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00:04:37 *** Biolunar has joined #openttd 00:15:50 *** quiznilo has joined #openttd 00:23:48 <Wolf01> 'night 00:23:51 *** Wolf01 has quit IRC 00:57:59 *** glx has quit IRC 00:59:59 *** gelignite has quit IRC 01:57:48 *** root has joined #openttd 01:58:07 <root> ho 01:58:13 <root> he 01:58:16 <root> hi 01:59:46 *** root has left #openttd 02:07:59 *** frosch123 has quit IRC 02:26:18 *** Biolunar_ has joined #openttd 02:33:14 *** Biolunar has quit IRC 03:12:04 *** bwn has quit IRC 03:58:31 *** tokai|noir has joined #openttd 03:58:32 *** ChanServ sets mode: +v tokai|noir 04:05:21 *** tokai has quit IRC 04:16:13 *** bwn has joined #openttd 04:19:44 *** FLHerne_ has quit IRC 05:13:34 *** Montana has quit IRC 06:03:22 *** cosmobird has joined #openttd 06:07:33 *** jonty-comp has quit IRC 06:41:29 *** Alberth has joined #openttd 06:41:29 *** ChanServ sets mode: +o Alberth 06:48:52 *** cosmobird_ has joined #openttd 06:55:06 *** cosmobird has quit IRC 06:56:40 *** cosmobird_ has quit IRC 06:56:56 *** cosmobird_ has joined #openttd 06:58:01 *** andythenorth has joined #openttd 06:59:54 *** sla_ro|master has joined #openttd 07:01:45 <andythenorth> o/ 07:12:22 *** keoz has joined #openttd 07:24:25 *** Progman has joined #openttd 07:27:35 <Alberth> o/ 07:36:06 <andythenorth> such industries http://forgeofempires.wikia.com/wiki/Category:Goods_Buildings 07:36:11 <andythenorth> V453000 ^ 07:42:38 <Alberth> ha, another game that I play :) 07:45:35 <andythenorth> is it good? 07:45:49 <Alberth> nah 07:46:00 <Alberth> it's veeeeery long 07:46:18 <andythenorth> looks nice 07:46:34 <Alberth> it's ok-ish 07:46:53 <Alberth> basically a city builder, but you have war mixed in it 07:47:31 <Alberth> and lots of community stuff, of course 07:48:12 <Alberth> and being commercial, lots of opportunities to spend money, if you want 07:48:25 <Alberth> but it's very playable without spending money 07:48:59 <Alberth> I have been playing since end 2015, some people since 2012 07:49:41 <Alberth> innogames has a lot of such MMO games 07:50:27 <Alberth> all clan-vs-clan based war-ish games, as that attracts people :) 07:50:46 <Alberth> forge of empires is the most harmless there 07:50:59 <Alberth> other of their games are more focussed on that aspect 07:51:50 <andythenorth> it’s MMO, not casual single-player? 07:51:56 * andythenorth can’t understand the website :) 07:52:34 <Alberth> it's real-time, and very MMO, ie millions of users world-wide 07:52:55 <andythenorth> hmm 07:53:00 <Alberth> but not real-time as in needing to be present and direct interaction 07:53:28 <Alberth> you can mostly organize it around other things in your life 07:54:01 <Alberth> so you log on, do some stuff, log out again 07:54:59 <Alberth> wikia is the non-official wikipedia on foe, it doesn't aim to explain the game :) 07:55:37 * andythenorth should probably find a new game 07:55:54 <andythenorth> has anyone open-sourced Warcraft 1 yet? :P 07:56:44 <Alberth> https://www.innogames.com/ 07:58:18 <andythenorth> I looked :) 07:58:56 <andythenorth> I considered Tropico, but reviews of Mac version are bad 07:59:33 <andythenorth> also I have to finish FIRS v3 :P 08:00:26 <Alberth> too many options and not enough time :) 08:03:34 <andythenorth> 9 industries to draw 08:09:44 *** andythenorth is now known as Guest2009 08:09:44 *** andythenorth has joined #openttd 08:14:44 *** Guest2009 has quit IRC 08:32:01 *** cosmobird_ is now known as identify 08:32:25 *** identify is now known as cosmobird 08:48:48 *** Snail has quit IRC 09:05:18 *** FLHerne_ has joined #openttd 09:05:41 *** Wolf01 has joined #openttd 09:06:22 <Wolf01> o/ 09:10:15 <andythenorth> hi Wolf01 09:11:11 *** cosmobird has quit IRC 09:25:07 * andythenorth fixed grfcodec compile 09:25:43 <andythenorth> it’s not good enough fix though 09:25:44 <andythenorth> https://paste.openttdcoop.org/prlqztx61 09:25:53 <andythenorth> isystem/opt/local/include assumes macports 09:26:16 <andythenorth> I have added the brew location to L3, but it’s version-specific 09:26:44 <andythenorth> might be better to set the path as a var from “libpng-config --cflags” ?? 09:32:25 <Wolf01> You should use environment variables too, it's bad to set hardcoded versions 09:32:53 <Wolf01> Also http://www.commitstrip.com/en/2017/05/06/bugs-of-the-future/ 09:35:32 <Alberth> o/ 09:36:47 <Wolf01> I would like to try a factorio multiplayer game, but bandwidth is against my idea :| 09:45:28 <Alkel_U3> Is it that demanding? Also what are you on, dial-up? :-) 09:47:33 <Wolf01> No, it's just windows updating stuff 09:47:41 <Wolf01> I must wait 09:48:21 <Alkel_U3> oh, that explains it and also it sucks 09:50:24 *** TrueBrain_ has joined #openttd 09:50:28 <Wolf01> If I only had a better connection I would had to wait less time 09:51:06 *** TrueBrain-Bot has joined #openttd 09:54:48 *** gelignite has joined #openttd 09:57:25 <Wolf01> Ok, it seem the agony has come to an end... anyone for a game? 09:57:58 <Alkel_U3> well, maybe... 09:58:40 <Alkel_U3> give me 20 minutes :-) 10:00:53 <Wolf01> I'm in the TTForums group on steam if you want to find me 10:06:36 <Wolf01> Mmmh, good starting area 10:09:45 *** cosmobird has joined #openttd 10:55:11 <Eddi|zuHause> don't the windwos updates stop if there is other demand on the bandwidth? 10:55:25 <Eddi|zuHause> or am i missing the point of "background" and "intelligent" in BITS? 10:56:12 <Wolf01> Windows updates do... store updates are a special kind of stupid 10:56:41 <Alkel_U3> you're not missing the point, win. update is :-) 11:18:41 *** FLHerne_ has quit IRC 11:23:14 *** andythenorth has quit IRC 11:23:56 *** andythenorth has joined #openttd 11:27:49 <Alberth> you don't actually think you are anywhere near relevant for windows, eh? 11:57:22 <Eddi|zuHause> https://forum.handbrake.fr/viewtopic.php?f=33&t=36364 12:01:11 <andythenorth> joy 12:01:20 * andythenorth wonders why that doesn’t happen more often 12:25:51 *** frosch123 has joined #openttd 12:28:38 <andythenorth> hjmm 12:28:43 <andythenorth> broke my savegame :P 12:29:58 <frosch123> o/ 12:30:31 <planetmaker> \o 12:41:59 * andythenorth makes new paper mill 12:45:59 *** Fatmice has quit IRC 12:49:30 *** gelignite has quit IRC 13:03:08 *** jonty-comp has joined #openttd 13:15:09 *** HerzogDeXtEr has joined #openttd 13:27:27 *** cosmobird_ has joined #openttd 13:29:09 <andythenorth> ach 13:33:38 *** cosmobird has quit IRC 13:44:08 <Wolf01> BBL 13:58:02 *** cosmobird__ has joined #openttd 14:04:08 *** cosmobird_ has quit IRC 14:10:36 <supermop> andythenorth: you ever draw sacks? 14:12:09 <andythenorth> supermop: nah 14:12:16 <andythenorth> they’d just be blobs 14:12:39 <supermop> coffee, mail, grain s=feels more apropriate to be in sacks in open truck 14:13:11 <andythenorth> new paper mill http://dev.openttdcoop.org/attachments/download/8432/paper_mill.png 14:13:33 <supermop> looks better 14:13:45 <supermop> looks more like paper mills i've actually seen 14:14:01 <supermop> tan needs noise tho 14:14:26 <supermop> CC is on the water tank dunnage? 14:18:23 <supermop> frosch123: https://paste.openttdcoop.org/pnhrx1isa 14:18:30 <supermop> am i on the right track? 14:24:20 <supermop> https://paste.openttdcoop.org/pu2ydmsbg 14:24:31 <supermop> now need to use that switch somehow 14:31:21 <frosch123> supermop: https://paste.openttdcoop.org/pdle3nc1a 14:31:48 <Alberth> andy: wood storage looks a bit silly, but otherwise looking good! 14:32:42 <frosch123> a cargo has multiple cargoclasses, so your switch only needs to check for a masked subset of them 14:33:32 <supermop> thanks frosch123! 14:33:35 <frosch123> LordAro: i found my lost construction robot from a few days ago \o/ 14:34:13 <LordAro> \o/ 14:34:56 <frosch123> looks like my inventory was full with wood and it dropped the robot onto the floor 14:50:40 <quiznilo> how come one desert town needs food and goods to grow and this other does not? Is it because one is a town and one is a city? 14:51:28 <quiznilo> or maybe one is on the coast and the other is inland 14:52:51 <frosch123> desert is decided by the tile with the station sign 14:53:03 <frosch123> very small towns do not need food 14:53:12 <frosch123> to ensure that they are big enough to actually accept food 14:53:48 <quiznilo> well, the large city says it needs food and goods, the second largest city says it does not 14:54:09 <quiznilo> and not on the station card, on the city card 14:54:22 <frosch123> vanilla cities never say they need goods 14:54:32 <frosch123> so, do you have a gamescript running? 14:54:51 <quiznilo> many I think, i actually didn't set this up... it's from gamescripts? 14:55:11 <frosch123> hmm, or from some newgrf which has no water and substitutes it with goods 14:56:05 <quiznilo> FIRS, no doubt 15:01:42 <supermop> cover on grain trucks: white of CC? 15:01:44 <supermop> or 15:02:20 <frosch123> random? 15:02:32 <frosch123> i.e. draw them as cc 15:02:33 <supermop> is that hard? 15:02:56 <frosch123> is the rest of the wagon 1cc or 2cc? 15:03:16 <supermop> the grain hopper is 2cc with a thin 1cc stripe 15:03:57 <frosch123> anyway it's easy to set either of the two cc randomly to a fixed colour 15:04:18 <frosch123> so you can draw stuff in 2cc and then randomly set one of the colors to white or whateer 15:04:31 <supermop> internet shows white rigid covers, grey tarp like covers, and color matched rigid covers 15:05:38 <supermop> hmm 15:06:03 <supermop> if i want the random color to only afftect the cover, do i need to composite sprites? 15:06:38 <frosch123> if you want 3 colorings (2cc plus cover) then you do that by compositing sprites 15:07:04 <frosch123> *can do 15:08:30 <frosch123> you can use the same thing to recolor mineral piles 15:09:54 *** JacobD88 has joined #openttd 15:29:18 *** Arveen has joined #openttd 15:30:33 *** Stimrol has joined #openttd 15:32:48 *** Snail has joined #openttd 15:58:46 <supermop> how do i control the draw order of composited sprites? 16:09:09 *** roidal has joined #openttd 16:09:48 <frosch123> they are drawn in the order you give them 16:10:01 *** quiznilo has quit IRC 16:10:03 <frosch123> there is no sorting involved 16:10:39 <frosch123> they behave like "one sprite" 16:10:43 *** gelignite has joined #openttd 16:13:49 *** chomwitt1 has joined #openttd 16:19:43 *** chomwitt has quit IRC 16:21:21 *** quiznilo has joined #openttd 16:29:32 *** FLHerne has joined #openttd 16:30:21 *** quiznilo has quit IRC 16:33:02 *** quiznilo has joined #openttd 16:45:17 *** FLHerne has quit IRC 16:45:38 *** FLHerne has joined #openttd 16:53:06 <peter1138> moo 16:56:59 <andythenorth> hi peter1138 16:59:17 *** TarvaCZ has joined #openttd 16:59:22 <TarvaCZ> hi 16:59:53 <Alberth> hi 17:07:12 <peter1138> new version eh 17:07:21 *** morbest has joined #openttd 17:07:54 <morbest> Hi, is it possible to script openttd in Perl 6? 17:09:51 <Eddi|zuHause> that depends what you're trying to do 17:10:56 <morbest> Make some binding, than making a script that automatically upgrade train lines from eletric to maglev copying all trains running on it 17:11:03 <Eddi|zuHause> the internal game/ai scripts are written in squirrel. the admin port you can interface with any language that you can find a library for, or you just write one 17:11:55 <Eddi|zuHause> that kind of assisting-the-player script is not really supported 17:12:26 <morbest> I find the game fun, but some part of it just kill it 17:12:31 <Eddi|zuHause> (that is a deliberate choice to prevent "cheating" in multiplayer) 17:12:57 <morbest> ok, makes sense somehow 17:13:12 <Eddi|zuHause> in single player, you can start an AI company and then use the company cheat to move yourself to that company 17:23:13 <Alberth> it's simpler to use a train set that doesn't force upgrading to a different rail type 17:24:47 <Alberth> or play at a different year, so you never encounter the upgrade problem 17:24:50 <morbest> If the game had option to keep train of different rail types on the same depot, it would be easy 17:25:14 <Eddi|zuHause> there is, it's called "universal railtype" GRF 17:25:16 <morbest> would be just recalling all to the depot, and set automatic update 17:25:55 <Alberth> I tend to keep the existing lines, and build new lines instead 17:26:15 <Alberth> needs disabling of vehicle expiration 17:26:58 <Alberth> mass-upgrade seems the simplest solution, but I think it's a bad one 17:28:13 <Alberth> with all the tools in the program, it's not a switch like the original intended it to be 17:28:54 <Alberth> it got reduced to just a silly steps you have to do 17:28:56 <morbest> I think that with mass upgrade, all train ends up look the same 17:29:08 <morbest> all train lines 17:29:21 <Alberth> of course, that's what mass-upgrade means 17:29:43 <Alberth> if you don't have that tool, you would build new lines instead 17:29:43 <morbest> but crowding of train lines prevent differentiation in any case 17:29:53 <Alberth> which is an order of magnitude more fun 17:30:37 <Alberth> higher speeds should decrease the number of trains 17:31:03 <andythenorth> Alberth: what was weird about the wood storage at the paper mill? o_O 17:31:27 <Alberth> it looks like a cattle storage, so the wood doesn't run away :) 17:31:36 <peter1138> yup autorenew/replace should be dropped 17:32:29 <Alberth> I think wood just becomes lots of big stacks without any fence around it :) 17:33:38 <andythenorth> Dan was referencing original TTD paper mill I guess 17:33:40 <andythenorth> but eh http://c8.alamy.com/comp/A4K764/bowater-paper-mill-at-corner-brook-newfoundland-canada-A4K764.jpg 17:33:51 <Alberth> you don't need 3 houses for the administration either, I think :) 17:33:59 <andythenorth> ^^ I think that image has a sulphur stockpile in the middle of it also 17:34:48 <Alberth> no fences there :p 17:35:25 <Alberth> fence would be fine, but it needs to be stronger to stop a wood avalanche :) 17:36:05 <andythenorth> I’ll work on it :) 17:36:15 <morbest> there should be a way to corrupt cities less idiotic than planting forests everywhere, is there? 17:36:31 <andythenorth> bribe 17:36:53 <frosch123> building bus stations and sending busses in circles 17:38:30 <andythenorth> generally having a decent rating :P 17:38:50 <Alberth> don't bother about cities works too :p 17:39:39 <morbest> the point is that when cities becomes big, one would like to work on them. but they dont allow 17:40:52 <Alberth> build infra-structure earlier, or buy the land 17:41:35 <andythenorth> magic bulldozer :P 17:42:00 <morbest> this is not what happens in real life: if you have billions the major dont just tell you 'the local authority refuses' hehehe 17:42:28 <frosch123> true, usually people riot and throw over the government, or they get all shot 17:44:26 <Alberth> the game doesn't aim to be a simulation 17:44:40 <Alberth> common mistake 17:44:44 <Alkel_U3> yep, OpenTTD is otherwise a very realistic simulation and this needs to be adressed; I'd give it priority before removing trains 17:46:11 <Alberth> removing trains will nicely solve this problem 17:46:41 <andythenorth> why remove trains? 17:46:44 <morbest> removing trains? 17:46:46 <andythenorth> they’re the only good bit 17:46:52 <Alkel_U3> because canals have to stay 17:47:05 <Alberth> I think people got upset about removing canals 17:47:27 <andythenorth> I thought we were removing kennels 17:47:32 <andythenorth> no more dogs? 17:47:51 <Alberth> we have dogs in OpenTTD? 17:48:00 <Alberth> must have missed something there 17:48:04 <morbest> alaskan set ? 17:48:16 <Alberth> unless it's a new cargo for FIRS3 17:48:48 <Alkel_U3> Dog-breeding economy? 17:48:57 <Alberth> alaskan set could work, nice roadtype :) 17:49:30 <Alberth> should be snow-only :) 17:51:17 <morbest> with paths 17:51:30 <andythenorth> so how should I fix grfcodec? o_O 17:51:38 <andythenorth> I am way out of my depth :P 17:52:15 <Alberth> write grfcodec2? 17:52:24 <andythenorth> seems extreme 17:52:28 <Alberth> :) 17:52:38 <andythenorth> it’s only a path issue :P 17:53:02 <Alberth> can't just hack makefile to make it compile? 17:53:22 <andythenorth> already did 18:05:44 *** zeroapoc has joined #openttd 18:06:46 *** Biolunar_ has quit IRC 18:07:28 <Alberth> save the patch file for the next time :) 18:23:16 <zeroapoc> Is there a place I can find a content mod pack? Or list for good content combos? 18:24:30 <andythenorth> not really 18:24:45 <andythenorth> sometimes people post preferred grf lists in tt-forums 18:27:29 <zeroapoc> thank you 18:28:04 * andythenorth would say ‘try things made by andythenorth' 18:28:06 <andythenorth> but that might be wrong 18:32:21 <andythenorth> http://truckanddriver.co.uk/wp-content/uploads/2017/04/Volvo-50th2-670x380.jpg 18:32:24 <andythenorth> trucks got bigger eh 18:38:13 <Alberth> "good" very much depends on your play style 18:38:53 <Alberth> roads got bigger, trucks has to grow with them :p 18:41:28 <Alberth> zeroapoc: https://wiki.openttd.org/NewGRF_List https://wiki.openttd.org/NewGRF_Sets seems related, no idea on quality or age 18:45:32 *** Wormnest has joined #openttd 18:51:43 <zeroapoc> I prefer a casual style of gameplay 18:52:09 <zeroapoc> I get enough of a headache trying to learn c++. Gaming is for non challenging relaxation 18:57:57 *** roidal has quit IRC 18:58:33 *** TarvaCZ has quit IRC 19:00:18 *** glx has joined #openttd 19:00:19 *** ChanServ sets mode: +v glx 19:34:27 *** sla_ro|master2 has joined #openttd 19:36:13 *** sla_ro|master has quit IRC 19:42:11 *** Soni has quit IRC 19:47:32 <supermop_> well ive wasted a ton of time figuring out how best to make drums look in an open truck bed 19:53:06 <supermop_> open truck holds 8 drums in _ and 6 in / 19:53:15 <supermop_> people will just have to live with that 19:55:52 <andythenorth> yup 19:55:56 * andythenorth concluded same 19:56:05 <andythenorth> nobody will ever count except you 19:59:47 *** Stimrol has quit IRC 20:03:16 <Alberth> : D 20:03:25 <Alberth> nn 20:05:57 *** andythenorth has quit IRC 20:08:30 *** Supercheese has joined #openttd 20:10:56 *** FLHerne has quit IRC 20:16:25 *** zeroapoc has quit IRC 20:17:26 *** Alberth has left #openttd 20:29:56 *** KouDy_ has quit IRC 20:30:10 *** KouDy has joined #openttd 20:44:28 *** frosch123 has quit IRC 21:01:53 *** morbest has quit IRC 21:05:17 *** JacobD88 has quit IRC 21:07:10 *** sla_ro|master2 has quit IRC 21:13:44 *** Hiddenfunstuff has quit IRC 21:17:31 *** JacobD88 has joined #openttd 21:37:20 *** JacobD88 has quit IRC 21:40:07 *** Progman has quit IRC 22:36:42 *** Wormnest has quit IRC 23:03:09 *** cosmobird__ has quit IRC 23:12:39 *** HerzogDeXtEr1 has joined #openttd 23:17:56 *** HerzogDeXtEr has quit IRC 23:32:51 *** gelignite has quit IRC 23:33:54 <Wolf01> 'night 23:33:59 *** Wolf01 has quit IRC