joined #openttd 03:58:02 *** ChanServ sets mode: +v tokai 04:04:53 *** tokai|noir has quit IRC 04:08:36 *** Hiddenfunstuff has joined #openttd 04:28:52 *** cosmobird has quit IRC 04:38:39 *** chomwitt has quit IRC 04:44:55 *** skrzyp has joined #openttd 04:51:26 <quiznilo> this is a new one... ottd opponent appears to be transporting livestock in zeppelins 04:55:38 *** Snail has quit IRC 06:10:28 *** andythenorth has joined #openttd 06:11:22 *** Progman has joined #openttd 06:13:21 <andythenorth> o/ 06:31:01 <quiznilo> mornin' andy... I'm out 06:34:31 *** sla_ro|master has joined #openttd 06:41:41 *** Alberth has joined #openttd 06:41:41 *** ChanServ sets mode: +o Alberth 06:41:42 *** blathijs has joined #openttd 06:41:51 <Alberth> o/ 06:45:15 <andythenorth> hi Alberth 07:18:13 *** Coobies has quit IRC 07:38:10 <andythenorth> can’t think how to shorten this name: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#fertiliser_and_explosives_plant 07:39:30 <Alberth> make a parameter "boring" or "fun", and rename to "fertilizer plant" resp "explosives plant" :p 07:40:18 <Alberth> if you produce one cargo more than the other, the choice is easy 07:42:00 <Alberth> either cargo is a bit fishy, looking at the cargo flow 07:43:39 <Alberth> fertilizer fits better with the other cargos imho, explosives is odd 07:44:06 <Alberth> could work for a mining economy though 07:44:13 <andythenorth> BOOM 07:44:56 <Alberth> make a MAYHEM economy, aimed at coop :p 07:45:49 <Alberth> I am quite not sure bulk terminal makes sense, imho 07:46:09 <Alberth> "clay" ? 07:46:46 <Alberth> make a drag-site on water that produces clay 07:48:20 <andythenorth> I should rename it kaolin 07:48:26 <andythenorth> too much RL intervening :P 08:07:35 <Alberth> :) 08:09:53 <andythenorth> could drop clay maybe 09:07:33 <Alberth> bbl 09:07:36 *** Alberth has left #openttd 09:18:47 *** andythenorth has quit IRC 09:21:35 *** chomwitt has joined #openttd 09:26:11 *** andythenorth has joined #openttd 09:54:29 *** Wormnest has joined #openttd 10:27:50 *** blathijs has quit IRC 10:29:49 *** Wolf01 has joined #openttd 10:29:54 <Wolf01> Moin 10:56:26 *** roidal has joined #openttd 11:02:34 *** Gja has joined #openttd 11:10:33 *** Stimrol has joined #openttd 11:14:00 *** sla_ro|master has quit IRC 11:23:09 <Wolf01> Shit V453000, do you guys even get rest? 11:40:24 *** Stimrol has quit IRC 11:42:04 *** Stimrol has joined #openttd 11:54:26 *** andythenorth has joined #openttd 11:58:33 *** Snail has joined #openttd 12:04:54 *** frosch123 has joined #openttd 12:05:33 <andythenorth> so 12:06:23 <frosch123> mola 12:06:46 <andythenorth> such chores to do 12:11:01 *** Snail has quit IRC 12:11:40 *** Progman has quit IRC 12:12:02 <Wolf01> o/ 12:13:49 *** Progman has joined #openttd 12:29:04 *** innocenat has quit IRC 12:30:11 *** Gja has joined #openttd 12:30:16 *** Gja has quit IRC 12:39:14 *** innocenat has joined #openttd 12:40:46 *** Alberth has joined #openttd 12:40:46 *** ChanServ sets mode: +o Alberth 12:41:06 <Wolf01> o/ 12:41:15 <Alberth> hi hi 12:41:49 <supermop> andythenorth: http://imgur.com/a/RYBfr 12:42:02 <supermop> this cant be a good idea, but here i am 12:42:59 <supermop> need to figure out how to composite sprites for truck bodies 12:43:39 <supermop> also, what are the disadvantages of curtain-sided trucks 12:44:18 <frosch123> django could suddenly open them 12:46:18 <supermop> they vanilla goods trucks have ridges down the side and i never really could tell if they were meant to be curtain sided or part of the framing of the truck 12:46:35 <supermop> though i may as well try drawing loading sprites so... 13:02:12 <Wolf01> Pfff I was looking on the debug switches to re-enable the pollution layer :| 13:02:40 <Wolf01> I just noticed that layers now have nice buttons on the minimap 13:03:55 <Wolf01> Still not possible to enable them on the actual minimap but only on the large map 13:08:10 <frosch123> the new "q" behaviour confuses me 13:08:35 <Wolf01> Yes, a bit, but I got used and now I really like it 13:09:04 <Wolf01> Specially in sandbox mode 13:12:20 <andythenorth> supermop: what kind of truck are curtain-side? o_O 13:12:22 <andythenorth> box or flat? 13:12:31 <andythenorth> that is why I never included them 13:12:35 <andythenorth> also realisms 13:36:53 *** Wormnest_ has joined #openttd 13:42:38 *** Wormnest has quit IRC 13:47:26 <__ln__> two finns and a german on the podium 13:50:20 <frosch123> who is winning? 13:50:50 <__ln__> bottas won, vettel second 13:51:42 <LordAro> woah spoilers 13:52:14 <frosch123> i thought it would be something more violent 13:55:06 <__ln__> LordAro: yes, spoilers in each car 13:55:12 <LordAro> ayy 14:07:24 <supermop> andy a curtain sider is a curtain sider 14:10:39 <frosch123> Wolf01: somehow the "made in" tooltip is only shown for not-hand-craftable stuff 14:10:46 <frosch123> no idea whether it has always been like that 14:18:34 <peter1138> max speed 48.3 mph, oo er 14:18:40 *** zeta has quit IRC 14:18:53 *** chomwitt has quit IRC 14:18:54 *** roidal has quit IRC 14:18:54 *** zeta has joined #openttd 14:19:39 *** zeta has joined #openttd 14:20:15 *** zeta has quit IRC 14:20:29 *** zeta has joined #openttd 14:21:26 *** zeta has quit IRC 14:21:40 *** zeta has joined #openttd 14:24:00 *** sim-al2 has quit IRC 14:31:24 *** roidal has joined #openttd 15:03:53 <Wolf01> frosch123, I think that where to make other stuff is already inferred from the number of materials required, up to 2, up to 4 and more than 4 15:32:53 <supermop> can i paint part of a truck cc blue and then use some cc magic to make it other colors in some cases? 15:38:47 <andythenorth> supermop: 'depends’ 15:38:49 <andythenorth> but yes 15:41:33 <supermop> this open truck, idk if the 'open' part whatever it's called should be cc or grey or wood 15:41:56 <supermop> or 2cc 15:44:23 <andythenorth> 2cc 15:44:28 <andythenorth> then the player chooses 15:45:01 <supermop> im using the same bodies for all generations 15:45:06 <andythenorth> yup[ 15:45:39 <supermop> although it would be nice to add fancier 2cc stripes in later generations 15:46:23 * andythenorth wonders 15:46:32 <andythenorth> why is train length display in depot not just an int? 15:46:39 <andythenorth> and could I have a setting so it’s an int? 15:46:45 <supermop> are containers really carried on regular flatbeds, or is it a different type of frame? 15:46:54 <andythenorth> both 15:47:11 <supermop> i recall it looking more like a hollow frame, without much decking 15:47:27 *** Maraxus has joined #openttd 15:47:29 <andythenorth> skeletal trailers where containers are common 15:47:36 <andythenorth> otherwise flat or dropside 15:48:08 <supermop> also - how to take containers off a trolley truck without getting 1500V on the lift? 15:48:33 <supermop> i guess it would just short out 15:52:12 <andythenorth> third rail 15:52:25 *** Maraxus has quit IRC 15:52:47 <supermop> battery? 15:53:05 <supermop> pull off to side on trolley poles? 15:53:21 <supermop> think pallets on flatbe is better then 15:56:23 *** glx has joined #openttd 15:56:23 *** ChanServ sets mode: +v glx 15:57:12 *** Gja has joined #openttd 16:02:43 * andythenorth has to have integer length trains, or at least x.5 16:02:47 <andythenorth> anything else is all wrong 16:03:28 <andythenorth> but that means I have to rework most of Iron Horse :| 16:07:22 <frosch123> supermop: you can do about everything with recoloring 16:08:28 <frosch123> andythenorth: why do you care, are you turning into v? 16:08:36 <andythenorth> yes 16:08:42 <andythenorth> I thought the same 16:09:13 <frosch123> v chained 2 or 3 wagons into a single articulated wagon, so that all wagons and engines have length 1 tile 16:09:53 <andythenorth> I am considering it 16:09:58 <andythenorth> or drop realism 16:11:03 <andythenorth> .9 and .1 are particularly irritating 16:11:17 <andythenorth> I am seriously considering patching locally to ‘eliminate’ the issue 16:11:30 <andythenorth> ceil(length) 16:11:55 <supermop> what is the need for integer trains? 16:13:06 <Wolf01> Why not just make consists of wagons with randomized liveries and fixed length (4 tiles, 8 tiles)? 16:13:21 <Eddi|zuHause> i have a totally different issue with that display 16:13:29 <andythenorth> Wolf01: I considered fixed length trains 16:13:31 <Eddi|zuHause> that it doesn't properly display 1/16th units 16:13:40 <andythenorth> everyone uses TL 5, right? 16:13:42 <andythenorth> like coop? 16:13:49 <Wolf01> Usually, yes 16:13:49 <Eddi|zuHause> i don't think so :p 16:13:56 <Wolf01> 5 or 7 16:14:08 <Eddi|zuHause> doesn't coop use 3? 16:14:25 <Eddi|zuHause> my freight trains often come in length 10 or 12 16:14:35 <andythenorth> 2 x TL 5 16:14:40 <Wolf01> Attach 2 consists together 16:14:41 <andythenorth> with or without engine? o_O 16:14:52 <andythenorth> maybe you shouldn’t choose engine, that’s unnecessary 16:14:55 <supermop> i like 4-5 for passengers and 3 for branch freight, 8 for main freight 16:15:01 <andythenorth> you just buy ‘coal train’ or whatever 16:15:10 <andythenorth> much simpler 16:15:26 <supermop> andythenorth: also add in app purchases 16:15:28 <Eddi|zuHause> that would annoy the crap out of me 16:15:33 <andythenorth> hmm 16:15:42 <Wolf01> andythenorth, yeah, that would "fix" the problem of using fast pax engine with freight wagons and trying to figure out why it doesn't go uphill with a full load of steel 16:15:44 <andythenorth> I also considered a magic last vehicle 16:16:00 <andythenorth> last vehicle could fake its length to make the train integer length 16:16:00 <Eddi|zuHause> you mean a caboose? 16:16:08 <quiznilo> heavyweight mail car $$ 16:16:11 <andythenorth> just whatever is last 16:16:34 <Eddi|zuHause> i honestly don't understand your problem 16:16:38 <supermop> tbh i never care if i have all 4.9 TL trains at my 5 tile station 16:16:50 <Wolf01> Ahaha, just make 8 fake cabeese, 1/8, 2/8, 3/8... and use the one which fill the integer 16:16:54 <supermop> Eddi|zuHause same here 16:17:11 <quiznilo> I'm assuming 'cabeese' is the plural of 'caboose' 16:17:14 <supermop> whats the problem with a 4.8 length train? 16:17:21 <andythenorth> everything 16:17:36 <Eddi|zuHause> andythenorth: if a wagon is 0.6, and the display in the depot is 4.2, i know at a glance that i can fit another wagon in 16:17:47 <supermop> all i need to know is that i need a station at least that long 16:17:56 <Eddi|zuHause> if it's 4.8 i can't 16:18:17 <Wolf01> What about a "tile lenght indicator" in the depot window instead? 16:18:24 <Eddi|zuHause> if it flat out "rounded" to 5, i must actually attach a wagon to see that it won't fit anymore 16:18:28 <Wolf01> Or length too 16:18:39 <supermop> if i buy one more wagon and its 5.1 i sell the wagon or save it for the next train 16:18:49 <frosch123> Wolf01: compatiblity issues with 28/32 vehicles 16:18:59 <frosch123> otherwise i would have added it years ago :p 16:19:34 <Wolf01> No, I meant really a ruler drawn over the rows, like the word processors 16:20:13 <frosch123> yes, but that only works if 1 tile length is always 32 or 28 pixels 16:20:20 <frosch123> and not different per train 16:20:54 <Wolf01> It is? 16:21:17 <Wolf01> Never noticed that... maybe because I'm using always the same grf since... ever 16:21:19 <frosch123> you need a game which is less f-ed up with half features like ottd :) 16:22:43 <Eddi|zuHause> can such a game even exist? 16:23:01 <Wolf01> Yeah, pong 16:25:30 <Eddi|zuHause> i'm sure there are loads of WTF in the original pong code 16:34:07 *** johannes_2 has joined #openttd 16:35:19 <johannes_2> Hello, I have a city with only one train station, where the servies for all kinds of produces goods (passengers, mail and money) are judged good or better. still, the town rating is still medium for years now... 16:35:38 <johannes_2> could there be any reason why the town does not increase my rating? 16:38:03 <frosch123> if you have a services station and do nothing otherwise, rating should increase about every 16 months 16:38:28 <quiznilo> if you subscribe to the notion that TTD was the original asperger's troll, there are lots of problems with 4.8 length trains, or 5.1 length trains. 16:38:43 <frosch123> note that unserviced stations decrease rating 16:38:52 <frosch123> so make sure that all your stations are good 16:41:30 <supermop> what magic do you use to render various minerals andythenorth? 16:42:08 *** Coobies has joined #openttd 16:42:20 <andythenorth> python recolouring of pngs 16:45:15 <johannes_2> frosch123: actually all stations are good, but it did not increase after 5 years iirc 16:45:41 <johannes_2> also, many other towns increase the rating more often than once a year 16:45:55 <frosch123> https://wiki.openttd.org/Game_mechanics#Local_authority_rating <- well, check yourself 16:46:32 <Eddi|zuHause> quiznilo: but with stock vehicles you only ever get .0 and .5 16:48:44 <supermop> ogfx sprite sheet has some open trucks with brown sides 16:48:51 <LordAro> frosch123: you can do better than that :p http://hg.openttd.org/trunk.hg/file/57b4f62e2c66/src/town_cmd.cpp#l3061 16:49:04 <supermop> and something that looks covered by a big grey tarp 16:49:51 <supermop> i should be using like 2nd gen ih wagons for these truck bodies 16:51:09 <johannes_2> frosch123: thanks. I have one active station and a rating of mediocre, so the formula says it needs to increase by 17 every month, which means that after 13 months, the rating must be >= 0 + 13*17 >= 200 16:51:23 <johannes_2> however, I've just skipped 13 months and it is still mediocre 16:51:57 <johannes_2> I once had on old train station that I bulldozed, but these should not be counted 16:52:10 <frosch123> well, it's less about your station rating, but more about how often you load/unload cargo 16:52:51 <johannes_2> cargo is transfered more often than each 50 days 16:54:56 <johannes_2> would you mind looking at the city? I could mail the savegame to you 16:55:12 <frosch123> maybe ask eddi 16:55:24 <frosch123> i need to get more iron 16:56:18 <johannes_2> Eddi|zuHause: Could you please check my savegame for issues with this city? 16:56:50 <Eddi|zuHause> no, i cannot check your savegame 16:57:14 <supermop> johannes_2 best to post it on tt-forums 16:57:29 <supermop> with maybe some screenshots 16:57:38 <johannes_2> or I'll just run gdb on it 16:57:50 <johannes_2> that should clearly show the calculation 16:58:12 <Eddi|zuHause> you know that saying about kanonen and spatzen? 16:58:24 <supermop> not everyone can open up an run the game right now, but someone on the forum will probably take a look 16:58:49 <supermop> Eddi|zuHause: that sounds way too idiomatic to have been covered in any german class i took 17:00:56 <supermop> maybe all the cabs should be 2cc for trolley trucks 17:02:01 <johannes_2> hehe at least, if it's a bug (which I don't assume), I'll know the exact reason 17:04:07 *** Tharbakim has quit IRC 17:17:47 *** johannes_2 has quit IRC 17:41:41 * andythenorth biab 17:41:43 *** andythenorth has quit IRC 18:08:26 <quiznilo> supermop: 3 for branch freight? Seriously? 18:11:32 *** gimp has joined #openttd 18:32:18 *** sla_ro|master has joined #openttd 18:42:09 *** andythenorth has joined #openttd 18:43:00 <andythenorth> I could do all trains at 4/8 or 8/8 18:56:33 <V453000> that sounds like too much of a good idea 18:56:44 <V453000> do 7.4/8 19:00:07 *** Alberth has left #openttd 19:00:35 <andythenorth> V453000: why is non 0.5 lengths shit? 19:00:39 <andythenorth> I can’t figure it out 19:00:59 <V453000> because station and signal tiles are always whole numbers? 19:01:07 <andythenorth> isn’t it 19:01:12 <andythenorth> also it’s a stupid guessing game 19:01:21 <andythenorth> depot buy menu doesn’t indicate length 19:02:01 <frosch123> make a patch for thatr 19:02:02 <V453000> well you can mention it there 19:02:06 <V453000> in graphics too 19:02:08 <andythenorth> also how does 10/8 resolve to single decimal place? 19:02:11 <V453000> but it's just a mess gameplay wise 19:02:15 <andythenorth> is it a mess? 19:02:19 <andythenorth> or am I just being weird? 19:02:21 <V453000> it is a mess 19:02:27 <andythenorth> it annoys fuck out of me, but I don’t know why 19:02:33 <andythenorth> seems a bit OCD 19:02:33 <V453000> 4/8 or 8/8 19:02:44 <V453000> teh rule 19:02:54 *** dustinm` has quit IRC 19:03:32 <andythenorth> but 6/8 looks nice :P 19:03:54 <andythenorth> and fits nicely into 3, 6, 9 tile TL :P 19:05:25 <V453000> yeah, and horribly into everything else :P 19:05:36 <V453000> esp when mixed with 8/8 engines 19:08:22 <frosch123> which tech do i need for blueprints? 19:08:29 *** dustinm` has joined #openttd 19:10:37 <frosch123> also what about these receipts with a cargo that is both input and output? 19:10:51 <frosch123> first i though it was a typo, but now i found a second one 19:15:26 <frosch123> ah, found the blueprints 19:19:04 *** blathijs has joined #openttd 19:23:32 <Wolf01> V453000, the new train orders, how do they work? I tried to set "fluid count > 10k && item count = 0" but even after the fluid reached 22k the train was still there 19:33:59 <Wolf01> Ok, I think I got it... I had to set the signal, I thought it was for the circuit network condition 19:34:52 <andythenorth> “Cogeneration plant” or “Combined heat and power plant”? 19:34:57 <andythenorth> https://en.wikipedia.org/wiki/Cogeneration 19:35:32 <Wolf01> Why differ? Just "power plant" isn't good? 19:35:40 <frosch123> i use the term "cogeneration" at work 19:36:05 <andythenorth> Wolf01: it has different graphics to regular coal / oil power plant 19:36:17 <andythenorth> or I could just…not do that 19:36:37 <Wolf01> Does it use the same fuel? 19:36:53 <andythenorth> Peat 19:37:08 <andythenorth> I am kicking around having biomass / woodchips in some other economy 19:37:10 <andythenorth> also 19:37:31 <andythenorth> some kind of 21st century sustainability thing 19:37:41 <andythenorth> plastic -> additive manufacturing plant 19:37:46 <andythenorth> iphones -> shredder 19:38:03 <andythenorth> probiotics -> dairy ->.yoghurt shop 19:38:17 <andythenorth> gluten free food -> general store 19:38:29 <andythenorth> windmills -> sea 19:38:35 <Wolf01> Meh... 1 U-235 so far :( 19:38:37 <andythenorth> batteries -> tesla plant 19:38:52 <andythenorth> town food waste -> compost 19:39:03 <andythenorth> such FIRS 19:39:23 <frosch123> andythenorth: you are already quite good at deprecating cargo, you do not need external hipster terms 19:39:30 <Wolf01> XD 19:39:52 <Wolf01> BTW, is tesla plant->batteries 19:40:04 <andythenorth> tesla plant -> batteries -> tesla car plant 19:40:07 <andythenorth> via rocket 19:40:19 <andythenorth> I needed more sea industries: space X landing barge 19:40:27 <andythenorth> accepts: nothing 19:40:34 <andythenorth> produces: lightly used rockets 19:41:29 <Wolf01> Mmmmh, rockets... make a graphic for aicrafts which only raise vertically in the runway, then transparent graphics and no shadow until they land on the other airport 19:47:06 <supermop> Wolf01 hard to click on 19:47:42 <Wolf01> Because you click on the planes while they travel at 900kmh? 19:48:00 <supermop> sure 19:48:10 <Wolf01> Nice reflexes then 19:48:54 <supermop> really don't feel like drawing truck cargo 19:49:16 <andythenorth> supermop: just don’t :P 19:49:16 <supermop> what are the sensible tradeoffs for load spead? 19:49:21 <supermop> speed 19:49:32 <andythenorth> supermop: what code base are you working with? 19:49:38 <supermop> like, running cost seems like wouldn't care 19:50:06 <supermop> andythenorthi am adding the rest of the ogfx+rv types to trolleybi trucks 19:50:27 <supermop> so trolleybi, which is very simple 19:50:44 <andythenorth> hmm 19:50:56 <andythenorth> if you ported it to Road Hog, you get a lot free 19:50:58 <supermop> i would also usually choose load speed over top speed 90% of the time for RVs 19:51:03 <andythenorth> but it’s much more to work with 19:51:10 <andythenorth> more dependencies etc 19:51:16 <supermop> andythenorth: then its not ogfx+ ish 19:51:45 <supermop> i want pm to just take the trolleybi and roll them into ogfx+ someday 19:51:49 <andythenorth> ok 19:52:06 <andythenorth> no automatic cargo graphics for you then :) 19:52:06 <supermop> there would be a lot id do different if i was working from whole cloth 19:52:19 <andythenorth> seems RH the loading speed is traded against weight 19:52:22 <andythenorth> rather than cost 19:52:22 <supermop> andythenorth happy to steal magic if i can 19:52:52 <supermop> like, i wouldn't make 40 pax trolley buses if i was making a supermop+ RVs 19:53:19 <supermop> nor would every RV be rigid body, .5 TL 19:55:10 <supermop> maybe cargo decay? 19:55:21 <supermop> do people pay attention to that> 19:55:56 <andythenorth> they have no way of knowing about it 19:56:03 <andythenorth> I apply it to some vehicles anyway 19:56:38 <supermop> more doors etc on side to load cargo faster could be traded off with cost or weight or speed i guess 19:57:15 <supermop> but idk what circumstances would make someone choose the fast vs slow loading then 19:58:20 <andythenorth> fast loading = high decay 19:58:27 <andythenorth> slow loading = low decay 19:58:30 <supermop> the trolley busses already have more HP, and less running cost than diesel trucks, so don't want to split too many more hairs there 19:58:32 <andythenorth> is how I do it for buses 19:58:46 <supermop> bus is straightforward 19:59:12 <andythenorth> as far as possible I try and make the choice of vehicle about how it looks 19:59:20 <andythenorth> ottd is a piss-poor economic simulator 19:59:34 <andythenorth> but is very nice ‘watch the pixels’ move simulator 20:00:10 <supermop> greyhound has only one door but goes fast and is tolerable for 4 hours, city bus has 2 wider doors, a low floor, but is slow and makes you sick in 5 minutes 20:00:37 <andythenorth> same for commuter ferry versus overnight ferry 20:00:43 <supermop> crate of newspapers probably doesn't care what it is in 20:01:03 <andythenorth> decay on freight is only for refrigerated cargo 20:01:18 <andythenorth> also livestock 20:01:35 <supermop> fwiw i see fish delivered on flatbeds on my block every morning 20:01:57 <supermop> blue plastic tank pallets 20:02:49 <supermop> so weight is high and capacity is low, but the fish are still swiming so they don't mind the lack of refridgeration 20:03:10 * supermop lives in chinatown 20:04:27 *** roidal has quit IRC 20:06:07 <supermop> flatbed, open truck, reefer, box truck, mail truck, 20:06:17 <supermop> guess can add tanker and hopper 20:06:29 <supermop> that should be enough 20:07:02 <supermop> dump truck? 20:08:55 <supermop> really the only point of this set is "here is something that uses ELRD" , "someone else make something better" 20:08:58 <andythenorth> I did dump truck 20:09:29 <supermop> dump truck seems neat for electrified dirt road 20:12:07 *** frosch123 has quit IRC 20:16:14 <andythenorth> V453000: you have engines with wagons attached :o 20:16:16 <andythenorth> in NUTS 20:16:19 <andythenorth> hmm 20:34:50 <supermop> hmm i feel like i should get rid of this big grey band on the tankers 20:39:53 <quiznilo> I worry about making a 4.04 length train, that shows as 4.0 in the depot, but still loads and unloads super slow on 4 length platforms 20:40:58 <Eddi|zuHause> train length unit is 1/16 20:41:28 <quiznilo> so this won't happen? 20:41:32 <Eddi|zuHause> so 4.0625 is the next step after 4.0 20:42:04 <quiznilo> well, does train length round or just some kind of integer cut-off? 20:43:30 <andythenorth> ha funny how the cycle goes 20:43:48 <andythenorth> now I’m playing with NARS 2, I want the FIRS station rating hack back :P 20:43:53 <andythenorth> I can’t afford enough trains 20:44:04 <andythenorth> to always have one waiting 20:44:29 <quiznilo> what is that station rating hack? 20:45:03 <andythenorth> reduces penalty for not picking up 20:45:10 <andythenorth> or sets station rating to 100% 20:52:43 <quiznilo> I propose changing departure order in depots from FILO to FIFO 20:53:11 <Eddi|zuHause> i'm pretty sure it's neither of those 20:53:19 <quiznilo> oh 20:53:48 <Eddi|zuHause> most likely it's based on vehicle ID 20:54:53 <Eddi|zuHause> so if vehicles 2,5,10 and 12 are in the depot, and vehicle 8 leaves the block to make the depot exit free, then vehicle 10 will leave next 20:54:59 <quiznilo> for some reason, I expect it to behave like station loading does 20:57:11 <Eddi|zuHause> i'm not sure if that applies to depots, but for signals it also once depended on acceleration, so whichever vehicle got from speed 0 to the next vehicle step first would move 21:00:04 *** sim-al2 has joined #openttd 21:00:18 *** Gja has quit IRC 21:04:01 <supermop> got 1 px of clear space between tank and chassis to see road 21:04:06 <V453000> andythenorth: that's just an extreme measure to make all purchaseable units exactly 16/8 21:04:12 <V453000> buying things per tile is nice for nuts 21:04:20 <supermop> not sure if that's going to look ok 21:04:28 <V453000> but the configurability can suck if you have different visuals for similar wagon 21:08:59 <supermop> andythenorth: in hog/horse, did stock wagons etc end up as 1st cc or as some kind of brown? 21:09:29 *** smoke_fumus has joined #openttd 21:11:48 *** FLHerne has joined #openttd 21:15:19 <andythenorth> supermop: CC in hog, grey in horse 21:15:22 <andythenorth> but horse is wrong 21:21:24 <andythenorth> hmm 21:21:38 <andythenorth> Hunting Camp and Herding Coop are same length in both words 21:21:43 <andythenorth> and same start and end letters 21:21:49 <andythenorth> chances of that, statistically? 21:22:14 * andythenorth renamed an industry 21:23:44 <supermop> andythenorth callback to set name based on build year 21:24:05 <supermop> in 0 CE its a hunting camp, in 2000 its a herding coop 21:27:51 <dpk> LordAro: hey 21:28:14 <LordAro> dpk: coincidence 21:29:08 <andythenorth> bed 21:29:09 *** andythenorth has quit IRC 21:37:39 *** Hiddenfunstuff has quit IRC 22:07:32 *** Tharbakim has joined #openttd 22:13:42 *** smoke_fumus has quit IRC 22:19:13 *** Wormnest_ has quit IRC 22:22:16 *** sla_ro|master has quit IRC 22:25:45 <quiznilo> sometimes, when I'm playing competitive ottd, I start wishing for tactical nuclear weapons, in-game 22:26:04 <Wolf01> Then you should play factorio 22:26:18 <quiznilo> I didn't know factorio had a competitive mode 22:32:05 *** Progman has quit IRC 22:53:11 *** FLHerne has quit IRC 23:17:54 <Wolf01> 'night 23:17:56 *** Wolf01 has quit IRC 23:41:24 *** Stimrol has quit IRC 23:49:03 <quiznilo> Accidentally fat-fingered attempting to send myself a private message 23:49:09 <quiznilo> it crashed https://paste.pound-python.org/show/0W5EgoXt9dzD4WfEVfOE/ 23:49:58 <quiznilo> guess I should've compiled debugging symbols in >.< 23:52:49 <quiznilo> http://i.imgur.com/E634fwr.png screenshot 23:55:47 <quiznilo> crash is confirmed reproducable