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00:22:08 *** FLHerne_ has quit IRC 00:44:53 *** HerzogDeXtEr1 has joined #openttd 00:51:39 *** HerzogDeXtEr has quit IRC 01:48:02 *** rubenwardy_ has quit IRC 02:02:37 *** glx has quit IRC 04:57:07 *** Cubey has quit IRC 05:09:45 *** JacobD88 has joined #openttd 05:15:54 *** JacobD88 has quit IRC 05:25:08 *** Montana has quit IRC 05:26:19 *** sla_ro|master has joined #openttd 06:33:31 *** andythenorth has joined #openttd 06:38:17 <andythenorth> o/ 06:53:14 *** andythenorth has quit IRC 06:58:47 *** andythenorth has joined #openttd 08:18:17 *** Progman has joined #openttd 09:36:43 *** Hiddenfunstuff has joined #openttd 09:43:21 *** Wormnest has joined #openttd 09:46:38 *** roidal has joined #openttd 10:32:29 *** FLHerne_ has joined #openttd 10:45:40 *** Maraxus has joined #openttd 11:14:10 *** FLHerne_ has quit IRC 11:26:39 <andythenorth> ghost town 12:06:39 *** frosch123 has joined #openttd 12:13:35 *** Progman has quit IRC 12:15:00 <andythenorth> quak quak 12:16:19 *** Arveen has joined #openttd 12:20:13 *** Arveen3 has joined #openttd 12:21:43 *** Arveen2 has quit IRC 12:25:16 *** Arveen has quit IRC 12:25:32 *** TrueBrain_ is now known as TrueBrain 12:25:57 *** Maraxus has quit IRC 12:26:41 *** Arveen has joined #openttd 12:31:08 <frosch123> hoi 12:32:15 *** Arveen3 has quit IRC 13:09:52 <andythenorth> CHIPS is annoying 13:12:47 <andythenorth> also wtf @ station spec 13:14:33 * andythenorth tries to understand property 8 13:15:50 <andythenorth> specifically how station class is associated to a string 13:20:36 <andythenorth> C4xx 13:24:09 * andythenorth fixed CHIPS 13:34:31 <supermop_home> ? 13:34:55 <supermop_home> frosch123how do I composit sprites ? 13:35:26 <frosch123> you set some flag in some property 13:35:35 <frosch123> and then make a switch for the i-th sprite to draw 13:37:59 <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/vehstack.nml <- that was my testgrf 13:38:35 <frosch123> for the magic value in 'misc_flags' there should be a constant in the nml wiki 13:38:50 <frosch123> the toher getbits magic with extra_callback_info1 is still the same 13:40:19 <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/vehstack_screenshot.png <- that's the result 13:40:28 <frosch123> the front engine has 3 layers 13:40:36 <frosch123> the middle and back part have 2 layers 13:41:34 <andythenorth> supermop_home: Unsinkable Sam does it if you need some more code examples 13:42:03 <andythenorth> when will consist-management be done? o_O 13:42:28 <andythenorth> currently changing a large group of trains is yak shaving 13:42:34 <frosch123> when we get a purchase list sandbox 13:42:42 <frosch123> and when someone reviews the template based replacement 13:42:48 <supermop_home> for some reason all images hosted somewhere ottdish have been taking forever fo me to load from home last week or so 13:42:57 <andythenorth> that’s a better answer than I expected tbh :) 13:46:45 <supermop_home> I'm hoping to can do something like flatbed truck 13:47:13 <supermop_home> in one direction the truck cab overlaps the cargo, in the other, the cargo overlaps the cab 13:47:32 <supermop_home> so I assume I need truck chassis + Cab + cargo 13:47:53 <supermop_home> and the draw order changes based on direction? 13:49:58 <andythenorth> it gets trickier when the body has sides :P 13:50:01 <andythenorth> but pretty much yes 13:50:19 <andythenorth> there is probably a variable for current vehicle orientation 13:50:44 <supermop_home> andythenorth: I don't mind having one crate sprite for the open truck and one for the flatbe 13:50:45 <supermop_home> d 13:51:38 <supermop_home> but I already have my open truck/hopper sides and flatbed stakes on a different layer to draw them in front of cargo in PS 13:51:56 <supermop_home> I can just make a sprite of the sides 13:52:30 <supermop_home> in my grf all hoppers and truck beds are symmetrical 13:55:43 <andythenorth> wise 13:58:42 <supermop_home> in my stupid notepad all of your code showed up on one line frosch123 13:59:03 <supermop_home> so now I'm just trying to find each { or } and return 13:59:18 <supermop_home> really need a better editor 13:59:38 <frosch123> supermop_home: try wordpad 13:59:44 <frosch123> or really get notepad++ 13:59:47 <frosch123> or ask your wife 14:00:09 <supermop_home> my wife scolded me for trying to code in wordpad once 14:00:17 * andythenorth plays Villages is Villages 14:00:21 <frosch123> it's better than nodepad iirc 14:00:26 <supermop_home> andythenorth: nice 14:00:35 <andythenorth> can’t build any industries and towns don’t sprawl 14:00:41 <andythenorth> quite interesting 14:01:04 <supermop_home> frosch123 I haven't bothered to get office on this computer yet and wordpad works fine for writing text/docs etc 14:01:23 <supermop_home> andythenorth viv is my go to script for some time now 14:01:40 <supermop_home> if you use .se houses yu still get a ton of pax 14:01:49 <andythenorth> needs a feedback mechanism about industries 14:01:58 <andythenorth> there’s no goal window or storybook info 14:02:02 <supermop_home> if you use pikkas houses you stay in a sleepy era forever 14:02:45 <supermop_home> sublime text is 70 god damn dollars 14:03:03 <frosch123> use nodepad++ first 14:03:12 <frosch123> s/d/t/ 14:03:20 <supermop_home> although when you consider I pay every month just to keep autocad LT on my computer... 14:03:49 <supermop_home> frosch123 nodepad sounds cooler than notepad 14:04:05 <Taede> sublime text is free, you pay for the privilige of not having to close the reminders to buy 14:04:22 <supermop_home> andythenorth i think it could use some work, but it's not really goal oriented 14:04:47 <supermop_home> Taede: i switched from WinRAR to 7zip years ago just to stop seeing those 14:05:46 <supermop_home> thinking of compositing my cc stripes onto my buses too 14:05:53 <supermop_home> not sure why 14:06:10 <supermop_home> anything to procrastinate finally doing trams 14:08:06 <supermop_home> once i finish this I have to draw the arc furnace for andy, so dragging it out as long as possible 14:09:12 <Taede> then i would also recommend notepad++ 14:13:55 *** Deactivated has joined #openttd 14:15:35 <Deactivated> Gosh this map is taking forever to load... 14:15:40 <Deactivated> *generate 14:15:52 <supermop_home> Deactivated only play 64x64 14:34:20 *** Montana has joined #openttd 14:43:48 <Deactivated> lmao no 14:43:57 <Deactivated> generating a 4096*8192 on Spring PP... 14:44:16 <frosch123> lmao no 14:45:39 <Deactivated> seems to be stuck at the industries part gg 14:45:44 <Deactivated> dun switch it to High 14:48:09 <Deactivated> well I guess this is the idle aspect of OTTD? 14:48:58 *** chomwitt has quit IRC 14:53:49 *** keoz has joined #openttd 14:58:33 <Deactivated> honestly yeah one day I may consider a 64*64 map openttdcoop style 15:11:42 *** rubenwardy has joined #openttd 15:11:59 *** rubenwardy is now known as rbjbejb1 15:12:45 *** rbjbejb1 is now known as rubenwardy 15:17:03 *** Gja has joined #openttd 15:21:54 *** Gja has joined #openttd 15:25:14 *** Deactivated has quit IRC 15:39:01 *** andythenorth has quit IRC 15:42:21 *** Cubey has joined #openttd 15:44:22 *** Progman has joined #openttd 15:47:09 *** sla_ro|master has quit IRC 15:55:46 *** Gja has quit IRC 16:04:25 *** gnu_jj has quit IRC 16:17:20 *** gnu_jj has joined #openttd 16:22:04 *** Snail has joined #openttd 16:22:13 <Snail> hey Andythenorth 16:22:36 *** Gja has joined #openttd 16:48:24 *** glx has joined #openttd 16:48:24 *** ChanServ sets mode: +v glx 17:07:43 *** chomwitt has joined #openttd 17:56:57 *** gelignite has joined #openttd 18:30:34 *** andythenorth has joined #openttd 18:31:56 *** FLHerne has joined #openttd 18:47:56 <andythenorth> o/ 19:04:48 *** cosmobird has joined #openttd 19:09:25 *** Snail has quit IRC 19:24:37 *** sla_ro|master has joined #openttd 20:05:17 *** qwebirc28895 has joined #openttd 20:07:24 <qwebirc28895> what are the names of page up and page down key in hotkeys.cfg ? 20:09:07 <frosch123> looks like they don't exist 20:09:09 <frosch123> no idea why 20:11:44 <glx> yes seems there are missing 20:13:35 <glx> and the 4 other keys in this block are missing too I think 20:14:30 <glx> hmm no del is present :) 20:17:02 *** Ttech has quit IRC 20:21:14 *** rubenwardy has quit IRC 20:27:03 *** Ttech has joined #openttd 20:39:14 <qwebirc28895> lol. odd. 20:42:08 *** roidal has quit IRC 20:44:17 <andythenorth> @seen pikka 20:44:17 <DorpsGek> andythenorth: pikka was last seen in #openttd 9 weeks, 5 days, 1 hour, 24 minutes, and 58 seconds ago: <Pikka> not really sure yet 20:44:26 <andythenorth> NARS 2 wagons make no sense :) 20:50:28 *** sla_ro|master has quit IRC 21:09:09 *** Gja has quit IRC 21:29:00 <qwebirc28895> so, i guess i'm going to write a ahk script then ... :| 21:33:43 *** Hiddenfunstuff has quit IRC 21:36:38 *** frosch123 has quit IRC 21:45:10 *** andythenorth has quit IRC 22:05:40 *** chomwitt has quit IRC 22:13:38 *** qwebirc28895 has quit IRC 22:23:29 *** chomwitt has joined #openttd 22:37:57 *** gelignite has quit IRC 22:38:14 *** FLHerne has quit IRC 22:49:32 *** Snail has joined #openttd 22:52:45 *** Wormnest has quit IRC 22:54:17 *** Snail has quit IRC 23:08:12 *** cosmobird has quit IRC 23:18:42 *** Progman has quit IRC