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Log for #openttd on 23rd May 2017:
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08:18:33  <Wolf01> o/
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13:50:22  <supermop> yo
13:51:15  <Wolf01> o/
13:52:38  <supermop> instead of drawing steam and petrol trams last night, i ended up spending my time tweaking pixels on my truck trailers
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13:59:14  <Wolf01> I made another lego valkyrie from macross for the next exposition
13:59:25  <supermop> thaat sounds complex
13:59:52  <supermop> i feel like macross was before my time, never really knew much about it
14:00:23  <Wolf01> Nah, grf is a way more complex thing, with lego the worst problem is the lack of parts of the right colour
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14:06:32  <supermop> not sure anyone is going to care that when you buy a 3rd or 4th gen livestrock truck, there is a chance the trailer will be grey with 1+2cc stripe, instead of just 1cc
14:11:00  <supermop> maybe ill make a spreadsheet
14:19:22  <Wolf01> Bah, if it's recognizable as yours then is not a problem
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14:25:13  <supermop> mineral hopper trucks look weird with long trailer
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14:32:19  <Wolf01> BBL
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15:01:53  <Vadtec> im drawing a blank atm...wheres the option to make "immenent closure" actually take some time rather than just going off as soon as the news ticker shows up?
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15:33:37  <Alberth> o/
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16:44:37  <Wolf01> o/
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17:01:43  <Alberth> o/
17:08:58  <supermop> yo
17:11:45  <Eddi|zuHause> Vadtec: there is no such option, but newgrfs can override the closing behavior
17:17:09  <supermop> drawing trucks is a mental trap
17:25:26  <Wolf01> Also driving them
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17:45:47  <DorpsGek> Commit by translators :: r27875 trunk/src/lang/simplified_chinese.txt (2017-05-23 19:45:37 +0200 )
17:45:48  <DorpsGek> -Update from Eints:
17:45:49  <DorpsGek> chinese (simplified): 7 changes by chenwt0315
17:46:24  <Wolf01> http://webster.openttdcoop.org/index.php?channel=openttd&date=1489449600 I was browsing my bookmarks
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18:31:08  <Wolf01> Quak
18:31:18  <frosch123> hoin
18:31:31  <planetmaker> ./
18:31:48  <Wolf01> What a small head you have
18:31:57  <Wolf01> Or a long arm
18:32:15  <frosch123> he makes planets with them
18:32:21  <Wolf01> XD
18:32:46  <planetmaker> ^^ hehe
18:40:45  <supermop> is there an easy way to keep like all my trucks in one nml file, all my trams in another, etc?
18:41:16  <frosch123> not with nml alone
18:41:26  <frosch123> you need some secondary preprocessor for that
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19:04:06  <supermop> https://paste.openttdcoop.org/pt5nz4udv
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19:05:17  <supermop> for some reason that doesn't work
19:08:37  <frosch123> what does the newgrf debug gui say?
19:10:14  <frosch123> does it list callback 10 as enabled?
19:12:20  <supermop> is that in game?
19:12:29  <frosch123> yes
19:14:13  <frosch123> https://wiki.openttd.org/NewGRF_Debugging#Variable_.2F_Property_inspection_tool
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19:18:48  <frosch123> actually, what does not work?
19:18:56  <frosch123> does it show no effect, or does it not change?
19:20:23  <supermop> doesn't change
19:21:13  <frosch123> always electric or always diesel?
19:21:28  <frosch123> what if you swap the return values in the switch?
19:22:34  <supermop> uh 1 sec
19:32:42  <supermop> its always diesel
19:35:05  <supermop> it does list cb 10
19:37:28  <frosch123> and it's still diesel if you put electric into the default result?
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19:47:21  <Vadtec> Eddi|zuHause: that explains why i cant find the option! i knew i had changed that in the past, just couldnt remember how. thanks!
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19:51:40  <supermop> frosch123: then it sparks even on regular road
19:52:04  <frosch123> ok, so the switch has *some* effect
19:56:48  <frosch123> what does the newgrf debug window say for variable 4A ?
19:57:05  <frosch123> it should be the index in your roadtype translation table
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19:58:06  <supermop> 1 sec i closed game again
20:07:21  <supermop> 00000101
20:07:37  <frosch123> 5
20:07:48  <frosch123> what is your roadtypetranslationtable?
20:07:57  <supermop> it says 00000101 on both ROAD and ELRL
20:08:09  <supermop> ROAD, ELRD, CBRE, PVRE, ISRE, EGRV, ELAS
20:08:27  <frosch123> 5 is EGRV
20:09:11  <supermop> oh its actually on 00000100 on Road
20:09:21  <frosch123> that would be ISRE
20:09:48  <supermop> the above table is from the rv grf
20:10:02  <supermop> but the road set grf might have more
20:10:05  <frosch123> yes, no idea what shuffles them
20:10:09  <supermop> let me find that
20:10:13  <frosch123> only the rv grf matters
20:14:17  <frosch123> though if it matches the position in the roadtype grf, that would also be a hint
20:21:49  <supermop> i have two roadtype grfs loaded
20:22:11  <supermop> first is ROAD, ELRD, DIRT, GRAV, EGRV, ASPT, ELAS, HWAY,
20:22:34  <supermop> second is ROAD, ELRD, YDRD, CBRD, CBRE, PVRD, PVRE, ISRD, ISRE
20:22:43  <supermop> then rv grf is loaded last
20:24:51  <supermop> odd as the power and running cost switches seem to work fine
20:27:22  <frosch123> oh, wait, i read it incorrectly
20:27:32  <frosch123> we need to ignore the 100 part
20:27:39  <frosch123> so, the result is either 0 or 1
20:27:43  <frosch123> which would be ROAD or ELRD
20:28:15  <supermop> in that case it was driving only on road and elrd
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20:28:48  <frosch123> well, i am running out of ideas
20:28:52  <frosch123> the variable works
20:28:56  <frosch123> and the switch is used
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22:18:27  <Wolf01> 'night
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22:27:13  <Vadtec> can someone point me to the wiki where it explains how "% transported" is calculated for industries?
22:27:54  <Vadtec> i know ive read it before, just cant figure out where
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22:36:38  <Eddi|zuHause> it's some sort of average over the nearby station ratings
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