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Log for #openttd on 21st May 2017:
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06:31:29  <andythenorth> well
06:34:26  <Alberth> yep
06:34:31  <Alberth> also, moin
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07:51:18  <andythenorth> Alberth: ever considered a ‘translator hint’ feature for eints? o_O
07:51:30  <andythenorth> it could be done with a comment syntax in .lng files
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08:56:32  <Alberth> lng files have no comment option afaik
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09:08:50  <Alberth> I once looked into that for adding modification history of a language string
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09:12:59  <Alberth> I never verified that down to the source reading such a file though (would be in strgen)
09:13:48  <Alberth> conceptually, comment would be wrong, it's data relevant to the string, so it's not comment, but more like meta-data of the string
09:16:34  <andythenorth> yeah
09:17:46  <peter1138> hi
09:18:33  <andythenorth> lo peter1138
09:19:03  * andythenorth bbl
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09:25:30  <peter1138> lo bob
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09:33:29  <Alberth> o/
09:40:28  <planetmaker> \o
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10:09:54  <Alberth> hi hi
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12:30:19  <frosch123> hoi
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12:54:51  <andythenorth> o/
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13:44:34  <andythenorth> no cat?
13:44:45  <andythenorth> such quiet
13:46:00  <frosch123> maybe alf was here
14:09:04  * andythenorth needs to rewrite FIRS supply mechanic
14:09:12  <andythenorth> the implementation looks a bit odd with fresh eyes
14:09:38  <andythenorth> and it’s not trivially compatible with the cargo subtype ‘supplied’ text in new FIRS
14:09:39  <andythenorth> :)
14:10:25  * andythenorth wishes he could hire it done :P
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14:52:08  <supermop_home> hmm need an editor that counts { for me
14:55:11  <FLHerne> Kate does
14:55:29  <supermop_home> gah missed another one
14:55:49  <supermop_home> this is only a 250 line grf
14:58:14  <supermop_home> hmm going to need another ELRD compatible test to switch from sparks to diesel fumes
14:59:21  <frosch123> most programmers' editors highlight {} pairs, if the cursor is at one of them
14:59:38  <supermop_home> frosch123 I am just using plain notepad
14:59:38  <frosch123> they can also autoindent stuff
14:59:48  <frosch123> on windows most peopls use notepad++
14:59:53  <supermop_home> my wife using sublime text
15:00:11  <frosch123> how elitist :p
15:00:33  <supermop_home> also - apparently i cant just put the list of roads to test for in the switch,
15:00:49  <supermop_home> need to put in the list at the top
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15:05:40  <supermop_home> i guess that was obvious to everyone else
15:16:58  <andythenorth> is NRT done yet? o_O
15:16:58  <andythenorth> the nml patch needs reviewed I guess :P
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15:42:39  <supermop_home> andythenorth no
15:42:52  <supermop_home> few more bits need work
15:44:28  <supermop_home> dual mode test grf compiles fine but wont show up in newgrf list
15:47:13  <supermop_home> changing name from 'mop generic RVs' to 'Dual mode Generic RVs' some how fixed it
15:48:50  <supermop_home> andythenorth: if trolley trucks come out in 1930, 1960, 1990 and 2020, should dual mode vehicles come out in 1980 and 2010?
15:48:58  <supermop_home> 2000 and 2030?
15:49:37  <andythenorth> I would probably line them up as 1990 and 2030
15:55:48  <supermop_home> feels regressive not having the last vehicle be all electric, as end of game should be easier to have everything wired up, but unless it is hobbled, a dual mode truck is clearly best
15:55:55  <supermop_home> so should be last
15:56:25  <supermop_home> ill just say the last one is a supercapacitor truck
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20:07:58  <supermop_home> frosch123 ok switch is being odd
20:08:30  <supermop_home> truck has 6000 hp on road and 21,000 hp on ELRD for some reason
20:11:41  <supermop_home> values in code are 600 and 2100
20:14:21  <frosch123> yes, the units in the callback are not 1:1
20:14:40  <frosch123> for roadvehicles it's 1 power = 10 hp
20:14:58  <supermop_home> ah I see
20:15:09  <frosch123> nml is only able to convert units in the "property" section. in the "graphics" section it can't tell, and you have to do it
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20:24:53  <supermop_home> quite hard for a truck to find a use for 21,000 hp in game
20:26:01  <supermop_home> can I also changethe visual_effect in the graphics section?
20:29:54  <frosch123> yes
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20:30:21  <frosch123> you can also independently select the "effect sprites" and the "effect spawn model"
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21:00:03  <supermop_home> well dual mode trucks seem to work ok
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